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On December 29 2012 13:26 Lightswarm wrote: The main thing from bw to sc2 transition rly boils down to stuff like being able to comeback from behind. There is nothing remotely like a flock of mutas harassing a bio terran back from the push or holding onto 3 base as zerg against a super Ggro terran using dark swarm and lurkers. Im sure everyone loved the visual upgrade and no one would really complain about unlimited unit/building selection in order to help new players come in.
Yes... I totally agree.. Something like Valve is doing with Dota...
Blizzard recently is trying to ReDesign older version of games, SC, Diablo... And it's not payin off for them.
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not sure if its been posted but your firebat doesnt have stim on it ;(
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On December 29 2012 14:24 Sadist wrote: not sure if its been posted but your firebat doesnt have stim on it ;(
thanks, looking at it theres lots wrong with the firebat, fixing it now.
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On December 29 2012 15:08 MavercK wrote:Show nested quote +On December 29 2012 14:24 Sadist wrote: not sure if its been posted but your firebat doesnt have stim on it ;( thanks, looking at it theres lots wrong with the firebat, fixing it now.
You probably noticed, but I just wanted to note that there is no way to tell which team firebats are on. Red players especially, it is difficult to tell the difference between marines and firebats.
P.S. The hatcheries have the correct amount of HP on Andromeda now. Yay, I guess the publishing servers finally decided to work. I'll keep a lookout to see if the other maps reflect it later.
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United States1719 Posts
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SC2BW mod has a built in iCCup style ranking system. As of right now, the stats are only stored locally on your computer. If the mod were to take off and become popular, a website could be created to track rankings with the help of a 3rd party program (to scan your ranking file).
The ranks are race specific, if you should like to dabble in off racing.
Ive been wondering if this would even be allowed, anyone have any thoughts on this?
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On December 29 2012 15:56 MasterCynical wrote:Show nested quote + SC2BW mod has a built in iCCup style ranking system. As of right now, the stats are only stored locally on your computer. If the mod were to take off and become popular, a website could be created to track rankings with the help of a 3rd party program (to scan your ranking file).
The ranks are race specific, if you should like to dabble in off racing.
Ive been wondering if this would even be allowed, anyone have any thoughts on this?
theres a few ways, manually upload replays to a website, manually upload bank files to a website. personally my favorite idea is a website that will scan you bank file automatically (after you give it permission) meaning you only need the website open, minimal effort at all from the user.
but im not even sure if thats possible. (browsers are locked down pretty tight in terms of seeing a client computers files)
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On December 29 2012 16:00 MavercK wrote:Show nested quote +On December 29 2012 15:56 MasterCynical wrote: SC2BW mod has a built in iCCup style ranking system. As of right now, the stats are only stored locally on your computer. If the mod were to take off and become popular, a website could be created to track rankings with the help of a 3rd party program (to scan your ranking file).
The ranks are race specific, if you should like to dabble in off racing.
Ive been wondering if this would even be allowed, anyone have any thoughts on this? theres a few ways, manually upload replays to a website, manually upload bank files to a website. personally my favorite idea is a website that will scan you bank file automatically (after you give it permission) meaning you only need the website open, minimal effort at all from the user. but im not even sure if thats possible. (browsers are locked down pretty tight in terms of seeing a client computers files)
I meant if Blizzard would allow for this to happen, sorry.
Its no where near anything like emulating Battlenet, but its definitely a step up from a simple sc2ranks.com site and taking a very small step in that direction. Its not just accessing public battlenet profiles and creating a global ranking anymore. Its actually reading our game files (does bank files count as game files even?) and uploading to a non-blizzard website.
Is this too much of a step up from a simple sc2ranks.com type of website or are we still good?
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Just played a game against AI to test out the game. Pretty awesome. Carriers seemed a little off, but i'm sure that's NOT the easiest thing to recreate. Basically If i had a carrier attacking a supply or w/e, and the supply died, and there was an SCV within leash range, a few of the intercepters would go back in to the carrier, while the carrier moved into it's attack range and deploy the rest of it's intercepters. I'm guessing the reaver's scarab has the same stats as BW does? Though it seemed like even the "money" scarab didn't seem to kill THAT many scvs as i had expected it to. Apart from that the game looked AMAZINGGGGG. Dragoons seemed so much smarter lol, almost seemed wrong.
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On December 29 2012 15:56 MasterCynical wrote:Show nested quote + SC2BW mod has a built in iCCup style ranking system. As of right now, the stats are only stored locally on your computer. If the mod were to take off and become popular, a website could be created to track rankings with the help of a 3rd party program (to scan your ranking file).
The ranks are race specific, if you should like to dabble in off racing.
Ive been wondering if this would even be allowed, anyone have any thoughts on this? Programs are allowed to scan replays of Starcraft 2; otherwise you wouldn't have programs like SC2Gears in [essentially legal] existance. A more precise example is a 3rd party program for a Starcraft 2 MOBA/DotA game called Storm of the Imperial Sanctum (although the program/website doesn't officially doesn't exist anymore, but I think that's just due to it's lack of popularity)
On December 29 2012 16:00 MavercK wrote: theres a few ways, manually upload replays to a website, manually upload bank files to a website. personally my favorite idea is a website that will scan you bank file automatically (after you give it permission) meaning you only need the website open, minimal effort at all from the user.
but im not even sure if thats possible.(browsers are locked down pretty tight in terms of seeing a client computers files) While I'm sure it's possible, it's probably not convenient or easy. I would not recommend it in general. A program that just scans replays at the end is the best option I'd say.
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On December 29 2012 11:27 knOxStarcraft wrote: The problem with sc2 is that there are too many resources per base, so staying on 3 base economy its easy to max out. if there were less resources per base, the game would be more about macro and the speed of a player than it is now. I don't see why map makers don't try this out and see how the games play out.
I've thought about this, and as mentioned the obvious solution would be to reduce the mineral patches and have only 1 gas geyser, which has been tried before.
But it's more than that. The presence of a super-charged economy (mules, injects, chrono to a lesser degree), coupled with production capabilities on steroids (reactors, injects, chrono/warpgate) and topped off with what is imo unnecessary strategic-depth-removing speed and damage of the current default SC2 game, and you have that unneasy feeling of units feeling so quick to max out, and games ending with a stupid deathball push.
The game needs to slow down in production, economy, and damage; that result is the feeling I get when I play SC2BW.
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I am super impressed by the pathing! You are a god damn magician!
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when i type in sc2bw nothing comes so maybe its only for na because im EU
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On December 29 2012 13:26 Lightswarm wrote: The main thing from bw to sc2 transition rly boils down to stuff like being able to comeback from behind. There is nothing remotely like a flock of mutas harassing a bio terran back from the push or holding onto 3 base as zerg against a super Ggro terran using dark swarm and lurkers. Im sure everyone loved the visual upgrade and no one would really complain about unlimited unit/building selection in order to help new players come in.
Unlimitted building / unit selection would broke many things for BW. You listed Muta harass One thing that made it balanced is that you can't have more than 11 muta ( + 1 Overlord for the micro trick ) at once. 25 Muta doing this kind of harass would just wreck Terran. And that's only one example
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maybe there is a way to keep BW alive. Appreciated!
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On December 29 2012 18:05 crashpoint wrote: when i type in sc2bw nothing comes so maybe its only for na because im EU
Go to custom games and not NA and search for fighting spirit.
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The auto casting of abilities is there too, making storms super easy
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On December 29 2012 18:11 Noocta wrote:Show nested quote +On December 29 2012 13:26 Lightswarm wrote: The main thing from bw to sc2 transition rly boils down to stuff like being able to comeback from behind. There is nothing remotely like a flock of mutas harassing a bio terran back from the push or holding onto 3 base as zerg against a super Ggro terran using dark swarm and lurkers. Im sure everyone loved the visual upgrade and no one would really complain about unlimited unit/building selection in order to help new players come in.
Unlimitted building / unit selection would broke many things for BW. You listed Muta harass One thing that made it balanced is that you can't have more than 11 muta ( + 1 Overlord for the micro trick ) at once. 25 Muta doing this kind of harass would just wreck Terran. And that's only one example Personally I think the unit selection is the key problem, because it makes using "too many" units too easy. Mutalisks are the perfect example for that, but Marine-Medic clumps are probably another. A limit of 12 units per selection should be standard and not optional IMO.
The building selection is the reason why there are "too many" units on the battlefield, but maybe a compromise - lets say limiting it to 3 buildings in one selection - could be found.
Limits in unit selection and lower numbers of units on the battlefield are good, because they prevent or at least limit overwhelming an opponent by sheer numbers. This is one of the problems which plague SC2, because expensive units are easily overrun by masses of smaller and more easily reproduced units. The tight clumps and large numbers of units also "required" that AoE damage had to be nerfed.
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After playing a few games I have to say that the pathing is nothing short of brilliant! It makes the game look more alive than the synchronized units movement of SC2.
After some comparisons between the "bonus damage systems" I have come to the conclusion that I prefer the one of BW to the one from SC2 simply because the ratios are fixed and anchoring them to the size of the unit makes more sense IMO. So that is a big plus for this mod too.
There are obviously some quirks in the visuals because some of the Terran addons didnt really look as if they were connected to the production / research building, but that is only minor irritation.
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On December 29 2012 18:11 Noocta wrote:Show nested quote +On December 29 2012 13:26 Lightswarm wrote: The main thing from bw to sc2 transition rly boils down to stuff like being able to comeback from behind. There is nothing remotely like a flock of mutas harassing a bio terran back from the push or holding onto 3 base as zerg against a super Ggro terran using dark swarm and lurkers. Im sure everyone loved the visual upgrade and no one would really complain about unlimited unit/building selection in order to help new players come in.
Unlimitted building / unit selection would broke many things for BW. You listed Muta harass One thing that made it balanced is that you can't have more than 11 muta ( + 1 Overlord for the micro trick ) at once. 25 Muta doing this kind of harass would just wreck Terran. And that's only one example
Actually it would still work, Terran has two air based units with aoe to counter it. One you want regardless of what the enemy is going.
Only thing I really see it breaking is mass army movement and perhaps the usage of lings.
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On December 29 2012 19:20 Yurie wrote:Show nested quote +On December 29 2012 18:11 Noocta wrote:On December 29 2012 13:26 Lightswarm wrote: The main thing from bw to sc2 transition rly boils down to stuff like being able to comeback from behind. There is nothing remotely like a flock of mutas harassing a bio terran back from the push or holding onto 3 base as zerg against a super Ggro terran using dark swarm and lurkers. Im sure everyone loved the visual upgrade and no one would really complain about unlimited unit/building selection in order to help new players come in.
Unlimitted building / unit selection would broke many things for BW. You listed Muta harass One thing that made it balanced is that you can't have more than 11 muta ( + 1 Overlord for the micro trick ) at once. 25 Muta doing this kind of harass would just wreck Terran. And that's only one example Actually it would still work, Terran has two air based units with aoe to counter it. One you want regardless of what the enemy is going. Only thing I really see it breaking is mass army movement and perhaps the usage of lings. No it wont work, because even if Terrans have the units which could pull it off they need the precognition to build them in sufficient numbers. In any case massive numbers of tightly packed units dont allow for comebacks or mistakes ... you HAVE TO HAVE the right unit composition to counter that and that means scouting. This cant be done that easily for every race as it can be done by Terrans.
The game would be better off with limited unit selection, because it allows for longer and more interesting battles and prevents AoE from becoming too important.
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