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StarCraft II Brood War - Page 24

Forum Index > SC2 General
Post a Reply
Prev 1 22 23 24 25 26 42 Next All
Godwrath
Profile Joined August 2012
Spain10131 Posts
Last Edited: 2012-12-28 22:01:15
December 28 2012 22:00 GMT
#461
On December 29 2012 04:47 Cokefreak wrote:
Show nested quote +
On December 29 2012 04:32 Godwrath wrote:
How 300 supply is an option ? The problem you guys are speaking about isn't the supply, it's the amount of units you can control on single groups (one to infinite). Adding 100 more supply would not magically solve that.

Not like a give a damn, i wouldn't play that control group caps /shrug.

Actually the maximum number of units you can have in one control group is 255, at least get your facts correct if you're going to make claims about unit selection.


That changes everything. Problem solved.

+ Show Spoiler +
yes, sarcasm. Maybe answer something relevant when you are trying to make it sound like it matters.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2012-12-28 22:02:11
December 28 2012 22:02 GMT
#462
On December 29 2012 06:55 awwnuts07 wrote:
I checked out the mod and I think it's great, but I'm a little confused. I can find the BW unit selection option, but how do I turn off smart-casting?

BTW, I'm assuming most people participating in the mod are BW iccup players, but are there any, like me, who started with SC2 and are now giving SC2BW a go? If so, are you playing with pure BW settings, SC2 settings, or a mix of both? Personally, I have auto-mine turned, but like having unlimited unit/building selection turned off.

scroll down in that same area more
Twitter: @zhurai | Site: http://zhurai.com
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
December 28 2012 22:08 GMT
#463
Not sure if this has been mentioned, but there is a bug with spider mines. When air units fly over burrowed enemy mines, it reveals itself. But very fun map though I enjoyed it.
Long live BroodWar!
mtn
Profile Blog Joined August 2011
729 Posts
December 28 2012 22:29 GMT
#464
On December 29 2012 06:55 awwnuts07 wrote:
I checked out the mod and I think it's great, but I'm a little confused. I can find the BW unit selection option, but how do I turn off smart-casting?

BTW, I'm assuming most people participating in the mod are BW iccup players, but are there any, like me, who started with SC2 and are now giving SC2BW a go? If so, are you playing with pure BW settings, SC2 settings, or a mix of both? Personally, I have auto-mine turned, but like having unlimited unit/building selection turned off.



Instead of clicking JOIN, you need to CREATE a game. So then you will have an ability to change options in Lobby
( bush
Profile Joined April 2011
321 Posts
December 28 2012 23:24 GMT
#465
more maps, please!!!
oo
urashimakt
Profile Joined October 2009
United States1591 Posts
December 28 2012 23:26 GMT
#466
Although I don't subscribe to the notion of a return to Brood War I do think the authenticity of this mod is pretty stunning.
Who dat ninja?
EonuS
Profile Joined July 2010
Slovenia186 Posts
Last Edited: 2012-12-28 23:27:33
December 28 2012 23:26 GMT
#467
not a big deal but there seems to be a bug with siege tank sound, siege tanks don't produce shooting sound when they hit zealots (in eu)
Pasargadae
Profile Joined March 2012
Korea (South)173 Posts
December 28 2012 23:50 GMT
#468
Amazing.
Savagewood
Profile Joined June 2012
United States83 Posts
December 29 2012 00:28 GMT
#469
I look forward to playing this. Please add Tau Cross when you can!
"It turns out the game is a lot harder when you can't see the whole map."-IdrA, regarding his match against Spades.
ionONE
Profile Joined March 2011
Germany605 Posts
Last Edited: 2012-12-29 00:32:23
December 29 2012 00:31 GMT
#470
So, i played/watched some games with the latest eu update and it feels great, units finally have a something special ...
if you played bw you understand.
get this mod on korean server asap
JANGBI never forget
Mastazaka
Profile Joined March 2012
United States19 Posts
December 29 2012 00:59 GMT
#471
Anyone else having problems with the ranking system? I have not lost a game yet it says 7 wins 7 losses. When I have only play 7 games....
""
Lightswarm
Profile Blog Joined November 2008
Canada967 Posts
December 29 2012 01:05 GMT
#472
On December 29 2012 09:59 Mastazaka wrote:
Anyone else having problems with the ranking system? I have not lost a game yet it says 7 wins 7 losses. When I have only play 7 games....


pretty sure ranking system is like the last thing we need to focus on. theres still alot of bugs/fixes to be found
Team[AoV]
Mastazaka
Profile Joined March 2012
United States19 Posts
December 29 2012 01:11 GMT
#473
On December 29 2012 10:05 Lightswarm wrote:
Show nested quote +
On December 29 2012 09:59 Mastazaka wrote:
Anyone else having problems with the ranking system? I have not lost a game yet it says 7 wins 7 losses. When I have only play 7 games....


pretty sure ranking system is like the last thing we need to focus on. theres still alot of bugs/fixes to be found



Im just saying, might as well mention it...
""
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
December 29 2012 01:23 GMT
#474
On December 29 2012 09:59 Mastazaka wrote:
Anyone else having problems with the ranking system? I have not lost a game yet it says 7 wins 7 losses. When I have only play 7 games....


It's actually displaying total wins / total games instead of wins / loses
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
how2TL
Profile Joined August 2010
1197 Posts
December 29 2012 02:02 GMT
#475
But the Collosus is sooooooooo cool they should make more units like that.
starfinder
Profile Joined March 2012
Japan167 Posts
December 29 2012 02:15 GMT
#476
My sc2 had some connection problem yesterday.Just tried on KR server,someone uploads a very old ver on it,so i said u did a very good job.
Today I used Google DNS to log in and played these maps,and..............

MavercK,u shocked me.it's not a good job,It's Godlik!.u r a real genius,u savior of BW, gave it a new life for 10s years.

I'm waiting for a BW tourney with sc2, image bw pros play on these maps .......WOOOOOOOOOOOOOOW!
knOxStarcraft
Profile Joined March 2012
Canada422 Posts
December 29 2012 02:27 GMT
#477
The problem with sc2 is that there are too many resources per base, so staying on 3 base economy its easy to max out. if there were less resources per base, the game would be more about macro and the speed of a player than it is now. I don't see why map makers don't try this out and see how the games play out.
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
December 29 2012 02:51 GMT
#478
This has been around for some time now so nothing much new. But I like it and people should definitely check it out, even if you've never played Brood War - gogo check it out!

And, imho, this is what SC2 should have been. Pretty much what DotA 2 is to the original DotA. Better graphics, some new mechanical adjustments (just some small things to make it a bit easier) but, overall, the same core gameplay. I know a lot of people will disagree with me but that's just what I think. There are a lot of other ways to make the game more casual-friendly. A lot more could be though of but maybe something like constantly updated turorials and a video guide library courtesy of the community, NR10 maps, maybe and "easy mode" with a seperate ladder.

Please don't immediately flame me for this, for it is just an opinion that you may or may not share. I think the core gameplay of BW is superior to that of SC2 and the sequel should have more closely followed in the footsteps of the original.
You mean I just write stuff here and other people can see it?
Noocta
Profile Joined June 2010
France12578 Posts
December 29 2012 02:53 GMT
#479
On December 29 2012 11:27 knOxStarcraft wrote:
The problem with sc2 is that there are too many resources per base, so staying on 3 base economy its easy to max out. if there were less resources per base, the game would be more about macro and the speed of a player than it is now. I don't see why map makers don't try this out and see how the games play out.


They tried.
There was a bunch of maps with 6 mineral patches and 1 gas per base only. Those were fun but didn't catch on.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Lightswarm
Profile Blog Joined November 2008
Canada967 Posts
December 29 2012 04:26 GMT
#480
The main thing from bw to sc2 transition rly boils down to stuff like being able to comeback from behind. There is nothing remotely like a flock of mutas harassing a bio terran back from the push or holding onto 3 base as zerg against a super Ggro terran using dark swarm and lurkers. Im sure everyone loved the visual upgrade and no one would really complain about unlimited unit/building selection in order to help new players come in.

Team[AoV]
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