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Stop derailing this thread, get back on topic. |
On November 24 2012 12:05 magnaflow wrote:Show nested quote +On November 24 2012 11:54 LuckoftheIrish wrote:On November 24 2012 11:48 smashlloyd20 wrote:Poor inori, I've watched quite a few of his games and he was interesting to watch, if not a particularly amazing player  But yeah, people should keep in mind there are other ESports besides SC2, dota, and LoL. Fighting games and such have scenes, LoL is just the one most similar to SC2 (besides DOTA) so people tend to switch to it. It's the one with the easiest money. That's the draw. The mechanical skill ceiling is quite low, the game is simple, and the money is vastly easier to get near than other games. That is not the draw. The money is just as tough to reach in LoL then in any other game. More players, more teams, more competition. The draw is the fun. LoL is just more fun to play then SC2. If you hated your job woudl you stick with it, or would you find another job? I bet you most players hate this game, but play it cause they think they have too
This, this.
Also you can actually play LoL extremely lazily and still do alright You can get high and chill out in solo queue for hours on end. I'd be sick of Starcraft 2 if I played ladder for even 4+ hours a day for a sustained period of time. If I hadn't found a better game than LoL in DotA2, I could just sit there and enjoy some LoL all day.
I don't think it's really any fault of Blizzard's that Starcraft 2 is not fun to grind out. That probably has more to do with custom games and relaxation options offered in Starcraft 2. In Warcraft 3, dota was everyone's relaxation game. That speaks volumes for the giant difference in genres between RTS and MOBA.
I can't imagine it really being fun to be a SC2 pro unless you just really, really, really loved the game. I've played at most 2 hours of ladders a day for sustained periods of time and taken a break shortly after reaching whatever objectives I set for myself. I don't think Broodwar has any real advantage in play either, because I found it boring, dull, and just a bad game to play overall. I think that if it were judged only for gameplay, Broodwar would be below Diablo 3 in terms of enjoyment.
I think Starcraft 2, like it's predecessor, are completely linked to e-sports. Although I think Starcraft 2 is leaps and bounds better than Broodwar, I doubt that a "hard game" would stay around just because it was challenging. If there was no pro scene, people would wonder why they have such a demanding and challenging hobby.
Starcraft's niche is the competitive gaming side. LoL also fulfills that niche while also being better for chilling and veging out, playing with friends, and "building" your account. LoL is not an e-sport first. It is a video game first. I think that's the real key to LoL's success. Starcraft launched without the features that it really needed to make it an incredible pastime like LoL.
The custom game system and map editor are horrible. There is no monetary compensation, and map creation isn't much easier than making a cell phone game. iOS and Android OS are competitors Blizzard should have definitely considered when they drew out the arcade system and the Galaxy editor.
I think Blizzard looked towards Broodwar instead of Warcraft 3 too much. Warcraft 3 had much more success. Even now, millions of people are playing a Warcraft 3 mod. Broodwar was popular in 1 country, an isolated phenomenon. They forgot the massive draw of the custom game system. Warcraft 3's custom game system was such a massive draw. DotA, which was spawned by this system remains the most played game in the world by far today, with no one even coming close. Other games also spawned out of WC3, and entire programming crazes like the mass of Tower Defense games. The game propelled a generation of amateur programers and gamers. The entire industry today has been changed so much by WC3's map editor. If I could name 1 game that changed the surface for the gaming world in the recent era, it'd be Warcraft 3.
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On November 24 2012 11:18 magnaflow wrote: While SC2 may be the main stage game (currently) LoL draws in a much larger live crowd, and online viewers.
do you have concrete data supporting these claims? I'm curious but do not want to dig through 17 pages. You are correct i have not noticed because of my lack of interest. I don't watch much esports outside of GSL. We should be candid about brood war though... I would be willing to bet far, far more people play lol than brood war.
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On November 24 2012 13:30 boxturtle wrote:Show nested quote +On November 24 2012 12:05 magnaflow wrote:On November 24 2012 11:54 LuckoftheIrish wrote:On November 24 2012 11:48 smashlloyd20 wrote:Poor inori, I've watched quite a few of his games and he was interesting to watch, if not a particularly amazing player  But yeah, people should keep in mind there are other ESports besides SC2, dota, and LoL. Fighting games and such have scenes, LoL is just the one most similar to SC2 (besides DOTA) so people tend to switch to it. It's the one with the easiest money. That's the draw. The mechanical skill ceiling is quite low, the game is simple, and the money is vastly easier to get near than other games. That is not the draw. The money is just as tough to reach in LoL then in any other game. More players, more teams, more competition. The draw is the fun. LoL is just more fun to play then SC2. If you hated your job woudl you stick with it, or would you find another job? I bet you most players hate this game, but play it cause they think they have too This, this. Also you can actually play LoL extremely lazily and still do alright You can get high and chill out in solo queue for hours on end. I'd be sick of Starcraft 2 if I played ladder for even 4+ hours a day for a sustained period of time. If I hadn't found a better game than LoL in DotA2, I could just sit there and enjoy some LoL all day. I don't think it's really any fault of Blizzard's that Starcraft 2 is not fun to grind out. That probably has more to do with custom games and relaxation options offered in Starcraft 2. In Warcraft 3, dota was everyone's relaxation game. That speaks volumes for the giant difference in genres between RTS and MOBA. I can't imagine it really being fun to be a SC2 pro unless you just really, really, really loved the game. I've played at most 2 hours of ladders a day for sustained periods of time and taken a break shortly after reaching whatever objectives I set for myself. I don't think Broodwar has any real advantage in play either, because I found it boring, dull, and just a bad game to play overall. I think that if it were judged only for gameplay, Broodwar would be below Diablo 3 in terms of enjoyment. I think Starcraft 2, like it's predecessor, are completely linked to e-sports. Although I think Starcraft 2 is leaps and bounds better than Broodwar, I doubt that a "hard game" would stay around just because it was challenging. If there was no pro scene, people would wonder why they have such a demanding and challenging hobby. Starcraft's niche is the competitive gaming side. LoL also fulfills that niche while also being better for chilling and veging out, playing with friends, and "building" your account. LoL is not an e-sport first. It is a video game first. I think that's the real key to LoL's success. Starcraft launched without the features that it really needed to make it an incredible pastime like LoL. The custom game system and map editor are horrible. There is no monetary compensation, and map creation isn't much easier than making a cell phone game. iOS and Android OS are competitors Blizzard should have definitely considered when they drew out the arcade system and the Galaxy editor. I think Blizzard looked towards Broodwar instead of Warcraft 3 too much. Warcraft 3 had much more success. Even now, millions of people are playing a Warcraft 3 mod. Broodwar was popular in 1 country, an isolated phenomenon. They forgot the massive draw of the custom game system. Warcraft 3's custom game system was such a massive draw. DotA, which was spawned by this system remains the most played game in the world by far today, with no one even coming close. Other games also spawned out of WC3, and entire programming crazes like the mass of Tower Defense games. The game propelled a generation of amateur programers and gamers. The entire industry today has been changed so much by WC3's map editor. If I could name 1 game that changed the surface for the gaming world in the recent era, it'd be Warcraft 3.
And I find games where you can do extremely well with no effort insanely boring because they have no depth and cannot keep my interest for a prolonged period of time....
Also, the stress portion should be largely changed when unranked play comes out in HOTS. It's like when I used to play hockey where there were recreational and competitive divisions. It'll be nice for people to have that choice when the expansion comes out.
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man I remember him at MLG and saying that Polt whined about Terran lol... This is sad, but good luck Inori
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On November 24 2012 13:44 KingDime wrote:Show nested quote +On November 24 2012 13:30 boxturtle wrote:On November 24 2012 12:05 magnaflow wrote:On November 24 2012 11:54 LuckoftheIrish wrote:On November 24 2012 11:48 smashlloyd20 wrote:Poor inori, I've watched quite a few of his games and he was interesting to watch, if not a particularly amazing player  But yeah, people should keep in mind there are other ESports besides SC2, dota, and LoL. Fighting games and such have scenes, LoL is just the one most similar to SC2 (besides DOTA) so people tend to switch to it. It's the one with the easiest money. That's the draw. The mechanical skill ceiling is quite low, the game is simple, and the money is vastly easier to get near than other games. That is not the draw. The money is just as tough to reach in LoL then in any other game. More players, more teams, more competition. The draw is the fun. LoL is just more fun to play then SC2. If you hated your job woudl you stick with it, or would you find another job? I bet you most players hate this game, but play it cause they think they have too This, this. Also you can actually play LoL extremely lazily and still do alright You can get high and chill out in solo queue for hours on end. I'd be sick of Starcraft 2 if I played ladder for even 4+ hours a day for a sustained period of time. If I hadn't found a better game than LoL in DotA2, I could just sit there and enjoy some LoL all day. I don't think it's really any fault of Blizzard's that Starcraft 2 is not fun to grind out. That probably has more to do with custom games and relaxation options offered in Starcraft 2. In Warcraft 3, dota was everyone's relaxation game. That speaks volumes for the giant difference in genres between RTS and MOBA. I can't imagine it really being fun to be a SC2 pro unless you just really, really, really loved the game. I've played at most 2 hours of ladders a day for sustained periods of time and taken a break shortly after reaching whatever objectives I set for myself. I don't think Broodwar has any real advantage in play either, because I found it boring, dull, and just a bad game to play overall. I think that if it were judged only for gameplay, Broodwar would be below Diablo 3 in terms of enjoyment. I think Starcraft 2, like it's predecessor, are completely linked to e-sports. Although I think Starcraft 2 is leaps and bounds better than Broodwar, I doubt that a "hard game" would stay around just because it was challenging. If there was no pro scene, people would wonder why they have such a demanding and challenging hobby. Starcraft's niche is the competitive gaming side. LoL also fulfills that niche while also being better for chilling and veging out, playing with friends, and "building" your account. LoL is not an e-sport first. It is a video game first. I think that's the real key to LoL's success. Starcraft launched without the features that it really needed to make it an incredible pastime like LoL. The custom game system and map editor are horrible. There is no monetary compensation, and map creation isn't much easier than making a cell phone game. iOS and Android OS are competitors Blizzard should have definitely considered when they drew out the arcade system and the Galaxy editor. I think Blizzard looked towards Broodwar instead of Warcraft 3 too much. Warcraft 3 had much more success. Even now, millions of people are playing a Warcraft 3 mod. Broodwar was popular in 1 country, an isolated phenomenon. They forgot the massive draw of the custom game system. Warcraft 3's custom game system was such a massive draw. DotA, which was spawned by this system remains the most played game in the world by far today, with no one even coming close. Other games also spawned out of WC3, and entire programming crazes like the mass of Tower Defense games. The game propelled a generation of amateur programers and gamers. The entire industry today has been changed so much by WC3's map editor. If I could name 1 game that changed the surface for the gaming world in the recent era, it'd be Warcraft 3. And I find games where you can do extremely well with no effort insanely boring because they have no depth and cannot keep my interest for a prolonged period of time.... Also, the stress portion should be largely changed when unranked play comes out in HOTS. It's like when I used to play hockey where there were recreational and competitive divisions. It'll be nice for people to have that choice when the expansion comes out. unranked ladder has nothing to do with it. you can play custom 1v1s already, but people are still not willing. the problem lies within the core gameplay. in sc2 you have to be constantly doing something, the moment you blink, is the moment your opponent gains a significant lead. you miss an inject, or chronoboost, and that will matter a lot. the game simply isnt fun to grind. you have to keep your eyes glued on the screen and not fuck up. on the other hand, in LoL or dota2, you dont have to assert 100% of your focus like sc2 requires.
if you know what im talking about
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On November 24 2012 12:53 wei2coolman wrote: I'm a huge League fan, but I almost find it insulting that pros from SC2, and SC:BW think they can just switch to LoL and expect easy success.
When have you ever heard any player that has switched say anything like that at all?
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ummmm if you're not concentrating 100% in dota you will likely be missing last hits or proper timings on pulls or simply missing things on the minimap that you normally shouldn't. You get behind on your build and will be more likely to lose if you're playing a somewhat even match. No different from sc2 except it involves last hitting instead of your macro. It sounds like the games that you play are against teams much worse that your own.
And how is either dota or lol more fun to grind. Granted, a good match is a lot of fun but I would argue the same for sc2. But then there are games involving bad teammates, people who can't do proper builds, supports that don't buy wards, the afk guy etc etc etc. Now i'm stuck in a 30 minute game that is essentially pointless as the other team rolls you over.
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On November 24 2012 13:44 KingDime wrote:Show nested quote +On November 24 2012 13:30 boxturtle wrote:On November 24 2012 12:05 magnaflow wrote:On November 24 2012 11:54 LuckoftheIrish wrote:On November 24 2012 11:48 smashlloyd20 wrote:Poor inori, I've watched quite a few of his games and he was interesting to watch, if not a particularly amazing player  But yeah, people should keep in mind there are other ESports besides SC2, dota, and LoL. Fighting games and such have scenes, LoL is just the one most similar to SC2 (besides DOTA) so people tend to switch to it. It's the one with the easiest money. That's the draw. The mechanical skill ceiling is quite low, the game is simple, and the money is vastly easier to get near than other games. That is not the draw. The money is just as tough to reach in LoL then in any other game. More players, more teams, more competition. The draw is the fun. LoL is just more fun to play then SC2. If you hated your job woudl you stick with it, or would you find another job? I bet you most players hate this game, but play it cause they think they have too This, this. Also you can actually play LoL extremely lazily and still do alright You can get high and chill out in solo queue for hours on end. I'd be sick of Starcraft 2 if I played ladder for even 4+ hours a day for a sustained period of time. If I hadn't found a better game than LoL in DotA2, I could just sit there and enjoy some LoL all day. I don't think it's really any fault of Blizzard's that Starcraft 2 is not fun to grind out. That probably has more to do with custom games and relaxation options offered in Starcraft 2. In Warcraft 3, dota was everyone's relaxation game. That speaks volumes for the giant difference in genres between RTS and MOBA. I can't imagine it really being fun to be a SC2 pro unless you just really, really, really loved the game. I've played at most 2 hours of ladders a day for sustained periods of time and taken a break shortly after reaching whatever objectives I set for myself. I don't think Broodwar has any real advantage in play either, because I found it boring, dull, and just a bad game to play overall. I think that if it were judged only for gameplay, Broodwar would be below Diablo 3 in terms of enjoyment. I think Starcraft 2, like it's predecessor, are completely linked to e-sports. Although I think Starcraft 2 is leaps and bounds better than Broodwar, I doubt that a "hard game" would stay around just because it was challenging. If there was no pro scene, people would wonder why they have such a demanding and challenging hobby. Starcraft's niche is the competitive gaming side. LoL also fulfills that niche while also being better for chilling and veging out, playing with friends, and "building" your account. LoL is not an e-sport first. It is a video game first. I think that's the real key to LoL's success. Starcraft launched without the features that it really needed to make it an incredible pastime like LoL. The custom game system and map editor are horrible. There is no monetary compensation, and map creation isn't much easier than making a cell phone game. iOS and Android OS are competitors Blizzard should have definitely considered when they drew out the arcade system and the Galaxy editor. I think Blizzard looked towards Broodwar instead of Warcraft 3 too much. Warcraft 3 had much more success. Even now, millions of people are playing a Warcraft 3 mod. Broodwar was popular in 1 country, an isolated phenomenon. They forgot the massive draw of the custom game system. Warcraft 3's custom game system was such a massive draw. DotA, which was spawned by this system remains the most played game in the world by far today, with no one even coming close. Other games also spawned out of WC3, and entire programming crazes like the mass of Tower Defense games. The game propelled a generation of amateur programers and gamers. The entire industry today has been changed so much by WC3's map editor. If I could name 1 game that changed the surface for the gaming world in the recent era, it'd be Warcraft 3. And I find games where you can do extremely well with no effort insanely boring because they have no depth and cannot keep my interest for a prolonged period of time.... Also, the stress portion should be largely changed when unranked play comes out in HOTS. It's like when I used to play hockey where there were recreational and competitive divisions. It'll be nice for people to have that choice when the expansion comes out.
How many people are really going to be playing on the unranked ladder? Probably not as many as some people might think.
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18 pages of this?
I'm surprised you guys just don't know how to drop it.
I think GTR hit the nail on the coffin on the first page.
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On November 24 2012 14:42 KingDime wrote: ummmm if you're not concentrating 100% in dota you will likely be missing last hits or proper timings on pulls or simply missing things on the minimap that you normally shouldn't. You get behind on your build and will be more likely to lose if you're playing a somewhat even match. No different from sc2 except it involves last hitting instead of your macro. It sounds like the games that you play are against teams much worse that your own.
And how is either dota or lol more fun to grind. Granted, a good match is a lot of fun but I would argue the same for sc2. But then there are games involving bad teammates, people who can't do proper builds, supports that don't buy wards, the afk guy etc etc etc. Now i'm stuck in a 30 minute game that is essentially pointless as the other team rolls you over.
Cause you will only get that in 1-2 matches out of 10 (in my experience in both Dota or LoL anyways) and even thenit is still more fun then sitting in your base for 20 (artificial minutes) only to get rolled over cause you left your tanks unsieged, or you didn't make enough colossus, or you didn't build infestors.
And (for me anyways) the feeling of winning in either Dota2 or LoL far outweighs the feeling of losing. Where as with SC2 when you win it's like "meh" hit find match and go again, but when you lose it" OIHJ#@$PO*!@$#()*QWYEOIUQHWWSDKLJHQWE" and then head to your local electronics store to replace your keyboard or mouse.
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On November 24 2012 09:41 Novalisk wrote: Considering how LoL's metagame hasn't changed in ages, and the champion pool becoming oversaturated, it's impressive how LoL is still growing.
this actually made me laugh, i assume you don't even follow the game do you?
LoL has seen the most shift in the meta in the last 8 months since asian teams came to prominence, hell, half the hero pool would have been deemed not viable for competitive play and are seen constantly now
defined role positions =/= metagame
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On November 24 2012 12:53 wei2coolman wrote: I'm a huge League fan, but I almost find it insulting that pros from SC2, and SC:BW think they can just switch to LoL and expect easy success. They just need to find a decent team and start from there. The scene is young enough to allow new pretenders to get in rather easily, in comparison to more established scenes.
It's got nothing to do with how "easy" the game is, which in DotA-likes depends almost exclusively on the metagame and the teams in the scene, instead of "mechanic" factors. These games are hard for reasons different from SC2, but those who haven't played both games and haven't invested in both scenes can't seem to grasp this concept.
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On November 24 2012 12:53 wei2coolman wrote: I'm a huge League fan, but I almost find it insulting that pros from SC2, and SC:BW think they can just switch to LoL and expect easy success.
I think most of them just believe they will maintain their ranking like in SC2. If they are No.100 in SC2, they think they will be No.100 in LoL.
But they just believe or were told that life situation of No.100 in LoL is better than in SC2.
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For the record this is basically the 'esports' version of console wars.
In other words, you guys are retarded for arguing about which is harder. Unless you want to do detailed analysis but I haven't seen any of that whatsoever in the dozens of SC2 vs LoL threads I've had the misfortune to read.
Stop overreacting to every little piece of news. There are so many SC2 pros, doubt anybody cares about Inori except for the fact it gives retards an opportunity to confirm their biases with every little piece of information that can be construed as evidence.
LoL fans (and SC2 fans who get drawn into these arguments), you aren't doing yourselves any favors.
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On November 24 2012 15:29 mordk wrote:Show nested quote +On November 24 2012 12:53 wei2coolman wrote: I'm a huge League fan, but I almost find it insulting that pros from SC2, and SC:BW think they can just switch to LoL and expect easy success. They just need to find a decent team and start from there. The scene is young enough to allow new pretenders to get in rather easily, in comparison to more established scenes. It's got nothing to do with how "easy" the game is, which in DotA-likes depends almost exclusively on the metagame and the teams in the scene, instead of "mechanic" factors. These games are hard for reasons different from SC2, but those who haven't played both games and haven't invested in both scenes can't seem to grasp this concept.
This is the crux of the argument. They are different games. Poker is pretty hard, and it has 0 mechanical difficulty.
Thing is, I feel like high level SC2 strategy is not understood by most viewers. The game is much more complex than it appears. LoL and Dota2 may focus more on strategy than mechanics, but a game like Brood War (and maybe SC2, if not now perhaps in the future) is more difficult in terms of mechanics as well as deeper strategically. Hence why I think BW is the ultimate e-sport.
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As I've said I respect that people enjoy LoL, and I'm happy for them. I think that everybody should have a hobby/sport/eSport/etc that they feel about the same way that I feel about StarCraft/SF/Marvel. What I take issue with is people stating that LoL is "better" as a fact.
While one of the above posters was attempting to insult StarCraft s/he did hit the nail on the head, just not how s/he intended. If a person doesn't like their job but they do like their field, they may try another job in the same field. If a player can't make it as a StarCraft player but wants to continue a career in eSports then they might as well try LoL or Dota. Not that either of those things are "better" (or "worse") but they are the only other eSports that offer competitive money at the moment.
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On November 24 2012 14:23 BlackGosu wrote:Show nested quote +On November 24 2012 13:44 KingDime wrote:On November 24 2012 13:30 boxturtle wrote:On November 24 2012 12:05 magnaflow wrote:On November 24 2012 11:54 LuckoftheIrish wrote:On November 24 2012 11:48 smashlloyd20 wrote:Poor inori, I've watched quite a few of his games and he was interesting to watch, if not a particularly amazing player  But yeah, people should keep in mind there are other ESports besides SC2, dota, and LoL. Fighting games and such have scenes, LoL is just the one most similar to SC2 (besides DOTA) so people tend to switch to it. It's the one with the easiest money. That's the draw. The mechanical skill ceiling is quite low, the game is simple, and the money is vastly easier to get near than other games. That is not the draw. The money is just as tough to reach in LoL then in any other game. More players, more teams, more competition. The draw is the fun. LoL is just more fun to play then SC2. If you hated your job woudl you stick with it, or would you find another job? I bet you most players hate this game, but play it cause they think they have too This, this. Also you can actually play LoL extremely lazily and still do alright You can get high and chill out in solo queue for hours on end. I'd be sick of Starcraft 2 if I played ladder for even 4+ hours a day for a sustained period of time. If I hadn't found a better game than LoL in DotA2, I could just sit there and enjoy some LoL all day. I don't think it's really any fault of Blizzard's that Starcraft 2 is not fun to grind out. That probably has more to do with custom games and relaxation options offered in Starcraft 2. In Warcraft 3, dota was everyone's relaxation game. That speaks volumes for the giant difference in genres between RTS and MOBA. I can't imagine it really being fun to be a SC2 pro unless you just really, really, really loved the game. I've played at most 2 hours of ladders a day for sustained periods of time and taken a break shortly after reaching whatever objectives I set for myself. I don't think Broodwar has any real advantage in play either, because I found it boring, dull, and just a bad game to play overall. I think that if it were judged only for gameplay, Broodwar would be below Diablo 3 in terms of enjoyment. I think Starcraft 2, like it's predecessor, are completely linked to e-sports. Although I think Starcraft 2 is leaps and bounds better than Broodwar, I doubt that a "hard game" would stay around just because it was challenging. If there was no pro scene, people would wonder why they have such a demanding and challenging hobby. Starcraft's niche is the competitive gaming side. LoL also fulfills that niche while also being better for chilling and veging out, playing with friends, and "building" your account. LoL is not an e-sport first. It is a video game first. I think that's the real key to LoL's success. Starcraft launched without the features that it really needed to make it an incredible pastime like LoL. The custom game system and map editor are horrible. There is no monetary compensation, and map creation isn't much easier than making a cell phone game. iOS and Android OS are competitors Blizzard should have definitely considered when they drew out the arcade system and the Galaxy editor. I think Blizzard looked towards Broodwar instead of Warcraft 3 too much. Warcraft 3 had much more success. Even now, millions of people are playing a Warcraft 3 mod. Broodwar was popular in 1 country, an isolated phenomenon. They forgot the massive draw of the custom game system. Warcraft 3's custom game system was such a massive draw. DotA, which was spawned by this system remains the most played game in the world by far today, with no one even coming close. Other games also spawned out of WC3, and entire programming crazes like the mass of Tower Defense games. The game propelled a generation of amateur programers and gamers. The entire industry today has been changed so much by WC3's map editor. If I could name 1 game that changed the surface for the gaming world in the recent era, it'd be Warcraft 3. And I find games where you can do extremely well with no effort insanely boring because they have no depth and cannot keep my interest for a prolonged period of time.... Also, the stress portion should be largely changed when unranked play comes out in HOTS. It's like when I used to play hockey where there were recreational and competitive divisions. It'll be nice for people to have that choice when the expansion comes out. unranked ladder has nothing to do with it. you can play custom 1v1s already, but people are still not willing. the problem lies within the core gameplay. in sc2 you have to be constantly doing something, the moment you blink, is the moment your opponent gains a significant lead. you miss an inject, or chronoboost, and that will matter a lot. the game simply isnt fun to grind. you have to keep your eyes glued on the screen and not fuck up. on the other hand, in LoL or dota2, you dont have to assert 100% of your focus like sc2 requires. if you know what im talking about
I find that it actually has everything to do with it. I enjoy laddering in unranked on HotS beta. It's fun to play however I want. It's fun to just do stupid things for the sake of having fun. It's like trolling team games. Also, that mentality is what makes SC not fun for you, not the game itself. If you don't pay attention in League, yo get ganked, you miss hits, you screw up items, you whiff kills, etc. You convince yourself that you HAVE to be doing well at SC, but not at LoL. It's all in your head.
Now if you don't like RTS games, that's something completely different. I personally don't like League. Playing it on my own is boring, it has no substance and no real skill. It doesn't even matter if you're good since your teammates can just drag you straight down. There's penalties for just about everything you do as well.
Leave a game? Be careful, you might get banned. There's also no way to even try to play single player. You can't just chill on your own and do your own thing all the time. That's why I like CoD and FPS games waaaaaay more than MOBAs. MOBAs are really only fun when you play with friends, and that's because you're playing with friends (IMO). You can play an FPS, and if you're good, you can still win or you can still have fun and do well, even if your team is bad. I can go ladder for a few hours and relieve some stress, and then play customs and team games with friends. I can only play LoL with friends.
Furthermore, LoL doesn't run on Mac, which is also a huge incentive for me to just not play it (since I game on a macbook).
On November 23 2012 18:30 JonIrenicus wrote:Show nested quote +On November 23 2012 18:24 blade55555 wrote:On November 23 2012 18:20 JonIrenicus wrote: He did the best choice. . He would be a fool not to go full time on lol.
Sc2 is fucked up, and LoL is constantly growing.
This is the why no one can criticize also Destiny for the choice he made. Well duh, when you have no results in over a year yeah you should switch games. It's why destiny switched, he hasn't had any good results in sc2 like ever (I am not counting show matches/online tournaments), every pro/semi pro that has retired has not had results in a year +. Still hilarious how people say this means sc2 is dying because pros who don't have results in a year retire lol. Good luck to inori! I confused Inori for Symbol if I must be sincere. Thank you for clarifying that he had almost no results, you made me search him on liquipedia. On the other hand, he did a good choice anyway. Destiny didn't retire for the results, or at least I think so. He didn't need to have results, to sustain himself or his family. He just needed a good load of viewers.
Destiny has always run himself off of his views on streaming. he never had any results except a few times when the infestors were uber-broken and no one knew how to deal with them. Then he had 3-4 major issues come up and resulted in him getting kicked off team after team, like Naniwa. The difference is that he had no results. Destiny NEEDS streaming to make a living. Thus he switched to what he felt would get him the most views.
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I remember hating this guy for beating good tosses in PvP and taking away the chance of a PvZ final ( Huk and MC, than very good tosses lost vs him ) at the first IPL. Never impressed me in any other matchup and Tal'darim PvP ain't exactly my cup of tea so i could care less, there are to many people playing this game for miserable salaries and not getting any results, if they can get money from LoL or play half-time and got to college i say it's good raddiance for us and good raddiance for them.
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