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TSL_inori retires from SC2 and switches to League - Page 26

Forum Index > SC2 General
506 CommentsPost a Reply
Prev 1 24 25 26 All
Stop derailing this thread, get back on topic.
Nyovne
Profile Joined March 2006
Netherlands19141 Posts
November 27 2012 12:51 GMT
#501
Stop derailing this thread, get back on topic.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2012-11-27 13:39:16
November 27 2012 13:22 GMT
#502
I can't blame Inori. StarCraft II is simply oversaturated in terms of the professional scene, tournaments, players, teams etc; questionably designed as a competitive title compared to its predecessor; and simply not designed for mass audiences in mind. The numbers in terms of PC bang statistics and general viewership are evident at showing SC2's decline and LoL's surge. If I were Inori, I would have quit SC2 sooner. After all, if I could get on fOu, FXO, ReIGN and TSL, that would prove that I have at least some skill as a professional gamer, and I would have focused on a game like LoL with this confidence in mind.

This is about to turn into a general gameplay rant so bear with me. StarCraft II is also a horrifically frustrating game with a cutthroat, elitist scene. Even at the ameteur level players have emulated this to a certain degree and based on my experience on battle.net, I have generally been treated like shit by Diamond/Master levelled players simply for having an opinion on balance, giving advice on how to play, asking for advice, asking for practice games etc; simply for being in a lower league than them.

I'm basing this assumption on one time when I really tried to push myself to slither out of Gold/Plat and hit a decent ranking. I didn't want to practice against players on ladder out of fear of docking my (at the time decent) winrate and so asked some Diamond and Master level players. All of them did the same thing when I asked politely, they called me a fucking noob, bad practice and ignorelisted me.

When a game makes you so anxious at losing the game becuase losing can dock your MMR and hence risk a demotion and therefore a docking of the only measurement of e-penis in the game, make you rage at your opponent, risk a ban, and make you look like a shittier player in general, and hence deter you from outright playing it, it's more a testament to how Blizzard have outright failed with Wings of Liberty.

I sucked ass at WarCraft III's ladder, never hitting more than Level 5, losing every tournament game, and generally losing interest in the competitive multiplayer. Did I still want to play it? Yes, becuase it had amazing, fun, constantly created custom maps that surprisingly weren't that hard to build up. In StarCraft II, both the awful design of the Arcade and the clusterfuck that is the Galaxy Editor (trying to just create one hero unit let alone an entire mod is overly complex, it shouldn't be as hard to create a custom map as it is to create a fucking full blown game using the Unreal Development Kit, Unity3D or CryDev) have deterred the creation and subsequent popularising of decent maps greatly.

A lot of things contributed heavily to WarCraft III's financial and critical success (and which could sadly end StarCraft II's lifespan early unless serious changes are made in HotS) including the huge mod scene that has the greatest achievement of spawning the highly lucrative MOBA/Action-RTS genre in the first place. What did StarCraft II's mod scene do? Jack shit so far. All we got were a few shoddily designed not-even-original custom maps that have been top of the Arcade for almost two years now like MineralZ Evolution, Aeon of Souls, Squadron TD, Protoss Special Forces, Desert Strike 1338 etc; four Blizzard-created maps; and a few questionable attempts at recreating Brood War units in SC2.

So how does this tie with Inori quitting SC2? Well like Destiny said, prize pools in SC2 have been stagnating, are probably on the verge of decline while LoL's viewership, prize pools, professional scene and whatnot are growing.

I've lost faith in Blizzard. I haven't seen them announce any improvements to the Galaxy Editor to improve its useability to be on-par with WC3's map editor, nor have I seen them really address the issue of balance and the disparity of new units in the Terran arsenal compared to the Protoss and Zerg. And they've already announced a concrete release date in 4 months!
mongmong
Profile Joined November 2011
Korea (South)1389 Posts
November 27 2012 23:03 GMT
#503
LoL is a such a bad game.

Some players are too full of ego (im not targeting Inori btw) to admit losses and they

switch to games like LoL to blame their teammates when they lose.





User was warned for this post
어헣 ↗ 어헣 ↗
skorched
Profile Joined October 2010
United States81 Posts
November 28 2012 02:03 GMT
#504
On November 23 2012 18:20 JonIrenicus wrote:
He did the best choice. . He would be a fool not to go full time on lol.

Sc2 is fucked up, and LoL is constantly growing.

This is the why no one can criticize also Destiny for the choice he made.


Sad to see inori leaving, but as for Destiny, good riddance, he was truely bad for e-sports.
I love the sound of Medivacs getting feedbacked.
der Koekje
Profile Joined February 2012
Netherlands23 Posts
November 30 2012 09:09 GMT
#505
Destiny left as well? I can't find this, does anyone have a link for me, please?
"I probably won't go down in history. But I will go down on your sister."
HeavenResign
Profile Joined April 2011
United States702 Posts
Last Edited: 2012-11-30 17:44:52
November 30 2012 17:42 GMT
#506
edit: delete post sorry.
Kaitokid
Profile Blog Joined April 2011
Germany1327 Posts
November 30 2012 17:46 GMT
#507
On November 27 2012 22:22 Clbull wrote:
I can't blame Inori. StarCraft II is simply oversaturated in terms of the professional scene, tournaments, players, teams etc; questionably designed as a competitive title compared to its predecessor; and simply not designed for mass audiences in mind. The numbers in terms of PC bang statistics and general viewership are evident at showing SC2's decline and LoL's surge. If I were Inori, I would have quit SC2 sooner. After all, if I could get on fOu, FXO, ReIGN and TSL, that would prove that I have at least some skill as a professional gamer, and I would have focused on a game like LoL with this confidence in mind.

This is about to turn into a general gameplay rant so bear with me. StarCraft II is also a horrifically frustrating game with a cutthroat, elitist scene. Even at the ameteur level players have emulated this to a certain degree and based on my experience on battle.net, I have generally been treated like shit by Diamond/Master levelled players simply for having an opinion on balance, giving advice on how to play, asking for advice, asking for practice games etc; simply for being in a lower league than them.

I'm basing this assumption on one time when I really tried to push myself to slither out of Gold/Plat and hit a decent ranking. I didn't want to practice against players on ladder out of fear of docking my (at the time decent) winrate and so asked some Diamond and Master level players. All of them did the same thing when I asked politely, they called me a fucking noob, bad practice and ignorelisted me.

When a game makes you so anxious at losing the game becuase losing can dock your MMR and hence risk a demotion and therefore a docking of the only measurement of e-penis in the game, make you rage at your opponent, risk a ban, and make you look like a shittier player in general, and hence deter you from outright playing it, it's more a testament to how Blizzard have outright failed with Wings of Liberty.

I sucked ass at WarCraft III's ladder, never hitting more than Level 5, losing every tournament game, and generally losing interest in the competitive multiplayer. Did I still want to play it? Yes, becuase it had amazing, fun, constantly created custom maps that surprisingly weren't that hard to build up. In StarCraft II, both the awful design of the Arcade and the clusterfuck that is the Galaxy Editor (trying to just create one hero unit let alone an entire mod is overly complex, it shouldn't be as hard to create a custom map as it is to create a fucking full blown game using the Unreal Development Kit, Unity3D or CryDev) have deterred the creation and subsequent popularising of decent maps greatly.

A lot of things contributed heavily to WarCraft III's financial and critical success (and which could sadly end StarCraft II's lifespan early unless serious changes are made in HotS) including the huge mod scene that has the greatest achievement of spawning the highly lucrative MOBA/Action-RTS genre in the first place. What did StarCraft II's mod scene do? Jack shit so far. All we got were a few shoddily designed not-even-original custom maps that have been top of the Arcade for almost two years now like MineralZ Evolution, Aeon of Souls, Squadron TD, Protoss Special Forces, Desert Strike 1338 etc; four Blizzard-created maps; and a few questionable attempts at recreating Brood War units in SC2.

So how does this tie with Inori quitting SC2? Well like Destiny said, prize pools in SC2 have been stagnating, are probably on the verge of decline while LoL's viewership, prize pools, professional scene and whatnot are growing.

I've lost faith in Blizzard. I haven't seen them announce any improvements to the Galaxy Editor to improve its useability to be on-par with WC3's map editor, nor have I seen them really address the issue of balance and the disparity of new units in the Terran arsenal compared to the Protoss and Zerg. And they've already announced a concrete release date in 4 months!


next time just skip the part which actually belongs to the topic and go on your rant right away so I dont have to waste my time reading this wall of text
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