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"Rock" comments about the Infestor (Blue post) - Page 6

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Renfield
Profile Joined August 2011
United States62 Posts
November 11 2012 18:37 GMT
#101
Can't believe it's taken them this long to consider that the infestor needs to be changed. I would make infested terrans cost more energy and make fungal slow but not stun units.
Solarist
Profile Joined September 2011
291 Posts
November 11 2012 18:38 GMT
#102
On November 12 2012 03:32 sitromit wrote:
Show nested quote +
On November 12 2012 03:31 Abusion wrote:
On November 12 2012 03:30 sitromit wrote:
I'm really beginning to hope Infestors get nerfed into the ground like the whiners want, and GSL ro16 becomes a Zerg free zone again, just so this incessant whining stops.


The only people I see whining are zergs.


Yeah, it's Zergs making a new thread everyday whining about Infestors. You got me there.


Why dont you stop whining in this thread then?
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-11-11 18:41:15
November 11 2012 18:39 GMT
#103
On November 12 2012 03:37 Renfield wrote:
Can't believe it's taken them this long to consider that the infestor needs to be changed. I would make infested terrans cost more energy and make fungal slow but not stun units.


They considered that the infestor might need to be changed. They just allowed the community to try and solve it themselves first, and then debated an appropriate fix without rushing to patch it and potentially affect the game adversely.
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
November 11 2012 18:40 GMT
#104
zergs going down like a + Show Spoiler +
Rock
!

hopefuly some1 tells him to make mothership immune to neural.
1/4 \pi \epsilon_0
slytown
Profile Blog Joined March 2011
Korea (South)1411 Posts
November 11 2012 18:40 GMT
#105
Projectile would be sick. Now ravens come of use. Please make this change. The
Ere is o answer to a zerg that masses bls and investors.
The best Flash meme ever: http://imgur.com/zquoK
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
November 11 2012 18:40 GMT
#106
hmm id really like to see fungal being projectile + heavy slow. If it were projectile + root, its still too easy to chainfungal once the opponent has been caught. With a heavy slow you can atleast keep spreading your units to some extent.
As for the IT, I kind of like the swarmy feel of it in the midgame, so I am definatly against making it cost more energy. If anything, id make it slightly cheaper but a lot weaker, so its good as harass during midgame, but totally sucks as dmg soaker or anti air in the lategame.

Anyhow, I am glad that the problem is atleast being recognised.
bertu
Profile Blog Joined June 2011
Brazil871 Posts
Last Edited: 2012-11-11 18:43:07
November 11 2012 18:41 GMT
#107
I am sad that they aren't contemplating a buff to other zerg units to go along a possible infestor nerf. Nerfing infestor alone may fix balance, but won't make zerg play more diverse.

I guess they will do a final WOL patch, hope it goes well, and move on to HOTS.


SEKO SEKO SEKO
Carnate
Profile Joined September 2010
United States62 Posts
November 11 2012 18:41 GMT
#108
On November 12 2012 03:18 SuperYo1000 wrote:
Show nested quote +
On November 12 2012 02:57 Emzeeshady wrote:
On November 12 2012 02:48 Abusion wrote:
On November 12 2012 02:39 bobdabillda wrote:
Fungal projectiles might be too weak against blink stalkers, no? I mean, pros with good blink micro should be able to dodge some if not all of the projectiles when they see the animation. They can repeat to burn infestor energy. Or would the animation be too fast? From the video posted in the thread, it seems slower than EMP.


so reward good micro? don't you think that's a good thing?

that would be easy micro for pros and blink stalkers as they are right now are borderline op. Without fungal they are pretty much unstoppable.



without fungal? the suggestion is turning it into a projectile not removal of it. The problem with fungal is that it is NOT dodgeable and once it lands you cant micro afterward either....emp is virtually undodgeable but you can do splits, blink, micro in some form afterwards, storm is a little slower...much stronger, and you can still micro after its cast. Fungal you cant micro before OR after. This change would allow some form of counter micro which is good. right now its fungal range lock down chain death...very boring



By your logic othing is dodgeable except nukes. You can micro beforehand, splits, emps, snipe, feedbacks running away etc. You can micro after, micro isn't locked to just moving five units that got fungaled. Fungal encourages micro since it will force people not to put their entire army in one hotkey, it'll force players to use their casters instead of just the colossus doom army. Or it'll force people to complain even though the number show a even number of wins among the races.
urbaNo
Profile Joined August 2012
United States47 Posts
November 11 2012 18:47 GMT
#109
TO MELAINE,

lol i think you need to stop trolling, the more i read your posts the more i am seriously doubting your understanding of the game. i play terran and when ghost was OP i realized it and was fine with the nerf, when warhound came out I LOL so hard after i played 1 game with them, then i never made them again because i realized how ridiculously strong they were, and guess what they were removed, for being OP.

you are failing to understand that the infestor was not buffed to being OP, it is the fact that people figured out how strong it actually was and then decided it is much easier for them to win if they just made a bunch of them. name one unit that infestors are not good against, i dare, you, or one situation where having infestors is not good. if you can answer both of these questions then you clearly do not understand what is going on.

lol did you watch MLG dallas, leenock vs life? it was like 40 infestors vs like 38 infestors, if you think that is okay then i feel bad for you and your understanding of RTS games. LOL i can not wait for gsl ro16 and WCS ZvZ so you can see how bad this is actually getting.

if it was not an actual problem then nobody would say anything, but since it is actually a very big problem that needs to be fixed, EVERYBODY, including blizz, is being very vocal about it. bad troll is bad.
'Gracias. Voy a ganar." -Liquid' Taeja
Abusion
Profile Joined March 2011
United Kingdom184 Posts
November 11 2012 18:47 GMT
#110
On November 12 2012 03:41 Carnate wrote:
Show nested quote +
On November 12 2012 03:18 SuperYo1000 wrote:
On November 12 2012 02:57 Emzeeshady wrote:
On November 12 2012 02:48 Abusion wrote:
On November 12 2012 02:39 bobdabillda wrote:
Fungal projectiles might be too weak against blink stalkers, no? I mean, pros with good blink micro should be able to dodge some if not all of the projectiles when they see the animation. They can repeat to burn infestor energy. Or would the animation be too fast? From the video posted in the thread, it seems slower than EMP.


so reward good micro? don't you think that's a good thing?

that would be easy micro for pros and blink stalkers as they are right now are borderline op. Without fungal they are pretty much unstoppable.



without fungal? the suggestion is turning it into a projectile not removal of it. The problem with fungal is that it is NOT dodgeable and once it lands you cant micro afterward either....emp is virtually undodgeable but you can do splits, blink, micro in some form afterwards, storm is a little slower...much stronger, and you can still micro after its cast. Fungal you cant micro before OR after. This change would allow some form of counter micro which is good. right now its fungal range lock down chain death...very boring



By your logic othing is dodgeable except nukes. You can micro beforehand, splits, emps, snipe, feedbacks running away etc. You can micro after, micro isn't locked to just moving five units that got fungaled. Fungal encourages micro since it will force people not to put their entire army in one hotkey, it'll force players to use their casters instead of just the colossus doom army. Or it'll force people to complain even though the number show a even number of wins among the races.


The way this is different though is if you make a mistake and get a HT sniped or EMP'd that's one or 2 less storms which is bad. IF you make a mistake and get some units fungalled you've lost those units because they can just be chain fungalled and everything die. Same mistakes more drastic outcomes.
Pylons + Probes
MetalPanda
Profile Joined April 2012
Canada1152 Posts
November 11 2012 18:48 GMT
#111
I like the projectile now that I see it, allows for some counter-micro while not being too weak.
TrippSC2
Profile Blog Joined November 2010
United States209 Posts
Last Edited: 2012-11-11 18:52:00
November 11 2012 18:48 GMT
#112
On November 12 2012 03:24 covetousrat wrote:
Show nested quote +
On November 12 2012 03:21 magnaflow wrote:
On November 12 2012 03:16 Melaine wrote:
On November 12 2012 03:13 rd wrote:
On November 12 2012 03:07 Melaine wrote:
On November 12 2012 03:00 Glurkenspurk wrote:
On November 12 2012 02:41 Melaine wrote:
Fungle has been nerfed several times over the years......I don't understand the fuss.....Terran+protoss had their flavor of the month op, terran was op for 2 years and we had only Terran Gsl's, zerg has few months of great results......and people cry like mad???


This is the only Gsl season code s out of years and many seasons that we finnaly have alot of zergs in the group....and its not because of infestor.....infestors were the same as they were last year and zergs were losing.....only change was the Korean Zergs got better........you guys act like they did a major buff on infestors and all the sudden they are op.

Such silly things people choose to cry about just because their race is losing. I'm surprised Team Liquid puts up with the mass infestor posts and does not start deleting most of them. Why can't people just not cry, and just learn to get better in the game and have fun?? The Korean Pros get better and overcome anything because they do not cry and moan about things that are not even that OP.




..They should let infestor broodlord maintain its current state because another race was imba for a longer time?
That's like letting black people enslave white people for a few years to make up for slavery in the US.
You should try to reach a balance, not just periodically let one race be imba imba to make up for other balance mistakes.

Also almost every code a interview had the players complaining about balance, even Nestea.




Sometimes I think people like you just want to cry about anything they can. Infestors have not been buffed to all the sudden make them "op" People who are not pros, watch the GSL and see a certain thing win, then crawl back to the forums and state its "oP"....when the real fact is, it has not effect on people below gm, or even people in GM, because they lose due to their own skill lvl not a unit.


Zergs were losing often and least represented in the GSL last year......infestor was the same back then, as it is now.........mmm what can it be??? o ya, Pros get better and the skill cap increases, they learned to use a certain unit combo well, and that makes it op??? come on now.


Yeah. sometimes I think people do like to cry about anything they can. Infestor was buffed, as fungal now has way more dps -- enough to rip apart marines. The old fungal never did that.





And just because players got better, doesn't mean anything can't not be imbalanced. The fact was, it could have been imbalanced the entire time until players learned how to use it correctly. Come on now.


Stop trolling. or if you are srsr, did you just start playing sc2? infestors have never been buffed, I'm not sure what game u are playing.....the last balance of infestor nerfed the fungal dmg and the range of NP....Bad troll is Bad

The old fungal back in the day, did more dmg, and people use to NP everything with its long range, Blizzard did the correct thing, nerfed fungal dmg and pretty much removed NP from the game.......now all the sudden people cry about something just because they see Korean Zergs doing well all the sudden??? please.



Did you just start playing SC2? There was a huge Buff to fungal damage sometime last year


Lol Melaine get your facts right.

Patch 9 (version 0.11.0.15097)
Fungal Growth projectile removed; Units in the target area are now instantly hit.
Patch 1.1.2
Fungal Growth now prevents Blink.
Patch 1.3.0
Stun duration decreased from 8 to 4 seconds.
Damage increased by +30% vs. armored units.
Patch 1.4.0
Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored).

Quoted from Liquipedia.


DPS was buffed in Patch 1.3.0 as part of an overall nerf to the ability (8 sec duration to 4 sec). Damage was buffed against armored units, which really doesn't affect marines at all.

While what you said was correct about fungal DPS being increased, the spirit of what you said (that fungal was buffed) isn't really true. It received a further damage nerf soon after.


Unless I'm mistaken, Blizzard is mainly concerned with the Infestor-heavy BL/Infestor late game style that Leenock and Symbol have been showing and not BL/Infestor in general. If I'm correct, then I really wish they had stuck to their guns on this and given players time to develop counter strategies. The unit counters are there, but it takes a lot of time to develop strong counter timings to a new style.

If they are considering a nerf, I wish they would also consider reducing the max energy by 25-50. This way it doesn't make Infestors worse in the mid game or against styles of frequent aggression, but makes max energy Infestors easier to deal with in the late game.
MetalPanda
Profile Joined April 2012
Canada1152 Posts
November 11 2012 18:49 GMT
#113
On November 12 2012 03:47 Abusion wrote:
Show nested quote +
On November 12 2012 03:41 Carnate wrote:
On November 12 2012 03:18 SuperYo1000 wrote:
On November 12 2012 02:57 Emzeeshady wrote:
On November 12 2012 02:48 Abusion wrote:
On November 12 2012 02:39 bobdabillda wrote:
Fungal projectiles might be too weak against blink stalkers, no? I mean, pros with good blink micro should be able to dodge some if not all of the projectiles when they see the animation. They can repeat to burn infestor energy. Or would the animation be too fast? From the video posted in the thread, it seems slower than EMP.


so reward good micro? don't you think that's a good thing?

that would be easy micro for pros and blink stalkers as they are right now are borderline op. Without fungal they are pretty much unstoppable.



without fungal? the suggestion is turning it into a projectile not removal of it. The problem with fungal is that it is NOT dodgeable and once it lands you cant micro afterward either....emp is virtually undodgeable but you can do splits, blink, micro in some form afterwards, storm is a little slower...much stronger, and you can still micro after its cast. Fungal you cant micro before OR after. This change would allow some form of counter micro which is good. right now its fungal range lock down chain death...very boring



By your logic othing is dodgeable except nukes. You can micro beforehand, splits, emps, snipe, feedbacks running away etc. You can micro after, micro isn't locked to just moving five units that got fungaled. Fungal encourages micro since it will force people not to put their entire army in one hotkey, it'll force players to use their casters instead of just the colossus doom army. Or it'll force people to complain even though the number show a even number of wins among the races.


The way this is different though is if you make a mistake and get a HT sniped or EMP'd that's one or 2 less storms which is bad. IF you make a mistake and get some units fungalled you've lost those units because they can just be chain fungalled and everything die. Same mistakes more drastic outcomes.


1 or 2 less storms can be veeeeery drastic in PvT, especially if it means you got none.
NeonFox
Profile Joined January 2011
2373 Posts
Last Edited: 2012-11-11 18:51:42
November 11 2012 18:50 GMT
#114
They could always do a projectile and slow, as long as the travel speed is not too slow and the slow% not too low.

Edit : The only thing I'm concerned about with the projectile is +2 blink allins, but it could still give for some cool micro from protoss and make them burn their blink.
NightOfTheDead
Profile Joined August 2009
Lithuania1711 Posts
November 11 2012 18:50 GMT
#115
On November 12 2012 03:27 SupLilSon wrote:
Great to see Blizzard finally making some positive changes to SC2 the past few weeks. Hopefully we will see some major nerfs to the Infestor after BWC and this game might be going somewhere.


To advance game, you need to fix all unused units too. Why are they there, being barely used? Buff Raven big, give reaper utility, buff Carrier big, give hydra speed upgrade. Then nerf infestor, if the game stays the same. Pretty lame when blizz dont want to incorporate every unit out there.
TeeTS
Profile Joined June 2011
Germany2762 Posts
November 11 2012 18:50 GMT
#116
On November 12 2012 02:41 Melaine wrote:
Fungle has been nerfed several times over the years......I don't understand the fuss.....Terran+protoss had their flavor of the month op, terran was op for 2 years and we had only Terran Gsl's, zerg has few months of great results......and people cry like mad???


This is the only Gsl season code s out of years and many seasons that we finnaly have alot of zergs in the group....and its not because of infestor.....infestors were the same as they were last year and zergs were losing.....only change was the Korean Zergs got better........you guys act like they did a major buff on infestors and all the sudden they are op.

Such silly things people choose to cry about just because their race is losing. I'm surprised Team Liquid puts up with the mass infestor posts and does not start deleting most of them. Why can't people just not cry, and just learn to get better in the game and have fun?? The Korean Pros get better and overcome anything because they do not cry and moan about things that are not even that OP.



What do you want to hear now? Do you want something like: "Zergs are stupid because it took them over 2years to realize, that they only need to mass the same one unit in every matchup to play well."? Of course this is bullshit. The metagame evolves and imbalances can just come out when it changes to a certain point were the imbalanced unit/mechanic becomes abused more and more. The problem is, that it's nearly never a bad choice to build an infestor. There is simply no situation in the game, where you don't want to have more infestors. You got 40 infestors on the field? Build more of them and start more harassment with them, while the 40 you already got, form your main army. And the unit we're talking about here is supposed to be a support caster.
And for TvZ, it was the queen buff, that helped Zerg to get to the midgame so comfortably, that they could get the very strong infestors way earlier and in larger numbers!
Abusion
Profile Joined March 2011
United Kingdom184 Posts
November 11 2012 18:51 GMT
#117
On November 12 2012 03:49 MetalPanda wrote:
Show nested quote +
On November 12 2012 03:47 Abusion wrote:
On November 12 2012 03:41 Carnate wrote:
On November 12 2012 03:18 SuperYo1000 wrote:
On November 12 2012 02:57 Emzeeshady wrote:
On November 12 2012 02:48 Abusion wrote:
On November 12 2012 02:39 bobdabillda wrote:
Fungal projectiles might be too weak against blink stalkers, no? I mean, pros with good blink micro should be able to dodge some if not all of the projectiles when they see the animation. They can repeat to burn infestor energy. Or would the animation be too fast? From the video posted in the thread, it seems slower than EMP.


so reward good micro? don't you think that's a good thing?

that would be easy micro for pros and blink stalkers as they are right now are borderline op. Without fungal they are pretty much unstoppable.



without fungal? the suggestion is turning it into a projectile not removal of it. The problem with fungal is that it is NOT dodgeable and once it lands you cant micro afterward either....emp is virtually undodgeable but you can do splits, blink, micro in some form afterwards, storm is a little slower...much stronger, and you can still micro after its cast. Fungal you cant micro before OR after. This change would allow some form of counter micro which is good. right now its fungal range lock down chain death...very boring



By your logic othing is dodgeable except nukes. You can micro beforehand, splits, emps, snipe, feedbacks running away etc. You can micro after, micro isn't locked to just moving five units that got fungaled. Fungal encourages micro since it will force people not to put their entire army in one hotkey, it'll force players to use their casters instead of just the colossus doom army. Or it'll force people to complain even though the number show a even number of wins among the races.


The way this is different though is if you make a mistake and get a HT sniped or EMP'd that's one or 2 less storms which is bad. IF you make a mistake and get some units fungalled you've lost those units because they can just be chain fungalled and everything die. Same mistakes more drastic outcomes.


1 or 2 less storms can be veeeeery drastic in PvT, especially if it means you got none.


If you only have 1 or 2 storms when terran has ghosts I think something else is up ^^
Pylons + Probes
SuperYo1000
Profile Joined July 2008
United States880 Posts
November 11 2012 18:52 GMT
#118
On November 12 2012 03:47 Abusion wrote:
Show nested quote +
On November 12 2012 03:41 Carnate wrote:
On November 12 2012 03:18 SuperYo1000 wrote:
On November 12 2012 02:57 Emzeeshady wrote:
On November 12 2012 02:48 Abusion wrote:
On November 12 2012 02:39 bobdabillda wrote:
Fungal projectiles might be too weak against blink stalkers, no? I mean, pros with good blink micro should be able to dodge some if not all of the projectiles when they see the animation. They can repeat to burn infestor energy. Or would the animation be too fast? From the video posted in the thread, it seems slower than EMP.


so reward good micro? don't you think that's a good thing?

that would be easy micro for pros and blink stalkers as they are right now are borderline op. Without fungal they are pretty much unstoppable.



without fungal? the suggestion is turning it into a projectile not removal of it. The problem with fungal is that it is NOT dodgeable and once it lands you cant micro afterward either....emp is virtually undodgeable but you can do splits, blink, micro in some form afterwards, storm is a little slower...much stronger, and you can still micro after its cast. Fungal you cant micro before OR after. This change would allow some form of counter micro which is good. right now its fungal range lock down chain death...very boring



By your logic othing is dodgeable except nukes. You can micro beforehand, splits, emps, snipe, feedbacks running away etc. You can micro after, micro isn't locked to just moving five units that got fungaled. Fungal encourages micro since it will force people not to put their entire army in one hotkey, it'll force players to use their casters instead of just the colossus doom army. Or it'll force people to complain even though the number show a even number of wins among the races.


The way this is different though is if you make a mistake and get a HT sniped or EMP'd that's one or 2 less storms which is bad. IF you make a mistake and get some units fungalled you've lost those units because they can just be chain fungalled and everything die. Same mistakes more drastic outcomes.


thanks....thats was my point but you expressed it better. Fungal the way it works now is soooo good....The root aspect is why it is so good. I would personally like the root part of it to be gone....to like a slow or something
iTzSnypah
Profile Blog Joined February 2011
United States1738 Posts
Last Edited: 2012-11-11 19:00:47
November 11 2012 18:59 GMT
#119
I would love to see fungal turned into a projectile with back loaded damage. Hold lasts 2 seconds damage lasts 4 seconds. During the time where the unit is taking damage but not being held in place, it's immune to fungal. Damage over time would be something like, 4-6-7-13. All values subject to balancing.

You would still have your DPS and more importantly the hold however there would be a microable time where you can spread units to prevent a chain fungal. Therefore more skilled players would benefit greater.
Team Liquid needs more Terrans.
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2012-11-11 19:00:24
November 11 2012 19:00 GMT
#120
what kind of sucks now, is that if and when infestor is changed, all the zergs that are average are probably going to stop seeing some success. patch zergs would be re-excluded from pro play and i feel like the tearZ would be more numerous and extreme than the Tears we've been seeing lately

just saying hypothetically, when all these "up and coming zergs" get their bread and butter nerf, there is gonna be massive massive butthurt in the Z community..
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