• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:23
CET 01:23
KST 09:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage14Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
[BSL23] RO16 Group Stage List of top players active on ShieldBattery BW General Discussion screpdb: new Starcraft reporting tool [BW] Looking for Clan Thread!
Tourneys
[BSL23] Ro16 Group C - Sunday 21:00 CET [BSL23] Ro16 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues 2v2v2v2 Tournament Stage 1: Community Poll
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile General RTS Discussion Thread ZeroSpace Early Access is Now Live!
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? European Politico-economics QA Mega-thread US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13251 users

"Rock" comments about the Infestor (Blue post) - Page 34

Forum Index > SC2 General
Post a Reply
Prev 1 32 33 34 All
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2012-11-15 03:38:00
November 15 2012 03:37 GMT
#661
On November 14 2012 18:38 JohnMadden wrote:
Show nested quote +
On November 14 2012 18:19 [F_]aths wrote:
On November 13 2012 19:43 bokeevboke wrote:
Developers might be qualified, but the leader always decides how things gonna be. Considering that sc2 lead designer is from C&C and BfME -esque rts games no wonder that starcraft 2 isn't what we wanted it to be. At least for majority of us.

There is a difference ib what we wanted SC2 to be – and what needed it to be.

Because it makes it simple, lets exaggerate a bit and assume SC2 would have been essentially BW in 3D with widescreen support and some changed / new news. Let's say, SC2 would have copied the quirks in the unit control (sometimes you need to use hold position, sometimes you need the patrol command for maximum effect.) The guys who were interested in BW would probably have loved the game. But how big would SC2 have been? Would it have justified 6+ years of development?

To support a game, the developer needs to make money. To make money, they need to attract the masses. To keep the masses, they also need to attract hardcore players and professional players. If this would be an easy thing to do, we had alternatives to SC2 already.

Even though they've gone overboard with their attempts to attract the masses through adjusting gameplay mechanics, at least in my opinion, point still stands and it'd be lovely if everyone understood that.


I agree with both of you.

Even SC2 in its current state still get complaints (from people that don't really play that game that is) that "it's the same as BW, just with better graphics, therefore I am not buying it or I don't like it".

People like "innovation" except at least with BW, BW was already a great game. It was innovative when it came out (one of the first RTS to have 3 vastly different races) and it was almost nearly balanced when it came out (only needing like 3-4 balance patches after BW came out). Blizzard said it themselves, BW became an amazing eSport (with fancy mechanics) and it was nearly balanced unintentionally (it was an accident, they never intended or imagined BW to be played competitively for money for years).

So the old saying goes, don't fix what isn't broken.

Anyway, on to new stuff that SC2 has that got me hyped (it worked) - They definitely probably got other people into the game with fancy stuff like protoss warp ins, the colossus (it can WALK UP RAMPS AND CLIFFS), and nydus worms. (Seriously, the SC2 presentation video which featured the colossus, warp ins, and nydus worm got me hyped for the game, so Blizzard did a good job with that.)

Though, they could have kept those (to some extent) and added other fancy stuff but kept the game similar to BW.

One of the main complaints of SC2 is the pathing and how it leads to unit clump + how there are lots of boring units like the colossus. They definitely could have mimiced BW as much as possible while still adding and/or replacing old units with new units.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
vthree
Profile Joined November 2011
Hong Kong8039 Posts
November 15 2012 03:39 GMT
#662
On November 15 2012 12:26 TheRabidDeer wrote:
Show nested quote +
On November 15 2012 04:02 SupLilSon wrote:
So how does the fact that Zerg can get Broodlords off 3 base or do any type of aggression off 3 base fit into IdrA's post? It's not like Terran can just forgo all forms of defense and just rush to straight BCs (as if that was a legitimate army anyways)

Terran does not have an infestor like unit that can do everything.

Terran can easily go 3 base BC, if BC was any good and if you get a PF at the 3rd. It follows the same theory of going with the carn build of thor/hellion.


Do you have any examples of this working at a high level tournament? I am not sure you can have enough defense to hold off the zerg before enough BCs get out. Especially if you have a PF at the 3rd.
achan1058
Profile Joined February 2012
1091 Posts
Last Edited: 2012-11-15 03:45:20
November 15 2012 03:42 GMT
#663
On November 15 2012 12:37 Goldfish wrote:
Show nested quote +
On November 14 2012 18:38 JohnMadden wrote:
On November 14 2012 18:19 [F_]aths wrote:
On November 13 2012 19:43 bokeevboke wrote:
Developers might be qualified, but the leader always decides how things gonna be. Considering that sc2 lead designer is from C&C and BfME -esque rts games no wonder that starcraft 2 isn't what we wanted it to be. At least for majority of us.

There is a difference ib what we wanted SC2 to be – and what needed it to be.

Because it makes it simple, lets exaggerate a bit and assume SC2 would have been essentially BW in 3D with widescreen support and some changed / new news. Let's say, SC2 would have copied the quirks in the unit control (sometimes you need to use hold position, sometimes you need the patrol command for maximum effect.) The guys who were interested in BW would probably have loved the game. But how big would SC2 have been? Would it have justified 6+ years of development?

To support a game, the developer needs to make money. To make money, they need to attract the masses. To keep the masses, they also need to attract hardcore players and professional players. If this would be an easy thing to do, we had alternatives to SC2 already.

Even though they've gone overboard with their attempts to attract the masses through adjusting gameplay mechanics, at least in my opinion, point still stands and it'd be lovely if everyone understood that.


I agree with both of you.

Even SC2 in its current state still get complaints (from people that don't really play that game that is) that "it's the same as BW, just with better graphics, therefore I am not buying it or I don't like it".

People like "innovation" except at least with BW, BW was already a great game. It was innovative when it came out (one of the first RTS to have 3 vastly different races) and it was almost nearly balanced when it came out (only needing like 3-4 balance patches after BW came out). Blizzard said it themselves, BW became an amazing eSport (with fancy mechanics) and it was nearly balanced unintentionally (it was an accident, they never intended or imagined BW to be played competitively for money for years).

So the old saying goes, don't fix what isn't broken.

Anyway, on to new stuff that SC2 has that got me hyped (it worked) - They definitely probably got other people into the game with fancy stuff like protoss warp ins, the colossus (it can WALK UP RAMPS AND CLIFFS), and nydus worms. (Seriously, the SC2 presentation video which featured the colossus, warp ins, and nydus worm got me hyped for the game, so Blizzard did a good job with that.)

Though, they could have kept those (to some extent) and added other fancy stuff but kept the game similar to BW.

One of the main complaints of SC2 is the pathing and how it leads to unit clump + how there are lots of boring units like the colossus. They definitely could have mimiced BW as much as possible while still adding and/or replacing old units with new units.

Except of course pathing in BW is completely broken. Take the dragoon for example. That unit pissed me off even when I was playing campaign. Of course, SC2 path can use a tweak to scatter things more, but to say BW is perfect on that is just...... Then, there's the 150 spawning pool and the 4 pool fest, or so I heard.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
November 15 2012 03:44 GMT
#664
On November 15 2012 12:39 vthree wrote:
Show nested quote +
On November 15 2012 12:26 TheRabidDeer wrote:
On November 15 2012 04:02 SupLilSon wrote:
So how does the fact that Zerg can get Broodlords off 3 base or do any type of aggression off 3 base fit into IdrA's post? It's not like Terran can just forgo all forms of defense and just rush to straight BCs (as if that was a legitimate army anyways)

Terran does not have an infestor like unit that can do everything.

Terran can easily go 3 base BC, if BC was any good and if you get a PF at the 3rd. It follows the same theory of going with the carn build of thor/hellion.


Do you have any examples of this working at a high level tournament? I am not sure you can have enough defense to hold off the zerg before enough BCs get out. Especially if you have a PF at the 3rd.

Marines, walls, bunkers, a few tanks, turrets if muta and a PF will hold anything long enough to get BC's out. The problem, as already stated, is that BC's suck.
Grimmyman123
Profile Joined January 2011
Canada939 Posts
November 15 2012 03:46 GMT
#665
I don't like the idea of a projectile fungal, though it does allow a stalker army to blink away before it hits, that being the only method of avoidance.

Fungal should do damage, but slow the units affected. It should not slow Massive units at all.

As for Neural, it should not affect units with supply of 6 or higher, OR the special abilities of the unit Neuraled cannot be cast by the infestor controlling it.
Win. That's all that matters. Win. Nobody likes to lose.
ZackAttack
Profile Joined June 2011
United States884 Posts
November 15 2012 03:51 GMT
#666
On November 15 2012 12:01 mishimaBeef wrote:
Show nested quote +
On November 15 2012 11:56 ZackAttack wrote:
On November 15 2012 02:26 MrJoKer wrote:
Finally the Rock as come back to Blizzard's Forums !



+ Show Spoiler +


*about to do routine*
"shit... i forgot the name of this place..."
"better jazz it up and just say home"
*does routine*
"yeahhhhhhhh"


This was in Miami where he was born and played football in college on the national championship team.
It's better aerodynamics for space. - Artosis
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2012-11-15 03:57:17
November 15 2012 03:56 GMT
#667
On November 15 2012 12:44 TheRabidDeer wrote:
Show nested quote +
On November 15 2012 12:39 vthree wrote:
On November 15 2012 12:26 TheRabidDeer wrote:
On November 15 2012 04:02 SupLilSon wrote:
So how does the fact that Zerg can get Broodlords off 3 base or do any type of aggression off 3 base fit into IdrA's post? It's not like Terran can just forgo all forms of defense and just rush to straight BCs (as if that was a legitimate army anyways)

Terran does not have an infestor like unit that can do everything.

Terran can easily go 3 base BC, if BC was any good and if you get a PF at the 3rd. It follows the same theory of going with the carn build of thor/hellion.


Do you have any examples of this working at a high level tournament? I am not sure you can have enough defense to hold off the zerg before enough BCs get out. Especially if you have a PF at the 3rd.

Marines, walls, bunkers, a few tanks, turrets if muta and a PF will hold anything long enough to get BC's out. The problem, as already stated, is that BC's suck.

BC's suck, as well as the zerg sees you turtling hardcore and can mass expo and send in changelings/overlords/whatever to see what you're going and outmacro you
Twitter: @zhurai | Site: http://zhurai.com
Sc2Null
Profile Joined April 2011
United States3754 Posts
November 15 2012 04:02 GMT
#668
On November 15 2012 05:15 SupLilSon wrote:
Show nested quote +
On November 15 2012 05:01 Teoita wrote:
On November 15 2012 04:58 Sc2Null wrote:
On November 15 2012 04:23 SupLilSon wrote:
On November 15 2012 04:11 Sc2Null wrote:
On November 15 2012 04:02 SupLilSon wrote:
So how does the fact that Zerg can get Broodlords off 3 base or do any type of aggression off 3 base fit into IdrA's post? It's not like Terran can just forgo all forms of defense and just rush to straight BCs (as if that was a legitimate army anyways)

Terran does not have an infestor like unit that can do everything.


If you think zerg can support broodlords on 3 bases; you don't understand how zerg works.


I've seen Leenock do it. In GSL. Code S.

I really don't think you understand Zerg or SC2. GG


I'm pretty sure you referring to a game where leenock had a 4th base mining just gas...Also, if your going to say "leenock did X, Y and Z", point out the game in which you are referring to, otherwise you just sound like you're spouting nonsense.


No, against HerO he was confined on 3 bases, not mining anything at all from the extra hatches he built because they were destroyed immediately.

Zerg can't really afford to trade (or lose any unit) on 3 bases, but he can mass up the deathball just fine. It's happened in code S.


I was referring to the game between Leenock and Taeja on Antiga from RO8 last season. I understand 3 base Zerg with Hive tech is not sustainable but it's quite possible. It's not ideal but it can be done, and Leenock used queens to boost the cost efficiency of his army and made it work. 3 base Zerg is just as viable as 3 base Terran nowadays.


You just said hive tech on 3 bases as zerg is not sustainable...yet say its viable as 3base terran? =/??
The great Spaghetti vs Screwdriver debacle of June '12" - Porcelina
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
November 15 2012 04:05 GMT
#669
On November 15 2012 12:56 zhurai wrote:
Show nested quote +
On November 15 2012 12:44 TheRabidDeer wrote:
On November 15 2012 12:39 vthree wrote:
On November 15 2012 12:26 TheRabidDeer wrote:
On November 15 2012 04:02 SupLilSon wrote:
So how does the fact that Zerg can get Broodlords off 3 base or do any type of aggression off 3 base fit into IdrA's post? It's not like Terran can just forgo all forms of defense and just rush to straight BCs (as if that was a legitimate army anyways)

Terran does not have an infestor like unit that can do everything.

Terran can easily go 3 base BC, if BC was any good and if you get a PF at the 3rd. It follows the same theory of going with the carn build of thor/hellion.


Do you have any examples of this working at a high level tournament? I am not sure you can have enough defense to hold off the zerg before enough BCs get out. Especially if you have a PF at the 3rd.

Marines, walls, bunkers, a few tanks, turrets if muta and a PF will hold anything long enough to get BC's out. The problem, as already stated, is that BC's suck.

BC's suck, as well as the zerg sees you turtling hardcore and can mass expo and send in changelings/overlords/whatever to see what you're going and outmacro you

I am just countering the point that terran is unable to do what zerg does with BL's. It is entirely feasible to do the same thing, it just isnt as good.
Discarder
Profile Joined July 2012
Philippines411 Posts
November 15 2012 04:54 GMT
#670
On November 15 2012 05:36 Whitewing wrote:
Show nested quote +
On November 15 2012 04:11 Sc2Null wrote:
On November 15 2012 04:02 SupLilSon wrote:
So how does the fact that Zerg can get Broodlords off 3 base or do any type of aggression off 3 base fit into IdrA's post? It's not like Terran can just forgo all forms of defense and just rush to straight BCs (as if that was a legitimate army anyways)

Terran does not have an infestor like unit that can do everything.


If you think zerg can support broodlords on 3 bases; you don't understand how zerg works.


Go watch HerO vs. Leenock from last season of GSL and tell me you can't go broodlord infestor off 3 bases and crush protoss.



It is not as simple as "3 base can't support broodlord infestor/or not" There are more factors, how early the gas is being mined, how long the gas heavy units are alive so you don't have to make them again. But I don't think leenock is able to consistently produce broodlords and infestors. The gas just won't be enough. He was really cost efficient with them.

btw, this thread is getting derailed.
You can take the lion out of the jungle, but you can't take the jungle out of the lion
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
November 15 2012 05:17 GMT
#671
On November 15 2012 13:02 Sc2Null wrote:
Show nested quote +
On November 15 2012 05:15 SupLilSon wrote:
On November 15 2012 05:01 Teoita wrote:
On November 15 2012 04:58 Sc2Null wrote:
On November 15 2012 04:23 SupLilSon wrote:
On November 15 2012 04:11 Sc2Null wrote:
On November 15 2012 04:02 SupLilSon wrote:
So how does the fact that Zerg can get Broodlords off 3 base or do any type of aggression off 3 base fit into IdrA's post? It's not like Terran can just forgo all forms of defense and just rush to straight BCs (as if that was a legitimate army anyways)

Terran does not have an infestor like unit that can do everything.


If you think zerg can support broodlords on 3 bases; you don't understand how zerg works.


I've seen Leenock do it. In GSL. Code S.

I really don't think you understand Zerg or SC2. GG


I'm pretty sure you referring to a game where leenock had a 4th base mining just gas...Also, if your going to say "leenock did X, Y and Z", point out the game in which you are referring to, otherwise you just sound like you're spouting nonsense.


No, against HerO he was confined on 3 bases, not mining anything at all from the extra hatches he built because they were destroyed immediately.

Zerg can't really afford to trade (or lose any unit) on 3 bases, but he can mass up the deathball just fine. It's happened in code S.


I was referring to the game between Leenock and Taeja on Antiga from RO8 last season. I understand 3 base Zerg with Hive tech is not sustainable but it's quite possible. It's not ideal but it can be done, and Leenock used queens to boost the cost efficiency of his army and made it work. 3 base Zerg is just as viable as 3 base Terran nowadays.


You just said hive tech on 3 bases as zerg is not sustainable...yet say its viable as 3base terran? =/??


Yea, as going 3 base tier 3 tech with Terran isnt sustainable over a period of time. There are multiple, clear examples of Zerg getting their Hive tech off of 3 bases, I don't understand what you're still arguing here.
Aild246
Profile Joined April 2012
United States20 Posts
November 15 2012 05:37 GMT
#672
On November 15 2012 12:01 mishimaBeef wrote:
Show nested quote +
On November 15 2012 11:56 ZackAttack wrote:
On November 15 2012 02:26 MrJoKer wrote:
Finally the Rock as come back to Blizzard's Forums !



+ Show Spoiler +
http://www.youtube.com/watch?v=v8PZTviQHqs&feature=related


*about to do routine*
"shit... i forgot the name of this place..."
"better jazz it up and just say home"
*does routine*
"yeahhhhhhhh"


Lol, wp wp
nope
Insoleet
Profile Joined May 2012
France1806 Posts
Last Edited: 2012-11-15 07:44:14
November 15 2012 07:43 GMT
#673
On November 15 2012 14:17 SupLilSon wrote:
Show nested quote +
On November 15 2012 13:02 Sc2Null wrote:
On November 15 2012 05:15 SupLilSon wrote:
On November 15 2012 05:01 Teoita wrote:
On November 15 2012 04:58 Sc2Null wrote:
On November 15 2012 04:23 SupLilSon wrote:
On November 15 2012 04:11 Sc2Null wrote:
On November 15 2012 04:02 SupLilSon wrote:
So how does the fact that Zerg can get Broodlords off 3 base or do any type of aggression off 3 base fit into IdrA's post? It's not like Terran can just forgo all forms of defense and just rush to straight BCs (as if that was a legitimate army anyways)

Terran does not have an infestor like unit that can do everything.


If you think zerg can support broodlords on 3 bases; you don't understand how zerg works.


I've seen Leenock do it. In GSL. Code S.

I really don't think you understand Zerg or SC2. GG


I'm pretty sure you referring to a game where leenock had a 4th base mining just gas...Also, if your going to say "leenock did X, Y and Z", point out the game in which you are referring to, otherwise you just sound like you're spouting nonsense.


No, against HerO he was confined on 3 bases, not mining anything at all from the extra hatches he built because they were destroyed immediately.

Zerg can't really afford to trade (or lose any unit) on 3 bases, but he can mass up the deathball just fine. It's happened in code S.


I was referring to the game between Leenock and Taeja on Antiga from RO8 last season. I understand 3 base Zerg with Hive tech is not sustainable but it's quite possible. It's not ideal but it can be done, and Leenock used queens to boost the cost efficiency of his army and made it work. 3 base Zerg is just as viable as 3 base Terran nowadays.


You just said hive tech on 3 bases as zerg is not sustainable...yet say its viable as 3base terran? =/??


Yea, as going 3 base tier 3 tech with Terran isnt sustainable over a period of time. There are multiple, clear examples of Zerg getting their Hive tech off of 3 bases, I don't understand what you're still arguing here.


Its only because infestors are too strong and zerg can fight with infestors zerglings only.
Whereas terran cant fight with marines medivac only.
OptimusYale
Profile Blog Joined January 2011
Korea (South)1005 Posts
November 15 2012 08:06 GMT
#674
Would you guys go for the old fungal? Which was longer duration but the same damage?

The reason being is that marines can survive as longer damage duration would lead to medivacs being able to heal a bit more so marines don't get too toasted, and the same goes for protoss shield regen. Would be interesting to see how old festors play in the modern game

They gave us a taste of the festor, but maybe the old fungal was a bit more balanced? The projectile thing looked good, but played pretty poorly when they did the PTR, but I would like to see things added which will increase the skill cap a little. Making festors a little smaller so EMP is more effective would be good too.
Solarist
Profile Joined September 2011
291 Posts
November 15 2012 08:42 GMT
#675
On November 15 2012 17:06 OptimusYale wrote:
Would you guys go for the old fungal? Which was longer duration but the same damage?

The reason being is that marines can survive as longer damage duration would lead to medivacs being able to heal a bit more so marines don't get too toasted, and the same goes for protoss shield regen. Would be interesting to see how old festors play in the modern game

They gave us a taste of the festor, but maybe the old fungal was a bit more balanced? The projectile thing looked good, but played pretty poorly when they did the PTR, but I would like to see things added which will increase the skill cap a little. Making festors a little smaller so EMP is more effective would be good too.


That would still immobalize your units, but for 8 seconds now! I think the stun is what most people hate about the infestor
Big J
Profile Joined March 2011
Austria16289 Posts
November 15 2012 08:52 GMT
#676
On November 15 2012 17:06 OptimusYale wrote:
Would you guys go for the old fungal? Which was longer duration but the same damage?

The reason being is that marines can survive as longer damage duration would lead to medivacs being able to heal a bit more so marines don't get too toasted, and the same goes for protoss shield regen. Would be interesting to see how old festors play in the modern game

They gave us a taste of the festor, but maybe the old fungal was a bit more balanced? The projectile thing looked good, but played pretty poorly when they did the PTR, but I would like to see things added which will increase the skill cap a little. Making festors a little smaller so EMP is more effective would be good too.


The old fungal has way less dps. When I use fungal as ranged splash damage during a combat - it's current main role - it will be less potent by far.

This mostly hurts fungals use as "glasscanon" in combination with every unit that gets hit during a combat, while probably even buffing Infestor/Broodlord compositions, which don't get hit anyways but now the opponent can't move for another 4seconds while the Broodlords destroy them.
trinxified
Profile Joined December 2010
Canada7774 Posts
November 15 2012 13:48 GMT
#677
To be honest, perhaps removing the damage Fungal does and just leave the immobilization active.

This way, it allows you to utilize that feature, but will have to use it in conjunction with other units.
NKexquisite
Profile Joined January 2009
United States911 Posts
Last Edited: 2012-11-15 19:03:22
November 15 2012 19:00 GMT
#678
On November 15 2012 04:11 Sc2Null wrote:
Show nested quote +
On November 15 2012 04:02 SupLilSon wrote:
So how does the fact that Zerg can get Broodlords off 3 base or do any type of aggression off 3 base fit into IdrA's post? It's not like Terran can just forgo all forms of defense and just rush to straight BCs (as if that was a legitimate army anyways)

Terran does not have an infestor like unit that can do everything.


If you think zerg can support broodlords on 3 bases; you don't understand how zerg works.


LOOOL....

You really need to watch SC2....

Edit: 3 base BC?? Looooooool

Maybe in silver league?
Whattttt Upppppppp Im Nesteaaaaaa!!
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
November 15 2012 19:34 GMT
#679
I have to agree, Mass infestors with infested marines spam is a bit much in certain situations.

If the Zerg manages to get into a good spot where the Protoss can't pull back and wait out for the infested Terrans to die off then Protoss is basically dead. This is particularly dangerous if Zerg starts attacking a mining base of protoss. If protoss pulls back then the expansion will be dead long before the infested Terrans actually despawns.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
WackaAlpaca
Profile Joined December 2010
Canada208 Posts
November 17 2012 17:48 GMT
#680
I would love it if fungal was a projectile - that would add a lot more tension in games, so exciting!

but make it more like an arc, the straight line is boring and looks stupid when it passes through units.
"
Prev 1 32 33 34 All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 93
SpeCial 61
StarCraft: Brood War
GuemChi 2052
Artosis 612
Shuttle 264
ProTech50
soO 15
910 11
League of Legends
JimRising 410
Counter-Strike
taco 233
Super Smash Bros
hungrybox653
AZ_Axe77
Other Games
summit1g7909
tarik_tv4704
Grubby2115
shahzam551
Day[9].tv506
PiGStarcraft374
C9.Mang0142
Maynarde121
Mew2King26
Organizations
Other Games
BasetradeTV84
[ Show 11 non-featured ]
StarCraft 2
• Hupsaiya 87
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1086
• Day9tv506
Upcoming Events
The PondCast
9h 37m
KCM Race Survival
9h 37m
WardiTV Invitational
11h 37m
Lambo vs Shameless
Rogue vs uThermal
Percival vs YoungYakov
TBD vs GgMaChine
OSC
15h 37m
OSC
22h 37m
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
1d 11h
OSC
1d 13h
OSC
1d 23h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
2 days
IPSL
2 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
[ Show More ]
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
3 days
IPSL
3 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
4 days
PiGosaur Cup
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-11-09
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.