Progamer Opinions on Heart of the Swarm - Page 5
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Yoshi Kirishima
United States10316 Posts
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aTnClouD
Italy2428 Posts
btw I really think David Kim doesn't have the game knowledge required for his job. There was a meeting of progamers with David Kim at Gamescom and as far as I understand he's pretty much clueless and doesn't have the insight needed to understand what's going on. I was told he seems to think pvz late game is fine while every protoss is basically playing every tournament game trying to kill zergs before they have an unbeatable deathball. They basically look at the stats and try to even them out as much as possible but this doesn't make the game good to watch. I still fail to understand how they could think gateways/warpgates are completely fine as they are when it's completely destroying the potential entertainment in protoss matchups. Watch last GSL final if you want a valid example. | ||
gTank
Austria2551 Posts
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syllogism
Finland5948 Posts
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WombaT
Northern Ireland24378 Posts
On August 21 2012 23:16 syllogism wrote: One doesn't have to be a "clueless sc2 blind fanboy" to think that your posts and opinions generally tend to be very negative, childish, arrogant, not constructive and your tone generally quite unpleasant. So yes, very much in-line with what you see on b.net forums. Perhaps valid points, but I don't see why its not constructive if the guy puts reasons forth for his complaints, he's not sitting around going 'TvZ impossible' or anything retarded like that. | ||
VincendioS
Belgium107 Posts
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SinCitta
Germany2127 Posts
On August 21 2012 23:08 Yoshi Kirishima wrote: so they're going to maybe just revert the BC nerf? Won't it be a bit too strong though...? They're already quite strong, and, especially compared to SC1, they see quite a lot of play for being so high tech, especially for terran, who usually sticks with mostly bio or mech units. Didn't they nerf BCs because of that 1 base BC rush build in TvP? (And seems it would work even better in TvZ and TvT too lol) The Repairion strategy on maps like Scrap Station. Maps are way larger now, plus repairing SCV attack priority was changed also. Don't fear a renaissance of this strategy, to be honest. | ||
Plansix
United States60190 Posts
On August 21 2012 23:13 aTnClouD wrote: I don't understand why some people expect me to articulate my opinion in a short interview when I've been saying the same things over and over for the past 2 years and I've gotten pretty much shit from every clueless SC2 blind fanboy. I can write an insanely long wall of text about all the issues that could have been avoided in SC2 if only the development and balance team was as competent as the Brood War one, but in the end I would just be wasting my time for nothing and more bad rep. If you say anything negative most people will label you as a whiner even if you bring valid points and I don't think feeding this stupidity with time and effort will bring me anywhere. I'm just overall very disappointed but of course I will keep playing the game and having fun. btw I really think David Kim doesn't have the game knowledge required for his job. There was a meeting of progamers with David Kim at Gamescom and as far as I understand he's pretty much clueless and doesn't have the insight needed to understand what's going on. I was told he seems to think pvz late game is fine while every protoss is basically playing every tournament game trying to kill zergs before they have an unbeatable deathball. They basically look at the stats and try to even them out as much as possible but this doesn't make the game good to watch. I still fail to understand how they could think gateways/warpgates are completely fine as they are when it's completely destroying the potential entertainment in protoss matchups. Watch last GSL final if you want a valid example. I don’t think people have a problem with what you say, but how you say it. From someone who work in law, calling people dumb is generally a poor way to argue anything, ever. People respond better to positive feed back and constructive criticism. When people talk about HotS, the first thing I look for is if they have anything positive to say about the expansion. If everything is negative, I generally assume that the person was predisposed to hate anything Blizzard did. There are people in the world who live to complain, and some of those people play SC2 are and very good at it. Also, the game is in the proto-type stage and has not been released to the masses to try out. Many of the units are in a very flexible state and have changed several times since we have seen them. Blizzard is just trying things out and seeing how they work in the game and I really feel the community should embrace that. I personally feel the mothership core should have stayed locked to a nexus, but I am willing to see what it does as a slow moving unit. They can always change it back if it doesn’t work. After all, we won’t know until we try, so why not. | ||
SilSol
Sweden2744 Posts
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nickyboy909
72 Posts
* Ultralisk Charge will not give the Ultralisk a speed boost wut | ||
MWY
Germany284 Posts
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aTnClouD
Italy2428 Posts
On August 21 2012 23:16 syllogism wrote: One doesn't have to be a "clueless sc2 blind fanboy" to think that your posts and opinions generally tend to be very negative, childish, arrogant, not constructive and your tone generally quite unpleasant. So yes, very much in-line with what you see on b.net forums. I'm ok with people not liking the way I express myself, and it's understandable since I don't care enough about being e-famous to do the best possible PR I can like most other progamers, but this does not make the reasoning behind my logic less valid. I've been playing at a really high non korean level for years in SCBW and SC2 and I know pretty well what I'm talking about. My point of view as progamer is obviously negative since the current gaming trend is to make everything as simple and unchallenging as possible, you just don't see this from anyone else because if you are not always positive the public will think you are extremely uncool. People tend to remember only the bad things you say and I haven't only been shitting on SC2. I think it can be a really fun game to watch and play and I also expressed this several times. What I said in this small interview was just a really honest reaction to the disappointment I am expecting to get from HotS after I've been hoping for a more challenging, overall better game than Wings of Liberty. | ||
fuzzz
267 Posts
On August 21 2012 19:54 Ballistixz wrote: really hating this decision. mother ship should have been thrown in the garbage alone time ago tbh. i still have no idea why they decided to keep Mship but remove carrier. its not that hard to figure out a place/buff for the carrier. if they are going to keep the Mship i thought that removing vortex or making it ground only would be a good idea atleast, but keeping it the same as WoL Mship ontop of having the Mship core is facepalm worthy. such a flawed unit design. as it stands now the Mship is just one gigantic arbiter. i think the main reason the mothership stays in the game and the carrier may not is, that with the introduction of the viper, swarm host and widdow mines, the game is getting more and more bw'ish units. its kims or browders idea to say hey, bw did not had the derp-tempest the herp-momaship and stuff. instead of just adding units that worked and tweak around those wich may not so good. the ego of this developement team is too huge to create something wich must be different than its predecessor. | ||
NotSoGood
Lithuania4 Posts
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Mauldo
United States750 Posts
Of course Terran are being given two a-move units. There race is the hardest to play micro wise. Ever wonder why it's taken Terran as a whole (barring people like Taeja) longer than most would think to find a solution to their problems when they have people like QXC on the case? The race is just plain harder and more intensive. So they gave them a few units to maybe even out the odds while giving Zerg/Protoss more micro-centric/thought-provoking units to use. The Viper and Swarm Host, for example, are perfect examples of a anti-a-move unit. You have to think about how to use them, and they add a level of difficult up toward the Terran level, while Terran will hopefully be bumped down a smidge by the Warhound and Battle Hellion. My favorite parts of this thread are the people who are still trying to shit on HOTS units before they're even in beta stage, and the people who are seriously taking Cloud as banner carrier to try and proclaim that the max skill level in SC2 is already almost met. Are you kidding me guys? Seriously. You have to be. User was warned for this post | ||
ref4
2933 Posts
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Dustin_Butthead
36 Posts
On August 21 2012 23:42 aTnClouD wrote: I'm ok with people not liking the way I express myself, and it's understandable since I don't care enough about being e-famous to do the best possible PR I can like most other progamers, but this does not make the reasoning behind my logic less valid. I've been playing at a really high non korean level for years in SCBW and SC2 and I know pretty well what I'm talking about. My point of view as progamer is obviously negative since the current gaming trend is to make everything as simple and unchallenging as possible, you just don't see this from anyone else because if you are not always positive the public will think you are extremely uncool. People tend to remember only the bad things you say and I haven't only been shitting on SC2. I think it can be a really fun game to watch and play and I also expressed this several times. What I said in this small interview was just a really honest reaction to the disappointment I am expecting to get from HotS after I've been hoping for a more challenging, overall better game than Wings of Liberty. In internet discussions, so many things such as sarcasm and subtle expressions are lost, not to mention the political shills and mindless fanboys who engage in red herring and strawman arguments, you gotta say what's on your mind directly. I mean you're not running for office or anything, better to remove all ambiguity or even go to extremes to express displeasure or the meaning just gets lost. I just hate it when I write something really long only for some shill to latch onto one little detail to use in ad hominem attacks. I think what you said made perfect sense. Keep at it. Now that the rose colored glasses of SC2 has come off, I think people are more receptive to what you say -- as evidenced here in this thread. | ||
DougJDempsey
747 Posts
On August 21 2012 23:08 Yoshi Kirishima wrote: so they're going to maybe just revert the BC nerf? Won't it be a bit too strong though...? They're already quite strong, and, especially compared to SC1, they see quite a lot of play for being so high tech, especially for terran, who usually sticks with mostly bio or mech units. Didn't they nerf BCs because of that 1 base BC rush build in TvP? (And seems it would work even better in TvZ and TvT too lol) they used to do damage in burst however, which was clearly stronger in the long run instead of small chunks that get worst as the opponent's units get more armor upgrades. and where do they "see quite a lot of play"? unless you are confusing them with brood lords, i havent seen that much BC play in pro games. | ||
BEARDiaguz
Australia2362 Posts
On August 21 2012 23:49 Mauldo wrote: Cloud just proves once again that he belongs on the battle.net forums. Blaming Blizzard for losing a game in an imbalanced HOTS alpha is plain sad. Add that to his long track record of shitting on other people for no reason, and (my personal favorite) constantly claiming that the skill ceiling is too low and anyone can win when the guy can't even qualify for WCS Italy or remain even kinda relevant and I'm starting to get annoyed with him even being there. He's about as bad as TT1 at his worst or avilo at his best. The shot at David Kim was really something special, and proved his maturity. Of course Terran are being given two a-move units. There race is the hardest to play micro wise. Ever wonder why it's taken Terran as a whole (barring people like Taeja) longer than most would think to find a solution to their problems when they have people like QXC on the case? The race is just plain harder and more intensive. So they gave them a few units to maybe even out the odds while giving Zerg/Protoss more micro-centric/thought-provoking units to use. The Viper and Swarm Host, for example, are perfect examples of a anti-a-move unit. You have to think about how to use them, and they add a level of difficult up toward the Terran level, while Terran will hopefully be bumped down a smidge by the Warhound and Battle Hellion. My favorite parts of this thread are the people who are still trying to shit on HOTS units before they're even in beta stage, and the people who are seriously taking Cloud as banner carrier to try and proclaim that the max skill level in SC2 is already almost met. Are you kidding me guys? Seriously. You have to be. You haven't listened to Cloud at all. He didn't imply that it was imbalanced, more that it has things which were poorly designed. When he discussed the mothership core he said "blizzard doesn't want people to lose to early rushes anymore I guess". That's the idea behind the mothership core. Design is the intention behind a unit and how players implement it into their games, balance is whether it's any good. Different things altogether, and easy to confuse. | ||
sCCrooked
Korea (South)1306 Posts
Micro-able units that have exponentially scaling benefits to surviving while killing other units should be something they always apply into all races. More 1-button gimmicks and A-move things that only require optimal positioning rather than serious clicking micro are only going to make this game less stable and the pro-scene more of a revolving door rather than a career path. | ||
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