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On August 21 2012 20:25 ROOTT1 wrote:Show nested quote +On August 21 2012 20:14 Ramiz1989 wrote:On August 21 2012 20:06 NVRLand wrote: Would someone please be so kind and explain what that "stasis" ability is? I've checked google translate to find out the swedish word for it but can't find anything that actually explains what the mothership ability will do to the units... haven't found any videos of it being demonstrated either :/ Stasis was new ability on the Mothership, it is ability to freeze all air units around the Mothership, including yours too, because Vortex is working only vs. ground units. lol they added statis? another bw spell  It was there, but they said that it somehow felt awkward(whatever that means), so they will probably remove it.
Seems silly for people to complain about 'low skill cap' when they aren't even close to the top of the game. It's how you use the units. If it were as easy as '1A win' then there would be more people at Mvp's level.
Also, how are Widow Mines, Tempests, Oracles, Vipers, or Swarm Hosts '1A'? They aren't. The only units being added that are are Warhounds and Battle Hellions... and T already has plenty of high skill cap stuff. Completely agree...
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looooooooooooool the cloud portion
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In my opinion the warhound needs to be changed. I played HOTS a couple of games and its just insanely strong AND cheap. I am a Terran player so I'd love such an imbalanced unit but the way its now it can't be put into the game.
I played against mouzMarine and we agreed that he'll mech while I'll play bio / biomech a 7 warhounds + bio completely stomped an even if not superior army that was fully put in place and sieged up. (I engaged, not him)
Warhounds have 220HP, 1 armor, range 7 and a movement speed that is faster than a stalker or any other Protoss unit that would be on the field early. It deals 23 base damage and has a haywire missile cooldown ability (6 seconds) which deals 30 damage to mechanical units and fires automatically. Thats 53 damage every 6 seconds + the normal damage in between. In addition to that, they cost 150/75 and build very fast (45) seconds with just the factory + techlab.
I think bio+warhounds (could replace viking possibly in the early phase) could pressure Protoss too much in the early game due to its speed and range. Also the warhound alone makes mech viable, which is not a bad thing but since battlehellion is insane vs zealots and warhounds against everything mechanical, mech seems to be insanely strong.
Well I'm looking forward to it, but I cannot believe its staying like it is now.
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Wow, there are actually guys that care about that Cloud insulted David Kim. I really don't get it. The insults don't mean shit, they don't matter, they change nothing, they bring nothing to the discussion. What matters is the point that Cloud made and it's spot on. The game is being dumbed down for the race requiring the most skill, instead of making the other races harder and more rewarding. This is terrible for the game and this should be cared about, not some meaningless insults. TL drama seekers never disappoint.
Try to see past the insult that Cloud did, drama seekers and stick to arguing the point he made.
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Cloud: "He went fast mothership core and killed all my marines and I lost... David Kim is an idiot. Congrats Blizzard." lol 
Ground-only vortex, nerfed widow mines, and nerfed ultralisks sound like a good idea
Also: Violet's interview is awesome hahahaha "pretty interest... what the fuck fireballs?"
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On August 21 2012 20:29 Type|NarutO wrote: In my opinion the warhound needs to be changed. I played HOTS a couple of games and its just insanely strong AND cheap. I am a Terran player so I'd love such an imbalanced unit but the way its now it can't be put into the game.
I played against mouzMarine and we agreed that he'll mech while I'll play bio / biomech a 7 warhounds + bio completely stomped an even if not superior army that was fully put in place and sieged up. (I engaged, not him)
Warhounds have 220HP, 1 armor, range 7 and a movement speed that is faster than a stalker or any other Protoss unit that would be on the field early. It deals 23 base damage and has a haywire missile cooldown ability (6 seconds) which deals 30 damage to mechanical units and fires automatically. Thats 53 damage every 6 seconds + the normal damage in between. In addition to that, they cost 150/75 and build very fast (45) seconds with just the factory + techlab.
I think bio+warhounds (could replace viking possibly in the early phase) could pressure Protoss too much in the early game due to its speed and range. Also the warhound alone makes mech viable, which is not a bad thing but since battlehellion is insane vs zealots and warhounds against everything mechanical, mech seems to be insanely strong.
Well I'm looking forward to it, but I cannot believe its staying like it is now. Well, this is alpha, numbers will change for sure, because right now, for 25/25 more you get a unit that is a lot superior than Stalker(except that it can't attack air). Numbers aren't a bit off, they are a lot off the charts.
I am pretty sure that they will change it/nerf it in the end.
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Cloud saying it how it is.
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On August 21 2012 20:26 oxxo wrote:Show nested quote +On August 21 2012 20:03 xrapture wrote: Cloud does bring up good points, though worded quite immaturely. Why not make the game harder? Core units and solid mechanics should be the determining factor of games. Adding all these super low skill cap, press- a- button- and- everything dies- units really makes me sad. Seems silly for people to complain about 'low skill cap' when they aren't even close to the top of the game. It's how you use the units. If it were as easy as '1A win' then there would be more people at Mvp's level. Also, how are Widow Mines, Tempests, Oracles, Vipers, or Swarm Hosts '1A'? They aren't. The only units being added that are are Warhounds and Battle Hellions... and T already has plenty of high skill cap stuff. they are more close than you think, the skill cap of this game isn't reaching automation 2000 level, i think that all the current pro(mvp drg, mkp), are not too far from reaching the sc2 skill cap, they are very close to reaching the HUMAN possibility skill cap
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kinda sux that vortex only targets ground units, the only thing protoss can really vortex atm is broodlords because they move so slow, i dunno how effective vortexing ground units is going to be.. imo its going to be way too easy to dodge. mothership will be useless vs z unless it has a new ability like stasis
ive said this before but protoss's unit diversity is terrible in hots, were going to end up having the same army comps as we did in WoL =/.
edit: and imo the widow mine is way too strong edit: oh yea and energize is ridiculously OP LOL, retardedly powerful. it would break the game
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On August 21 2012 20:25 ROOTT1 wrote:Show nested quote +On August 21 2012 20:14 Ramiz1989 wrote:On August 21 2012 20:06 NVRLand wrote: Would someone please be so kind and explain what that "stasis" ability is? I've checked google translate to find out the swedish word for it but can't find anything that actually explains what the mothership ability will do to the units... haven't found any videos of it being demonstrated either :/ Stasis was new ability on the Mothership, it is ability to freeze all air units around the Mothership, including yours too, because Vortex is working only vs. ground units. lol they added statis? another bw spell 
They also added a namechange where the mothership would be called "arbiter" and look like my icon.
It's never been done before though, so they're keeping it hushed for now.
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On August 21 2012 20:26 oxxo wrote:Show nested quote +On August 21 2012 20:03 xrapture wrote: Cloud does bring up good points, though worded quite immaturely. Why not make the game harder? Core units and solid mechanics should be the determining factor of games. Adding all these super low skill cap, press- a- button- and- everything dies- units really makes me sad. Seems silly for people to complain about 'low skill cap' when they aren't even close to the top of the game. It's how you use the units. If it were as easy as '1A win' then there would be more people at Mvp's level. Also, how are Widow Mines, Tempests, Oracles, Vipers, or Swarm Hosts '1A'? They aren't. The only units being added that are are Warhounds and Battle Hellions... and T already has plenty of high skill cap stuff.
Did you even watch the video? You're reaffirming Clouds point that instead of making the other races harder, they are just making Terran easier, with those units you mentioned. Easier = worse.
Units like widow mines, Tempests, oracles, and vipers aren't 1 a perse, but they can have a large impact on a game that seems pretty luck and RNG based-- also bad for the game.
Do you know why Terran is the best matchup on the game? (I'm not talking about entertainment wise, but rather the fact that the better players wins in TvT more than any other matchup) Because there aren't units like infestors, HTs, and motherships that can instantly end the game. Go watch IEM Violet vs Nerchio. Both players are maxed, nerchio lands 1 fungal on 30 mutas and that's the end of the game. At that point it didn't matter who the better player was.
Now Blizzard is just adding more units like that and the game will get more random (like Cloud pointed out). Foreigners couldn't even take games off of Koreans in BW. Bonjwas existed also, and this is purely because the game had a higher skill cap and less randomness so the better player won as much as he was supposed to.
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On August 21 2012 20:33 ROOTT1 wrote: kinda sux that vortex only targets ground units, the only thing protoss can really vortex atm is broodlords because they move so slow, i dunno how effective vortexing ground units is going to be.. imo its going to be way too easy to dodge. mothership will be useless vs z unless it has a new ability like stasis If they remove the Stasis, Vortex will probably be able to target air units again. They probably wanted to change that because Vortex was supposed to be the control spell, you cast Vortex and reposition so you have the edge when he leaves the Vortex, and not using Archon toilet to destroy every air unit that got caught in a second.
Units like widow mines, Tempests, oracles, and vipers aren't 1 a perse, but they can have a large impact on a game that seems pretty luck and RNG based-- also bad for the game. All I see is that these units require positional play, which seems good to me, I don't know how they are RNG based. Please enlighten me.
Do you know why Terran is the best matchup on the game? (I'm not talking about entertainment wise, but rather the fact that the better players wins in TvT more than any other matchup) Because there aren't units like infestors, HTs, and motherships that can instantly end the game. Go watch IEM Violet vs Nerchio. Both players are maxed, nerchio lands 1 fungal on 30 mutas and that's the end of the game. At that point it didn't matter who the better player was. Nerchio lands one fungal on 30 Mutas? So, it isn't actually because Violet didn't spread the Mutas, but because Fungal is that type of spell? Yes, it could never happen vs. Terran, just forget all those games where you didn't watch Mutas for one second and 20+ Mutas die from 2 Thor Shots, or when you forgot to split in time and got hit with 2 Seeker Missiles, resulting in losing all your Corruptors/Mutas/Infestors whatever. Yeah, that isn't game ending at all... After loss like that, even Terran can a-click and win, when you lose ~60 population in 1 second.
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+1 to Violet part. I really liked his English and how he described things.
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On August 21 2012 19:19 regiment wrote: * The Battle Cruisers speed boost will be removed, Battle Cruisers will have increased damage
Is blizzard going back on a nerf they did? BC were nerfed from 10 to 8 damages.
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Agreed whit cloud. Tought wer gonna see good ol' hydralisk busts and other agressive stuff? Not gonna happen says blizz. Macro to 15 (overkill but you get my point) min point whit little to none engagements continues. Terran to a move to get it even more boring to watch and play.
I dont see the widw mines point now. How does it emphasize map control if you can just FE. ran some random zerglings and not even get them all killed. Or is it purpose now to use offencively? Haven't tried it but it seems pretty pointless to me now.
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Northern Ireland25315 Posts
Argh, so disappointed that you can't use energise on your nexus!
I like the idea of mothership core being a key part of Protoss strategy. You can prioritise its energy for upgrade-centric timing attacks, you could pool energy to perform raids and recall, you could leave it to pool for drop/runby defence in the late game etc.
I've always felt the Protoss macro mechanics need to be of equivalent importance to the other races. Outside of the early/midgame even top Protoss tend to neglect chronoboost for example, I thought the mothership core might be good in augmenting chrono and showcasing its potential
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I just watched for the ClouD rage.
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Lol, a toss player complaining about detection? They have the best detection in the game, combined with the best cloaked unit in the game.
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