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Violet, "I think Swarm host is pretty Suck." I loled so hard, just how he said it was hilarious. i really am interested to play with all of these units however. Thank you for these interviews this was an awesome watch. I can't wait for HOTS.
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Northern Ireland23782 Posts
On August 21 2012 23:49 Mauldo wrote: Cloud just proves once again that he belongs on the battle.net forums. Blaming Blizzard for losing a game in an imbalanced HOTS alpha is plain sad. Add that to his long track record of shitting on other people for no reason, and (my personal favorite) constantly claiming that the skill ceiling is too low and anyone can win when the guy can't even qualify for WCS Italy or remain even kinda relevant and I'm starting to get annoyed with him even being there. He's about as bad as TT1 at his worst or avilo at his best. The shot at David Kim was really something special, and proved his maturity.
Of course Terran are being given two a-move units. There race is the hardest to play micro wise. Ever wonder why it's taken Terran as a whole (barring people like Taeja) longer than most would think to find a solution to their problems when they have people like QXC on the case? The race is just plain harder and more intensive. So they gave them a few units to maybe even out the odds while giving Zerg/Protoss more micro-centric/thought-provoking units to use. The Viper and Swarm Host, for example, are perfect examples of a anti-a-move unit. You have to think about how to use them, and they add a level of difficult up toward the Terran level, while Terran will hopefully be bumped down a smidge by the Warhound and Battle Hellion.
My favorite parts of this thread are the people who are still trying to shit on HOTS units before they're even in beta stage, and the people who are seriously taking Cloud as banner carrier to try and proclaim that the max skill level in SC2 is already almost met.
Are you kidding me guys? Seriously. You have to be. Maybe read the thread and the posts contained within before pre-judging. People are referencing the difference between a skill ceiling which isn't yet reached, but a skill floor where people with mediocre mechanics are still able to compete.
Cloud was not fucking butthurt about losing a game in the alpha build, but is pointing out the direction that HoTS is going after having played the game, played around with the design etc.
Also Cloud plays Terran, and is saying that the 1A mentality of which the warhound is the chief 'offender' is something that he doesn't want, even though it would improve his own race's ease of play. Why might that be? Despite this I'm sure he's just a butthurt balance whiner who wants easy results though......
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On August 21 2012 23:08 Yoshi Kirishima wrote: so they're going to maybe just revert the BC nerf? Won't it be a bit too strong though...? They're already quite strong, and, especially compared to SC1, they see quite a lot of play for being so high tech, especially for terran, who usually sticks with mostly bio or mech units. Didn't they nerf BCs because of that 1 base BC rush build in TvP? (And seems it would work even better in TvZ and TvT too lol)
Are they strong now? I never use them, I think they are borderline underpowered at the moment. At the very least, they should make the ground and air attack do the same damage. They look exactly the same visually, so it is very confusing that the ground attack is 25% weaker.
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On August 22 2012 00:10 Wombat_NI wrote:Show nested quote +On August 21 2012 23:49 Mauldo wrote: Cloud just proves once again that he belongs on the battle.net forums. Blaming Blizzard for losing a game in an imbalanced HOTS alpha is plain sad. Add that to his long track record of shitting on other people for no reason, and (my personal favorite) constantly claiming that the skill ceiling is too low and anyone can win when the guy can't even qualify for WCS Italy or remain even kinda relevant and I'm starting to get annoyed with him even being there. He's about as bad as TT1 at his worst or avilo at his best. The shot at David Kim was really something special, and proved his maturity.
Of course Terran are being given two a-move units. There race is the hardest to play micro wise. Ever wonder why it's taken Terran as a whole (barring people like Taeja) longer than most would think to find a solution to their problems when they have people like QXC on the case? The race is just plain harder and more intensive. So they gave them a few units to maybe even out the odds while giving Zerg/Protoss more micro-centric/thought-provoking units to use. The Viper and Swarm Host, for example, are perfect examples of a anti-a-move unit. You have to think about how to use them, and they add a level of difficult up toward the Terran level, while Terran will hopefully be bumped down a smidge by the Warhound and Battle Hellion.
My favorite parts of this thread are the people who are still trying to shit on HOTS units before they're even in beta stage, and the people who are seriously taking Cloud as banner carrier to try and proclaim that the max skill level in SC2 is already almost met.
Are you kidding me guys? Seriously. You have to be. Maybe read the thread and the posts contained within before pre-judging. People are referencing the difference between a skill ceiling which isn't yet reached, but a skill floor where people with mediocre mechanics are still able to compete. Cloud was not fucking butthurt about losing a game in the alpha build, but is pointing out the direction that HoTS is going after having played the game, played around with the design etc. Also Cloud plays Terran, and is saying that the 1A mentality of which the warhound is the chief 'offender' is something that he doesn't want, even though it would improve his own race's ease of play. Why might that be? Despite this I'm sure he's just a butthurt balance whiner who wants easy results though......
I don’t think anyone is even attempting to argue that Cloud is upset that he lost a game in a test build of HotS. I personally don’t like that fact that he asserts that Blizzard is designing the game for bad player based off of that single experience. People, as a whole, are responding to the over all negative tone of his interview and his attitude toward the game designers. Calling someone an idiot because you don’t agree with them is pretty unprofessional. Also, its kind of lazy, since there are so many other words that could be used.
But most I think people are getting tired of the complaining, negativity and over all bitchyness toward this expansion and the game. The game is so clearly in alpha and not even fully released in beta. Stuff will change and Blizzard is clearly willing to try things out and people really need to start treating the changes as such.
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gotta love cloud for laying down some facts.
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I was pretty surprised how positive most progamers were towards HOTS. Although it might be possible that they just wnated to be polite.
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this is why i like Cloud, he is honest all the time. no bla bla bla, he gets it!
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Northern Ireland23782 Posts
On August 22 2012 00:26 Plansix wrote:Show nested quote +On August 22 2012 00:10 Wombat_NI wrote:On August 21 2012 23:49 Mauldo wrote: Cloud just proves once again that he belongs on the battle.net forums. Blaming Blizzard for losing a game in an imbalanced HOTS alpha is plain sad. Add that to his long track record of shitting on other people for no reason, and (my personal favorite) constantly claiming that the skill ceiling is too low and anyone can win when the guy can't even qualify for WCS Italy or remain even kinda relevant and I'm starting to get annoyed with him even being there. He's about as bad as TT1 at his worst or avilo at his best. The shot at David Kim was really something special, and proved his maturity.
Of course Terran are being given two a-move units. There race is the hardest to play micro wise. Ever wonder why it's taken Terran as a whole (barring people like Taeja) longer than most would think to find a solution to their problems when they have people like QXC on the case? The race is just plain harder and more intensive. So they gave them a few units to maybe even out the odds while giving Zerg/Protoss more micro-centric/thought-provoking units to use. The Viper and Swarm Host, for example, are perfect examples of a anti-a-move unit. You have to think about how to use them, and they add a level of difficult up toward the Terran level, while Terran will hopefully be bumped down a smidge by the Warhound and Battle Hellion.
My favorite parts of this thread are the people who are still trying to shit on HOTS units before they're even in beta stage, and the people who are seriously taking Cloud as banner carrier to try and proclaim that the max skill level in SC2 is already almost met.
Are you kidding me guys? Seriously. You have to be. Maybe read the thread and the posts contained within before pre-judging. People are referencing the difference between a skill ceiling which isn't yet reached, but a skill floor where people with mediocre mechanics are still able to compete. Cloud was not fucking butthurt about losing a game in the alpha build, but is pointing out the direction that HoTS is going after having played the game, played around with the design etc. Also Cloud plays Terran, and is saying that the 1A mentality of which the warhound is the chief 'offender' is something that he doesn't want, even though it would improve his own race's ease of play. Why might that be? Despite this I'm sure he's just a butthurt balance whiner who wants easy results though...... I don’t think anyone is even attempting to argue that Cloud is upset that he lost a game in a test build of HotS. I personally don’t like that fact that he asserts that Blizzard is designing the game for bad player based off of that single experience. People, as a whole, are responding to the over all negative tone of his interview and his attitude toward the game designers. Calling someone an idiot because you don’t agree with them is pretty unprofessional. Also, its kind of lazy, since there are so many other words that could be used. But most I think people are getting tired of the complaining, negativity and over all bitchyness toward this expansion and the game. The game is so clearly in alpha and not even fully released in beta. Stuff will change and Blizzard is clearly willing to try things out and people really need to start treating the changes as such. There is a metric fuckton of community feedback out there that is being patently ignored with the direction HoTS looks to be going at this current juncture. It is subject to change yes, but maybe that process can be sped along with feedback?
When the balance team professed recently that they were unaware that the mothership was popular in lategame PvZ, when they claim to watch all the big tournaments your faith in Blizzard takes a knock. They can't claim to be clued into the current trends of pro play, and have a gap in their knowledge that big!
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wut about tt1, my tt1 alert goes off whenever someone says my name. was i mentioned in a positive or a negative way?
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Cloud is my hero! He just says as it is. I'm disgusted to Blizzard too.
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On August 22 2012 00:33 ROOTT1 wrote: wut about tt1, my tt1 alert goes off whenever someone says my name. was i mentioned in a positive or a negative way?
Hey, what's your opinion of HOTS? Be the pro voice of Canadians.
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On August 22 2012 00:32 Wombat_NI wrote:Show nested quote +On August 22 2012 00:26 Plansix wrote:On August 22 2012 00:10 Wombat_NI wrote:On August 21 2012 23:49 Mauldo wrote: Cloud just proves once again that he belongs on the battle.net forums. Blaming Blizzard for losing a game in an imbalanced HOTS alpha is plain sad. Add that to his long track record of shitting on other people for no reason, and (my personal favorite) constantly claiming that the skill ceiling is too low and anyone can win when the guy can't even qualify for WCS Italy or remain even kinda relevant and I'm starting to get annoyed with him even being there. He's about as bad as TT1 at his worst or avilo at his best. The shot at David Kim was really something special, and proved his maturity.
Of course Terran are being given two a-move units. There race is the hardest to play micro wise. Ever wonder why it's taken Terran as a whole (barring people like Taeja) longer than most would think to find a solution to their problems when they have people like QXC on the case? The race is just plain harder and more intensive. So they gave them a few units to maybe even out the odds while giving Zerg/Protoss more micro-centric/thought-provoking units to use. The Viper and Swarm Host, for example, are perfect examples of a anti-a-move unit. You have to think about how to use them, and they add a level of difficult up toward the Terran level, while Terran will hopefully be bumped down a smidge by the Warhound and Battle Hellion.
My favorite parts of this thread are the people who are still trying to shit on HOTS units before they're even in beta stage, and the people who are seriously taking Cloud as banner carrier to try and proclaim that the max skill level in SC2 is already almost met.
Are you kidding me guys? Seriously. You have to be. Maybe read the thread and the posts contained within before pre-judging. People are referencing the difference between a skill ceiling which isn't yet reached, but a skill floor where people with mediocre mechanics are still able to compete. Cloud was not fucking butthurt about losing a game in the alpha build, but is pointing out the direction that HoTS is going after having played the game, played around with the design etc. Also Cloud plays Terran, and is saying that the 1A mentality of which the warhound is the chief 'offender' is something that he doesn't want, even though it would improve his own race's ease of play. Why might that be? Despite this I'm sure he's just a butthurt balance whiner who wants easy results though...... I don’t think anyone is even attempting to argue that Cloud is upset that he lost a game in a test build of HotS. I personally don’t like that fact that he asserts that Blizzard is designing the game for bad player based off of that single experience. People, as a whole, are responding to the over all negative tone of his interview and his attitude toward the game designers. Calling someone an idiot because you don’t agree with them is pretty unprofessional. Also, its kind of lazy, since there are so many other words that could be used. But most I think people are getting tired of the complaining, negativity and over all bitchyness toward this expansion and the game. The game is so clearly in alpha and not even fully released in beta. Stuff will change and Blizzard is clearly willing to try things out and people really need to start treating the changes as such. There is a metric fuckton of community feedback out there that is being patently ignored with the direction HoTS looks to be going at this current juncture. It is subject to change yes, but maybe that process can be sped along with feedback? When the balance team professed recently that they were unaware that the mothership was popular in lategame PvZ, when they claim to watch all the big tournaments your faith in Blizzard takes a knock. They can't claim to be clued into the current trends of pro play, and have a gap in their knowledge that big!
Where did they say that? As far as I'm aware there was some awkward Interview by Kennigit where he asked a weird question about PvZ lategame problems.
However Browder did not say they don't know that the mothership is/was popular in PvZ.
So, can you link to that statement? If not - no comment.
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On August 22 2012 00:39 SarcasmMonster wrote:Show nested quote +On August 22 2012 00:33 ROOTT1 wrote: wut about tt1, my tt1 alert goes off whenever someone says my name. was i mentioned in a positive or a negative way? Hey, what's your opinion of HOTS? Be the pro voice of Canadians.
hots = wol for toss, we have the same attacking units FUCK THIS SHIT
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Northern Ireland23782 Posts
On August 22 2012 00:39 ROOTT1 wrote:Show nested quote +On August 22 2012 00:39 SarcasmMonster wrote:On August 22 2012 00:33 ROOTT1 wrote: wut about tt1, my tt1 alert goes off whenever someone says my name. was i mentioned in a positive or a negative way? Hey, what's your opinion of HOTS? Be the pro voice of Canadians. hots = wol for toss, we have the same attacking units FUCK THIS SHIT Jesus TT1 stop sitting on the fence, tell us your real thoughts
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On August 22 2012 00:39 ROOTT1 wrote:Show nested quote +On August 22 2012 00:39 SarcasmMonster wrote:On August 22 2012 00:33 ROOTT1 wrote: wut about tt1, my tt1 alert goes off whenever someone says my name. was i mentioned in a positive or a negative way? Hey, what's your opinion of HOTS? Be the pro voice of Canadians. hots = wol for toss, we have the same attacking units FUCK THIS SHIT Yeah exactly Theres not really a reason for me to play hots custom map, everything is the same except i got 2 oracles darting in and out of their base every minute orso.
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On August 22 2012 00:32 Wombat_NI wrote:Show nested quote +On August 22 2012 00:26 Plansix wrote:On August 22 2012 00:10 Wombat_NI wrote:On August 21 2012 23:49 Mauldo wrote: Cloud just proves once again that he belongs on the battle.net forums. Blaming Blizzard for losing a game in an imbalanced HOTS alpha is plain sad. Add that to his long track record of shitting on other people for no reason, and (my personal favorite) constantly claiming that the skill ceiling is too low and anyone can win when the guy can't even qualify for WCS Italy or remain even kinda relevant and I'm starting to get annoyed with him even being there. He's about as bad as TT1 at his worst or avilo at his best. The shot at David Kim was really something special, and proved his maturity.
Of course Terran are being given two a-move units. There race is the hardest to play micro wise. Ever wonder why it's taken Terran as a whole (barring people like Taeja) longer than most would think to find a solution to their problems when they have people like QXC on the case? The race is just plain harder and more intensive. So they gave them a few units to maybe even out the odds while giving Zerg/Protoss more micro-centric/thought-provoking units to use. The Viper and Swarm Host, for example, are perfect examples of a anti-a-move unit. You have to think about how to use them, and they add a level of difficult up toward the Terran level, while Terran will hopefully be bumped down a smidge by the Warhound and Battle Hellion.
My favorite parts of this thread are the people who are still trying to shit on HOTS units before they're even in beta stage, and the people who are seriously taking Cloud as banner carrier to try and proclaim that the max skill level in SC2 is already almost met.
Are you kidding me guys? Seriously. You have to be. Maybe read the thread and the posts contained within before pre-judging. People are referencing the difference between a skill ceiling which isn't yet reached, but a skill floor where people with mediocre mechanics are still able to compete. Cloud was not fucking butthurt about losing a game in the alpha build, but is pointing out the direction that HoTS is going after having played the game, played around with the design etc. Also Cloud plays Terran, and is saying that the 1A mentality of which the warhound is the chief 'offender' is something that he doesn't want, even though it would improve his own race's ease of play. Why might that be? Despite this I'm sure he's just a butthurt balance whiner who wants easy results though...... I don’t think anyone is even attempting to argue that Cloud is upset that he lost a game in a test build of HotS. I personally don’t like that fact that he asserts that Blizzard is designing the game for bad player based off of that single experience. People, as a whole, are responding to the over all negative tone of his interview and his attitude toward the game designers. Calling someone an idiot because you don’t agree with them is pretty unprofessional. Also, its kind of lazy, since there are so many other words that could be used. But most I think people are getting tired of the complaining, negativity and over all bitchyness toward this expansion and the game. The game is so clearly in alpha and not even fully released in beta. Stuff will change and Blizzard is clearly willing to try things out and people really need to start treating the changes as such. There is a metric fuckton of community feedback out there that is being patently ignored with the direction HoTS looks to be going at this current juncture. It is subject to change yes, but maybe that process can be sped along with feedback? When the balance team professed recently that they were unaware that the mothership was popular in lategame PvZ, when they claim to watch all the big tournaments your faith in Blizzard takes a knock. They can't claim to be clued into the current trends of pro play, and have a gap in their knowledge that big!
That's the opposite of what happened...
see 5:40
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Cloud hit the nail in the head. "instead of making the game harder for the other races, they made terran easier."
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On August 22 2012 00:32 Wombat_NI wrote:Show nested quote +On August 22 2012 00:26 Plansix wrote:On August 22 2012 00:10 Wombat_NI wrote:On August 21 2012 23:49 Mauldo wrote: Cloud just proves once again that he belongs on the battle.net forums. Blaming Blizzard for losing a game in an imbalanced HOTS alpha is plain sad. Add that to his long track record of shitting on other people for no reason, and (my personal favorite) constantly claiming that the skill ceiling is too low and anyone can win when the guy can't even qualify for WCS Italy or remain even kinda relevant and I'm starting to get annoyed with him even being there. He's about as bad as TT1 at his worst or avilo at his best. The shot at David Kim was really something special, and proved his maturity.
Of course Terran are being given two a-move units. There race is the hardest to play micro wise. Ever wonder why it's taken Terran as a whole (barring people like Taeja) longer than most would think to find a solution to their problems when they have people like QXC on the case? The race is just plain harder and more intensive. So they gave them a few units to maybe even out the odds while giving Zerg/Protoss more micro-centric/thought-provoking units to use. The Viper and Swarm Host, for example, are perfect examples of a anti-a-move unit. You have to think about how to use them, and they add a level of difficult up toward the Terran level, while Terran will hopefully be bumped down a smidge by the Warhound and Battle Hellion.
My favorite parts of this thread are the people who are still trying to shit on HOTS units before they're even in beta stage, and the people who are seriously taking Cloud as banner carrier to try and proclaim that the max skill level in SC2 is already almost met.
Are you kidding me guys? Seriously. You have to be. Maybe read the thread and the posts contained within before pre-judging. People are referencing the difference between a skill ceiling which isn't yet reached, but a skill floor where people with mediocre mechanics are still able to compete. Cloud was not fucking butthurt about losing a game in the alpha build, but is pointing out the direction that HoTS is going after having played the game, played around with the design etc. Also Cloud plays Terran, and is saying that the 1A mentality of which the warhound is the chief 'offender' is something that he doesn't want, even though it would improve his own race's ease of play. Why might that be? Despite this I'm sure he's just a butthurt balance whiner who wants easy results though...... I don’t think anyone is even attempting to argue that Cloud is upset that he lost a game in a test build of HotS. I personally don’t like that fact that he asserts that Blizzard is designing the game for bad player based off of that single experience. People, as a whole, are responding to the over all negative tone of his interview and his attitude toward the game designers. Calling someone an idiot because you don’t agree with them is pretty unprofessional. Also, its kind of lazy, since there are so many other words that could be used. But most I think people are getting tired of the complaining, negativity and over all bitchyness toward this expansion and the game. The game is so clearly in alpha and not even fully released in beta. Stuff will change and Blizzard is clearly willing to try things out and people really need to start treating the changes as such. There is a metric fuckton of community feedback out there that is being patently ignored with the direction HoTS looks to be going at this current juncture. It is subject to change yes, but maybe that process can be sped along with feedback? When the balance team professed recently that they were unaware that the mothership was popular in lategame PvZ, when they claim to watch all the big tournaments your faith in Blizzard takes a knock. They can't claim to be clued into the current trends of pro play, and have a gap in their knowledge that big! This was a bad question from the interviewer, asking how DB felt about the problem with neural parasiting the mothership. Which is non-existant. the problem is the coinflippiness of landing the vortex or not. DB of course responded by denying knowledge of such a problem, which is correct.
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On August 22 2012 00:39 Na_Dann_Ma_GoGo wrote:Show nested quote +On August 22 2012 00:32 Wombat_NI wrote:On August 22 2012 00:26 Plansix wrote:On August 22 2012 00:10 Wombat_NI wrote:On August 21 2012 23:49 Mauldo wrote: Cloud just proves once again that he belongs on the battle.net forums. Blaming Blizzard for losing a game in an imbalanced HOTS alpha is plain sad. Add that to his long track record of shitting on other people for no reason, and (my personal favorite) constantly claiming that the skill ceiling is too low and anyone can win when the guy can't even qualify for WCS Italy or remain even kinda relevant and I'm starting to get annoyed with him even being there. He's about as bad as TT1 at his worst or avilo at his best. The shot at David Kim was really something special, and proved his maturity.
Of course Terran are being given two a-move units. There race is the hardest to play micro wise. Ever wonder why it's taken Terran as a whole (barring people like Taeja) longer than most would think to find a solution to their problems when they have people like QXC on the case? The race is just plain harder and more intensive. So they gave them a few units to maybe even out the odds while giving Zerg/Protoss more micro-centric/thought-provoking units to use. The Viper and Swarm Host, for example, are perfect examples of a anti-a-move unit. You have to think about how to use them, and they add a level of difficult up toward the Terran level, while Terran will hopefully be bumped down a smidge by the Warhound and Battle Hellion.
My favorite parts of this thread are the people who are still trying to shit on HOTS units before they're even in beta stage, and the people who are seriously taking Cloud as banner carrier to try and proclaim that the max skill level in SC2 is already almost met.
Are you kidding me guys? Seriously. You have to be. Maybe read the thread and the posts contained within before pre-judging. People are referencing the difference between a skill ceiling which isn't yet reached, but a skill floor where people with mediocre mechanics are still able to compete. Cloud was not fucking butthurt about losing a game in the alpha build, but is pointing out the direction that HoTS is going after having played the game, played around with the design etc. Also Cloud plays Terran, and is saying that the 1A mentality of which the warhound is the chief 'offender' is something that he doesn't want, even though it would improve his own race's ease of play. Why might that be? Despite this I'm sure he's just a butthurt balance whiner who wants easy results though...... I don’t think anyone is even attempting to argue that Cloud is upset that he lost a game in a test build of HotS. I personally don’t like that fact that he asserts that Blizzard is designing the game for bad player based off of that single experience. People, as a whole, are responding to the over all negative tone of his interview and his attitude toward the game designers. Calling someone an idiot because you don’t agree with them is pretty unprofessional. Also, its kind of lazy, since there are so many other words that could be used. But most I think people are getting tired of the complaining, negativity and over all bitchyness toward this expansion and the game. The game is so clearly in alpha and not even fully released in beta. Stuff will change and Blizzard is clearly willing to try things out and people really need to start treating the changes as such. There is a metric fuckton of community feedback out there that is being patently ignored with the direction HoTS looks to be going at this current juncture. It is subject to change yes, but maybe that process can be sped along with feedback? When the balance team professed recently that they were unaware that the mothership was popular in lategame PvZ, when they claim to watch all the big tournaments your faith in Blizzard takes a knock. They can't claim to be clued into the current trends of pro play, and have a gap in their knowledge that big! Where did they say that? As far as I'm aware there was some awkward Interview by Kennigit where he asked a weird question about PvZ lategame problems. However Browder did not say they don't know that the mothership is/was popular in PvZ. So, can you link to that statement? If not - no comment.
I don’t think they ever said that either. I also remember the interview where Dustin was caught with a question about the mothership in late game PvZ. I think the question was mostly about how late game PvZ is to focused on the mothership and vortex, but it was framed like several previous balance questions. From my memory, it looked like Dustin misunderstood the question and said he was not aware of a “balance issue” with the mother ship late game, but the question was really focused on a game play and design issue. Still, he said they would look into it and did not ignore the question.
But clearly here are some people who live to be upset and claim that Blizzard is not listening to them.
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Northern Ireland23782 Posts
On August 22 2012 00:39 Na_Dann_Ma_GoGo wrote:Show nested quote +On August 22 2012 00:32 Wombat_NI wrote:On August 22 2012 00:26 Plansix wrote:On August 22 2012 00:10 Wombat_NI wrote:On August 21 2012 23:49 Mauldo wrote: Cloud just proves once again that he belongs on the battle.net forums. Blaming Blizzard for losing a game in an imbalanced HOTS alpha is plain sad. Add that to his long track record of shitting on other people for no reason, and (my personal favorite) constantly claiming that the skill ceiling is too low and anyone can win when the guy can't even qualify for WCS Italy or remain even kinda relevant and I'm starting to get annoyed with him even being there. He's about as bad as TT1 at his worst or avilo at his best. The shot at David Kim was really something special, and proved his maturity.
Of course Terran are being given two a-move units. There race is the hardest to play micro wise. Ever wonder why it's taken Terran as a whole (barring people like Taeja) longer than most would think to find a solution to their problems when they have people like QXC on the case? The race is just plain harder and more intensive. So they gave them a few units to maybe even out the odds while giving Zerg/Protoss more micro-centric/thought-provoking units to use. The Viper and Swarm Host, for example, are perfect examples of a anti-a-move unit. You have to think about how to use them, and they add a level of difficult up toward the Terran level, while Terran will hopefully be bumped down a smidge by the Warhound and Battle Hellion.
My favorite parts of this thread are the people who are still trying to shit on HOTS units before they're even in beta stage, and the people who are seriously taking Cloud as banner carrier to try and proclaim that the max skill level in SC2 is already almost met.
Are you kidding me guys? Seriously. You have to be. Maybe read the thread and the posts contained within before pre-judging. People are referencing the difference between a skill ceiling which isn't yet reached, but a skill floor where people with mediocre mechanics are still able to compete. Cloud was not fucking butthurt about losing a game in the alpha build, but is pointing out the direction that HoTS is going after having played the game, played around with the design etc. Also Cloud plays Terran, and is saying that the 1A mentality of which the warhound is the chief 'offender' is something that he doesn't want, even though it would improve his own race's ease of play. Why might that be? Despite this I'm sure he's just a butthurt balance whiner who wants easy results though...... I don’t think anyone is even attempting to argue that Cloud is upset that he lost a game in a test build of HotS. I personally don’t like that fact that he asserts that Blizzard is designing the game for bad player based off of that single experience. People, as a whole, are responding to the over all negative tone of his interview and his attitude toward the game designers. Calling someone an idiot because you don’t agree with them is pretty unprofessional. Also, its kind of lazy, since there are so many other words that could be used. But most I think people are getting tired of the complaining, negativity and over all bitchyness toward this expansion and the game. The game is so clearly in alpha and not even fully released in beta. Stuff will change and Blizzard is clearly willing to try things out and people really need to start treating the changes as such. There is a metric fuckton of community feedback out there that is being patently ignored with the direction HoTS looks to be going at this current juncture. It is subject to change yes, but maybe that process can be sped along with feedback? When the balance team professed recently that they were unaware that the mothership was popular in lategame PvZ, when they claim to watch all the big tournaments your faith in Blizzard takes a knock. They can't claim to be clued into the current trends of pro play, and have a gap in their knowledge that big! Where did they say that? As far as I'm aware there was some awkward Interview by Kennigit where he asked a weird question about PvZ lategame problems. However Browder did not say they don't know that the mothership is/was popular in PvZ. So, can you link to that statement? If not - no comment. Ah, fair point. I tend to read transcripts/TL comments as I zone out quite quickly when it comes to big interviews. I've made the mistake of listening to TL posters too much
The interview in question appears to be him saying 'I wasn't aware that was an issue' in response to a question from Kenningit specifically regarding neural parasite, as opposed to general mothership useage. This got misconstrued by many of the viewers as being him saying he wasn't aware motherships were prevalent in lategame PvZ, so apologies to Browder.
EDIT - In my defence he also goes on to say that the vortex/archon toilet vs infestor/BL is good as a spectacle so, I think he's a bit off with the community on that one
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