• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:15
CEST 14:15
KST 21:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism0Official StarCraft website teases new content ahead of BlizzCon?111Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Pros React To: Calm's Big Brain Play Vs Mini Official StarCraft website teases new content ahead of BlizzCon? New 3v3 BGH Ladder (and more) on ShieldBattery! ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group B [ASL22] Ro16 Group A [ASL22] Ro24 Group F [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft
Other Games
General Games
EVE Corporation Nintendo Switch Thread Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7152 users

Progamer Opinions on Heart of the Swarm - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 16 Next All
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 21 2012 17:12 GMT
#141
On August 22 2012 01:21 Swift118 wrote:
I do not care for Cloud's attitude, but putting that aside he made a great point amongst all the QQ and abuse. Instead of making Protoss and Zerg units harder to control they are veering towards making Terran more a-move friendly. As much from some lame personal point of view I would like Terran unit comps a bit easier to control, I would prefer other races having harder armies to control to make the game better.


I have become so tired of this argument. Both zerg and protoss are getting units that require multi tasking, micro and control. Niether the swarm host or oracle are going to do much good hanging out in a base. These units need to be out on the map, doing things to be effective. The tempest will do a protoss play no good hanging out with the main army. The viper may have a place in the main army for zerg, but is spell caster, which requires micro.

The battle hellion will likely do a lot to solve the terran’s a-move fears. From all reports, these units seem to be best use to intercept or block opposing melee units. They rely mostly on positing and map awareness to incept incoming charges. By simply existing and being able to combat melee units, this will make the game harder for protoss and zerg using those units. If you think of the units as pikemen in an old medieval army, they seem pretty ok. Hopefully this will mean more flanking. But the best part about the battle hellion is that it can just transform in a hellion to harass, making them more micro intensive.

Terran having a thick unit to tank some damage on the front line is not a bad thing. Their lack of a front line fighter has been one of the weaknesses of the race for a while. The fact that it can also become a fast moving harassment unit will mean far more interesting games.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
PauseBreak
Profile Blog Joined April 2011
United States270 Posts
August 21 2012 17:15 GMT
#142
On August 22 2012 02:05 Evangelist wrote:

No, Cloud. David Kim is not an idiot. David Kim is one of the designers of a multi-million copy selling game and he is responsible for your fucking career. Show some goddamn respect.


Yeah, Cloud get it right! Its Dustin Browder that needs to be patched, nerfed, and pulled from the game.
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
August 21 2012 17:15 GMT
#143
On August 22 2012 02:01 Zelniq wrote:
i have to agree with Violet on the swarm host..and it confuses me how one of the major ideas behind such a unit is to help with zerg's weakness in their ability to end games by attacking when they're ahead.. like vs marine/medivac such a unit is borderline useless.. in their current state spending resources on swarm hosts to try to finish a terran off would be counterproductive. well if I'm correct and this is an issue, I'm sure it'll be resolved after the game's played enough, just surprised still that this idea is the one that survived all the cuts.
I feel more like the swarm host is a unit to have as support in battles, but can also offer some tools to break someone when crippled. So you won't get one/some to break someone, but you may be able to break someone by having one/some. i think it must be seen as a way to put on extra pressure when turtling is the opponents' most comfortable position.

I actually like it, to be honest. Especially against protoss, i feel like i have to commit heavily, or not attack at all. This is a kind of middle road.
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
Last Edited: 2012-08-21 17:21:54
August 21 2012 17:17 GMT
#144
@ Evangelist

Well said!

It makes me cringe hearing about those "a move" units that supposedly don't take skill and all that.

Just because a unit is simply by design doesn't mean the unit won't provide enough versatility nor that that there's no skill required in using them.

I mean is anyone going to argue that the Marine, about as simple as a unit as it gets, is for "a move"-noobs?
This is a real time strategy game after all, you can do insanely much with even very simple units.

e:
Also, it's funny how so many people applaud Cloud for calling him an idiot. It's probably the same folks that would tear their hair out when they would hear one of the Devs call a progamer, e.g. Cloud, an idiot.

And no, just because it's Cloud I do not think it's it's appropriate of him calling David Kim an idiot. If behavior like that would be the norm there were fewer meetings with the Dev team.
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
August 21 2012 17:17 GMT
#145
On August 22 2012 00:01 DougJDempsey wrote:
Show nested quote +
On August 21 2012 23:08 Yoshi Kirishima wrote:
so they're going to maybe just revert the BC nerf? Won't it be a bit too strong though...? They're already quite strong, and, especially compared to SC1, they see quite a lot of play for being so high tech, especially for terran, who usually sticks with mostly bio or mech units. Didn't they nerf BCs because of that 1 base BC rush build in TvP? (And seems it would work even better in TvZ and TvT too lol)


they used to do damage in burst however, which was clearly stronger in the long run instead of small chunks that get worst as the opponent's units get more armor upgrades. and where do they "see quite a lot of play"? unless you are confusing them with brood lords, i havent seen that much BC play in pro games.


Well I mean, compared to SC1, BCs are easier to incorporate now and synergize better with the new compositions/units.

Ah, you mean like in BW? Well it wouldn't directly affect the damage then, only affecting the scaling. From the interview it sounded like they were going to increase the actual damage and/or rate of fire.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 21 2012 17:21 GMT
#146
On August 22 2012 02:15 Yorbon wrote:
Show nested quote +
On August 22 2012 02:01 Zelniq wrote:
i have to agree with Violet on the swarm host..and it confuses me how one of the major ideas behind such a unit is to help with zerg's weakness in their ability to end games by attacking when they're ahead.. like vs marine/medivac such a unit is borderline useless.. in their current state spending resources on swarm hosts to try to finish a terran off would be counterproductive. well if I'm correct and this is an issue, I'm sure it'll be resolved after the game's played enough, just surprised still that this idea is the one that survived all the cuts.
I feel more like the swarm host is a unit to have as support in battles, but can also offer some tools to break someone when crippled. So you won't get one/some to break someone, but you may be able to break someone by having one/some. i think it must be seen as a way to put on extra pressure when turtling is the opponents' most comfortable position.

I actually like it, to be honest. Especially against protoss, i feel like i have to commit heavily, or not attack at all. This is a kind of middle road.


The swarm host is going to be one of the harder units to figure out. It is a unit that is going to be dependant on the other races agression, map distance and how well defended they are. They are a good concept, but you need to get them with an army to support and protect them, while also knowing where to deploy them.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
August 21 2012 17:22 GMT
#147
I don't understand why Cloud lashes out against David Kim. Because Cloud doesn't understand David Kim's methods doesn't mean that David Kim is an idiot.
You don't choose to play zerg. The zerg choose you.
Kodak
Profile Joined March 2011
United States157 Posts
Last Edited: 2012-08-21 17:22:54
August 21 2012 17:22 GMT
#148
Whoever posted that the widow mine has been changed to be largely single-unit damage with little splash...

If that's real (source?) I hardly see the point of it at all. So disappointed.
twitch.tv/crwnkodak [ Taeja | Huk | MMA ]
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2012-08-21 17:57:59
August 21 2012 17:28 GMT
#149
On August 22 2012 02:17 Na_Dann_Ma_GoGo wrote:
@ Evangelist

Well said!

It makes me cringe hearing about those "a move" units that supposedly don't take skill and all that.

Just because a unit is simply by design doesn't mean the unit won't provide enough versatility nor that that there's no skill required in using them.

I mean is anyone going to argue that the Marine, about as simple as a unit as it gets, is for "a move"-noobs?
This is a real time strategy game after all, you can do insanely much with even very simple units.

The marine is interesting because it interacts well with formations. You can choose between having a concave, a ball, having them split up, having a few units ahead to snipe. This works because marines are small, cheap and fast. A warhound which is big and hard to control doesn't function like that; area of effect won't kill it, the pathfinding as such will always have it in an optimal position and they're too expensive to risk in any position other than at the back of your army, similar to immortals. Even David Kim admits that the warhound is made to give casual players a chance to win with a mech composition, although not with mech style gameplay.

And there is no point in saying that this is just an alpha build and that everything will be changed. Blizzard has never demonstrated that they particularly care about the opinions of pro gamers. If you listen to any of their explanations for why they introduced certain units or why they scrapped them, it's in almost all cases because casuals had problems with something. When there are complaints about terran being too hard to play compared to protoss and zerg they don't use the opportunity granted by the expansion to fundamentally rework the respective difficulty of the races; rather leave the existing game intact and add a few units to terran to give them easier play styles.

A lot of units from Wings of Liberty never worked out too well. Examples are the roach, colossus and corruptor. It is obvious that if Heart of the Swarm is to be seen as a real step in their commitment to creating the best e-sports game possible, that they would remove or rework a lot of those units. After all, they do have two full years of development time, so don't tell me they can't come up with more than just a few units. I think it's rather the case that they are planning to cash in on whatever popularity Wings still has, that's why they are unwilling to remove any units people might possibly be attached to, even if it doesn't create the most ideal game. (they will find ways to keep the carrier, don't worry)

The game currently is obviously broken, it is too volatile at the top and a lot of the match-ups are not anywhere close to an optimal state. Over time a lot of match-ups seemed to have regressed and become less interesting. I'll admit to enjoying the game a lot still, but my enthusiasm has waned a great deal. I personally don't see how I can follow several more years of e.g. turtle into deathball into win for both zerg and protoss, much less if they decide to give terran similar play styles. I hope that the influx of KeSPA players and the release of Heart of the Swarm will bring some excitement and improve both the viewing and playing experience, but given that Blizzard has constantly demonstrated they favor short-term popularity by appealing to the lowest common denominator over facilitating an optimal e-sports experience, I have great doubts whether it will be successful.

I know I'm being a bit unfair to Blizzard. Browder and Kim obviously genuinely want this game to succeed, Heart of the Swarm will likely improve the scene and it's already a pretty fun game. Nevertheless, it could be so much better which is obvious if you compare SC2 to Brood War or even Warcraft 3. Maybe if Blizzard was not so constrained by being a part of a big corporation that's chasing maximum profits and by being unwilling to take risks by deviating from their winning formula, then things would have been genuinely different. To be honest I'm not sure why no smaller developers have bothered creating an RTS title that is more suited to being an e-sport, but maybe it will happen in the future. After all, a game does not really need cinematics, a 3D engine, a large single player campaign, an ambitious social networking environment to be successful as a game, with a focus on creating interesting compelling gameplay. Brood War would have had roughly the same amount of success if it had none of those things, just the multiplayer experience and all these additions are simply about corporate profits, not about a commitment to e-sports.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
August 21 2012 17:32 GMT
#150
On August 22 2012 02:21 Plansix wrote:
Show nested quote +
On August 22 2012 02:15 Yorbon wrote:
On August 22 2012 02:01 Zelniq wrote:
i have to agree with Violet on the swarm host..and it confuses me how one of the major ideas behind such a unit is to help with zerg's weakness in their ability to end games by attacking when they're ahead.. like vs marine/medivac such a unit is borderline useless.. in their current state spending resources on swarm hosts to try to finish a terran off would be counterproductive. well if I'm correct and this is an issue, I'm sure it'll be resolved after the game's played enough, just surprised still that this idea is the one that survived all the cuts.
I feel more like the swarm host is a unit to have as support in battles, but can also offer some tools to break someone when crippled. So you won't get one/some to break someone, but you may be able to break someone by having one/some. i think it must be seen as a way to put on extra pressure when turtling is the opponents' most comfortable position.

I actually like it, to be honest. Especially against protoss, i feel like i have to commit heavily, or not attack at all. This is a kind of middle road.


The swarm host is going to be one of the harder units to figure out. It is a unit that is going to be dependant on the other races agression, map distance and how well defended they are. They are a good concept, but you need to get them with an army to support and protect them, while also knowing where to deploy them.
Agreed.

I am especially interested in mid game roach aggression with host support. (dependent on swarm host gas cost).
PauseBreak
Profile Blog Joined April 2011
United States270 Posts
Last Edited: 2012-08-21 17:40:57
August 21 2012 17:32 GMT
#151
@ Evengelist

Protoss and Zerg are mainly "1a" units. While Terran absolutely has to micro almost everything. Giving Terran a few "1a" units and giving Protoss and Zerg micro units only levels the field. Z&P have A while Terran has B. Now Terran as A and P&Z have B. Same AB thing going on.
Its not like one race is getting anything more special than another.

On August 22 2012 02:38 MetalPanda wrote:
I'm so tired of Archon toilet/Neural Parasite battles in PvZ as a spectator, please remove that!


And Dustin Browder doesn't "like" positional play.
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
August 21 2012 17:33 GMT
#152
Cloud is actually right.
"Having your own haters means you are famous"
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
August 21 2012 17:34 GMT
#153
@ Grumbels
Talk about exaggeration. I don't even know what else to say when I look at your second paragraph.

Apparently it's all bullshit? The whole balance team is a complex fake?
Dustin Browder's GDC presentation a hoax?

This game is for casual players after all, if only you warned us earlier -.-
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
MetalPanda
Profile Joined April 2012
Canada1152 Posts
Last Edited: 2012-08-21 17:38:29
August 21 2012 17:38 GMT
#154
I'm so tired of Archon toilet/Neural Parasite battles in PvZ as a spectator, please remove that!
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-08-21 17:48:09
August 21 2012 17:47 GMT
#155
On August 22 2012 02:38 MetalPanda wrote:
I'm so tired of Archon toilet/Neural Parasite battles in PvZ as a spectator, please remove that!


I was excited for that to be gone but they put it back NOOOOOO
When I think of something else, something will go here
Lephex
Profile Joined June 2011
Germany153 Posts
August 21 2012 17:50 GMT
#156
On August 22 2012 02:32 PauseBreak wrote:
@ Evengelist

Protoss and Zerg are mainly "1a" units. While Terran absolutely has to micro almost everything. Giving Terran a few "1a" units and giving Protoss and Zerg micro units only levels the field. Z&P have A while Terran has B. Now Terran as A and P&Z have B. Same AB thing going on.
Its not like one race is getting anything more special than another.

Show nested quote +
On August 22 2012 02:38 MetalPanda wrote:
I'm so tired of Archon toilet/Neural Parasite battles in PvZ as a spectator, please remove that!


And Dustin Browder doesn't "like" positional play.



You have to be Terran :D, i agree with evangelist, ClouDs reaction is immature.

There are three types of people in this world: those who make things happen, those who watch things happen and those who wonder what happened.
norlock
Profile Joined March 2010
Netherlands918 Posts
August 21 2012 17:56 GMT
#157
I find it hard to find a interview with cloud where he wasn't complaining about something about the game. Cloud grow up your opinions do come fort out of your negativity instead of rational thoughts. Already calling the game more noob friendly is just too prematurely, it was the same as Ret said in sc2 you don't need micro before he really understood the game.
Are you human?
WombaT
Profile Blog Joined May 2010
Northern Ireland27332 Posts
August 21 2012 17:58 GMT
#158
On August 22 2012 02:28 Grumbels wrote:
Show nested quote +
On August 22 2012 02:17 Na_Dann_Ma_GoGo wrote:
@ Evangelist

Well said!

It makes me cringe hearing about those "a move" units that supposedly don't take skill and all that.

Just because a unit is simply by design doesn't mean the unit won't provide enough versatility nor that that there's no skill required in using them.

I mean is anyone going to argue that the Marine, about as simple as a unit as it gets, is for "a move"-noobs?
This is a real time strategy game after all, you can do insanely much with even very simple units.

The marine is interesting because it interacts well with formations. You can choose between having a concave, a ball, having them split up, having a few units ahead to snipe. This works because marines are small, cheap and fast. A warhound which is big and hard to control doesn't function like that; area of effect won't kill it, the pathfinding as such will always have it in an optimal position and they're too expensive to risk in any position other than at the back of your army, similar to immortals. Even David Kim admits that the warhound is made to give casual players a chance to win with a mech composition, although not with mech style gameplay.

And there is no point in saying that this is just an alpha build and that everything will be changed. Blizzard has never demonstrated that they particularly care about the opinions of pro gamers. If you listen to any of their explanations for why they introduced certain units or why they scrapped them, it's in almost all cases because casuals had problems with something. When there are complaints about terran being too hard to play compared to protoss and zerg they don't use the opportunity granted by the expansion to fundamentally rework the respective difficulty of the races; rather leave the existing game intact and add a few units to terran to give them easier play styles.

A lot of units from Wings of Liberty never worked out too well. Examples are the roach, colossus and corruptor. It is obvious that if Heart of the Swarm is to be seen as a real step in their commitment to creating the best e-sports game possible, that they would remove or rework a lot of those units. After all, they do have two full years of development time, so don't tell me they can't come up with more than just a few units. I think it's rather the case that they are planning to cash in on whatever popularity Wings still has, that's why they are unwilling to remove any units people might possibly be attached to, even if it doesn't create the most ideal game. (they will find ways to keep the carrier, don't worry)

The game currently is obviously broken, it is too volatile at the top and a lot of the match-ups are not anywhere close to an optimal state. Over time a lot of match-ups seemed to have regressed and become less interesting. I'll admit to enjoying the game a lot still, but my enthusiasm has waned a great deal. I personally don't see how I can follow several more years of e.g. turtle into deathball into win for both zerg and protoss, much less if they decide to give terran similar play styles. I hope that the influx of KeSPA players and the release of Heart of the Swarm will bring some excitement and improve both the viewing and playing experience, but given that Blizzard has constantly demonstrated they favor short-term popularity by appealing to the lowest common denominator over facilitating an optimal e-sports experience, I have great doubts whether it will be successful.

I know I'm being a bit unfair to Blizzard. Browder and Kim obviously genuinely want this game to succeed, Heart of the Swarm will likely improve the scene and it's already a pretty fun game. Nevertheless, it could be so much better which is obvious if you compare SC2 to Brood War or even Warcraft 3. Maybe if Blizzard was not so constrained by being a part of a big corporation chasing profits and unwilling to take risks by deviating from their winning formula things would have been different. To be honest I'm not sure why no smaller developers have bothered creating a title that is more suited to being an e-sport, but maybe it will happen in the future. After all, a game does not really need cinematics, a 3D engine, a large single player campaign, an ambitious social networking environment to be successful as a game, with a focus on creating interesting compelling gameplay. Brood War would have had roughly the same amount of success if it had none of those things, just the multiplayer experience and all these additions are simply about corporate profits, not about a commitment to e-sports.

Well played sir, excellent post. Don't know why you bothered given that people will not even bother to read it in all likelihood and continue to spout inaccuracies based on their assumptions on why people don't like the direction that HoTS appears to be going.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
August 21 2012 18:02 GMT
#159
* The Battle Cruisers speed boost will be removed, Battle Cruisers will have increased damage
good. They were really making the same mistake they they did with void rays. A flying unit that hits air and ground with good combat characteristics is not supposed to be fast or it will be a super mutalisk. Now Battlecruiser is not supposed to fit that role.
boxman22
Profile Blog Joined October 2011
Canada430 Posts
August 21 2012 18:09 GMT
#160
On August 22 2012 02:58 Wombat_NI wrote:
Well played sir, excellent post. Don't know why you bothered given that people will not even bother to read it in all likelihood and continue to spout inaccuracies based on their assumptions on why people don't like the direction that HoTS appears to be going.

His post isn't particularly good at all. It's all based around the assumption that Wings of Liberty is somehow too volatile and has too much randomness, too little skill. I assume this is because he is a BW elitist who thinks everything was better in BW. People never bother to check stats.

Wanna guess who has a higher total winrate, Taeja or Fantasy (both at the top of TLPD, Korean Sc2/BW respectively)? Taeja. 4 time winners the OSL? None. GSL? 1 in 2 years.

Given SC2 is an INCREDIBLY new game by BW standards, the fact that it's so STABLE is incredible. People just like spouting shit without backing any of it up.



User was warned for this post
Prev 1 6 7 8 9 10 16 Next All
Please log in or register to reply.
Live Events Refresh
GSL
11:00
2026 GSTL: Main Stage Day 5
IntoTheiNu 758
CranKy Ducklings SOOP151
Rex35
LiquipediaDiscussion
Afreeca Starleague
10:00
Ro16, Group B
Leta vs ggaemo
Jaedong vs Queen
Afreeca ASL 13248
StarCastTV_EN336
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko530
SHIN 71
ByuN (SOOP) 68
Rex 35
Zoun (SOOP) 1
StarCraft: Brood War
Britney 52190
Calm 14983
Bisu 5985
BeSt 1292
EffOrt 1256
Hyun 601
Light 374
Zeus 257
Stork 186
Rush 175
[ Show more ]
hero 169
Mind 125
Barracks 80
ToSsGirL 73
Sea.KH 70
Larva 65
soO 52
HiyA 39
Terrorterran 33
Hm[arnc] 27
Sharp 26
Shine 24
Icarus 20
sSak 18
SilentControl 15
Noble 12
JulyZerg 9
Yoon 5
Dota 2
Dendi1563
qojqva999
420jenkins277
Counter-Strike
dupreeh337
edward53
markeloff49
Other Games
B2W.Neo1180
crisheroes333
XaKoH 282
Hui .149
Liquid`LucifroN132
KnowMe99
hiko93
Organizations
StarCraft: Brood War
UltimateBattle 218
Other Games
BasetradeTV13
Algost 5
[ Show 10 non-featured ]
StarCraft 2
• StrangeGG 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2024
Upcoming Events
PiGosaur Cup
11h 45m
Kung Fu Cup
22h 45m
Replay Cast
1d 11h
The PondCast
1d 21h
KCM Race Survival
1d 21h
Escore
2 days
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
Shopify Rebellion Sundays
5 days
Spirit vs Mixu
Clem vs TBD
[ Show More ]
RSL Revival
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
WardiTV Weekly
5 days
Afreeca Starleague
6 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.