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Random and its place on the ladder - Page 16

Forum Index > SC2 General
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spiralkill
Profile Joined June 2012
United States17 Posts
August 19 2012 20:50 GMT
#301
I played zerg during release. After months of inactivity I played random to get a better feel for each race it filled that desire for variety.

I understand arguments from bothsides and honestly you shouldn't try and enforce limitations of play. Openings shouldn't have to be this or that. Part of what's great about the game is the variety. Not all randoms are cheesers and even if they were, it's really their call to make. One race players can also be cheesy or standard. Even learning to survive cheese from a random can help you become a better player. Suck it up
Th30nE
Profile Joined July 2010
United States44 Posts
August 19 2012 20:51 GMT
#302
On August 20 2012 04:31 Berceno wrote:
Show nested quote +
On August 20 2012 04:27 Th30nE wrote:
learn to scout and stop whining, you can 9 pylon scout and still FFE or nexus 1st...... there is nothing wrong with random on the ladder, if anything its good, forces new/less experienced players to actually scout....


lol, yes sure we will nexus first, autoloss vs P, we can FFE too autoloss if vs P, or we can open with gate, good vs P/T but almost autoloss vs Z, all people scout in 9-15 even in bronze random doesn't make you learn nothing new



if you actualy READ what i said instead of blasting off irrelevant whining, i said 9 PYLON SCOUT!, then you can make your decision based on what you scout, which is what you should do regardless, if you build blind you deserv an autoloss
play hard, train hard, focus, be happy.
cydial
Profile Blog Joined September 2010
United States750 Posts
August 19 2012 20:55 GMT
#303
On August 20 2012 04:36 Sepheren wrote:
Random is definitely an unfair advantage. You begin the game with information dissymmetry, the random player has more information than his opponent. That right there is justification for why it should not exist the way it does.

Random should be an option which relieves the player of having to choose his/her race, yet does not hide that information from the matched opponent.

I have no opinions on WHO plays random, or their personal playstyles. My issue is with the game design, which is flawed.


Well put.

This reason is exactly why random is banned from tournaments. You the random player start with an advantage over your opponent from the start.
RedMosquito
Profile Joined September 2010
United States280 Posts
August 19 2012 20:55 GMT
#304
On August 20 2012 05:13 reki- wrote:
This is the worst whining topic ever, next thing will be "please give us 5minutes of enemy base view at the start so we can see what build we are up against".

Playing against random learns you how to scout and react instead of trusting you can fast expand


Except for protoss against zerg. Protoss is at a huge disadvantage if they cant forge fe against zerg. (I know theres 1gate fe builds now but some of those dont work on certain wide ramps, and is kind of risky in general). So if your playing random your going to most likely open gate in your main base, which would put you behind or atleast very uncomfortable against a zerg.
Avicularia
Profile Joined February 2012
540 Posts
August 19 2012 20:56 GMT
#305
Random players almost never cheese, 'cos you're just scouted every single time. I used to play random (about 400 games), and in almost everygame I got super early scout. How do you want to cheese that?

And every race has some good opening vs random. Terran can go 1 rax expand, zerg 14 pool or 15 hatch, protos should scout after first pylon is up (it's good vs zerg, you can block hatches, and goof vs terran 'cos there is no wall yet) and decide after that.
It's also often really easy to cheese random, just 'cos most of them don't scout.
ohampatu
Profile Joined July 2010
United States1448 Posts
Last Edited: 2012-08-19 20:59:29
August 19 2012 20:57 GMT
#306
I agree, as a protoss player, playing vs R is dumb.

I understand you want to play random. If your goal is to learn all the MU's, then you wouldn't oppose the 'loading screen showing your race. Your still random, but the game should show which race after the countdown before the game begins.

People are saying 1 gate expand/etc, learn a safe build for only random. This doesn't matter. Random shouldn't give any advantage at all to the person choosing it, and people who say it should give an advantage are not the people who are playing to learn the game, they are the people who want an unfair advantage early game so they can cheese.

Not a single post ive seen can argue against the 'loading map' part of the screen displaying the race. Your still random even if it does that.


edit: I know no pro's use Random effectively. But there is an argument for it imo, Random would still give an advantage in a series because the opponent wouldn' t know your race untill the map starts to load, so for every map in the series, theyd have to prepare 3x as much as vs a non random player, fair enough imo
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
August 19 2012 20:59 GMT
#307
On August 20 2012 05:47 xrapture wrote:
Show nested quote +
On August 20 2012 05:14 -orb- wrote:
You should be able to do a 1gate expo PvZ no problem. There was a time when no one FFE'd, and even after it became standard it was a really long time before it became so exclusive... gate expands are still quite viable. You really shouldn't have such a tough time playing against random.

I feel biased in completely the opposite way, because I get trash talked on a daily basis just for being random. Many games start with my opponent (whom I have never played or talked to before) calling me a fucking asshole etc and just continue with relentless trash talk just because I like playing all 3 races


Why not just flip a coin before race select to determine what race you'll be. Why must you start the game with an unfair advantage. You obviously aren't playing random solely because you like every race-- part of it is the advantage.

some of us just dont give a shit and play the game. blizzard put this nice function in there allowing us to play random, and we do it.

can any of you even provide a replay where you lost because of the "random factor" rather than you not playing well?
CCalms
Profile Joined November 2010
United States341 Posts
August 19 2012 20:59 GMT
#308
GM protoss here, 13 scout against randoms because I know how to play against all 3 races with identical gateway openings if I so choose. Random is perfectly fine on ladder, you just don't know how to play it. Don't call it broken. How on earth can you play a strategy game and then give up without doing ANY creative thinking when a difficult scenario arises?

Anyway, with that said, I think banning the 4th race from tournaments is very justified.
ohampatu
Profile Joined July 2010
United States1448 Posts
August 19 2012 21:00 GMT
#309
i can provide many, all of them cheeses and direct build order losses

can you provide a reason why the race shouldn't show up on the loading screen?
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
Wrathsc2
Profile Joined March 2011
United States2025 Posts
August 19 2012 21:00 GMT
#310
its always toss players complaining about this. look, the random players have a disadvantage because they have to play as all the races. you do not. If u play against a random u should gateway expand. I guarantee u ur pvz is probably better then theirs because they have so many other MU to play
A marine walks into a bar and asks, "Wheres the counter?"
Arachne
Profile Blog Joined December 2010
South Africa426 Posts
Last Edited: 2012-08-19 21:03:15
August 19 2012 21:01 GMT
#311
There are ways to recover as toss against a random zerg. Mostly it involves a 1 gate FE into 3 gate sentry play.

A lot of the newer (just turned 1 in sc2) don't know what that is. It doesnt actually give zerg an advantage, and can hold a 6 pool quite easily.

There are some nice pylon gate wall offs that arent too bad PvZ and PvP, and you normally scout them by the time you want to place your gate. 9 scout ftw.

It bothers me that ye, I like to FFE, but generally, a gate in base holds their 6 pool better anyways.

Also, TLO played competitive random in the GSL, as did a few of the other players (I think Gumiho was random at one stage, and GuineaPig was definitely random. Made for some fun GSTL games)

Tbh, if they want to play it in a tourney, and they can get there. Good on them
If I were a rich man, I wouldn't be here
Wrathsc2
Profile Joined March 2011
United States2025 Posts
August 19 2012 21:01 GMT
#312
On August 20 2012 05:55 RedMosquito wrote:
Show nested quote +
On August 20 2012 05:13 reki- wrote:
This is the worst whining topic ever, next thing will be "please give us 5minutes of enemy base view at the start so we can see what build we are up against".

Playing against random learns you how to scout and react instead of trusting you can fast expand


Except for protoss against zerg. Protoss is at a huge disadvantage if they cant forge fe against zerg. (I know theres 1gate fe builds now but some of those dont work on certain wide ramps, and is kind of risky in general). So if your playing random your going to most likely open gate in your main base, which would put you behind or atleast very uncomfortable against a zerg.


u can 2 gate fe and pressure....
A marine walks into a bar and asks, "Wheres the counter?"
Avicularia
Profile Joined February 2012
540 Posts
August 19 2012 21:01 GMT
#313
On August 20 2012 05:57 ohampatu wrote:
I agree, as a protoss player, playing vs R is dumb.

I understand you want to play random. If your goal is to learn all the MU's, then you wouldn't oppose the 'loading screen showing your race. Your still random, but the game should show which race after the countdown before the game begins.

People are saying 1 gate expand/etc, learn a safe build for only random. This doesn't matter. Random shouldn't give any advantage at all to the person choosing it, and people who say it should give an advantage are not the people who are playing to learn the game, they are the people who want an unfair advantage early game so they can cheese.

Not a single post ive seen can argue against the 'loading map' part of the screen displaying the race. Your still random even if it does that.

I would like to see more randoms in tournaments, but no one is using it so it's not that OP as you say it is.
About protos you can just scout at 9 pylon or open 13 gate or something. Almost every protos uses FFE now, so they don't even know that they are good gateways openers too.
Malaz
Profile Joined January 2011
Germany1257 Posts
Last Edited: 2012-08-19 21:05:18
August 19 2012 21:02 GMT
#314
On August 20 2012 05:55 cydial wrote:
Show nested quote +
On August 20 2012 04:36 Sepheren wrote:
Random is definitely an unfair advantage. You begin the game with information dissymmetry, the random player has more information than his opponent. That right there is justification for why it should not exist the way it does.

Random should be an option which relieves the player of having to choose his/her race, yet does not hide that information from the matched opponent.

I have no opinions on WHO plays random, or their personal playstyles. My issue is with the game design, which is flawed.


Well put.

This reason is exactly why random is banned from tournaments. You the random player start with an advantage over your opponent from the start.


Random is banned from tournaments? Excatly which tournaments are you talking about?
I get that you need to convince yourself that every random player you lose to just won because he has an "unfair" (lol) advantage over you and that he can't possibly be better than you.
Let's put it this way: There is no notable pro player that play random and no random isn't banned from most tournaments. What conclusion can we draw from this fact? Right, a player concentrating on one race only will always be better than a random player if they are both equally talented and invest the same amount of time. You might even say the non random player has an unfair advantage! :p
So next time you lose to a random player, just remember that he would very likely stomp you even more if he would concentrate on one race only.


(I know I'm exaggerating but some of the arguments in this thread are really funny...)
Zetter
Profile Blog Joined June 2011
Germany629 Posts
August 19 2012 21:03 GMT
#315
On August 20 2012 05:50 cydial wrote:
Show nested quote +
On August 19 2012 22:07 Kasu wrote:
On August 19 2012 21:53 Maluk wrote:
Random is a race on its own to me. Random players who think they are more objective because they get to play all the matchups don't get that Terran vs Random is a whole other matchup than Terran vs Terran/Protoss/Zerg, for example. If you don't know the race of your opponent, any specific opener you have is screwed. So basically every random player starts with a slight build order advantage.
I don't think this kind of advantage is game breaking, though ; it seems to compensate nicely for the fact that the random player will often be slightly worse with the race he'll end up having during the game than your average opponent who race picks.
To me, random is fine as it is, and displayed as "random", because it's a way to have fun (I go random myself when I want to go for funny build based on the fact my opponent has no clue about what I could be up to).

I disagree. Its absolutely not hard to have a safe opening that "branches" out into race-specific strats after you scout. The whole "random players get a secret build-order" thing only applies if you get unlucky on a 4-player map.

The exceptions to this are PvZ (but GW expands aren't that bad, see Adelscott) and ZvR where you gamble slightly on pool- or hatch-first. Terrans in particular have it easy vs random, I 1-rax FE and very rarely have to do anything different to the normal matchups.


Online or irl it fucking baffles me sometimes how people say things and then don't realize the contradictions they're making.

You say random is fine as is, then later say that there are situations where 4 player maps occur and you get, "Unlucky."

........

Random needs to display the race before the match starts, it makes no sense in a competitive game for some gimmicky wins to be allowed based on a computer generated number.


You can always get unlucky on 4 player maps. PvZ, you scout Zerg last and he early pools -> auto loss, PvP you scout Toss last and he cannon rushes or 2gate proxies -> auto loss.
If you lose to cheese it has nothing to do with whether you know what race he is. Because you can't say "oh he's zerg, so he's gonna 6pool". You need to scout him first. Same goes for random.
Personally I always go double scout vs Z when I don't scout him first, so I just do the same thing with random.

On August 20 2012 05:55 RedMosquito wrote:
Show nested quote +
On August 20 2012 05:13 reki- wrote:
This is the worst whining topic ever, next thing will be "please give us 5minutes of enemy base view at the start so we can see what build we are up against".

Playing against random learns you how to scout and react instead of trusting you can fast expand


Except for protoss against zerg. Protoss is at a huge disadvantage if they cant forge fe against zerg. (I know theres 1gate fe builds now but some of those dont work on certain wide ramps, and is kind of risky in general). So if your playing random your going to most likely open gate in your main base, which would put you behind or atleast very uncomfortable against a zerg.


Gateway openings are perfectly viable on any map. At least I haven't played any map where I'd lose a lot more than on others in PvZ. Also there's ffe openings where you put your forge in your main, which you can still decide after pylon scout.
Mendici sumus. Hoc est verum. | I don't mind straight people, as long as they act gay in public. | Es ist keine Tugend edel geboren werden, sondern sich edel machen | οἶδα οὐκ εἰδώς
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
August 19 2012 21:03 GMT
#316
On August 20 2012 06:00 ohampatu wrote:
i can provide many, all of them cheeses and direct build order losses

can you provide a reason why the race shouldn't show up on the loading screen?

because its unnecessary.
spiralkill
Profile Joined June 2012
United States17 Posts
August 19 2012 21:04 GMT
#317
On August 20 2012 04:36 Sepheren wrote:
Random is definitely an unfair advantage. You begin the game with information dissymmetry, the random player has more information than his opponent. That right there is justification for why it should not exist the way it does.

Random should be an option which relieves the player of having to choose his/her race, yet does not hide that information from the matched opponent.

I have no opinions on WHO plays random, or their personal playstyles. My issue is with the game design, which is flawed.


If it's an unfair advantage, why don't you play random?
It's not so easy to practice for all match ups. Not all tournaments historically have banned random and including the GSL. Where is our random champion? It's not a flawed design. It's a flawed design in the eyes of a number of people who are having issues with it. So maybe you should look in your own play rather than restructuring the design for all random players.
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-08-19 21:07:27
August 19 2012 21:05 GMT
#318
On August 20 2012 05:55 cydial wrote:
Show nested quote +
On August 20 2012 04:36 Sepheren wrote:
Random is definitely an unfair advantage. You begin the game with information dissymmetry, the random player has more information than his opponent. That right there is justification for why it should not exist the way it does.

Random should be an option which relieves the player of having to choose his/her race, yet does not hide that information from the matched opponent.

I have no opinions on WHO plays random, or their personal playstyles. My issue is with the game design, which is flawed.


Well put.

This reason is exactly why random is banned from tournaments. You the random player start with an advantage over your opponent from the start.


And are monumentally disadvantaged if you don't roll the one in three chance you get your main race. I'd love to know which (relevant) tournament a random player has won. Or the winrates of random since release. This is such a dumb argument.

On August 20 2012 06:00 ohampatu wrote:
i can provide many, all of them cheeses and direct build order losses

can you provide a reason why the race shouldn't show up on the loading screen?


Because random is hugely disadvantaged in every other possible way at equal skill levels. Now list your build order losses.
xrapture
Profile Blog Joined December 2011
United States1644 Posts
August 19 2012 21:05 GMT
#319
On August 20 2012 06:01 Wrathsc2 wrote:
Show nested quote +
On August 20 2012 05:55 RedMosquito wrote:
On August 20 2012 05:13 reki- wrote:
This is the worst whining topic ever, next thing will be "please give us 5minutes of enemy base view at the start so we can see what build we are up against".

Playing against random learns you how to scout and react instead of trusting you can fast expand


Except for protoss against zerg. Protoss is at a huge disadvantage if they cant forge fe against zerg. (I know theres 1gate fe builds now but some of those dont work on certain wide ramps, and is kind of risky in general). So if your playing random your going to most likely open gate in your main base, which would put you behind or atleast very uncomfortable against a zerg.


u can 2 gate fe and pressure....


you know how awful that logic is? We are FORCED to use sub optimal builds that we don't want to just because someone picks random? Awesome. Random makes it fun for one guy while not fun for the other, while if random just randomly chose your race no one would suffer.

There is no legitimate argument for random hiding your race. None.
Everyone is either delusional, a nihlilst, or dead from suicide.
ohampatu
Profile Joined July 2010
United States1448 Posts
Last Edited: 2012-08-19 21:11:01
August 19 2012 21:06 GMT
#320
It is dumb. Using the 'we have a disadvantage for choosing it so you should have a disadvantage' is a dumb argument.


build order losses: any 13 gate against a competent random who rolls zerg. they preemptively have enough information to deny you from ever expanding, and if its a 4 player map and you scout last, gg. They have enough information to do speedling build that can prevent any 1 gate to 3 gate expand, and you dont know they are even doing the build order until 2 minutes+ into the game, i haven' t played R in the last few days, ill search for replalys, maybe some of you are shitty random players?
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
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