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Random and its place on the ladder - Page 17

Forum Index > SC2 General
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xrapture
Profile Blog Joined December 2011
United States1644 Posts
Last Edited: 2012-08-19 21:09:29
August 19 2012 21:09 GMT
#321
wrong thread sorry
Everyone is either delusional, a nihlilst, or dead from suicide.
Utukka
Profile Joined September 2010
26 Posts
August 19 2012 21:09 GMT
#322
On August 20 2012 05:55 cydial wrote:
Show nested quote +
On August 20 2012 04:36 Sepheren wrote:
Random is definitely an unfair advantage. You begin the game with information dissymmetry, the random player has more information than his opponent. That right there is justification for why it should not exist the way it does.

Random should be an option which relieves the player of having to choose his/her race, yet does not hide that information from the matched opponent.

I have no opinions on WHO plays random, or their personal playstyles. My issue is with the game design, which is flawed.


Well put.

This reason is exactly why random is banned from tournaments. You the random player start with an advantage over your opponent from the start.


Are you sure it's banned in all of them? I thought it was you were just stuck with random once you've picked it, in other words, you can't change race based on map/opponent etc.

That aside, I do see how it's an advantage at the start but I don't think it's that game breaking, maybe at lower levels of play I could see it but better players should know more than just 1 build against any race. From my experience from playing random purely as high as top 10 masters with mostly no cheese on my part, most of those players don't seem to be affected by playing against random. Also, random players also have to vs other random players so we do get a taste of it.
kranten
Profile Joined January 2012
Netherlands236 Posts
August 19 2012 21:10 GMT
#323
On August 20 2012 03:56 Tao367 wrote:
Show nested quote +
On August 20 2012 03:46 K3Nyy wrote:
On August 20 2012 03:35 ChiknAdobo wrote:
For all the people who are saying you can't get good practice by playing against random I don't think you understand what it means to get good practice. Unless you are tip top masters or GM your opener has the least influential impact on the outcome of the game. Good practice is working on your macro and mechanics effectively. So just because you have to adapt your build a little bit at the beginning that isn't why you lose a game. The main reason why you lose is because you get supply blocked or aren't making continuous workers or not hitting your injects. You don't lose a game because you went 1 gate FE instead of FFE. And for the people who complain about randoms always cheesing (which at higher levels for the most part is false) playing against random challenges your crisis control and scouting. If you are using a build that can't hold off an early pool or proxy unless you know what race they are playing ahead of time then that isn't a good build. So stop the QQ and realize that playing against random forces you to scout better and to really focus on good mechanics.


Totally agree with this 100%.

Most people that complain are too low level to have the right to complain about anything and should just focus on their fundamentals first.

Yeah it's unfair, but no, you're not losing because of it.


I have to disagree with this. I am losing pvr(z)'s because of not being able to ffe. And to your first point, nobody here is complaining abbout in game balance with this, it's the lack of information that provides a huge advantage in the early game to the random player, that depending on the matchup, can affect the late game.

Also, random players can do strategies that normally would not work if the opponent knew the race. Because they queued random, they can get away with certain things. That is where I personally draw a line, when a strategy can work because they queued random.


What strategies are you talking about? I can only think of cc first and hatch first in ZvP, you can punish any other greed. You can't really punish a cc first anyway unless you're metagaming and according to Belial's ZvP guide a gateway expand can scout your hatch first, throw a forge and cannon rush anyway.

When you lose games because you're not able to FFE it's your problem for not being able to gateway expand, it's completely viable. (unless you're talking about Tal'darim, but what protoss doesn't veto that map?)
ohampatu
Profile Joined July 2010
United States1448 Posts
Last Edited: 2012-08-19 21:13:35
August 19 2012 21:12 GMT
#324
On August 20 2012 06:10 kranten wrote:
Show nested quote +
On August 20 2012 03:56 Tao367 wrote:
On August 20 2012 03:46 K3Nyy wrote:
On August 20 2012 03:35 ChiknAdobo wrote:
For all the people who are saying you can't get good practice by playing against random I don't think you understand what it means to get good practice. Unless you are tip top masters or GM your opener has the least influential impact on the outcome of the game. Good practice is working on your macro and mechanics effectively. So just because you have to adapt your build a little bit at the beginning that isn't why you lose a game. The main reason why you lose is because you get supply blocked or aren't making continuous workers or not hitting your injects. You don't lose a game because you went 1 gate FE instead of FFE. And for the people who complain about randoms always cheesing (which at higher levels for the most part is false) playing against random challenges your crisis control and scouting. If you are using a build that can't hold off an early pool or proxy unless you know what race they are playing ahead of time then that isn't a good build. So stop the QQ and realize that playing against random forces you to scout better and to really focus on good mechanics.


Totally agree with this 100%.

Most people that complain are too low level to have the right to complain about anything and should just focus on their fundamentals first.

Yeah it's unfair, but no, you're not losing because of it.


I have to disagree with this. I am losing pvr(z)'s because of not being able to ffe. And to your first point, nobody here is complaining abbout in game balance with this, it's the lack of information that provides a huge advantage in the early game to the random player, that depending on the matchup, can affect the late game.

Also, random players can do strategies that normally would not work if the opponent knew the race. Because they queued random, they can get away with certain things. That is where I personally draw a line, when a strategy can work because they queued random.


What strategies are you talking about? I can only think of cc first and hatch first in ZvP, you can punish any other greed. You can't really punish a cc first anyway unless you're metagaming and according to Belial's ZvP guide a gateway expand can scout your hatch first, throw a forge and cannon rush anyway.

When you lose games because you're not able to FFE it's your problem for not being able to gateway expand, it's completely viable. (unless you're talking about Tal'darim, but what protoss doesn't veto that map?)



If you open 13 gate (since people seem to think thats the safest build vs R), and they roll zerg. All they have to do is a proper speedling opening to stop you from ever expanding.

totally fair

edit: 1 gate expand is viable in pvz, but its not viable in pvr when r is z, we can't perform the build order properly because we wont know to do it untill a minute or so in when we scout them
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
Dakure
Profile Joined February 2011
United States513 Posts
August 19 2012 21:13 GMT
#325
On August 20 2012 05:51 Th30nE wrote:
Show nested quote +
On August 20 2012 04:31 Berceno wrote:
On August 20 2012 04:27 Th30nE wrote:
learn to scout and stop whining, you can 9 pylon scout and still FFE or nexus 1st...... there is nothing wrong with random on the ladder, if anything its good, forces new/less experienced players to actually scout....


lol, yes sure we will nexus first, autoloss vs P, we can FFE too autoloss if vs P, or we can open with gate, good vs P/T but almost autoloss vs Z, all people scout in 9-15 even in bronze random doesn't make you learn nothing new



if you actualy READ what i said instead of blasting off irrelevant whining, i said 9 PYLON SCOUT!, then you can make your decision based on what you scout, which is what you should do regardless, if you build blind you deserv an autoloss

On 4 player maps, it can be the case that you don't find your opponent in time to determine if you want to gateway or nexus-first (or FFE or whatever), even if you 9-scout.

I agree with the OP in that the loading screen should already have the race that the random player has rolled. Look at League of Legends, among other games. If you choose random, it randomly picks a character for you. In the loading screen everyone sees the character rolled and not a question-mark or something that says Random.
BearStorm
Profile Joined September 2010
United States795 Posts
August 19 2012 21:13 GMT
#326
Gateway core openings are just as viable as FFE. On certain maps I feel like they are even stronger.
"Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge."
chindy
Profile Joined September 2011
82 Posts
August 19 2012 21:14 GMT
#327
to your poit that it bothers you to not ffe in pvz i can only say there are a few really good protosses for example react.kanadan who never.makes ffe vs zerg cus it "slows down the game so much" and also more famous players like mc play 3 gate expo on certain maps stm. like at ipl fc vs stephano.
Tao367
Profile Joined June 2012
United Kingdom324 Posts
August 19 2012 21:15 GMT
#328
On August 20 2012 06:13 BearStorm wrote:
Gateway core openings are just as viable as FFE. On certain maps I feel like they are even stronger.


Then why is only 1/100 games of pvz non ffe? Literally 99% of pvz games in tournaments are ffe. If they were stronger, pros would use them more often.
Nihilnovi
Profile Joined May 2010
Sweden696 Posts
August 19 2012 21:17 GMT
#329
On August 20 2012 05:51 Th30nE wrote:
Show nested quote +
On August 20 2012 04:31 Berceno wrote:
On August 20 2012 04:27 Th30nE wrote:
learn to scout and stop whining, you can 9 pylon scout and still FFE or nexus 1st...... there is nothing wrong with random on the ladder, if anything its good, forces new/less experienced players to actually scout....


lol, yes sure we will nexus first, autoloss vs P, we can FFE too autoloss if vs P, or we can open with gate, good vs P/T but almost autoloss vs Z, all people scout in 9-15 even in bronze random doesn't make you learn nothing new



if you actualy READ what i said instead of blasting off irrelevant whining, i said 9 PYLON SCOUT!, then you can make your decision based on what you scout, which is what you should do regardless, if you build blind you deserv an autoloss


I disagree with this topic with every fiber of my body, since there is a perfectly good 13 gate build that works vs all races at high master+ when you 9 pylon scout, regardless of how unlucky you are with spawns.

However, you clearly have no idea what you are talking about. You cant ffe vs random because the 9 pylon vs zerg has to be on the low ground, there is literally 1 solid and safe opening available and a lot of P just dont know it or have forgot how to gateway exp vs zerg and play vs early speedlings instead of 3 hatch.

Either way, the fact that this topic isn't closed is really disheartening and makes me lose quite a bit of respect for the tl admins, since its nothing more than a huge whinefest from people(mostly P) unwilling to learn followups vs zerg after opening gateway first.

Please deal with it and stop whining already, there are TONS of resources in the SC2 strategy forum here on TL to get you started, just by scimming the front page i see Naniwas gateway exp into phoenix play, go learn that, you can do it vs random that spawns as zerg on ANY map in the pool with 9 pylon scout and gate on 13.

Against T and P, well, 13 gate is standard anyway.
Zetter
Profile Blog Joined June 2011
Germany629 Posts
August 19 2012 21:17 GMT
#330
On August 20 2012 06:05 xrapture wrote:
Show nested quote +
On August 20 2012 06:01 Wrathsc2 wrote:
On August 20 2012 05:55 RedMosquito wrote:
On August 20 2012 05:13 reki- wrote:
This is the worst whining topic ever, next thing will be "please give us 5minutes of enemy base view at the start so we can see what build we are up against".

Playing against random learns you how to scout and react instead of trusting you can fast expand


Except for protoss against zerg. Protoss is at a huge disadvantage if they cant forge fe against zerg. (I know theres 1gate fe builds now but some of those dont work on certain wide ramps, and is kind of risky in general). So if your playing random your going to most likely open gate in your main base, which would put you behind or atleast very uncomfortable against a zerg.


u can 2 gate fe and pressure....


you know how awful that logic is? We are FORCED to use sub optimal builds that we don't want to just because someone picks random? Awesome. Random makes it fun for one guy while not fun for the other, while if random just randomly chose your race no one would suffer.

There is no legitimate argument for random hiding your race. None.


I'm also forced to play a style I don't want to play when Terran 111s or when Zerg goes Mutas. Should we ban that as well?
Mendici sumus. Hoc est verum. | I don't mind straight people, as long as they act gay in public. | Es ist keine Tugend edel geboren werden, sondern sich edel machen | οἶδα οὐκ εἰδώς
Seiferz
Profile Joined May 2011
United States640 Posts
August 19 2012 21:18 GMT
#331
On August 20 2012 06:15 Tao367 wrote:
Show nested quote +
On August 20 2012 06:13 BearStorm wrote:
Gateway core openings are just as viable as FFE. On certain maps I feel like they are even stronger.


Then why is only 1/100 games of pvz non ffe? Literally 99% of pvz games in tournaments are ffe. If they were stronger, pros would use them more often.


Gate openings are actually quite strong. The difference from 2 years ago PvZ is that you do in fact make a forge because cannons are just plane necessary.
Tao367
Profile Joined June 2012
United Kingdom324 Posts
August 19 2012 21:18 GMT
#332
On August 20 2012 06:17 Zetter wrote:
Show nested quote +
On August 20 2012 06:05 xrapture wrote:
On August 20 2012 06:01 Wrathsc2 wrote:
On August 20 2012 05:55 RedMosquito wrote:
On August 20 2012 05:13 reki- wrote:
This is the worst whining topic ever, next thing will be "please give us 5minutes of enemy base view at the start so we can see what build we are up against".

Playing against random learns you how to scout and react instead of trusting you can fast expand


Except for protoss against zerg. Protoss is at a huge disadvantage if they cant forge fe against zerg. (I know theres 1gate fe builds now but some of those dont work on certain wide ramps, and is kind of risky in general). So if your playing random your going to most likely open gate in your main base, which would put you behind or atleast very uncomfortable against a zerg.


u can 2 gate fe and pressure....


you know how awful that logic is? We are FORCED to use sub optimal builds that we don't want to just because someone picks random? Awesome. Random makes it fun for one guy while not fun for the other, while if random just randomly chose your race no one would suffer.

There is no legitimate argument for random hiding your race. None.


I'm also forced to play a style I don't want to play when Terran 111s or when Zerg goes Mutas. Should we ban that as well?


That's completely different and you know it. This is not anywhere near comparable to random.
Silencioseu
Profile Joined June 2011
Cyprus493 Posts
August 19 2012 21:19 GMT
#333
Playing as random is completely ridiculous. All the times i just risked my opening fora 2/3 chance of being viable. Complete bullshit. Thankfully there's a lot of random players that reveal their race when you ask them, to those random players, i <3 you.
i kno i r badass no need to repeat
silentsod
Profile Joined August 2010
United States198 Posts
August 19 2012 21:20 GMT
#334
On August 20 2012 05:55 cydial wrote:
Show nested quote +
On August 20 2012 04:36 Sepheren wrote:
Random is definitely an unfair advantage. You begin the game with information dissymmetry, the random player has more information than his opponent. That right there is justification for why it should not exist the way it does.

Random should be an option which relieves the player of having to choose his/her race, yet does not hide that information from the matched opponent.

I have no opinions on WHO plays random, or their personal playstyles. My issue is with the game design, which is flawed.


Well put.

This reason is exactly why random is banned from tournaments. You the random player start with an advantage over your opponent from the start.


I've never heard of random being banned from tournaments. If anything people don't play random in tournaments because you're at a disadvantage for playing random and not getting to hone your skills for just one race.

Blizzard decided to make it so that random players get to show "Random" on the loading screen. Deal with it like we have to deal with learning three times the match ups and mechanics you do. "Suboptimal builds" being a problem - scout early or choose a build which diverges post-scout based on what the race is like random players do when we match against a random player.
Zetter
Profile Blog Joined June 2011
Germany629 Posts
August 19 2012 21:21 GMT
#335
On August 20 2012 06:18 Tao367 wrote:
Show nested quote +
On August 20 2012 06:17 Zetter wrote:
On August 20 2012 06:05 xrapture wrote:
On August 20 2012 06:01 Wrathsc2 wrote:
On August 20 2012 05:55 RedMosquito wrote:
On August 20 2012 05:13 reki- wrote:
This is the worst whining topic ever, next thing will be "please give us 5minutes of enemy base view at the start so we can see what build we are up against".

Playing against random learns you how to scout and react instead of trusting you can fast expand


Except for protoss against zerg. Protoss is at a huge disadvantage if they cant forge fe against zerg. (I know theres 1gate fe builds now but some of those dont work on certain wide ramps, and is kind of risky in general). So if your playing random your going to most likely open gate in your main base, which would put you behind or atleast very uncomfortable against a zerg.


u can 2 gate fe and pressure....


you know how awful that logic is? We are FORCED to use sub optimal builds that we don't want to just because someone picks random? Awesome. Random makes it fun for one guy while not fun for the other, while if random just randomly chose your race no one would suffer.

There is no legitimate argument for random hiding your race. None.


I'm also forced to play a style I don't want to play when Terran 111s or when Zerg goes Mutas. Should we ban that as well?


That's completely different and you know it. This is not anywhere near comparable to random.


It's perfectly comparable. The only difference you have as protoss is that you don't go forge->expand or expand->forge, but gate->expand->forge or whatever else seems fit. You still have the freedom to follow it up with any style you want.
Mendici sumus. Hoc est verum. | I don't mind straight people, as long as they act gay in public. | Es ist keine Tugend edel geboren werden, sondern sich edel machen | οἶδα οὐκ εἰδώς
Tao367
Profile Joined June 2012
United Kingdom324 Posts
August 19 2012 21:23 GMT
#336
On August 20 2012 06:21 Zetter wrote:
Show nested quote +
On August 20 2012 06:18 Tao367 wrote:
On August 20 2012 06:17 Zetter wrote:
On August 20 2012 06:05 xrapture wrote:
On August 20 2012 06:01 Wrathsc2 wrote:
On August 20 2012 05:55 RedMosquito wrote:
On August 20 2012 05:13 reki- wrote:
This is the worst whining topic ever, next thing will be "please give us 5minutes of enemy base view at the start so we can see what build we are up against".

Playing against random learns you how to scout and react instead of trusting you can fast expand


Except for protoss against zerg. Protoss is at a huge disadvantage if they cant forge fe against zerg. (I know theres 1gate fe builds now but some of those dont work on certain wide ramps, and is kind of risky in general). So if your playing random your going to most likely open gate in your main base, which would put you behind or atleast very uncomfortable against a zerg.


u can 2 gate fe and pressure....


you know how awful that logic is? We are FORCED to use sub optimal builds that we don't want to just because someone picks random? Awesome. Random makes it fun for one guy while not fun for the other, while if random just randomly chose your race no one would suffer.

There is no legitimate argument for random hiding your race. None.


I'm also forced to play a style I don't want to play when Terran 111s or when Zerg goes Mutas. Should we ban that as well?


That's completely different and you know it. This is not anywhere near comparable to random.


It's perfectly comparable. The only difference you have as protoss is that you don't go forge->expand or expand->forge, but gate->expand->forge or whatever else seems fit. You still have the freedom to follow it up with any style you want.


Point is, when you see zerg/terran on the loading screen you know full well that they're possibilities of potential strategies your opponent could use. When random, early game strategies are that much more deadly.
BlackGosu
Profile Blog Joined March 2011
Canada1046 Posts
August 19 2012 21:28 GMT
#337
The handicap in random itself outweights the beenfit of the element of surprise.

You are like whining about first world problems
Jar Jar Binks
Tao367
Profile Joined June 2012
United Kingdom324 Posts
Last Edited: 2012-08-19 21:29:33
August 19 2012 21:29 GMT
#338
Derped. Sorry.
Godwrath
Profile Joined August 2012
Spain10150 Posts
Last Edited: 2012-08-19 21:31:40
August 19 2012 21:29 GMT
#339
So i just throw a question to random players. Do you play random because you want to play the 3 races and get better at them? Then, what is the problem if the loading screen actually tells you and your opponent what race you got randomly?

There is no handicap. If you are a silver terran player, a silver protoss player, and a plat zerg player, you will be stuck at high silver till your get better at your worst races. As simple as that.
perestain
Profile Blog Joined July 2010
Germany308 Posts
Last Edited: 2012-08-19 21:33:55
August 19 2012 21:32 GMT
#340
Random players might believe they learn all matchups, but infact they almost never face a proper opening against the race they roll.

So since its not possible to play a proper early game vs random anyways I usually just fool around with some quick cheese or simply quit if my initial race guess was incorrect. I want to learn the matchups, and don't have time to try out how PvT builds work out against Zerg or the other way around, or how to play from behind from a safety build that I would not do in any matchup.

No matter how hot it gets, sooner or later there's a cool breeze coming in.
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