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[D] Widow Mine Fundamentally Flawed - Page 2

Forum Index > SC2 General
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Prev 1 2 3 4 5 17 18 19 Next All
dani`
Profile Joined January 2011
Netherlands2402 Posts
July 30 2012 18:34 GMT
#21
I wish all these HotS discussions would just wait until, you know, we have actually played it. Concluding a unit is over/underpowered seems premature at this point.
JeffJohnson
Profile Joined February 2010
Germany62 Posts
July 30 2012 18:35 GMT
#22
Wait till at least a beta is out before starting balance disussions.
They will change a lot till the beta so this whole topic is pointless.
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
Last Edited: 2012-07-30 18:37:46
July 30 2012 18:36 GMT
#23
Everything in HOTS is fundamentally flawed. With the new units everything from WOL will be flawed too. Thats why theres a beta. Wait for it, play games, give feedback, wait for blizzard to patch, repeat from play games. No point talking about anything till then
Jaedong.
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
Last Edited: 2012-07-30 18:39:07
July 30 2012 18:37 GMT
#24
On July 31 2012 03:36 sGs.Kal_rA wrote:
Everything in HOTS is fundamentally flawed. With the new units everything from HOTS will be flawed too. Thats why theres a beta. Wait for it, play games, give feedback, wait for blizzard to patch, repeat from play games. No point talking about anything till then


I think the issue is that most units from HotS seem sort of overpowered right now (intentionally, since Blizzard wants people to use them), whereas Widow Mine kind of seems bad.

edit: and yes it is valid to say "the beta isn't out yet, wait a while," but the problem here is readily apparent even without actual gameplay testing (which we technically sort of have with HotS customs), and if Blizzard sees that and realizes that they're screwing up, they'll know it's something to consider tweaking
From the void I am born into wave and particle
BlackPanther
Profile Blog Joined April 2011
United States872 Posts
July 30 2012 18:38 GMT
#25
These posts need to wait until beta. The way the unit operates and the stats for it might even change before the beta comes out.
RiSkysc2
Profile Joined September 2011
696 Posts
July 30 2012 18:40 GMT
#26
You're looking at the widow mine in a scenario where it was never meant to fill, it's meant to be a area control unit. Not a fighting unit.
Kamwah
Profile Joined February 2012
United Kingdom724 Posts
July 30 2012 18:40 GMT
#27
On July 31 2012 03:40 Lineridarz wrote:
You're looking at the widow mine in a scenario where it was never meant to fill, it's meant to be a area control unit. Not a fighting unit.


This.

Learn to count with CatsPajamas!
buckKeefe
Profile Blog Joined October 2011
United States63 Posts
Last Edited: 2012-07-30 18:41:05
July 30 2012 18:40 GMT
#28
not sure how long this thread will last given the note you've got at the top :\ BUT...

did anyone who played HotS at MLG notice if you can do hold-position/target micro with widow mines, in the style of the hold-position lurker from broodwar? that seems like it could make a big difference in this analysis
DidYuhim
Profile Joined September 2011
Ukraine1905 Posts
Last Edited: 2012-07-30 18:42:21
July 30 2012 18:41 GMT
#29
Blizzard making a bad concept for a unit. Is it the first one? No. Will they change it? No.
What's the point?
Roe
Profile Blog Joined June 2010
Canada6002 Posts
July 30 2012 18:42 GMT
#30
Blizzard said they want mines to control space, and they previously said about the shredder that it should break up the deathballs and be away from the main force. Blizzard is simply putting these together I think.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-07-30 18:43:54
July 30 2012 18:42 GMT
#31
While the OP put a lot of effort in the posting and while I like the passion about the game, I don't get the point. It is very different to hear about something and to actually experience it.

For example I recently bought a recorder to play the scale and experienced how difficult it is to get a single clear tone out of the flute. Looking someone playing the recorder and try it for oneself is very different. Thinking about playing an instrument without having it used oneself is almost entirely pointless.

I think it's safe to say the same about Starcraft units.


I give the OP that his conclusions seem to be sound. However I remember many theorycraft threads prior to the WoL launch. Almost any (very good explained) concern seems to be not true if one plays the real thing.
You don't choose to play zerg. The zerg choose you.
Warpath
Profile Joined April 2010
Canada1242 Posts
July 30 2012 18:42 GMT
#32
Why do the mines in the video seem to have like 1 range, where its 6 or 7 everywhere else? Your videos are probably mad outdated.
Doesn't invalidate your point though.
VPFaith
Profile Joined April 2011
United States261 Posts
July 30 2012 18:43 GMT
#33
Can any Teamliquid admin close this thread? Using words like "FUNDAMENTALLY FLAWED" is totally unjustified especially when Heart of the Swarm is not even out yet. Thank you admin.
Never Give Up
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
July 30 2012 18:43 GMT
#34
On July 31 2012 03:40 Lineridarz wrote:
You're looking at the widow mine in a scenario where it was never meant to fill, it's meant to be a area control unit. Not a fighting unit.


It's bad as an area control unit, too. It costs more than the cheap units of literally every single race, and it's trivially easy to micro away to mitigate the splash.

Spider mines controlled space, but these are not spider mines. These are expensive versions of spider mines that are way worse.
From the void I am born into wave and particle
Mongoose
Profile Blog Joined June 2011
United Kingdom190 Posts
July 30 2012 18:44 GMT
#35
I gotta agree with the OP. spider mines just seem like a bad idea in general. There should be less 'terrible damage' and more skill based units.
Master league EU Terran
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
July 30 2012 18:47 GMT
#36
On July 31 2012 03:43 VPFaith wrote:
Can any Teamliquid admin close this thread? Using words like "FUNDAMENTALLY FLAWED" is totally unjustified especially when Heart of the Swarm is not even out yet. Thank you admin.

His belief is that the unit is fundamentally flawed, and then he stated his reasoning behind that statement. The purpose of said statement and reasoning is to increase awareness of a situation that currently exists. If when the beta out they've changed/removed the mine such that this situation no longer exists, discussion of said situation will be moot and we'll move on to what's valid then. Until that happens though, the situation is worth considering. Why shouldn't we discuss widow mines before beta is out? Let's say in beta the mine is exactly as it is now, why should op have to wait until then to post this thread?
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Probe1
Profile Blog Joined August 2010
United States17920 Posts
July 30 2012 18:49 GMT
#37
Yeah because spider mines from bw are no skill units amirite? Dummy.

I basically look at the stuff you've linked as box art for the digital download age. I doubt it will reflect actual game scenarios and I doubt even more that the widow mine will make it through beta as is. Sure makes the baneling silly though. Maybe LotV will have Reaver scarabs that are deployed from the robo facility so everyone can have a burrowed baneling!
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
PeanutsNJam
Profile Joined April 2011
United States175 Posts
July 30 2012 18:49 GMT
#38
I thought it was meant to be a defensive unit... like anti-drop or something. Didn't think it was meant to be offensive.
Account252508
Profile Joined February 2012
3454 Posts
July 30 2012 18:51 GMT
#39
--- Nuked ---
Grapefruit
Profile Joined November 2010
Germany439 Posts
July 30 2012 18:53 GMT
#40
On July 31 2012 03:40 Lineridarz wrote:
You're looking at the widow mine in a scenario where it was never meant to fill, it's meant to be a area control unit. Not a fighting unit.


If it is not meant to fill that role why is it promoted like that?

Starcraft 2 is funny, everybody picks the race, which he considers to be the weakest. ¯\_(ツ)_/¯
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