• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:15
CEST 15:15
KST 22:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence6Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups3WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
#1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Weekly Cups (Sept 8-14): herO & MaxPax split cups SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV TL Team Map Contest #5 Tournaments Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ro16 Preview Pt2: Turbulence Diplomacy, Cosmonarchy Edition BW General Discussion ASL20 General Discussion
Tourneys
[ASL20] Ro16 Group D [ASL20] Ro16 Group C [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1659 users

Ladder-Balance-Data - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 15 26 Next All
xian_
Profile Joined January 2011
Germany12 Posts
Last Edited: 2012-07-11 15:21:37
July 11 2012 14:00 GMT
#241
Best approach to meassure racial balance i came across. I'm relieved to see that the differences seem to be relativly small.

Hope you can gather enough data to calculate solid numbers for master+ soon. In the end that is the level most people here care about.

I wonder wheter we will be able to see changes caused by future patches as well. Or even see which regions can adopt faster to changes. Keep it up.


ps: If you expand your OP with information regarding the methods you might be able to avoid some discussions.
lolcanoe
Profile Joined July 2010
United States57 Posts
Last Edited: 2012-07-11 14:34:14
July 11 2012 14:31 GMT
#242
On July 11 2012 09:34 lolcanoe wrote:
I'm confused here - why are there 4 random groups? Why not just lump them together?


But im still to 99,31 % secure Terran is underpowered -30.09


Where the hell are you getting these numbers for? I'm assuming this 99.3 comes from some application of the normal distribution - have you been thorough established normality in MMR? Based on my understanding of the MMR system, you would not expect normality... As a stats junky, I'm very suspicious of the statistics here.


4 because i had 4 races ( with random ) 2 run had only 3 . Dont have be this number only to get kind of close to the amount of accounts of the races.
MMR is normal by definition ( if nothing goes wrong)

If this data is normal i can not tell i did not test yet

Its just the % of the chance that random data would create such an result. depending on tests. Im not 100% sure if you can do it this way but i dont see why not. Im no statistic guru in any way. I am not terrible in it but its many years ago i worked with it.

Basic i just produce random data to show that the data is not biased and how "stable" it is.
I think there are better ways to show this but this is the fastest with an reasonable result.

Man.. have you really taken stats before? Does that data look normal to you? Look at the graph for fucks sake. You have a pretty severe right skew without a very defined bell!

You can't use your deviation calculations if you don't establish normality. At least make note of the huge gaping inaccuracy here! You really need to leave detailed instructions of what each value means and how each one was calculated. Where exactly does each number come from? Where does 99% confidence come from? What do you mean by "-29"...?

Lastly, if you don't now what tests you are running or if they are the correct, how the fuck can you make conclusions from them?

I respect good statistical work, but the largest mistake in stats is to make claims that don't have their nuances clearly understood.
ensign_lee
Profile Joined June 2010
United States1178 Posts
July 11 2012 14:43 GMT
#243
This is an amazign project. Thank you for putting it together. I'm so intruiged at reading this stuff. AMAZING WORK MAN!
mechavoc
Profile Joined December 2010
United States664 Posts
July 11 2012 14:53 GMT
#244
On July 11 2012 02:08 Stiluz wrote:
It would be interesting if you could divide this by league too.


Yes PLEASE would love to see the break out by league.

I would bet that as skill increases so does balance
lazyitachi
Profile Blog Joined December 2011
1043 Posts
July 11 2012 15:08 GMT
#245
On July 11 2012 23:31 lolcanoe wrote:
<Rants>



Welcome to TL standard of statistics. Don't hold your breath for correct application.


Assumes shape is normal
Player MMR can fluctuate min max by 1k MMR
It still does not account for error on each individual player MMR
skeldark
Profile Joined April 2010
Germany2223 Posts
July 11 2012 15:12 GMT
#246
On July 11 2012 23:00 xian_ wrote:
Best approach to meassure racial balance i came across. I'm reliefed to see that the differences seem to be relativly small.

Hope you can gather enough data to calculate solid numbers for master+ soon. In the end that is the level most people here care about.

I wonder wheter we will be able to see changes caused by future patches as well. Or even see which regions can adopt faster to changes. Keep it up.


ps: If you expand your OP with information regarding the methods you might be able to avoid some discussions.

Than the op would be 200 sites long.
There will always missing information and there are always people who don't think and just assume what they want.
I can not explain the hole mmr claculation and all basics about skillsystems in this post. If you know something about it you are able to ask reasonable questions. The rest....

Oh btw:
@lolcanoe
Based on my understanding of the MMR system, you would not expect normality... As a stats junky, I'm very suspicious of the statistics here.

i hope you troll...

Save gaming: kill esport
Schafjaeger
Profile Joined March 2011
Germany13 Posts
July 11 2012 15:20 GMT
#247
my theory:
intelligent players like lasers
-> players who like lasers pick protoss
-> clever players are better than stupid players
-> Protoss seems op

User was warned for this post
skeldark
Profile Joined April 2010
Germany2223 Posts
July 11 2012 15:37 GMT
#248
edited some part or the op to make it more clear what i did.
Before you guys start the hole standard deviation question again, read throw this thread.
Read the statistic discussion. Read it again. than think 15 min about everything.

than read you own post again ...

Back to the important points:
-I dont think that only intelligent players like lasers!

Save gaming: kill esport
StarGalaxy
Profile Joined March 2011
Germany744 Posts
July 11 2012 16:10 GMT
#249
On a side note to Not_That graphs:
Pls use red for Zerg and yellow for Protoss. I guess most of the ppl here are used to that bc of liquipedia.
Cj hero | Zest
skeldark
Profile Joined April 2010
Germany2223 Posts
July 11 2012 16:17 GMT
#250
On July 12 2012 01:10 OrbitalPlane wrote:
On a side note to Not_That graphs:
Pls use red for Zerg and yellow for Protoss. I guess most of the ppl here are used to that bc of liquipedia.

already corrected.
Save gaming: kill esport
balosan
Profile Joined July 2010
Poland232 Posts
July 11 2012 16:19 GMT
#251
On July 12 2012 01:10 OrbitalPlane wrote:
On a side note to Not_That graphs:
Pls use red for Zerg and yellow for Protoss. I guess most of the ppl here are used to that bc of liquipedia.


Yea i agree they should change it, its big problem, how can i recognize races if COLORS are wrong.
Not_That
Profile Joined April 2011
287 Posts
July 11 2012 16:19 GMT
#252
On July 12 2012 01:10 OrbitalPlane wrote:
On a side note to Not_That graphs:
Pls use red for Zerg and yellow for Protoss. I guess most of the ppl here are used to that bc of liquipedia.


Protoss icon is green on stream list, and that's the color I associate Protoss with based on my experience with TL. I imagine I'm not the only one.
skeldark
Profile Joined April 2010
Germany2223 Posts
July 11 2012 16:22 GMT
#253
On July 12 2012 01:19 Not_That wrote:
Show nested quote +
On July 12 2012 01:10 OrbitalPlane wrote:
On a side note to Not_That graphs:
Pls use red for Zerg and yellow for Protoss. I guess most of the ppl here are used to that bc of liquipedia.


Protoss icon is green on stream list, and that's the color I associate Protoss with based on my experience with TL. I imagine I'm not the only one.

That is not correct.
I use Teamliquid dark theme and for me its Teal!
Save gaming: kill esport
treekiller
Profile Joined July 2010
United States236 Posts
July 11 2012 16:24 GMT
#254
I calculate the average skill of an race not the generell popularity!



What is generell popularity? Is it like general popularity?

All good things must come to an end. Therefore, SC2 will last forever
skeldark
Profile Joined April 2010
Germany2223 Posts
July 11 2012 16:30 GMT
#255
On July 12 2012 01:24 treekiller wrote:
Show nested quote +
I calculate the average skill of an race not the generell popularity!



What is generell popularity? Is it like general popularity?


No! The general of the popularity have nothing to do with this.
Save gaming: kill esport
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
July 11 2012 16:46 GMT
#256
On July 11 2012 20:36 paralleluniverse wrote:]
MMR should not be sampled. A sample of MMR isn't a set of independent observations like the height of a random group of people for which the usual techniques of statistical inference can be applied to..


Exactly. You can't apply the statistics of normal distributions to data sets whose points are not independent measurements. The problem isn't that it works in some cases and not others -- in fact the problem is that the more math you do with the wrong assumptions, the bigger your systematic error is in your result.

I need to take a much closer look at how the OP is deriving his results. He asserts that correcting this didn't yield much change, but also it looks like he's not exactly doing a straight-up statistical analysis either, but instead comparing his results to some kind of monte carlo simulation... and of course those kinds of simulations require a whole different level of inspection to validate that I don't see having happened here.
http://en.wikipedia.org/wiki/Lysenkoism
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
July 11 2012 16:51 GMT
#257
On July 12 2012 00:08 lazyitachi wrote:
Assumes shape is normal
Player MMR can fluctuate min max by 1k MMR
It still does not account for error on each individual player MMR


Those last two are not necessarily problems with the analysis of a population, but the concerns of the guy you quoted are spot on.
http://en.wikipedia.org/wiki/Lysenkoism
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
Last Edited: 2012-07-11 16:55:18
July 11 2012 16:53 GMT
#258
On July 12 2012 00:12 skeldark wrote:
Oh btw:
@lolcanoe
Show nested quote +
Based on my understanding of the MMR system, you would not expect normality... As a stats junky, I'm very suspicious of the statistics here.

i hope you troll...


No, he's right -- Elo, at least, usually follows a logistic distribution across a population. I pointed that out earlier, btw.

http://en.wikipedia.org/wiki/Logistic_distribution
http://en.wikipedia.org/wiki/Lysenkoism
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
July 11 2012 16:58 GMT
#259
On July 11 2012 23:31 lolcanoe wrote:
Show nested quote +
On July 11 2012 09:34 lolcanoe wrote:
I'm confused here - why are there 4 random groups? Why not just lump them together?

Show nested quote +

But im still to 99,31 % secure Terran is underpowered -30.09


Where the hell are you getting these numbers for? I'm assuming this 99.3 comes from some application of the normal distribution - have you been thorough established normality in MMR? Based on my understanding of the MMR system, you would not expect normality... As a stats junky, I'm very suspicious of the statistics here.

Show nested quote +

4 because i had 4 races ( with random ) 2 run had only 3 . Dont have be this number only to get kind of close to the amount of accounts of the races.
MMR is normal by definition ( if nothing goes wrong)

If this data is normal i can not tell i did not test yet

Its just the % of the chance that random data would create such an result. depending on tests. Im not 100% sure if you can do it this way but i dont see why not. Im no statistic guru in any way. I am not terrible in it but its many years ago i worked with it.

Basic i just produce random data to show that the data is not biased and how "stable" it is.
I think there are better ways to show this but this is the fastest with an reasonable result.

Man.. have you really taken stats before? Does that data look normal to you? Look at the graph for fucks sake. You have a pretty severe right skew without a very defined bell!

You can't use your deviation calculations if you don't establish normality. At least make note of the huge gaping inaccuracy here! You really need to leave detailed instructions of what each value means and how each one was calculated. Where exactly does each number come from? Where does 99% confidence come from? What do you mean by "-29"...?

Lastly, if you don't now what tests you are running or if they are the correct, how the fuck can you make conclusions from them?

I respect good statistical work, but the largest mistake in stats is to make claims that don't have their nuances clearly understood.


Just give up, arguing stats on the TL is just worthless. Also there is definately a language barrier thing in this case. Overall a good experiment, I completely agree though that the execution and claims made here have no foundation.
Manager, Team RIP ZeeZ
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-07-11 17:43:00
July 11 2012 17:17 GMT
#260
On July 12 2012 01:53 Lysenko wrote:
Show nested quote +
On July 12 2012 00:12 skeldark wrote:
Oh btw:
@lolcanoe
Based on my understanding of the MMR system, you would not expect normality... As a stats junky, I'm very suspicious of the statistics here.

i hope you troll...


No, he's right -- Elo, at least, usually follows a logistic distribution across a population. I pointed that out earlier, btw.

http://en.wikipedia.org/wiki/Logistic_distribution


Beside all of this. People act like they have a problem with the way i analysed the data. But no one had one single point where i did something wrong. You can say: "i did not understand what you did at point X, can you please explain it and i allways did"
You can say : i think you make an mistake at point Y because this will result in this error ... and i will check it.

But what i see so far is this.
-this is wrong because its wrong
-Skill that dont take apm into account is no skill / you only look at win streaks you should check for the skill not the mmr
- Lets talk about something total off topic about statistic...

Often people start with so obvious wrong arguments that its hard for me to force myself to read the rest.
I did not see an single post that point out an mistake. If you want to atack my analyse you are welcome, but you have to bring a point.
And with you i dont mean you personal.



Whatever mmr is, it have nothing to do with the analyse result!
I think i show pretty simple that the "race-groups average" is to high to be a random mistake.
And there is nothing in the data that is depending on the player race. So the race value must be biased. = not balanced with the whole data.

If i just come up with a random number that i write behind each account and i accidental get such results on the first try every-time with different data i must be:


A ) very very lucky
or
B) my random number is not random it shows an biased in the racedata.

Yes im not not exactly doing a straight-up book statistical analysis. Thats what i said in the op from the beginning.
But i do an statistical analyse.
Save gaming: kill esport
Prev 1 11 12 13 14 15 26 Next All
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #225
iHatsuTV 11
Liquipedia
2v2
11:00
TLMC $500 2v2 Open Cup
WardiTV473
IndyStarCraft 129
Rex79
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko433
IndyStarCraft 129
Rex 82
ProTech70
Codebar 2
StarCraft: Brood War
Calm 14153
Flash 7409
Rain 5349
Bisu 5009
GuemChi 4145
BeSt 1400
Horang2 1399
EffOrt 1033
Mini 864
Hyuk 696
[ Show more ]
Zeus 528
firebathero 487
Pusan 384
ZerO 327
Hyun 213
Snow 204
Soulkey 181
Barracks 155
Mind 127
Rush 98
Mong 74
ggaemo 72
PianO 53
soO 50
Aegong 48
Backho 47
Sea.KH 45
JYJ42
Movie 36
Killer 35
Sharp 26
Free 17
Sacsri 17
sorry 17
Terrorterran 14
HiyA 12
hero 12
Icarus 11
SilentControl 10
IntoTheRainbow 6
Bale 5
Noble 5
Hm[arnc] 4
Dota 2
Gorgc4242
singsing4035
qojqva1680
Dendi1565
XcaliburYe233
Pyrionflax184
Fuzer 158
Counter-Strike
byalli224
markeloff150
zeus128
edward23
Other Games
olofmeister1206
B2W.Neo918
hiko846
x6flipin412
crisheroes374
Hui .254
Happy106
QueenE57
NeuroSwarm50
Trikslyr30
FunKaTv 17
ToD10
Organizations
StarCraft: Brood War
Afreeca ASL 16165
UltimateBattle 208
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2383
• WagamamaTV414
League of Legends
• Nemesis5840
• TFBlade257
Upcoming Events
PiGosaur Monday
10h 45m
LiuLi Cup
21h 45m
RSL Revival
1d 20h
Maru vs Reynor
Cure vs TriGGeR
The PondCast
1d 23h
RSL Revival
2 days
Zoun vs Classic
Korean StarCraft League
3 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
3 days
BSL Open LAN 2025 - War…
4 days
RSL Revival
4 days
[ Show More ]
Online Event
5 days
Wardi Open
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.