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Dustin Browder, David Kim Interviews - Page 2

Forum Index > SC2 General
494 CommentsPost a Reply
Prev 1 2 3 4 5 23 24 25 Next All
SMILOOON
Profile Joined January 2011
United States7 Posts
Last Edited: 2012-06-13 03:19:53
June 13 2012 03:17 GMT
#21
delete me pls... wrong interview for my snarky post
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2012-06-13 03:20:59
June 13 2012 03:18 GMT
#22
On June 13 2012 12:15 Vindicare605 wrote:
DONT TAKE OUT THE CARRIER!

ITS COOL!


I agree. I mean what's wrong with having so many units?

DotA does it (DotA keeps adding more and more heroes while removing very little throughout its whole life) and it's still being a competitive game.

I mean, you can make the argument that newbs who don't know better might think the Carrier is an actual good unit and build it (but that's silly, that's like the argument against big maps; newbs won't know where the expansions are or w/e which Blizzard finally let go of recently with all the new big maps).

Also, they never tried out giving Carrier BW mechanics (which is somewhat possible in the editor, I posted the instructions in the carrier thread before).
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
SgtCoDFish
Profile Blog Joined July 2010
United Kingdom1520 Posts
June 13 2012 03:23 GMT
#23
Hahahahah, sweet sweet justice for the guy that uses MH against Dustin Browder on ladder. :D
stormchaser
Profile Joined January 2011
Canada1009 Posts
June 13 2012 03:24 GMT
#24
On June 13 2012 12:18 Goldfish wrote:
Show nested quote +
On June 13 2012 12:15 Vindicare605 wrote:
DONT TAKE OUT THE CARRIER!

ITS COOL!


I agree. I mean what's wrong with having so many units?


Bloats the game with extra crap, honestly i think it's dumb that these silly units are in the game.

Let the carrier stay in WOL, new units will define HOTS, and LOTV
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
June 13 2012 03:24 GMT
#25
On June 13 2012 12:18 Goldfish wrote:
Show nested quote +
On June 13 2012 12:15 Vindicare605 wrote:
DONT TAKE OUT THE CARRIER!

ITS COOL!


I agree. I mean what's wrong with having so many units?

DotA does it (DotA keeps adding more and more heroes while removing very little throughout its whole life) and it's still being a competitive game.

I mean, you can make the argument that newbs who don't know better might think the Carrier is an actual good unit and build it (but that's silly, that's like the argument against big maps; newbs won't know where the expansions are or w/e which Blizzard finally let go of recently with all the new big maps).

Also, they never tried out giving Carrier BW mechanics (which is somewhat possible in the editor, I posted the instructions in the carrier thread before).


and most people who play dota only play a few characters. competitive dota usually has a smaller subset of heros that are used in the current metagame and therefore many characters are considered irrelevant for periods. compare that to sc2, you have to KNOW what every unit does and what counters it etc to play competitively. not to mention, what is good for dota isn't what is good for SC2. They are completely different games, its a little like saying "harry potter games have 20 different spells, why can't HT's have 20 too?"
When there is nothing left to lose but your dignity, it is already gone.
Falling
Profile Blog Joined June 2009
Canada11526 Posts
Last Edited: 2012-06-13 03:35:59
June 13 2012 03:25 GMT
#26
I still find it strange they've never across the Carrier argument that SC2 and BW Carriers don't even handle the same and that the BW version allows for skill rather than a boring 1a unit. Because I understand taking out the carrier as the SC2 carrier. But it's missing the key ability from BW that made it interesting.

Edit.

David Kim's
Ew. As Terran you can play harass based strategy or Protoss style (aka Death ball) Shoot. I don't particulary like Protoss play now and I'd hate to see Terran turn into deathball rather than true mech play of controlling space, creeping forward, creating great siege lines.
ModeratorDavid Duke, Richard Spencer, Nick Fuentes, Daily Stormer... "Some very fine people on both sides"
Natespank
Profile Joined November 2011
Canada449 Posts
June 13 2012 03:31 GMT
#27
"...not always fun to play..." - Browder

Good man.
densha
Profile Joined December 2010
United States797 Posts
June 13 2012 03:32 GMT
#28
Thanks for the interviews.

One thing, though. I have no idea what Kennigit was talking about with neural parasite. Has anyone ever heard of this complaint before? Are corruptors the only allowed counter to Mothership in some people's eyes? ZvP has a lot of issues on both sides but this was the one specific brought up? I just find it really odd.
If you wish to make an apple pie from scratch, you must first invent the universe.
R3DT1D3
Profile Joined January 2012
285 Posts
June 13 2012 03:32 GMT
#29
How was Blizzard looking at the big picture when they nerfed the thor because of the TSL game of Thorzain vs Nony?
ETisME
Profile Blog Joined April 2011
12726 Posts
June 13 2012 03:33 GMT
#30
really strange how he never seen mothership in late game pvz, been around for months already
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Whole
Profile Blog Joined May 2010
United States6046 Posts
Last Edited: 2012-06-13 03:36:54
June 13 2012 03:36 GMT
#31
On June 13 2012 12:06 Goldfish wrote:
Dustin Browder doesn't know about Mothership being standard in late game PvZ ? Hmm that's odd. Thought that's why they kept the Mothership in HotS.

On June 13 2012 12:33 ETisME wrote:
really strange how he never seen mothership in late game pvz, been around for months already



I think he was confused about the Neural Parasiting the Mothership thing. I don't watch many pro games, but I never seen it happen. I could be wrong, but I think Kennegit was just trying to help illustrate the ZvP "problem" where the game hinges on one moment...will the Vortex work or not. However, Kennegit brought up Neural Parasiting a Mothership, and D-Browds was focusing on that instead of the Mothership Vortex.
thehepp
Profile Joined December 2011
United States67 Posts
June 13 2012 03:36 GMT
#32
On June 13 2012 12:14 blade55555 wrote:
Show nested quote +
On June 13 2012 12:13 Shiori wrote:
On June 13 2012 12:12 Kennigit wrote:
For what it's worth, i went and asked Grubby and a couple other protosses after the interview and they all thought it was a terrible situation to have the game result in ("coinflippish etc). Then i asked Nazgul and Tyler and neither of them thought it was bad.

Surprising. I really didn't think there was anyone who thinks lategame PvZ is interesting or anything other than coinflippish.


Yeah I feel late game zvp is so boring and whoever makes a mistake loses. Hope that is gone in hots

as opposed to making a mistake and winning?
nerak
Profile Blog Joined September 2011
Brazil256 Posts
June 13 2012 03:38 GMT
#33
Come on Dustin, let us have the Carrier. They will be like Infested Terrans in BW: the unit you make to humilliate your enemies.

Manner Carrier FTW!
"I am smiling" - Marauder Dynamite
WickedBit
Profile Joined August 2010
United States343 Posts
June 13 2012 03:38 GMT
#34
On June 13 2012 12:33 ETisME wrote:
really strange how he never seen mothership in late game pvz, been around for months already


That comment is very confusing since with other comments it seems he does have good knowledge of the game like with queen change etc. So I am wondering how he doesn't know about this...
PlosionCornu
Profile Joined August 2010
Italy814 Posts
Last Edited: 2012-06-13 03:42:33
June 13 2012 03:39 GMT
#35
Ok I'm listening to this, and david kim's reasoning behind "warhound and battle hellion being amovy is ok" is moot imo.
Just because protoss is a move based, you don't have to make every other race a move based too, you just have to fix protoss.

Basically it comes down to the the ol' chair with a shorter leg argument, it is better to cut down the other 3, or to make the shorter one longer, by attaching a piece of wood to it?

This way the oly thing they are going to achieve is homogenizing the races even more.
As an example the tempest : just a guardian with double range. Boring. And goes against the concept even himself stated, to make units which achieve a similar role, but differently.
Whole
Profile Blog Joined May 2010
United States6046 Posts
June 13 2012 03:39 GMT
#36
On June 13 2012 12:36 thehepp wrote:
Show nested quote +
On June 13 2012 12:14 blade55555 wrote:
On June 13 2012 12:13 Shiori wrote:
On June 13 2012 12:12 Kennigit wrote:
For what it's worth, i went and asked Grubby and a couple other protosses after the interview and they all thought it was a terrible situation to have the game result in ("coinflippish etc). Then i asked Nazgul and Tyler and neither of them thought it was bad.

Surprising. I really didn't think there was anyone who thinks lategame PvZ is interesting or anything other than coinflippish.


Yeah I feel late game zvp is so boring and whoever makes a mistake loses. Hope that is gone in hots

as opposed to making a mistake and winning?

No, we'd prefer making a small mistake, then getting punished, but still have a chance. Currently, it's One Good Vortex = Protoss Wins; Missing Vortexes = Zerg Wins.
AKomrade
Profile Blog Joined March 2010
United States582 Posts
June 13 2012 03:39 GMT
#37
I REALLY like what DKim said about HoTS. I mean, the reasoning is sound for everything and I thought it would be, but HEARING it is some important for me because I feel its not just some crapshoot or just random development for tiers of play, instead they actually are clearly considering different playstyles and want to keep racial differences in the game. I'm again excited for HoTS.

Also

YOU USED ONE OF MY QUESTIONS! (I'm pretty sure)
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-06-13 03:40:33
June 13 2012 03:39 GMT
#38
On June 13 2012 12:36 thehepp wrote:
Show nested quote +
On June 13 2012 12:14 blade55555 wrote:
On June 13 2012 12:13 Shiori wrote:
On June 13 2012 12:12 Kennigit wrote:
For what it's worth, i went and asked Grubby and a couple other protosses after the interview and they all thought it was a terrible situation to have the game result in ("coinflippish etc). Then i asked Nazgul and Tyler and neither of them thought it was bad.

Surprising. I really didn't think there was anyone who thinks lategame PvZ is interesting or anything other than coinflippish.


Yeah I feel late game zvp is so boring and whoever makes a mistake loses. Hope that is gone in hots

as opposed to making a mistake and winning?


What I mean is it's different. It's literally both players have deathballs, if zerg lets vortex get half or more of his bl's he loses, if zerg neurals the mothership and wastes the vortexes he wins. This is stupid and incredibly boring to watch and play.

I hope this is fixed as it's just boring to play and watch and makes zvp imo one of if not the most boring mu in the game.
When I think of something else, something will go here
Bagi
Profile Joined August 2010
Germany6799 Posts
June 13 2012 03:40 GMT
#39
On June 13 2012 12:25 Falling wrote:

Ew. As Terran you can play harass based strategy or Protoss style (aka Death ball) Shoot. I don't particulary like Protoss play now and I'd hate to see Terran turn into deathball rather than true mech play of controlling space, creeping forward, creating great siege lines.

I don't think he ever explicitly said that he want's the terran deathball to function as a-movish that the protoss army tends to become, just that he wants to give terrans a way to play a more passive game instead of the current hyper-aggressive bioplay.

If you consider that tanks tend to be the backbone of mech, as well as the inclusion of widow mines, I think we terrans are on the right track for now.
PlosionCornu
Profile Joined August 2010
Italy814 Posts
Last Edited: 2012-06-13 03:40:55
June 13 2012 03:40 GMT
#40
Please delete this post, I fucked up.
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