Dustin Browder, David Kim Interviews - Page 2
Forum Index > SC2 General |
SMILOOON
United States7 Posts
| ||
Goldfish
2230 Posts
On June 13 2012 12:15 Vindicare605 wrote: DONT TAKE OUT THE CARRIER! ITS COOL! I agree. I mean what's wrong with having so many units? DotA does it (DotA keeps adding more and more heroes while removing very little throughout its whole life) and it's still being a competitive game. I mean, you can make the argument that newbs who don't know better might think the Carrier is an actual good unit and build it (but that's silly, that's like the argument against big maps; newbs won't know where the expansions are or w/e which Blizzard finally let go of recently with all the new big maps). Also, they never tried out giving Carrier BW mechanics (which is somewhat possible in the editor, I posted the instructions in the carrier thread before). | ||
SgtCoDFish
United Kingdom1520 Posts
| ||
stormchaser
Canada1009 Posts
On June 13 2012 12:18 Goldfish wrote: I agree. I mean what's wrong with having so many units? Bloats the game with extra crap, honestly i think it's dumb that these silly units are in the game. Let the carrier stay in WOL, new units will define HOTS, and LOTV | ||
emythrel
United Kingdom2599 Posts
On June 13 2012 12:18 Goldfish wrote: I agree. I mean what's wrong with having so many units? DotA does it (DotA keeps adding more and more heroes while removing very little throughout its whole life) and it's still being a competitive game. I mean, you can make the argument that newbs who don't know better might think the Carrier is an actual good unit and build it (but that's silly, that's like the argument against big maps; newbs won't know where the expansions are or w/e which Blizzard finally let go of recently with all the new big maps). Also, they never tried out giving Carrier BW mechanics (which is somewhat possible in the editor, I posted the instructions in the carrier thread before). and most people who play dota only play a few characters. competitive dota usually has a smaller subset of heros that are used in the current metagame and therefore many characters are considered irrelevant for periods. compare that to sc2, you have to KNOW what every unit does and what counters it etc to play competitively. not to mention, what is good for dota isn't what is good for SC2. They are completely different games, its a little like saying "harry potter games have 20 different spells, why can't HT's have 20 too?" | ||
Falling
Canada11202 Posts
Edit. David Kim's Ew. As Terran you can play harass based strategy or Protoss style (aka Death ball) Shoot. I don't particulary like Protoss play now and I'd hate to see Terran turn into deathball rather than true mech play of controlling space, creeping forward, creating great siege lines. | ||
Natespank
Canada449 Posts
Good man. | ||
densha
United States797 Posts
One thing, though. I have no idea what Kennigit was talking about with neural parasite. Has anyone ever heard of this complaint before? Are corruptors the only allowed counter to Mothership in some people's eyes? ZvP has a lot of issues on both sides but this was the one specific brought up? I just find it really odd. | ||
R3DT1D3
285 Posts
| ||
ETisME
12227 Posts
| ||
Whole
United States6046 Posts
On June 13 2012 12:06 Goldfish wrote: Dustin Browder doesn't know about Mothership being standard in late game PvZ ? Hmm that's odd. Thought that's why they kept the Mothership in HotS. On June 13 2012 12:33 ETisME wrote: really strange how he never seen mothership in late game pvz, been around for months already I think he was confused about the Neural Parasiting the Mothership thing. I don't watch many pro games, but I never seen it happen. I could be wrong, but I think Kennegit was just trying to help illustrate the ZvP "problem" where the game hinges on one moment...will the Vortex work or not. However, Kennegit brought up Neural Parasiting a Mothership, and D-Browds was focusing on that instead of the Mothership Vortex. | ||
thehepp
United States67 Posts
On June 13 2012 12:14 blade55555 wrote: Yeah I feel late game zvp is so boring and whoever makes a mistake loses. Hope that is gone in hots as opposed to making a mistake and winning? | ||
nerak
Brazil256 Posts
Manner Carrier FTW! | ||
WickedBit
United States343 Posts
On June 13 2012 12:33 ETisME wrote: really strange how he never seen mothership in late game pvz, been around for months already That comment is very confusing since with other comments it seems he does have good knowledge of the game like with queen change etc. So I am wondering how he doesn't know about this... | ||
PlosionCornu
Italy814 Posts
Just because protoss is a move based, you don't have to make every other race a move based too, you just have to fix protoss. Basically it comes down to the the ol' chair with a shorter leg argument, it is better to cut down the other 3, or to make the shorter one longer, by attaching a piece of wood to it? This way the oly thing they are going to achieve is homogenizing the races even more. As an example the tempest : just a guardian with double range. Boring. And goes against the concept even himself stated, to make units which achieve a similar role, but differently. | ||
Whole
United States6046 Posts
No, we'd prefer making a small mistake, then getting punished, but still have a chance. Currently, it's One Good Vortex = Protoss Wins; Missing Vortexes = Zerg Wins. | ||
AKomrade
United States582 Posts
Also YOU USED ONE OF MY QUESTIONS! (I'm pretty sure) | ||
blade55555
United States17423 Posts
What I mean is it's different. It's literally both players have deathballs, if zerg lets vortex get half or more of his bl's he loses, if zerg neurals the mothership and wastes the vortexes he wins. This is stupid and incredibly boring to watch and play. I hope this is fixed as it's just boring to play and watch and makes zvp imo one of if not the most boring mu in the game. | ||
Bagi
Germany6799 Posts
On June 13 2012 12:25 Falling wrote: Ew. As Terran you can play harass based strategy or Protoss style (aka Death ball) Shoot. I don't particulary like Protoss play now and I'd hate to see Terran turn into deathball rather than true mech play of controlling space, creeping forward, creating great siege lines. I don't think he ever explicitly said that he want's the terran deathball to function as a-movish that the protoss army tends to become, just that he wants to give terrans a way to play a more passive game instead of the current hyper-aggressive bioplay. If you consider that tanks tend to be the backbone of mech, as well as the inclusion of widow mines, I think we terrans are on the right track for now. | ||
PlosionCornu
Italy814 Posts
| ||
| ||