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Dustin Browder, David Kim Interviews - Page 3

Forum Index > SC2 General
494 CommentsPost a Reply
Prev 1 2 3 4 5 23 24 25 Next All
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
June 13 2012 03:41 GMT
#41
just saw the browder interview, i guess someone needs to make a case to him about why carrier is actually useful in late game pvz if u can get 5 bases? (could be wrong)

also, kerrigan's ass is quite distracting
fuck lag
hangene92
Profile Blog Joined October 2011
Canada258 Posts
June 13 2012 03:42 GMT
#42
Good interview guys
"You may say I'm a dreamer, but I'm not the only one"
AndAgain
Profile Joined November 2010
United States2621 Posts
June 13 2012 03:48 GMT
#43
I liked the collective looks when David Kim "It's hurting ESPORTS."
All your teeth should fall out and hair should grow in their place!
densha
Profile Joined December 2010
United States797 Posts
June 13 2012 03:48 GMT
#44
On June 13 2012 12:38 WickedBit wrote:
Show nested quote +
On June 13 2012 12:33 ETisME wrote:
really strange how he never seen mothership in late game pvz, been around for months already


That comment is very confusing since with other comments it seems he does have good knowledge of the game like with queen change etc. So I am wondering how he doesn't know about this...


He was confused about what Kennigit meant about NP being the problem (I was confused too).

Isn't the "problem" the giant Protoss deathball that kills 20 BLs with one archon toilet and *not* the Zerg attempting to counter it with NP? I think that's why it was such a confusing moment.
If you wish to make an apple pie from scratch, you must first invent the universe.
coolcor
Profile Joined February 2011
520 Posts
June 13 2012 03:49 GMT
#45
On June 13 2012 12:32 R3DT1D3 wrote:
How was Blizzard looking at the big picture when they nerfed the thor because of the TSL game of Thorzain vs Nony?


David Kim made it clear that the big picture was that the thor build was "hurting esports!" And we know team liquid hates things that hurt esports so everyone here should be thrilled that they eliminated that esports hurting strategy from the game.
RandomPlayer
Profile Joined April 2012
Russian Federation400 Posts
June 13 2012 03:49 GMT
#46
can anyone tell me about those 2 qualifiers by hacking? what is that blink stalker hack and another one?? :O thx!!
WickedBit
Profile Joined August 2010
United States343 Posts
June 13 2012 03:50 GMT
#47
On June 13 2012 12:48 densha wrote:
Show nested quote +
On June 13 2012 12:38 WickedBit wrote:
On June 13 2012 12:33 ETisME wrote:
really strange how he never seen mothership in late game pvz, been around for months already


That comment is very confusing since with other comments it seems he does have good knowledge of the game like with queen change etc. So I am wondering how he doesn't know about this...


He was confused about what Kennigit meant about NP being the problem (I was confused too).

Isn't the "problem" the giant Protoss deathball that kills 20 BLs with one archon toilet and *not* the Zerg attempting to counter it with NP? I think that's why it was such a confusing moment.


Ok that makes sense. Even I was under the impression that the archon toilet is the problem.
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
June 13 2012 03:50 GMT
#48
No bnet questions? I was hoping for someone to take a critical approach to Blizzard and ask tough questions for once.
Questions like 'Why does the bnet interface suck so much? Did you hire a chimpanzee to do the feature specifications?'
Otherwise i'm happy to see Blizzard doing something to break up the balls! My main complain about SC2 compared to BW is that the lategame is not as interesting (to watch, mostly)
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Bagi
Profile Joined August 2010
Germany6799 Posts
June 13 2012 03:50 GMT
#49
On June 13 2012 12:32 R3DT1D3 wrote:
How was Blizzard looking at the big picture when they nerfed the thor because of the TSL game of Thorzain vs Nony?

You're making a pretty big assumption thinking it was nerfed because of one single game.
Waxangel
Profile Blog Joined September 2002
United States33624 Posts
June 13 2012 03:50 GMT
#50
On June 13 2012 12:39 AKomrade wrote:
I REALLY like what DKim said about HoTS. I mean, the reasoning is sound for everything and I thought it would be, but HEARING it is some important for me because I feel its not just some crapshoot or just random development for tiers of play, instead they actually are clearly considering different playstyles and want to keep racial differences in the game. I'm again excited for HoTS.

Also

YOU USED ONE OF MY QUESTIONS! (I'm pretty sure)


I may have D: I did look through the thread
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Sif_
Profile Joined January 2011
Brazil3106 Posts
June 13 2012 03:50 GMT
#51
He said none of the matchups are skewed for more than 1% towards any race, except for PvZ. Well then i guess there is a terran tearing every single zerg apart, since my winrate on that MU is absolutely awful, hahahaha.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2012-06-13 03:54:30
June 13 2012 03:51 GMT
#52
On June 13 2012 12:50 Mr.Pyro wrote:
No bnet questions? I was hoping for someone to take a critical approach to Blizzard and ask tough questions for once.
Questions like 'Why does the bnet interface suck so much? Did you hire a chimpanzee to do the feature specifications?'
Otherwise i'm happy to see Blizzard doing something to break up the balls! My main complain about SC2 compared to BW is that the lategame is not as interesting (to watch, mostly)


That was mostly covered in the Gamespot Esports one by chobopeon when he's talking to Chris Sigaty.

Decent interviews, It's so tough to watch them though because I have so many follow-up questions and they don't give interviews often, most pressingly: what does the tempest give that the carrier doesn't? Is the 22 range just a ridiculous war of range escalation and to what end?
Waxangel
Profile Blog Joined September 2002
United States33624 Posts
Last Edited: 2012-06-13 03:52:05
June 13 2012 03:51 GMT
#53
On June 13 2012 12:41 ZidaneTribal wrote:
just saw the browder interview, i guess someone needs to make a case to him about why carrier is actually useful in late game pvz if u can get 5 bases? (could be wrong)

also, kerrigan's ass is quite distracting


I mentioned crank's recent games casually after we stopped filming, he said that there's no doubt they can be useful in certain situations on certain maps, but they haven't seen anything that suggests they have viability on a wider scale yet
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
PlosionCornu
Profile Joined August 2010
Italy814 Posts
Last Edited: 2012-06-13 03:53:30
June 13 2012 03:51 GMT
#54
On June 13 2012 12:50 Mr.Pyro wrote:
No bnet questions? I was hoping for someone to take a critical approach to Blizzard and ask tough questions for once.
Questions like 'Why does the bnet interface suck so much? Did you hire a chimpanzee to do the feature specifications?'
Otherwise i'm happy to see Blizzard doing something to break up the balls! My main complain about SC2 compared to BW is that the lategame is not as interesting (to watch, mostly)


Look for the interview with hair chris (Sigaty) on gamespot.

He just says, yes community is right, it is just a new infrastructure and we have to build everything from the ground up though.
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
June 13 2012 03:52 GMT
#55
On June 13 2012 12:18 Goldfish wrote:
Show nested quote +
On June 13 2012 12:15 Vindicare605 wrote:
DONT TAKE OUT THE CARRIER!

ITS COOL!


DotA does it (DotA keeps adding more and more heroes while removing very little throughout its whole life) and it's still being a competitive game.


DotA is not really a fair comparison, because you only choose a finite number of heroes, you're limiting the complexity you might face in a single game. It would be like choosing what units you would want to be able to build in a game and letting the opponent know that in advance, so DotA is not really the best comparison.
Surely you realize that if Blizzard keeps adding units, and by the time of Void every race has 50 distinct units, it becomes impossible to anticipate your opponent. So i like that Blizzard are keeping it clean.
Quality > quantity.
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
PlosionCornu
Profile Joined August 2010
Italy814 Posts
Last Edited: 2012-06-13 03:55:19
June 13 2012 03:53 GMT
#56
On June 13 2012 12:51 Waxangel wrote:
Show nested quote +
On June 13 2012 12:41 ZidaneTribal wrote:
just saw the browder interview, i guess someone needs to make a case to him about why carrier is actually useful in late game pvz if u can get 5 bases? (could be wrong)

also, kerrigan's ass is quite distracting


I mentioned crank's recent games casually after we stopped filming, he said that there's no doubt they can be useful in certain situations on certain maps, but they haven't seen anything that suggests they have viability on a wider scale yet


Yeah but, you can always tweak something there, like increase the range at which the interceptors can stray away from the banana or something.

Replacing such an interesting concept with a protoss guardian is boring as hell.
AndAgain
Profile Joined November 2010
United States2621 Posts
June 13 2012 03:54 GMT
#57
Apparently it doesn't occur to Browder that they can buff or redesign the carrier. It doesn't have to be copy-paste job into HOTS. (although I don't really care if the carrier gets removed.)
All your teeth should fall out and hair should grow in their place!
Teddimijia
Profile Joined February 2011
United States14 Posts
June 13 2012 03:55 GMT
#58
I think they should leave the carrier in for now. I think they should see if it can fit in with the new units... and a real reason why it should stay in? Because it can do the most DPS in the game... 8 intercepters with 2 attacks each... and each attack does 8 damage? That's 8X2X8=128... and I'm pretty sure that's UN-upgraded... I think max upgrades is like 12 damage for each attack... the problem though is that the carriers get focused fired down to fast for them to really do a lot of damage... so... maybe... shrink the intercepter range and then do a massive increase in health and shields? Kinda make them air support for the Tempest? ...I don't know I think there are things that can be done with them.
I've spared with demons from the Nine Hells themselves, I shall barely break a sweat here today.
BronzeKnee
Profile Joined March 2011
United States5220 Posts
Last Edited: 2012-06-13 03:56:04
June 13 2012 03:55 GMT
#59
On June 13 2012 12:04 Kennigit wrote:
Show nested quote +
On June 13 2012 12:03 stormchaser wrote:
Only 12 minutes, what took so long to upload x.x

Editing. It was supposed to be 20 but we got cut off (they counted set up time as interview time without us knowing). We couldn't edit properly till we got home.


You didn't realize they set in the interview on "Faster", and 20 minutes interview time is actually 12 minutes real time huh?
Falling
Profile Blog Joined June 2009
Canada11526 Posts
Last Edited: 2012-06-13 04:03:29
June 13 2012 04:00 GMT
#60
On June 13 2012 12:40 Bagi wrote:
Show nested quote +
On June 13 2012 12:25 Falling wrote:

Ew. As Terran you can play harass based strategy or Protoss style (aka Death ball) Shoot. I don't particulary like Protoss play now and I'd hate to see Terran turn into deathball rather than true mech play of controlling space, creeping forward, creating great siege lines.

I don't think he ever explicitly said that he want's the terran deathball to function as a-movish that the protoss army tends to become, just that he wants to give terrans a way to play a more passive game instead of the current hyper-aggressive bioplay.

If you consider that tanks tend to be the backbone of mech, as well as the inclusion of widow mines, I think we terrans are on the right track for now.

It wasn't explicit and he certainly backed away from the idea that they were creating a new deathball. But he was talking about sitting back in your base like Protoss. Sitting back in your base and being passive is very different then mech style play. SC2 Protoss also plays passive and then pushes out with a giant army to destroy.

But Protoss passivity is very different then shutting down attack lanes to prevent backstabs and runbys, using defence in depth to seige down everything, and slow creeping across maps to gain positional advantages. I'm probably making too much of his comparison to the Protoss, but that's not a very happy comparison for me. I am looking to see what the widow mines do though. Warhounds and battlehellions don't really add to mech play though as they'r'e pretty interchangeable with an M&M mobile force.

Edit.
But awesome interviews. I always enjoy TL's interviews with Blizzard and I'm very happy that Blizzard is willing to explain their ideas with us.
ModeratorDavid Duke, Richard Spencer, Nick Fuentes, Daily Stormer... "Some very fine people on both sides"
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