also, kerrigan's ass is quite distracting
Dustin Browder, David Kim Interviews - Page 3
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ZidaneTribal
United States2800 Posts
also, kerrigan's ass is quite distracting | ||
hangene92
Canada258 Posts
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AndAgain
United States2621 Posts
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densha
United States797 Posts
On June 13 2012 12:38 WickedBit wrote: That comment is very confusing since with other comments it seems he does have good knowledge of the game like with queen change etc. So I am wondering how he doesn't know about this... He was confused about what Kennigit meant about NP being the problem (I was confused too). Isn't the "problem" the giant Protoss deathball that kills 20 BLs with one archon toilet and *not* the Zerg attempting to counter it with NP? I think that's why it was such a confusing moment. | ||
coolcor
520 Posts
On June 13 2012 12:32 R3DT1D3 wrote: How was Blizzard looking at the big picture when they nerfed the thor because of the TSL game of Thorzain vs Nony? David Kim made it clear that the big picture was that the thor build was "hurting esports!" And we know team liquid hates things that hurt esports so everyone here should be thrilled that they eliminated that esports hurting strategy from the game. | ||
RandomPlayer
Russian Federation377 Posts
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WickedBit
United States343 Posts
On June 13 2012 12:48 densha wrote: He was confused about what Kennigit meant about NP being the problem (I was confused too). Isn't the "problem" the giant Protoss deathball that kills 20 BLs with one archon toilet and *not* the Zerg attempting to counter it with NP? I think that's why it was such a confusing moment. Ok that makes sense. Even I was under the impression that the archon toilet is the problem. | ||
Mr.Pyro
Denmark959 Posts
Questions like 'Why does the bnet interface suck so much? Did you hire a chimpanzee to do the feature specifications?' Otherwise i'm happy to see Blizzard doing something to break up the balls! My main complain about SC2 compared to BW is that the lategame is not as interesting ![]() | ||
Bagi
Germany6799 Posts
On June 13 2012 12:32 R3DT1D3 wrote: How was Blizzard looking at the big picture when they nerfed the thor because of the TSL game of Thorzain vs Nony? You're making a pretty big assumption thinking it was nerfed because of one single game. | ||
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Waxangel
United States33082 Posts
On June 13 2012 12:39 AKomrade wrote: I REALLY like what DKim said about HoTS. I mean, the reasoning is sound for everything and I thought it would be, but HEARING it is some important for me because I feel its not just some crapshoot or just random development for tiers of play, instead they actually are clearly considering different playstyles and want to keep racial differences in the game. I'm again excited for HoTS. Also YOU USED ONE OF MY QUESTIONS! (I'm pretty sure) I may have D: I did look through the thread | ||
Sif_
Brazil3106 Posts
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Dingobloo
Australia1903 Posts
On June 13 2012 12:50 Mr.Pyro wrote: No bnet questions? I was hoping for someone to take a critical approach to Blizzard and ask tough questions for once. Questions like 'Why does the bnet interface suck so much? Did you hire a chimpanzee to do the feature specifications?' Otherwise i'm happy to see Blizzard doing something to break up the balls! My main complain about SC2 compared to BW is that the lategame is not as interesting ![]() That was mostly covered in the Gamespot Esports one by chobopeon when he's talking to Chris Sigaty. Decent interviews, It's so tough to watch them though because I have so many follow-up questions and they don't give interviews often, most pressingly: what does the tempest give that the carrier doesn't? Is the 22 range just a ridiculous war of range escalation and to what end? | ||
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Waxangel
United States33082 Posts
On June 13 2012 12:41 ZidaneTribal wrote: just saw the browder interview, i guess someone needs to make a case to him about why carrier is actually useful in late game pvz if u can get 5 bases? (could be wrong) also, kerrigan's ass is quite distracting I mentioned crank's recent games casually after we stopped filming, he said that there's no doubt they can be useful in certain situations on certain maps, but they haven't seen anything that suggests they have viability on a wider scale yet | ||
PlosionCornu
Italy814 Posts
On June 13 2012 12:50 Mr.Pyro wrote: No bnet questions? I was hoping for someone to take a critical approach to Blizzard and ask tough questions for once. Questions like 'Why does the bnet interface suck so much? Did you hire a chimpanzee to do the feature specifications?' Otherwise i'm happy to see Blizzard doing something to break up the balls! My main complain about SC2 compared to BW is that the lategame is not as interesting ![]() Look for the interview with hair chris (Sigaty) on gamespot. He just says, yes community is right, it is just a new infrastructure and we have to build everything from the ground up though. | ||
Mr.Pyro
Denmark959 Posts
On June 13 2012 12:18 Goldfish wrote: DotA does it (DotA keeps adding more and more heroes while removing very little throughout its whole life) and it's still being a competitive game. DotA is not really a fair comparison, because you only choose a finite number of heroes, you're limiting the complexity you might face in a single game. It would be like choosing what units you would want to be able to build in a game and letting the opponent know that in advance, so DotA is not really the best comparison. Surely you realize that if Blizzard keeps adding units, and by the time of Void every race has 50 distinct units, it becomes impossible to anticipate your opponent. So i like that Blizzard are keeping it clean. Quality > quantity. | ||
PlosionCornu
Italy814 Posts
On June 13 2012 12:51 Waxangel wrote: I mentioned crank's recent games casually after we stopped filming, he said that there's no doubt they can be useful in certain situations on certain maps, but they haven't seen anything that suggests they have viability on a wider scale yet Yeah but, you can always tweak something there, like increase the range at which the interceptors can stray away from the banana or something. Replacing such an interesting concept with a protoss guardian is boring as hell. | ||
AndAgain
United States2621 Posts
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Teddimijia
United States14 Posts
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BronzeKnee
United States5212 Posts
On June 13 2012 12:04 Kennigit wrote: Editing. It was supposed to be 20 but we got cut off (they counted set up time as interview time without us knowing). We couldn't edit properly till we got home. You didn't realize they set in the interview on "Faster", and 20 minutes interview time is actually 12 minutes real time huh? | ||
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Falling
Canada11266 Posts
On June 13 2012 12:40 Bagi wrote: I don't think he ever explicitly said that he want's the terran deathball to function as a-movish that the protoss army tends to become, just that he wants to give terrans a way to play a more passive game instead of the current hyper-aggressive bioplay. If you consider that tanks tend to be the backbone of mech, as well as the inclusion of widow mines, I think we terrans are on the right track for now. It wasn't explicit and he certainly backed away from the idea that they were creating a new deathball. But he was talking about sitting back in your base like Protoss. Sitting back in your base and being passive is very different then mech style play. SC2 Protoss also plays passive and then pushes out with a giant army to destroy. But Protoss passivity is very different then shutting down attack lanes to prevent backstabs and runbys, using defence in depth to seige down everything, and slow creeping across maps to gain positional advantages. I'm probably making too much of his comparison to the Protoss, but that's not a very happy comparison for me. I am looking to see what the widow mines do though. Warhounds and battlehellions don't really add to mech play though as they'r'e pretty interchangeable with an M&M mobile force. Edit. But awesome interviews. I always enjoy TL's interviews with Blizzard and I'm very happy that Blizzard is willing to explain their ideas with us. | ||
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