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Dustin Browder, David Kim Interviews - Page 5

Forum Index > SC2 General
494 CommentsPost a Reply
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Whole
Profile Blog Joined May 2010
United States6046 Posts
June 13 2012 04:41 GMT
#81
I just finished the David Kim interview and it was amazing. The interviewer (Waxangel?) could use a little more confidence, but whatever. That's nitpicking, and I never seen him interview before. I really liked D-Kim answers. He actually made me agree with the concept of the Battle Hellion and Warhound...kind of. Although I still can't wrap my head around the Tempest...but they said that the Tempest kind of sucked in internal testing, so whatever if it's Carrier 2.0. I'm kind of iffy on the answer of "homogenizing of races" question. I don't agree that there should be different units for basically the same purpose...but Zerg desperately needs some Space Control option imo. And the stage in which the space control comes in the game is a big factor that makes me appreciate the similarity but difference.
johnny123
Profile Joined February 2012
521 Posts
Last Edited: 2012-06-13 04:46:28
June 13 2012 04:42 GMT
#82
i think people are really making bad assumptions and stuff from this thread. Specifically when Kim said he wanted Terran to get the option to mass up a bunch of units without having to harass all the time. AKA building up a deathball.

I like that he is catering to the people that prefer a less harass focused gamestyle and more about positioning and economy.

Now the part where people are going overboard in, is that people are now saying "well now terran has a deathball too". as if we are worst off than before.

I thoroughly disagree. Maybe that would be the case in Wings of liberity with the current set of units, but NOT in heart of the swarm.

Look at the stuff blizzard has put in that can handle "death balls"

Viper Adbuct = we saw a shitload of people sayign "oh they makes tanks or colosus useless". Here we have an "anti deathball unit". And we shit all over it because it takes key units out of DEATH BALLS.

-Then we have Widow Mines from terran= That if microed correctly can take out some really fucking strong units with a one shot kill that also has the potiential to destroy death balls if not microed out of . Lets say in TvT a ball of death is moving around with mass tanks/battlehellions, If 3 of those units walk over widow mines they are way to slow to get out of the way fast enough to reduce the damage. A bunch of units will be heavily damaged, the same can be said with clumped up colosus or clumped up broodlords. even if the widow mine does not get of a full AOE damage hit. It will still do huge damage to these "uber units"


-Then we have 22 range Tempest, Which will be a key unit in picking apart the death balls from untouchable ranges.




I mean you people need to stop with the retarded complaints. Its all lookign really good so far. Heart of the swarm is shaping up to be a much harder game than Wings Of Liberity. Its going to change the game entirely.
Favorite players,Stephano/MVP/Nestea/Gumiho/Life/Jaedong/MMA
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
June 13 2012 04:43 GMT
#83
On June 13 2012 13:39 magnaflow wrote:
Show nested quote +
On June 13 2012 13:25 Adron wrote:
I always wonder how the whole pro-feedback goes. Who does Blizzard deem "pros", do they ask general advice or specific, do they wait for a pro to speak up? Same thing for the analysers (Imho Nazgul has a big red phone wich dials Browders number automaticly).

As long as they take into consideration what they hear, im all for it by the way.



I would think mostly Koreans. Is DK Korean?

Yeah. He grew up and went to school in Korea, watching the rise of pro BW during his youth. He even showed up at the GSL Blizzard Cup finals and gave a speech in Korean. So I think he can keep contact with Korean pros without too much of a language barrier, if any, in place.
ㅇㅅㅌㅅ
NKexquisite
Profile Joined January 2009
United States911 Posts
June 13 2012 04:44 GMT
#84
DK interview was quite insightful, thanks
Whattttt Upppppppp Im Nesteaaaaaa!!
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
June 13 2012 04:46 GMT
#85
Loved David kim interview. All his quotes were legit.
Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
June 13 2012 04:47 GMT
#86
After dealing with Blizzards Diablo3 side of things, the SC2 side seems pretty glorious actually. GLORIOUS!
ktimekiller
Profile Blog Joined May 2010
United States690 Posts
June 13 2012 04:47 GMT
#87
ROFL Dustin is not aware of the Mothership in ZvP

Freaking pathetic awareness of his own game hes designing (ruining)
HeroMystic
Profile Joined March 2011
United States1217 Posts
Last Edited: 2012-06-13 04:52:49
June 13 2012 04:50 GMT
#88
On June 13 2012 13:42 johnny123 wrote:
i think people are really making bad assumptions and stuff from this thread. Specifically when Kim said he wanted Terran to get the option to mass up a bunch of units without having to harass all the time. AKA building up a deathball.

I like that he is catering to the people that prefer a less harass focused gamestyle and more about positioning and economy.

Now the part where people are going overboard in, is that people are now saying "well now terran has a deathball too". as if we are worst off than before.

I thoroughly disagree. Maybe that would be the case in Wings of liberity with the current set of units, but NOT in heart of the swarm.

Look at the stuff blizzard has put in that can handle "death balls"

Viper Adbuct = we saw a shitload of people sayign "oh they makes tanks or colosus useless". Here we have an "anti deathball unit". And we shit all over it because it takes key units out of DEATH BALLS.

-Then we have Widow Mines from terran= That if microed correctly can take out some really fucking strong units with a one shot kill that also has the potiential to destroy death balls if not microed out of . Lets say in TvT a ball of death is moving around with mass tanks/battlehellions, If 3 of those units walk over widow mines they are way to slow to get out of the way fast enough to reduce the damage. A bunch of units will be heavily damaged.


-Then we have 22 range Tempest, Which will be a key unit in picking apart the death balls from untouchable ranges.




I mean you people need to stop with the retarded complaints. Its all lookign really good so far. Heart of the swarm is shaping up to be a much harder game than Wings Of Liberity.


While the post is very aggressive I generally agree with it, but as far as Terran Deathball goes, I believe it's less of the "Deathball" status and more of the fact that the units, outside of the Widow Mine, have very niche roles.

The battle hellions are solely there to take care of Chargelots (which is sorely needed actually, IMO), while the Warhound is there to be the Anti-Tank/Anti-Protoss unit. There's not a whole lot to these units in comparison to all the new stuff that Zerg and Protoss got, though if the HotS stats for Warhound stays true, I see a lot of micro potential with it.

On June 13 2012 13:46 StarscreamG1 wrote:
Loved David kim interview. All his quotes were legit.


Yeah, DK's interview was great, with the exception of his answer for the Thor nerf. Maybe someone has to make some sense of that to me but that answer was just bizzare.
AzureD
Profile Joined September 2010
United States320 Posts
Last Edited: 2012-06-13 04:55:55
June 13 2012 04:52 GMT
#89
Why does almost no one use Banelings + Infested Terrans to counter Archon toilets? I don't understand this.

On June 13 2012 13:47 ktimekiller wrote:
ROFL Dustin is not aware of the Mothership in ZvP

Freaking pathetic awareness of his own game hes designing (ruining)


Here we have an example of hearing what you want to hear. People want to find faults in people to justify their prejudices.
skeldark
Profile Joined April 2010
Germany2223 Posts
June 13 2012 04:54 GMT
#90
good interview.
On the balance site i agree to most points and think they know what they do.
I wish i could say the same about the game platfrom and support.
Save gaming: kill esport
NKexquisite
Profile Joined January 2009
United States911 Posts
June 13 2012 04:55 GMT
#91
I would have loved to hear a question on the role of the reaper now and as it is re-designed in HOTS.
Whattttt Upppppppp Im Nesteaaaaaa!!
phunnykidd
Profile Joined January 2012
United States22 Posts
June 13 2012 04:55 GMT
#92
why does every Blizzard employee say "right?? right????/ right?!!?! RIGHT?!!?!!1"
Nabes
Profile Joined November 2010
Canada1800 Posts
June 13 2012 04:55 GMT
#93
On June 13 2012 13:47 ktimekiller wrote:
ROFL Dustin is not aware of the Mothership in ZvP

Freaking pathetic awareness of his own game hes designing (ruining)


I'm sure he was aware, keneggit was asking about neural specifically.

I still dont see why they dont buff/change the carrier, they never touched it at all. Make intercepters have a longer range or be immune to damage or lower the build time of the carrier, just do something with it before scrapping it for that freaking tempest.
PlosionCornu
Profile Joined August 2010
Italy814 Posts
June 13 2012 04:55 GMT
#94
On June 13 2012 13:47 ktimekiller wrote:
ROFL Dustin is not aware of the Mothership in ZvP

Freaking pathetic awareness of his own game hes designing (ruining)


He's aware of it, it just does not equate to a "problem" to him, atleast not one of the biggest ones.

I honestly agree with him, I even think the mothership vs bl/infestor lategame is fun, to watch atleast. (I'm terran so..)
Nosferatos
Profile Joined April 2010
Norway783 Posts
June 13 2012 04:55 GMT
#95
Wax needs to take a chill pill, acting like every statement from DK was bad for us all, had a double meaning or just spun it into something else. Almost felt like I was watching Fox news doing a 1-on-1 interview with some1 not sharing their viewpoint.

Other than that I liked the interviews. Sad to see the carrier go, but it's time too take it behind the sheed and put an bullet between it's head.
"Show me the Raven" ~ HMS turns into a mini-nuke, going twice as fast and doing 250 damage over a large area.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
June 13 2012 04:56 GMT
#96
On June 13 2012 13:47 ktimekiller wrote:
ROFL Dustin is not aware of the Mothership in ZvP

Freaking pathetic awareness of his own game hes designing (ruining)


Are you trying to intentionally misrepresent what he said?

He actually says that the mothership has found it's place in the game which is why they bought it back (with changes to address this exact problem).

It was just a poorly phrased question, the issue isn't that mothership's are being neural parasited and wrecking havoc it's that vortexes, if they land are completely destroying the army so one of the only chance you have IS to land a neural, but it rarely happens.
StarGalaxy
Profile Joined March 2011
Germany744 Posts
Last Edited: 2012-06-13 05:00:51
June 13 2012 04:57 GMT
#97
Very nice interview by Waxangel. Very good questions and a lot of good answers by Davin Kim. I got great insight in the thought process of the Hots units.

Every time i watch an interview of those two i get the impression that they only watch the Korean scence (and maybe a few games of MLG). HasuObs e.g. uses Carriers in every late game against Zerg. And it's also odd that they state the top korean gm's TvP stats. It always seemed to me as mostly the foreigner terrains (except thorzain, kas, happy) have problems against late game protoss. To take those korean stats and say everything looks fine is very tricky.

The Dustin Browder interview was kinda short and didn't give that much insight. The only thing that stood out was that he has no idea about the hacker problem. Maybe somone else at blizzard does some work there or maybe they just don't care.
Cj hero | Zest
CtrlShiftAltGrrrrrrr
Profile Joined June 2012
544 Posts
Last Edited: 2012-06-13 04:57:48
June 13 2012 04:57 GMT
#98
On June 13 2012 13:41 Whole wrote:
I just finished the David Kim interview and it was amazing. The interviewer (Waxangel?) could use a little more confidence, but whatever. That's nitpicking, and I never seen him interview before. I really liked D-Kim answers. He actually made me agree with the concept of the Battle Hellion and Warhound...kind of. Although I still can't wrap my head around the Tempest...but they said that the Tempest kind of sucked in internal testing, so whatever if it's Carrier 2.0. I'm kind of iffy on the answer of "homogenizing of races" question. I don't agree that there should be different units for basically the same purpose...but Zerg desperately needs some Space Control option imo. And the stage in which the space control comes in the game is a big factor that makes me appreciate the similarity but difference.


in what regard does z needs space control u already map control as a given and units that freeze while doing splash that u can couple with unreachable flying siege tanks, alongside moveable planetarys fortress

lol at hurting esport btw wonder what rakaka would do with that one
awaiting the return of the space cowboy
RampancyTW
Profile Joined August 2010
United States577 Posts
June 13 2012 04:58 GMT
#99
On June 13 2012 13:52 AzureD wrote:
Why does almost no one use Banelings + Infested Terrans to counter Archon toilets? I don't understand this.

Show nested quote +
On June 13 2012 13:47 ktimekiller wrote:
ROFL Dustin is not aware of the Mothership in ZvP

Freaking pathetic awareness of his own game hes designing (ruining)


Here we have an example of hearing what you want to hear. People want to find faults in people to justify their prejudices.
I don't understand it either. 30 banelings is 15 supply, and although that is far from negligible, sacrificing 3 brood lords, a drone, and an Infestor out of your maxed army in exchange for a vortex-deterrent is absolutely worth it. There is nothing that 22 brood lords can do that 19 brood lords cannot.
xTrim
Profile Joined April 2011
472 Posts
Last Edited: 2012-06-13 05:01:02
June 13 2012 04:58 GMT
#100
I got it..
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