• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:21
CET 16:21
KST 00:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
Foreign Brood War BW General Discussion MBCGame Torrents [ASL20] Ask the mapmakers — Drop your questions Which season is the best in ASL?
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Big Programming Thread Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1383 users

Heart of the Swarm Unit Stats - Page 43

Forum Index > SC2 General
Post a Reply
Prev 1 41 42 43 44 45 48 Next All
Bagi
Profile Joined August 2010
Germany6799 Posts
June 20 2012 05:05 GMT
#841
On June 20 2012 13:28 archonOOid wrote:
how should zerg stop terran mech when terran can drop down widow mines? Roaches will die immediately, mutas won't work and hydras are still glass cannons.

Vipers and swarm hosts both seem good at slowly picking mech armies apart.
emc
Profile Joined September 2010
United States3088 Posts
June 20 2012 12:27 GMT
#842
On June 20 2012 13:28 archonOOid wrote:
how should zerg stop terran mech when terran can drop down widow mines? Roaches will die immediately, mutas won't work and hydras are still glass cannons.


it will be cost effective on any unit except a drone or zergling but you can kill your own unit to stop the explosion from hurting the rest of your army. I expect killing your own unit will be a preferred method when not engaged in combat.
KonohaFlash
Profile Joined July 2010
Canada1590 Posts
June 20 2012 12:30 GMT
#843
On June 20 2012 13:28 archonOOid wrote:
how should zerg stop terran mech when terran can drop down widow mines? Roaches will die immediately, mutas won't work and hydras are still glass cannons.

If any terran is stupid enough to fly his medivacs over your army, there is this unit called an infestor.
Rabiator
Profile Joined March 2010
Germany3948 Posts
June 20 2012 12:48 GMT
#844
On June 20 2012 13:28 archonOOid wrote:
how should zerg stop terran mech when terran can drop down widow mines? Roaches will die immediately, mutas won't work and hydras are still glass cannons.

This complaint is sooo silly that it almost hurts, because a widow mine ISNT A BANELING.

1. You have to drop it.
2. It has to burrow.
3. Then it latches onto a target and
4. after 10 friggin seconds it explodes.

So you basically can still use your units until the 10 seconds are up and ... who knows ... maybe the explosion from the widow mine works like siege tank fire and deals friendly fire. The point is that you can very easily just move a bunch of Zerglings in front when the Terran starts to drop and chances are high that you only lose 25 minerals for each Zergling while he spent 75/25 for the mine. It isnt rocket science ...
If you cant say what you're meaning, you can never mean what you're saying.
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
June 21 2012 11:28 GMT
#845
On June 20 2012 13:16 nick1689 wrote:
Is the hydralisk upgrade lair tech or hive?


It's Hive tech.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
Dzerzhinsky
Profile Joined March 2011
Scotland327 Posts
June 21 2012 11:46 GMT
#846
Watching GSL got me thinking. If Zerg can have instantly detonating Baneling mines, why do the Widow Mines need to have a 10 second countdown on them? It's a little more powerful, certainly, but does 1 Widow Mine (which, I suspect, will almost always end up latching onto a Zealot or a Ling) really do more damage than 2 burrowed Banelings do to a group of Marines?

Or maybe I'm misreading this an an attempt to balance the mine when they actually just think it'd be fun to force/watch the oponent to try and separate out the hit unit.
"All science would be superfluous if the outward appearance and the essence of things coincided directly."
SomeONEx
Profile Joined April 2011
Sweden641 Posts
June 21 2012 11:50 GMT
#847
On June 21 2012 20:46 Dzerzhinsky wrote:
Watching GSL got me thinking. If Zerg can have instantly detonating Baneling mines, why do the Widow Mines need to have a 10 second countdown on them? It's a little more powerful, certainly, but does 1 Widow Mine (which, I suspect, will almost always end up latching onto a Zealot or a Ling) really do more damage than 2 burrowed Banelings do to a group of Marines?

Or maybe I'm misreading this an an attempt to balance the mine when they actually just think it'd be fun to force/watch the oponent to try and separate out the hit unit.

Blizzard is making for a diverse game, don't complain on one of the good things with HotS -
BW hwaiting!
annedeman
Profile Joined March 2011
Netherlands350 Posts
Last Edited: 2012-06-21 11:53:37
June 21 2012 11:52 GMT
#848
On June 21 2012 20:46 Dzerzhinsky wrote:
Watching GSL got me thinking. If Zerg can have instantly detonating Baneling mines, why do the Widow Mines need to have a 10 second countdown on them? It's a little more powerful, certainly, but does 1 Widow Mine (which, I suspect, will almost always end up latching onto a Zealot or a Ling) really do more damage than 2 burrowed Banelings do to a group of Marines?

Or maybe I'm misreading this an an attempt to balance the mine when they actually just think it'd be fun to force/watch the oponent to try and separate out the hit unit.

it almost always kills the unit its attached to(except for zerglings and marines pretty much every other unit is atleast about equal in cost),(also think about early game hellion+widdow mine harass in pvz, if zerg play it like they do now they risk losing their queens), but more importantly it has attachement range 6 and hits air wich means that unlike baneling mines you can only snipe them with siege range units, you cant just clear them out with detection without losing anything.
its not meant to be used on a group of marines its meant to kill a stalker or a tank or other units worth twice their cost, while forcing your opponent to use micro on getting single units out of his ball instead of microing the battle
RAIN!!!, MMA!!,Innovation!!,Parting!!
nick1689
Profile Joined January 2011
Australia494 Posts
June 25 2012 14:33 GMT
#849
On June 21 2012 20:28 Iyerbeth wrote:
Show nested quote +
On June 20 2012 13:16 nick1689 wrote:
Is the hydralisk upgrade lair tech or hive?


It's Hive tech.


Ah, that's disappointing
Falcon-sw
Profile Joined September 2010
United States324 Posts
June 25 2012 15:45 GMT
#850
On June 25 2012 23:33 nick1689 wrote:
Show nested quote +
On June 21 2012 20:28 Iyerbeth wrote:
On June 20 2012 13:16 nick1689 wrote:
Is the hydralisk upgrade lair tech or hive?


It's Hive tech.


Ah, that's disappointing


Very disappointing.

That said, I'm glad hydras aren't utterly useless anymore. They were my favorite unit in BW.

Also: ultralisks.
https://www.youtube.com/FalconPaladin https://twitch.tv/falconpaladin
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2012-06-25 19:08:19
June 25 2012 19:04 GMT
#851
On June 20 2012 13:28 archonOOid wrote:
how should zerg stop terran mech when terran can drop down widow mines? Roaches will die immediately, mutas won't work and hydras are still glass cannons.

1. Run away ASAP before the mines are burrowed and ready and
2. send in Zerglings once they are burrowed.

He spends 72/25, you spend 25/0 ... maybe the explosions even harm the Terrans own unit like the Siege Tank (if Blizzard totally screwed up the Widow Mine).

Oh and there still is that thing called Nydus worm, which brings you into his base faster than he should be able to come back.

Since creep spreading is much easier nowadays you could also try advancing Spine + Spore Crawlers to "dig them up". I dont think they are triggered by buildings ...
If you cant say what you're meaning, you can never mean what you're saying.
Naphal
Profile Joined December 2010
Germany2099 Posts
June 25 2012 19:13 GMT
#852
hmmm one thing to test would be what happens if a unit with a mine attached gets loaded into a transport <.<
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 25 2012 19:44 GMT
#853
On June 26 2012 04:13 Naphal wrote:
hmmm one thing to test would be what happens if a unit with a mine attached gets loaded into a transport <.<

Nothing happens you'll simply will not be aple to put that unit to transport. IMO
Snoodles
Profile Joined March 2012
401 Posts
June 25 2012 20:43 GMT
#854
I've asked this question a few times to no answer.

Why haven't these new stats been put into the HOTS custom map?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 25 2012 20:46 GMT
#855
On June 26 2012 05:43 Snoodles wrote:
I've asked this question a few times to no answer.

Why haven't these new stats been put into the HOTS custom map?

Because it's not updated for this time?
Snoodles
Profile Joined March 2012
401 Posts
June 25 2012 20:49 GMT
#856
On June 26 2012 05:46 Existor wrote:
Show nested quote +
On June 26 2012 05:43 Snoodles wrote:
I've asked this question a few times to no answer.

Why haven't these new stats been put into the HOTS custom map?

Because it's not updated for this time?


I'd chip in with a donation or something and I'm sure others would too so that we can get as good a clone as possible to start testing gameplay instead of just speculating. The current outdated HoTs custom was pretty accurate.
Account252508
Profile Joined February 2012
3454 Posts
July 09 2012 16:29 GMT
#857
--- Nuked ---
LucidityDark
Profile Joined October 2011
United Kingdom139 Posts
July 09 2012 16:42 GMT
#858
Oracle having 80 health and only 20 shields should be changed to maybe 60 health and 40 shields, or 40 health and 60 shields. With 100 health it is still relatively easy to pick off but one shot from a cannon, turret or spore instantly gets rid of all it's shields and reduces the oracle's reusability as the health that you cannot repair is whittled down.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 09 2012 16:45 GMT
#859
On July 10 2012 01:42 LucidityDark wrote:
Oracle having 80 health and only 20 shields should be changed to maybe 60 health and 40 shields, or 40 health and 60 shields. With 100 health it is still relatively easy to pick off but one shot from a cannon, turret or spore instantly gets rid of all it's shields and reduces the oracle's reusability as the health that you cannot repair is whittled down.


Considering that it currently only takes half a second to entomb a mineral line, I think the HP/shield ratio is pretty reasonable. Unlike the WP, the Oracle does not have to stay in place when it uses its abilities, so any damage a player can do to it should count.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
Last Edited: 2012-07-09 16:53:02
July 09 2012 16:48 GMT
#860
i'd much rather see the mine being dropped by a unit instead of the factory and make it not cost supply. And I hope we won't be able to kil the unit which carries the mine to bypass the explosion. I hope it will still explode. I also hope we will be able to load it up into overlords and stuff but then it will just explode inside the transport (after the ten seconds) and kill it with it. I also should deal friendly fire.

This way we'll have zealot or zergling bombing back again which was just so much fun. Run zergling into minefield, widow mine attaches to zergling. Load it up into overlord, sent it flying over a group of tanks, drop it. EXPLOSIONS. Deal with it. :D
Although this is probably going to be way too hard to excecute. Spider mine just had a lot more fun concepts to it.
Although it might become ultralisk bombing this way because a zergling would probably not survive and picking out the single zerglign which has the mine and load it into a overlord is a lot harder than picking up the ultra, which can survive other damage a lot better and is a lot easier to load into the transport, that has the mine on it.


The mines are not going to be that good if they're going to cost supply and have to be made from the factory imo. You're going to have way too few of them and he'll just be able to sacrifice some cheap lings to counter them. If you put them on a unit and make them not cost supply they'll be a lot more massable and terran will have a decent form of zone control. (siegetank sucked in wol, they will suck even more in hots because of the viper unless they majorly buff them again, see modifying movement threads etc).
Prev 1 41 42 43 44 45 48 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko500
ProTech139
StarCraft: Brood War
Shuttle 1761
Larva 1441
Soma 921
Hyuk 811
Light 739
Stork 611
BeSt 510
Snow 387
actioN 373
hero 278
[ Show more ]
Soulkey 233
910 193
Zeus 186
Rush 148
Barracks 115
Pusan 97
zelot 40
Shinee 33
Terrorterran 31
Free 30
scan(afreeca) 27
Oya187 21
soO 19
Aegong 17
ajuk12(nOOB) 16
Sacsri 12
yabsab 12
SilentControl 7
Dota 2
qojqva3164
Gorgc2901
Dendi444
XcaliburYe112
syndereN46
Counter-Strike
fl0m3990
zeus1250
Clem_sc2487
oskar63
markeloff39
Heroes of the Storm
Khaldor175
Other Games
singsing2526
B2W.Neo1152
hiko775
Mew2King450
crisheroes432
RotterdaM254
ArmadaUGS210
Happy207
Hui .184
XaKoH 91
djWHEAT70
QueenE59
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2238
• WagamamaTV351
• Noizen41
League of Legends
• TFBlade639
Upcoming Events
Korean StarCraft League
11h 39m
CranKy Ducklings
18h 39m
WardiTV 2025
20h 39m
SC Evo League
21h 9m
IPSL
1d 1h
Dewalt vs ZZZero
BSL 21
1d 4h
Sziky vs OyAji
Gypsy vs eOnzErG
OSC
1d 6h
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
Sparkling Tuna Cup
1d 18h
WardiTV 2025
1d 20h
OSC
1d 23h
[ Show More ]
IPSL
2 days
Bonyth vs KameZerg
BSL 21
2 days
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
2 days
Wardi Open
2 days
StarCraft2.fi
3 days
Monday Night Weeklies
3 days
Replay Cast
3 days
WardiTV 2025
3 days
StarCraft2.fi
4 days
PiGosaur Monday
4 days
StarCraft2.fi
5 days
Tenacious Turtle Tussle
5 days
The PondCast
5 days
WardiTV 2025
5 days
StarCraft2.fi
6 days
WardiTV 2025
6 days
Liquipedia Results

Completed

Proleague 2025-11-30
RSL Revival: Season 3
Light HT

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
WardiTV 2025
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.