GM / Master map hacker and general hacking and cheating th…
Forum Index > SC2 General |
You have to provide some kind of evidence/proof (screenshots/replays etc.) if you are going to accuse somebody. Additionally, a supporting comment of what people should be looking for and when will be necessary if you are posting replays/evidence. | ||
Skomski
Germany43 Posts
| ||
Sc2HDB
Bahamas64 Posts
On March 23 2013 19:53 Skomski wrote: Why you don't make your sc2hdb tool open-source? Curious why such a simple tool is over 1 MB large. Also host the hacker list via Github then it's transparent via the commit-message why a bnet id is on the list. The program itself is ~100ko... it's over 1MB because some obfuscator where used. Themida also add some extra octets. I don't make this tool open-source because it would be easy to change some values and get your ennemy ressources, supply and other things that will make this tool a hack... Concerning the bnet ID list, it's only the DB that you can find here on this thread -> the confirmed one from the first post, updated by Nunez. When the website will be launched, you'll have all informations about why a hacker is a hacker. | ||
Skomski
Germany43 Posts
| ||
quaZa
Germany58 Posts
| ||
g.
Australia123 Posts
Hacker name: DaRkNeSs Server: NA League: Masters Description: Really not sure if this guy is map hacking . His uncanny ability too be able to tell exactly where my army is, is a bit weird though. Muta v Muta, always knew the path of my mutas and intercepted them exactly. He had no map presence for most of the game. He isnt looking through the fog of war, so my guess is its something related to the minimap. Would really appreciate it if you give me your thoughts. http://drop.sc/312554 edit: 256th page, i think i just had a numbergasm! | ||
jyuj
Australia103 Posts
Server: NA League: Masters Description: Here is the replay http://drop.sc/312736 This is pretty much an open and shut case. He reacts before he has vision at least twice. Super clear examples. Anyways I don't have SCII gears on my harddrive right now (as I ran out of space and had to delete things to install HOTS.) so I could not check it for auto select and stuff like that. If someone from the community could check for me it would be appreciated. ** I also played poorly. Even with his hacks, I still should have won** It is easy to see that I still don't use the mothership right. If I had recalled during the first fight, and sniped his mothership during the second, I would have won kinda easy. Hell if I just saved my prism so I could warp in closer. ~@8:11 He cancels the nexus for no reason. He does not see my attack timing. He cancels the nexus way too early. ~@11:39 He moves his army to his natural mineral line, to defend from drops. Clicks right on the ledge. He moved before he has vision of the warp prism. He even starts to dance his army a little bit before like @11:30 to make it look like he was just happen to be moving his army around. ~@13:17 when I go in for the kill, he happens to be building pylons and I move all the way up his ramp before he reacts. Also he only reacts once I attack and he gets the alert. Very slow reaction time for a Masters League player, How come his reaction timing was so perfect at 8:11 and 11:39. Also during the big battle he does almost no micro, he casts Photon Overcharge and puts down force fields very late. Not that it matters, but if I had killed the mothership before he cast PO or even realized how huge the range is on that spell, I think I could have still pulled out a W. Also not to mention mass recalled once I knew the first fight was not going my way. | ||
maim
United States8 Posts
Hacker name: JohnDoe (also known as LGVictoR , BBQ) Server: North America (NA) League: Grandmaster Description: Starcraft 2 Maphacker that uses auto-production on workers, lack of scouting, poor gameplay mechanics equivalent to a low masters player, and cheeses all of his games. I have three games that are from professional players that have suspicious gameplay and blatant cheating: QuanticJakeB (Zerg) vs. JohnDoe (Terran) Replay: http://drop.sc/311340 Map: Whirlwind LE Analysis: At the first minute (1:00) of the game, the Terran player directly sends a scv across a four-player map with full knowledge in where the opponent is. He blocks the zerg player's expansion by constructing an engineering bay because this limits the option of the Zerg player in macroing and going standard build orders. + Show Spoiler + ![]() QuanticJakeB then decides to build a roach warren (around 4:40) and JohnDoe blindly counters by putting up tech labs, setting-up a bunker and widows mine for defense. This is evidence of one of the features on the program he is using called the production tab. The terran can perfectly blind-counter the Zerg by obtaining the right unit composition and winning the one-sided game advantageously. + Show Spoiler + ![]() Is this a pure coincidence, good game sense? JohnDoe perfectly scouts another Starcraft 2 player on the same map and doesn't go cross position. Hmm.. I wonder why... FXOJimRising (Zerg) vs. JohnDoe (Terran) Replay: http://drop.sc/311295 + Show Spoiler + ![]() + Show Spoiler + ![]() In this game, JohnDoe repeatedly uses the same strategy by sending a SCV (1:05) and blocks the expo(1:45) of the Zerg Player. The Zerg player then follows-up with a baneling bust at the front of the Terran Player's wall (4:30-6:30) and the Terran player positions his hellions in order to prepare for the upcoming assault. The end result is the Terran winning again. Mystic (Zerg) vs. JohnDoe (Terran) Replay: http://drop.sc/312840 Between the game of Mystic and JohnDoe, the maphacker terran tries to macro against a Professional Grandmaster Zerg Player. He does the same strategy in blocking the expo and tries to outmacro his opponent. While some movements may not be blatant as others, we should observe carefully at his gameplay mechanics. (Around 5:30-5:40) JohnDoe shift queues his marines and attacks at the overlord that is going to scout his production and tech. While some may argue that this is normal in TvZ gameplay, the overlord is unscouted and JohnDoe has no vision. (At 8:54) JohnDoe moves toward an unscouted Zergling and kills it. Late Game: Notable instances of hacking 1)When he is controlling his army, his command centers are constantly making SCVs & never selected. 2)The Terran player in this game has lack of vision throughout the whole game and attempts to do medivac drops on unscouted expos. 3) (Instantly) Scans a burrowed Zergling at his 3rd base natural, moves his army to a position when Zerglings try to attack. Overall, I hope to raise awareness about the rising number of maphackers in Starcraft 2 Ladder and believe that Blizzard will take action upon these players. I am confident that my evidence is very conclusive and hope that the Teamliquid and Starcraft 2 community will too. Thanks. TL also limit on word post ![]() Note: Please submit more replays that you have on this player. | ||
nkr
Sweden5451 Posts
NA Server Masters Doesn't even try to hide his maphack, chases drops and armies in fog of war. He's absolutely terrible, however. http://drop.sc/313220 Edit: oops didn't see that there was a new thread. | ||
EtherealDeath
United States8366 Posts
On March 24 2013 18:32 maim wrote: Heart of The Swarm & Wings of Liberty Map Hacker Hacker name: JohnDoe (also known as LGVictoR , BBQ) Server: North America (NA) League: Grandmaster Description: Starcraft 2 Maphacker that uses auto-production on workers, lack of scouting, poor gameplay mechanics equivalent to a low masters player, and cheeses all of his games. I have three games that are from professional players that have suspicious gameplay and blatant cheating: QuanticJakeB (Zerg) vs. JohnDoe (Terran) Replay: http://drop.sc/311340 Map: Whirlwind LE Analysis: At the first minute (1:00) of the game, the Terran player directly sends a scv across a four-player map with full knowledge in where the opponent is. He blocks the zerg player's expansion by constructing an engineering bay because this limits the option of the Zerg player in macroing and going standard build orders. + Show Spoiler + ![]() QuanticJakeB then decides to build a roach warren (around 4:40) and JohnDoe blindly counters by putting up tech labs, setting-up a bunker and widows mine for defense. This is evidence of one of the features on the program he is using called the production tab. The terran can perfectly blind-counter the Zerg by obtaining the right unit composition and winning the one-sided game advantageously. + Show Spoiler + ![]() Is this a pure coincidence, good game sense? JohnDoe perfectly scouts another Starcraft 2 player on the same map and doesn't go cross position. Hmm.. I wonder why... FXOJimRising (Zerg) vs. JohnDoe (Terran) Replay: http://drop.sc/311295 + Show Spoiler + ![]() + Show Spoiler + ![]() In this game, JohnDoe repeatedly uses the same strategy by sending a SCV (1:05) and blocks the expo(1:45) of the Zerg Player. The Zerg player then follows-up with a baneling bust at the front of the Terran Player's wall (4:30-6:30) and the Terran player positions his hellions in order to prepare for the upcoming assault. The end result is the Terran winning again. Mystic (Zerg) vs. JohnDoe (Terran) Replay: http://drop.sc/312840 Between the game of Mystic and JohnDoe, the maphacker terran tries to macro against a Professional Grandmaster Zerg Player. He does the same strategy in blocking the expo and tries to outmacro his opponent. While some movements may not be blatant as others, we should observe carefully at his gameplay mechanics. (Around 5:30-5:40) JohnDoe shift queues his marines and attacks at the overlord that is going to scout his production and tech. While some may argue that this is normal in TvZ gameplay, the overlord is unscouted and JohnDoe has no vision. (At 8:54) JohnDoe moves toward an unscouted Zergling and kills it. Late Game: Notable instances of hacking 1)When he is controlling his army, his command centers are constantly making SCVs & never selected. 2)The Terran player in this game has lack of vision throughout the whole game and attempts to do medivac drops on unscouted expos. 3) (Instantly) Scans a burrowed Zergling at his 3rd base natural, moves his army to a position when Zerglings try to attack. Overall, I hope to raise awareness about the rising number of maphackers in Starcraft 2 Ladder and believe that Blizzard will take action upon these players. I am confident that my evidence is very conclusive and hope that the Teamliquid and Starcraft 2 community will too. Thanks. TL also limit on word post ![]() Note: Please submit more replays that you have on this player. Oh shit, usually I'm pretty decent at sensing hackers in team games (this guy plays a lot of team games), but damn I never got the feeling with this guy. Holy shit, that's a find. | ||
2v2levels
United States88 Posts
Doesn't surprise me at all. He's just not good enough to be as good as his rank implies in 1s or 2s. | ||
Doodsmack
United States7224 Posts
| ||
vNmMasterT
68 Posts
| ||
hellokittySC2
United States395 Posts
| ||
crbox
Canada1180 Posts
| ||
Mavvie
Canada923 Posts
On March 26 2013 04:58 crbox wrote: http://www.teamliquid.net/forum/viewmessage.php?topic_id=391699 I can't post in that thread... :O | ||
ZweiGaming
Canada348 Posts
On March 26 2013 04:42 hellokittySC2 wrote: why hasnt the OP updated the thread? it's been 40 days nunez said he was busy with school work until the end of April a little earlier in the thread if i'm not mistaken. | ||
-Debaser-
United States329 Posts
http://drop.sc/313732 -0 map vision no xel naga control -extremely long camera locks -blindly pulls scvs for a tank push he does not see -army positioning for multiple pushes he doesn't see outside his base -blind drop intercept with vikings | ||
SemperSC
Canada117 Posts
On March 26 2013 07:44 Foogazi wrote: hacker name : Zero http://drop.sc/313732 -0 map vision no xel naga control -extremely long camera locks -blindly pulls scvs for a tank push he does not see -army positioning for multiple pushes he doesn't see outside his base -blind drop intercept with vikings I played him too, 100% maphacks Here's another replay: http://drop.sc/313737 | ||
vBr
Sweden193 Posts
On March 26 2013 07:44 Foogazi wrote: hacker name : Zero http://drop.sc/313732 -0 map vision no xel naga control -extremely long camera locks -blindly pulls scvs for a tank push he does not see -army positioning for multiple pushes he doesn't see outside his base -blind drop intercept with vikings Seen and confirmed. Opens double expand w/o even scouting as well. The repositioning of the army for the drop (and even going as far as flying out the vikings to intercept the drop) made it certain. | ||
NDie
France21 Posts
http://drop.sc/314573 -0 map vision, no scoot until 10:00 -Snipe ALL my observers when they reach his base (5-6 observers or like) -Doesnt scoot my army and drop exactly at good moments (very obvious when i'm doing the last push, where he begins to move his medivac exactly when i move my army) -Reloaded a dropship 1 second before seeing my army who is going to chase him (when he drops my 4th) -Put turrets 5 seconds after i put dark shrine (not scooted, at 20 mins game) This game were played between me (GM and OwL, a diamond with a new account (11-1 win/lose after this game) There's also a KS‡Owl in GM, I think that checking if they have the same hotkeys would be a good thing... | ||
| ||