Flash SC2 Replay vs KawaiiRice? - Page 4
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Skaminator
112 Posts
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shz
Germany2686 Posts
On May 13 2012 01:40 starcraft911 wrote: I watched the replay and it looked like 2 1k level AM masters playing. Flash's APM was pretty low, but that doesn't mean it's not him. The thing that I noticed that made me think it was him is that he hotkeyed his fac and port separate from the raxes. From the interview flash said he kept his hotkeys from bw. I think what he meant is, that he uses the BW construction hotkeys. M for Marine etc. | ||
ES.Genie
Germany1370 Posts
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Jakkerr
Netherlands2549 Posts
He made some 'stupid' mistakes that someone that doesn't know every single thing about the game would make. But his mechanics were pretty damn strong. | ||
caradoc
Canada3022 Posts
Some arguments on why it may not be flash: - looking at first person view, when kawaiirice's reaper/scv first appeared on minimap, took a good 10+ seconds for player to even scroll over to them and respond to them. Flash should have better awareness imho. - Maybe a bit nitpicky, but it would've been pretty easy to trap the (very injured) two reapers after they did damage with the marines sitting on the low ground, he let them get away. - at 9:30, blue player view, player doesn't even notice the red blob that appears on the minimap, or check composition, the marines just autofire. Again, awareness is something that is pretty basic, and you'd expect Flash to be more aware. -at around 12:45 or so, it was pretty clear from a fpv (to me anyways) that blue wasn't going to do further damage, but blue continued donating units (could have loaded up and ran). This could be an experience thing though, most of us here probably have more hours playing sc2/watching sc2 vods than flash would and so can maybe guage a winnable fight better? not sure. This could also have been a mis-rally, or just an experience mistake, so I'm not investing too much in this observation. Some nice stuff: when encountering red marine blob in a bad position at 10:30, the stim run back, reposition on high ground was really fast and cool. set blue up for being able to control the flow of the game and eventually win. the final engagement was obviously really well done. Very flash-esque stuff: the drop play/positioning was very stylistically reminiscent of the FPVOD. EDIT: After rewatching the FPVOD with him playing on cloud kingdom, there were also a couple cases of 'oops minimap' too (while macroing), not so major as in the replay though... *shrugs* | ||
Zerum
Sweden348 Posts
On May 13 2012 02:20 shz wrote: I think what he meant is, that he uses the BW construction hotkeys. M for Marine etc. No, when you ask a BW player bout hotkeys there talking about the controll group keys. This is a thing that is kinda uniqe for most player. | ||
synapse
China13814 Posts
On May 13 2012 01:21 iAmJeffReY wrote: lol Was this after the 45 or so minute TvP KRice played where the epic nuke killed the protoss entire army? ...236 apm is not at all slow... Flash's BW apm is usually in the 300-400 range, so while 236 isn't "slow" it certainly suggests Flash hasn't totally gotten used to the way SC2 works. | ||
dacimvrl
Vatican City State582 Posts
On May 13 2012 02:11 sAsThark wrote: I have a proof it's not Flash ![]() As you can see, it's a human, not God I have a proof you are a retard ![]() As you can see, you are a retard ![]() User was warned for this post | ||
FallDownMarigold
United States3710 Posts
On May 13 2012 02:40 synapse wrote: Flash's BW apm is usually in the 300-400 range, so while 236 isn't "slow" it certainly suggests Flash hasn't totally gotten used to the way SC2 works. does 236 SC2 apm not convert to somewhere within the 300-400 'real time' apm range? Seems like it should be close, or maybe i have it backwards, and 236 is actually smaller in 'real time' | ||
Furbie
United Kingdom12 Posts
On May 13 2012 02:40 synapse wrote: Flash's BW apm is usually in the 300-400 range, so while 236 isn't "slow" it certainly suggests Flash hasn't totally gotten used to the way SC2 works. The apm shown in a replay is actually quite a bit lower in SC2 than Brood War due to it being measured in ingame minutes and not real minutes. So if my calculations are correct 236 SC2 apm is actually 326 Brood War apm. | ||
dsousa
United States1363 Posts
The fact that the FPSVod is down and that the account isn't playing anymore put its over 9/10 maybe. I find it interesting he went CC first and that he was eager to take a 3rd and 4th. He was well ahead at the 12 minute mark, but he took his time. Maybe he knew it was his last game on that account once KawaiiRice said "Flash?" Just one game, but an amazing find by KawaiiRice. Now we can measure his rate of ascent | ||
Bonkerz
United States831 Posts
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Garmer
1286 Posts
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ObliviousNA
United States535 Posts
On May 13 2012 02:44 FallDownMarigold wrote: does 236 SC2 apm not convert to somewhere within the 300-400 'real time' apm range? Seems like it should be close, or maybe i have it backwards, and 236 is actually smaller in 'real time' No, you're correct. The games are played on 'faster' which is a bit faster than normal time. If we say an in-game minute is 45 seconds of real time, then 240 actions in an in-game minute is 240*1.33 = 320apm real-time. | ||
dextrin303
Sweden320 Posts
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Shield
Bulgaria4824 Posts
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Yonnua
United Kingdom2331 Posts
Most current SC2 pros seem to always siege tanks in even smaller battles and "getting caught unsieged" is a pretty big deal. I'm assuming he does it for increased dps particularly against units that can get up close to the tanks, but it seems a bit strange that he wouldn't siege against stimmed marines, particularly in some of the decent sized engagements in both TvTs we have of him. | ||
Shardz
United States349 Posts
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Aunvilgod
2653 Posts
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ObliviousNA
United States535 Posts
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