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Patch 1.4.3.2 - Page 68

Forum Index > SC2 General
2059 CommentsPost a Reply
Prev 1 66 67 68 69 70 103 Next
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 11 2012 15:25 GMT
#1341
Rename thread title please. Delete " - soonish"
Falcor
Profile Joined February 2010
Canada894 Posts
May 11 2012 15:52 GMT
#1342
On May 12 2012 00:23 Doganaws wrote:
Show nested quote +
If you want to have fun, write down the name of every terran in this thread posting stuff along those lines of "no hellions ever again, tvz is unplayable now, never deny a creep tumor again, free wins for z in gsl etc" and every single time they post in balance thread remind them of how fucking wrong they have been before.

Instead of "okay i may need to adjust x, let's see how this plays out or i *calculated* and can *verify*" just going "*mental breakdown* its over, never again sc2" ashames me to be part of this community.


Basically ther's NOTHING to *calculate* or *verify*. +2 range so no more Queen kiting w Hellions and/or Reapers => no more early game harassment w this units (unless you have pro player micro-control). No one whines or QQ just without reason. Low level players you're ASHAMED of will have troubles dealing with tis and (maybe) less fun.

Every pach i see is triing to reach the goal of turning someone from a bronze player to GM within 2 days (Terran player obviousely):

- no tier 3 units for late game
- ultra difficoult marine management against some specific units
- no more early game pressure vs some races

And thees are just FACTS


No early game harrasment with these units? Just because they can get dmg'd while attacking drones doesn't mean they can't harrass. All it means now is that harrasment is less likely to end the game right there. There's now actually a decision that has to be made is the harrassment worth it because i could actually lose hellions before i do game ending dmg, can i do enough dmg to justify it.

Now to deny creep, the tumors are going to be at the edge of creep with queens defending...just scan run in with 3 or 4 hellions and 1 or 2 shot the tumor and run out, your hellion should take dmg but wont die.

You say no more early aggression for low lvl players because it requires some mirco(it doesn't you'll just lose more now). What about the 2rgs who just lost outright to early agression...tough shit for bronzw zergs?
obsid
Profile Joined November 2008
United States389 Posts
May 11 2012 15:57 GMT
#1343
On May 12 2012 00:23 Doganaws wrote:
Basically ther's NOTHING to *calculate* or *verify*. +2 range so no more Queen kiting w Hellions and/or Reapers => no more early game harassment w this units (unless you have pro player micro-control). No one whines or QQ just without reason. Low level players you're ASHAMED of will have troubles dealing with tis and (maybe) less fun.


So? No more free damage from hellions/reapers in the early game, big woop. Yes those units will be more risky to go for early game, as they may no damage (but if you do slip in with a lot you can roast all the drones). Where did I get guaranteed free damage in the early game as zerg?

Everything will adjust in the end, and a new equilibrium will be found, its not like terran is going to start losing at massive rates to zergs over this change.
Fabozi
Profile Joined March 2011
Slovakia336 Posts
May 11 2012 16:02 GMT
#1344
Marcus 'ThorZaIN' Eklöf
Queens are ridiculous
@EGThorZaIN on Twitter

i dont think he is that serious about that.
terranghost
Profile Joined May 2010
United States980 Posts
Last Edited: 2012-05-11 16:16:02
May 11 2012 16:02 GMT
#1345
Its not like queens have suddenly upgraded to have 9999999 damage or anything that hellion openers are useless.
If you build like 4 hellions and run up against 2-3 queens you should still be able to pick off 1-2 tumors without losing a hellion back up repair then do it again.
This means as opposed to a complete contain its a partial contain. That is okay with me.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
Bazinga
Profile Joined June 2010
Germany132 Posts
May 11 2012 16:08 GMT
#1346
On May 12 2012 00:52 Falcor wrote:
Show nested quote +
On May 12 2012 00:23 Doganaws wrote:
If you want to have fun, write down the name of every terran in this thread posting stuff along those lines of "no hellions ever again, tvz is unplayable now, never deny a creep tumor again, free wins for z in gsl etc" and every single time they post in balance thread remind them of how fucking wrong they have been before.

Instead of "okay i may need to adjust x, let's see how this plays out or i *calculated* and can *verify*" just going "*mental breakdown* its over, never again sc2" ashames me to be part of this community.


Basically ther's NOTHING to *calculate* or *verify*. +2 range so no more Queen kiting w Hellions and/or Reapers => no more early game harassment w this units (unless you have pro player micro-control). No one whines or QQ just without reason. Low level players you're ASHAMED of will have troubles dealing with tis and (maybe) less fun.

Every pach i see is triing to reach the goal of turning someone from a bronze player to GM within 2 days (Terran player obviousely):

- no tier 3 units for late game
- ultra difficoult marine management against some specific units
- no more early game pressure vs some races

And thees are just FACTS


No early game harrasment with these units? Just because they can get dmg'd while attacking drones doesn't mean they can't harrass. All it means now is that harrasment is less likely to end the game right there. There's now actually a decision that has to be made is the harrassment worth it because i could actually lose hellions before i do game ending dmg, can i do enough dmg to justify it.

Now to deny creep, the tumors are going to be at the edge of creep with queens defending...just scan run in with 3 or 4 hellions and 1 or 2 shot the tumor and run out, your hellion should take dmg but wont die.

You say no more early aggression for low lvl players because it requires some mirco(it doesn't you'll just lose more now). What about the 2rgs who just lost outright to early agression...tough shit for bronzw zergs?


Just scan xD well you do know how much a scan costs? So you propose that terran players should pay 270 minerals to kill tumors? and if the zerg is going for like four queens you could do that mb two or three times before you would have to repair. Overall the range buff was not needed at all, hellions were manageable before with a little micro now they should be downright easy to deal with. Terrible change imho.
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
May 11 2012 16:20 GMT
#1347
On May 11 2012 20:18 Notfragile wrote:
Show nested quote +
On May 11 2012 19:45 DemigodcelpH wrote:
On May 11 2012 18:44 Notfragile wrote:
On May 11 2012 18:19 Gigaschatten wrote:
On May 11 2012 17:41 Ktk wrote:
On May 11 2012 17:31 Gigaschatten wrote:
Very entertaining thread. Ultra-Slow Overlords are now slow and Queens can have a longer attack-range whilst still doing minimal damage and more or less serving as Meat-Shields.

I even can not understand the terrans. place 4 Hellions outside the creep. Do a scan, dive in and kill the tumors. I guarantee you that you won't loose a Hellion. It will be only damaged. Get back, repair, start again.

Is that too much? Easy going. The queen got a bit stronger and can defend against all kind of early cheeses a tiny bit better (especially vs bunkers - yes) but thats fine. Stop whining and enjoy the game.


So we're losing 300 minerals every 30 seconds to kill creep (mineral cost: 600 minerals)? Scanning repeatedly is not sustainable;;

Going back to repair? Also unfeasible on several maps just because of sheer travel distance. By the time the hellions come back on daybreak the Zerg would be at least a tumor advanced... And there's nothing you could've done about it with the units at hand without allining?

The overlord buff: Messed around with zerg, no difficulties in scouting everything in the base. It sometimes cost me the overlord but boy was it worth it! Now all the races can scout everything: obs (25/75), overlord (100/supply), scan (300/OC)

The patch just drives further the concept that Blizzard is trying to get everyone to realize, be really active early-game as Terran. .. IMO, easier said than done, since the effort your opponent has to put in is proportional to how much you demand of them right?

And I think 2rax is still viable but you're gonna see this a lot less often now?

Dude... i am playing Random on Master level. These patch changes are no big deal. I play round about 33% Terran too. The only things which are really nerfed a little bit (a tiny little bit) are
- bunker rushes,
- creep denial.

You can still do bunker rushes and also deny creep.... takes more micro.

Another thing while people are whining: It's human nature. We all knew that Terrans were OP in the beginning (at least all randoms knew for sure) but people don't think logically in these cases. If you got something you want to preserve it.

If you take something away from them (like in this case) or give something to someone else, then people will feel a loss. Take 10€ away from someones monthly income when e.g. they earn 10.000€ they will cry and shout like hell. Give them an increase of 10€ they will moan about how little it is but not further bother.

Summary:
- Terrans didnt get a nerf (bunker build time still the same )
- Zergs got a tiny little buff - neglectable.

Blizzard, thank you for continuing to tweak races. Looking forward to Hots and all the good stuff delivered there (clan support, replay viewing, etc..)

My 5 Cents.


Thank god for your post. I did not know how to reply without flaming the QQers. Instead I will whine.


God forbid Zerg has to make anything other than a drone or a Zergling in order to protect his creep! Buff them!


What league are you playing in? Because at anything below high platinum you cannot understand my point and spending time explaining it to you would prove to be nothing but a waste.

If you are high plat and above, you should be able to see my point about terran being able to take 2base (perhaps with 3CC) and deny scouting/3rd/creep for zerg, for the really low investment of 400 minerals. Zerg has to spend 100 for a spine, 150 for an extra queen and that is only to prevent him from dying. To break out of the contain the zerg player must make a roach warren (150) then make 4-5 roaches (300/100). That or wait for lair tech.

In the meantime terran has a greater economy (2base vs 2base w/ mules) and can expand favourably or outright kill the opponent. MKP crushes zerg face because he understands that principle of never letting the zerg alive out of the midgame. You have a better economy and a marine/marauder/medivac mix (with some tanks here and there) can kill any compositiont a zerg with lowed econ can produce out of 2 bases).


Let me be clear:
The changes were not implemented for us scrubs. I can consistently break the hellion contain with lings, at high diamond, because even there player's multitasking sucks hard.
The change was implemented becaue at the highest levels of play (top code S, MKP crushing zergs at early/midgame consistently) the game is played with a pre-set set of moves.

A good (read: top code S) macro player can and will win all the time vs a good zerg, because of the huge advantage the unbreakable (without roach or lair) 4 hellion contain provides.


(And yes... )

Terran != Zerg. You can't compare the cost of units like hellions, spine, and roaches like that. Do you account for the faster rate of droning?

I'm a GM zerg and I think your point is stupid.

I think it's stupid how zergs can take a 3rd easily without roaches and get 70 drones with no effort. I want to apologize for playing my race.
Oracle comes in, Scvs go down, never a miscommunication.
Zowon
Profile Joined December 2010
Norway237 Posts
May 11 2012 16:32 GMT
#1348
Marcus Eklöf ‏ @EGThorZaIN

@ClouDsc2 Just look at Cyto's latest tweet. When a ZERG is actually HAPPY about the balance, you know something's wrong.
¯\(シ)/¯
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
May 11 2012 16:35 GMT
#1349
And when a terran wins the next MLG they'll still be crying :p
ESPORTS ILLUMINATI
Orzabal
Profile Joined December 2009
France287 Posts
May 11 2012 16:39 GMT
#1350
On May 12 2012 01:20 T.O.P. wrote:

Terran != Zerg. You can't compare the cost of units like hellions, spine, and roaches like that. Do you account for the faster rate of droning?

I'm a GM zerg and I think your point is stupid.

I think it's stupid how zergs can take a 3rd easily without roaches and get 70 drones with no effort. I want to apologize for playing my race.


You take 3 base fast vs terran ?

do you think it is viable at pro lvl ?

do you think this patch will allow pro zerg du 3 base first and roll over terrans ?

I think has always people are afraid about change.

The reaper nerf was the huge deal. it didnt prevent terrans to win the majority of tournament.

This patch makes sense and will doesnt not make zerg OP.
Scrubwave
Profile Joined July 2010
Poland1786 Posts
May 11 2012 16:46 GMT
#1351
--- Nuked ---
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
May 11 2012 16:48 GMT
#1352
Terrans just need to stick with 1 rax FE into a few hellions to deny creep spread. Not so hard, right?
mrjpark
Profile Joined March 2011
United States276 Posts
May 11 2012 16:57 GMT
#1353
Yeah...a lot of complete overreactions on the Terran part IMHO. I mean, the fact of the matter is that queens are still incapable of leaving creep. Taking one or two extra hits on your hellions is worth denying creep for a bit longer as long as you micro those back so as to not lose them. But seriously, this isn't the end of the world. I ran into a Terran the other day who tried to do a proxy barracks reaper expand. My drone scouted nothing at his base, so I just played a little safer. He tried to get bunkers down, etc., and I held. And then of course it was because of the queen buff, not because my overlord found his barracks making a tech lab right outside my base and I had time to prepare...

Point being, let the metagame evolve and settle before claiming the sky is falling. I feel like this happens every patch, and Terran comes out fine every time.
Greenei
Profile Joined November 2011
Germany1754 Posts
May 11 2012 17:03 GMT
#1354
On May 11 2012 14:21 sCCrooked wrote:
Show nested quote +
On May 11 2012 14:04 Greenei wrote:
On May 11 2012 13:58 Letall wrote:
On May 11 2012 13:55 Greenei wrote:
On May 11 2012 12:56 Jermstuddog wrote:
On May 11 2012 12:45 tomrh3 wrote:
On May 11 2012 12:12 sCCrooked wrote:
ITT:

-Whiney inadequate Terrans who are so bad they can't tell this isn't a major adjustment
-Whiney inadequate Protoss who think this somehow affects their matchup vs Z at all.

Seriously this is pathetic. Its not that major of a change or else we'd have seen tons of examples of proof already from the top players who are the only ones who know enough to be qualified to talk about balance.


I can talk about balance all I want - my play has decreased dramatically over past 7 month or so as terrans continue to get nerfed every patch. Imagine having a 50% winrate, whatever your skill level, then having your race get nerfed every single patch so that the game gets much harder for you and you just lose and lose. It really isn't much fun, and I think it's obvious when you see the huge dropoff in the amount of terrans on the ladder. These minor adjustments will affect the different leagues in different ways... if MVP still crushes soul I could care less.


Imagine if you were being carried by your OP race to begin with and as they nerf them down to balanced levels, you come to realize that you actually suck at the game, much like people have been telling you all along.

You are, in fact, undeserving of the former rank you had.

QQ more. Playing an OP race does not entitle you to continue being OP for eternity.


how about looking at the fucking winpercentages and terrandrain in the ladder? its 55% PvT in us/eu and 50% tvz. hence if you are toss you are carried by your race atm and if you are terran you are undervalued. also every race agrees that terran is the easiest to beat, there was a poll for that theme. just about every indicator points to "playing as terran on the ladder sucks" and that should be something that blizz should avoid.


Terran is the easiest to beat? Id love to see that poll beaucse I thought there was a general consensus that Zerg had the hardest time on ladder becuse of all the possible all-ins they can lose to.



here you go:

http://www.teamliquid.net/blogs/viewblog.php?topic_id=313466


That's a horrible poll from n00b players with barely even 100 votes happening in any of the categories yet you're generalizing for a player base that's close to a million people. Good logic there.


It's representative for the league-distribution on TL which is on average diamondish. So the poll is scewed towards higher then average league play. That doesn't mean it's invalid.
IMBA IMBA IMBA IMBA IMBA IMBA
FLuE
Profile Joined September 2010
United States1012 Posts
May 11 2012 17:23 GMT
#1355
Please please please stop saying scans cost money.

That simply isn't true. Scans cost energy. It is a huge difference.
Greenei
Profile Joined November 2011
Germany1754 Posts
May 11 2012 17:26 GMT
#1356
On May 12 2012 02:23 FLuE wrote:
Please please please stop saying scans cost money.

That simply isn't true. Scans cost energy. It is a huge difference.


energy is not a comparable concept though. 50 energy on a queen aren't wort nearly as much as 50 energy on a oc (if you have more then 2 queens). but it's a standard zerg/toss tactic to deny the worth of mules when the topic is scans and exaggerate it when the topic is mules.
IMBA IMBA IMBA IMBA IMBA IMBA
Hetz
Profile Joined September 2010
196 Posts
May 11 2012 17:27 GMT
#1357
If a race receives no buffs and the game is still balanced, what does that say about the race?
TeeTS
Profile Joined June 2011
Germany2762 Posts
May 11 2012 17:39 GMT
#1358
Blizzard has ruined the TvP matchup successfully for terran with the EMP nerf & upgrade cost reduction for protoss. Now they try to ruin TvZ.
While PvZ winrates tend to go out of control tournamentwhise, Blizzard brings in a buff for zerg, that has absolutely no impact on ZvP, but a damn huge on ZvT, which was so far the best balanced matchup in the game (proven by winrates all over the place)! Greatjob Blizz! Why focus on matchups where winrates go out of control? Let's just take the nearly 50-50 matchup and break it apart. Well done!
I really hope for HotS to repair the bullshit they've done in the past months. If not, maybe LoL is a good alternative -_-
myRZeth
Profile Joined June 2011
Germany1047 Posts
May 11 2012 17:41 GMT
#1359
is it live on eu already?
IMoperator
Profile Joined October 2011
4476 Posts
May 11 2012 17:45 GMT
#1360
On May 12 2012 02:27 Hetz wrote:
If a race receives no buffs and the game is still balanced, what does that say about the race?

What does that say about the players? I assume you're talking about the pros and not ladder players.
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