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Patch 1.4.3.2 - Page 45

Forum Index > SC2 General
2059 CommentsPost a Reply
Prev 1 43 44 45 46 47 103 Next
Antithesis
Profile Joined August 2010
Germany1236 Posts
May 10 2012 14:53 GMT
#881
I really like the zerg changes, something like this definitely was needed.

Is this already online on EU ladder or is there another maintenance downtime coming?
Mutation complete.
skrjabin
Profile Joined September 2011
United States46 Posts
May 10 2012 14:55 GMT
#882
On May 10 2012 22:46 striderxxx wrote:
The bunker needs to be 100% NOT SALVAGABLE!. No other unit can be scrapped for minerals back, this is so unfair. There should be an element of cost and risk for throwing up a bunker like all other race defensive buildings.


Honestly, Terran could not survive in many, many situations without the bunker. Having the ability to make a number of bunkers to survive an attack is essential, but also, to be able to remove them so your base is not a gigantic cluster f*ck is equally necessitated. The qualities of the bunker often perfectly accomodate the needs of Terran defense, and in a balanced way.
"Something elitist" -Nerd hiding behind computer
gideel
Profile Joined January 2011
1503 Posts
May 10 2012 14:56 GMT
#883
overlord: much needed adjustment since the beginning of time
queens: wtf? a 67% range increase when the ovies only get 25? really? also kiss goodbye early terran aggression at the cost of maybe making zvz a little more interesting (queens vs banelings)
observers: good bye inca... i mean DT's in pvp

other than overlord speed neither of the queens/observers make sense AT ALL. what on earth have they been watching lately?
urashimakt
Profile Joined October 2009
United States1591 Posts
May 10 2012 14:57 GMT
#884
Er, if there wasn't a patch, then the Liberty (Melee) base library in the editor has got to be giving outdated information now. I don't approve of this patchless method of just tweaking the server's library.

Keep the client in sync with the server!
Who dat ninja?
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
May 10 2012 15:00 GMT
#885
On May 10 2012 23:57 urashimakt wrote:
Er, if there wasn't a patch, then the Liberty (Melee) base library in the editor has got to be giving outdated information now. I don't approve of this patchless method of just tweaking the server's library.

Keep the client in sync with the server!


haha
I bet they did this because patch 1.5 was already in the works
and they didn't want to change all the damn numbers.
moo...for DRG
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
May 10 2012 15:00 GMT
#886
On May 10 2012 23:57 urashimakt wrote:
Er, if there wasn't a patch, then the Liberty (Melee) base library in the editor has got to be giving outdated information now. I don't approve of this patchless method of just tweaking the server's library.

Keep the client in sync with the server!


In WoW, Blizzard uses a method to stream patch data to the client when it's needed and update the client on-the-fly. Only large patches that modify the client files enough to make the client unable to run properly before the patch has completed require actual patching in the traditional sense, but even there only the essential files are patched first, the rest is downloaded and applied while the player is in-game.

It could be that Blizzard has adopted a similar technique for SC2 patching.
Such flammable little insects!
black_ICE
Profile Joined November 2011
United States59 Posts
Last Edited: 2012-05-10 23:33:49
May 10 2012 15:02 GMT
#887
What a waste of time.

User was warned for this post


Well, I stand corrected.
"We turn ourselves in now, they'll give us 20 years in the electric chair." - Darren Roskow
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
Last Edited: 2012-05-10 15:09:58
May 10 2012 15:04 GMT
#888
On May 10 2012 16:53 hli wrote:
Buff to range 4 would be reasonable. Think muta vs phoenix without range upgrade... phoenix outrange it... but mutas still absolutely destroy them due to micro. 4 Range would allow queens to micro vs reapers and helions, not just chase them all day long... 5 range means that the 4 queen no gas build will be THE build to use in TvZ, absolutely no reason to go any other build. Basically, Blizzard telling Terrans to suck it up and accept the fact that they're going to start every game down a base and down production and with no way to apply pressure. Great theory.

Also, can't believe Protoss is getting a buff (minute as it is) and not Terrans, given the absolutely unbelievable state of TvP right now.


TvP is still favored in Terran favour all across the servers ( minute as it is ), and besides that unless you are gM, it's your fault you are losing in TvP.

And your first part that you whine about. Suck it up because PvZ is 100% zerg always a base up, and P doesn't have any pressure methods till the 7 minute mark either.

all this post shows how freaking whiny terran players are, they STILL have the highest winrates in every matchup and they cry cry cry about that they want a buff.

@skrjabin

Protoss/zergs static defense cannot be salvaged either, and both of em need them in alot of situations as well to survive agression, so what's your point? Terran can do bunker rushes with only minimal cost involved, if a zerg spine rushes in ZvZ or a protoss cannon rushes a zergs natural there is one simple thing to consider, if it fails you will be behind. In Terrans case it's oh well, lose 25 minerals, NO BIGGIE
Twitch.tv/TechGTV / Twitter.com/TechGTV
mythandier
Profile Joined January 2011
United States828 Posts
Last Edited: 2012-05-10 15:06:33
May 10 2012 15:06 GMT
#889
To all of you who are ragging on people for complaining about the Zerg changes please consider the following:

I read through all 45 pages of this thread and here is a list of pro / semi-pro / high-level players that have spoken out to some degree about the change (I apologize for any names I may have omitted):
+ Show Spoiler +

- dde
- avilo
- quantic.illusion
- jinro
- t.o.p.
- kawaiirice
- beastyqt
- orb
- vpfaith
- idra
- 4k.warden
- thisisjimmy
- tqwannabe

If you really think that you know better than this group of people, then I'll just assume you're a top-tier korean pro.
LeinY
Profile Joined May 2012
Switzerland1 Post
May 10 2012 15:09 GMT
#890
Im so happy about the Queen Buff. Maybe we see less allins from Terrans now and much more macro games. MMA just showed us at Iron Squid final against TSLsymbol how to hardcounter the 4 queen build. Just abuse the fact zergs cant be agressive and make early 3 CCs into allmost freewin. This will not only show us more interesting games, we will also more often see the better player win and less have these rock paper sissor zvt games.
Heweree
Profile Joined July 2011
United Kingdom497 Posts
May 10 2012 15:09 GMT
#891
Just ridiculous. I mean the obs, best scouting unit in the game really needed a buff?
And the range of queens, nice no deny of creep with hellions now. And no more reaper opening as well.
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
May 10 2012 15:12 GMT
#892
Queen range increase seems pretty excessive... Probably should have started with 4. Rest of the changes are minor
"losers always whine about their best, Winners go home and fuck the prom queen"
warmachine.
Profile Joined September 2011
United States10 Posts
May 10 2012 15:12 GMT
#893
Will the ten second change in the observer have a significant impact on 111 aggression? I open 95% of the time with cloakshee. More for containment purposes than cheese.
100% mech terran.
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
May 10 2012 15:14 GMT
#894
On May 11 2012 00:09 Heweree wrote:
Just ridiculous. I mean the obs, best scouting unit in the game really needed a buff?
And the range of queens, nice no deny of creep with hellions now. And no more reaper opening as well.


Obs is the worst scouting unit in the game, it's expensive gas wise and it forces a robo, so in order to get our precious scouting unit that's slow as hell, we need to invest 200/175. If anything Terrans scan needs to cost gas as well, not only energy. you get a freaking FREE ticket out of tricky situations when you don't have any turrets up against DT's or burrowed zerg shenanigans
Twitch.tv/TechGTV / Twitter.com/TechGTV
striderxxx
Profile Joined February 2011
Canada443 Posts
May 10 2012 15:14 GMT
#895
On May 10 2012 23:55 skrjabin wrote:
Show nested quote +
On May 10 2012 22:46 striderxxx wrote:
The bunker needs to be 100% NOT SALVAGABLE!. No other unit can be scrapped for minerals back, this is so unfair. There should be an element of cost and risk for throwing up a bunker like all other race defensive buildings.


Honestly, Terran could not survive in many, many situations without the bunker. Having the ability to make a number of bunkers to survive an attack is essential, but also, to be able to remove them so your base is not a gigantic cluster f*ck is equally necessitated. The qualities of the bunker often perfectly accomodate the needs of Terran defense, and in a balanced way.


When Protoss or Zerg wall in just to survive a big defensive push as you've described, they have to kill their own buildings to eventually get out. Terrans not only can salvage their bunkers, they can easily lift off a building/lower a depot to get out. Being able to salvage a bunker to enable mobility as a Terran is probably the weakest argument to be made.
Greenei
Profile Joined November 2011
Germany1754 Posts
May 10 2012 15:21 GMT
#896
On May 11 2012 00:14 TechSc2 wrote:
Show nested quote +
On May 11 2012 00:09 Heweree wrote:
Just ridiculous. I mean the obs, best scouting unit in the game really needed a buff?
And the range of queens, nice no deny of creep with hellions now. And no more reaper opening as well.


Obs is the worst scouting unit in the game, it's expensive gas wise and it forces a robo, so in order to get our precious scouting unit that's slow as hell, we need to invest 200/175. If anything Terrans scan needs to cost gas as well, not only energy. you get a freaking FREE ticket out of tricky situations when you don't have any turrets up against DT's or burrowed zerg shenanigans


It's funny how OP OMG IMBA mules are when talked about in another context but if it's scans they are suddenly FREE OMG.

Also t doesn't have any other valid mobile detection. If scans would cost gas DT openings would always be giving toss an advantage no matter if they make damage or not...
IMBA IMBA IMBA IMBA IMBA IMBA
Roe
Profile Blog Joined June 2010
Canada6002 Posts
May 10 2012 15:21 GMT
#897
On May 11 2012 00:14 TechSc2 wrote:
Show nested quote +
On May 11 2012 00:09 Heweree wrote:
Just ridiculous. I mean the obs, best scouting unit in the game really needed a buff?
And the range of queens, nice no deny of creep with hellions now. And no more reaper opening as well.


Obs is the worst scouting unit in the game, it's expensive gas wise and it forces a robo, so in order to get our precious scouting unit that's slow as hell, we need to invest 200/175. If anything Terrans scan needs to cost gas as well, not only energy. you get a freaking FREE ticket out of tricky situations when you don't have any turrets up against DT's or burrowed zerg shenanigans

It's not really freeing from any situation when you could've had a few hundred minerals from a mule, or you've been mule'ing and don't have energy to catch the dts that sneak in and now you need 2 scans
Durp
Profile Blog Joined September 2010
Canada3117 Posts
May 10 2012 15:24 GMT
#898
On May 10 2012 23:51 madestro wrote:
I would love to see ChroNIckaL's solution come to pass. Terrans just stop playing. I would love to see that, I hate terrans and thus not encountering them on ladder would make my life a lot happier.

On the bunker front, they should not be salvageable. Someone mentioned the pylons around the map. Well when you're toss and you use a warp in pylon that gets scouted can you salvage it ? Can you get your money back ? There's a reason toss just doesn't drop pylons everywhere, because they would lose the money if not used and scouted. Terrans can just place a bunker to contain or cheese and if that doesn't work just retreat with the surviving marines and get money back from bunker. Sure spines and cannons attack by themselves, well then get rid of salvage and instead give the bunker a damn gun so you don't need to put units in it.

The obs thing could be a problem zvp now, but you can just make the evo a bit quicker to get a spore where toss is most likely to socut you with an obs rush and for tvp you have the free scouting scan to help you out.

Overload speed was necessary and only really top level zergs would be able to rescue a scouting overload anyways, most of us will still have to sacrifice it to marines, queen buff is not that life changing IMO since the queen still has the same health and still is super slow off creep so it might just help a bit more against hellions or to kite stalkers but I don't feel it was necessary either.

I couldn't disagree more. Playing PvT really emphasizes the need for the bunker. Without bunkers the 4gate is essentially unstoppable PvT, and if you didn't get the minerals back at all terran would be in lots of trouble. Since they must commit to bunkers to defend nearly any Protoss pressure, the ability to fake pressure and force bunkers would put protoss way too far ahead.

What I don't get is why this is still an issue people whine about. I thought most people got their ridiculous irrelevant arguments out a year ago when someone still cared to listen to it
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
lknockoutl
Profile Joined November 2010
Italy15 Posts
May 10 2012 15:26 GMT
#899
5 range is way too much, inb4 another break from sc2.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
May 10 2012 15:28 GMT
#900
did they seriously just invalidate reactored hellion and reapers? god damn it blizzard.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
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