Then I realised it just MURDERS DT usage.

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-Celestial-
United Kingdom3867 Posts
Then I realised it just MURDERS DT usage. ![]() | ||
Maekchu
140 Posts
On May 10 2012 21:55 Shredded wrote: Show nested quote + On May 10 2012 21:49 Maekchu wrote: On May 10 2012 21:40 Telenil wrote: On May 10 2012 21:28 FairForever wrote: Agreed... If the attack cooldown for the immortal was decreased from 1.45 to 1.44, some people would still make comments like "Blizz is killing roach play and tanks, omg go switch to toss" >< [I feel like people complain just for the heck of it. People should play it without theorycrafting so much. I'm not sure I like the Queen change though I understand where Blizzard is coming from, but I'll wait until I've played 20 - 30 ladder games before saying anything more. People always overreact on balance changes in SC. Just look at the guy above your post. How Z is going to take a quick and easy third with a Queen range of 5 is beyond me. It's not like it got "god mode". Then they scream "BLIZZ U SUCK AT BALANCE!" and come up with their own suggestions, which could be like: -Revert Queen buff. -Give Marines a 50/50/60 range upgrade in the tech lab. Standard range is now 4, upgraded range is 5. (just like concussive) -Zealots HP reduced to 80, Shields increased to 70. Weaker vs MM and EMP in lategame. -Remove Battlecruiser energy, make Yamato a cooldown spell. -Battlecruiserg AtG attack increased from 6 damage per 0.16 to 8 damage per 0.20, making it stronger vs armored targets (Capital ships dealing 0 damage per shot against upgraded Guardian Shielded Zealots - retarded) -Thor get's a new spell: Irradiate. 100 energy. Strike Cannons also cost 100 energy. -Stalkers now upgrade with +1 (+1 armore) instead of just +1, helps with Roach flooding in PvZ and makes Stalkers more viable overal. - Collosus movespeed reduced to 1.80 from 2.25. Makes it feel like a siege unit instead of an OP stalker - Corruptor have 1 base armor instead of 2. (Taken from the EU page) Come on people... Stop nerd raging so much. It's not healthy for you :D You dont even know if im raging or not. No need to be a white knight here, im just saying.....5 seems overkill. Its funny watching all these white knights charging down hills telling people to stop raging and get better when its never going to stop so why bother. I gave my opinion, that is the end of it. If you were not raging, then you really need to work on your way of communication. By reading you former post, the only thing it projects is rage and HUGE dissatisfaction with the patch. And no, I don't find myself as some kind of "White Knight". I simply stated my OWN opinion, which is "People, relax and stop overreacting". Why is it that you can state YOUR opinion, while once I state MINE, it is suddenly some kind of "high horsing"? | ||
ferencziffra
Bulgaria29 Posts
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haffy
United Kingdom430 Posts
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Superouman
France2195 Posts
On May 10 2012 11:19 Existor wrote: Terran * Bunker is not changed hahahahaha, nice one :D | ||
FairForever
Canada2392 Posts
On May 10 2012 22:01 ferencziffra wrote: How does OL speed affect queen vs overlord in ZvZ? It doesn't. Maybe slight change in avoiding queen snipes off-creep if you can find a cliff and opponent is stupid. But for the most part it's the same. An overlord scout in ZvZ is still a suicide, you will just see the info a few seconds faster. Bigger change is in ZvT where overlords don't get sniped at the start of a game. | ||
Maekchu
140 Posts
On May 10 2012 22:02 haffy wrote: Is the overlord speed enough to outrun queens off creep now? New Overlord speed: 0.586 Queen off creep speed: 0.938 I suppose they can't :D | ||
Poltergeist-
Sweden336 Posts
How many times have we seen in some game the overlord was 1 second too slow to see the critical tech of the opponent? | ||
Anomi
Sweden149 Posts
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Smackzilla
United States539 Posts
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Maekchu
140 Posts
On May 10 2012 22:18 Anomi wrote: quuen buff increases the anti ar defens for zerg early game. Its a pretty big diffrence. Same range as marines. This means banshes will have to shoot and scout like they do against marines and quuens are faster than marines . Its easier to target down drops with queens that are incoming and running away. So this is quite a bigg buff for the early anti air defense ^^ It's ground only... | ||
Azzur
Australia6259 Posts
The queen buff is also a little strange since it seems alot... why not 3 to 4 first... 3 to 5 is HUGE Overlord buff is reasonable | ||
DreamChaser
1649 Posts
On May 10 2012 21:59 Lightspeaker wrote: Was happy to see the observer buff at first. Then I realised it just MURDERS DT usage. ![]() Ah shit good point.... | ||
Doomblaze
United States1292 Posts
On May 10 2012 22:18 Anomi wrote: quuen buff increases the anti ar defens for zerg early game. Its a pretty big diffrence. Same range as marines. This means banshes will have to shoot and scout like they do against marines and quuens are faster than marines . Its easier to target down drops with queens that are incoming and running away. So this is quite a bigg buff for the early anti air defense ^^ It does absolutely nothing for anti air, what it does is help vs early marine pressure a ton, so terran cant poke the front with 3-4 marines early game, and bunker rushes are more difficult to pull off. Also helps vs reactor hellion. | ||
LooZerg
United States32 Posts
Anyone know if this is going live on TW/KR anytime soon?? | ||
PresenceSc2
Australia4032 Posts
On May 10 2012 21:56 PandaMonk wrote: Hope they aren't jumping the gun in terms of balance ![]() 4 queen? Time for the 6 queen build! :D | ||
EleanorRIgby
Canada3923 Posts
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DKR
United Kingdom622 Posts
I wish Blizz would quote their thought process for all patches, the observer one is random and the queen one seems badly thought out ... :/ | ||
Anomi
Sweden149 Posts
On May 10 2012 22:20 Maekchu wrote: Show nested quote + On May 10 2012 22:18 Anomi wrote: quuen buff increases the anti ar defens for zerg early game. Its a pretty big diffrence. Same range as marines. This means banshes will have to shoot and scout like they do against marines and quuens are faster than marines . Its easier to target down drops with queens that are incoming and running away. So this is quite a bigg buff for the early anti air defense ^^ It's ground only... ty for that. xD. No i just sound like an idiot xD. thts what u get for not reading stuff properly . | ||
Reval
United States297 Posts
On May 10 2012 21:51 FairForever wrote: Show nested quote + On May 10 2012 21:50 Snuggles wrote: I'm so happy about these zerg buffs, anything to make our lives easier. The queen buffs in particular are probably to deal with friggin void ray/pheonix timings or the occasional banshee play. Denying surprise early drops will be a little easier too. And people still don't read... It's amazing how many people are skim reading. I guess people see what they want to see so they can rage. On May 10 2012 22:23 LooZerg wrote: Anyone know if this is going live on TW/KR anytime soon?? http://eu.battle.net/sc2/en/blog/4380324/Balance_Update_-_110512-10_05_2012 "On May 11, after a brief maintenance period in each region, the following balance changes will take effect globally:" | ||
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