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Patch 1.4.3.2 - Page 41

Forum Index > SC2 General
2059 CommentsPost a Reply
Prev 1 39 40 41 42 43 103 Next
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
Last Edited: 2012-05-10 13:00:04
May 10 2012 12:59 GMT
#801
Was happy to see the observer buff at first.

Then I realised it just MURDERS DT usage.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Maekchu
Profile Joined February 2011
140 Posts
May 10 2012 13:01 GMT
#802
On May 10 2012 21:55 Shredded wrote:
Show nested quote +
On May 10 2012 21:49 Maekchu wrote:
On May 10 2012 21:40 Telenil wrote:
On May 10 2012 21:28 FairForever wrote:
[I feel like people complain just for the heck of it. People should play it without theorycrafting so much. I'm not sure I like the Queen change though I understand where Blizzard is coming from, but I'll wait until I've played 20 - 30 ladder games before saying anything more.
Agreed... If the attack cooldown for the immortal was decreased from 1.45 to 1.44, some people would still make comments like "Blizz is killing roach play and tanks, omg go switch to toss" ><


People always overreact on balance changes in SC.

Just look at the guy above your post. How Z is going to take a quick and easy third with a Queen range of 5 is beyond me. It's not like it got "god mode".

Then they scream "BLIZZ U SUCK AT BALANCE!" and come up with their own suggestions, which could be like:

-Revert Queen buff.
-Give Marines a 50/50/60 range upgrade in the tech lab. Standard range is now 4, upgraded range is 5. (just like concussive)
-Zealots HP reduced to 80, Shields increased to 70. Weaker vs MM and EMP in lategame.
-Remove Battlecruiser energy, make Yamato a cooldown spell.
-Battlecruiserg AtG attack increased from 6 damage per 0.16 to 8 damage per 0.20, making it stronger vs armored targets (Capital ships dealing 0 damage per shot against upgraded Guardian Shielded Zealots - retarded)
-Thor get's a new spell: Irradiate. 100 energy. Strike Cannons also cost 100 energy.
-Stalkers now upgrade with +1 (+1 armore) instead of just +1, helps with Roach flooding in PvZ and makes Stalkers more viable overal.
- Collosus movespeed reduced to 1.80 from 2.25. Makes it feel like a siege unit instead of an OP stalker
- Corruptor have 1 base armor instead of 2.


(Taken from the EU page)

Come on people... Stop nerd raging so much. It's not healthy for you :D


You dont even know if im raging or not. No need to be a white knight here, im just saying.....5 seems overkill. Its funny watching all these white knights charging down hills telling people to stop raging and get better when its never going to stop so why bother.
I gave my opinion, that is the end of it.


If you were not raging, then you really need to work on your way of communication. By reading you former post, the only thing it projects is rage and HUGE dissatisfaction with the patch.

And no, I don't find myself as some kind of "White Knight". I simply stated my OWN opinion, which is "People, relax and stop overreacting". Why is it that you can state YOUR opinion, while once I state MINE, it is suddenly some kind of "high horsing"?
ferencziffra
Profile Joined September 2011
Bulgaria29 Posts
May 10 2012 13:01 GMT
#803
How does OL speed affect queen vs overlord in ZvZ?
haffy
Profile Joined September 2010
United Kingdom430 Posts
May 10 2012 13:02 GMT
#804
Is the overlord speed enough to outrun queens off creep now?
Superouman
Profile Blog Joined August 2007
France2195 Posts
May 10 2012 13:02 GMT
#805
On May 10 2012 11:19 Existor wrote:
Terran
* Bunker is not changed

hahahahaha, nice one :D
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
FairForever
Profile Joined February 2011
Canada2392 Posts
May 10 2012 13:04 GMT
#806
On May 10 2012 22:01 ferencziffra wrote:
How does OL speed affect queen vs overlord in ZvZ?


It doesn't. Maybe slight change in avoiding queen snipes off-creep if you can find a cliff and opponent is stupid.

But for the most part it's the same. An overlord scout in ZvZ is still a suicide, you will just see the info a few seconds faster.

Bigger change is in ZvT where overlords don't get sniped at the start of a game.
Maekchu
Profile Joined February 2011
140 Posts
Last Edited: 2012-05-10 13:05:16
May 10 2012 13:04 GMT
#807
On May 10 2012 22:02 haffy wrote:
Is the overlord speed enough to outrun queens off creep now?


New Overlord speed: 0.586
Queen off creep speed: 0.938

I suppose they can't :D
Poltergeist-
Profile Blog Joined May 2010
Sweden336 Posts
May 10 2012 13:08 GMT
#808
I'll be happily scouting away with faster overlords now! Yay!

How many times have we seen in some game the overlord was 1 second too slow to see the critical tech of the opponent?
Anomi
Profile Joined October 2011
Sweden149 Posts
May 10 2012 13:18 GMT
#809
quuen buff increases the anti ar defens for zerg early game. Its a pretty big diffrence. Same range as marines. This means banshes will have to shoot and scout like they do against marines and quuens are faster than marines . Its easier to target down drops with queens that are incoming and running away. So this is quite a bigg buff for the early anti air defense ^^
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
May 10 2012 13:18 GMT
#810
Woot! Best terran patch ever!
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
Maekchu
Profile Joined February 2011
140 Posts
May 10 2012 13:20 GMT
#811
On May 10 2012 22:18 Anomi wrote:
quuen buff increases the anti ar defens for zerg early game. Its a pretty big diffrence. Same range as marines. This means banshes will have to shoot and scout like they do against marines and quuens are faster than marines . Its easier to target down drops with queens that are incoming and running away. So this is quite a bigg buff for the early anti air defense ^^


It's ground only...
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
Last Edited: 2012-05-10 13:21:51
May 10 2012 13:21 GMT
#812
Interesting there's another protoss buff...

The queen buff is also a little strange since it seems alot... why not 3 to 4 first... 3 to 5 is HUGE

Overlord buff is reasonable
DreamChaser
Profile Blog Joined February 2011
1649 Posts
May 10 2012 13:21 GMT
#813
On May 10 2012 21:59 Lightspeaker wrote:
Was happy to see the observer buff at first.

Then I realised it just MURDERS DT usage.


Ah shit good point....
Plays against every MU with nexus first.
Doomblaze
Profile Blog Joined October 2010
United States1292 Posts
May 10 2012 13:22 GMT
#814
On May 10 2012 22:18 Anomi wrote:
quuen buff increases the anti ar defens for zerg early game. Its a pretty big diffrence. Same range as marines. This means banshes will have to shoot and scout like they do against marines and quuens are faster than marines . Its easier to target down drops with queens that are incoming and running away. So this is quite a bigg buff for the early anti air defense ^^


It does absolutely nothing for anti air, what it does is help vs early marine pressure a ton, so terran cant poke the front with 3-4 marines early game, and bunker rushes are more difficult to pull off. Also helps vs reactor hellion.
In Mushi we trust
LooZerg
Profile Joined May 2011
United States32 Posts
May 10 2012 13:23 GMT
#815

Anyone know if this is going live on TW/KR anytime soon??
Win in Doubt.
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
May 10 2012 13:23 GMT
#816
On May 10 2012 21:56 PandaMonk wrote:
Hope they aren't jumping the gun in terms of balance , pretty helpful though, will enjoy faster overlords, and a better 4 queen build.

4 queen? Time for the 6 queen build! :D
Stephano//HerO//TaeJa//Squirtle//Bomber
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
May 10 2012 13:24 GMT
#817
plz give us reaper speed back without the fac requirement, with then new patch it will make reapers obsolete but with the speed upgrade we could see them every now and again which will make much more fun games, and even with speed queens will kill them fast.
savior did nothing wrong
DKR
Profile Blog Joined June 2011
United Kingdom622 Posts
Last Edited: 2012-05-10 13:27:24
May 10 2012 13:25 GMT
#818
The queen attack range is going to fuck up reapers

I wish Blizz would quote their thought process for all patches, the observer one is random and the queen one seems badly thought out ... :/
"1 base. Cheese man." - MKP. "[MVP] is not stylistic, his style is winning, which is the style you want to have." - Artosis
Anomi
Profile Joined October 2011
Sweden149 Posts
Last Edited: 2012-05-10 13:29:02
May 10 2012 13:27 GMT
#819
On May 10 2012 22:20 Maekchu wrote:
Show nested quote +
On May 10 2012 22:18 Anomi wrote:
quuen buff increases the anti ar defens for zerg early game. Its a pretty big diffrence. Same range as marines. This means banshes will have to shoot and scout like they do against marines and quuens are faster than marines . Its easier to target down drops with queens that are incoming and running away. So this is quite a bigg buff for the early anti air defense ^^


It's ground only...



ty for that. xD. No i just sound like an idiot xD. thts what u get for not reading stuff properly .
Reval
Profile Joined January 2012
United States297 Posts
Last Edited: 2012-05-10 13:31:02
May 10 2012 13:27 GMT
#820
On May 10 2012 21:51 FairForever wrote:
Show nested quote +
On May 10 2012 21:50 Snuggles wrote:
I'm so happy about these zerg buffs, anything to make our lives easier. The queen buffs in particular are probably to deal with friggin void ray/pheonix timings or the occasional banshee play. Denying surprise early drops will be a little easier too.


And people still don't read...


It's amazing how many people are skim reading.

I guess people see what they want to see so they can rage.

On May 10 2012 22:23 LooZerg wrote:

Anyone know if this is going live on TW/KR anytime soon??


http://eu.battle.net/sc2/en/blog/4380324/Balance_Update_-_110512-10_05_2012

"On May 11, after a brief maintenance period in each region, the following balance changes will take effect globally:"
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