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On March 16 2012 12:06 DarkPlasmaBall wrote:Show nested quote +On March 16 2012 12:01 Plansix wrote:On March 16 2012 11:58 DarkPlasmaBall wrote:On March 16 2012 11:45 ChaosTerran wrote:On March 16 2012 11:39 DarkPlasmaBall wrote:On March 16 2012 11:21 ChaosTerran wrote:On March 16 2012 11:11 ZenithM wrote:On March 16 2012 10:33 FabledIntegral wrote:On March 16 2012 10:30 Gamegene wrote:On March 16 2012 10:21 Resistentialism wrote: [quote]
That's really subpar for a pro to be using, though I know some probably do. PvT ideally you'd want really fast access to at least blink and either FF or storm (with prism), often both, AND then you would also like to start having your chargelots on manual, and colossus need to be repositioned against specific threats. Add in an obs key rather than spamming your multipurpose CC bank for scans, too. Who doesn't use hotkeys for spells =_= What. Since when do you have a separate hotkey for any of those. None of the pros do from what I'm aware. Why would you need to have a separate hotkey for just your stalkers, or have zealots on manual? No pro uses zealots on manual afaik. Could be wrong, which ones do? It's very common to have 3 control groups for good Protosses. You want your blink stalkers in one group, they're very mobile and can actually leave the "ball" temporarily to harass the Terran army or bases (like pick off a stray ghost or medivac and blink back). Then your zealot/sentries in one group too. The third is used for Colossus before templars, for quick access to them. Then when you have templars, you can put your colossi with the zealots and micro them with the mouse, and give the templars their own control group. That's 3 reasonable control groups that many Protoss use. Add to that one for a warpprism, which is not that rare in all P matchups nowadays. HuK for example uses 1: zealot/sentries, 2: stalkers, 3: colossi, 4: templars. And we definitely already saw charge being turned off to not waste it or to hide the tech (although chargelots have a higher movement speed so it's kinda silly). Mostly it's to not waste the charge. Charge cannot be used on manual per say, you need to target a unit with it. Obviously you don't want 20 chargelots to run on 1 marine. Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get? Just felt like pointing out that that's ridiculous. Your nexuses are always hotkeyed. Your army (non-spellcasters) are always hotkeyed. Your spellcasters are hotkeyed separately. And your robo(s). And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one. And those are just basic hotkeys. What what. Army hotkeys. You need exactly 1. You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all. Control Groups, control groups, army, army, comprendo? I assume you have ghosts on a different hotkey than the rest of your bio because you want to be able to stim and still use ghost abilities, right? How do you think Protoss players use both sentries and high templar effectively? And blink... Sure, you could try to get away with not using multiple control groups by double-clicking on the desired units really fast (whether your Terran or Protoss), but when everything's clumped together or firing, you're gonna want to have easy access to units that have important abilities. I'm not saying that either race *needs* to have everything on different hotkeys, but there's no reason why Terran should have any *more* hotkeys for their army, considering Protoss has more spellcasters and more units that move at varying speeds. There is nothing worse than trying to blink your stalkers and throwing down an FF instead. Also, why are you trying to argue with him? Did you see his last post. Clearly, no argument you can make will change his mind. He is convinced loses every game to protoss because the race is just way to easy, while terran is for people with 7 fingers and 250+ apm. Touche. By the way, did you see the showmatches between WhiteRa and DeMuslim played a few hours ago? DeMuslim stomped WhiteRa in pretty much every single one, and WhiteRa lost to all sorts of variations... early game pressure, late game pressure, even mech. It's a pity too, considering WhiteRa was playing really well (and had been practicing for a little while beforehand). DeMuslim's a very solid player. They both are. I forget what races they play though. Probably not relevant to this thread.
I watched them a bit and it was pretty exciting. DeMuslim was willing to break from the standard terran mold and did pretty well. I really enjoyed the use of hellion, which are under explored. They can do damage so quickly and can be super hard to kill if the terran is smart with them and doesn't try to push it.
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On March 16 2012 12:14 DarkPlasmaBall wrote:Show nested quote +On March 16 2012 12:09 ChaosTerran wrote:On March 16 2012 12:06 DarkPlasmaBall wrote:On March 16 2012 12:01 Plansix wrote:On March 16 2012 11:58 DarkPlasmaBall wrote:On March 16 2012 11:45 ChaosTerran wrote:On March 16 2012 11:39 DarkPlasmaBall wrote:On March 16 2012 11:21 ChaosTerran wrote:On March 16 2012 11:11 ZenithM wrote:On March 16 2012 10:33 FabledIntegral wrote: [quote]
What. Since when do you have a separate hotkey for any of those. None of the pros do from what I'm aware. Why would you need to have a separate hotkey for just your stalkers, or have zealots on manual? No pro uses zealots on manual afaik. Could be wrong, which ones do? It's very common to have 3 control groups for good Protosses. You want your blink stalkers in one group, they're very mobile and can actually leave the "ball" temporarily to harass the Terran army or bases (like pick off a stray ghost or medivac and blink back). Then your zealot/sentries in one group too. The third is used for Colossus before templars, for quick access to them. Then when you have templars, you can put your colossi with the zealots and micro them with the mouse, and give the templars their own control group. That's 3 reasonable control groups that many Protoss use. Add to that one for a warpprism, which is not that rare in all P matchups nowadays. HuK for example uses 1: zealot/sentries, 2: stalkers, 3: colossi, 4: templars. And we definitely already saw charge being turned off to not waste it or to hide the tech (although chargelots have a higher movement speed so it's kinda silly). Mostly it's to not waste the charge. Charge cannot be used on manual per say, you need to target a unit with it. Obviously you don't want 20 chargelots to run on 1 marine. Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get? Just felt like pointing out that that's ridiculous. Your nexuses are always hotkeyed. Your army (non-spellcasters) are always hotkeyed. Your spellcasters are hotkeyed separately. And your robo(s). And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one. And those are just basic hotkeys. What what. Army hotkeys. You need exactly 1. You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all. Control Groups, control groups, army, army, comprendo? I assume you have ghosts on a different hotkey than the rest of your bio because you want to be able to stim and still use ghost abilities, right? How do you think Protoss players use both sentries and high templar effectively? And blink... Sure, you could try to get away with not using multiple control groups by double-clicking on the desired units really fast (whether your Terran or Protoss), but when everything's clumped together or firing, you're gonna want to have easy access to units that have important abilities. I'm not saying that either race *needs* to have everything on different hotkeys, but there's no reason why Terran should have any *more* hotkeys for their army, considering Protoss has more spellcasters and more units that move at varying speeds. There is nothing worse than trying to blink your stalkers and throwing down an FF instead. Also, why are you trying to argue with him? Did you see his last post. Clearly, no argument you can make will change his mind. He is convinced loses every game to protoss because the race is just way to easy, while terran is for people with 7 fingers and 250+ apm. Touche. By the way, did you see the showmatches between WhiteRa and DeMuslim played a few hours ago? DeMuslim stomped WhiteRa in pretty much every single one, and WhiteRa lost to all sorts of variations... early game pressure, late game pressure, even mech. It's a pity too, considering WhiteRa was playing really well (and had been practicing for a little while beforehand). DeMuslim's a very solid player. They both are. I forget what races they play though. Probably not relevant to this thread. Demuslim beat WhiteRa? Now that is a good argument. I love how we are now using individual matchups between two pro players and completely ignore statistics just to prove a point. But hey, I heard I'm the one who isn't able to come up with a thoughtful argument. That's rather interesting. Why don't you check up on the historical TvP (or TvZ for that matter) winrates and get back to me. Pretty sure Protoss has a winning record (higher than 50%) in maybe... 2? 3?... months since the game came out. Terran has been roflstomping Protoss hard for the entire history of the game. Actually, I'll do your research for you: + Show Spoiler +Bottom left is the TvP graph. See all those really high blue bars? Yeah, that's Terran. Keep on whining. EDIT: TvZ is worse! LOL.
I didn't know every terran player plays at pro level. Why don't you quote blizzard instead and how they told us that outside of GM terran is doing the worst of all 3 races as I believe that to be alot more relevant to this thread.
On March 16 2012 12:21 Plansix wrote:Show nested quote +On March 16 2012 12:02 ChaosTerran wrote:On March 16 2012 11:58 DarkPlasmaBall wrote:On March 16 2012 11:45 ChaosTerran wrote:On March 16 2012 11:39 DarkPlasmaBall wrote:On March 16 2012 11:21 ChaosTerran wrote:On March 16 2012 11:11 ZenithM wrote:On March 16 2012 10:33 FabledIntegral wrote:On March 16 2012 10:30 Gamegene wrote:On March 16 2012 10:21 Resistentialism wrote: [quote]
That's really subpar for a pro to be using, though I know some probably do. PvT ideally you'd want really fast access to at least blink and either FF or storm (with prism), often both, AND then you would also like to start having your chargelots on manual, and colossus need to be repositioned against specific threats. Add in an obs key rather than spamming your multipurpose CC bank for scans, too. Who doesn't use hotkeys for spells =_= What. Since when do you have a separate hotkey for any of those. None of the pros do from what I'm aware. Why would you need to have a separate hotkey for just your stalkers, or have zealots on manual? No pro uses zealots on manual afaik. Could be wrong, which ones do? It's very common to have 3 control groups for good Protosses. You want your blink stalkers in one group, they're very mobile and can actually leave the "ball" temporarily to harass the Terran army or bases (like pick off a stray ghost or medivac and blink back). Then your zealot/sentries in one group too. The third is used for Colossus before templars, for quick access to them. Then when you have templars, you can put your colossi with the zealots and micro them with the mouse, and give the templars their own control group. That's 3 reasonable control groups that many Protoss use. Add to that one for a warpprism, which is not that rare in all P matchups nowadays. HuK for example uses 1: zealot/sentries, 2: stalkers, 3: colossi, 4: templars. And we definitely already saw charge being turned off to not waste it or to hide the tech (although chargelots have a higher movement speed so it's kinda silly). Mostly it's to not waste the charge. Charge cannot be used on manual per say, you need to target a unit with it. Obviously you don't want 20 chargelots to run on 1 marine. Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get? Just felt like pointing out that that's ridiculous. Your nexuses are always hotkeyed. Your army (non-spellcasters) are always hotkeyed. Your spellcasters are hotkeyed separately. And your robo(s). And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one. And those are just basic hotkeys. What what. Army hotkeys. You need exactly 1. You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all. Control Groups, control groups, army, army, comprendo? I assume you have ghosts on a different hotkey than the rest of your bio because you want to be able to stim and still use ghost abilities, right? How do you think Protoss players use both sentries and high templar effectively? And blink... Sure, you could try to get away with not using multiple control groups by double-clicking on the desired units really fast (whether your Terran or Protoss), but when everything's clumped together or firing, you're gonna want to have easy access to units that have important abilities. I'm not saying that either race *needs* to have everything on different hotkeys, but there's no reason why Terran should have any *more* hotkeys for their army, considering Protoss has more spellcasters and more units that move at varying speeds. or you can just use tab........... On March 16 2012 11:57 Plansix wrote:On March 16 2012 11:45 ChaosTerran wrote:On March 16 2012 11:39 DarkPlasmaBall wrote:On March 16 2012 11:21 ChaosTerran wrote:On March 16 2012 11:11 ZenithM wrote:On March 16 2012 10:33 FabledIntegral wrote:On March 16 2012 10:30 Gamegene wrote:On March 16 2012 10:21 Resistentialism wrote: [quote]
That's really subpar for a pro to be using, though I know some probably do. PvT ideally you'd want really fast access to at least blink and either FF or storm (with prism), often both, AND then you would also like to start having your chargelots on manual, and colossus need to be repositioned against specific threats. Add in an obs key rather than spamming your multipurpose CC bank for scans, too. Who doesn't use hotkeys for spells =_= What. Since when do you have a separate hotkey for any of those. None of the pros do from what I'm aware. Why would you need to have a separate hotkey for just your stalkers, or have zealots on manual? No pro uses zealots on manual afaik. Could be wrong, which ones do? It's very common to have 3 control groups for good Protosses. You want your blink stalkers in one group, they're very mobile and can actually leave the "ball" temporarily to harass the Terran army or bases (like pick off a stray ghost or medivac and blink back). Then your zealot/sentries in one group too. The third is used for Colossus before templars, for quick access to them. Then when you have templars, you can put your colossi with the zealots and micro them with the mouse, and give the templars their own control group. That's 3 reasonable control groups that many Protoss use. Add to that one for a warpprism, which is not that rare in all P matchups nowadays. HuK for example uses 1: zealot/sentries, 2: stalkers, 3: colossi, 4: templars. And we definitely already saw charge being turned off to not waste it or to hide the tech (although chargelots have a higher movement speed so it's kinda silly). Mostly it's to not waste the charge. Charge cannot be used on manual per say, you need to target a unit with it. Obviously you don't want 20 chargelots to run on 1 marine. Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get? Just felt like pointing out that that's ridiculous. Your nexuses are always hotkeyed. Your army (non-spellcasters) are always hotkeyed. Your spellcasters are hotkeyed separately. And your robo(s). And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one. And those are just basic hotkeys. What what. Army hotkeys. You need exactly 1. You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all. Control Groups, control groups, army, army, comprendo? So, terrans only need 1 hot key? Stim + A move. Medavac's auto heal, vikings fly over the army. Stim to win. Understand? See, we can argue like that too, but choose to make better arguments. But I understand that your point is not to make a well formed argument that is clearly thought out. terran has to stutter step, protoss is the one a moving with collossi, chargelots and archons On March 16 2012 12:01 Plansix wrote:On March 16 2012 11:58 DarkPlasmaBall wrote:On March 16 2012 11:45 ChaosTerran wrote:On March 16 2012 11:39 DarkPlasmaBall wrote:On March 16 2012 11:21 ChaosTerran wrote:On March 16 2012 11:11 ZenithM wrote:On March 16 2012 10:33 FabledIntegral wrote:On March 16 2012 10:30 Gamegene wrote: [quote]
Who doesn't use hotkeys for spells =_= What. Since when do you have a separate hotkey for any of those. None of the pros do from what I'm aware. Why would you need to have a separate hotkey for just your stalkers, or have zealots on manual? No pro uses zealots on manual afaik. Could be wrong, which ones do? It's very common to have 3 control groups for good Protosses. You want your blink stalkers in one group, they're very mobile and can actually leave the "ball" temporarily to harass the Terran army or bases (like pick off a stray ghost or medivac and blink back). Then your zealot/sentries in one group too. The third is used for Colossus before templars, for quick access to them. Then when you have templars, you can put your colossi with the zealots and micro them with the mouse, and give the templars their own control group. That's 3 reasonable control groups that many Protoss use. Add to that one for a warpprism, which is not that rare in all P matchups nowadays. HuK for example uses 1: zealot/sentries, 2: stalkers, 3: colossi, 4: templars. And we definitely already saw charge being turned off to not waste it or to hide the tech (although chargelots have a higher movement speed so it's kinda silly). Mostly it's to not waste the charge. Charge cannot be used on manual per say, you need to target a unit with it. Obviously you don't want 20 chargelots to run on 1 marine. Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get? Just felt like pointing out that that's ridiculous. Your nexuses are always hotkeyed. Your army (non-spellcasters) are always hotkeyed. Your spellcasters are hotkeyed separately. And your robo(s). And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one. And those are just basic hotkeys. What what. Army hotkeys. You need exactly 1. You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all. Control Groups, control groups, army, army, comprendo? I assume you have ghosts on a different hotkey than the rest of your bio because you want to be able to stim and still use ghost abilities, right? How do you think Protoss players use both sentries and high templar effectively? And blink... Sure, you could try to get away with not using multiple control groups by double-clicking on the desired units really fast (whether your Terran or Protoss), but when everything's clumped together or firing, you're gonna want to have easy access to units that have important abilities. I'm not saying that either race *needs* to have everything on different hotkeys, but there's no reason why Terran should have any *more* hotkeys for their army, considering Protoss has more spellcasters and more units that move at varying speeds. There is nothing worse than trying to blink your stalkers and throwing down an FF instead. Also, why are you trying to argue with him? Did you see his last post. Clearly, no argument you can make will change his mind. He is convinced loses every game to protoss because the race is just way to easy, while terran is for people with 7 fingers and 250+ apm. I main protoss now and I can definitively tell you that protoss is much easier to play than terran. I have first hand experience with that. Ok, clearly you believe I take all the whining in this thread seriously and I am trying to convince you of something. You have shown through out your posts in this thread that no argument, reasoning or information will have any effect on what you post. There is no debating with you or the other whiners in this thread. If there are problems with terran and their ability late game, your arguments do nothing to surface or correct those issues. If there was any valuable discussion to be had on the issue, it is eclipsed by other players whining that the game is to hard for them. All you do is endlessly post that protoss is easier and terran is to difficult for you to be good with. I personally find this sort of behavior disgusting in a game that is all about competitiveness. So, in response, I have chosen to mock you and all your silly posts about how terrible all protoss players are.
What argument have you put forward so far that actually refutes anything of what I said? So far it's your word against my word and I think my word is a lot more reliable than yours simply because I do actually play all races, not just one.
You claim that protoss needs more then one hotkey, I told you that you can simply tab between sentries and HTs. You claim that terran can simply "stim and a move and have vikings on the same hotkey", I told you that terran has to stutter step and can't have vikings on the same hotkey since they wouldn't shoot when you stutter step your bio.
All of what you said is pretty much bullshit and I explained exactly why it is bullshit. You claim that I don't listen to arguments. That's wrong, I read your posts and refuted every single one of your claims. A discussion with you is actually pointless because you don't even acknowlede the fact that you were wrong and I understand more about the gameplay of all races because right now I actually main protoss and not terran. So what's next? I can't wait for the next ridiculous claim of yours which I will have to refute just so you can tell me that I don't listen to anything other people say. If that was the case, then how do I know what your argument was, according to you I didn't even read or pay any attention to it. Liar.
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On March 16 2012 12:26 Plansix wrote:Show nested quote +On March 16 2012 12:06 DarkPlasmaBall wrote:On March 16 2012 12:01 Plansix wrote:On March 16 2012 11:58 DarkPlasmaBall wrote:On March 16 2012 11:45 ChaosTerran wrote:On March 16 2012 11:39 DarkPlasmaBall wrote:On March 16 2012 11:21 ChaosTerran wrote:On March 16 2012 11:11 ZenithM wrote:On March 16 2012 10:33 FabledIntegral wrote:On March 16 2012 10:30 Gamegene wrote: [quote]
Who doesn't use hotkeys for spells =_= What. Since when do you have a separate hotkey for any of those. None of the pros do from what I'm aware. Why would you need to have a separate hotkey for just your stalkers, or have zealots on manual? No pro uses zealots on manual afaik. Could be wrong, which ones do? It's very common to have 3 control groups for good Protosses. You want your blink stalkers in one group, they're very mobile and can actually leave the "ball" temporarily to harass the Terran army or bases (like pick off a stray ghost or medivac and blink back). Then your zealot/sentries in one group too. The third is used for Colossus before templars, for quick access to them. Then when you have templars, you can put your colossi with the zealots and micro them with the mouse, and give the templars their own control group. That's 3 reasonable control groups that many Protoss use. Add to that one for a warpprism, which is not that rare in all P matchups nowadays. HuK for example uses 1: zealot/sentries, 2: stalkers, 3: colossi, 4: templars. And we definitely already saw charge being turned off to not waste it or to hide the tech (although chargelots have a higher movement speed so it's kinda silly). Mostly it's to not waste the charge. Charge cannot be used on manual per say, you need to target a unit with it. Obviously you don't want 20 chargelots to run on 1 marine. Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get? Just felt like pointing out that that's ridiculous. Your nexuses are always hotkeyed. Your army (non-spellcasters) are always hotkeyed. Your spellcasters are hotkeyed separately. And your robo(s). And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one. And those are just basic hotkeys. What what. Army hotkeys. You need exactly 1. You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all. Control Groups, control groups, army, army, comprendo? I assume you have ghosts on a different hotkey than the rest of your bio because you want to be able to stim and still use ghost abilities, right? How do you think Protoss players use both sentries and high templar effectively? And blink... Sure, you could try to get away with not using multiple control groups by double-clicking on the desired units really fast (whether your Terran or Protoss), but when everything's clumped together or firing, you're gonna want to have easy access to units that have important abilities. I'm not saying that either race *needs* to have everything on different hotkeys, but there's no reason why Terran should have any *more* hotkeys for their army, considering Protoss has more spellcasters and more units that move at varying speeds. There is nothing worse than trying to blink your stalkers and throwing down an FF instead. Also, why are you trying to argue with him? Did you see his last post. Clearly, no argument you can make will change his mind. He is convinced loses every game to protoss because the race is just way to easy, while terran is for people with 7 fingers and 250+ apm. Touche. By the way, did you see the showmatches between WhiteRa and DeMuslim played a few hours ago? DeMuslim stomped WhiteRa in pretty much every single one, and WhiteRa lost to all sorts of variations... early game pressure, late game pressure, even mech. It's a pity too, considering WhiteRa was playing really well (and had been practicing for a little while beforehand). DeMuslim's a very solid player. They both are. I forget what races they play though. Probably not relevant to this thread. I watched them a bit and it was pretty exciting. DeMuslim was willing to break from the standard terran mold and did pretty well. I really enjoyed the use of hellion, which are under explored. They can do damage so quickly and can be super hard to kill if the terran is smart with them and doesn't try to push it.
Did you seriously just say that the hellion is underexplored? Excuse me? The hellion was nerfed *because* it was explored and exploited heavily. People have such short memories around here.
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On March 16 2012 12:41 ChaosTerran wrote:Show nested quote +On March 16 2012 12:14 DarkPlasmaBall wrote:On March 16 2012 12:09 ChaosTerran wrote:On March 16 2012 12:06 DarkPlasmaBall wrote:On March 16 2012 12:01 Plansix wrote:On March 16 2012 11:58 DarkPlasmaBall wrote:On March 16 2012 11:45 ChaosTerran wrote:On March 16 2012 11:39 DarkPlasmaBall wrote:On March 16 2012 11:21 ChaosTerran wrote:On March 16 2012 11:11 ZenithM wrote: [quote]
It's very common to have 3 control groups for good Protosses. You want your blink stalkers in one group, they're very mobile and can actually leave the "ball" temporarily to harass the Terran army or bases (like pick off a stray ghost or medivac and blink back). Then your zealot/sentries in one group too. The third is used for Colossus before templars, for quick access to them. Then when you have templars, you can put your colossi with the zealots and micro them with the mouse, and give the templars their own control group. That's 3 reasonable control groups that many Protoss use. Add to that one for a warpprism, which is not that rare in all P matchups nowadays.
HuK for example uses 1: zealot/sentries, 2: stalkers, 3: colossi, 4: templars.
And we definitely already saw charge being turned off to not waste it or to hide the tech (although chargelots have a higher movement speed so it's kinda silly). Mostly it's to not waste the charge. Charge cannot be used on manual per say, you need to target a unit with it. Obviously you don't want 20 chargelots to run on 1 marine. Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get? Just felt like pointing out that that's ridiculous. Your nexuses are always hotkeyed. Your army (non-spellcasters) are always hotkeyed. Your spellcasters are hotkeyed separately. And your robo(s). And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one. And those are just basic hotkeys. What what. Army hotkeys. You need exactly 1. You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all. Control Groups, control groups, army, army, comprendo? I assume you have ghosts on a different hotkey than the rest of your bio because you want to be able to stim and still use ghost abilities, right? How do you think Protoss players use both sentries and high templar effectively? And blink... Sure, you could try to get away with not using multiple control groups by double-clicking on the desired units really fast (whether your Terran or Protoss), but when everything's clumped together or firing, you're gonna want to have easy access to units that have important abilities. I'm not saying that either race *needs* to have everything on different hotkeys, but there's no reason why Terran should have any *more* hotkeys for their army, considering Protoss has more spellcasters and more units that move at varying speeds. There is nothing worse than trying to blink your stalkers and throwing down an FF instead. Also, why are you trying to argue with him? Did you see his last post. Clearly, no argument you can make will change his mind. He is convinced loses every game to protoss because the race is just way to easy, while terran is for people with 7 fingers and 250+ apm. Touche. By the way, did you see the showmatches between WhiteRa and DeMuslim played a few hours ago? DeMuslim stomped WhiteRa in pretty much every single one, and WhiteRa lost to all sorts of variations... early game pressure, late game pressure, even mech. It's a pity too, considering WhiteRa was playing really well (and had been practicing for a little while beforehand). DeMuslim's a very solid player. They both are. I forget what races they play though. Probably not relevant to this thread. Demuslim beat WhiteRa? Now that is a good argument. I love how we are now using individual matchups between two pro players and completely ignore statistics just to prove a point. But hey, I heard I'm the one who isn't able to come up with a thoughtful argument. That's rather interesting. Why don't you check up on the historical TvP (or TvZ for that matter) winrates and get back to me. Pretty sure Protoss has a winning record (higher than 50%) in maybe... 2? 3?... months since the game came out. Terran has been roflstomping Protoss hard for the entire history of the game. Actually, I'll do your research for you: + Show Spoiler +Bottom left is the TvP graph. See all those really high blue bars? Yeah, that's Terran. Keep on whining. EDIT: TvZ is worse! LOL. I didn't know every terran player plays at pro level. Why don't you quote blizzard instead and how they told us that outside of GM terran is doing the worst of all 3 races as I believe that to be alot more relevant to this thread. Show nested quote +On March 16 2012 12:21 Plansix wrote:On March 16 2012 12:02 ChaosTerran wrote:On March 16 2012 11:58 DarkPlasmaBall wrote:On March 16 2012 11:45 ChaosTerran wrote:On March 16 2012 11:39 DarkPlasmaBall wrote:On March 16 2012 11:21 ChaosTerran wrote:On March 16 2012 11:11 ZenithM wrote:On March 16 2012 10:33 FabledIntegral wrote:On March 16 2012 10:30 Gamegene wrote: [quote]
Who doesn't use hotkeys for spells =_= What. Since when do you have a separate hotkey for any of those. None of the pros do from what I'm aware. Why would you need to have a separate hotkey for just your stalkers, or have zealots on manual? No pro uses zealots on manual afaik. Could be wrong, which ones do? It's very common to have 3 control groups for good Protosses. You want your blink stalkers in one group, they're very mobile and can actually leave the "ball" temporarily to harass the Terran army or bases (like pick off a stray ghost or medivac and blink back). Then your zealot/sentries in one group too. The third is used for Colossus before templars, for quick access to them. Then when you have templars, you can put your colossi with the zealots and micro them with the mouse, and give the templars their own control group. That's 3 reasonable control groups that many Protoss use. Add to that one for a warpprism, which is not that rare in all P matchups nowadays. HuK for example uses 1: zealot/sentries, 2: stalkers, 3: colossi, 4: templars. And we definitely already saw charge being turned off to not waste it or to hide the tech (although chargelots have a higher movement speed so it's kinda silly). Mostly it's to not waste the charge. Charge cannot be used on manual per say, you need to target a unit with it. Obviously you don't want 20 chargelots to run on 1 marine. Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get? Just felt like pointing out that that's ridiculous. Your nexuses are always hotkeyed. Your army (non-spellcasters) are always hotkeyed. Your spellcasters are hotkeyed separately. And your robo(s). And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one. And those are just basic hotkeys. What what. Army hotkeys. You need exactly 1. You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all. Control Groups, control groups, army, army, comprendo? I assume you have ghosts on a different hotkey than the rest of your bio because you want to be able to stim and still use ghost abilities, right? How do you think Protoss players use both sentries and high templar effectively? And blink... Sure, you could try to get away with not using multiple control groups by double-clicking on the desired units really fast (whether your Terran or Protoss), but when everything's clumped together or firing, you're gonna want to have easy access to units that have important abilities. I'm not saying that either race *needs* to have everything on different hotkeys, but there's no reason why Terran should have any *more* hotkeys for their army, considering Protoss has more spellcasters and more units that move at varying speeds. or you can just use tab........... On March 16 2012 11:57 Plansix wrote:On March 16 2012 11:45 ChaosTerran wrote:On March 16 2012 11:39 DarkPlasmaBall wrote:On March 16 2012 11:21 ChaosTerran wrote:On March 16 2012 11:11 ZenithM wrote:On March 16 2012 10:33 FabledIntegral wrote:On March 16 2012 10:30 Gamegene wrote: [quote]
Who doesn't use hotkeys for spells =_= What. Since when do you have a separate hotkey for any of those. None of the pros do from what I'm aware. Why would you need to have a separate hotkey for just your stalkers, or have zealots on manual? No pro uses zealots on manual afaik. Could be wrong, which ones do? It's very common to have 3 control groups for good Protosses. You want your blink stalkers in one group, they're very mobile and can actually leave the "ball" temporarily to harass the Terran army or bases (like pick off a stray ghost or medivac and blink back). Then your zealot/sentries in one group too. The third is used for Colossus before templars, for quick access to them. Then when you have templars, you can put your colossi with the zealots and micro them with the mouse, and give the templars their own control group. That's 3 reasonable control groups that many Protoss use. Add to that one for a warpprism, which is not that rare in all P matchups nowadays. HuK for example uses 1: zealot/sentries, 2: stalkers, 3: colossi, 4: templars. And we definitely already saw charge being turned off to not waste it or to hide the tech (although chargelots have a higher movement speed so it's kinda silly). Mostly it's to not waste the charge. Charge cannot be used on manual per say, you need to target a unit with it. Obviously you don't want 20 chargelots to run on 1 marine. Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get? Just felt like pointing out that that's ridiculous. Your nexuses are always hotkeyed. Your army (non-spellcasters) are always hotkeyed. Your spellcasters are hotkeyed separately. And your robo(s). And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one. And those are just basic hotkeys. What what. Army hotkeys. You need exactly 1. You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all. Control Groups, control groups, army, army, comprendo? So, terrans only need 1 hot key? Stim + A move. Medavac's auto heal, vikings fly over the army. Stim to win. Understand? See, we can argue like that too, but choose to make better arguments. But I understand that your point is not to make a well formed argument that is clearly thought out. terran has to stutter step, protoss is the one a moving with collossi, chargelots and archons On March 16 2012 12:01 Plansix wrote:On March 16 2012 11:58 DarkPlasmaBall wrote:On March 16 2012 11:45 ChaosTerran wrote:On March 16 2012 11:39 DarkPlasmaBall wrote:On March 16 2012 11:21 ChaosTerran wrote:On March 16 2012 11:11 ZenithM wrote:On March 16 2012 10:33 FabledIntegral wrote: [quote]
What. Since when do you have a separate hotkey for any of those. None of the pros do from what I'm aware. Why would you need to have a separate hotkey for just your stalkers, or have zealots on manual? No pro uses zealots on manual afaik. Could be wrong, which ones do? It's very common to have 3 control groups for good Protosses. You want your blink stalkers in one group, they're very mobile and can actually leave the "ball" temporarily to harass the Terran army or bases (like pick off a stray ghost or medivac and blink back). Then your zealot/sentries in one group too. The third is used for Colossus before templars, for quick access to them. Then when you have templars, you can put your colossi with the zealots and micro them with the mouse, and give the templars their own control group. That's 3 reasonable control groups that many Protoss use. Add to that one for a warpprism, which is not that rare in all P matchups nowadays. HuK for example uses 1: zealot/sentries, 2: stalkers, 3: colossi, 4: templars. And we definitely already saw charge being turned off to not waste it or to hide the tech (although chargelots have a higher movement speed so it's kinda silly). Mostly it's to not waste the charge. Charge cannot be used on manual per say, you need to target a unit with it. Obviously you don't want 20 chargelots to run on 1 marine. Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get? Just felt like pointing out that that's ridiculous. Your nexuses are always hotkeyed. Your army (non-spellcasters) are always hotkeyed. Your spellcasters are hotkeyed separately. And your robo(s). And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one. And those are just basic hotkeys. What what. Army hotkeys. You need exactly 1. You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all. Control Groups, control groups, army, army, comprendo? I assume you have ghosts on a different hotkey than the rest of your bio because you want to be able to stim and still use ghost abilities, right? How do you think Protoss players use both sentries and high templar effectively? And blink... Sure, you could try to get away with not using multiple control groups by double-clicking on the desired units really fast (whether your Terran or Protoss), but when everything's clumped together or firing, you're gonna want to have easy access to units that have important abilities. I'm not saying that either race *needs* to have everything on different hotkeys, but there's no reason why Terran should have any *more* hotkeys for their army, considering Protoss has more spellcasters and more units that move at varying speeds. There is nothing worse than trying to blink your stalkers and throwing down an FF instead. Also, why are you trying to argue with him? Did you see his last post. Clearly, no argument you can make will change his mind. He is convinced loses every game to protoss because the race is just way to easy, while terran is for people with 7 fingers and 250+ apm. I main protoss now and I can definitively tell you that protoss is much easier to play than terran. I have first hand experience with that. Ok, clearly you believe I take all the whining in this thread seriously and I am trying to convince you of something. You have shown through out your posts in this thread that no argument, reasoning or information will have any effect on what you post. There is no debating with you or the other whiners in this thread. If there are problems with terran and their ability late game, your arguments do nothing to surface or correct those issues. If there was any valuable discussion to be had on the issue, it is eclipsed by other players whining that the game is to hard for them. All you do is endlessly post that protoss is easier and terran is to difficult for you to be good with. I personally find this sort of behavior disgusting in a game that is all about competitiveness. So, in response, I have chosen to mock you and all your silly posts about how terrible all protoss players are. What argument have you put forward so far that actually refutes anything of what I said? So far it's your word against my word and I think my word is a lot more reliable than yours simply because I do actually play all races, not just one. You claim that protoss needs more then one hotkey, I told you that you can simply tab between sentries and HTs. You claim that terran can simply "stim and a move and have vikings on the same hotkey", I told you that terran has to stutter step and can't have vikings on the same hotkey since they wouldn't shoot when you stutter step your bio. All of what you said is pretty much bullshit and I explained exactly why it is bullshit. You claim that I don't listen to arguments. That's wrong, I read your posts and refuted every single one of your claims. A discussion with you is actually pointless because you don't even acknowlede the fact that you were wrong and I understand more about the gameplay of all races because right now I actually main protoss and not terran. So what's next? I can't wait for the next ridiculous claim of yours which I will have to refute just so you can tell me that I don't listen to anything other people say. If that was the case, then how do I know what your argument was, according to you I didn't even read or pay any attention to it. Liar.
This is why I find the majority of your arguments silly and dumb. You are so set on proving that protoss is so much easier that terran that you missed the key, critical fact about that post.
I was being fucking sarcastic. I was making fun of your previous post and how poorly framed the argument was. I do not believe that terran is a 1A army. I don't believe any of the races have 1A armies. I believe terran is a hard race to play, just like protoss, just like zerg.
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I consider myself as a reasonable person, so altough some stuff that i will say may sound harsh, i say it as i see it and if things were different i would have no problem admiting it.
Here is my input as a terran player that stopped playing in December and also as general spectator:
Overall i dont feel like the game is balanced at all, alot of the game mechanics seem really badly thought out, and while the win percentages may or not be close i dont think all the races require the same ammount of effort to be played at the same level.
By taking a simple look at the basic mechanics you can see that a sample group of typicly used protoss and zerg units can perform more or less efficiently being a-moved while a sample group of terran units needs to be constantly microed to just be able to compete with the other two races. Meaning: if you dont constantly split, kite and spread your shit you die. This alone is a gross overlook in game design that dates to SCBW, but in SC2 there are other mechanics that make this game less competitive, like adding on top of this the rediclous late game aoe shitfest like broodlords/banelings/infestors or colossus+storms
Other various mechanics are also silly and uneven, the warpgate allows to warp in units directly by the enemy base, thus denying defenders advantage and allowing you to constanly reinforce across the map, also allows you to warp in units to defend a drop (like zergs fast units+creep), while Terran has no means to reinforce that quickly across the map and also has no real way of defending a drop besides investing massive ammounts of minerals in full turret rings (wich sometimes can be bypassed anyway). Also the larva inject creates a situation were zerg can instantly make a rediclous ammount of unkown units, terran has no way of dealing with this besides flipping a coin and hoping his setup is correct.
I do find awkward that ppl find strange that there are less and less terrans, most of the casters are protoss, and most of the vocal community is zerg/protoss. Like 2-3 months before i stopped playing the protosses were in a slump and started whining that terran is op and emp needs a nerf, 2-3 months later emp got nerfed. Right as i was quitting zergs started whining about snipe, i even joked with my friends that they will probably nerf snipe because of the whines. Guess what? 2-3 months later im not surprised.
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On March 16 2012 12:51 Plansix wrote:Show nested quote +On March 16 2012 12:41 ChaosTerran wrote:On March 16 2012 12:14 DarkPlasmaBall wrote:On March 16 2012 12:09 ChaosTerran wrote:On March 16 2012 12:06 DarkPlasmaBall wrote:On March 16 2012 12:01 Plansix wrote:On March 16 2012 11:58 DarkPlasmaBall wrote:On March 16 2012 11:45 ChaosTerran wrote:On March 16 2012 11:39 DarkPlasmaBall wrote:On March 16 2012 11:21 ChaosTerran wrote: [quote]
Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get?
Just felt like pointing out that that's ridiculous. Your nexuses are always hotkeyed. Your army (non-spellcasters) are always hotkeyed. Your spellcasters are hotkeyed separately. And your robo(s). And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one. And those are just basic hotkeys. What what. Army hotkeys. You need exactly 1. You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all. Control Groups, control groups, army, army, comprendo? I assume you have ghosts on a different hotkey than the rest of your bio because you want to be able to stim and still use ghost abilities, right? How do you think Protoss players use both sentries and high templar effectively? And blink... Sure, you could try to get away with not using multiple control groups by double-clicking on the desired units really fast (whether your Terran or Protoss), but when everything's clumped together or firing, you're gonna want to have easy access to units that have important abilities. I'm not saying that either race *needs* to have everything on different hotkeys, but there's no reason why Terran should have any *more* hotkeys for their army, considering Protoss has more spellcasters and more units that move at varying speeds. There is nothing worse than trying to blink your stalkers and throwing down an FF instead. Also, why are you trying to argue with him? Did you see his last post. Clearly, no argument you can make will change his mind. He is convinced loses every game to protoss because the race is just way to easy, while terran is for people with 7 fingers and 250+ apm. Touche. By the way, did you see the showmatches between WhiteRa and DeMuslim played a few hours ago? DeMuslim stomped WhiteRa in pretty much every single one, and WhiteRa lost to all sorts of variations... early game pressure, late game pressure, even mech. It's a pity too, considering WhiteRa was playing really well (and had been practicing for a little while beforehand). DeMuslim's a very solid player. They both are. I forget what races they play though. Probably not relevant to this thread. Demuslim beat WhiteRa? Now that is a good argument. I love how we are now using individual matchups between two pro players and completely ignore statistics just to prove a point. But hey, I heard I'm the one who isn't able to come up with a thoughtful argument. That's rather interesting. Why don't you check up on the historical TvP (or TvZ for that matter) winrates and get back to me. Pretty sure Protoss has a winning record (higher than 50%) in maybe... 2? 3?... months since the game came out. Terran has been roflstomping Protoss hard for the entire history of the game. Actually, I'll do your research for you: + Show Spoiler +Bottom left is the TvP graph. See all those really high blue bars? Yeah, that's Terran. Keep on whining. EDIT: TvZ is worse! LOL. I didn't know every terran player plays at pro level. Why don't you quote blizzard instead and how they told us that outside of GM terran is doing the worst of all 3 races as I believe that to be alot more relevant to this thread. On March 16 2012 12:21 Plansix wrote:On March 16 2012 12:02 ChaosTerran wrote:On March 16 2012 11:58 DarkPlasmaBall wrote:On March 16 2012 11:45 ChaosTerran wrote:On March 16 2012 11:39 DarkPlasmaBall wrote:On March 16 2012 11:21 ChaosTerran wrote:On March 16 2012 11:11 ZenithM wrote:On March 16 2012 10:33 FabledIntegral wrote: [quote]
What. Since when do you have a separate hotkey for any of those. None of the pros do from what I'm aware. Why would you need to have a separate hotkey for just your stalkers, or have zealots on manual? No pro uses zealots on manual afaik. Could be wrong, which ones do? It's very common to have 3 control groups for good Protosses. You want your blink stalkers in one group, they're very mobile and can actually leave the "ball" temporarily to harass the Terran army or bases (like pick off a stray ghost or medivac and blink back). Then your zealot/sentries in one group too. The third is used for Colossus before templars, for quick access to them. Then when you have templars, you can put your colossi with the zealots and micro them with the mouse, and give the templars their own control group. That's 3 reasonable control groups that many Protoss use. Add to that one for a warpprism, which is not that rare in all P matchups nowadays. HuK for example uses 1: zealot/sentries, 2: stalkers, 3: colossi, 4: templars. And we definitely already saw charge being turned off to not waste it or to hide the tech (although chargelots have a higher movement speed so it's kinda silly). Mostly it's to not waste the charge. Charge cannot be used on manual per say, you need to target a unit with it. Obviously you don't want 20 chargelots to run on 1 marine. Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get? Just felt like pointing out that that's ridiculous. Your nexuses are always hotkeyed. Your army (non-spellcasters) are always hotkeyed. Your spellcasters are hotkeyed separately. And your robo(s). And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one. And those are just basic hotkeys. What what. Army hotkeys. You need exactly 1. You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all. Control Groups, control groups, army, army, comprendo? I assume you have ghosts on a different hotkey than the rest of your bio because you want to be able to stim and still use ghost abilities, right? How do you think Protoss players use both sentries and high templar effectively? And blink... Sure, you could try to get away with not using multiple control groups by double-clicking on the desired units really fast (whether your Terran or Protoss), but when everything's clumped together or firing, you're gonna want to have easy access to units that have important abilities. I'm not saying that either race *needs* to have everything on different hotkeys, but there's no reason why Terran should have any *more* hotkeys for their army, considering Protoss has more spellcasters and more units that move at varying speeds. or you can just use tab........... On March 16 2012 11:57 Plansix wrote:On March 16 2012 11:45 ChaosTerran wrote:On March 16 2012 11:39 DarkPlasmaBall wrote:On March 16 2012 11:21 ChaosTerran wrote:On March 16 2012 11:11 ZenithM wrote:On March 16 2012 10:33 FabledIntegral wrote: [quote]
What. Since when do you have a separate hotkey for any of those. None of the pros do from what I'm aware. Why would you need to have a separate hotkey for just your stalkers, or have zealots on manual? No pro uses zealots on manual afaik. Could be wrong, which ones do? It's very common to have 3 control groups for good Protosses. You want your blink stalkers in one group, they're very mobile and can actually leave the "ball" temporarily to harass the Terran army or bases (like pick off a stray ghost or medivac and blink back). Then your zealot/sentries in one group too. The third is used for Colossus before templars, for quick access to them. Then when you have templars, you can put your colossi with the zealots and micro them with the mouse, and give the templars their own control group. That's 3 reasonable control groups that many Protoss use. Add to that one for a warpprism, which is not that rare in all P matchups nowadays. HuK for example uses 1: zealot/sentries, 2: stalkers, 3: colossi, 4: templars. And we definitely already saw charge being turned off to not waste it or to hide the tech (although chargelots have a higher movement speed so it's kinda silly). Mostly it's to not waste the charge. Charge cannot be used on manual per say, you need to target a unit with it. Obviously you don't want 20 chargelots to run on 1 marine. Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get? Just felt like pointing out that that's ridiculous. Your nexuses are always hotkeyed. Your army (non-spellcasters) are always hotkeyed. Your spellcasters are hotkeyed separately. And your robo(s). And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one. And those are just basic hotkeys. What what. Army hotkeys. You need exactly 1. You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all. Control Groups, control groups, army, army, comprendo? So, terrans only need 1 hot key? Stim + A move. Medavac's auto heal, vikings fly over the army. Stim to win. Understand? See, we can argue like that too, but choose to make better arguments. But I understand that your point is not to make a well formed argument that is clearly thought out. terran has to stutter step, protoss is the one a moving with collossi, chargelots and archons On March 16 2012 12:01 Plansix wrote:On March 16 2012 11:58 DarkPlasmaBall wrote:On March 16 2012 11:45 ChaosTerran wrote:On March 16 2012 11:39 DarkPlasmaBall wrote:On March 16 2012 11:21 ChaosTerran wrote:On March 16 2012 11:11 ZenithM wrote: [quote]
It's very common to have 3 control groups for good Protosses. You want your blink stalkers in one group, they're very mobile and can actually leave the "ball" temporarily to harass the Terran army or bases (like pick off a stray ghost or medivac and blink back). Then your zealot/sentries in one group too. The third is used for Colossus before templars, for quick access to them. Then when you have templars, you can put your colossi with the zealots and micro them with the mouse, and give the templars their own control group. That's 3 reasonable control groups that many Protoss use. Add to that one for a warpprism, which is not that rare in all P matchups nowadays.
HuK for example uses 1: zealot/sentries, 2: stalkers, 3: colossi, 4: templars.
And we definitely already saw charge being turned off to not waste it or to hide the tech (although chargelots have a higher movement speed so it's kinda silly). Mostly it's to not waste the charge. Charge cannot be used on manual per say, you need to target a unit with it. Obviously you don't want 20 chargelots to run on 1 marine. Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get? Just felt like pointing out that that's ridiculous. Your nexuses are always hotkeyed. Your army (non-spellcasters) are always hotkeyed. Your spellcasters are hotkeyed separately. And your robo(s). And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one. And those are just basic hotkeys. What what. Army hotkeys. You need exactly 1. You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all. Control Groups, control groups, army, army, comprendo? I assume you have ghosts on a different hotkey than the rest of your bio because you want to be able to stim and still use ghost abilities, right? How do you think Protoss players use both sentries and high templar effectively? And blink... Sure, you could try to get away with not using multiple control groups by double-clicking on the desired units really fast (whether your Terran or Protoss), but when everything's clumped together or firing, you're gonna want to have easy access to units that have important abilities. I'm not saying that either race *needs* to have everything on different hotkeys, but there's no reason why Terran should have any *more* hotkeys for their army, considering Protoss has more spellcasters and more units that move at varying speeds. There is nothing worse than trying to blink your stalkers and throwing down an FF instead. Also, why are you trying to argue with him? Did you see his last post. Clearly, no argument you can make will change his mind. He is convinced loses every game to protoss because the race is just way to easy, while terran is for people with 7 fingers and 250+ apm. I main protoss now and I can definitively tell you that protoss is much easier to play than terran. I have first hand experience with that. Ok, clearly you believe I take all the whining in this thread seriously and I am trying to convince you of something. You have shown through out your posts in this thread that no argument, reasoning or information will have any effect on what you post. There is no debating with you or the other whiners in this thread. If there are problems with terran and their ability late game, your arguments do nothing to surface or correct those issues. If there was any valuable discussion to be had on the issue, it is eclipsed by other players whining that the game is to hard for them. All you do is endlessly post that protoss is easier and terran is to difficult for you to be good with. I personally find this sort of behavior disgusting in a game that is all about competitiveness. So, in response, I have chosen to mock you and all your silly posts about how terrible all protoss players are. What argument have you put forward so far that actually refutes anything of what I said? So far it's your word against my word and I think my word is a lot more reliable than yours simply because I do actually play all races, not just one. You claim that protoss needs more then one hotkey, I told you that you can simply tab between sentries and HTs. You claim that terran can simply "stim and a move and have vikings on the same hotkey", I told you that terran has to stutter step and can't have vikings on the same hotkey since they wouldn't shoot when you stutter step your bio. All of what you said is pretty much bullshit and I explained exactly why it is bullshit. You claim that I don't listen to arguments. That's wrong, I read your posts and refuted every single one of your claims. A discussion with you is actually pointless because you don't even acknowlede the fact that you were wrong and I understand more about the gameplay of all races because right now I actually main protoss and not terran. So what's next? I can't wait for the next ridiculous claim of yours which I will have to refute just so you can tell me that I don't listen to anything other people say. If that was the case, then how do I know what your argument was, according to you I didn't even read or pay any attention to it. Liar. This is why I find the majority of your arguments silly and dumb. You are so set on proving that protoss is so much easier that terran that you missed the key, critical fact about that post. I was being fucking sarcastic. I was making fun of your previous post and how poorly framed the argument was. I do not believe that terran is a 1A army. I don't believe any of the races have 1A armies. I believe terran is a hard race to play, just like protoss, just like zerg.
And I tell you that protoss is easier than terran. What's the problem? I actually play both races, so I can tell, why don't you play both races first before you judge how hard they are? I find it ridiculous how people like you come in here, people that are too ignorant to even try to play a different race for a longer period of time and tell others how hard the game is. I can tell from my first hand experience that protoss is easier. Now you can talk all you want, but until you have experienced this yourself there is absolutely no point in even discussing this.
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On March 16 2012 12:26 Plansix wrote:Show nested quote +On March 16 2012 12:06 DarkPlasmaBall wrote:On March 16 2012 12:01 Plansix wrote:On March 16 2012 11:58 DarkPlasmaBall wrote:On March 16 2012 11:45 ChaosTerran wrote:On March 16 2012 11:39 DarkPlasmaBall wrote:On March 16 2012 11:21 ChaosTerran wrote:On March 16 2012 11:11 ZenithM wrote:On March 16 2012 10:33 FabledIntegral wrote:On March 16 2012 10:30 Gamegene wrote: [quote]
Who doesn't use hotkeys for spells =_= What. Since when do you have a separate hotkey for any of those. None of the pros do from what I'm aware. Why would you need to have a separate hotkey for just your stalkers, or have zealots on manual? No pro uses zealots on manual afaik. Could be wrong, which ones do? It's very common to have 3 control groups for good Protosses. You want your blink stalkers in one group, they're very mobile and can actually leave the "ball" temporarily to harass the Terran army or bases (like pick off a stray ghost or medivac and blink back). Then your zealot/sentries in one group too. The third is used for Colossus before templars, for quick access to them. Then when you have templars, you can put your colossi with the zealots and micro them with the mouse, and give the templars their own control group. That's 3 reasonable control groups that many Protoss use. Add to that one for a warpprism, which is not that rare in all P matchups nowadays. HuK for example uses 1: zealot/sentries, 2: stalkers, 3: colossi, 4: templars. And we definitely already saw charge being turned off to not waste it or to hide the tech (although chargelots have a higher movement speed so it's kinda silly). Mostly it's to not waste the charge. Charge cannot be used on manual per say, you need to target a unit with it. Obviously you don't want 20 chargelots to run on 1 marine. Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get? Just felt like pointing out that that's ridiculous. Your nexuses are always hotkeyed. Your army (non-spellcasters) are always hotkeyed. Your spellcasters are hotkeyed separately. And your robo(s). And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one. And those are just basic hotkeys. What what. Army hotkeys. You need exactly 1. You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all. Control Groups, control groups, army, army, comprendo? I assume you have ghosts on a different hotkey than the rest of your bio because you want to be able to stim and still use ghost abilities, right? How do you think Protoss players use both sentries and high templar effectively? And blink... Sure, you could try to get away with not using multiple control groups by double-clicking on the desired units really fast (whether your Terran or Protoss), but when everything's clumped together or firing, you're gonna want to have easy access to units that have important abilities. I'm not saying that either race *needs* to have everything on different hotkeys, but there's no reason why Terran should have any *more* hotkeys for their army, considering Protoss has more spellcasters and more units that move at varying speeds. There is nothing worse than trying to blink your stalkers and throwing down an FF instead. Also, why are you trying to argue with him? Did you see his last post. Clearly, no argument you can make will change his mind. He is convinced loses every game to protoss because the race is just way to easy, while terran is for people with 7 fingers and 250+ apm. Touche. By the way, did you see the showmatches between WhiteRa and DeMuslim played a few hours ago? DeMuslim stomped WhiteRa in pretty much every single one, and WhiteRa lost to all sorts of variations... early game pressure, late game pressure, even mech. It's a pity too, considering WhiteRa was playing really well (and had been practicing for a little while beforehand). DeMuslim's a very solid player. They both are. I forget what races they play though. Probably not relevant to this thread. I watched them a bit and it was pretty exciting. DeMuslim was willing to break from the standard terran mold and did pretty well. I really enjoyed the use of hellion, which are under explored. They can do damage so quickly and can be super hard to kill if the terran is smart with them and doesn't try to push it. This times 1000 percent. Hellions are super underused. I am a huge fan of hellion play. With this new hybrid hellion coming into HoTS I think it will drastically change not only TvZ but TvP as well (I'm looking at your zealots)
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On March 16 2012 12:55 ChaosTerran wrote:Show nested quote +On March 16 2012 12:51 Plansix wrote:On March 16 2012 12:41 ChaosTerran wrote:On March 16 2012 12:14 DarkPlasmaBall wrote:On March 16 2012 12:09 ChaosTerran wrote:On March 16 2012 12:06 DarkPlasmaBall wrote:On March 16 2012 12:01 Plansix wrote:On March 16 2012 11:58 DarkPlasmaBall wrote:On March 16 2012 11:45 ChaosTerran wrote:On March 16 2012 11:39 DarkPlasmaBall wrote: [quote]
Just felt like pointing out that that's ridiculous.
Your nexuses are always hotkeyed. Your army (non-spellcasters) are always hotkeyed. Your spellcasters are hotkeyed separately. And your robo(s). And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one. And those are just basic hotkeys. What what. Army hotkeys. You need exactly 1. You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all. Control Groups, control groups, army, army, comprendo? I assume you have ghosts on a different hotkey than the rest of your bio because you want to be able to stim and still use ghost abilities, right? How do you think Protoss players use both sentries and high templar effectively? And blink... Sure, you could try to get away with not using multiple control groups by double-clicking on the desired units really fast (whether your Terran or Protoss), but when everything's clumped together or firing, you're gonna want to have easy access to units that have important abilities. I'm not saying that either race *needs* to have everything on different hotkeys, but there's no reason why Terran should have any *more* hotkeys for their army, considering Protoss has more spellcasters and more units that move at varying speeds. There is nothing worse than trying to blink your stalkers and throwing down an FF instead. Also, why are you trying to argue with him? Did you see his last post. Clearly, no argument you can make will change his mind. He is convinced loses every game to protoss because the race is just way to easy, while terran is for people with 7 fingers and 250+ apm. Touche. By the way, did you see the showmatches between WhiteRa and DeMuslim played a few hours ago? DeMuslim stomped WhiteRa in pretty much every single one, and WhiteRa lost to all sorts of variations... early game pressure, late game pressure, even mech. It's a pity too, considering WhiteRa was playing really well (and had been practicing for a little while beforehand). DeMuslim's a very solid player. They both are. I forget what races they play though. Probably not relevant to this thread. Demuslim beat WhiteRa? Now that is a good argument. I love how we are now using individual matchups between two pro players and completely ignore statistics just to prove a point. But hey, I heard I'm the one who isn't able to come up with a thoughtful argument. That's rather interesting. Why don't you check up on the historical TvP (or TvZ for that matter) winrates and get back to me. Pretty sure Protoss has a winning record (higher than 50%) in maybe... 2? 3?... months since the game came out. Terran has been roflstomping Protoss hard for the entire history of the game. Actually, I'll do your research for you: + Show Spoiler +Bottom left is the TvP graph. See all those really high blue bars? Yeah, that's Terran. Keep on whining. EDIT: TvZ is worse! LOL. I didn't know every terran player plays at pro level. Why don't you quote blizzard instead and how they told us that outside of GM terran is doing the worst of all 3 races as I believe that to be alot more relevant to this thread. On March 16 2012 12:21 Plansix wrote:On March 16 2012 12:02 ChaosTerran wrote:On March 16 2012 11:58 DarkPlasmaBall wrote:On March 16 2012 11:45 ChaosTerran wrote:On March 16 2012 11:39 DarkPlasmaBall wrote:On March 16 2012 11:21 ChaosTerran wrote:On March 16 2012 11:11 ZenithM wrote: [quote]
It's very common to have 3 control groups for good Protosses. You want your blink stalkers in one group, they're very mobile and can actually leave the "ball" temporarily to harass the Terran army or bases (like pick off a stray ghost or medivac and blink back). Then your zealot/sentries in one group too. The third is used for Colossus before templars, for quick access to them. Then when you have templars, you can put your colossi with the zealots and micro them with the mouse, and give the templars their own control group. That's 3 reasonable control groups that many Protoss use. Add to that one for a warpprism, which is not that rare in all P matchups nowadays.
HuK for example uses 1: zealot/sentries, 2: stalkers, 3: colossi, 4: templars.
And we definitely already saw charge being turned off to not waste it or to hide the tech (although chargelots have a higher movement speed so it's kinda silly). Mostly it's to not waste the charge. Charge cannot be used on manual per say, you need to target a unit with it. Obviously you don't want 20 chargelots to run on 1 marine. Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get? Just felt like pointing out that that's ridiculous. Your nexuses are always hotkeyed. Your army (non-spellcasters) are always hotkeyed. Your spellcasters are hotkeyed separately. And your robo(s). And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one. And those are just basic hotkeys. What what. Army hotkeys. You need exactly 1. You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all. Control Groups, control groups, army, army, comprendo? I assume you have ghosts on a different hotkey than the rest of your bio because you want to be able to stim and still use ghost abilities, right? How do you think Protoss players use both sentries and high templar effectively? And blink... Sure, you could try to get away with not using multiple control groups by double-clicking on the desired units really fast (whether your Terran or Protoss), but when everything's clumped together or firing, you're gonna want to have easy access to units that have important abilities. I'm not saying that either race *needs* to have everything on different hotkeys, but there's no reason why Terran should have any *more* hotkeys for their army, considering Protoss has more spellcasters and more units that move at varying speeds. or you can just use tab........... On March 16 2012 11:57 Plansix wrote:On March 16 2012 11:45 ChaosTerran wrote:On March 16 2012 11:39 DarkPlasmaBall wrote:On March 16 2012 11:21 ChaosTerran wrote:On March 16 2012 11:11 ZenithM wrote: [quote]
It's very common to have 3 control groups for good Protosses. You want your blink stalkers in one group, they're very mobile and can actually leave the "ball" temporarily to harass the Terran army or bases (like pick off a stray ghost or medivac and blink back). Then your zealot/sentries in one group too. The third is used for Colossus before templars, for quick access to them. Then when you have templars, you can put your colossi with the zealots and micro them with the mouse, and give the templars their own control group. That's 3 reasonable control groups that many Protoss use. Add to that one for a warpprism, which is not that rare in all P matchups nowadays.
HuK for example uses 1: zealot/sentries, 2: stalkers, 3: colossi, 4: templars.
And we definitely already saw charge being turned off to not waste it or to hide the tech (although chargelots have a higher movement speed so it's kinda silly). Mostly it's to not waste the charge. Charge cannot be used on manual per say, you need to target a unit with it. Obviously you don't want 20 chargelots to run on 1 marine. Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get? Just felt like pointing out that that's ridiculous. Your nexuses are always hotkeyed. Your army (non-spellcasters) are always hotkeyed. Your spellcasters are hotkeyed separately. And your robo(s). And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one. And those are just basic hotkeys. What what. Army hotkeys. You need exactly 1. You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all. Control Groups, control groups, army, army, comprendo? So, terrans only need 1 hot key? Stim + A move. Medavac's auto heal, vikings fly over the army. Stim to win. Understand? See, we can argue like that too, but choose to make better arguments. But I understand that your point is not to make a well formed argument that is clearly thought out. terran has to stutter step, protoss is the one a moving with collossi, chargelots and archons On March 16 2012 12:01 Plansix wrote:On March 16 2012 11:58 DarkPlasmaBall wrote:On March 16 2012 11:45 ChaosTerran wrote:On March 16 2012 11:39 DarkPlasmaBall wrote:On March 16 2012 11:21 ChaosTerran wrote: [quote]
Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get?
Just felt like pointing out that that's ridiculous. Your nexuses are always hotkeyed. Your army (non-spellcasters) are always hotkeyed. Your spellcasters are hotkeyed separately. And your robo(s). And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one. And those are just basic hotkeys. What what. Army hotkeys. You need exactly 1. You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all. Control Groups, control groups, army, army, comprendo? I assume you have ghosts on a different hotkey than the rest of your bio because you want to be able to stim and still use ghost abilities, right? How do you think Protoss players use both sentries and high templar effectively? And blink... Sure, you could try to get away with not using multiple control groups by double-clicking on the desired units really fast (whether your Terran or Protoss), but when everything's clumped together or firing, you're gonna want to have easy access to units that have important abilities. I'm not saying that either race *needs* to have everything on different hotkeys, but there's no reason why Terran should have any *more* hotkeys for their army, considering Protoss has more spellcasters and more units that move at varying speeds. There is nothing worse than trying to blink your stalkers and throwing down an FF instead. Also, why are you trying to argue with him? Did you see his last post. Clearly, no argument you can make will change his mind. He is convinced loses every game to protoss because the race is just way to easy, while terran is for people with 7 fingers and 250+ apm. I main protoss now and I can definitively tell you that protoss is much easier to play than terran. I have first hand experience with that. Ok, clearly you believe I take all the whining in this thread seriously and I am trying to convince you of something. You have shown through out your posts in this thread that no argument, reasoning or information will have any effect on what you post. There is no debating with you or the other whiners in this thread. If there are problems with terran and their ability late game, your arguments do nothing to surface or correct those issues. If there was any valuable discussion to be had on the issue, it is eclipsed by other players whining that the game is to hard for them. All you do is endlessly post that protoss is easier and terran is to difficult for you to be good with. I personally find this sort of behavior disgusting in a game that is all about competitiveness. So, in response, I have chosen to mock you and all your silly posts about how terrible all protoss players are. What argument have you put forward so far that actually refutes anything of what I said? So far it's your word against my word and I think my word is a lot more reliable than yours simply because I do actually play all races, not just one. You claim that protoss needs more then one hotkey, I told you that you can simply tab between sentries and HTs. You claim that terran can simply "stim and a move and have vikings on the same hotkey", I told you that terran has to stutter step and can't have vikings on the same hotkey since they wouldn't shoot when you stutter step your bio. All of what you said is pretty much bullshit and I explained exactly why it is bullshit. You claim that I don't listen to arguments. That's wrong, I read your posts and refuted every single one of your claims. A discussion with you is actually pointless because you don't even acknowlede the fact that you were wrong and I understand more about the gameplay of all races because right now I actually main protoss and not terran. So what's next? I can't wait for the next ridiculous claim of yours which I will have to refute just so you can tell me that I don't listen to anything other people say. If that was the case, then how do I know what your argument was, according to you I didn't even read or pay any attention to it. Liar. This is why I find the majority of your arguments silly and dumb. You are so set on proving that protoss is so much easier that terran that you missed the key, critical fact about that post. I was being fucking sarcastic. I was making fun of your previous post and how poorly framed the argument was. I do not believe that terran is a 1A army. I don't believe any of the races have 1A armies. I believe terran is a hard race to play, just like protoss, just like zerg. And I tell you that protoss is easier than terran. What's the problem? I actually play both races, so I can tell, why don't you play both races first before you judge how hard they are? I find it ridiculous how people like you come in here, people that are too ignorant to even try to play a different race for a longer period of time and tell others how hard the game is. I can tell from my first hand experience that protoss is easier. Now you can talk all you want, but until you have experienced this yourself there is absolutely no point in even discussing this.
I don't agree and I do not belittle my opponents by claiming one race is easier than another. If you have an easier time with protoss than terran, that is great for you. Clearly you have found the race that suits your play style. But I do not take your opinion as fact or reality. And really, why should I? You are one player out of the thousands on Team Liquid and tens of thousands that play Starcraft 2. What makes your more qualified to talk about the issue over anyone else? How about the post below from another terran player:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=319705¤tpage=58#1153
He says in so many words that protoss is hard and people shouldn't make it sound easy. Also, his arguments are far better constructed and more reasonable than yours. Can you come up with any other reason why I should believe you beyond calling me ignorant and calling my arguments bullshit?
And what makes you think I have not played terran? I main protoss, but that is because I think the zealot is bad ass and looks awesome. I like the fact that they punch things that upset them, with lasers. That is really the sole reason behind my main race choice, but I have dabbled in all three.
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Hellions haven't been explored? Are you guys kidding me? smh..
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On March 16 2012 13:12 NoctemSC wrote:Show nested quote +On March 16 2012 12:26 Plansix wrote:On March 16 2012 12:06 DarkPlasmaBall wrote:On March 16 2012 12:01 Plansix wrote:On March 16 2012 11:58 DarkPlasmaBall wrote:On March 16 2012 11:45 ChaosTerran wrote:On March 16 2012 11:39 DarkPlasmaBall wrote:On March 16 2012 11:21 ChaosTerran wrote:On March 16 2012 11:11 ZenithM wrote:On March 16 2012 10:33 FabledIntegral wrote: [quote]
What. Since when do you have a separate hotkey for any of those. None of the pros do from what I'm aware. Why would you need to have a separate hotkey for just your stalkers, or have zealots on manual? No pro uses zealots on manual afaik. Could be wrong, which ones do? It's very common to have 3 control groups for good Protosses. You want your blink stalkers in one group, they're very mobile and can actually leave the "ball" temporarily to harass the Terran army or bases (like pick off a stray ghost or medivac and blink back). Then your zealot/sentries in one group too. The third is used for Colossus before templars, for quick access to them. Then when you have templars, you can put your colossi with the zealots and micro them with the mouse, and give the templars their own control group. That's 3 reasonable control groups that many Protoss use. Add to that one for a warpprism, which is not that rare in all P matchups nowadays. HuK for example uses 1: zealot/sentries, 2: stalkers, 3: colossi, 4: templars. And we definitely already saw charge being turned off to not waste it or to hide the tech (although chargelots have a higher movement speed so it's kinda silly). Mostly it's to not waste the charge. Charge cannot be used on manual per say, you need to target a unit with it. Obviously you don't want 20 chargelots to run on 1 marine. Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get? Just felt like pointing out that that's ridiculous. Your nexuses are always hotkeyed. Your army (non-spellcasters) are always hotkeyed. Your spellcasters are hotkeyed separately. And your robo(s). And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one. And those are just basic hotkeys. What what. Army hotkeys. You need exactly 1. You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all. Control Groups, control groups, army, army, comprendo? I assume you have ghosts on a different hotkey than the rest of your bio because you want to be able to stim and still use ghost abilities, right? How do you think Protoss players use both sentries and high templar effectively? And blink... Sure, you could try to get away with not using multiple control groups by double-clicking on the desired units really fast (whether your Terran or Protoss), but when everything's clumped together or firing, you're gonna want to have easy access to units that have important abilities. I'm not saying that either race *needs* to have everything on different hotkeys, but there's no reason why Terran should have any *more* hotkeys for their army, considering Protoss has more spellcasters and more units that move at varying speeds. There is nothing worse than trying to blink your stalkers and throwing down an FF instead. Also, why are you trying to argue with him? Did you see his last post. Clearly, no argument you can make will change his mind. He is convinced loses every game to protoss because the race is just way to easy, while terran is for people with 7 fingers and 250+ apm. Touche. By the way, did you see the showmatches between WhiteRa and DeMuslim played a few hours ago? DeMuslim stomped WhiteRa in pretty much every single one, and WhiteRa lost to all sorts of variations... early game pressure, late game pressure, even mech. It's a pity too, considering WhiteRa was playing really well (and had been practicing for a little while beforehand). DeMuslim's a very solid player. They both are. I forget what races they play though. Probably not relevant to this thread. I watched them a bit and it was pretty exciting. DeMuslim was willing to break from the standard terran mold and did pretty well. I really enjoyed the use of hellion, which are under explored. They can do damage so quickly and can be super hard to kill if the terran is smart with them and doesn't try to push it. This times 1000 percent. Hellions are super underused. I am a huge fan of hellion play. With this new hybrid hellion coming into HoTS I think it will drastically change not only TvZ but TvP as well (I'm looking at your zealots)
My deep love of transforming cars will make me play terran more when HotS comes out. It sort of bums me out that they do not do a back flip when transforming, like a good 80s transforming robot would. This is a real oversight on blizzards part.
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On March 16 2012 13:13 Plansix wrote:Show nested quote +On March 16 2012 12:55 ChaosTerran wrote:On March 16 2012 12:51 Plansix wrote:On March 16 2012 12:41 ChaosTerran wrote:On March 16 2012 12:14 DarkPlasmaBall wrote:On March 16 2012 12:09 ChaosTerran wrote:On March 16 2012 12:06 DarkPlasmaBall wrote:On March 16 2012 12:01 Plansix wrote:On March 16 2012 11:58 DarkPlasmaBall wrote:On March 16 2012 11:45 ChaosTerran wrote: [quote]
Army hotkeys. You need exactly 1.
You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all.
Control Groups, control groups, army, army, comprendo?
I assume you have ghosts on a different hotkey than the rest of your bio because you want to be able to stim and still use ghost abilities, right? How do you think Protoss players use both sentries and high templar effectively? And blink... Sure, you could try to get away with not using multiple control groups by double-clicking on the desired units really fast (whether your Terran or Protoss), but when everything's clumped together or firing, you're gonna want to have easy access to units that have important abilities. I'm not saying that either race *needs* to have everything on different hotkeys, but there's no reason why Terran should have any *more* hotkeys for their army, considering Protoss has more spellcasters and more units that move at varying speeds. There is nothing worse than trying to blink your stalkers and throwing down an FF instead. Also, why are you trying to argue with him? Did you see his last post. Clearly, no argument you can make will change his mind. He is convinced loses every game to protoss because the race is just way to easy, while terran is for people with 7 fingers and 250+ apm. Touche. By the way, did you see the showmatches between WhiteRa and DeMuslim played a few hours ago? DeMuslim stomped WhiteRa in pretty much every single one, and WhiteRa lost to all sorts of variations... early game pressure, late game pressure, even mech. It's a pity too, considering WhiteRa was playing really well (and had been practicing for a little while beforehand). DeMuslim's a very solid player. They both are. I forget what races they play though. Probably not relevant to this thread. Demuslim beat WhiteRa? Now that is a good argument. I love how we are now using individual matchups between two pro players and completely ignore statistics just to prove a point. But hey, I heard I'm the one who isn't able to come up with a thoughtful argument. That's rather interesting. Why don't you check up on the historical TvP (or TvZ for that matter) winrates and get back to me. Pretty sure Protoss has a winning record (higher than 50%) in maybe... 2? 3?... months since the game came out. Terran has been roflstomping Protoss hard for the entire history of the game. Actually, I'll do your research for you: + Show Spoiler +Bottom left is the TvP graph. See all those really high blue bars? Yeah, that's Terran. Keep on whining. EDIT: TvZ is worse! LOL. I didn't know every terran player plays at pro level. Why don't you quote blizzard instead and how they told us that outside of GM terran is doing the worst of all 3 races as I believe that to be alot more relevant to this thread. On March 16 2012 12:21 Plansix wrote:On March 16 2012 12:02 ChaosTerran wrote:On March 16 2012 11:58 DarkPlasmaBall wrote:On March 16 2012 11:45 ChaosTerran wrote:On March 16 2012 11:39 DarkPlasmaBall wrote:On March 16 2012 11:21 ChaosTerran wrote: [quote]
Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get?
Just felt like pointing out that that's ridiculous. Your nexuses are always hotkeyed. Your army (non-spellcasters) are always hotkeyed. Your spellcasters are hotkeyed separately. And your robo(s). And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one. And those are just basic hotkeys. What what. Army hotkeys. You need exactly 1. You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all. Control Groups, control groups, army, army, comprendo? I assume you have ghosts on a different hotkey than the rest of your bio because you want to be able to stim and still use ghost abilities, right? How do you think Protoss players use both sentries and high templar effectively? And blink... Sure, you could try to get away with not using multiple control groups by double-clicking on the desired units really fast (whether your Terran or Protoss), but when everything's clumped together or firing, you're gonna want to have easy access to units that have important abilities. I'm not saying that either race *needs* to have everything on different hotkeys, but there's no reason why Terran should have any *more* hotkeys for their army, considering Protoss has more spellcasters and more units that move at varying speeds. or you can just use tab........... On March 16 2012 11:57 Plansix wrote:On March 16 2012 11:45 ChaosTerran wrote:On March 16 2012 11:39 DarkPlasmaBall wrote:On March 16 2012 11:21 ChaosTerran wrote: [quote]
Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get?
Just felt like pointing out that that's ridiculous. Your nexuses are always hotkeyed. Your army (non-spellcasters) are always hotkeyed. Your spellcasters are hotkeyed separately. And your robo(s). And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one. And those are just basic hotkeys. What what. Army hotkeys. You need exactly 1. You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all. Control Groups, control groups, army, army, comprendo? So, terrans only need 1 hot key? Stim + A move. Medavac's auto heal, vikings fly over the army. Stim to win. Understand? See, we can argue like that too, but choose to make better arguments. But I understand that your point is not to make a well formed argument that is clearly thought out. terran has to stutter step, protoss is the one a moving with collossi, chargelots and archons On March 16 2012 12:01 Plansix wrote:On March 16 2012 11:58 DarkPlasmaBall wrote:On March 16 2012 11:45 ChaosTerran wrote:On March 16 2012 11:39 DarkPlasmaBall wrote: [quote]
Just felt like pointing out that that's ridiculous.
Your nexuses are always hotkeyed. Your army (non-spellcasters) are always hotkeyed. Your spellcasters are hotkeyed separately. And your robo(s). And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one. And those are just basic hotkeys. What what. Army hotkeys. You need exactly 1. You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all. Control Groups, control groups, army, army, comprendo? I assume you have ghosts on a different hotkey than the rest of your bio because you want to be able to stim and still use ghost abilities, right? How do you think Protoss players use both sentries and high templar effectively? And blink... Sure, you could try to get away with not using multiple control groups by double-clicking on the desired units really fast (whether your Terran or Protoss), but when everything's clumped together or firing, you're gonna want to have easy access to units that have important abilities. I'm not saying that either race *needs* to have everything on different hotkeys, but there's no reason why Terran should have any *more* hotkeys for their army, considering Protoss has more spellcasters and more units that move at varying speeds. There is nothing worse than trying to blink your stalkers and throwing down an FF instead. Also, why are you trying to argue with him? Did you see his last post. Clearly, no argument you can make will change his mind. He is convinced loses every game to protoss because the race is just way to easy, while terran is for people with 7 fingers and 250+ apm. I main protoss now and I can definitively tell you that protoss is much easier to play than terran. I have first hand experience with that. Ok, clearly you believe I take all the whining in this thread seriously and I am trying to convince you of something. You have shown through out your posts in this thread that no argument, reasoning or information will have any effect on what you post. There is no debating with you or the other whiners in this thread. If there are problems with terran and their ability late game, your arguments do nothing to surface or correct those issues. If there was any valuable discussion to be had on the issue, it is eclipsed by other players whining that the game is to hard for them. All you do is endlessly post that protoss is easier and terran is to difficult for you to be good with. I personally find this sort of behavior disgusting in a game that is all about competitiveness. So, in response, I have chosen to mock you and all your silly posts about how terrible all protoss players are. What argument have you put forward so far that actually refutes anything of what I said? So far it's your word against my word and I think my word is a lot more reliable than yours simply because I do actually play all races, not just one. You claim that protoss needs more then one hotkey, I told you that you can simply tab between sentries and HTs. You claim that terran can simply "stim and a move and have vikings on the same hotkey", I told you that terran has to stutter step and can't have vikings on the same hotkey since they wouldn't shoot when you stutter step your bio. All of what you said is pretty much bullshit and I explained exactly why it is bullshit. You claim that I don't listen to arguments. That's wrong, I read your posts and refuted every single one of your claims. A discussion with you is actually pointless because you don't even acknowlede the fact that you were wrong and I understand more about the gameplay of all races because right now I actually main protoss and not terran. So what's next? I can't wait for the next ridiculous claim of yours which I will have to refute just so you can tell me that I don't listen to anything other people say. If that was the case, then how do I know what your argument was, according to you I didn't even read or pay any attention to it. Liar. This is why I find the majority of your arguments silly and dumb. You are so set on proving that protoss is so much easier that terran that you missed the key, critical fact about that post. I was being fucking sarcastic. I was making fun of your previous post and how poorly framed the argument was. I do not believe that terran is a 1A army. I don't believe any of the races have 1A armies. I believe terran is a hard race to play, just like protoss, just like zerg. And I tell you that protoss is easier than terran. What's the problem? I actually play both races, so I can tell, why don't you play both races first before you judge how hard they are? I find it ridiculous how people like you come in here, people that are too ignorant to even try to play a different race for a longer period of time and tell others how hard the game is. I can tell from my first hand experience that protoss is easier. Now you can talk all you want, but until you have experienced this yourself there is absolutely no point in even discussing this. First off, what makes you think I have not played terran? I main protoss, but that is because I think the zealot is bad ass and looks awesome. That is really the sole reason behind my main race choice, but I have dabbled in all three. I don't agree and I do not belittle my opponents by claiming one race is easier than another. If you have an easier time with protoss than terran, that is great for you. Clearly you have found the race that suits your play style. But I do not take your opinion as fact or reality. And really, why should I? You are one player out of the thousands on Team Liquid and tens of thousands that play Starcraft 2. What makes your more qualified to talk about the issue over anyone else? How about the post below from another terran player: http://www.teamliquid.net/forum/viewmessage.php?topic_id=319705¤tpage=58#1153He says in so many words that protoss is hard and people shouldn't make it sound easy. Also, his arguments are far better constructed and more reasonable than yours. Can you come up with any other reason why I should believe you beyond calling me ignorant and calling my arguments bullshit? And what makes you think I have not played terran? I main protoss, but that is because I think the zealot is bad ass and looks awesome. I like the fact that they punch things that upset them, with lasers. That is really the sole reason behind my main race choice, but I have dabbled in all three.
You claim his argument is well constructed simply because it matches with your own opinion. my argument was correct aswell. I explained why terran is harder simply because we need more hotkeys, more micro and have a weaker lategame. Now, you can keep cherrypicking and only listen to the arguments that you agree with, as that is by definition just pure ignorance. So my assessment was correct, you are ignorant and quite clearly a waste of my time.
And your arguments? Your argument is that all races are equally hard to play, which isn't only just your opinion, it's also practically impossible. Even in BW terran was by far the hardest race and people came to accept that after a while and it will be the same in SC2. I find it absolutely ridiculous how, out of the millions of responses, you pick the one that actually agrees with what you said just to prove your point. I could go ahead and quote cloud or morrow to prove that what I said is correct, but what's the point? You prove an opinion by quoting an opinion?
Why did you not quote alextrasas' post? His argument was well thought out and he made some good points, you didn't even respond to it. But let me guess, its because he disagrees entirely with what you think? Well and you wonder why I called you ignorant. And no, I won't take the bait, you can keep calling my arguments "silly and stupid" and indirectly insult me, but all that shows is that you are immature and not capable of actually having a discussion with someone else.
On March 16 2012 13:19 YyapSsap wrote: Hellions haven't been explored? Are you guys kidding me? smh..
Well, it doesn't matter. In their own little world everything they say makes complete sense and anyone else will just be ignored or their arguments will be deemed stupid and unreasonable. But yeah, it's not like hellions got nerfed because of how good they were and absolutely everyone was using them, unexplored. Yes.
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On March 16 2012 12:55 ChaosTerran wrote:Show nested quote +On March 16 2012 12:51 Plansix wrote:On March 16 2012 12:41 ChaosTerran wrote:On March 16 2012 12:14 DarkPlasmaBall wrote:On March 16 2012 12:09 ChaosTerran wrote:On March 16 2012 12:06 DarkPlasmaBall wrote:On March 16 2012 12:01 Plansix wrote:On March 16 2012 11:58 DarkPlasmaBall wrote:On March 16 2012 11:45 ChaosTerran wrote:On March 16 2012 11:39 DarkPlasmaBall wrote: [quote]
Just felt like pointing out that that's ridiculous.
Your nexuses are always hotkeyed. Your army (non-spellcasters) are always hotkeyed. Your spellcasters are hotkeyed separately. And your robo(s). And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one. And those are just basic hotkeys. What what. Army hotkeys. You need exactly 1. You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all. Control Groups, control groups, army, army, comprendo? I assume you have ghosts on a different hotkey than the rest of your bio because you want to be able to stim and still use ghost abilities, right? How do you think Protoss players use both sentries and high templar effectively? And blink... Sure, you could try to get away with not using multiple control groups by double-clicking on the desired units really fast (whether your Terran or Protoss), but when everything's clumped together or firing, you're gonna want to have easy access to units that have important abilities. I'm not saying that either race *needs* to have everything on different hotkeys, but there's no reason why Terran should have any *more* hotkeys for their army, considering Protoss has more spellcasters and more units that move at varying speeds. There is nothing worse than trying to blink your stalkers and throwing down an FF instead. Also, why are you trying to argue with him? Did you see his last post. Clearly, no argument you can make will change his mind. He is convinced loses every game to protoss because the race is just way to easy, while terran is for people with 7 fingers and 250+ apm. Touche. By the way, did you see the showmatches between WhiteRa and DeMuslim played a few hours ago? DeMuslim stomped WhiteRa in pretty much every single one, and WhiteRa lost to all sorts of variations... early game pressure, late game pressure, even mech. It's a pity too, considering WhiteRa was playing really well (and had been practicing for a little while beforehand). DeMuslim's a very solid player. They both are. I forget what races they play though. Probably not relevant to this thread. Demuslim beat WhiteRa? Now that is a good argument. I love how we are now using individual matchups between two pro players and completely ignore statistics just to prove a point. But hey, I heard I'm the one who isn't able to come up with a thoughtful argument. That's rather interesting. Why don't you check up on the historical TvP (or TvZ for that matter) winrates and get back to me. Pretty sure Protoss has a winning record (higher than 50%) in maybe... 2? 3?... months since the game came out. Terran has been roflstomping Protoss hard for the entire history of the game. Actually, I'll do your research for you: + Show Spoiler +Bottom left is the TvP graph. See all those really high blue bars? Yeah, that's Terran. Keep on whining. EDIT: TvZ is worse! LOL. I didn't know every terran player plays at pro level. Why don't you quote blizzard instead and how they told us that outside of GM terran is doing the worst of all 3 races as I believe that to be alot more relevant to this thread. On March 16 2012 12:21 Plansix wrote:On March 16 2012 12:02 ChaosTerran wrote:On March 16 2012 11:58 DarkPlasmaBall wrote:On March 16 2012 11:45 ChaosTerran wrote:On March 16 2012 11:39 DarkPlasmaBall wrote:On March 16 2012 11:21 ChaosTerran wrote:On March 16 2012 11:11 ZenithM wrote: [quote]
It's very common to have 3 control groups for good Protosses. You want your blink stalkers in one group, they're very mobile and can actually leave the "ball" temporarily to harass the Terran army or bases (like pick off a stray ghost or medivac and blink back). Then your zealot/sentries in one group too. The third is used for Colossus before templars, for quick access to them. Then when you have templars, you can put your colossi with the zealots and micro them with the mouse, and give the templars their own control group. That's 3 reasonable control groups that many Protoss use. Add to that one for a warpprism, which is not that rare in all P matchups nowadays.
HuK for example uses 1: zealot/sentries, 2: stalkers, 3: colossi, 4: templars.
And we definitely already saw charge being turned off to not waste it or to hide the tech (although chargelots have a higher movement speed so it's kinda silly). Mostly it's to not waste the charge. Charge cannot be used on manual per say, you need to target a unit with it. Obviously you don't want 20 chargelots to run on 1 marine. Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get? Just felt like pointing out that that's ridiculous. Your nexuses are always hotkeyed. Your army (non-spellcasters) are always hotkeyed. Your spellcasters are hotkeyed separately. And your robo(s). And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one. And those are just basic hotkeys. What what. Army hotkeys. You need exactly 1. You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all. Control Groups, control groups, army, army, comprendo? I assume you have ghosts on a different hotkey than the rest of your bio because you want to be able to stim and still use ghost abilities, right? How do you think Protoss players use both sentries and high templar effectively? And blink... Sure, you could try to get away with not using multiple control groups by double-clicking on the desired units really fast (whether your Terran or Protoss), but when everything's clumped together or firing, you're gonna want to have easy access to units that have important abilities. I'm not saying that either race *needs* to have everything on different hotkeys, but there's no reason why Terran should have any *more* hotkeys for their army, considering Protoss has more spellcasters and more units that move at varying speeds. or you can just use tab........... On March 16 2012 11:57 Plansix wrote:On March 16 2012 11:45 ChaosTerran wrote:On March 16 2012 11:39 DarkPlasmaBall wrote:On March 16 2012 11:21 ChaosTerran wrote:On March 16 2012 11:11 ZenithM wrote: [quote]
It's very common to have 3 control groups for good Protosses. You want your blink stalkers in one group, they're very mobile and can actually leave the "ball" temporarily to harass the Terran army or bases (like pick off a stray ghost or medivac and blink back). Then your zealot/sentries in one group too. The third is used for Colossus before templars, for quick access to them. Then when you have templars, you can put your colossi with the zealots and micro them with the mouse, and give the templars their own control group. That's 3 reasonable control groups that many Protoss use. Add to that one for a warpprism, which is not that rare in all P matchups nowadays.
HuK for example uses 1: zealot/sentries, 2: stalkers, 3: colossi, 4: templars.
And we definitely already saw charge being turned off to not waste it or to hide the tech (although chargelots have a higher movement speed so it's kinda silly). Mostly it's to not waste the charge. Charge cannot be used on manual per say, you need to target a unit with it. Obviously you don't want 20 chargelots to run on 1 marine. Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get? Just felt like pointing out that that's ridiculous. Your nexuses are always hotkeyed. Your army (non-spellcasters) are always hotkeyed. Your spellcasters are hotkeyed separately. And your robo(s). And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one. And those are just basic hotkeys. What what. Army hotkeys. You need exactly 1. You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all. Control Groups, control groups, army, army, comprendo? So, terrans only need 1 hot key? Stim + A move. Medavac's auto heal, vikings fly over the army. Stim to win. Understand? See, we can argue like that too, but choose to make better arguments. But I understand that your point is not to make a well formed argument that is clearly thought out. terran has to stutter step, protoss is the one a moving with collossi, chargelots and archons On March 16 2012 12:01 Plansix wrote:On March 16 2012 11:58 DarkPlasmaBall wrote:On March 16 2012 11:45 ChaosTerran wrote:On March 16 2012 11:39 DarkPlasmaBall wrote:On March 16 2012 11:21 ChaosTerran wrote: [quote]
Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get?
Just felt like pointing out that that's ridiculous. Your nexuses are always hotkeyed. Your army (non-spellcasters) are always hotkeyed. Your spellcasters are hotkeyed separately. And your robo(s). And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one. And those are just basic hotkeys. What what. Army hotkeys. You need exactly 1. You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all. Control Groups, control groups, army, army, comprendo? I assume you have ghosts on a different hotkey than the rest of your bio because you want to be able to stim and still use ghost abilities, right? How do you think Protoss players use both sentries and high templar effectively? And blink... Sure, you could try to get away with not using multiple control groups by double-clicking on the desired units really fast (whether your Terran or Protoss), but when everything's clumped together or firing, you're gonna want to have easy access to units that have important abilities. I'm not saying that either race *needs* to have everything on different hotkeys, but there's no reason why Terran should have any *more* hotkeys for their army, considering Protoss has more spellcasters and more units that move at varying speeds. There is nothing worse than trying to blink your stalkers and throwing down an FF instead. Also, why are you trying to argue with him? Did you see his last post. Clearly, no argument you can make will change his mind. He is convinced loses every game to protoss because the race is just way to easy, while terran is for people with 7 fingers and 250+ apm. I main protoss now and I can definitively tell you that protoss is much easier to play than terran. I have first hand experience with that. Ok, clearly you believe I take all the whining in this thread seriously and I am trying to convince you of something. You have shown through out your posts in this thread that no argument, reasoning or information will have any effect on what you post. There is no debating with you or the other whiners in this thread. If there are problems with terran and their ability late game, your arguments do nothing to surface or correct those issues. If there was any valuable discussion to be had on the issue, it is eclipsed by other players whining that the game is to hard for them. All you do is endlessly post that protoss is easier and terran is to difficult for you to be good with. I personally find this sort of behavior disgusting in a game that is all about competitiveness. So, in response, I have chosen to mock you and all your silly posts about how terrible all protoss players are. What argument have you put forward so far that actually refutes anything of what I said? So far it's your word against my word and I think my word is a lot more reliable than yours simply because I do actually play all races, not just one. You claim that protoss needs more then one hotkey, I told you that you can simply tab between sentries and HTs. You claim that terran can simply "stim and a move and have vikings on the same hotkey", I told you that terran has to stutter step and can't have vikings on the same hotkey since they wouldn't shoot when you stutter step your bio. All of what you said is pretty much bullshit and I explained exactly why it is bullshit. You claim that I don't listen to arguments. That's wrong, I read your posts and refuted every single one of your claims. A discussion with you is actually pointless because you don't even acknowlede the fact that you were wrong and I understand more about the gameplay of all races because right now I actually main protoss and not terran. So what's next? I can't wait for the next ridiculous claim of yours which I will have to refute just so you can tell me that I don't listen to anything other people say. If that was the case, then how do I know what your argument was, according to you I didn't even read or pay any attention to it. Liar. This is why I find the majority of your arguments silly and dumb. You are so set on proving that protoss is so much easier that terran that you missed the key, critical fact about that post. I was being fucking sarcastic. I was making fun of your previous post and how poorly framed the argument was. I do not believe that terran is a 1A army. I don't believe any of the races have 1A armies. I believe terran is a hard race to play, just like protoss, just like zerg. And I tell you that protoss is easier than terran. What's the problem? I actually play both races, so I can tell, why don't you play both races first before you judge how hard they are? I find it ridiculous how people like you come in here, people that are too ignorant to even try to play a different race for a longer period of time and tell others how hard the game is. I can tell from my first hand experience that protoss is easier. Now you can talk all you want, but until you have experienced this yourself there is absolutely no point in even discussing this.
Even if Terran is harder at lower levels. Why does it matter to you? if you are worried about how hard Terran is to play then you are obviously not playing for competitive purposes (btw I am a Terran player). So just enjoy playing whatever race you want to play.
If you are playing competitively you should be more worried about how blizzard almost halved the damage of snipe in one patch! Hahahaha. Seriously wth lol? Marines are considered OP as well, perhaps they should nerf marine base damage to 3!
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On March 16 2012 13:27 prOxi.FighT wrote:Show nested quote +On March 16 2012 12:55 ChaosTerran wrote:On March 16 2012 12:51 Plansix wrote:On March 16 2012 12:41 ChaosTerran wrote:On March 16 2012 12:14 DarkPlasmaBall wrote:On March 16 2012 12:09 ChaosTerran wrote:On March 16 2012 12:06 DarkPlasmaBall wrote:On March 16 2012 12:01 Plansix wrote:On March 16 2012 11:58 DarkPlasmaBall wrote:On March 16 2012 11:45 ChaosTerran wrote: [quote]
Army hotkeys. You need exactly 1.
You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all.
Control Groups, control groups, army, army, comprendo?
I assume you have ghosts on a different hotkey than the rest of your bio because you want to be able to stim and still use ghost abilities, right? How do you think Protoss players use both sentries and high templar effectively? And blink... Sure, you could try to get away with not using multiple control groups by double-clicking on the desired units really fast (whether your Terran or Protoss), but when everything's clumped together or firing, you're gonna want to have easy access to units that have important abilities. I'm not saying that either race *needs* to have everything on different hotkeys, but there's no reason why Terran should have any *more* hotkeys for their army, considering Protoss has more spellcasters and more units that move at varying speeds. There is nothing worse than trying to blink your stalkers and throwing down an FF instead. Also, why are you trying to argue with him? Did you see his last post. Clearly, no argument you can make will change his mind. He is convinced loses every game to protoss because the race is just way to easy, while terran is for people with 7 fingers and 250+ apm. Touche. By the way, did you see the showmatches between WhiteRa and DeMuslim played a few hours ago? DeMuslim stomped WhiteRa in pretty much every single one, and WhiteRa lost to all sorts of variations... early game pressure, late game pressure, even mech. It's a pity too, considering WhiteRa was playing really well (and had been practicing for a little while beforehand). DeMuslim's a very solid player. They both are. I forget what races they play though. Probably not relevant to this thread. Demuslim beat WhiteRa? Now that is a good argument. I love how we are now using individual matchups between two pro players and completely ignore statistics just to prove a point. But hey, I heard I'm the one who isn't able to come up with a thoughtful argument. That's rather interesting. Why don't you check up on the historical TvP (or TvZ for that matter) winrates and get back to me. Pretty sure Protoss has a winning record (higher than 50%) in maybe... 2? 3?... months since the game came out. Terran has been roflstomping Protoss hard for the entire history of the game. Actually, I'll do your research for you: + Show Spoiler +Bottom left is the TvP graph. See all those really high blue bars? Yeah, that's Terran. Keep on whining. EDIT: TvZ is worse! LOL. I didn't know every terran player plays at pro level. Why don't you quote blizzard instead and how they told us that outside of GM terran is doing the worst of all 3 races as I believe that to be alot more relevant to this thread. On March 16 2012 12:21 Plansix wrote:On March 16 2012 12:02 ChaosTerran wrote:On March 16 2012 11:58 DarkPlasmaBall wrote:On March 16 2012 11:45 ChaosTerran wrote:On March 16 2012 11:39 DarkPlasmaBall wrote:On March 16 2012 11:21 ChaosTerran wrote: [quote]
Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get?
Just felt like pointing out that that's ridiculous. Your nexuses are always hotkeyed. Your army (non-spellcasters) are always hotkeyed. Your spellcasters are hotkeyed separately. And your robo(s). And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one. And those are just basic hotkeys. What what. Army hotkeys. You need exactly 1. You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all. Control Groups, control groups, army, army, comprendo? I assume you have ghosts on a different hotkey than the rest of your bio because you want to be able to stim and still use ghost abilities, right? How do you think Protoss players use both sentries and high templar effectively? And blink... Sure, you could try to get away with not using multiple control groups by double-clicking on the desired units really fast (whether your Terran or Protoss), but when everything's clumped together or firing, you're gonna want to have easy access to units that have important abilities. I'm not saying that either race *needs* to have everything on different hotkeys, but there's no reason why Terran should have any *more* hotkeys for their army, considering Protoss has more spellcasters and more units that move at varying speeds. or you can just use tab........... On March 16 2012 11:57 Plansix wrote:On March 16 2012 11:45 ChaosTerran wrote:On March 16 2012 11:39 DarkPlasmaBall wrote:On March 16 2012 11:21 ChaosTerran wrote: [quote]
Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get?
Just felt like pointing out that that's ridiculous. Your nexuses are always hotkeyed. Your army (non-spellcasters) are always hotkeyed. Your spellcasters are hotkeyed separately. And your robo(s). And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one. And those are just basic hotkeys. What what. Army hotkeys. You need exactly 1. You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all. Control Groups, control groups, army, army, comprendo? So, terrans only need 1 hot key? Stim + A move. Medavac's auto heal, vikings fly over the army. Stim to win. Understand? See, we can argue like that too, but choose to make better arguments. But I understand that your point is not to make a well formed argument that is clearly thought out. terran has to stutter step, protoss is the one a moving with collossi, chargelots and archons On March 16 2012 12:01 Plansix wrote:On March 16 2012 11:58 DarkPlasmaBall wrote:On March 16 2012 11:45 ChaosTerran wrote:On March 16 2012 11:39 DarkPlasmaBall wrote: [quote]
Just felt like pointing out that that's ridiculous.
Your nexuses are always hotkeyed. Your army (non-spellcasters) are always hotkeyed. Your spellcasters are hotkeyed separately. And your robo(s). And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one. And those are just basic hotkeys. What what. Army hotkeys. You need exactly 1. You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all. Control Groups, control groups, army, army, comprendo? I assume you have ghosts on a different hotkey than the rest of your bio because you want to be able to stim and still use ghost abilities, right? How do you think Protoss players use both sentries and high templar effectively? And blink... Sure, you could try to get away with not using multiple control groups by double-clicking on the desired units really fast (whether your Terran or Protoss), but when everything's clumped together or firing, you're gonna want to have easy access to units that have important abilities. I'm not saying that either race *needs* to have everything on different hotkeys, but there's no reason why Terran should have any *more* hotkeys for their army, considering Protoss has more spellcasters and more units that move at varying speeds. There is nothing worse than trying to blink your stalkers and throwing down an FF instead. Also, why are you trying to argue with him? Did you see his last post. Clearly, no argument you can make will change his mind. He is convinced loses every game to protoss because the race is just way to easy, while terran is for people with 7 fingers and 250+ apm. I main protoss now and I can definitively tell you that protoss is much easier to play than terran. I have first hand experience with that. Ok, clearly you believe I take all the whining in this thread seriously and I am trying to convince you of something. You have shown through out your posts in this thread that no argument, reasoning or information will have any effect on what you post. There is no debating with you or the other whiners in this thread. If there are problems with terran and their ability late game, your arguments do nothing to surface or correct those issues. If there was any valuable discussion to be had on the issue, it is eclipsed by other players whining that the game is to hard for them. All you do is endlessly post that protoss is easier and terran is to difficult for you to be good with. I personally find this sort of behavior disgusting in a game that is all about competitiveness. So, in response, I have chosen to mock you and all your silly posts about how terrible all protoss players are. What argument have you put forward so far that actually refutes anything of what I said? So far it's your word against my word and I think my word is a lot more reliable than yours simply because I do actually play all races, not just one. You claim that protoss needs more then one hotkey, I told you that you can simply tab between sentries and HTs. You claim that terran can simply "stim and a move and have vikings on the same hotkey", I told you that terran has to stutter step and can't have vikings on the same hotkey since they wouldn't shoot when you stutter step your bio. All of what you said is pretty much bullshit and I explained exactly why it is bullshit. You claim that I don't listen to arguments. That's wrong, I read your posts and refuted every single one of your claims. A discussion with you is actually pointless because you don't even acknowlede the fact that you were wrong and I understand more about the gameplay of all races because right now I actually main protoss and not terran. So what's next? I can't wait for the next ridiculous claim of yours which I will have to refute just so you can tell me that I don't listen to anything other people say. If that was the case, then how do I know what your argument was, according to you I didn't even read or pay any attention to it. Liar. This is why I find the majority of your arguments silly and dumb. You are so set on proving that protoss is so much easier that terran that you missed the key, critical fact about that post. I was being fucking sarcastic. I was making fun of your previous post and how poorly framed the argument was. I do not believe that terran is a 1A army. I don't believe any of the races have 1A armies. I believe terran is a hard race to play, just like protoss, just like zerg. And I tell you that protoss is easier than terran. What's the problem? I actually play both races, so I can tell, why don't you play both races first before you judge how hard they are? I find it ridiculous how people like you come in here, people that are too ignorant to even try to play a different race for a longer period of time and tell others how hard the game is. I can tell from my first hand experience that protoss is easier. Now you can talk all you want, but until you have experienced this yourself there is absolutely no point in even discussing this. Even if Terran is harder at lower levels. Why does it matter to you? if you are worried about how hard Terran is to play then you are obviously not playing for competitive purposes (btw I am a Terran player). So just enjoy playing whatever race you want to play. If you are playing competitively you should be more worried about how blizzard almost halved the damage of snipe in one patch! Hahahaha. Seriously wth lol? Marines are considered OP as well, perhaps they should nerf marine base damage to 3!
Well yes, what makes you think a race should be harder than others in a competitive game? That is actually something you would expect from a non-competitive game, something like civilization or something like that..
In a competitive game, two players with equal skill should have the same chance at winning the game regardless of what race they play, which obviously isn't the case in SC2, the game isn't balanced at all levels, in fact I'm not even sure if it's balanced at any level yet. Why should we accept that a certain race is harder to play when the entire idea behind the game is that two players have an equal chance of winning a game as long as they have equal skill? That pretty much defies the entire logic behind competitive games. From now on brazilian football players should only be allowed to play with one leg, I mean they can still win.. it's just gonna be a whole of alot harder for them..
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On March 16 2012 13:22 ChaosTerran wrote:Show nested quote +On March 16 2012 13:13 Plansix wrote:On March 16 2012 12:55 ChaosTerran wrote:On March 16 2012 12:51 Plansix wrote:On March 16 2012 12:41 ChaosTerran wrote:On March 16 2012 12:14 DarkPlasmaBall wrote:On March 16 2012 12:09 ChaosTerran wrote:On March 16 2012 12:06 DarkPlasmaBall wrote:On March 16 2012 12:01 Plansix wrote:On March 16 2012 11:58 DarkPlasmaBall wrote: [quote]
I assume you have ghosts on a different hotkey than the rest of your bio because you want to be able to stim and still use ghost abilities, right? How do you think Protoss players use both sentries and high templar effectively? And blink... Sure, you could try to get away with not using multiple control groups by double-clicking on the desired units really fast (whether your Terran or Protoss), but when everything's clumped together or firing, you're gonna want to have easy access to units that have important abilities. I'm not saying that either race *needs* to have everything on different hotkeys, but there's no reason why Terran should have any *more* hotkeys for their army, considering Protoss has more spellcasters and more units that move at varying speeds. There is nothing worse than trying to blink your stalkers and throwing down an FF instead. Also, why are you trying to argue with him? Did you see his last post. Clearly, no argument you can make will change his mind. He is convinced loses every game to protoss because the race is just way to easy, while terran is for people with 7 fingers and 250+ apm. Touche. By the way, did you see the showmatches between WhiteRa and DeMuslim played a few hours ago? DeMuslim stomped WhiteRa in pretty much every single one, and WhiteRa lost to all sorts of variations... early game pressure, late game pressure, even mech. It's a pity too, considering WhiteRa was playing really well (and had been practicing for a little while beforehand). DeMuslim's a very solid player. They both are. I forget what races they play though. Probably not relevant to this thread. Demuslim beat WhiteRa? Now that is a good argument. I love how we are now using individual matchups between two pro players and completely ignore statistics just to prove a point. But hey, I heard I'm the one who isn't able to come up with a thoughtful argument. That's rather interesting. Why don't you check up on the historical TvP (or TvZ for that matter) winrates and get back to me. Pretty sure Protoss has a winning record (higher than 50%) in maybe... 2? 3?... months since the game came out. Terran has been roflstomping Protoss hard for the entire history of the game. Actually, I'll do your research for you: + Show Spoiler +Bottom left is the TvP graph. See all those really high blue bars? Yeah, that's Terran. Keep on whining. EDIT: TvZ is worse! LOL. I didn't know every terran player plays at pro level. Why don't you quote blizzard instead and how they told us that outside of GM terran is doing the worst of all 3 races as I believe that to be alot more relevant to this thread. On March 16 2012 12:21 Plansix wrote:On March 16 2012 12:02 ChaosTerran wrote:On March 16 2012 11:58 DarkPlasmaBall wrote:On March 16 2012 11:45 ChaosTerran wrote:On March 16 2012 11:39 DarkPlasmaBall wrote: [quote]
Just felt like pointing out that that's ridiculous.
Your nexuses are always hotkeyed. Your army (non-spellcasters) are always hotkeyed. Your spellcasters are hotkeyed separately. And your robo(s). And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one. And those are just basic hotkeys. What what. Army hotkeys. You need exactly 1. You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all. Control Groups, control groups, army, army, comprendo? I assume you have ghosts on a different hotkey than the rest of your bio because you want to be able to stim and still use ghost abilities, right? How do you think Protoss players use both sentries and high templar effectively? And blink... Sure, you could try to get away with not using multiple control groups by double-clicking on the desired units really fast (whether your Terran or Protoss), but when everything's clumped together or firing, you're gonna want to have easy access to units that have important abilities. I'm not saying that either race *needs* to have everything on different hotkeys, but there's no reason why Terran should have any *more* hotkeys for their army, considering Protoss has more spellcasters and more units that move at varying speeds. or you can just use tab........... On March 16 2012 11:57 Plansix wrote:On March 16 2012 11:45 ChaosTerran wrote:On March 16 2012 11:39 DarkPlasmaBall wrote: [quote]
Just felt like pointing out that that's ridiculous.
Your nexuses are always hotkeyed. Your army (non-spellcasters) are always hotkeyed. Your spellcasters are hotkeyed separately. And your robo(s). And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one. And those are just basic hotkeys. What what. Army hotkeys. You need exactly 1. You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all. Control Groups, control groups, army, army, comprendo? So, terrans only need 1 hot key? Stim + A move. Medavac's auto heal, vikings fly over the army. Stim to win. Understand? See, we can argue like that too, but choose to make better arguments. But I understand that your point is not to make a well formed argument that is clearly thought out. terran has to stutter step, protoss is the one a moving with collossi, chargelots and archons On March 16 2012 12:01 Plansix wrote:On March 16 2012 11:58 DarkPlasmaBall wrote:On March 16 2012 11:45 ChaosTerran wrote: [quote]
Army hotkeys. You need exactly 1.
You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all.
Control Groups, control groups, army, army, comprendo?
I assume you have ghosts on a different hotkey than the rest of your bio because you want to be able to stim and still use ghost abilities, right? How do you think Protoss players use both sentries and high templar effectively? And blink... Sure, you could try to get away with not using multiple control groups by double-clicking on the desired units really fast (whether your Terran or Protoss), but when everything's clumped together or firing, you're gonna want to have easy access to units that have important abilities. I'm not saying that either race *needs* to have everything on different hotkeys, but there's no reason why Terran should have any *more* hotkeys for their army, considering Protoss has more spellcasters and more units that move at varying speeds. There is nothing worse than trying to blink your stalkers and throwing down an FF instead. Also, why are you trying to argue with him? Did you see his last post. Clearly, no argument you can make will change his mind. He is convinced loses every game to protoss because the race is just way to easy, while terran is for people with 7 fingers and 250+ apm. I main protoss now and I can definitively tell you that protoss is much easier to play than terran. I have first hand experience with that. Ok, clearly you believe I take all the whining in this thread seriously and I am trying to convince you of something. You have shown through out your posts in this thread that no argument, reasoning or information will have any effect on what you post. There is no debating with you or the other whiners in this thread. If there are problems with terran and their ability late game, your arguments do nothing to surface or correct those issues. If there was any valuable discussion to be had on the issue, it is eclipsed by other players whining that the game is to hard for them. All you do is endlessly post that protoss is easier and terran is to difficult for you to be good with. I personally find this sort of behavior disgusting in a game that is all about competitiveness. So, in response, I have chosen to mock you and all your silly posts about how terrible all protoss players are. What argument have you put forward so far that actually refutes anything of what I said? So far it's your word against my word and I think my word is a lot more reliable than yours simply because I do actually play all races, not just one. You claim that protoss needs more then one hotkey, I told you that you can simply tab between sentries and HTs. You claim that terran can simply "stim and a move and have vikings on the same hotkey", I told you that terran has to stutter step and can't have vikings on the same hotkey since they wouldn't shoot when you stutter step your bio. All of what you said is pretty much bullshit and I explained exactly why it is bullshit. You claim that I don't listen to arguments. That's wrong, I read your posts and refuted every single one of your claims. A discussion with you is actually pointless because you don't even acknowlede the fact that you were wrong and I understand more about the gameplay of all races because right now I actually main protoss and not terran. So what's next? I can't wait for the next ridiculous claim of yours which I will have to refute just so you can tell me that I don't listen to anything other people say. If that was the case, then how do I know what your argument was, according to you I didn't even read or pay any attention to it. Liar. This is why I find the majority of your arguments silly and dumb. You are so set on proving that protoss is so much easier that terran that you missed the key, critical fact about that post. I was being fucking sarcastic. I was making fun of your previous post and how poorly framed the argument was. I do not believe that terran is a 1A army. I don't believe any of the races have 1A armies. I believe terran is a hard race to play, just like protoss, just like zerg. And I tell you that protoss is easier than terran. What's the problem? I actually play both races, so I can tell, why don't you play both races first before you judge how hard they are? I find it ridiculous how people like you come in here, people that are too ignorant to even try to play a different race for a longer period of time and tell others how hard the game is. I can tell from my first hand experience that protoss is easier. Now you can talk all you want, but until you have experienced this yourself there is absolutely no point in even discussing this. First off, what makes you think I have not played terran? I main protoss, but that is because I think the zealot is bad ass and looks awesome. That is really the sole reason behind my main race choice, but I have dabbled in all three. I don't agree and I do not belittle my opponents by claiming one race is easier than another. If you have an easier time with protoss than terran, that is great for you. Clearly you have found the race that suits your play style. But I do not take your opinion as fact or reality. And really, why should I? You are one player out of the thousands on Team Liquid and tens of thousands that play Starcraft 2. What makes your more qualified to talk about the issue over anyone else? How about the post below from another terran player: http://www.teamliquid.net/forum/viewmessage.php?topic_id=319705¤tpage=58#1153He says in so many words that protoss is hard and people shouldn't make it sound easy. Also, his arguments are far better constructed and more reasonable than yours. Can you come up with any other reason why I should believe you beyond calling me ignorant and calling my arguments bullshit? And what makes you think I have not played terran? I main protoss, but that is because I think the zealot is bad ass and looks awesome. I like the fact that they punch things that upset them, with lasers. That is really the sole reason behind my main race choice, but I have dabbled in all three. You claim his argument is well constructed simply because it matches with your own opinion. my argument was correct aswell. I explained why terran is harder simply because we need more hotkeys, more micro and have a weaker lategame. Now, you can keep cherrypicking and only listen to the arguments that you agree with, as that is by definition just pure ignorance. So my assessment was correct, you are ignorant and quite clearly a waste of my time. And your arguments? Your argument is that all races are equally hard to play, which isn't only just your opinion, it's also practically impossible. Even in BW terran was by far the hardest race and people came to accept that after a while and it will be the same in SC2. I find it absolutely ridiculous how, out of the millions of responses, you pick the one that actually agrees with what you said just to prove your point. I could go ahead and quote cloud or morrow to prove that what I said is correct, but what's the point? You prove an opinion by quoting an opinion? Why did you not quote alextrasas' post? His argument was well thought out and he made some good points, you didn't even respond to it. But let me guess, its because he disagrees entirely with what you think? Well and you wonder why I called you ignorant. And no, I won't take the bait, you can keep calling my arguments "silly and stupid" and indirectly insult me, but all that shows is that you are immature and not capable of actually having a discussion with someone else. Show nested quote +On March 16 2012 13:19 YyapSsap wrote: Hellions haven't been explored? Are you guys kidding me? smh.. Well, it doesn't matter. In their own little world everything they say makes complete sense and anyone else will just be ignored or their arguments will be deemed stupid and unreasonable. But yeah, it's not like hellions got nerfed because of how good they were and absolutely everyone was using them, unexplored. Yes.
I believe we are going to have to agree to disagree. There is little to be gain by further beating down the point. You believe that terran is the hardest race is SC2 and is totally unfair for those below the professional level. I think that all the races have their difficult points and easy parts at all skill levels. Nothing we say is going to change the other opinion. I wasn't trying to change minds here anyways.
My general issue with these types of threads, regardless of the race they focus on, is that they do little to solve the issues that people complain about. I believe a total of one set of replays was posted in this entire thread and they were barely looked at. These treads do not focus on fixing any possible issues with the game or finding ways around them. Rather, they focus on how unfair it is that race A can do one thing, while race B can do something else. Although they provide some amusement, they don't add much to the game as a whole.
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On March 16 2012 12:41 ChaosTerran wrote:Show nested quote +On March 16 2012 12:14 DarkPlasmaBall wrote:On March 16 2012 12:09 ChaosTerran wrote:On March 16 2012 12:06 DarkPlasmaBall wrote:On March 16 2012 12:01 Plansix wrote:On March 16 2012 11:58 DarkPlasmaBall wrote:On March 16 2012 11:45 ChaosTerran wrote:On March 16 2012 11:39 DarkPlasmaBall wrote:On March 16 2012 11:21 ChaosTerran wrote:On March 16 2012 11:11 ZenithM wrote: [quote]
It's very common to have 3 control groups for good Protosses. You want your blink stalkers in one group, they're very mobile and can actually leave the "ball" temporarily to harass the Terran army or bases (like pick off a stray ghost or medivac and blink back). Then your zealot/sentries in one group too. The third is used for Colossus before templars, for quick access to them. Then when you have templars, you can put your colossi with the zealots and micro them with the mouse, and give the templars their own control group. That's 3 reasonable control groups that many Protoss use. Add to that one for a warpprism, which is not that rare in all P matchups nowadays.
HuK for example uses 1: zealot/sentries, 2: stalkers, 3: colossi, 4: templars.
And we definitely already saw charge being turned off to not waste it or to hide the tech (although chargelots have a higher movement speed so it's kinda silly). Mostly it's to not waste the charge. Charge cannot be used on manual per say, you need to target a unit with it. Obviously you don't want 20 chargelots to run on 1 marine. Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get? Just felt like pointing out that that's ridiculous. Your nexuses are always hotkeyed. Your army (non-spellcasters) are always hotkeyed. Your spellcasters are hotkeyed separately. And your robo(s). And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one. And those are just basic hotkeys. What what. Army hotkeys. You need exactly 1. You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all. Control Groups, control groups, army, army, comprendo? I assume you have ghosts on a different hotkey than the rest of your bio because you want to be able to stim and still use ghost abilities, right? How do you think Protoss players use both sentries and high templar effectively? And blink... Sure, you could try to get away with not using multiple control groups by double-clicking on the desired units really fast (whether your Terran or Protoss), but when everything's clumped together or firing, you're gonna want to have easy access to units that have important abilities. I'm not saying that either race *needs* to have everything on different hotkeys, but there's no reason why Terran should have any *more* hotkeys for their army, considering Protoss has more spellcasters and more units that move at varying speeds. There is nothing worse than trying to blink your stalkers and throwing down an FF instead. Also, why are you trying to argue with him? Did you see his last post. Clearly, no argument you can make will change his mind. He is convinced loses every game to protoss because the race is just way to easy, while terran is for people with 7 fingers and 250+ apm. Touche. By the way, did you see the showmatches between WhiteRa and DeMuslim played a few hours ago? DeMuslim stomped WhiteRa in pretty much every single one, and WhiteRa lost to all sorts of variations... early game pressure, late game pressure, even mech. It's a pity too, considering WhiteRa was playing really well (and had been practicing for a little while beforehand). DeMuslim's a very solid player. They both are. I forget what races they play though. Probably not relevant to this thread. Demuslim beat WhiteRa? Now that is a good argument. I love how we are now using individual matchups between two pro players and completely ignore statistics just to prove a point. But hey, I heard I'm the one who isn't able to come up with a thoughtful argument. That's rather interesting. Why don't you check up on the historical TvP (or TvZ for that matter) winrates and get back to me. Pretty sure Protoss has a winning record (higher than 50%) in maybe... 2? 3?... months since the game came out. Terran has been roflstomping Protoss hard for the entire history of the game. Actually, I'll do your research for you: + Show Spoiler +Bottom left is the TvP graph. See all those really high blue bars? Yeah, that's Terran. Keep on whining. EDIT: TvZ is worse! LOL. I didn't know every terran player plays at pro level. Why don't you quote blizzard instead and how they told us that outside of GM terran is doing the worst of all 3 races as I believe that to be alot more relevant to this thread.
I didn't know that the game was supposed to be balanced around the rank 12 silver leaguers or the rank 68 diamond players. Thanks for clearing that up for me.
If you're in a lower league, then you have plenty of generic things to worry about. Why don't 99% of the people below diamond focus on just having solid mechanics before complaining about how impossible match-up AvB is, fifty-seven minutes into the game, given unit composition XYZ?
Can't beat broodlord infestor late game? Maybe you should figure out how to not be supply blocked at fifty food first. Baby steps.
Oh you don't like that you need to micro your units as Terran? How about the fact that you can micro all your units, making them infinitely better? How about we make zealots ranged units and make marines and marauders melee units? I bet then you'd whine about how we can kite you all day!
You see, when your race has the highest skill ceiling, you don't get to complain about how it's unfair you can't handle it. Other people can, and do. If you don't like the fact that Terran is tough to play (as are the other two races), then switch. Or get over it and learn to deal. Protoss and Zerg have been getting their asses kicked by Terrans (and one another, back and forth) since the game's release, and we've made it through. Terrans can learn too.
Anyways, sleep time for me. Have a good night.
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On March 11 2012 11:17 Severus_ wrote:All the terrans are in GM thats why  I find this funny, because after looking at the sample in the OP, Terran has the highest percentage in BRONZE league (and by a significant amount, too.) So all the terrans are in bronze.... heh.
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On March 16 2012 12:53 Alexstrasas wrote: I consider myself as a reasonable person, so altough some stuff that i will say may sound harsh, i say it as i see it and if things were different i would have no problem admiting it.
Here is my input as a terran player that stopped playing in December and also as general spectator:
Overall i dont feel like the game is balanced at all, alot of the game mechanics seem really badly thought out, and while the win percentages may or not be close i dont think all the races require the same ammount of effort to be played at the same level.
By taking a simple look at the basic mechanics you can see that a sample group of typicly used protoss and zerg units can perform more or less efficiently being a-moved while a sample group of terran units needs to be constantly microed to just be able to compete with the other two races. Meaning: if you dont constantly split, kite and spread your shit you die. This alone is a gross overlook in game design that dates to SCBW, but in SC2 there are other mechanics that make this game less competitive, like adding on top of this the rediclous late game aoe shitfest like broodlords/banelings/infestors or colossus+storms
Other various mechanics are also silly and uneven, the warpgate allows to warp in units directly by the enemy base, thus denying defenders advantage and allowing you to constanly reinforce across the map, also allows you to warp in units to defend a drop (like zergs fast units+creep), while Terran has no means to reinforce that quickly across the map and also has no real way of defending a drop besides investing massive ammounts of minerals in full turret rings (wich sometimes can be bypassed anyway). Also the larva inject creates a situation were zerg can instantly make a rediclous ammount of unkown units, terran has no way of dealing with this besides flipping a coin and hoping his setup is correct.
I do find awkward that ppl find strange that there are less and less terrans, most of the casters are protoss, and most of the vocal community is zerg/protoss. Like 2-3 months before i stopped playing the protosses were in a slump and started whining that terran is op and emp needs a nerf, 2-3 months later emp got nerfed. Right as i was quitting zergs started whining about snipe, i even joked with my friends that they will probably nerf snipe because of the whines. Guess what? 2-3 months later im not surprised.
Well what you are saying is pretty biased.
You talk about an a moving race, while toss might be easier to control an army, it is by no means an a move race. Try a moving with HTs in the mix, or sentries? Tosses live and die by their caster control. I'm not saying toss is harder but they are certainly not a move. With respects to zerg, have you tried the race? It might seem so easy to produce roaches and a move, but this is off set by their increased in demands for macro imo.
As for reinforcements, warp ins are a double edged sword. If the Terran spots a round of warp ins far away from Toss base and does a drop, toss is pretty much defenseless till the next round of warp in is ready. Whereas if you talk about the Terran's reinforcement mechanic, it allows them to shut down drops faster, the period where it is optimal to drop the terran is really small, and couple with turret rings they are able to fend off drops with greater ease than say Terran. As for zerg, spores are relatively expensive (lost drop + cost) and queens are ok, but the thing is queens are integral to the production capabilities of the Z so its kind of double edged as well.
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I don't play this game that much any more but I was a diamond random player back in season 3 and 4.
It becomes a tyranny by the majority, Where zerg players cry about everything Terran does and gets it nerfed, stifling creativity. I really thought the snipe change wasn't going through and that blizzard would realize that they were just listening to a very vocal group of people.
How about it when it comes to TVP? I watch nearly every tournament I can and each game, the terran must play extremely aggressively or extremely greedily. i.e. 1 rax fe, cc first, or some one or two base all in. The 200/200 toss army will simply roll over the terran army especially since their upgrades are cheaper now and can also be chronoboosted. Right, i found that buff to toss upgrades pretty absurd and unnecessary as they all ready had the best upgrade system in the game.
Snipe is too powerful? It get's reduced by nearly 50%. Fungal is too powerful? it's damage is reduced by 4 or some negligible amount.
Every single patch brings some unwarranted nerf to terran brought out by some part of the community crying. These same people then go on to say that "We all knew that it had to be nerfed" and defend their bullshit spells like fungal as if it is a fact. I get sick of it.
Plus the people who always cry that Terran is OP don't help at all. Every time a Terran wins, it's because Terran is OP. Every time a zerg player wins, he is the best player in the world. Everything Terran does is a "scam" while the anything the zerg player does is labeled as "outplaying" his opponent. It's like constantly listening to some kid bitch. It gets annoying after a point and people just leave to stop hearing it.
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Personally I have been shying from playing T recently because we are treated like 2nd class citizens on BNET.
I win? My opponent rages I lose? My opponent flames me
T is fine as a race as long as you are willing to train your multitasking. I just lost all my motivation due to BNET being full of balancewhiners(not that its exclusive to non Ts) but hell some people whine as if it was Launchw ere T was arguably the best race.
I don't get the whine about T being too hard, it makes winning as T extremely satisfying IMO.Maybe I'm just getting fed up with the general douchbaggery on the NA server. But as I said I can only talk about myself. T is doing fine in pro level
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Though i love sc2 with my heart, i havent played it since about 2 months. Most of my friends got too frustrated with the game and have quit, and ladder is more stressing than fun most of the times. That, along with me playing Terran beign "forced" to play these "kill the toss player before 20 mins" or "kill the Z before he gets ultra tech and greater spire" had utterly made me step off from the game. I dont expect to win all my games, i know theres always room for improvement, but when the game you play stops beign fun you realize something went wrong along the way. I think i just wanted to get better too hard, curse me and my beloved Terran. maybe someday ill get back on ladder but right now the game is not fun to play as Terran anymore (for me) i got TvP'ed till i had enough of it.
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