• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:12
CET 20:12
KST 04:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down21ISSL (IntoTheTV x SOOP SC2 League): Premier6Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League99
StarCraft 2
General
No more SC2 streamers on team liquid? Evil Geniuses - shutting down Behind the Blue - Team Liquid History Book SC2 Power Rank: epic29 Weekly Cups (October 19-25): Clem triples first in 5.0.17
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
BW General Discussion Rollback Netcode in Brood War Mathematicians needed to calc "Low Econ Epicness" SCHNAIL now supports Remastered Ziemie's Starcraft 1 Prequel Campaign
Tourneys
[IPSL] IPSL Winter 26-27 Ro24 is HERE! [$1250] International ShieldBattery League [Megathread] Daily Proleagues [ASL22] Grand Finals
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Deus Ex 3!? Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8220 users

Where did all of the terrans go? - Page 60

Forum Index > SC2 General
Post a Reply
Prev 1 58 59 60 61 62 202 Next
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
March 16 2012 01:30 GMT
#1181
On March 16 2012 10:21 Resistentialism wrote:
Show nested quote +
On March 16 2012 09:25 Rassy wrote:
No Protoss doesn't need 3 hotkeys.... when I play Toss I have my entire army on 1 and just use tab to switch between storms and forcefields, the rest of the army (chargelots, collossi, archons, what have you) can literally be a moved. If the collossi somehow run too far upfront i jut double click them and pull them back, that is all I personally do when I engage with protoss in any matchup rly.



That's really subpar for a pro to be using, though I know some probably do. PvT ideally you'd want really fast access to at least blink and either FF or storm (with prism), often both, AND then you would also like to start having your chargelots on manual, and colossus need to be repositioned against specific threats. Add in an obs key rather than spamming your multipurpose CC bank for scans, too.


Who doesn't use hotkeys for spells =_=
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Glockateer
Profile Joined June 2009
United States254 Posts
March 16 2012 01:33 GMT
#1182
I liked the part where they nerfed terran before fixing the map pool and seeing how it played.
GET SM4SHED
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
March 16 2012 01:33 GMT
#1183
On March 16 2012 10:30 Gamegene wrote:
Show nested quote +
On March 16 2012 10:21 Resistentialism wrote:
On March 16 2012 09:25 Rassy wrote:
No Protoss doesn't need 3 hotkeys.... when I play Toss I have my entire army on 1 and just use tab to switch between storms and forcefields, the rest of the army (chargelots, collossi, archons, what have you) can literally be a moved. If the collossi somehow run too far upfront i jut double click them and pull them back, that is all I personally do when I engage with protoss in any matchup rly.



That's really subpar for a pro to be using, though I know some probably do. PvT ideally you'd want really fast access to at least blink and either FF or storm (with prism), often both, AND then you would also like to start having your chargelots on manual, and colossus need to be repositioned against specific threats. Add in an obs key rather than spamming your multipurpose CC bank for scans, too.


Who doesn't use hotkeys for spells =_=


What. Since when do you have a separate hotkey for any of those. None of the pros do from what I'm aware. Why would you need to have a separate hotkey for just your stalkers, or have zealots on manual? No pro uses zealots on manual afaik. Could be wrong, which ones do?
-_-
Profile Blog Joined November 2003
United States7081 Posts
Last Edited: 2012-03-16 01:52:32
March 16 2012 01:50 GMT
#1184
On March 16 2012 10:33 FabledIntegral wrote:
Show nested quote +
On March 16 2012 10:30 Gamegene wrote:
On March 16 2012 10:21 Resistentialism wrote:
On March 16 2012 09:25 Rassy wrote:
No Protoss doesn't need 3 hotkeys.... when I play Toss I have my entire army on 1 and just use tab to switch between storms and forcefields, the rest of the army (chargelots, collossi, archons, what have you) can literally be a moved. If the collossi somehow run too far upfront i jut double click them and pull them back, that is all I personally do when I engage with protoss in any matchup rly.



That's really subpar for a pro to be using, though I know some probably do. PvT ideally you'd want really fast access to at least blink and either FF or storm (with prism), often both, AND then you would also like to start having your chargelots on manual, and colossus need to be repositioned against specific threats. Add in an obs key rather than spamming your multipurpose CC bank for scans, too.


Who doesn't use hotkeys for spells =_=


What. Since when do you have a separate hotkey for any of those. None of the pros do from what I'm aware. Why would you need to have a separate hotkey for just your stalkers, or have zealots on manual? No pro uses zealots on manual afaik. Could be wrong, which ones do?



Watch hero and MC. At various points in pvt they have groups of 1) z se imm, 2) stalker, and 3 ht. The reason is 1) drop D and 2) stalkers can attack ghosts 3) Stalkers can harass w/ impunity once they have blink. Huk goes so far as to use a separate hk for colli.

As for zeal charge, nobody does that ttbomk. you can simply select your zealots and use the move or hold command to prevent them from charging.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 16 2012 02:02 GMT
#1185
On March 16 2012 09:58 SovietHammer wrote:
Show nested quote +
On March 16 2012 09:49 scypio wrote:
On March 16 2012 09:25 Rassy wrote:
Well if terran need 3 control groups then protoss needs 3 as well
Their gateways, their ht and their colossus.
Mechanics for terran have been the same since the game came out and in that time terran has gone from the easiest race to play to the most difficult race to play on this forum.
Yet none of the basic mechanics have changed and all patches where minor (1 range more here, a few sec building time there, its nothing big)

Am not saying that terran is not the hardest race to play btw, i realy have no clue about that.


Yeah, the terrans had just a couple of nerfs:
Battlecruiser: Ground damage decreased from 10 to 8.
Bunker: Build time increased from 30 to 35.
Reaper: Build time increased from 40 to 45.
Siege Tank: Siege mode damage changed from 50 to 35 (+15 armored).
Siege Tank: Upgrade damage changed from +5 to +3 (+2 armored).
Barracks requirement changed from Command Center to Supply Depot.
Medivac: Acceleration reduced from 2.315 to 2.25.
Medivac: Speed reduced from 2.75 to 2.5.
Reaper: Nitro Packs speed upgrade now has a Factory Requirement.
SCV: Repairing SCVs now assume the same threat priority as the unit they’re repairing.
Bunker: Build time increased from 35 to 40 seconds.
Ghost: EMP now drains up to 100 energy instead of all available energy. The effect on Protoss shields remains unchanged.
Tech Lab: Stimpack upgrade research time increased from 140 to 170 seconds.
Bunker: Salvage resource return reduced from 100% to 75%.
Ghost: Cost changed from 150/150 to 200/100.
Thor: Thor now has 200 max energy, and starts with 50 energy.
Thor: 250mm Strike Cannons now cost 150 energy to use (cooldown removed).
Barracks: Build time increased from 60 to 65.
Hellion: Infernal Pre-Igniter damage upgrade decreased from 10 to 5.
Ghost: EMP radius has been decreased from 2 to 1.5
Ghost: Snipe damage changed from 45 to 25 (+25 vs Psionic).
Orbital Command Center: MULE now always returns 30 minerals per trip, regardless of mineral type.

... and the biggest nerf: the map pool, which is not suitable for early aggression anymore.

TLDR: terran early aggression options were vastly limited while terran lategame sucks.


Wow that really puts a lot in perspectice.


Yeah, now there win rate is close to 50%, like it should be. Now they can fix issues like late game or other problems.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
ZenithM
Profile Joined February 2011
France15952 Posts
March 16 2012 02:11 GMT
#1186
On March 16 2012 10:33 FabledIntegral wrote:
Show nested quote +
On March 16 2012 10:30 Gamegene wrote:
On March 16 2012 10:21 Resistentialism wrote:
On March 16 2012 09:25 Rassy wrote:
No Protoss doesn't need 3 hotkeys.... when I play Toss I have my entire army on 1 and just use tab to switch between storms and forcefields, the rest of the army (chargelots, collossi, archons, what have you) can literally be a moved. If the collossi somehow run too far upfront i jut double click them and pull them back, that is all I personally do when I engage with protoss in any matchup rly.



That's really subpar for a pro to be using, though I know some probably do. PvT ideally you'd want really fast access to at least blink and either FF or storm (with prism), often both, AND then you would also like to start having your chargelots on manual, and colossus need to be repositioned against specific threats. Add in an obs key rather than spamming your multipurpose CC bank for scans, too.


Who doesn't use hotkeys for spells =_=


What. Since when do you have a separate hotkey for any of those. None of the pros do from what I'm aware. Why would you need to have a separate hotkey for just your stalkers, or have zealots on manual? No pro uses zealots on manual afaik. Could be wrong, which ones do?


It's very common to have 3 control groups for good Protosses.
You want your blink stalkers in one group, they're very mobile and can actually leave the "ball" temporarily to harass the Terran army or bases (like pick off a stray ghost or medivac and blink back). Then your zealot/sentries in one group too. The third is used for Colossus before templars, for quick access to them. Then when you have templars, you can put your colossi with the zealots and micro them with the mouse, and give the templars their own control group.
That's 3 reasonable control groups that many Protoss use. Add to that one for a warpprism, which is not that rare in all P matchups nowadays.

HuK for example uses 1: zealot/sentries, 2: stalkers, 3: colossi, 4: templars.

And we definitely already saw charge being turned off to not waste it or to hide the tech (although chargelots have a higher movement speed so it's kinda silly). Mostly it's to not waste the charge.
Charge cannot be used on manual per say, you need to target a unit with it. Obviously you don't want 20 chargelots to run on 1 marine.
ChaosTerran
Profile Joined August 2011
Austria844 Posts
March 16 2012 02:21 GMT
#1187
On March 16 2012 11:11 ZenithM wrote:
Show nested quote +
On March 16 2012 10:33 FabledIntegral wrote:
On March 16 2012 10:30 Gamegene wrote:
On March 16 2012 10:21 Resistentialism wrote:
On March 16 2012 09:25 Rassy wrote:
No Protoss doesn't need 3 hotkeys.... when I play Toss I have my entire army on 1 and just use tab to switch between storms and forcefields, the rest of the army (chargelots, collossi, archons, what have you) can literally be a moved. If the collossi somehow run too far upfront i jut double click them and pull them back, that is all I personally do when I engage with protoss in any matchup rly.



That's really subpar for a pro to be using, though I know some probably do. PvT ideally you'd want really fast access to at least blink and either FF or storm (with prism), often both, AND then you would also like to start having your chargelots on manual, and colossus need to be repositioned against specific threats. Add in an obs key rather than spamming your multipurpose CC bank for scans, too.


Who doesn't use hotkeys for spells =_=


What. Since when do you have a separate hotkey for any of those. None of the pros do from what I'm aware. Why would you need to have a separate hotkey for just your stalkers, or have zealots on manual? No pro uses zealots on manual afaik. Could be wrong, which ones do?


It's very common to have 3 control groups for good Protosses.
You want your blink stalkers in one group, they're very mobile and can actually leave the "ball" temporarily to harass the Terran army or bases (like pick off a stray ghost or medivac and blink back). Then your zealot/sentries in one group too. The third is used for Colossus before templars, for quick access to them. Then when you have templars, you can put your colossi with the zealots and micro them with the mouse, and give the templars their own control group.
That's 3 reasonable control groups that many Protoss use. Add to that one for a warpprism, which is not that rare in all P matchups nowadays.

HuK for example uses 1: zealot/sentries, 2: stalkers, 3: colossi, 4: templars.

And we definitely already saw charge being turned off to not waste it or to hide the tech (although chargelots have a higher movement speed so it's kinda silly). Mostly it's to not waste the charge.
Charge cannot be used on manual per say, you need to target a unit with it. Obviously you don't want 20 chargelots to run on 1 marine.


Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get?
DarkPlasmaBall
Profile Blog Joined March 2010
United States46639 Posts
March 16 2012 02:34 GMT
#1188
On March 16 2012 09:58 SovietHammer wrote:
Show nested quote +
On March 16 2012 09:49 scypio wrote:
On March 16 2012 09:25 Rassy wrote:
Well if terran need 3 control groups then protoss needs 3 as well
Their gateways, their ht and their colossus.
Mechanics for terran have been the same since the game came out and in that time terran has gone from the easiest race to play to the most difficult race to play on this forum.
Yet none of the basic mechanics have changed and all patches where minor (1 range more here, a few sec building time there, its nothing big)

Am not saying that terran is not the hardest race to play btw, i realy have no clue about that.


Yeah, the terrans had just a couple of nerfs:
Battlecruiser: Ground damage decreased from 10 to 8.
Bunker: Build time increased from 30 to 35.
Reaper: Build time increased from 40 to 45.
Siege Tank: Siege mode damage changed from 50 to 35 (+15 armored).
Siege Tank: Upgrade damage changed from +5 to +3 (+2 armored).
Barracks requirement changed from Command Center to Supply Depot.
Medivac: Acceleration reduced from 2.315 to 2.25.
Medivac: Speed reduced from 2.75 to 2.5.
Reaper: Nitro Packs speed upgrade now has a Factory Requirement.
SCV: Repairing SCVs now assume the same threat priority as the unit they’re repairing.
Bunker: Build time increased from 35 to 40 seconds.
Ghost: EMP now drains up to 100 energy instead of all available energy. The effect on Protoss shields remains unchanged.
Tech Lab: Stimpack upgrade research time increased from 140 to 170 seconds.
Bunker: Salvage resource return reduced from 100% to 75%.
Ghost: Cost changed from 150/150 to 200/100.
Thor: Thor now has 200 max energy, and starts with 50 energy.
Thor: 250mm Strike Cannons now cost 150 energy to use (cooldown removed).
Barracks: Build time increased from 60 to 65.
Hellion: Infernal Pre-Igniter damage upgrade decreased from 10 to 5.
Ghost: EMP radius has been decreased from 2 to 1.5
Ghost: Snipe damage changed from 45 to 25 (+25 vs Psionic).
Orbital Command Center: MULE now always returns 30 minerals per trip, regardless of mineral type.

... and the biggest nerf: the map pool, which is not suitable for early aggression anymore.

TLDR: terran early aggression options were vastly limited while terran lategame sucks.


Wow that really puts a lot in perspectice.


Oh ffs...

The number of nerfs don't mean shit if they're warranted. Why are you completely ignoring the fact that historically, Terran has absolutely raped both Protoss and Zerg all across the board? The nerfs were needed.

Let's say you and I are identical units attacking each other (same attack speed, same movement speed, same range, same health, etc.), except you do 10 damage and I do 100 damage. I'm clearly stronger than you. If we were to become balanced, 1 patch could fix it (nerf me 90 damage, or 1/10 of my damage, whatever), but what if baby steps were taken and it took several patches to nerf me down to 10 damage:

1.0- I deal 100 damage
1.1- Remove 50% of my damage (omg so unfair wtf? QQ) I deal 50 damage
1.2- Remove 10 more damage (another nerf? not fair...) I deal 40 damage
1.3- Halve my damage again (so ridiculous... Blizzard clearly hates me and looooves you x.x) I deal 20 damage
1.4- Remove another 10 damage (fuck this game i hate my life) I deal 10 damage- same as you.

Same line of reasoning. They were required to make us balanced. All the patches, to all the races. Whether it's one nerf or ten, we need to get all the races even, and Terran had been severely overpowered for an incredibly long period of time. Now they finally have under a 50% win rate, and there's all this whining. You guys'll figure it out like you always do. Terran can't beat late game Zerg, and then mech shows up. Protoss late game OP, and then Terran rolls Protoss by engaging well. Seriously, look at the stats. Terran hasn't had it bad yet. Certainly not compared to Protoss or Zerg anyway.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
DarkPlasmaBall
Profile Blog Joined March 2010
United States46639 Posts
March 16 2012 02:39 GMT
#1189
On March 16 2012 11:21 ChaosTerran wrote:
Show nested quote +
On March 16 2012 11:11 ZenithM wrote:
On March 16 2012 10:33 FabledIntegral wrote:
On March 16 2012 10:30 Gamegene wrote:
On March 16 2012 10:21 Resistentialism wrote:
On March 16 2012 09:25 Rassy wrote:
No Protoss doesn't need 3 hotkeys.... when I play Toss I have my entire army on 1 and just use tab to switch between storms and forcefields, the rest of the army (chargelots, collossi, archons, what have you) can literally be a moved. If the collossi somehow run too far upfront i jut double click them and pull them back, that is all I personally do when I engage with protoss in any matchup rly.



That's really subpar for a pro to be using, though I know some probably do. PvT ideally you'd want really fast access to at least blink and either FF or storm (with prism), often both, AND then you would also like to start having your chargelots on manual, and colossus need to be repositioned against specific threats. Add in an obs key rather than spamming your multipurpose CC bank for scans, too.


Who doesn't use hotkeys for spells =_=


What. Since when do you have a separate hotkey for any of those. None of the pros do from what I'm aware. Why would you need to have a separate hotkey for just your stalkers, or have zealots on manual? No pro uses zealots on manual afaik. Could be wrong, which ones do?


It's very common to have 3 control groups for good Protosses.
You want your blink stalkers in one group, they're very mobile and can actually leave the "ball" temporarily to harass the Terran army or bases (like pick off a stray ghost or medivac and blink back). Then your zealot/sentries in one group too. The third is used for Colossus before templars, for quick access to them. Then when you have templars, you can put your colossi with the zealots and micro them with the mouse, and give the templars their own control group.
That's 3 reasonable control groups that many Protoss use. Add to that one for a warpprism, which is not that rare in all P matchups nowadays.

HuK for example uses 1: zealot/sentries, 2: stalkers, 3: colossi, 4: templars.

And we definitely already saw charge being turned off to not waste it or to hide the tech (although chargelots have a higher movement speed so it's kinda silly). Mostly it's to not waste the charge.
Charge cannot be used on manual per say, you need to target a unit with it. Obviously you don't want 20 chargelots to run on 1 marine.


Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get?


Just felt like pointing out that that's ridiculous.

Your nexuses are always hotkeyed.
Your army (non-spellcasters) are always hotkeyed.
Your spellcasters are hotkeyed separately.
And your robo(s).
And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one.
And those are just basic hotkeys.
What what.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
ChaosTerran
Profile Joined August 2011
Austria844 Posts
March 16 2012 02:45 GMT
#1190
On March 16 2012 11:39 DarkPlasmaBall wrote:
Show nested quote +
On March 16 2012 11:21 ChaosTerran wrote:
On March 16 2012 11:11 ZenithM wrote:
On March 16 2012 10:33 FabledIntegral wrote:
On March 16 2012 10:30 Gamegene wrote:
On March 16 2012 10:21 Resistentialism wrote:
On March 16 2012 09:25 Rassy wrote:
No Protoss doesn't need 3 hotkeys.... when I play Toss I have my entire army on 1 and just use tab to switch between storms and forcefields, the rest of the army (chargelots, collossi, archons, what have you) can literally be a moved. If the collossi somehow run too far upfront i jut double click them and pull them back, that is all I personally do when I engage with protoss in any matchup rly.



That's really subpar for a pro to be using, though I know some probably do. PvT ideally you'd want really fast access to at least blink and either FF or storm (with prism), often both, AND then you would also like to start having your chargelots on manual, and colossus need to be repositioned against specific threats. Add in an obs key rather than spamming your multipurpose CC bank for scans, too.


Who doesn't use hotkeys for spells =_=


What. Since when do you have a separate hotkey for any of those. None of the pros do from what I'm aware. Why would you need to have a separate hotkey for just your stalkers, or have zealots on manual? No pro uses zealots on manual afaik. Could be wrong, which ones do?


It's very common to have 3 control groups for good Protosses.
You want your blink stalkers in one group, they're very mobile and can actually leave the "ball" temporarily to harass the Terran army or bases (like pick off a stray ghost or medivac and blink back). Then your zealot/sentries in one group too. The third is used for Colossus before templars, for quick access to them. Then when you have templars, you can put your colossi with the zealots and micro them with the mouse, and give the templars their own control group.
That's 3 reasonable control groups that many Protoss use. Add to that one for a warpprism, which is not that rare in all P matchups nowadays.

HuK for example uses 1: zealot/sentries, 2: stalkers, 3: colossi, 4: templars.

And we definitely already saw charge being turned off to not waste it or to hide the tech (although chargelots have a higher movement speed so it's kinda silly). Mostly it's to not waste the charge.
Charge cannot be used on manual per say, you need to target a unit with it. Obviously you don't want 20 chargelots to run on 1 marine.


Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get?


Just felt like pointing out that that's ridiculous.

Your nexuses are always hotkeyed.
Your army (non-spellcasters) are always hotkeyed.
Your spellcasters are hotkeyed separately.
And your robo(s).
And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one.
And those are just basic hotkeys.
What what.


Army hotkeys. You need exactly 1.

You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all.

Control Groups, control groups, army, army, comprendo?

Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2012-03-16 02:58:54
March 16 2012 02:57 GMT
#1191
On March 16 2012 11:45 ChaosTerran wrote:
Show nested quote +
On March 16 2012 11:39 DarkPlasmaBall wrote:
On March 16 2012 11:21 ChaosTerran wrote:
On March 16 2012 11:11 ZenithM wrote:
On March 16 2012 10:33 FabledIntegral wrote:
On March 16 2012 10:30 Gamegene wrote:
On March 16 2012 10:21 Resistentialism wrote:
On March 16 2012 09:25 Rassy wrote:
No Protoss doesn't need 3 hotkeys.... when I play Toss I have my entire army on 1 and just use tab to switch between storms and forcefields, the rest of the army (chargelots, collossi, archons, what have you) can literally be a moved. If the collossi somehow run too far upfront i jut double click them and pull them back, that is all I personally do when I engage with protoss in any matchup rly.



That's really subpar for a pro to be using, though I know some probably do. PvT ideally you'd want really fast access to at least blink and either FF or storm (with prism), often both, AND then you would also like to start having your chargelots on manual, and colossus need to be repositioned against specific threats. Add in an obs key rather than spamming your multipurpose CC bank for scans, too.


Who doesn't use hotkeys for spells =_=


What. Since when do you have a separate hotkey for any of those. None of the pros do from what I'm aware. Why would you need to have a separate hotkey for just your stalkers, or have zealots on manual? No pro uses zealots on manual afaik. Could be wrong, which ones do?


It's very common to have 3 control groups for good Protosses.
You want your blink stalkers in one group, they're very mobile and can actually leave the "ball" temporarily to harass the Terran army or bases (like pick off a stray ghost or medivac and blink back). Then your zealot/sentries in one group too. The third is used for Colossus before templars, for quick access to them. Then when you have templars, you can put your colossi with the zealots and micro them with the mouse, and give the templars their own control group.
That's 3 reasonable control groups that many Protoss use. Add to that one for a warpprism, which is not that rare in all P matchups nowadays.

HuK for example uses 1: zealot/sentries, 2: stalkers, 3: colossi, 4: templars.

And we definitely already saw charge being turned off to not waste it or to hide the tech (although chargelots have a higher movement speed so it's kinda silly). Mostly it's to not waste the charge.
Charge cannot be used on manual per say, you need to target a unit with it. Obviously you don't want 20 chargelots to run on 1 marine.


Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get?


Just felt like pointing out that that's ridiculous.

Your nexuses are always hotkeyed.
Your army (non-spellcasters) are always hotkeyed.
Your spellcasters are hotkeyed separately.
And your robo(s).
And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one.
And those are just basic hotkeys.
What what.


Army hotkeys. You need exactly 1.

You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all.

Control Groups, control groups, army, army, comprendo?



So, terrans only need 1 hot key? Stim + A move. Medavac's auto heal, vikings fly over the army. Stim to win. Understand?

See, we can argue like that too, but choose to make better arguments. But I understand that your point is not to make a well formed argument that is clearly thought out.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
DarkPlasmaBall
Profile Blog Joined March 2010
United States46639 Posts
March 16 2012 02:58 GMT
#1192
On March 16 2012 11:45 ChaosTerran wrote:
Show nested quote +
On March 16 2012 11:39 DarkPlasmaBall wrote:
On March 16 2012 11:21 ChaosTerran wrote:
On March 16 2012 11:11 ZenithM wrote:
On March 16 2012 10:33 FabledIntegral wrote:
On March 16 2012 10:30 Gamegene wrote:
On March 16 2012 10:21 Resistentialism wrote:
On March 16 2012 09:25 Rassy wrote:
No Protoss doesn't need 3 hotkeys.... when I play Toss I have my entire army on 1 and just use tab to switch between storms and forcefields, the rest of the army (chargelots, collossi, archons, what have you) can literally be a moved. If the collossi somehow run too far upfront i jut double click them and pull them back, that is all I personally do when I engage with protoss in any matchup rly.



That's really subpar for a pro to be using, though I know some probably do. PvT ideally you'd want really fast access to at least blink and either FF or storm (with prism), often both, AND then you would also like to start having your chargelots on manual, and colossus need to be repositioned against specific threats. Add in an obs key rather than spamming your multipurpose CC bank for scans, too.


Who doesn't use hotkeys for spells =_=


What. Since when do you have a separate hotkey for any of those. None of the pros do from what I'm aware. Why would you need to have a separate hotkey for just your stalkers, or have zealots on manual? No pro uses zealots on manual afaik. Could be wrong, which ones do?


It's very common to have 3 control groups for good Protosses.
You want your blink stalkers in one group, they're very mobile and can actually leave the "ball" temporarily to harass the Terran army or bases (like pick off a stray ghost or medivac and blink back). Then your zealot/sentries in one group too. The third is used for Colossus before templars, for quick access to them. Then when you have templars, you can put your colossi with the zealots and micro them with the mouse, and give the templars their own control group.
That's 3 reasonable control groups that many Protoss use. Add to that one for a warpprism, which is not that rare in all P matchups nowadays.

HuK for example uses 1: zealot/sentries, 2: stalkers, 3: colossi, 4: templars.

And we definitely already saw charge being turned off to not waste it or to hide the tech (although chargelots have a higher movement speed so it's kinda silly). Mostly it's to not waste the charge.
Charge cannot be used on manual per say, you need to target a unit with it. Obviously you don't want 20 chargelots to run on 1 marine.


Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get?


Just felt like pointing out that that's ridiculous.

Your nexuses are always hotkeyed.
Your army (non-spellcasters) are always hotkeyed.
Your spellcasters are hotkeyed separately.
And your robo(s).
And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one.
And those are just basic hotkeys.
What what.


Army hotkeys. You need exactly 1.

You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all.

Control Groups, control groups, army, army, comprendo?



I assume you have ghosts on a different hotkey than the rest of your bio because you want to be able to stim and still use ghost abilities, right? How do you think Protoss players use both sentries and high templar effectively? And blink...
Sure, you could try to get away with not using multiple control groups by double-clicking on the desired units really fast (whether your Terran or Protoss), but when everything's clumped together or firing, you're gonna want to have easy access to units that have important abilities. I'm not saying that either race *needs* to have everything on different hotkeys, but there's no reason why Terran should have any *more* hotkeys for their army, considering Protoss has more spellcasters and more units that move at varying speeds.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 16 2012 03:01 GMT
#1193
On March 16 2012 11:58 DarkPlasmaBall wrote:
Show nested quote +
On March 16 2012 11:45 ChaosTerran wrote:
On March 16 2012 11:39 DarkPlasmaBall wrote:
On March 16 2012 11:21 ChaosTerran wrote:
On March 16 2012 11:11 ZenithM wrote:
On March 16 2012 10:33 FabledIntegral wrote:
On March 16 2012 10:30 Gamegene wrote:
On March 16 2012 10:21 Resistentialism wrote:
On March 16 2012 09:25 Rassy wrote:
No Protoss doesn't need 3 hotkeys.... when I play Toss I have my entire army on 1 and just use tab to switch between storms and forcefields, the rest of the army (chargelots, collossi, archons, what have you) can literally be a moved. If the collossi somehow run too far upfront i jut double click them and pull them back, that is all I personally do when I engage with protoss in any matchup rly.



That's really subpar for a pro to be using, though I know some probably do. PvT ideally you'd want really fast access to at least blink and either FF or storm (with prism), often both, AND then you would also like to start having your chargelots on manual, and colossus need to be repositioned against specific threats. Add in an obs key rather than spamming your multipurpose CC bank for scans, too.


Who doesn't use hotkeys for spells =_=


What. Since when do you have a separate hotkey for any of those. None of the pros do from what I'm aware. Why would you need to have a separate hotkey for just your stalkers, or have zealots on manual? No pro uses zealots on manual afaik. Could be wrong, which ones do?


It's very common to have 3 control groups for good Protosses.
You want your blink stalkers in one group, they're very mobile and can actually leave the "ball" temporarily to harass the Terran army or bases (like pick off a stray ghost or medivac and blink back). Then your zealot/sentries in one group too. The third is used for Colossus before templars, for quick access to them. Then when you have templars, you can put your colossi with the zealots and micro them with the mouse, and give the templars their own control group.
That's 3 reasonable control groups that many Protoss use. Add to that one for a warpprism, which is not that rare in all P matchups nowadays.

HuK for example uses 1: zealot/sentries, 2: stalkers, 3: colossi, 4: templars.

And we definitely already saw charge being turned off to not waste it or to hide the tech (although chargelots have a higher movement speed so it's kinda silly). Mostly it's to not waste the charge.
Charge cannot be used on manual per say, you need to target a unit with it. Obviously you don't want 20 chargelots to run on 1 marine.


Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get?


Just felt like pointing out that that's ridiculous.

Your nexuses are always hotkeyed.
Your army (non-spellcasters) are always hotkeyed.
Your spellcasters are hotkeyed separately.
And your robo(s).
And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one.
And those are just basic hotkeys.
What what.


Army hotkeys. You need exactly 1.

You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all.

Control Groups, control groups, army, army, comprendo?



I assume you have ghosts on a different hotkey than the rest of your bio because you want to be able to stim and still use ghost abilities, right? How do you think Protoss players use both sentries and high templar effectively? And blink...
Sure, you could try to get away with not using multiple control groups by double-clicking on the desired units really fast (whether your Terran or Protoss), but when everything's clumped together or firing, you're gonna want to have easy access to units that have important abilities. I'm not saying that either race *needs* to have everything on different hotkeys, but there's no reason why Terran should have any *more* hotkeys for their army, considering Protoss has more spellcasters and more units that move at varying speeds.


There is nothing worse than trying to blink your stalkers and throwing down an FF instead.

Also, why are you trying to argue with him? Did you see his last post. Clearly, no argument you can make will change his mind. He is convinced loses every game to protoss because the race is just way to easy, while terran is for people with 7 fingers and 250+ apm.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
ChaosTerran
Profile Joined August 2011
Austria844 Posts
Last Edited: 2012-03-16 03:05:27
March 16 2012 03:02 GMT
#1194
On March 16 2012 11:58 DarkPlasmaBall wrote:
Show nested quote +
On March 16 2012 11:45 ChaosTerran wrote:
On March 16 2012 11:39 DarkPlasmaBall wrote:
On March 16 2012 11:21 ChaosTerran wrote:
On March 16 2012 11:11 ZenithM wrote:
On March 16 2012 10:33 FabledIntegral wrote:
On March 16 2012 10:30 Gamegene wrote:
On March 16 2012 10:21 Resistentialism wrote:
On March 16 2012 09:25 Rassy wrote:
No Protoss doesn't need 3 hotkeys.... when I play Toss I have my entire army on 1 and just use tab to switch between storms and forcefields, the rest of the army (chargelots, collossi, archons, what have you) can literally be a moved. If the collossi somehow run too far upfront i jut double click them and pull them back, that is all I personally do when I engage with protoss in any matchup rly.



That's really subpar for a pro to be using, though I know some probably do. PvT ideally you'd want really fast access to at least blink and either FF or storm (with prism), often both, AND then you would also like to start having your chargelots on manual, and colossus need to be repositioned against specific threats. Add in an obs key rather than spamming your multipurpose CC bank for scans, too.


Who doesn't use hotkeys for spells =_=


What. Since when do you have a separate hotkey for any of those. None of the pros do from what I'm aware. Why would you need to have a separate hotkey for just your stalkers, or have zealots on manual? No pro uses zealots on manual afaik. Could be wrong, which ones do?


It's very common to have 3 control groups for good Protosses.
You want your blink stalkers in one group, they're very mobile and can actually leave the "ball" temporarily to harass the Terran army or bases (like pick off a stray ghost or medivac and blink back). Then your zealot/sentries in one group too. The third is used for Colossus before templars, for quick access to them. Then when you have templars, you can put your colossi with the zealots and micro them with the mouse, and give the templars their own control group.
That's 3 reasonable control groups that many Protoss use. Add to that one for a warpprism, which is not that rare in all P matchups nowadays.

HuK for example uses 1: zealot/sentries, 2: stalkers, 3: colossi, 4: templars.

And we definitely already saw charge being turned off to not waste it or to hide the tech (although chargelots have a higher movement speed so it's kinda silly). Mostly it's to not waste the charge.
Charge cannot be used on manual per say, you need to target a unit with it. Obviously you don't want 20 chargelots to run on 1 marine.


Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get?


Just felt like pointing out that that's ridiculous.

Your nexuses are always hotkeyed.
Your army (non-spellcasters) are always hotkeyed.
Your spellcasters are hotkeyed separately.
And your robo(s).
And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one.
And those are just basic hotkeys.
What what.


Army hotkeys. You need exactly 1.

You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all.

Control Groups, control groups, army, army, comprendo?



I assume you have ghosts on a different hotkey than the rest of your bio because you want to be able to stim and still use ghost abilities, right? How do you think Protoss players use both sentries and high templar effectively? And blink...
Sure, you could try to get away with not using multiple control groups by double-clicking on the desired units really fast (whether your Terran or Protoss), but when everything's clumped together or firing, you're gonna want to have easy access to units that have important abilities. I'm not saying that either race *needs* to have everything on different hotkeys, but there's no reason why Terran should have any *more* hotkeys for their army, considering Protoss has more spellcasters and more units that move at varying speeds.

or you can just use tab...........

On March 16 2012 11:57 Plansix wrote:
Show nested quote +
On March 16 2012 11:45 ChaosTerran wrote:
On March 16 2012 11:39 DarkPlasmaBall wrote:
On March 16 2012 11:21 ChaosTerran wrote:
On March 16 2012 11:11 ZenithM wrote:
On March 16 2012 10:33 FabledIntegral wrote:
On March 16 2012 10:30 Gamegene wrote:
On March 16 2012 10:21 Resistentialism wrote:
On March 16 2012 09:25 Rassy wrote:
No Protoss doesn't need 3 hotkeys.... when I play Toss I have my entire army on 1 and just use tab to switch between storms and forcefields, the rest of the army (chargelots, collossi, archons, what have you) can literally be a moved. If the collossi somehow run too far upfront i jut double click them and pull them back, that is all I personally do when I engage with protoss in any matchup rly.



That's really subpar for a pro to be using, though I know some probably do. PvT ideally you'd want really fast access to at least blink and either FF or storm (with prism), often both, AND then you would also like to start having your chargelots on manual, and colossus need to be repositioned against specific threats. Add in an obs key rather than spamming your multipurpose CC bank for scans, too.


Who doesn't use hotkeys for spells =_=


What. Since when do you have a separate hotkey for any of those. None of the pros do from what I'm aware. Why would you need to have a separate hotkey for just your stalkers, or have zealots on manual? No pro uses zealots on manual afaik. Could be wrong, which ones do?


It's very common to have 3 control groups for good Protosses.
You want your blink stalkers in one group, they're very mobile and can actually leave the "ball" temporarily to harass the Terran army or bases (like pick off a stray ghost or medivac and blink back). Then your zealot/sentries in one group too. The third is used for Colossus before templars, for quick access to them. Then when you have templars, you can put your colossi with the zealots and micro them with the mouse, and give the templars their own control group.
That's 3 reasonable control groups that many Protoss use. Add to that one for a warpprism, which is not that rare in all P matchups nowadays.

HuK for example uses 1: zealot/sentries, 2: stalkers, 3: colossi, 4: templars.

And we definitely already saw charge being turned off to not waste it or to hide the tech (although chargelots have a higher movement speed so it's kinda silly). Mostly it's to not waste the charge.
Charge cannot be used on manual per say, you need to target a unit with it. Obviously you don't want 20 chargelots to run on 1 marine.


Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get?


Just felt like pointing out that that's ridiculous.

Your nexuses are always hotkeyed.
Your army (non-spellcasters) are always hotkeyed.
Your spellcasters are hotkeyed separately.
And your robo(s).
And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one.
And those are just basic hotkeys.
What what.


Army hotkeys. You need exactly 1.

You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all.

Control Groups, control groups, army, army, comprendo?



So, terrans only need 1 hot key? Stim + A move. Medavac's auto heal, vikings fly over the army. Stim to win. Understand?

See, we can argue like that too, but choose to make better arguments. But I understand that your point is not to make a well formed argument that is clearly thought out.


terran has to stutter step, protoss is the one a moving with collossi, chargelots and archons

On March 16 2012 12:01 Plansix wrote:
Show nested quote +
On March 16 2012 11:58 DarkPlasmaBall wrote:
On March 16 2012 11:45 ChaosTerran wrote:
On March 16 2012 11:39 DarkPlasmaBall wrote:
On March 16 2012 11:21 ChaosTerran wrote:
On March 16 2012 11:11 ZenithM wrote:
On March 16 2012 10:33 FabledIntegral wrote:
On March 16 2012 10:30 Gamegene wrote:
On March 16 2012 10:21 Resistentialism wrote:
On March 16 2012 09:25 Rassy wrote:
No Protoss doesn't need 3 hotkeys.... when I play Toss I have my entire army on 1 and just use tab to switch between storms and forcefields, the rest of the army (chargelots, collossi, archons, what have you) can literally be a moved. If the collossi somehow run too far upfront i jut double click them and pull them back, that is all I personally do when I engage with protoss in any matchup rly.



That's really subpar for a pro to be using, though I know some probably do. PvT ideally you'd want really fast access to at least blink and either FF or storm (with prism), often both, AND then you would also like to start having your chargelots on manual, and colossus need to be repositioned against specific threats. Add in an obs key rather than spamming your multipurpose CC bank for scans, too.


Who doesn't use hotkeys for spells =_=


What. Since when do you have a separate hotkey for any of those. None of the pros do from what I'm aware. Why would you need to have a separate hotkey for just your stalkers, or have zealots on manual? No pro uses zealots on manual afaik. Could be wrong, which ones do?


It's very common to have 3 control groups for good Protosses.
You want your blink stalkers in one group, they're very mobile and can actually leave the "ball" temporarily to harass the Terran army or bases (like pick off a stray ghost or medivac and blink back). Then your zealot/sentries in one group too. The third is used for Colossus before templars, for quick access to them. Then when you have templars, you can put your colossi with the zealots and micro them with the mouse, and give the templars their own control group.
That's 3 reasonable control groups that many Protoss use. Add to that one for a warpprism, which is not that rare in all P matchups nowadays.

HuK for example uses 1: zealot/sentries, 2: stalkers, 3: colossi, 4: templars.

And we definitely already saw charge being turned off to not waste it or to hide the tech (although chargelots have a higher movement speed so it's kinda silly). Mostly it's to not waste the charge.
Charge cannot be used on manual per say, you need to target a unit with it. Obviously you don't want 20 chargelots to run on 1 marine.


Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get?


Just felt like pointing out that that's ridiculous.

Your nexuses are always hotkeyed.
Your army (non-spellcasters) are always hotkeyed.
Your spellcasters are hotkeyed separately.
And your robo(s).
And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one.
And those are just basic hotkeys.
What what.


Army hotkeys. You need exactly 1.

You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all.

Control Groups, control groups, army, army, comprendo?



I assume you have ghosts on a different hotkey than the rest of your bio because you want to be able to stim and still use ghost abilities, right? How do you think Protoss players use both sentries and high templar effectively? And blink...
Sure, you could try to get away with not using multiple control groups by double-clicking on the desired units really fast (whether your Terran or Protoss), but when everything's clumped together or firing, you're gonna want to have easy access to units that have important abilities. I'm not saying that either race *needs* to have everything on different hotkeys, but there's no reason why Terran should have any *more* hotkeys for their army, considering Protoss has more spellcasters and more units that move at varying speeds.


There is nothing worse than trying to blink your stalkers and throwing down an FF instead.

Also, why are you trying to argue with him? Did you see his last post. Clearly, no argument you can make will change his mind. He is convinced loses every game to protoss because the race is just way to easy, while terran is for people with 7 fingers and 250+ apm.


I main protoss now and I can definitively tell you that protoss is much easier to play than terran. I have first hand experience with that.
IMoperator
Profile Joined October 2011
4476 Posts
March 16 2012 03:04 GMT
#1195
On March 16 2012 11:57 Plansix wrote:
Show nested quote +
On March 16 2012 11:45 ChaosTerran wrote:
On March 16 2012 11:39 DarkPlasmaBall wrote:
On March 16 2012 11:21 ChaosTerran wrote:
On March 16 2012 11:11 ZenithM wrote:
On March 16 2012 10:33 FabledIntegral wrote:
On March 16 2012 10:30 Gamegene wrote:
On March 16 2012 10:21 Resistentialism wrote:
On March 16 2012 09:25 Rassy wrote:
No Protoss doesn't need 3 hotkeys.... when I play Toss I have my entire army on 1 and just use tab to switch between storms and forcefields, the rest of the army (chargelots, collossi, archons, what have you) can literally be a moved. If the collossi somehow run too far upfront i jut double click them and pull them back, that is all I personally do when I engage with protoss in any matchup rly.



That's really subpar for a pro to be using, though I know some probably do. PvT ideally you'd want really fast access to at least blink and either FF or storm (with prism), often both, AND then you would also like to start having your chargelots on manual, and colossus need to be repositioned against specific threats. Add in an obs key rather than spamming your multipurpose CC bank for scans, too.


Who doesn't use hotkeys for spells =_=


What. Since when do you have a separate hotkey for any of those. None of the pros do from what I'm aware. Why would you need to have a separate hotkey for just your stalkers, or have zealots on manual? No pro uses zealots on manual afaik. Could be wrong, which ones do?


It's very common to have 3 control groups for good Protosses.
You want your blink stalkers in one group, they're very mobile and can actually leave the "ball" temporarily to harass the Terran army or bases (like pick off a stray ghost or medivac and blink back). Then your zealot/sentries in one group too. The third is used for Colossus before templars, for quick access to them. Then when you have templars, you can put your colossi with the zealots and micro them with the mouse, and give the templars their own control group.
That's 3 reasonable control groups that many Protoss use. Add to that one for a warpprism, which is not that rare in all P matchups nowadays.

HuK for example uses 1: zealot/sentries, 2: stalkers, 3: colossi, 4: templars.

And we definitely already saw charge being turned off to not waste it or to hide the tech (although chargelots have a higher movement speed so it's kinda silly). Mostly it's to not waste the charge.
Charge cannot be used on manual per say, you need to target a unit with it. Obviously you don't want 20 chargelots to run on 1 marine.


Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get?


Just felt like pointing out that that's ridiculous.

Your nexuses are always hotkeyed.
Your army (non-spellcasters) are always hotkeyed.
Your spellcasters are hotkeyed separately.
And your robo(s).
And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one.
And those are just basic hotkeys.
What what.


Army hotkeys. You need exactly 1.

You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all.

Control Groups, control groups, army, army, comprendo?



So, terrans only need 1 hot key? Stim + A move. Medavac's auto heal, vikings fly over the army. Stim to win. Understand?

See, we can argue like that too, but choose to make better arguments. But I understand that your point is not to make a well formed argument that is clearly thought out.

I used to play protoss, up until plat where i switched to terran. You definitely can use 1 army hotkey. Lategame, you don't need sentries as much so having templar in your control group isn't that bad. Colossus, zealots and stalkers require minimal micro so they can all be on that same hotkey too. For terrans to have ghosts vikings and bio on one army would be stupid. Your ghosts override your bio, so you have to tab just to stim. Vikings are on that hotkey so when you try to stutter your vikings will be with them.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46639 Posts
March 16 2012 03:06 GMT
#1196
On March 16 2012 12:01 Plansix wrote:
Show nested quote +
On March 16 2012 11:58 DarkPlasmaBall wrote:
On March 16 2012 11:45 ChaosTerran wrote:
On March 16 2012 11:39 DarkPlasmaBall wrote:
On March 16 2012 11:21 ChaosTerran wrote:
On March 16 2012 11:11 ZenithM wrote:
On March 16 2012 10:33 FabledIntegral wrote:
On March 16 2012 10:30 Gamegene wrote:
On March 16 2012 10:21 Resistentialism wrote:
On March 16 2012 09:25 Rassy wrote:
No Protoss doesn't need 3 hotkeys.... when I play Toss I have my entire army on 1 and just use tab to switch between storms and forcefields, the rest of the army (chargelots, collossi, archons, what have you) can literally be a moved. If the collossi somehow run too far upfront i jut double click them and pull them back, that is all I personally do when I engage with protoss in any matchup rly.



That's really subpar for a pro to be using, though I know some probably do. PvT ideally you'd want really fast access to at least blink and either FF or storm (with prism), often both, AND then you would also like to start having your chargelots on manual, and colossus need to be repositioned against specific threats. Add in an obs key rather than spamming your multipurpose CC bank for scans, too.


Who doesn't use hotkeys for spells =_=


What. Since when do you have a separate hotkey for any of those. None of the pros do from what I'm aware. Why would you need to have a separate hotkey for just your stalkers, or have zealots on manual? No pro uses zealots on manual afaik. Could be wrong, which ones do?


It's very common to have 3 control groups for good Protosses.
You want your blink stalkers in one group, they're very mobile and can actually leave the "ball" temporarily to harass the Terran army or bases (like pick off a stray ghost or medivac and blink back). Then your zealot/sentries in one group too. The third is used for Colossus before templars, for quick access to them. Then when you have templars, you can put your colossi with the zealots and micro them with the mouse, and give the templars their own control group.
That's 3 reasonable control groups that many Protoss use. Add to that one for a warpprism, which is not that rare in all P matchups nowadays.

HuK for example uses 1: zealot/sentries, 2: stalkers, 3: colossi, 4: templars.

And we definitely already saw charge being turned off to not waste it or to hide the tech (although chargelots have a higher movement speed so it's kinda silly). Mostly it's to not waste the charge.
Charge cannot be used on manual per say, you need to target a unit with it. Obviously you don't want 20 chargelots to run on 1 marine.


Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get?


Just felt like pointing out that that's ridiculous.

Your nexuses are always hotkeyed.
Your army (non-spellcasters) are always hotkeyed.
Your spellcasters are hotkeyed separately.
And your robo(s).
And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one.
And those are just basic hotkeys.
What what.


Army hotkeys. You need exactly 1.

You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all.

Control Groups, control groups, army, army, comprendo?



I assume you have ghosts on a different hotkey than the rest of your bio because you want to be able to stim and still use ghost abilities, right? How do you think Protoss players use both sentries and high templar effectively? And blink...
Sure, you could try to get away with not using multiple control groups by double-clicking on the desired units really fast (whether your Terran or Protoss), but when everything's clumped together or firing, you're gonna want to have easy access to units that have important abilities. I'm not saying that either race *needs* to have everything on different hotkeys, but there's no reason why Terran should have any *more* hotkeys for their army, considering Protoss has more spellcasters and more units that move at varying speeds.


There is nothing worse than trying to blink your stalkers and throwing down an FF instead.

Also, why are you trying to argue with him? Did you see his last post. Clearly, no argument you can make will change his mind. He is convinced loses every game to protoss because the race is just way to easy, while terran is for people with 7 fingers and 250+ apm.


Touche.

By the way, did you see the showmatches between WhiteRa and DeMuslim played a few hours ago? DeMuslim stomped WhiteRa in pretty much every single one, and WhiteRa lost to all sorts of variations... early game pressure, late game pressure, even mech. It's a pity too, considering WhiteRa was playing really well (and had been practicing for a little while beforehand). DeMuslim's a very solid player. They both are.

I forget what races they play though. Probably not relevant to this thread.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
ChaosTerran
Profile Joined August 2011
Austria844 Posts
March 16 2012 03:09 GMT
#1197
On March 16 2012 12:06 DarkPlasmaBall wrote:
Show nested quote +
On March 16 2012 12:01 Plansix wrote:
On March 16 2012 11:58 DarkPlasmaBall wrote:
On March 16 2012 11:45 ChaosTerran wrote:
On March 16 2012 11:39 DarkPlasmaBall wrote:
On March 16 2012 11:21 ChaosTerran wrote:
On March 16 2012 11:11 ZenithM wrote:
On March 16 2012 10:33 FabledIntegral wrote:
On March 16 2012 10:30 Gamegene wrote:
On March 16 2012 10:21 Resistentialism wrote:
[quote]


That's really subpar for a pro to be using, though I know some probably do. PvT ideally you'd want really fast access to at least blink and either FF or storm (with prism), often both, AND then you would also like to start having your chargelots on manual, and colossus need to be repositioned against specific threats. Add in an obs key rather than spamming your multipurpose CC bank for scans, too.


Who doesn't use hotkeys for spells =_=


What. Since when do you have a separate hotkey for any of those. None of the pros do from what I'm aware. Why would you need to have a separate hotkey for just your stalkers, or have zealots on manual? No pro uses zealots on manual afaik. Could be wrong, which ones do?


It's very common to have 3 control groups for good Protosses.
You want your blink stalkers in one group, they're very mobile and can actually leave the "ball" temporarily to harass the Terran army or bases (like pick off a stray ghost or medivac and blink back). Then your zealot/sentries in one group too. The third is used for Colossus before templars, for quick access to them. Then when you have templars, you can put your colossi with the zealots and micro them with the mouse, and give the templars their own control group.
That's 3 reasonable control groups that many Protoss use. Add to that one for a warpprism, which is not that rare in all P matchups nowadays.

HuK for example uses 1: zealot/sentries, 2: stalkers, 3: colossi, 4: templars.

And we definitely already saw charge being turned off to not waste it or to hide the tech (although chargelots have a higher movement speed so it's kinda silly). Mostly it's to not waste the charge.
Charge cannot be used on manual per say, you need to target a unit with it. Obviously you don't want 20 chargelots to run on 1 marine.


Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get?


Just felt like pointing out that that's ridiculous.

Your nexuses are always hotkeyed.
Your army (non-spellcasters) are always hotkeyed.
Your spellcasters are hotkeyed separately.
And your robo(s).
And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one.
And those are just basic hotkeys.
What what.


Army hotkeys. You need exactly 1.

You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all.

Control Groups, control groups, army, army, comprendo?



I assume you have ghosts on a different hotkey than the rest of your bio because you want to be able to stim and still use ghost abilities, right? How do you think Protoss players use both sentries and high templar effectively? And blink...
Sure, you could try to get away with not using multiple control groups by double-clicking on the desired units really fast (whether your Terran or Protoss), but when everything's clumped together or firing, you're gonna want to have easy access to units that have important abilities. I'm not saying that either race *needs* to have everything on different hotkeys, but there's no reason why Terran should have any *more* hotkeys for their army, considering Protoss has more spellcasters and more units that move at varying speeds.


There is nothing worse than trying to blink your stalkers and throwing down an FF instead.

Also, why are you trying to argue with him? Did you see his last post. Clearly, no argument you can make will change his mind. He is convinced loses every game to protoss because the race is just way to easy, while terran is for people with 7 fingers and 250+ apm.


Touche.

By the way, did you see the showmatches between WhiteRa and DeMuslim played a few hours ago? DeMuslim stomped WhiteRa in pretty much every single one, and WhiteRa lost to all sorts of variations... early game pressure, late game pressure, even mech. It's a pity too, considering WhiteRa was playing really well (and had been practicing for a little while beforehand). DeMuslim's a very solid player. They both are.

I forget what races they play though. Probably not relevant to this thread.


Demuslim beat WhiteRa? Now that is a good argument. I love how we are now using individual matchups between two pro players and completely ignore statistics just to prove a point. But hey, I heard I'm the one who isn't able to come up with a thoughtful argument.
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
March 16 2012 03:11 GMT
#1198
On March 16 2012 11:58 DarkPlasmaBall wrote:
Show nested quote +
On March 16 2012 11:45 ChaosTerran wrote:
On March 16 2012 11:39 DarkPlasmaBall wrote:
On March 16 2012 11:21 ChaosTerran wrote:
On March 16 2012 11:11 ZenithM wrote:
On March 16 2012 10:33 FabledIntegral wrote:
On March 16 2012 10:30 Gamegene wrote:
On March 16 2012 10:21 Resistentialism wrote:
On March 16 2012 09:25 Rassy wrote:
No Protoss doesn't need 3 hotkeys.... when I play Toss I have my entire army on 1 and just use tab to switch between storms and forcefields, the rest of the army (chargelots, collossi, archons, what have you) can literally be a moved. If the collossi somehow run too far upfront i jut double click them and pull them back, that is all I personally do when I engage with protoss in any matchup rly.



That's really subpar for a pro to be using, though I know some probably do. PvT ideally you'd want really fast access to at least blink and either FF or storm (with prism), often both, AND then you would also like to start having your chargelots on manual, and colossus need to be repositioned against specific threats. Add in an obs key rather than spamming your multipurpose CC bank for scans, too.


Who doesn't use hotkeys for spells =_=


What. Since when do you have a separate hotkey for any of those. None of the pros do from what I'm aware. Why would you need to have a separate hotkey for just your stalkers, or have zealots on manual? No pro uses zealots on manual afaik. Could be wrong, which ones do?


It's very common to have 3 control groups for good Protosses.
You want your blink stalkers in one group, they're very mobile and can actually leave the "ball" temporarily to harass the Terran army or bases (like pick off a stray ghost or medivac and blink back). Then your zealot/sentries in one group too. The third is used for Colossus before templars, for quick access to them. Then when you have templars, you can put your colossi with the zealots and micro them with the mouse, and give the templars their own control group.
That's 3 reasonable control groups that many Protoss use. Add to that one for a warpprism, which is not that rare in all P matchups nowadays.

HuK for example uses 1: zealot/sentries, 2: stalkers, 3: colossi, 4: templars.

And we definitely already saw charge being turned off to not waste it or to hide the tech (although chargelots have a higher movement speed so it's kinda silly). Mostly it's to not waste the charge.
Charge cannot be used on manual per say, you need to target a unit with it. Obviously you don't want 20 chargelots to run on 1 marine.


Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get?


Just felt like pointing out that that's ridiculous.

Your nexuses are always hotkeyed.
Your army (non-spellcasters) are always hotkeyed.
Your spellcasters are hotkeyed separately.
And your robo(s).
And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one.
And those are just basic hotkeys.
What what.


Army hotkeys. You need exactly 1.

You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all.

Control Groups, control groups, army, army, comprendo?



I assume you have ghosts on a different hotkey than the rest of your bio because you want to be able to stim and still use ghost abilities, right? How do you think Protoss players use both sentries and high templar effectively? And blink...
Sure, you could try to get away with not using multiple control groups by double-clicking on the desired units really fast (whether your Terran or Protoss), but when everything's clumped together or firing, you're gonna want to have easy access to units that have important abilities. I'm not saying that either race *needs* to have everything on different hotkeys, but there's no reason why Terran should have any *more* hotkeys for their army, considering Protoss has more spellcasters and more units that move at varying speeds.


To be fair, they dont. I've seen tons of masters Protoss players get away with 1 hotkey for army. Protoss units are durable enough that you don;t really need instant reaction like zerg and terran.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46639 Posts
Last Edited: 2012-03-16 03:16:37
March 16 2012 03:14 GMT
#1199
On March 16 2012 12:09 ChaosTerran wrote:
Show nested quote +
On March 16 2012 12:06 DarkPlasmaBall wrote:
On March 16 2012 12:01 Plansix wrote:
On March 16 2012 11:58 DarkPlasmaBall wrote:
On March 16 2012 11:45 ChaosTerran wrote:
On March 16 2012 11:39 DarkPlasmaBall wrote:
On March 16 2012 11:21 ChaosTerran wrote:
On March 16 2012 11:11 ZenithM wrote:
On March 16 2012 10:33 FabledIntegral wrote:
On March 16 2012 10:30 Gamegene wrote:
[quote]

Who doesn't use hotkeys for spells =_=


What. Since when do you have a separate hotkey for any of those. None of the pros do from what I'm aware. Why would you need to have a separate hotkey for just your stalkers, or have zealots on manual? No pro uses zealots on manual afaik. Could be wrong, which ones do?


It's very common to have 3 control groups for good Protosses.
You want your blink stalkers in one group, they're very mobile and can actually leave the "ball" temporarily to harass the Terran army or bases (like pick off a stray ghost or medivac and blink back). Then your zealot/sentries in one group too. The third is used for Colossus before templars, for quick access to them. Then when you have templars, you can put your colossi with the zealots and micro them with the mouse, and give the templars their own control group.
That's 3 reasonable control groups that many Protoss use. Add to that one for a warpprism, which is not that rare in all P matchups nowadays.

HuK for example uses 1: zealot/sentries, 2: stalkers, 3: colossi, 4: templars.

And we definitely already saw charge being turned off to not waste it or to hide the tech (although chargelots have a higher movement speed so it's kinda silly). Mostly it's to not waste the charge.
Charge cannot be used on manual per say, you need to target a unit with it. Obviously you don't want 20 chargelots to run on 1 marine.


Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get?


Just felt like pointing out that that's ridiculous.

Your nexuses are always hotkeyed.
Your army (non-spellcasters) are always hotkeyed.
Your spellcasters are hotkeyed separately.
And your robo(s).
And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one.
And those are just basic hotkeys.
What what.


Army hotkeys. You need exactly 1.

You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all.

Control Groups, control groups, army, army, comprendo?



I assume you have ghosts on a different hotkey than the rest of your bio because you want to be able to stim and still use ghost abilities, right? How do you think Protoss players use both sentries and high templar effectively? And blink...
Sure, you could try to get away with not using multiple control groups by double-clicking on the desired units really fast (whether your Terran or Protoss), but when everything's clumped together or firing, you're gonna want to have easy access to units that have important abilities. I'm not saying that either race *needs* to have everything on different hotkeys, but there's no reason why Terran should have any *more* hotkeys for their army, considering Protoss has more spellcasters and more units that move at varying speeds.


There is nothing worse than trying to blink your stalkers and throwing down an FF instead.

Also, why are you trying to argue with him? Did you see his last post. Clearly, no argument you can make will change his mind. He is convinced loses every game to protoss because the race is just way to easy, while terran is for people with 7 fingers and 250+ apm.


Touche.

By the way, did you see the showmatches between WhiteRa and DeMuslim played a few hours ago? DeMuslim stomped WhiteRa in pretty much every single one, and WhiteRa lost to all sorts of variations... early game pressure, late game pressure, even mech. It's a pity too, considering WhiteRa was playing really well (and had been practicing for a little while beforehand). DeMuslim's a very solid player. They both are.

I forget what races they play though. Probably not relevant to this thread.


Demuslim beat WhiteRa? Now that is a good argument. I love how we are now using individual matchups between two pro players and completely ignore statistics just to prove a point. But hey, I heard I'm the one who isn't able to come up with a thoughtful argument.


That's rather interesting. Why don't you check up on the historical TvP (or TvZ for that matter) winrates and get back to me. Pretty sure Protoss has a winning record (higher than 50%) in maybe... 2? 3?... months since the game came out. Terran has been roflstomping Protoss hard for the entire history of the game.

Actually, I'll do your research for you:
+ Show Spoiler +
[image loading]

Bottom left is the TvP graph. See all those really high blue bars? Yeah, that's Terran.

Keep on whining.

EDIT: TvZ is worse! LOL.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 16 2012 03:21 GMT
#1200
On March 16 2012 12:02 ChaosTerran wrote:
Show nested quote +
On March 16 2012 11:58 DarkPlasmaBall wrote:
On March 16 2012 11:45 ChaosTerran wrote:
On March 16 2012 11:39 DarkPlasmaBall wrote:
On March 16 2012 11:21 ChaosTerran wrote:
On March 16 2012 11:11 ZenithM wrote:
On March 16 2012 10:33 FabledIntegral wrote:
On March 16 2012 10:30 Gamegene wrote:
On March 16 2012 10:21 Resistentialism wrote:
On March 16 2012 09:25 Rassy wrote:
No Protoss doesn't need 3 hotkeys.... when I play Toss I have my entire army on 1 and just use tab to switch between storms and forcefields, the rest of the army (chargelots, collossi, archons, what have you) can literally be a moved. If the collossi somehow run too far upfront i jut double click them and pull them back, that is all I personally do when I engage with protoss in any matchup rly.



That's really subpar for a pro to be using, though I know some probably do. PvT ideally you'd want really fast access to at least blink and either FF or storm (with prism), often both, AND then you would also like to start having your chargelots on manual, and colossus need to be repositioned against specific threats. Add in an obs key rather than spamming your multipurpose CC bank for scans, too.


Who doesn't use hotkeys for spells =_=


What. Since when do you have a separate hotkey for any of those. None of the pros do from what I'm aware. Why would you need to have a separate hotkey for just your stalkers, or have zealots on manual? No pro uses zealots on manual afaik. Could be wrong, which ones do?


It's very common to have 3 control groups for good Protosses.
You want your blink stalkers in one group, they're very mobile and can actually leave the "ball" temporarily to harass the Terran army or bases (like pick off a stray ghost or medivac and blink back). Then your zealot/sentries in one group too. The third is used for Colossus before templars, for quick access to them. Then when you have templars, you can put your colossi with the zealots and micro them with the mouse, and give the templars their own control group.
That's 3 reasonable control groups that many Protoss use. Add to that one for a warpprism, which is not that rare in all P matchups nowadays.

HuK for example uses 1: zealot/sentries, 2: stalkers, 3: colossi, 4: templars.

And we definitely already saw charge being turned off to not waste it or to hide the tech (although chargelots have a higher movement speed so it's kinda silly). Mostly it's to not waste the charge.
Charge cannot be used on manual per say, you need to target a unit with it. Obviously you don't want 20 chargelots to run on 1 marine.


Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get?


Just felt like pointing out that that's ridiculous.

Your nexuses are always hotkeyed.
Your army (non-spellcasters) are always hotkeyed.
Your spellcasters are hotkeyed separately.
And your robo(s).
And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one.
And those are just basic hotkeys.
What what.


Army hotkeys. You need exactly 1.

You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all.

Control Groups, control groups, army, army, comprendo?



I assume you have ghosts on a different hotkey than the rest of your bio because you want to be able to stim and still use ghost abilities, right? How do you think Protoss players use both sentries and high templar effectively? And blink...
Sure, you could try to get away with not using multiple control groups by double-clicking on the desired units really fast (whether your Terran or Protoss), but when everything's clumped together or firing, you're gonna want to have easy access to units that have important abilities. I'm not saying that either race *needs* to have everything on different hotkeys, but there's no reason why Terran should have any *more* hotkeys for their army, considering Protoss has more spellcasters and more units that move at varying speeds.

or you can just use tab...........

Show nested quote +
On March 16 2012 11:57 Plansix wrote:
On March 16 2012 11:45 ChaosTerran wrote:
On March 16 2012 11:39 DarkPlasmaBall wrote:
On March 16 2012 11:21 ChaosTerran wrote:
On March 16 2012 11:11 ZenithM wrote:
On March 16 2012 10:33 FabledIntegral wrote:
On March 16 2012 10:30 Gamegene wrote:
On March 16 2012 10:21 Resistentialism wrote:
On March 16 2012 09:25 Rassy wrote:
No Protoss doesn't need 3 hotkeys.... when I play Toss I have my entire army on 1 and just use tab to switch between storms and forcefields, the rest of the army (chargelots, collossi, archons, what have you) can literally be a moved. If the collossi somehow run too far upfront i jut double click them and pull them back, that is all I personally do when I engage with protoss in any matchup rly.



That's really subpar for a pro to be using, though I know some probably do. PvT ideally you'd want really fast access to at least blink and either FF or storm (with prism), often both, AND then you would also like to start having your chargelots on manual, and colossus need to be repositioned against specific threats. Add in an obs key rather than spamming your multipurpose CC bank for scans, too.


Who doesn't use hotkeys for spells =_=


What. Since when do you have a separate hotkey for any of those. None of the pros do from what I'm aware. Why would you need to have a separate hotkey for just your stalkers, or have zealots on manual? No pro uses zealots on manual afaik. Could be wrong, which ones do?


It's very common to have 3 control groups for good Protosses.
You want your blink stalkers in one group, they're very mobile and can actually leave the "ball" temporarily to harass the Terran army or bases (like pick off a stray ghost or medivac and blink back). Then your zealot/sentries in one group too. The third is used for Colossus before templars, for quick access to them. Then when you have templars, you can put your colossi with the zealots and micro them with the mouse, and give the templars their own control group.
That's 3 reasonable control groups that many Protoss use. Add to that one for a warpprism, which is not that rare in all P matchups nowadays.

HuK for example uses 1: zealot/sentries, 2: stalkers, 3: colossi, 4: templars.

And we definitely already saw charge being turned off to not waste it or to hide the tech (although chargelots have a higher movement speed so it's kinda silly). Mostly it's to not waste the charge.
Charge cannot be used on manual per say, you need to target a unit with it. Obviously you don't want 20 chargelots to run on 1 marine.


Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get?


Just felt like pointing out that that's ridiculous.

Your nexuses are always hotkeyed.
Your army (non-spellcasters) are always hotkeyed.
Your spellcasters are hotkeyed separately.
And your robo(s).
And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one.
And those are just basic hotkeys.
What what.


Army hotkeys. You need exactly 1.

You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all.

Control Groups, control groups, army, army, comprendo?



So, terrans only need 1 hot key? Stim + A move. Medavac's auto heal, vikings fly over the army. Stim to win. Understand?

See, we can argue like that too, but choose to make better arguments. But I understand that your point is not to make a well formed argument that is clearly thought out.


terran has to stutter step, protoss is the one a moving with collossi, chargelots and archons

Show nested quote +
On March 16 2012 12:01 Plansix wrote:
On March 16 2012 11:58 DarkPlasmaBall wrote:
On March 16 2012 11:45 ChaosTerran wrote:
On March 16 2012 11:39 DarkPlasmaBall wrote:
On March 16 2012 11:21 ChaosTerran wrote:
On March 16 2012 11:11 ZenithM wrote:
On March 16 2012 10:33 FabledIntegral wrote:
On March 16 2012 10:30 Gamegene wrote:
On March 16 2012 10:21 Resistentialism wrote:
[quote]


That's really subpar for a pro to be using, though I know some probably do. PvT ideally you'd want really fast access to at least blink and either FF or storm (with prism), often both, AND then you would also like to start having your chargelots on manual, and colossus need to be repositioned against specific threats. Add in an obs key rather than spamming your multipurpose CC bank for scans, too.


Who doesn't use hotkeys for spells =_=


What. Since when do you have a separate hotkey for any of those. None of the pros do from what I'm aware. Why would you need to have a separate hotkey for just your stalkers, or have zealots on manual? No pro uses zealots on manual afaik. Could be wrong, which ones do?


It's very common to have 3 control groups for good Protosses.
You want your blink stalkers in one group, they're very mobile and can actually leave the "ball" temporarily to harass the Terran army or bases (like pick off a stray ghost or medivac and blink back). Then your zealot/sentries in one group too. The third is used for Colossus before templars, for quick access to them. Then when you have templars, you can put your colossi with the zealots and micro them with the mouse, and give the templars their own control group.
That's 3 reasonable control groups that many Protoss use. Add to that one for a warpprism, which is not that rare in all P matchups nowadays.

HuK for example uses 1: zealot/sentries, 2: stalkers, 3: colossi, 4: templars.

And we definitely already saw charge being turned off to not waste it or to hide the tech (although chargelots have a higher movement speed so it's kinda silly). Mostly it's to not waste the charge.
Charge cannot be used on manual per say, you need to target a unit with it. Obviously you don't want 20 chargelots to run on 1 marine.


Good protosses. You say it. But any random master protoss is just fine with 1 control group, whereas every terran even in platinum league effectively NEEDS 3 control groups. That is a huge difference. The fact that you need something and it's not just optional. hence why protoss is much easier, they can decide to use 3 control groups but unless they play at the very top level they absolutely dont need to. What part of that is it that people dont get?


Just felt like pointing out that that's ridiculous.

Your nexuses are always hotkeyed.
Your army (non-spellcasters) are always hotkeyed.
Your spellcasters are hotkeyed separately.
And your robo(s).
And guess what? Fucking W counts as a hotkey. Yeah, I said it. If you get to use a number for your barracks, then W sure in hell counts as a control group for my warpgates- especially since I need to leave my current screen (which is a battle half the time) and warp-in. So W counts as one.
And those are just basic hotkeys.
What what.


Army hotkeys. You need exactly 1.

You dont have to put spellcasters on a seperate hotkey, there is no need to. Absolutely no need at all.

Control Groups, control groups, army, army, comprendo?



I assume you have ghosts on a different hotkey than the rest of your bio because you want to be able to stim and still use ghost abilities, right? How do you think Protoss players use both sentries and high templar effectively? And blink...
Sure, you could try to get away with not using multiple control groups by double-clicking on the desired units really fast (whether your Terran or Protoss), but when everything's clumped together or firing, you're gonna want to have easy access to units that have important abilities. I'm not saying that either race *needs* to have everything on different hotkeys, but there's no reason why Terran should have any *more* hotkeys for their army, considering Protoss has more spellcasters and more units that move at varying speeds.


There is nothing worse than trying to blink your stalkers and throwing down an FF instead.

Also, why are you trying to argue with him? Did you see his last post. Clearly, no argument you can make will change his mind. He is convinced loses every game to protoss because the race is just way to easy, while terran is for people with 7 fingers and 250+ apm.


I main protoss now and I can definitively tell you that protoss is much easier to play than terran. I have first hand experience with that.


Ok, clearly you believe I take all the whining in this thread seriously and I am trying to convince you of something. You have shown through out your posts in this thread that no argument, reasoning or information will have any effect on what you post. There is no debating with you or the other whiners in this thread. If there are problems with terran and their ability late game, your arguments do nothing to surface or correct those issues. If there was any valuable discussion to be had on the issue, it is eclipsed by other players whining that the game is to hard for them.

All you do is endlessly post that protoss is easier and terran is to difficult for you to be good with. I personally find this sort of behavior disgusting in a game that is all about competitiveness. So, in response, I have chosen to mock you and all your silly posts about how terrible all protoss players are.

I have the Honor to be your Obedient Servant, P.6
TL+ Member
Prev 1 58 59 60 61 62 202 Next
Please log in or register to reply.
Live Events Refresh
IPSL
02:00
Ro24 Group C
Artosis vs RiceHat
Kyrie vs Sony
Airneanach159
Liquipedia
Yamato Cup
01:00
Double Elimination Bracekt
killerbeecast56
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 68
EmSc Tv 20
StarCraft: Brood War
Bisu 1153
Soulkey 211
Dewaltoss 147
Zeus 66
HiyA 59
Hyun 41
sorry 26
ToSsGirL 17
soO 13
ProTech0
Dota 2
febbydoto11
Counter-Strike
allub664
kRYSTAL_39
Super Smash Bros
C9.Mang0499
Heroes of the Storm
Liquid`Hasu324
Other Games
tarik_tv8972
Grubby3214
Liquid`RaSZi2360
singsing1884
B2W.Neo1173
XaKoH 337
dupreeh212
RotterdaM150
QueenE103
PiGStarcraft72
ROOTIllusion6
JuggernautJason2
ToD0
Organizations
Counter-Strike
PGL1355
Other Games
gamesdonequick1148
StarCraft 2
angryscii 32
EmSc Tv 20
EmSc2Tv 20
[ Show 18 non-featured ]
StarCraft 2
• Hinosc 232
• StrangeGG 58
• Adnapsc2 14
• Reevou 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• FirePhoenix10
• ChaeLyn 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3312
Other Games
• imaqtpie792
• Shiphtur593
Upcoming Events
Map Test Tournament
3h 48m
WardiTV Weekly
16h 48m
Ultimate Battle
16h 48m
Rush vs BeSt
Replay Cast
1d 3h
Rogue vs Classic
Patches Events
1d 17h
PiGosaur Cup
2 days
Kung Fu Cup
2 days
The PondCast
3 days
KCM Race Survival
3 days
IntoTheTV X SOOP
5 days
herO vs Rogue
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
[ Show More ]
WardiTV Invitational
5 days
IPSL
5 days
WorsT vs nOmaD
Dewalt vs andersOn
IntoTheTV X SOOP
6 days
WardiTV Invitational
6 days
IPSL
6 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Liquipedia Results

Completed

Proleague 2026-10-30
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.