• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:17
CET 21:17
KST 05:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier6Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League93
StarCraft 2
General
Behind the Blue - Team Liquid History Book No more SC2 streamers on team liquid? SC2 Power Rank: epic29 Weekly Cups (October 19-25): Clem triples first in 5.0.17 How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
SCHNAIL now supports Remastered BW General Discussion Ziemie's Starcraft 1 Prequel Campaign Bot on ladder Rollback Netcode in Brood War
Tourneys
[Megathread] Daily Proleagues [IPSL] IPSL Winter 26-27 Ro24 is HERE! [$1250] International ShieldBattery League [Women's StarCraft] MonstarZ vs BA 2026-10-30
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Deus Ex 3!? Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8217 users

Where did all of the terrans go? - Page 55

Forum Index > SC2 General
Post a Reply
Prev 1 53 54 55 56 57 202 Next
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
March 15 2012 02:46 GMT
#1081
@ChaosTerran:

It isnt easy for protoss to read terran allins either. Against a 3-5 rax, a marine tank or a marine banshee push (anything that hits by 8 minutes) you need to prepare for it before you can conceivably get an observer to their base. You have to use several small pieces of information to guess at their build, and if you guess wrong then you lose the game.
o01shadow
Profile Joined August 2011
4 Posts
March 15 2012 03:31 GMT
#1082
The thing is at the Diamond/ Low Masters level it is far easier to play zerg than the other races. Part of it is that it is mechanically easier to play zerg, (not macro, play) at that level, and you don't actually need to have great mechanics or decision making to break even in win loss. Also, with terran and toss the next skill plateau up from mid Diamond is mid Masters. That is to say, once you get mechanically good enough to match the zerg at that level, your play is much better, to the point that you just skip the high Diamond/ low Masters zone.

Terran especially is really easy at low levels, and does not get "easy" again until you have a much better grip on the game than our other race counterparts. That is also why there were so many terrans as mid level pros in the last year, but now very few of them are still posting the results they were.
CaptainCharisma
Profile Joined February 2011
New Zealand808 Posts
March 15 2012 07:11 GMT
#1083
On March 15 2012 12:31 o01shadow wrote:
The thing is at the Diamond/ Low Masters level it is far easier to play zerg than the other races. Part of it is that it is mechanically easier to play zerg, (not macro, play) at that level, and you don't actually need to have great mechanics or decision making to break even in win loss. Also, with terran and toss the next skill plateau up from mid Diamond is mid Masters. That is to say, once you get mechanically good enough to match the zerg at that level, your play is much better, to the point that you just skip the high Diamond/ low Masters zone.

Terran especially is really easy at low levels, and does not get "easy" again until you have a much better grip on the game than our other race counterparts. That is also why there were so many terrans as mid level pros in the last year, but now very few of them are still posting the results they were.



To which server(s) does what you say apply - that part about "skipping" from mid diamond to mid masters as Terran? Can you elaborate on this? Have you been there? I'm currently low diamond NA, and hope what you are talking about will apply to me soon, because right now I'm stagnating and it sucks.
EG.DeMuslim --- EG.ThorZain --- TSL.Polt --- LGIMMvp --- Mill.fOrGG --- EG.Stephano --- EGiNcontroL --- EG.IdrA --- MarineKing.Prime --- SlayerS_MMA --- Liquid'Hero
Pro]ChoSen-
Profile Joined December 2008
United States318 Posts
March 15 2012 07:29 GMT
#1084
I think the game is perfectly balanced (or at least as close as they can get it) but I keep thinking about switching from Terran cuz the map pool keeps getting more and more anti-Terran. The game itself is fine as far as balance, its the maps that create imbalance.

I've played all races at a high master level for my main race so I can appreciate all races but I ended up choosing Terran. It is crazy though that they are the campaign race and they are the least played ^^
canikizu
Profile Joined September 2010
4860 Posts
March 15 2012 07:32 GMT
#1085
On March 15 2012 11:46 hzflank wrote:
@ChaosTerran:

It isnt easy for protoss to read terran allins either. Against a 3-5 rax, a marine tank or a marine banshee push (anything that hits by 8 minutes) you need to prepare for it before you can conceivably get an observer to their base. You have to use several small pieces of information to guess at their build, and if you guess wrong then you lose the game.

Poke the bunkers now and then. If he always has marines, no gas units (marauder, tank,...) then prepare robotic, because it's either banshee, 1-1-1 push, or heavy marines pressure. You need observers for banshee, immortal for 1-1-1 push, collosus for heavy marine pressure (not for the marines directly, but after you crush the pressure with gateway units, it's easier to go collosus to force him to spend gas on vikings). If you poke the bunker and see marauders, it's pretty clear that he's not gonna go banshee, 1-1-1 push or marines heavy but standard stim timing, maybe medivac timing. Moreover, going stargate also let you counter banshee build, softcounter 1-1-1 push, and counter medivac timing push. So in the end, each Protoss tech route, if execute properly, let you counter some Terran's builds already.

As a person who play both races, I have to say it's easier for Protoss to guess Terran's build than Terran to guess Protoss's build.
Raambo11
Profile Joined April 2011
United States828 Posts
Last Edited: 2012-03-15 07:53:58
March 15 2012 07:50 GMT
#1086
On March 15 2012 16:11 CaptainCharisma wrote:
Show nested quote +
On March 15 2012 12:31 o01shadow wrote:
The thing is at the Diamond/ Low Masters level it is far easier to play zerg than the other races. Part of it is that it is mechanically easier to play zerg, (not macro, play) at that level, and you don't actually need to have great mechanics or decision making to break even in win loss. Also, with terran and toss the next skill plateau up from mid Diamond is mid Masters. That is to say, once you get mechanically good enough to match the zerg at that level, your play is much better, to the point that you just skip the high Diamond/ low Masters zone.

Terran especially is really easy at low levels, and does not get "easy" again until you have a much better grip on the game than our other race counterparts. That is also why there were so many terrans as mid level pros in the last year, but now very few of them are still posting the results they were.



To which server(s) does what you say apply - that part about "skipping" from mid diamond to mid masters as Terran? Can you elaborate on this? Have you been there? I'm currently low diamond NA, and hope what you are talking about will apply to me soon, because right now I'm stagnating and it sucks.


While I dont agree with how you put it I think the general gist of it is correct. What he is trying to say is that to get out of diamond as Terran, your mechanics and other skills (mainly mechanics) need to improve to a level as to where you will be mechanically superior to everyone up until around mid master. Mid diamond no, but high diamond yes if you wan't to break into masters.

Also do people not note the continued use of all ins in TVP? Just recently I saw the VOD of MKP vs Tod on daybreak. MKP KNOWS he is the superior player, which means he SHOULD play a macro game and win based off mechanics instead of doing an all in which is a coin flip. On daybreak a huge friggin map to push across he still opts for the marine/tank 1 base. Why are people not catching on to this? Even when Terran were dominated the GSL it was still the same way, their is obviously a reason and I think most people can guess what it is.
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
March 15 2012 07:55 GMT
#1087
I dont think that bio is weaker that the usual lategame protoss army but i see two mayor problems:

1. Warpgatetech vs Addons, i like the addons but they are pretty useless against warpgate. The macro mechanics are just too toss favorite, i would trade MULEs instantly for warpgate because you can warpin 60 supply on zealots in 5 seconds on any place you want. On big maps i nead about a minute from one side to the other, which means i have to win every battle after the 30 minute mark with a minimum of 50 supply difference and in 1 or max 2 stims because the warpin chargelots are just melting the half-dead bio.

A sollution could be that new warpins have no shields, cap the available warpgates (for example after 10 you have to build new units "standard" and not warping them in) or give terran a thing like a "Techlab-Reactor" which is very expansive but help to remake supply faster to overcome the walking to battle problem.

2. There is no tech switch capability. Never. There is no chance to surprise my opponent by a different unit composition. If P hides 2 - 4 colossus on 3 attack upgrades and hits me without vikings the game is over. The same with mass Archon / ht. I mean why does every toss unit have the same (ground)upgrades? Does Zealots use the same weapons as colossus? Its like "hey look at my new better M16 Gun. Oh ye dude now your bombs are better too. The Terran upgrade way makes the techswitch impossible.

The Protoss can always warpin zealots and they will never be the wrong choise. Because they have no hardcounter.

I dont think that TvP lategame is imbalanced. Its just too easy for Protoss.
Detri
Profile Blog Joined February 2011
United Kingdom683 Posts
March 15 2012 08:12 GMT
#1088
I actually read a lot of the posts in this thread, to be honest I think it is because terran is probably the easiest race to make a mistake with.

It's got no comeback macro mechanic, if you forget/miss a cycle of production, there is no way to catch up like with larvae/chrono.

The units are glass cannon, marines awesome but nearly every unit in the game can beat them without perfect micro.

The only race that relies on splash which has a setup/tear down time. Moving your tanks? caught outta position? well gg.

To play well with terran you need good macro, good micro, good game sense and good map awareness. Its just not the same with the other races. I've gotta micro the shit outta my army, just to trade efficiently then macro in the background.

But yeah the trolls on ladder don't see it that way ofc all they see is "marines imba" or say "terrans don't get to speak" I don't beat you cause my race is imba, I win cause I played better than you did.

I'm not saying there aren't unit comps that are strong, medvac marine hellion is a very strong composition vs a zerg who tries to take a fast third etc, but that is because the zerg was playing greedy, not cause your race is imba.

Idra should race switch.
The poor are thieves, beggars and whores, the rich are politicians, solicitors and courtesans...
Detri
Profile Blog Joined February 2011
United Kingdom683 Posts
March 15 2012 08:14 GMT
#1089
On March 15 2012 16:55 USvBleakill wrote:
There is no tech switch capability. Never. There is no chance to surprise my opponent by a different unit composition. If P hides 2 - 4 colossus on 3 attack upgrades and hits me without vikings the game is over. The same with mass Archon / ht. I mean why does every toss unit have the same (ground)upgrades? Does Zealots use the same weapons as colossus? Its like "hey look at my new better M16 Gun. Oh ye dude now your bombs are better too. The Terran upgrade way makes the techswitch impossible.


this pisses me off to actually, wish my marines upgraded with my tanks.

ROBO WHY U NO UPGRADE ALONE?!
The poor are thieves, beggars and whores, the rich are politicians, solicitors and courtesans...
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
March 15 2012 08:14 GMT
#1090

It's like studying twice as hard as someone else for an exam, but getting the same grade as him because he sucks the teacher's cock.


I think this sums Terran pretty nicely. You're forced to harass and execute economic damage which actually leaves you behind half the time. But you have to keep trying game after game anyways because if you don't try you lose every game. It's a nice situation.
Vallz
Profile Joined March 2011
41 Posts
March 15 2012 09:00 GMT
#1091
I quit because of zerg.
Mid master Terran EU and Mid/High master Terran NA

TvP Win ratio : ~65-70%
TvT Win ratio : ~50%
TvZ Win Ratio = ~30%

I just hate facing muta's, thats basically why I quit this game, just felt too much unneccesary pressure so I just watch tournaments now ^^
Stimpk
Profile Joined July 2010
France165 Posts
March 15 2012 09:26 GMT
#1092
I'm a Zerg low master on EU and I'm currently trying to learn Terran.
I felt I needed to change race to get more fun with the game. How exciting it is to learn new shortcuts, build orders and matchups Let's see where it'll bring me !
sushichef
Profile Joined February 2011
Scotland48 Posts
Last Edited: 2012-03-15 12:04:41
March 15 2012 11:56 GMT
#1093
I almost quit 1v1s for good at the end of last season. Here's why (sc2gears):

TvT - 70% winrate
TvZ - 60% winrate
TvP - 35% winrate

Ok, I'm terrible in general and esp. terrible in TvP - but man, the most frustrating losses are always vs P, the matchup is too unforgiving. It's so hard to punish a turtling toss, and then they move out w/ 3-3 and tonnes of AoE and you misclick once and get rolled, whereas if you win an engagement you only gain a small advantage, because, hello 15 fresh zealots and a couple of archons. TvT and TvZ losses feel like being outplayed, TvP losses feel like walking a tightrope - one small mistake and you die.

The basic problem with TvP for me is with the marine-zealot relationship. Zealots are so good, require no micro, and can be replenished instantly. Marines are the only unit terrans have that kill zealots well (with stim, shields, and medics), whereas zealots do well against all terran ground units. (Hellions don't count because you won't have upgrades and factories to produce them.) The problem is that protoss have two units that murder marines and their medivac support with much less effort than that required to counter the marine counters. Basically: it's too easy to kill marines for P, it's too difficult to keep them alive for T, and when you lose your marines you lose the game to zealots.
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
March 15 2012 12:17 GMT
#1094
On March 15 2012 17:12 Detri wrote:
I actually read a lot of the posts in this thread, to be honest I think it is because terran is probably the easiest race to make a mistake with.

It's got no comeback macro mechanic, if you forget/miss a cycle of production, there is no way to catch up like with larvae/chrono.

The units are glass cannon, marines awesome but nearly every unit in the game can beat them without perfect micro.

The only race that relies on splash which has a setup/tear down time. Moving your tanks? caught outta position? well gg.

To play well with terran you need good macro, good micro, good game sense and good map awareness. Its just not the same with the other races. I've gotta micro the shit outta my army, just to trade efficiently then macro in the background.

But yeah the trolls on ladder don't see it that way ofc all they see is "marines imba" or say "terrans don't get to speak" I don't beat you cause my race is imba, I win cause I played better than you did.

I'm not saying there aren't unit comps that are strong, medvac marine hellion is a very strong composition vs a zerg who tries to take a fast third etc, but that is because the zerg was playing greedy, not cause your race is imba.

Idra should race switch.


Terran's got no comeback macro mechanic?! You can lose all your workers and still end up on outmining your opponent with only mules. That's a pretty good 'comeback mechanic'.
ZenithM
Profile Joined February 2011
France15952 Posts
March 15 2012 12:22 GMT
#1095
On March 15 2012 17:12 Detri wrote:
I actually read a lot of the posts in this thread, to be honest I think it is because terran is probably the easiest race to make a mistake with.

It's got no comeback macro mechanic, if you forget/miss a cycle of production, there is no way to catch up like with larvae/chrono.

The units are glass cannon, marines awesome but nearly every unit in the game can beat them without perfect micro.

The only race that relies on splash which has a setup/tear down time. Moving your tanks? caught outta position? well gg.

To play well with terran you need good macro, good micro, good game sense and good map awareness. Its just not the same with the other races. I've gotta micro the shit outta my army, just to trade efficiently then macro in the background.

But yeah the trolls on ladder don't see it that way ofc all they see is "marines imba" or say "terrans don't get to speak" I don't beat you cause my race is imba, I win cause I played better than you did.

I'm not saying there aren't unit comps that are strong, medvac marine hellion is a very strong composition vs a zerg who tries to take a fast third etc, but that is because the zerg was playing greedy, not cause your race is imba.

Idra should race switch.


IdrA would fail at Terran even more than he fails at Zerg honestly. He doesn't have the sense of agression required to play Terran. Plus he doesn't really have the APM either, he's not very fast himself, despite always mentioning "good multitasking" as a trademark of his play.
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
March 15 2012 12:28 GMT
#1096
On March 15 2012 16:29 Pro]ChoSen- wrote:
I think the game is perfectly balanced (or at least as close as they can get it) but I keep thinking about switching from Terran cuz the map pool keeps getting more and more anti-Terran. The game itself is fine as far as balance, its the maps that create imbalance.

I've played all races at a high master level for my main race so I can appreciate all races but I ended up choosing Terran. It is crazy though that they are the campaign race and they are the least played ^^


I think you have lost your mind... I still have no idea how to deal with broods, especially if the zerg gets 8-10 corrupters with them. If they follow with a few infestors and/or queens then its GG, basically impossible to stop. There is absolutely NOTHING balanced about that composition when facing a terran. Thors do not do enough damage to massive and rines get their shit fungaled all to hell in a matter of seconds.

I also completely agree with everyone saying how ridiculous it is that zerg and toss get to simply play sim-city in the early game while a terran has to do the same AND do economic damage just to even stand a chance in the late game.
ZenithM
Profile Joined February 2011
France15952 Posts
March 15 2012 12:37 GMT
#1097
On March 15 2012 21:28 CaptainCrush wrote:
Show nested quote +
On March 15 2012 16:29 Pro]ChoSen- wrote:
I think the game is perfectly balanced (or at least as close as they can get it) but I keep thinking about switching from Terran cuz the map pool keeps getting more and more anti-Terran. The game itself is fine as far as balance, its the maps that create imbalance.

I've played all races at a high master level for my main race so I can appreciate all races but I ended up choosing Terran. It is crazy though that they are the campaign race and they are the least played ^^


I think you have lost your mind... I still have no idea how to deal with broods, especially if the zerg gets 8-10 corrupters with them. If they follow with a few infestors and/or queens then its GG, basically impossible to stop. There is absolutely NOTHING balanced about that composition when facing a terran. Thors do not do enough damage to massive and rines get their shit fungaled all to hell in a matter of seconds.

I also completely agree with everyone saying how ridiculous it is that zerg and toss get to simply play sim-city in the early game while a terran has to do the same AND do economic damage just to even stand a chance in the late game.


It's actually the same in PvZ, you have to do damage in some way or hope to get away with a risky early third.
If you don't do one of these two things, you just lose under an unfathomable amount of Zerg shit.
Mehukannu
Profile Joined October 2010
Finland421 Posts
March 15 2012 14:48 GMT
#1098
On March 15 2012 21:17 tomatriedes wrote:
Show nested quote +
On March 15 2012 17:12 Detri wrote:
I actually read a lot of the posts in this thread, to be honest I think it is because terran is probably the easiest race to make a mistake with.

It's got no comeback macro mechanic, if you forget/miss a cycle of production, there is no way to catch up like with larvae/chrono.

The units are glass cannon, marines awesome but nearly every unit in the game can beat them without perfect micro.

The only race that relies on splash which has a setup/tear down time. Moving your tanks? caught outta position? well gg.

To play well with terran you need good macro, good micro, good game sense and good map awareness. Its just not the same with the other races. I've gotta micro the shit outta my army, just to trade efficiently then macro in the background.

But yeah the trolls on ladder don't see it that way ofc all they see is "marines imba" or say "terrans don't get to speak" I don't beat you cause my race is imba, I win cause I played better than you did.

I'm not saying there aren't unit comps that are strong, medvac marine hellion is a very strong composition vs a zerg who tries to take a fast third etc, but that is because the zerg was playing greedy, not cause your race is imba.

Idra should race switch.


Terran's got no comeback macro mechanic?! You can lose all your workers and still end up on outmining your opponent with only mules. That's a pretty good 'comeback mechanic'.

I think terrans comeback mechanic is the good base defense mechanics. Supply depot walls, bunkers, building armor upgrade, PF, turrets and repair allow terrans to have small amount of units to defend against a bigger army long enough until you get enough units to get back into the game.
C=('. ' Q)
aksfjh
Profile Joined November 2010
United States4853 Posts
March 15 2012 15:09 GMT
#1099
On March 15 2012 21:37 ZenithM wrote:
Show nested quote +
On March 15 2012 21:28 CaptainCrush wrote:
On March 15 2012 16:29 Pro]ChoSen- wrote:
I think the game is perfectly balanced (or at least as close as they can get it) but I keep thinking about switching from Terran cuz the map pool keeps getting more and more anti-Terran. The game itself is fine as far as balance, its the maps that create imbalance.

I've played all races at a high master level for my main race so I can appreciate all races but I ended up choosing Terran. It is crazy though that they are the campaign race and they are the least played ^^


I think you have lost your mind... I still have no idea how to deal with broods, especially if the zerg gets 8-10 corrupters with them. If they follow with a few infestors and/or queens then its GG, basically impossible to stop. There is absolutely NOTHING balanced about that composition when facing a terran. Thors do not do enough damage to massive and rines get their shit fungaled all to hell in a matter of seconds.

I also completely agree with everyone saying how ridiculous it is that zerg and toss get to simply play sim-city in the early game while a terran has to do the same AND do economic damage just to even stand a chance in the late game.


It's actually the same in PvZ, you have to do damage in some way or hope to get away with a risky early third.
If you don't do one of these two things, you just lose under an unfathomable amount of Zerg shit.

And look at how many people find ZvP their hardest matchup. Both sides feel pressure to end the game before some timing from the opponent, so both sides think the matchup is hardest. If TvZ/P were the same way, with both sides feeling the pressure of time, it would be perfect. As of now, however, T is always playing against the clock.
Freeznfire
Profile Joined June 2011
United States5 Posts
March 15 2012 15:12 GMT
#1100
Learn to micro


User was warned for this post
GET AT ME
Prev 1 53 54 55 56 57 202 Next
Please log in or register to reply.
Live Events Refresh
AI Arena Tournament
02:00
RO8 - Day 2
Laughngamez YouTube
Epic.LAN
22:00
Epic.LAN 49 Playoffs Stage
epiclan82
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 120
Codebar 35
StarCraft: Brood War
Shuttle 475
White-Ra 155
Dewaltoss 125
ZZZero.O 91
910 16
soO 15
Dota 2
monkeys_forever448
League of Legends
JimRising 709
Super Smash Bros
C9.Mang0252
Heroes of the Storm
Liquid`Hasu427
Other Games
Grubby3028
FrodaN1162
singsing782
Beastyqt774
KnowMe250
JuggernautJason66
Trikslyr45
Organizations
Other Games
gamesdonequick650
ComeBackTV 313
StarCraft 2
angryscii 41
[ Show 19 non-featured ]
StarCraft 2
• printf 96
• 3DClanTV 59
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• 80smullet 13
• FirePhoenix11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3182
League of Legends
• Nemesis3486
• Jankos3156
• Scarra919
Other Games
• imaqtpie470
• Shiphtur292
• tFFMrPink 14
Upcoming Events
OSC
17h 43m
Yamato Cup
18h 43m
IPSL
20h 43m
Artosis vs RiceHat
Kyrie vs Sony
Map Test Tournament
1d 2h
WardiTV Weekly
1d 15h
Ultimate Battle
1d 15h
Rush vs BeSt
Replay Cast
2 days
Rogue vs Classic
Patches Events
2 days
PiGosaur Cup
3 days
Kung Fu Cup
3 days
[ Show More ]
The PondCast
4 days
KCM Race Survival
4 days
IntoTheTV X SOOP
6 days
WardiTV Invitational
6 days
IPSL
6 days
WorsT vs nOmaD
Dewalt vs andersOn
Liquipedia Results

Completed

Proleague 2026-10-30
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.