• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:42
CET 07:42
KST 15:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Which mirror match you like most or least? How much money terran looses from gas steal? Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ mca64Launcher - New Version with StarCraft: Remast
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group C [ASL21] Ro24 Group B 2026 Changsha Offline Cup
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4749 users

Where did all of the terrans go? - Page 55

Forum Index > SC2 General
Post a Reply
Prev 1 53 54 55 56 57 202 Next
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
March 15 2012 02:46 GMT
#1081
@ChaosTerran:

It isnt easy for protoss to read terran allins either. Against a 3-5 rax, a marine tank or a marine banshee push (anything that hits by 8 minutes) you need to prepare for it before you can conceivably get an observer to their base. You have to use several small pieces of information to guess at their build, and if you guess wrong then you lose the game.
o01shadow
Profile Joined August 2011
4 Posts
March 15 2012 03:31 GMT
#1082
The thing is at the Diamond/ Low Masters level it is far easier to play zerg than the other races. Part of it is that it is mechanically easier to play zerg, (not macro, play) at that level, and you don't actually need to have great mechanics or decision making to break even in win loss. Also, with terran and toss the next skill plateau up from mid Diamond is mid Masters. That is to say, once you get mechanically good enough to match the zerg at that level, your play is much better, to the point that you just skip the high Diamond/ low Masters zone.

Terran especially is really easy at low levels, and does not get "easy" again until you have a much better grip on the game than our other race counterparts. That is also why there were so many terrans as mid level pros in the last year, but now very few of them are still posting the results they were.
CaptainCharisma
Profile Joined February 2011
New Zealand808 Posts
March 15 2012 07:11 GMT
#1083
On March 15 2012 12:31 o01shadow wrote:
The thing is at the Diamond/ Low Masters level it is far easier to play zerg than the other races. Part of it is that it is mechanically easier to play zerg, (not macro, play) at that level, and you don't actually need to have great mechanics or decision making to break even in win loss. Also, with terran and toss the next skill plateau up from mid Diamond is mid Masters. That is to say, once you get mechanically good enough to match the zerg at that level, your play is much better, to the point that you just skip the high Diamond/ low Masters zone.

Terran especially is really easy at low levels, and does not get "easy" again until you have a much better grip on the game than our other race counterparts. That is also why there were so many terrans as mid level pros in the last year, but now very few of them are still posting the results they were.



To which server(s) does what you say apply - that part about "skipping" from mid diamond to mid masters as Terran? Can you elaborate on this? Have you been there? I'm currently low diamond NA, and hope what you are talking about will apply to me soon, because right now I'm stagnating and it sucks.
EG.DeMuslim --- EG.ThorZain --- TSL.Polt --- LGIMMvp --- Mill.fOrGG --- EG.Stephano --- EGiNcontroL --- EG.IdrA --- MarineKing.Prime --- SlayerS_MMA --- Liquid'Hero
Pro]ChoSen-
Profile Joined December 2008
United States318 Posts
March 15 2012 07:29 GMT
#1084
I think the game is perfectly balanced (or at least as close as they can get it) but I keep thinking about switching from Terran cuz the map pool keeps getting more and more anti-Terran. The game itself is fine as far as balance, its the maps that create imbalance.

I've played all races at a high master level for my main race so I can appreciate all races but I ended up choosing Terran. It is crazy though that they are the campaign race and they are the least played ^^
canikizu
Profile Joined September 2010
4860 Posts
March 15 2012 07:32 GMT
#1085
On March 15 2012 11:46 hzflank wrote:
@ChaosTerran:

It isnt easy for protoss to read terran allins either. Against a 3-5 rax, a marine tank or a marine banshee push (anything that hits by 8 minutes) you need to prepare for it before you can conceivably get an observer to their base. You have to use several small pieces of information to guess at their build, and if you guess wrong then you lose the game.

Poke the bunkers now and then. If he always has marines, no gas units (marauder, tank,...) then prepare robotic, because it's either banshee, 1-1-1 push, or heavy marines pressure. You need observers for banshee, immortal for 1-1-1 push, collosus for heavy marine pressure (not for the marines directly, but after you crush the pressure with gateway units, it's easier to go collosus to force him to spend gas on vikings). If you poke the bunker and see marauders, it's pretty clear that he's not gonna go banshee, 1-1-1 push or marines heavy but standard stim timing, maybe medivac timing. Moreover, going stargate also let you counter banshee build, softcounter 1-1-1 push, and counter medivac timing push. So in the end, each Protoss tech route, if execute properly, let you counter some Terran's builds already.

As a person who play both races, I have to say it's easier for Protoss to guess Terran's build than Terran to guess Protoss's build.
Raambo11
Profile Joined April 2011
United States828 Posts
Last Edited: 2012-03-15 07:53:58
March 15 2012 07:50 GMT
#1086
On March 15 2012 16:11 CaptainCharisma wrote:
Show nested quote +
On March 15 2012 12:31 o01shadow wrote:
The thing is at the Diamond/ Low Masters level it is far easier to play zerg than the other races. Part of it is that it is mechanically easier to play zerg, (not macro, play) at that level, and you don't actually need to have great mechanics or decision making to break even in win loss. Also, with terran and toss the next skill plateau up from mid Diamond is mid Masters. That is to say, once you get mechanically good enough to match the zerg at that level, your play is much better, to the point that you just skip the high Diamond/ low Masters zone.

Terran especially is really easy at low levels, and does not get "easy" again until you have a much better grip on the game than our other race counterparts. That is also why there were so many terrans as mid level pros in the last year, but now very few of them are still posting the results they were.



To which server(s) does what you say apply - that part about "skipping" from mid diamond to mid masters as Terran? Can you elaborate on this? Have you been there? I'm currently low diamond NA, and hope what you are talking about will apply to me soon, because right now I'm stagnating and it sucks.


While I dont agree with how you put it I think the general gist of it is correct. What he is trying to say is that to get out of diamond as Terran, your mechanics and other skills (mainly mechanics) need to improve to a level as to where you will be mechanically superior to everyone up until around mid master. Mid diamond no, but high diamond yes if you wan't to break into masters.

Also do people not note the continued use of all ins in TVP? Just recently I saw the VOD of MKP vs Tod on daybreak. MKP KNOWS he is the superior player, which means he SHOULD play a macro game and win based off mechanics instead of doing an all in which is a coin flip. On daybreak a huge friggin map to push across he still opts for the marine/tank 1 base. Why are people not catching on to this? Even when Terran were dominated the GSL it was still the same way, their is obviously a reason and I think most people can guess what it is.
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
March 15 2012 07:55 GMT
#1087
I dont think that bio is weaker that the usual lategame protoss army but i see two mayor problems:

1. Warpgatetech vs Addons, i like the addons but they are pretty useless against warpgate. The macro mechanics are just too toss favorite, i would trade MULEs instantly for warpgate because you can warpin 60 supply on zealots in 5 seconds on any place you want. On big maps i nead about a minute from one side to the other, which means i have to win every battle after the 30 minute mark with a minimum of 50 supply difference and in 1 or max 2 stims because the warpin chargelots are just melting the half-dead bio.

A sollution could be that new warpins have no shields, cap the available warpgates (for example after 10 you have to build new units "standard" and not warping them in) or give terran a thing like a "Techlab-Reactor" which is very expansive but help to remake supply faster to overcome the walking to battle problem.

2. There is no tech switch capability. Never. There is no chance to surprise my opponent by a different unit composition. If P hides 2 - 4 colossus on 3 attack upgrades and hits me without vikings the game is over. The same with mass Archon / ht. I mean why does every toss unit have the same (ground)upgrades? Does Zealots use the same weapons as colossus? Its like "hey look at my new better M16 Gun. Oh ye dude now your bombs are better too. The Terran upgrade way makes the techswitch impossible.

The Protoss can always warpin zealots and they will never be the wrong choise. Because they have no hardcounter.

I dont think that TvP lategame is imbalanced. Its just too easy for Protoss.
Detri
Profile Blog Joined February 2011
United Kingdom683 Posts
March 15 2012 08:12 GMT
#1088
I actually read a lot of the posts in this thread, to be honest I think it is because terran is probably the easiest race to make a mistake with.

It's got no comeback macro mechanic, if you forget/miss a cycle of production, there is no way to catch up like with larvae/chrono.

The units are glass cannon, marines awesome but nearly every unit in the game can beat them without perfect micro.

The only race that relies on splash which has a setup/tear down time. Moving your tanks? caught outta position? well gg.

To play well with terran you need good macro, good micro, good game sense and good map awareness. Its just not the same with the other races. I've gotta micro the shit outta my army, just to trade efficiently then macro in the background.

But yeah the trolls on ladder don't see it that way ofc all they see is "marines imba" or say "terrans don't get to speak" I don't beat you cause my race is imba, I win cause I played better than you did.

I'm not saying there aren't unit comps that are strong, medvac marine hellion is a very strong composition vs a zerg who tries to take a fast third etc, but that is because the zerg was playing greedy, not cause your race is imba.

Idra should race switch.
The poor are thieves, beggars and whores, the rich are politicians, solicitors and courtesans...
Detri
Profile Blog Joined February 2011
United Kingdom683 Posts
March 15 2012 08:14 GMT
#1089
On March 15 2012 16:55 USvBleakill wrote:
There is no tech switch capability. Never. There is no chance to surprise my opponent by a different unit composition. If P hides 2 - 4 colossus on 3 attack upgrades and hits me without vikings the game is over. The same with mass Archon / ht. I mean why does every toss unit have the same (ground)upgrades? Does Zealots use the same weapons as colossus? Its like "hey look at my new better M16 Gun. Oh ye dude now your bombs are better too. The Terran upgrade way makes the techswitch impossible.


this pisses me off to actually, wish my marines upgraded with my tanks.

ROBO WHY U NO UPGRADE ALONE?!
The poor are thieves, beggars and whores, the rich are politicians, solicitors and courtesans...
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
March 15 2012 08:14 GMT
#1090

It's like studying twice as hard as someone else for an exam, but getting the same grade as him because he sucks the teacher's cock.


I think this sums Terran pretty nicely. You're forced to harass and execute economic damage which actually leaves you behind half the time. But you have to keep trying game after game anyways because if you don't try you lose every game. It's a nice situation.
Vallz
Profile Joined March 2011
41 Posts
March 15 2012 09:00 GMT
#1091
I quit because of zerg.
Mid master Terran EU and Mid/High master Terran NA

TvP Win ratio : ~65-70%
TvT Win ratio : ~50%
TvZ Win Ratio = ~30%

I just hate facing muta's, thats basically why I quit this game, just felt too much unneccesary pressure so I just watch tournaments now ^^
Stimpk
Profile Joined July 2010
France165 Posts
March 15 2012 09:26 GMT
#1092
I'm a Zerg low master on EU and I'm currently trying to learn Terran.
I felt I needed to change race to get more fun with the game. How exciting it is to learn new shortcuts, build orders and matchups Let's see where it'll bring me !
sushichef
Profile Joined February 2011
Scotland48 Posts
Last Edited: 2012-03-15 12:04:41
March 15 2012 11:56 GMT
#1093
I almost quit 1v1s for good at the end of last season. Here's why (sc2gears):

TvT - 70% winrate
TvZ - 60% winrate
TvP - 35% winrate

Ok, I'm terrible in general and esp. terrible in TvP - but man, the most frustrating losses are always vs P, the matchup is too unforgiving. It's so hard to punish a turtling toss, and then they move out w/ 3-3 and tonnes of AoE and you misclick once and get rolled, whereas if you win an engagement you only gain a small advantage, because, hello 15 fresh zealots and a couple of archons. TvT and TvZ losses feel like being outplayed, TvP losses feel like walking a tightrope - one small mistake and you die.

The basic problem with TvP for me is with the marine-zealot relationship. Zealots are so good, require no micro, and can be replenished instantly. Marines are the only unit terrans have that kill zealots well (with stim, shields, and medics), whereas zealots do well against all terran ground units. (Hellions don't count because you won't have upgrades and factories to produce them.) The problem is that protoss have two units that murder marines and their medivac support with much less effort than that required to counter the marine counters. Basically: it's too easy to kill marines for P, it's too difficult to keep them alive for T, and when you lose your marines you lose the game to zealots.
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
March 15 2012 12:17 GMT
#1094
On March 15 2012 17:12 Detri wrote:
I actually read a lot of the posts in this thread, to be honest I think it is because terran is probably the easiest race to make a mistake with.

It's got no comeback macro mechanic, if you forget/miss a cycle of production, there is no way to catch up like with larvae/chrono.

The units are glass cannon, marines awesome but nearly every unit in the game can beat them without perfect micro.

The only race that relies on splash which has a setup/tear down time. Moving your tanks? caught outta position? well gg.

To play well with terran you need good macro, good micro, good game sense and good map awareness. Its just not the same with the other races. I've gotta micro the shit outta my army, just to trade efficiently then macro in the background.

But yeah the trolls on ladder don't see it that way ofc all they see is "marines imba" or say "terrans don't get to speak" I don't beat you cause my race is imba, I win cause I played better than you did.

I'm not saying there aren't unit comps that are strong, medvac marine hellion is a very strong composition vs a zerg who tries to take a fast third etc, but that is because the zerg was playing greedy, not cause your race is imba.

Idra should race switch.


Terran's got no comeback macro mechanic?! You can lose all your workers and still end up on outmining your opponent with only mules. That's a pretty good 'comeback mechanic'.
ZenithM
Profile Joined February 2011
France15952 Posts
March 15 2012 12:22 GMT
#1095
On March 15 2012 17:12 Detri wrote:
I actually read a lot of the posts in this thread, to be honest I think it is because terran is probably the easiest race to make a mistake with.

It's got no comeback macro mechanic, if you forget/miss a cycle of production, there is no way to catch up like with larvae/chrono.

The units are glass cannon, marines awesome but nearly every unit in the game can beat them without perfect micro.

The only race that relies on splash which has a setup/tear down time. Moving your tanks? caught outta position? well gg.

To play well with terran you need good macro, good micro, good game sense and good map awareness. Its just not the same with the other races. I've gotta micro the shit outta my army, just to trade efficiently then macro in the background.

But yeah the trolls on ladder don't see it that way ofc all they see is "marines imba" or say "terrans don't get to speak" I don't beat you cause my race is imba, I win cause I played better than you did.

I'm not saying there aren't unit comps that are strong, medvac marine hellion is a very strong composition vs a zerg who tries to take a fast third etc, but that is because the zerg was playing greedy, not cause your race is imba.

Idra should race switch.


IdrA would fail at Terran even more than he fails at Zerg honestly. He doesn't have the sense of agression required to play Terran. Plus he doesn't really have the APM either, he's not very fast himself, despite always mentioning "good multitasking" as a trademark of his play.
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
March 15 2012 12:28 GMT
#1096
On March 15 2012 16:29 Pro]ChoSen- wrote:
I think the game is perfectly balanced (or at least as close as they can get it) but I keep thinking about switching from Terran cuz the map pool keeps getting more and more anti-Terran. The game itself is fine as far as balance, its the maps that create imbalance.

I've played all races at a high master level for my main race so I can appreciate all races but I ended up choosing Terran. It is crazy though that they are the campaign race and they are the least played ^^


I think you have lost your mind... I still have no idea how to deal with broods, especially if the zerg gets 8-10 corrupters with them. If they follow with a few infestors and/or queens then its GG, basically impossible to stop. There is absolutely NOTHING balanced about that composition when facing a terran. Thors do not do enough damage to massive and rines get their shit fungaled all to hell in a matter of seconds.

I also completely agree with everyone saying how ridiculous it is that zerg and toss get to simply play sim-city in the early game while a terran has to do the same AND do economic damage just to even stand a chance in the late game.
ZenithM
Profile Joined February 2011
France15952 Posts
March 15 2012 12:37 GMT
#1097
On March 15 2012 21:28 CaptainCrush wrote:
Show nested quote +
On March 15 2012 16:29 Pro]ChoSen- wrote:
I think the game is perfectly balanced (or at least as close as they can get it) but I keep thinking about switching from Terran cuz the map pool keeps getting more and more anti-Terran. The game itself is fine as far as balance, its the maps that create imbalance.

I've played all races at a high master level for my main race so I can appreciate all races but I ended up choosing Terran. It is crazy though that they are the campaign race and they are the least played ^^


I think you have lost your mind... I still have no idea how to deal with broods, especially if the zerg gets 8-10 corrupters with them. If they follow with a few infestors and/or queens then its GG, basically impossible to stop. There is absolutely NOTHING balanced about that composition when facing a terran. Thors do not do enough damage to massive and rines get their shit fungaled all to hell in a matter of seconds.

I also completely agree with everyone saying how ridiculous it is that zerg and toss get to simply play sim-city in the early game while a terran has to do the same AND do economic damage just to even stand a chance in the late game.


It's actually the same in PvZ, you have to do damage in some way or hope to get away with a risky early third.
If you don't do one of these two things, you just lose under an unfathomable amount of Zerg shit.
Mehukannu
Profile Joined October 2010
Finland421 Posts
March 15 2012 14:48 GMT
#1098
On March 15 2012 21:17 tomatriedes wrote:
Show nested quote +
On March 15 2012 17:12 Detri wrote:
I actually read a lot of the posts in this thread, to be honest I think it is because terran is probably the easiest race to make a mistake with.

It's got no comeback macro mechanic, if you forget/miss a cycle of production, there is no way to catch up like with larvae/chrono.

The units are glass cannon, marines awesome but nearly every unit in the game can beat them without perfect micro.

The only race that relies on splash which has a setup/tear down time. Moving your tanks? caught outta position? well gg.

To play well with terran you need good macro, good micro, good game sense and good map awareness. Its just not the same with the other races. I've gotta micro the shit outta my army, just to trade efficiently then macro in the background.

But yeah the trolls on ladder don't see it that way ofc all they see is "marines imba" or say "terrans don't get to speak" I don't beat you cause my race is imba, I win cause I played better than you did.

I'm not saying there aren't unit comps that are strong, medvac marine hellion is a very strong composition vs a zerg who tries to take a fast third etc, but that is because the zerg was playing greedy, not cause your race is imba.

Idra should race switch.


Terran's got no comeback macro mechanic?! You can lose all your workers and still end up on outmining your opponent with only mules. That's a pretty good 'comeback mechanic'.

I think terrans comeback mechanic is the good base defense mechanics. Supply depot walls, bunkers, building armor upgrade, PF, turrets and repair allow terrans to have small amount of units to defend against a bigger army long enough until you get enough units to get back into the game.
C=('. ' Q)
aksfjh
Profile Joined November 2010
United States4853 Posts
March 15 2012 15:09 GMT
#1099
On March 15 2012 21:37 ZenithM wrote:
Show nested quote +
On March 15 2012 21:28 CaptainCrush wrote:
On March 15 2012 16:29 Pro]ChoSen- wrote:
I think the game is perfectly balanced (or at least as close as they can get it) but I keep thinking about switching from Terran cuz the map pool keeps getting more and more anti-Terran. The game itself is fine as far as balance, its the maps that create imbalance.

I've played all races at a high master level for my main race so I can appreciate all races but I ended up choosing Terran. It is crazy though that they are the campaign race and they are the least played ^^


I think you have lost your mind... I still have no idea how to deal with broods, especially if the zerg gets 8-10 corrupters with them. If they follow with a few infestors and/or queens then its GG, basically impossible to stop. There is absolutely NOTHING balanced about that composition when facing a terran. Thors do not do enough damage to massive and rines get their shit fungaled all to hell in a matter of seconds.

I also completely agree with everyone saying how ridiculous it is that zerg and toss get to simply play sim-city in the early game while a terran has to do the same AND do economic damage just to even stand a chance in the late game.


It's actually the same in PvZ, you have to do damage in some way or hope to get away with a risky early third.
If you don't do one of these two things, you just lose under an unfathomable amount of Zerg shit.

And look at how many people find ZvP their hardest matchup. Both sides feel pressure to end the game before some timing from the opponent, so both sides think the matchup is hardest. If TvZ/P were the same way, with both sides feeling the pressure of time, it would be perfect. As of now, however, T is always playing against the clock.
Freeznfire
Profile Joined June 2011
United States5 Posts
March 15 2012 15:12 GMT
#1100
Learn to micro


User was warned for this post
GET AT ME
Prev 1 53 54 55 56 57 202 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
WardiTV Mondays #76
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 199
ProTech115
StarCraft: Brood War
GuemChi 4480
Zeus 97
sSak 46
ToSsGirL 37
Noble 25
Bale 22
GoRush 20
Icarus 10
Nal_rA 6
NotJumperer 3
[ Show more ]
SilentControl 1
League of Legends
JimRising 611
Counter-Strike
Stewie2K929
m0e_tv576
Super Smash Bros
C9.Mang0375
Other Games
WinterStarcraft470
Mew2King155
RuFF_SC243
Organizations
Dota 2
PGL Dota 2 - Main Stream57
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH289
• practicex 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1369
Upcoming Events
KCM Race Survival
2h 18m
The PondCast
3h 18m
WardiTV Team League
5h 18m
BASILISK vs Team Liquid
OSC
5h 18m
OSC
11h 18m
Replay Cast
17h 18m
WardiTV Team League
1d 5h
Big Brain Bouts
1d 10h
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
2 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
2 days
[ Show More ]
Platinum Heroes Events
2 days
BSL
2 days
RSL Revival
3 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Light vs Calm
Royal vs Mind
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Rush vs PianO
Flash vs Speed
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-24
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.