• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:45
CEST 15:45
KST 22:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Live Finals Preview (RO4)3TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15Team TLMC #5 - Finalists & Open Tournaments2
Community News
herO joins T121Artosis vs Ret Showmatch30Classic wins RSL Revival Season 22Weekly Cups (Sept 15-21): herO Goes For Four2SC2 5.0.15 PTR Patch Notes + Sept 22nd update290
StarCraft 2
General
Maestros of the Game: Live Finals Preview (RO4) herO joins T1 Storm change is a essentially a strict buff on PTR SC2 5.0.15 PTR Patch Notes + Sept 22nd update SHIN's Feedback to Current PTR (9/24/2025)
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris SC2's Safe House 2 - October 18 & 19 Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament Prome's Evo #1 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
External Content
Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense
Brood War
General
ASL20 General Discussion Artosis vs Ret Showmatch SC uni coach streams logging into betting site BGH Auto Balance -> http://bghmmr.eu/ StarCraft 1 Beta Test (Video)
Tourneys
[ASL20] Ro8 Day 2 [ASL20] Ro8 Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Current Meta Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Liquipedia App: Now Covering SC2 and Brood War! Path of Exile Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Big Programming Thread Trading/Investing Thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
[AI] Sorry, Chill, My Bad :…
Peanutsc
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 703 users

Where did all of the terrans go? - Page 20

Forum Index > SC2 General
Post a Reply
Prev 1 18 19 20 21 22 202 Next
m1rk3
Profile Joined July 2011
Canada412 Posts
March 11 2012 15:59 GMT
#381
i started off playing this game as terran and switched to zerg. i enjoy the mechanics of zerg because everything flows much better, but z is so much more boring to play compared to terran
For the Dominion!
Poopi
Profile Blog Joined November 2010
France12903 Posts
March 11 2012 15:59 GMT
#382
On March 12 2012 00:32 DarkLordOlli wrote:
Show nested quote +
On March 12 2012 00:25 KingOfAmerica wrote:
And yeah. People are quitting on terran because it has been the hardest race to play, and since it became vogue to qq about it since MVP is better then other players it got nerfed solidly. That can be a bit disheartening at times.


I think it was because (roughly, lol) 99% of code S were terrans, 80% of which were and are less skilled than the upcoming code A players at that time like DRG, HerO, etc.
Basically the "fodder" in code s were all terrans and they were still doing better than the best protoss and zerg players in the world. Except for Nestea maybe.

Lol DRG never went through code A.
He got a code S spot at MLG. And HerO is nothing special amongst koreans lol there are quite a lot of better players than him
WriterMaru
Sianos
Profile Joined April 2011
580 Posts
March 11 2012 16:03 GMT
#383
I think playing Terran requires a very good mindset. I remember myself whining every patch and flaming every Matchup, but when i decided i just want to enjoy the game and want to get better i got much better and even if i loose very badly i can allways get a lot of intel from my replays. I have very bad Micro and TvP is way my hardest MU what made me rage sometimes, but now i just say wp and go on to the replay and analyse. The most problem i have is the point, when i´m maxed and i can´t queue up units so when i´m fighting i have to queue up my 30 production buildings which takes a lot of effort during the micro intesive fights. I think a patch where you can queue up units even if you are at 200 supply is very needed and isn´t something that´s OP. I mean Terran requires a hell lot of Micro/Multitasking and attention in fights and because of this they already have the opportunity to queue up units, so why shouldn´t that be the case when you are maxed?
nqqvt3
Profile Joined December 2010
Canada55 Posts
March 11 2012 16:07 GMT
#384
For me I used to play Terran in bronze and Silver "I switched because I have self respect"

But seroiously I found Terran to be boring and is much easier but as I porgressed in skills I found zerg to be a much more enjoyable race than Terran so I switched. The case has been the same for my friends, we started as Terran than most of us switched into the other races.
¯\_(ツ)_/¯
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
March 11 2012 16:10 GMT
#385
On March 12 2012 00:40 NoctemSC wrote:
Show nested quote +
On March 12 2012 00:35 Topdoller wrote:
I think now that Blizzard is now starting to use good maps instead of shit like Steps of War is the reason Terran's are switching races. The days of 2 raxxing, bunker rushing and ban-cheese are dying off.

1 base all ins with 1 tank and 8 marines completely fucking Zerg in the first 8 mins of the game are drawing to a close along with the infamous 1/1/1 v Protoss. The maps are getting bigger and looking at season 7, Blizzard looks to wanting to add more GSL maps in future.This means more Macro orientated games where mid to late game happen more often
with less free wins. They now have to work for a win.

Cheese is still in the game but its success rate is dropping, so people who like to get most of their wins via these tactics are bitching like little kids. Remember Silver v Idra games, well where is Silver now?, hes fucking no where to be seen

Terran is still a fantastic race to play but this thread is not about that, its about people who want easy wins. Most tournaments are won by Koreans simply because they are the best players respective of race choice and it seems pretty well spread out between the 3 races, long may it continue

Actually you're wrong, no where in the OP did I state I wanted easy wins, I asked a simple question, why are there less
terrans.
Don't presume that you know why each and every Terran player is losing. Your generalizations are crap, just as all generalizations are.
You act like Terran are the only race that has cheese tactics, you'd be wrong on that front too.
I'm a heavy macro player player with aggressive openings into expands.
If the consensus is that Terran late game is crap, it would make sense that Terrans would be forced into using extremely early pressure no?
I can break it down for you why Terran late game is the worst of the three if you'd like but it wouldn't be relevant to my original question, just as your lousy presumptions are not.


No where in my post did i state that you wanted "easy wins" i was not getting at you. You asked where the Terran's have gone and that's my 2 cents. You might want to play the" right way" with Macro games but clearly a lot of players do not. There were Terran's in Masters league based solely on 1 base play with a quick kill under 10 minutes

As i stated before its no coincident that as the maps get bigger that the strength of Protoss and Zerg increases with less chance of dying in the first 10 mins, so perhaps those players have grown frustrated and quit or switched to Zerg or Protoss.

This is a garbage thread with balance whines hidden inside it. Statements like" I want my SVC's to auto mine after i build a building because I forgot to shift click" in one of the posts is just plain silly
anApple
Profile Joined November 2011
Singapore275 Posts
March 11 2012 16:12 GMT
#386
Steep learning curve.
TvP.

Also, Terran isn't really 'OP' imo..... I mean, I've seen people say that being able to drop is really good. But seriously? Zerg can drop with their overlords and Protoss can use warp-prism which can even add in additional units.
huehuehue
ZerO_0
Profile Joined October 2011
United States137 Posts
March 11 2012 16:15 GMT
#387
I think its because its just harder to play terran at a lower level since they are more micro intensive. They get out a lot more out of there units if microed right.
We are what we repeatedly do. Excellence then, is not an act, but a habit. Aristotle
marcesr
Profile Joined June 2008
Germany1383 Posts
March 11 2012 16:19 GMT
#388
On March 12 2012 01:15 ZerO_0 wrote:
I think its because its just harder to play terran at a lower level since they are more micro intensive. They get out a lot more out of there units if microed right.


This statement is true if you consider everything outside of Korea "lower level".

Guys look at today's GO4SC2 bracket a nice Terran line up started in round 1 with a lot of known EU terran players and still it wasnt enough to get even A SINGLE TERRAN into the quaterfinals (besides Polt ofc).
Olli
Profile Blog Joined February 2012
Austria24420 Posts
March 11 2012 16:20 GMT
#389
On March 12 2012 00:59 Poopi wrote:
Show nested quote +
On March 12 2012 00:32 DarkLordOlli wrote:
On March 12 2012 00:25 KingOfAmerica wrote:
And yeah. People are quitting on terran because it has been the hardest race to play, and since it became vogue to qq about it since MVP is better then other players it got nerfed solidly. That can be a bit disheartening at times.


I think it was because (roughly, lol) 99% of code S were terrans, 80% of which were and are less skilled than the upcoming code A players at that time like DRG, HerO, etc.
Basically the "fodder" in code s were all terrans and they were still doing better than the best protoss and zerg players in the world. Except for Nestea maybe.

Lol DRG never went through code A.
He got a code S spot at MLG. And HerO is nothing special amongst koreans lol there are quite a lot of better players than him


Oh yeah, DRG never even made it to Code A before getting his spot.
Still, you're not addressing the point. Around the time when HerO won Dreamhack he was one of the best protoss players in the world. He's a lot more skilled than most of the korean terrans in code s at that time and even now he's one of the most skilled players in Code S. But this is not about him.

Btw:
There were 19 Terrans in Code S November. Nineteen.
There were 15 in Season 1 of 2012. Still the most out of any race.


Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
iAmiAnC
Profile Blog Joined July 2011
United Kingdom317 Posts
Last Edited: 2012-03-11 16:29:24
March 11 2012 16:20 GMT
#390
On March 12 2012 00:13 DarkLordOlli wrote:
Maybe it's because terrans don't get their free wins through an overpowered early / mid game timing anymore since people got used to it and suddenly they have to play the "lategame" as they call it. I remember when brood / infestor got popular 80% of the terrans tried to fight it with marine tank lol.
People figure out things that work given the current metagame and well, terran has had their easy wins for quite a few seasons now. Now that that's gone, a lot of them actually have to increase their overall skill (something toss and zerg already had to do long before). I guess that's just too much to handle for a lot of people.
I know a guy who bunker rushed his way into diamond and suddenly it doesn't work anymore. Guess what he does? He cries about balance and rage quits terran. He's zerg now because "their macro is so ridiculously easy".
What I'm trying to say is terran is getting more difficult to play because the metagame has changed and people learned how to deal with early /midgame terran timings, 80% of which used to win terrans the game.


I know a guy who 6 pooled his way into a GM then wrote a verbose guide about it, covering weighty issues such as whether to pull drones or not to pull drones, anecdotal evidence is fun! In a couple of lines you also managed to call Terran overpowered and claim Zerg n' Protoss players have a higher overall skill level than Terran players, impressive!

My 2 cents (long response)

+ Show Spoiler +
I'm sure lots of Terran players would love to play long, drawn-out matches against Protoss but the fact remains that unless you get miles ahead with a multi-pronged Stim + Medivac harass in the midgame (i.e. winning via better mechanics, multitasking - see every game a Korean Terran wins vs a Protoss in 2012) then you don't have a viable lategame composition. The only times you see Terrans winning with MMMVG vs Protoss in the late game is when they get in a situation where the Protoss player has no observers and they are able to use mass cloaked Ghost (i.e. the Protoss player did something badly wrong in most cases), or they have a huge economic/upgrade lead and can throw units at the Protoss. See the much complained-about PuMa vs MC IEM6 finals for examples, I think every game PuMa won involved a drop in MC's main whilst microing on 2 fronts to defend MC's attack at his natural? Every loss involved the game going past 20mins with neither player having an advantage entering the "lategame", followed by PuMa getting rolled over in 1 battle and the game being over.

Mech has been explored to death too and the upshot is basically that Immortals are pretty good units. Blink Stalker mobility is also a problem for mech. See GoOdy's 1hour loss vs MaNa (I think?) on Shakuras from a while back.

As far as late game TvZ and TvP goes I find that Terran production gets abused heavily in the later stages of the game. Obviously Zerg is the king of tech switches, veering from throwing out 10 Ultralisks to remaxing on Brood Lords shortly after the battle, but even Protoss is able to punish Terran production in the late game. With the help of Chrono Boost a small hole in a Terran's composition can be ripped wide open very easily. Too many Marauders? warp in 25 Zealots. Too many Vikings? sudden HT/Archon switch. Lots of Ghost + Marine to deal with Chargelot Archon? Chrono out Collosus. The warp in mechanic also sucks any "epicness" out of the TvP matchup. There is simply no such thing as distance or a defenders advantage, you are always ONE lost battle (even maringally lost) away from a lost game in TvP. Thanks to the magic of a forward Pylon a concentrated force of 25 Zealots will arrive outside your front door together and the only resistance they will face is some bio plopping out of Barracks (which may be spread out too) 1 at a time...

"Early/midgame terran timings" are literally the only thing Terran players have in their arsenal vs Protoss at the moment, and thats not through lack of innovation, its through the lack of anything decent (except perhaps 150 supply of 3/3 Battlecruisers, gl with that transition). There is also nothing "free win" about picking a Protoss player appart with multi pronged aggression using the first 2-4 Medivacs of the game. That isn't something the average Joe Platinum League is going to be able to execute. Its completely unfair to be describing micro and multitasking intensive strategies as a free win for Terran...

Personally I gravitate towards early timings and even all-ins against Protoss out of pure frustration. There is only so many times you can lose a 30min TvP based on 1 huge engagement before you run out of patience. Thats only compounded by going back and watching your replays to try and analyze what went wrong. In several cases I have found that my Protoss opponent will have 60 apm (to my 120-150) and during the "epic" game winning battle he'll spend much of it staring at an arbitrary part of his base or just gawping at the battle unfolding whilst having 0 apm (mid-high Master league EU). I find that infuriating.

Now thats all very well and its just my opinion, but the real kicker is that even in the face of all the recent evidence (TLPD February win rates for example) I still feel Terrans are treated like pariahs, STILL considered "overpowered" by the masses... Who wants to play the (arguably) most difficult and micro intensive race (try a-moving into Infestor + Baneling or a Protoss deathball, I dare you) when your successes are chalked up to Terran being overpowered anyway. Just won a lategame TvZ engagement with amazing Marine splitting whilst splatting all the Banelings with your Siege Tanks at the same time? Don't expect "gg", expect "Lol marines are a fucking joke" followed by *GuyWhoOverDroned has left the game!*

http://www.twitch.tv/iamianc <- High master EU terran stream /w commentary!
Pesto
Profile Joined February 2011
United States121 Posts
March 11 2012 16:28 GMT
#391
As a protoss masters player I have to admit that I have tried to switch to terran and zerg and the reality is terran is much harder to play - at least for me. I think if you were to reduce it to one major factor it is that the meat of the protoss main army and harass units - zealots - require no micro, while the terran army has to micro intensely to avoid them. This simply creates vastly more actions for the terran: one has to stutter back like 7 times to kill a wave of zealots that the protoss can deploy and forget about.

This isn't necessarily a balance issue, just an apm hurdle that terrans have to overcome. Add that to the fact that a protoss army functions best in one group, while terrans need not only to spread efficiently in the main army but also have the role of agressor in the current metagame, which is more action intensive.
Baum
Profile Blog Joined April 2010
Germany1010 Posts
March 11 2012 16:29 GMT
#392
On March 12 2012 01:10 Topdoller wrote:
Show nested quote +
On March 12 2012 00:40 NoctemSC wrote:
On March 12 2012 00:35 Topdoller wrote:
I think now that Blizzard is now starting to use good maps instead of shit like Steps of War is the reason Terran's are switching races. The days of 2 raxxing, bunker rushing and ban-cheese are dying off.

1 base all ins with 1 tank and 8 marines completely fucking Zerg in the first 8 mins of the game are drawing to a close along with the infamous 1/1/1 v Protoss. The maps are getting bigger and looking at season 7, Blizzard looks to wanting to add more GSL maps in future.This means more Macro orientated games where mid to late game happen more often
with less free wins. They now have to work for a win.

Cheese is still in the game but its success rate is dropping, so people who like to get most of their wins via these tactics are bitching like little kids. Remember Silver v Idra games, well where is Silver now?, hes fucking no where to be seen

Terran is still a fantastic race to play but this thread is not about that, its about people who want easy wins. Most tournaments are won by Koreans simply because they are the best players respective of race choice and it seems pretty well spread out between the 3 races, long may it continue

Actually you're wrong, no where in the OP did I state I wanted easy wins, I asked a simple question, why are there less
terrans.
Don't presume that you know why each and every Terran player is losing. Your generalizations are crap, just as all generalizations are.
You act like Terran are the only race that has cheese tactics, you'd be wrong on that front too.
I'm a heavy macro player player with aggressive openings into expands.
If the consensus is that Terran late game is crap, it would make sense that Terrans would be forced into using extremely early pressure no?
I can break it down for you why Terran late game is the worst of the three if you'd like but it wouldn't be relevant to my original question, just as your lousy presumptions are not.


No where in my post did i state that you wanted "easy wins" i was not getting at you. You asked where the Terran's have gone and that's my 2 cents. You might want to play the" right way" with Macro games but clearly a lot of players do not. There were Terran's in Masters league based solely on 1 base play with a quick kill under 10 minutes

As i stated before its no coincident that as the maps get bigger that the strength of Protoss and Zerg increases with less chance of dying in the first 10 mins, so perhaps those players have grown frustrated and quit or switched to Zerg or Protoss.

This is a garbage thread with balance whines hidden inside it. Statements like" I want my SVC's to auto mine after i build a building because I forgot to shift click" in one of the posts is just plain silly


So you are of the opinion that a significantly lower number of terran players in all but bronze league has no meaning and nothing has to be done?
I want to be with those who share secret things or else alone.
Olli
Profile Blog Joined February 2012
Austria24420 Posts
Last Edited: 2012-03-11 16:32:08
March 11 2012 16:29 GMT
#393
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Olli
Profile Blog Joined February 2012
Austria24420 Posts
Last Edited: 2012-03-11 16:31:30
March 11 2012 16:30 GMT
#394
I said that Terran was easier to play in the past thus Protoss and Zerg had to step up their skill to compete. Good example is the Ghost. The way it was before: units were clumped up --> one EMP and Terran roflstomped a protoss army.
As it is now, protoss spread their units, move forward with a few HT to feedback ghosts and so on. I'm not saying that requires a huge amount of skill, I'm merely saying that it requires a ton more skill than before while terran basically still does the same thing (ghosts -> EMP -> try to roflstomp)
And one more popular example: the 1/1/1. How much skill does it take to hold it in comparison to executing it? That's exactly what I mean.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
TotalBronzenoob
Profile Joined February 2012
9 Posts
Last Edited: 2012-03-11 16:41:30
March 11 2012 16:33 GMT
#395
terran is just way too hard to play in comparison to the other races.

I don't wanna say that P and Z doesn't need skill, or isn't hard,
but the skill they need mostly depends on how good the terran's mechanics and multitasking is.
with this, the terrans have to overextend and harass their opponents, so much, that they can't macro perfectly anymore, in other words, terran has to force mistakes. in addition to this terran has to micro perfectly in fights.
good macro, strategies or gameplan isn't enough without great mechanics and great multitasking.

also terran is very prone to lose their entire army for absolutely nothing.
if you run into a zerg army unsieged, or unspread you'll be completely obliterated
vs protoss, storms, forcefields and colossi will eat you.
- no matter how well the game went for you until then, you'll just have lost the game in 3 seconds.

so oftentimes T will lose because of this, even if they played a perfect macrogame before.
it's just extremely hard to take big fights while having to do other things at the same time, on another screen (e.g. defend mutas/warp prism drop, dt's, switch addons, build depots)

granted, P and Z also have to multitask, but they won't lose their entire army to absolutely nothing if they don't pay attention to their fight for a brief time.
in other words: if 2 players just a-move their armies (and cast their AOE spells if available), the terran will always lose, even if their army is slightly bigger.

another thing why people stopped playing terran, are obviously the patches and the anti-terran maps (long rush distance, easy and safe 3rd, 4th, chokepoints favoring forcefields,storms,fungal, banelings, baneling landmines).
anytime a terran player improves, they will get set back by the next incoming patch or mappool


basically, the main problem with terran is, only korean progamers are capable of playing terran at it's full potential.
and to do so, they play up to 16 hours a day 7 days a week, in professional training houses, as we all know.
I also think that korean's are by natural, kind of gifted at playing rts games.

in fact, the last time a foreign terran won a big offline tournament that was seeded by the best players in the world,was more than a year ago. And for the last 12 months, anytime no korean went to a big offline event with the best foreigners, a protoss or zerg won it.

at the same time, while you see foreign terrans completely falling apart in big tournaments, you see foreign protoss and zerg players beat the best korean terran players in the world more often.
players who go to school. study or work and can't take too much time in gaming, beat people who play 24/7 as a full-time job in a professional environment who practice with the best players in the world all the time.
go figure!

if you are gosu, terran is just damn powerful. if not, you're much better of with playing z or p.
Rassy
Profile Joined August 2010
Netherlands2308 Posts
Last Edited: 2012-03-11 16:38:14
March 11 2012 16:36 GMT
#396
WOL was the terran game, and terran had an easy time.
HOTS is the zerg game, with hots coming out zerg will stay the "strongest" race.
LOTV is toss game and i think when that expansion comes out toss will be the "strongest" race

Am actually suprised that there are less terrans now,somehow expected them to remain the most played race as it does seem the easiest race to start with if you completely new to th game (you at least learn a bit during the campaign)
Maybe because terran is not considerd "cool" (due to excessive wining about terran from a certain usa zerg player),
This contrary to zerg or toss (every new european player wants to be stephano, so goes zerg and special tactics as toss also have their apeal)
terran players are often looked down upon wich is not realy an invitation to go play the race

i dont see it improve in the future with hots and lotv coming out dark times are ahead for terrans
Xiron
Profile Joined August 2010
Germany1233 Posts
Last Edited: 2012-03-11 16:42:11
March 11 2012 16:39 GMT
#397
On March 12 2012 01:33 TotalBronzenoob wrote:
+ Show Spoiler +
terran is just way too hard to play in comparison to the other races.

I don't wanna say that P and Z doesn't need skill, or isn't hard,
but the skill they need mostly depends on how good the terran's mechanics and multitasking is.
with this, the terrans have to overextend and harass their opponents, so much, that they can't macro perfectly anymore, in other words, terran has to force mistakes. in addition to this terran has to micro perfectly in fights.

good macro, strategies or gameplan isn't enough without great mechanics and great multitasking.

+ Show Spoiler +
also terran is very prone to lose their entire army for absolutely nothing.
if you run into a zerg army unsieged, or unspread you'll be completely obliterated
vs protoss, storms, forcefields and colossi will eat you.
- no matter how well the game went for you until then, you'll just have lost the game in 3 seconds.

so oftentimes T will lose because of this, even if they played a perfect macrogame before.
it's just extremely hard to take big fights while having to do other things at the same time, on another screen (e.g. defend mutas/warp prism drop, dt's, switch addons, build depots)

granted, P and Z also have to multitask, but they won't lose their entire army to absolutely nothing if they don't pay attention to their fight for a brief time.
in other words: if 2 players just a-move their armies (and cast their AOE spells if available), the terran will always lose, even if their army is slightly bigger.

another thing why people stopped playing terran, are obviously the patches and the anti-terran maps (long rush distance, easy and safe 3rd, 4th, chokepoints favoring forcefields,storms,fungal, banelings, baneling landmines).
anytime a terran player improves, they will get set back by the next incoming patch or mappool


basically, the main problem with terran is, only korean progamers are capable of playing terran at it's full potential.
and to do so, they play up to 16 hours a day 7 days a week, in professional training houses, as we all know.
I also think that korean's are by natural, kind of gifted at playing rts games.

in fact, the last time a foreign terran won a big offline tournament that was seeded by the best players in the world,was more than a year ago.
at the same time, while you see foreign terrans completely falling apart in big tournaments, you see foreign protoss and zerg players beat the best korean terran players in the world more often.
players who go to school. study or work and can't take too much time in gaming, beat people who play 24/7 as a full-time job in a professional environment who practices with the best players in the world all the time.
go figure!

if you are gosu, terran is just damn powerful. if not, you're much better of with playing z or p.


[image blocked]

Your theory is fully disproven. Sorry. All you need to be a successfull (Grandmaster) Terran is: gamesense, ok macro, ok micro, good decision making.
"The way of life can be free and beautiful. But we have lost the way. " - Charlie Chaplin
Olli
Profile Blog Joined February 2012
Austria24420 Posts
March 11 2012 16:40 GMT
#398
On March 12 2012 01:33 TotalBronzenoob wrote:
terran is just way too hard to play in comparison to the other races.

I don't wanna say that P and Z doesn't need skill, or isn't hard,
but the skill they need mostly depends on how good the terran's mechanics and multitasking is.
with this, the terrans have to overextend and harass their opponents, so much, that they can't macro perfectly anymore, in other words, terran has to force mistakes. in addition to this terran has to micro perfectly in fights.
good macro, strategies or gameplan isn't enough without great mechanics and great multitasking.

also terran is very prone to lose their entire army for absolutely nothing.
if you run into a zerg army unsieged, or unspread you'll be completely obliterated
vs protoss, storms, forcefields and colossi will eat you.
- no matter how well the game went for you until then, you'll just have lost the game in 3 seconds.

so oftentimes T will lose because of this, even if they played a perfect macrogame before.
it's just extremely hard to take big fights while having to do other things at the same time, on another screen (e.g. defend mutas/warp prism drop, dt's, switch addons, build depots)

granted, P and Z also have to multitask, but they won't lose their entire army to absolutely nothing if they don't pay attention to their fight for a brief time.
in other words: if 2 players just a-move their armies (and cast their AOE spells if available), the terran will always lose, even if their army is slightly bigger.

another thing why people stopped playing terran, are obviously the patches and the anti-terran maps (long rush distance, easy and safe 3rd, 4th, chokepoints favoring forcefields,storms,fungal, banelings, baneling landmines).
anytime a terran player improves, they will get set back by the next incoming patch or mappool


basically, the main problem with terran is, only korean progamers are capable of playing terran at it's full potential.
and to do so, they play up to 16 hours a day 7 days a week, in professional training houses, as we all know.
I also think that korean's are by natural, kind of gifted at playing rts games.

in fact, the last time a foreign terran won a big offline tournament that was seeded by the best players in the world,was more than a year ago.
at the same time, while you see foreign terrans completely falling apart in big tournaments, you see foreign protoss and zerg players beat the best korean terran players in the world more often.
players who go to school. study or work and can't take too much time in gaming, beat people who play 24/7 as a full-time job in a professional environment who practices with the best players in the world all the time.
go figure!

if you are gosu, terran is just damn powerful. if not, you're much better of with playing z or p.


See this is what's wrong with this thread. You've probably never experienced a stimmed bio ball crashing into your units while you're not paying attention.
If you A-move in without micro except your AoE spells, Terran wins because EMP removes all protoss spells + does damage to all the units. Maps with longer rush distance are there so you can't win with your first marine in a bunker.

The day will come when Terrans realize that they have tier 3 units and that those units are actually good if used correctly.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
iAmiAnC
Profile Blog Joined July 2011
United Kingdom317 Posts
Last Edited: 2012-03-11 16:45:10
March 11 2012 16:41 GMT
#399
On March 12 2012 01:30 DarkLordOlli wrote:
I said that Terran was easier to play in the past thus Protoss and Zerg had to step up their skill to compete. Good example is the Ghost. The way it was before: units were clumped up --> one EMP and Terran roflstomped a protoss army.
As it is now, protoss spread their units, move forward with a few HT to feedback ghosts and so on. I'm not saying that requires a huge amount of skill, I'm merely saying that it requires a ton more skill than before while terran basically still does the same thing (ghosts -> EMP -> try to roflstomp)
And one more popular example: the 1/1/1. How much skill does it take to hold it in comparison to executing it? That's exactly what I mean.


You'd be surprised by the micro that takes place during a 1-1-1.
  • You're focus firing Siege Tanks in the center of groups of Stalkers (Armored damage bonus)

  • You're dropping PDD and then pulling the Raven out of harm's way

  • You're focus firing Banshees onto Immortals (Banshee has a double attack so its good for burning through Hardened Shield)

  • Stutter Stepping Marines away from Zealots, or forwards whilst focus firing an Immortal

  • Microing SCVs to block incoming Zealots from reaching your bio, or getting them to repair Tanks/Banshees

  • Grabbing reinforcing units and control grouping them + microing them into the battle

  • Macroing at a home, dropping Mules


That covers when you're sieged up at the Protoss base, lets not forget the ordeal which is actually crossing the map with your 1-1-1 to reach that stage. As far as Protoss is concerned if they manage to micro their Immortals such that a couple of shots land on Siege Tanks theyre doing well. If they use a Prism to drop Immortals or set up a flank they're probably GM. If they did their own 1 base or built some Phoenixes then the whole thing is academic because they've already won. 1-1-1 is laughably weak now and I think in hindsight we can see it was never even that great in the first place. Its strength was down to Protoss players just expanding and making Gateway units then wondering why they weren't rolling the Terran army.

If you want an example of a unit/build that requires no micro/APM and forces massive amounts of micro and APM to deal with it then I present you the Chargelot. Once fired this APM missile locks onto a Terran unit and forces 300 APM of stutter stepping across several screens to be dealt with, or at the very least a less cost efficient reshuffling of the Terran army to create a concave for dealing with the Chargelots. Meanwhile the Protoss player who fired the APM missle can go back to staring at the pretty Forges in their base whirring round with Chrono Boost on them.
http://www.twitch.tv/iamianc <- High master EU terran stream /w commentary!
Elyvilon
Profile Joined August 2008
United States13143 Posts
March 11 2012 16:41 GMT
#400
On March 12 2012 01:39 Xiron wrote:
Show nested quote +
On March 12 2012 01:33 TotalBronzenoob wrote:
+ Show Spoiler +
terran is just way too hard to play in comparison to the other races.

I don't wanna say that P and Z doesn't need skill, or isn't hard,
but the skill they need mostly depends on how good the terran's mechanics and multitasking is.
with this, the terrans have to overextend and harass their opponents, so much, that they can't macro perfectly anymore, in other words, terran has to force mistakes. in addition to this terran has to micro perfectly in fights.

good macro, strategies or gameplan isn't enough without great mechanics and great multitasking.

+ Show Spoiler +
also terran is very prone to lose their entire army for absolutely nothing.
if you run into a zerg army unsieged, or unspread you'll be completely obliterated
vs protoss, storms, forcefields and colossi will eat you.
- no matter how well the game went for you until then, you'll just have lost the game in 3 seconds.

so oftentimes T will lose because of this, even if they played a perfect macrogame before.
it's just extremely hard to take big fights while having to do other things at the same time, on another screen (e.g. defend mutas/warp prism drop, dt's, switch addons, build depots)

granted, P and Z also have to multitask, but they won't lose their entire army to absolutely nothing if they don't pay attention to their fight for a brief time.
in other words: if 2 players just a-move their armies (and cast their AOE spells if available), the terran will always lose, even if their army is slightly bigger.

another thing why people stopped playing terran, are obviously the patches and the anti-terran maps (long rush distance, easy and safe 3rd, 4th, chokepoints favoring forcefields,storms,fungal, banelings, baneling landmines).
anytime a terran player improves, they will get set back by the next incoming patch or mappool


basically, the main problem with terran is, only korean progamers are capable of playing terran at it's full potential.
and to do so, they play up to 16 hours a day 7 days a week, in professional training houses, as we all know.
I also think that korean's are by natural, kind of gifted at playing rts games.

in fact, the last time a foreign terran won a big offline tournament that was seeded by the best players in the world,was more than a year ago.
at the same time, while you see foreign terrans completely falling apart in big tournaments, you see foreign protoss and zerg players beat the best korean terran players in the world more often.
players who go to school. study or work and can't take too much time in gaming, beat people who play 24/7 as a full-time job in a professional environment who practices with the best players in the world all the time.
go figure!

if you are gosu, terran is just damn powerful. if not, you're much better of with playing z or p.


[image blocked]

Your theory is fully disproven. Sorry.

Goody stopped meching in TvP a few months ago, said even with all the time he's put into TvP mech bio is still better.

Coincidentally, I haven't heard anything about him either way since the battle of berlin. how strange.
Liquipedia
Prev 1 18 19 20 21 22 202 Next
Please log in or register to reply.
Live Events Refresh
Maestros of the Game
12:00
Offline Playoffs - Top 4
Serral vs herO
Clem vs Reynor
RotterdaM1995
PiGStarcraft872
IndyStarCraft 325
SteadfastSC181
CranKy Ducklings145
EnkiAlexander 87
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1938
PiGStarcraft872
Lowko360
IndyStarCraft 319
CosmosSc2 229
Rex 188
SteadfastSC 181
UpATreeSC 32
MindelVK 30
StarCraft: Brood War
Calm 9792
Sea 6740
Rain 4887
Horang2 1380
ToSsGirL 749
PianO 633
Last 255
Aegong 229
ggaemo 166
Pusan 138
[ Show more ]
Hyun 128
Mind 121
hero 101
Yoon 79
JYJ79
Free 67
soO 63
Bonyth 60
Movie 46
Sacsri 33
Killer 29
Shine 24
scan(afreeca) 14
HiyA 10
Dota 2
Gorgc7147
qojqva2519
XcaliburYe450
Pyrionflax218
syndereN110
Super Smash Bros
Mew2King51
Heroes of the Storm
Khaldor165
Liquid`Hasu1
Other Games
gofns20378
tarik_tv13705
singsing2073
B2W.Neo872
DeMusliM391
Hui .173
Happy139
crisheroes111
ArmadaUGS100
QueenE69
NeuroSwarm36
Trikslyr27
Organizations
StarCraft 2
ComeBackTV 1883
IntoTheiNu 59
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• 3DClanTV 55
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2004
• WagamamaTV410
League of Legends
• Nemesis1591
Other Games
• Shiphtur103
Upcoming Events
[BSL 2025] Weekly
4h 15m
Replay Cast
20h 15m
BSL Team Wars
1d 5h
Team Bonyth vs Team Sziky
BSL
1d 7h
Artosis vs Sziky
Afreeca Starleague
1d 20h
Soma vs BeSt
Wardi Open
1d 21h
OSC
2 days
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Bisu vs Larva
LiuLi Cup
3 days
[ Show More ]
OSC
4 days
The PondCast
4 days
Wardi Open
5 days
Liquipedia Results

Completed

Proleague 2025-09-25
RSL Revival: Season 2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Maestros of the Game
EC S1
FERJEE Rush 2025
Birch Cup 2025
DraculaN #2
LanDaLan #3
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL 21 Team A
BSL Season 21
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
WardiTV TLMC #15
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
Frag Blocktober 2025
Urban Riga Open #1
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.