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Where did all of the terrans go? - Page 17

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Serelitz
Profile Joined April 2011
Netherlands2895 Posts
March 11 2012 13:40 GMT
#321
P has design issues that they don't seem to be fixing with HotS. I don't think any match-up currently is imbalanced but it's hard as a P to survive the midgame (and not very fun) and it's hard as T to survive the lategame. PvZ has similar issues.

As a protoss I definitely hope they overhaul the race for LotV. Warpgate design just doesn't work in a RTS.
rahl.pwnage
Profile Joined February 2012
United States2 Posts
Last Edited: 2012-03-11 13:44:47
March 11 2012 13:43 GMT
#322
I wish they'd do something to fix the TvP matchup or something will change in the metagame. The early aggression is too strong, and the late game Protoss deathball does seem to make quick work of a PvT.

On March 11 2012 13:37 Spieltor wrote:
Grand Masters-
Terran 29.15%
Protoss 35.99%
Zerg 33.05%

...

T and P are less played. T and P have the highest representation of their races in GM and master. Tells you which race is UP. I blame hatch and lair tech. I don't necessarily think T and P are OP, just that zerg is slightly up with regard to low tech units. brood lord festor corruptor obviously being a slight exception.

Just FYI, you've got to normalize that data for race population. When you do, Zerg is actually overrepresented in GM, and Masters.

In short, if you go to SC2Ranks.com you'll see something similar to this:

-145,000 active Protoss
-130,000 active Terran
-120,000 active Zerg

So, when you look at it as a proportion, Zerg is actually the single most succesful race. Granted, it's not anything huge that makes you think "OMG, OP, OP!" lol
Baum
Profile Blog Joined April 2010
Germany1010 Posts
Last Edited: 2012-03-11 13:58:08
March 11 2012 13:44 GMT
#323
On March 11 2012 22:13 Kaitokid wrote:
Show nested quote +
On March 11 2012 21:47 Baum wrote:
On March 11 2012 12:39 Plexa wrote:
On March 11 2012 12:35 NoctemSC wrote:
On March 11 2012 12:32 Plansix wrote:
On March 11 2012 12:25 NoctemSC wrote:
On March 11 2012 12:23 Plansix wrote:
Another balance whine thread, poorly disguised. Much like McCarthy, if you say something enough times, regardless of how true it is, people see it as truth. Look, Terran are disappearing from the ladder, do you see my cherry picked stats that I pulled from SC ranks. Sure Terrans are doing fine in Korea, always rank highly in the GSL, but that does not matter. What matters is that Grandmasters does not have a perfect 33/33/33 split.

Seriously, I am so tired of these threads. It is just a rehash of everything that was said before.

I never ONCE said that I thought Terran was the weakest, I said it was the least played.
If you're not going to actually read a post all of the way through you have no business posting.


I reread your OP just to make sure. You go about one step from calling PvT broken, but don't cross the line. You use the choice line "I am not saying it's IMBA, but I do not like it", but then go in to saying that if things do not change, people may quit playing terran because they have to play PvT a lot. How can you say something is not broken and then say, in the next sentence, that the match up is so messed up that players will quit playing terran?

You don't need to say something outright to imply it.

No, I said I myself do not like TvP. I also stated that maybe I just don't get the matchup.
I never said anyone else is quitting because they have to play a lot of protoss. I said when I (myself again) have to play one race much more than the other two it honestly gets pretty stale.
The first part of the post is simply my own perspective on my games, the second half is the numbers and polls included.

Lots of people don't understand TvP. For instance, by trying to play a macro game (i.e. "improving" your overall game) you are actually playing yourself into a disadvantage. TvP requires Terran to be hyperaggressive and win the game early, or gain a significant advantage before 15min.


Which is just another way of saying Terran lategame is too weak. And how are you going to get a significant advantage against Protoss before the 15 minute mark when they either turtle on 2 bases for 12 minutes while chronoing forges or take 3 bases very quickly while threatening to kill you. I realize there are ways to beat both styles but there is no good way to open reactively to counter both. Either you go for quick medivacs which puts you behind in upgrades against quick forges or you open quick upgrades which results in you losing to quick 3 base protoss. Tell me if I'm wrong but I don't know an aggressive opening that can give you a significant advantage against any style. Quick medivac drops used to do that but Protoss players have found ways to deal with that rather easily. You have to luckily blind counter your opponent.


lol do you really expect to have an opening which gives you an "significant advantage against any style"? Protoss doesn't have that either, with your argumentation everything in SC2 is just based on blindcountering.


Did you read the post to which i replied to? If I have to get a significant advantage before the 15 minute mark to be able to win lategame (which is what plexa wrote) I need an opening that makes it possible for me to gain an advantage reliably if I make the correct decisions so that the game can even out later on. But if reactive openings fall behind early on and you have to play from behind all game long and there is no compensation for that late game then there is no point in doing reactive openings and you have to rely on getting build order advantages by chance.

I want to be with those who share secret things or else alone.
cydial
Profile Blog Joined September 2010
United States750 Posts
Last Edited: 2012-03-11 13:52:03
March 11 2012 13:45 GMT
#324
Playing Terran at levels below that of a pro is just very infuriating.

You have to have much better micro and awareness than a protoss or zerg in big engagements because you can't just a move into them.

This isn't saying that protoss and zerg players are bad. This is just the way the game is designed. Terran units benefit from micro a shit ton more than zerg or toss.
OtoshimonoU
Profile Joined December 2011
United States509 Posts
March 11 2012 13:58 GMT
#325
They're gone.
God Young ho
FinalForm
Profile Joined August 2010
United States450 Posts
March 11 2012 13:59 GMT
#326
Do a reactor hellion expand. make 4 hellions, park them outside zerg base to deny creep spread and map control (the koreans do this

...

go back to base to swap an addon, lose your 4 hellions to zergling surround -> proceed to lose the game
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
March 11 2012 14:00 GMT
#327
And they'll never be back.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
jaminski
Profile Joined September 2010
England84 Posts
March 11 2012 14:05 GMT
#328
On March 11 2012 11:21 Gardel wrote:
All the terrans are in Korea , lol jk but really many people get tired of getting nerfed constantly, and just don´t feel like playing T anymore.


toss has been getting nerfed since day 1 minus a few patches and people still play toss now we've just manned up and got on with it...

i think as for the terran situation its because the all-ins have been nerfed and counterable people have stopped playing them for example look at how unsuccesfful trump / qxc have been since alot of the nerfs to all ins... when terrans are forced to play proper alot start to lose because there so used to doing all ins they cant do a standard game
[ Macrophobia ] [ EU Protoss ] [ Mid Master ]
Kaitokid
Profile Blog Joined April 2011
Germany1327 Posts
March 11 2012 14:06 GMT
#329
In what ways was Trump ever successful?
cactusjack914
Profile Joined March 2011
United States183 Posts
March 11 2012 14:08 GMT
#330
In what ways was Trump ever successful?
you beat me to it. And, in what ways is QXC unsuccessful? what major tournament did he win all inn'ing every game?
"starcraft isn't a hobby, its a lifestyle."
Sianos
Profile Joined April 2011
580 Posts
March 11 2012 14:11 GMT
#331
Terran is the ultimate Multitask Micro race. You really have no "deathball" where you can sit back and win in in the lower leagues, so i think that´s the mainpoint. Zerg does have their Blord/Infestor/Corrupter lategame army and Protoss have theri Collosi/HighTemplar/Archon/Imortal and what else deathball were once they get it they win, because Terran has to Micro and out multitask the other race. I´m not complaining about it, because i like playing Terran because of that. Who want´s to play a race with which you can just sit/turtle up and attack move your opponent for the win? I mean it´s really boring, but that´s what most lower level players want because they don´t have the APM/Skill to do the Micro/Multitask which is needed to win games. I personally stay with terran because i like the Multitask aspect and the good feeling when you really outplayed your opponent and don´t just sat back and attack move and win.
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
March 11 2012 14:17 GMT
#332
I've noticed the same thing.

I keep stat checkpoints every 50 games I play. At my 450 game checkmark I had:
132 T
169 P
153 Z

But I only noticed the discrepancy on the most recent 200 games.
As a matter of fact, after the first 200 games, T was *just* behind P for most common.

Additionally, only 1 of my last 19 opponents has been Terran (not even exaggerating). I've never had an absence streak like this with P or Z.

I know it's still a relatively small sample size, but apparently I'm not the only one who has been noticing it.
Sergio1992
Profile Blog Joined October 2011
Italy522 Posts
March 11 2012 14:22 GMT
#333
On March 11 2012 23:05 jaminski wrote:
Show nested quote +
On March 11 2012 11:21 Gardel wrote:
All the terrans are in Korea , lol jk but really many people get tired of getting nerfed constantly, and just don´t feel like playing T anymore.


toss has been getting nerfed since day 1 minus a few patches and people still play toss now we've just manned up and got on with it...


sorry but that's not true
Elean
Profile Joined October 2010
689 Posts
Last Edited: 2012-03-11 14:30:00
March 11 2012 14:28 GMT
#334
On March 11 2012 22:43 rahl.pwnage wrote:
I wish they'd do something to fix the TvP matchup or something will change in the metagame. The early aggression is too strong, and the late game Protoss deathball does seem to make quick work of a PvT.

Show nested quote +
On March 11 2012 13:37 Spieltor wrote:
Grand Masters-
Terran 29.15%
Protoss 35.99%
Zerg 33.05%

...

T and P are less played. T and P have the highest representation of their races in GM and master. Tells you which race is UP. I blame hatch and lair tech. I don't necessarily think T and P are OP, just that zerg is slightly up with regard to low tech units. brood lord festor corruptor obviously being a slight exception.

Just FYI, you've got to normalize that data for race population. When you do, Zerg is actually overrepresented in GM, and Masters.

In short, if you go to SC2Ranks.com you'll see something similar to this:

-145,000 active Protoss
-130,000 active Terran
-120,000 active Zerg

So, when you look at it as a proportion, Zerg is actually the single most succesful race. Granted, it's not anything huge that makes you think "OMG, OP, OP!" lol

Top 100 TLPD:
34 T, 28 Z, 38 P

Top 100 sc2charts.net:
36 T, 28Z, 36P

At pro level, zerg have always been the least successful, even if it is much closer now. Protoss is kinda stable, but terran used to be much higher and zerg much lower.
FinalForm
Profile Joined August 2010
United States450 Posts
March 11 2012 14:29 GMT
#335
Protoss never manned up. They spammed TL with toss whine threads,and even made a Sad Zealot Fan Club.
nemonic
Profile Joined November 2011
132 Posts
March 11 2012 14:33 GMT
#336
On March 11 2012 22:43 rahl.pwnage wrote:
I wish they'd do something to fix the TvP matchup or something will change in the metagame. The early aggression is too strong, and the late game Protoss deathball does seem to make quick work of a PvT.

Show nested quote +
On March 11 2012 13:37 Spieltor wrote:
Grand Masters-
Terran 29.15%
Protoss 35.99%
Zerg 33.05%

...

T and P are less played. T and P have the highest representation of their races in GM and master. Tells you which race is UP. I blame hatch and lair tech. I don't necessarily think T and P are OP, just that zerg is slightly up with regard to low tech units. brood lord festor corruptor obviously being a slight exception.

Just FYI, you've got to normalize that data for race population. When you do, Zerg is actually overrepresented in GM, and Masters.

In short, if you go to SC2Ranks.com you'll see something similar to this:

-145,000 active Protoss
-130,000 active Terran
-120,000 active Zerg

So, when you look at it as a proportion, Zerg is actually the single most succesful race. Granted, it's not anything huge that makes you think "OMG, OP, OP!" lol


It just doesn't mean anything. You could also say that it actually is the other way round since the lesser percentage of Zergs in lower leagues shows that it is much harder to play Zerg. You just can't make much conclusions from such numbers.
peterra
Profile Joined January 2011
Finland3 Posts
March 11 2012 14:34 GMT
#337
My suggestion here is the following.

I feel like the number of terrans has consistantly been going down and protoss and zergs are taking over in number. I still feel like terran is the most complete of all the races, being extremely rewarding and good to play as terran nearly always wins when he plays right. Terran always needs huge blunders to lose a game and they've the best skill cealing of all the races. Every terran unit gets extremely good when they're controlled properly and every unit is extremely bad when they're controlled sloppy or badly. Terran receives the most out of skill while needing the most skill to exploit the race at its best. This is how every race should be, of course, by design, zerg/protoss lacks a lot and you cannot make your performance a lot better with simple control. The only units zerg has that get obviously way much better with control are infestors and mutalisks and for the case of protoss pretty much only air units that get a lot more and a lot better when they're used with control. Of course HT as well. However the standard units, roaches, hydralisks, speedlings etc. etc. cannot perform exceptionally much better or stalkers or zealots even if you controlled them like a boss. They're just...a-click units that you put to fight and hope they do what they're supposed to. They don't get such heights as units like marines and marauders that are absolutely amazing when you split them and use their attack animation and micro them around. It's simple amazing what these units can do in the hands of the right player.


Then again this has the "downside" that terran seems to have a high skill cealing. Since their army hardly ever works properly without target-fire and spreading they're always gonna lose the fight of a-click vs. a-click basically and they need to keep their army controlled at all times, they cannot just leave it somewhere and hope it works. They need to keep an eye on the fights and let their macro split in exchange.

Every race should be more like terran and every race should be less like zerg/protoss is in the fights. This is showcased on the lowest level where people feel like terran is too hard and do the switch already before masters to either of the two other races that require mechanical and strategical skills but not really micro-intensive in the same regard. As is I believe terran, if you bother to train with it and keep making your control better and better it gets extremely hard to beat you once you approach grandmaster. Before that you need to wash your face 1000 times because you prolly lost to marginally worse zergs and protosses. Imho terran is still the best race if you aim for professional career as its versatile, strong and extremely skillful where every piece can be improved so much.

Zergs and protosses start to lose their touch in the GM/high master because terrans are handling their race so good, therefore most of protosses and zergs keep naming terran "imbalanced" in professional level and it's also kind of understandable that it's going to happen, it's natural. The guys play for a living and want to do their best in every single thing but hey with protoss and zerg you cannot really do much more than a-click with your standard units and then keep improving your strats and mechanics. You cannot make 10 lings work miracles but you can make 10 marines kill two hatcheries if you control it right.

For that this issue, by design, would get fixed I use my personal experience as a basing. Whenever I play with terran I feel like I am playing with terran as i am playing with toss and zerg and i feel like terran, up to 20 minutes, is exactly as good and great as zerg/protoss but when the game gets beyond 20 minutes I start to be in trouble with terran. My mainproblem is that for having a chance in a lategame battle i need to micro my heart out. My army neeeds my absolute concentration at all times so i kind of start to macro pretty badly due to how heavily i need to concentrate on my army. Terran needs to keep building all game long, you never have enough production if you take mroe bases. I am always queing so many marines and tanks that it's obvious i've way too few production facilities. Zerg/protoss can pretty much stop the building once protoss has enough gates (12-15) + protoss only needs to pull 1 probe to build unlimited amount of buildings. Zerg on the other hand only needs to place the buildings once and from there just replace the drones that went to build.

With terran i keep noticing a lot that i've a lot of my scvs, when building under consistant pressure, hanging about and i forget to shift-click them back to minerals. it feels like each expansion in the lategame needs about 1000 rallies for workers and 1000 useless shift-clicks just to keep the actual mining still happening. This is where I gget crippled, i keep building building and building and fighting fighting fighting and i need to be so fast and so all around while with zerg and protoss i am done with building and i only need to keep up with actual unit production and inject waves, i don't need to shiftclick 1000 times and build more hatcheries or spines or whatsoever. this allows me to give the fights, in the lategame, a lot of attention while my macro might already be allowed to slip a bit.

To make terran more "noob-friendly" for lower players I'd like the idea that the scvs return automatically after finishing a building to their mineral line. As is terran needs more eye on his army and for my mind it'd make sense that they're a bit more forgiven in macro. This would spare them a lot of clicks and allow them to concentrate equally to the their armies as zergs and protosses which would improve their performance on lowest levels. This wouldn't change anything on the highest levels of game but would definitely help on the lower ones and these kind of changes are what terran needs. If you're looking for problems in units you are mislead, this is not about units, it's about the need of multitask/concentration on your army where zerg/protoss in the lategame are a bit more free. I think this would help players on low levels but wouldn't really improve the good performance of terrans in the professional scene. And after this change they'd still have to keep building/clicking the right add-ons and keep flying their buildings around. I think there're enough tasks to do with terran, helping this task a bit might help a lot. What you guys think?
Big J
Profile Joined March 2011
Austria16289 Posts
March 11 2012 14:35 GMT
#338
On March 11 2012 22:43 rahl.pwnage wrote:
I wish they'd do something to fix the TvP matchup or something will change in the metagame. The early aggression is too strong, and the late game Protoss deathball does seem to make quick work of a PvT.

Show nested quote +
On March 11 2012 13:37 Spieltor wrote:
Grand Masters-
Terran 29.15%
Protoss 35.99%
Zerg 33.05%

...

T and P are less played. T and P have the highest representation of their races in GM and master. Tells you which race is UP. I blame hatch and lair tech. I don't necessarily think T and P are OP, just that zerg is slightly up with regard to low tech units. brood lord festor corruptor obviously being a slight exception.

Just FYI, you've got to normalize that data for race population. When you do, Zerg is actually overrepresented in GM, and Masters.

In short, if you go to SC2Ranks.com you'll see something similar to this:

-145,000 active Protoss
-130,000 active Terran
-120,000 active Zerg

So, when you look at it as a proportion, Zerg is actually the single most succesful race. Granted, it's not anything huge that makes you think "OMG, OP, OP!" lol


and when you see how the Terran ratio after plat-diamond is strongly increasing, it seems like Terran is by far the most succesful race at that level.
Ucs
Profile Joined October 2010
264 Posts
Last Edited: 2012-03-11 14:42:42
March 11 2012 14:42 GMT
#339
On March 11 2012 23:28 Elean wrote:
Top 100 TLPD:
34 T, 28 Z, 38 P

Top 100 sc2charts.net:
36 T, 28Z, 36P

At pro level, zerg have always been the least successful, even if it is much closer now. Protoss is kinda stable, but terran used to be much higher and zerg much lower.



One word that explain those stats and still holds true what the OP points out: koreans...


Thats why you have so many top 100 terrans. If you cut out Korea, the top 100 for rest of the world would be completly diffrent.
Aquila-
Profile Blog Joined April 2011
516 Posts
March 11 2012 14:44 GMT
#340
The votes are completely accurate. Terran is so damned hard at upper casual level. You need Korean apm to be able to play Terran properly but noone can expect that from casual players. Do I really have to become a pro just to be able to beat a Protoss of my MMR? Srsly it is just enraging losing to a 50 apm Protoss that just camps the entire game and then a moves with his ball while you tried to drop and harass him all game long. Yeah whine blabla but that is just the way it is right now. Look at the votes man, I am not asking to nerf Protoss, but they should at least make the race require some actual skill to play. Take chargelots, most retarded unit in the game. I guess HotS will fix that problem in.....3 years.
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