Kakashi must be very disappointed...
Where did all of the terrans go? - Page 110
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Tryagain4free
81 Posts
Kakashi must be very disappointed... | ||
petro1987
Brazil374 Posts
On March 22 2012 01:44 sushichef wrote: Recap of the thread for anyone who's just checking in. OP asks where all the terrans have gone. A large number of terrans from silver to high-masters reply saying they've stopped playing, and a lot of them cite TvP for the reason they don't play the game anymore. The consensus is the match up is unforgiving, volatile, and frustrating due to terran's margin of error being razor-slim whereas protoss can make many mistakes and still win. Several high-masters random players say the same things, as do a couple of pros. You would think this answers the question: terrans are quitting 1v1s because it's not fun, mainly due to one matchup. Yet there's a small number of people in this thread, mainly but not all protoss players, that keep derailing it towards a balance discussion at the pro level, and keep telling terrans to get better, w/o addressing many of the concerns, often cherry-picking small inaccuracies to focus on, and often employing sarcasm and over-exaggeration to make fun of terrans posting in this thread. Type|Naruto is a terran pro player that's doing a huge disservice to all casual terran players by repeatedly making posts along the lines of "stop caring about balance, practice more and get better". A fine mindset for a pro, but completely missing the point of this thread. (Though whether he truly means it is questionable, as I've just seen him cry imbalance in a TvZ game on his stream, oh the irony.) + Show Spoiler + ![]() ![]() translation is along the lines of: hope Blizzard realize how imba this combo is like ghosts; ok you must've won because you're 1000x better than me -- i.e. a similar sentiment to what many casual terrans have expressed in this thread in regards to TvP (I must outplay my protoss opponent to win - they don't), only to get told by Naruto to stop complaining and practice more. This is NOT a balance discussion thread, even though there have been suggestions on balance changes that would make TvP a more fun matchup to play AND watch, so please, if you're a protoss player do not talk about pro-level balance, do not tell us to "get better" and do not try to argue against the fact that hundreds of terran players have said the quit playing because of TvP. If you're a terran player and you've stopped playing 1v1s or maybe play less than you used to, please post your win % in you matchups so that we have more data, as well as any info on how you feel about the various MUs and the game in general. EDIT: added translation. Oh the irony indeed. I think you have done a great job at summarizing the meaningful parts of the thread. I also agree that this is not a balance issue. Pro level is completely fine. Unfortunately, I think the situation can't be easily solved by patching. My only hope now is that HotS makes mech viable in TvP. This bio style that requires extremely good control against deathball doesn't suit the average gamer. | ||
VTPerfect
United States487 Posts
On March 21 2012 19:23 Jono7272 wrote: Says the protoss player ![]() The majority of people here realise that terran is capable of winning against protoss, that's not the point of this thread. The point is more that you need to be top Korean Terran, at lower levels the MU is more difficult for the terran. But even then, protoss are doing better and better against T, even in Korea. What's your best MU out of interest? :p Edit: http://www.teamliquid.net/tlpd/sc2-international/players/2236_Perfect According to TLPD its PvT; shocking. I won't deny I have sick PvT, but I have sick TvP as well because I understand the Match up very well. It's true that Terran units are more cost efficient and Protoss units are more supply efficient, naturally Protoss wants survive to Max out without being too far behind of the early advantages Terran has in cost efficiency to steam roll the terran with extreme high tech army. What Terran needs to compete in the super late game is the game knowledge to know when to sack SCV's (preferably in a 180 supply engagement) and replace them with supply less mules, this gives Terran 30-40 more supply in an engagement to help close the supply efficiency. Secondly Terrans need to use Planetary fortresses more liberally in the late game to control areas of the map, as well as have a very healthy production capability. It's not uncommon for me to have 25 gateways in the Late Late game, so Terrans Need to Over Rax as well behind Planetaries. Also, Snipe/Emp still ourtanges Psi storm pretty healthilly so if alot of storms land on your army its because you need to learn how to EMP better. Most of the Terrans struggling against Protoss and even the Progamer ones are usually missing skillsets required in the MU, IE good unit control. When i switched to Sc2 from Wc3 I had to learn how to multitask several groups at the same time, always have my eye on the minimap and control economies more and more efficiently. Since the game isn't "broken" yet this thread shouldn't exist and should be trying to discover the best way to learn the skills necessary to play the TvP match up. | ||
petro1987
Brazil374 Posts
On March 22 2012 02:30 VTPerfect wrote: I won't deny I have sick PvT, but I have sick TvP as well because I understand the Match up very well. It's true that Terran units are more cost efficient and Protoss units are more supply efficient, naturally Protoss wants survive to Max out without being too far behind of the early advantages Terran has in cost efficiency to steam roll the terran with extreme high tech army. What Terran needs to compete in the super late game is the game knowledge to know when to sack SCV's (preferably in a 180 supply engagement) and replace them with supply less mules, this gives Terran 30-40 more supply in an engagement to help close the supply efficiency. Secondly Terrans need to use Planetary fortresses more liberally in the late game to control areas of the map, as well as have a very healthy production capability. It's not uncommon for me to have 25 gateways in the Late Late game, so Terrans Need to Over Rax as well behind Planetaries. Also, Snipe/Emp still ourtanges Psi storm pretty healthilly so if alot of storms land on your army its because you need to learn how to EMP better. Most of the Terrans struggling against Protoss and even the Progamer ones are usually missing skillsets required in the MU, IE good unit control. When i switched to Sc2 from Wc3 I had to learn how to multitask several groups at the same time, always have my eye on the minimap and control economies more and more efficiently. Since the game isn't "broken" yet this thread shouldn't exist and should be trying to discover the best way to learn the skills necessary to play the TvP match up. So you have sick TvP too, right? Then why exactly do you main P? Can you objectively compare your PvT and TvP (exact numbers)? I don't think anyone disagress that the average gamer lacks the "skillset" required to play TvP well. This so called "skillset" is just harder to acquire than the PvT "skillset" for instance. Please prove us wrong and show your TvP is better than your PvT. The way I see it you're just saying: "Hey, you guys are bad TvP because you don't understand the matchup or because you don't have the skills to play it". How is that meaningful at all? | ||
Plansix
United States60190 Posts
On March 22 2012 02:30 VTPerfect wrote: I won't deny I have sick PvT, but I have sick TvP as well because I understand the Match up very well. It's true that Terran units are more cost efficient and Protoss units are more supply efficient, naturally Protoss wants survive to Max out without being too far behind of the early advantages Terran has in cost efficiency to steam roll the terran with extreme high tech army. What Terran needs to compete in the super late game is the game knowledge to know when to sack SCV's (preferably in a 180 supply engagement) and replace them with supply less mules, this gives Terran 30-40 more supply in an engagement to help close the supply efficiency. Secondly Terrans need to use Planetary fortresses more liberally in the late game to control areas of the map, as well as have a very healthy production capability. It's not uncommon for me to have 25 gateways in the Late Late game, so Terrans Need to Over Rax as well behind Planetaries. Also, Snipe/Emp still ourtanges Psi storm pretty healthilly so if alot of storms land on your army its because you need to learn how to EMP better. Most of the Terrans struggling against Protoss and even the Progamer ones are usually missing skillsets required in the MU, IE good unit control. When i switched to Sc2 from Wc3 I had to learn how to multitask several groups at the same time, always have my eye on the minimap and control economies more and more efficiently. Since the game isn't "broken" yet this thread shouldn't exist and should be trying to discover the best way to learn the skills necessary to play the TvP match up. Which is more important, the area control with Planetary fortresses or getting the super supply army? Its good have an idea of what to do, but the order is also important. I would think the area control would be better, because it would all the terran to be more stable and to have some breathing room to get the necessary orbatils to make up for the missing supply. Also, how many orbitals do you think a terran should get to make up for the SCVs? | ||
XXXSmOke
United States1333 Posts
On March 22 2012 01:44 sushichef wrote: Recap of the thread for anyone who's just checking in. OP asks where all the terrans have gone. A large number of terrans from silver to high-masters reply saying they've stopped playing, and a lot of them cite TvP for the reason they don't play the game anymore. The consensus is the match up is unforgiving, volatile, and frustrating due to terran's margin of error being razor-slim whereas protoss can make many mistakes and still win. Several high-masters random players say the same things, as do a couple of pros. You would think this answers the question: terrans are quitting 1v1s because it's not fun, mainly due to one matchup. Yet there's a small number of people in this thread, mainly but not all protoss players, that keep derailing it towards a balance discussion at the pro level, and keep telling terrans to get better, w/o addressing many of the concerns, often cherry-picking small inaccuracies to focus on, and often employing sarcasm and over-exaggeration to make fun of terrans posting in this thread. Type|Naruto is a terran pro player that's doing a huge disservice to all casual terran players by repeatedly making posts along the lines of "stop caring about balance, practice more and get better". A fine mindset for a pro, but completely missing the point of this thread. (Though whether he truly means it is questionable, as I've just seen him cry imbalance in a TvZ game on his stream, oh the irony.) + Show Spoiler + ![]() ![]() translation is along the lines of: hope Blizzard realize how imba this combo is like ghosts; ok you must've won because you're 1000x better than me -- i.e. a similar sentiment to what many casual terrans have expressed in this thread in regards to TvP (I must outplay my protoss opponent to win - they don't), only to get told by Naruto to stop complaining and practice more. This is NOT a balance discussion thread, even though there have been suggestions on balance changes that would make TvP a more fun matchup to play AND watch, so please, if you're a protoss player do not talk about pro-level balance, do not tell us to "get better" and do not try to argue against the fact that hundreds of terran players have said the quit playing because of TvP. If you're a terran player and you've stopped playing 1v1s or maybe play less than you used to, please post your win % in you matchups so that we have more data, as well as any info on how you feel about the various MUs and the game in general. EDIT: added translation. Wow... Good post, Choking on the irony from naruto bahahahah. 30-40% TvP Winrate since summer. Broke the damn game. | ||
Joedaddy
United States1948 Posts
I know cloak is the most obvious thing to look at, but I've found that its not always possible to snipe the observers before an engagement happens. So my question is this: Should I be using the hold fire command on my ghosts until after I get the emps off? If ghosts do have hold fire on will it make it so that enemy units will bypass them and target my actual attacking units first? Right now my biggest problem in the engagement seems to be my ghosts dying before I can get them in emp range of the HT's. Does anyone else feel that ghost retention is really important? How are you going about trying to improve your own ghost retention in late game engagements and how do you prevent your ghosts from dying before being able to use all of their energy and landing proper emps on the appropriate units? Hope that made sense. Thanks. | ||
Plansix
United States60190 Posts
On March 22 2012 02:41 petro1987 wrote: So you have sick TvP too, right? Then why exactly do you main P? Can you objectively compare your PvT and TvP (exact numbers)? I don't think anyone disagress that the average gamer lacks the "skillset" required to play TvP well. This so called "skillset" is just harder to acquire than the PvT "skillset" for instance. Please prove us wrong and show your TvP is better than your PvT. A semi professional protoss comes in and lays out a road map for possible ways to beat late game protoss and this is what you ask? Do you just want him to admit that Protoss is an easier race so you can feel good about yourself? Do you even want to know/find a way to beat protoss late game? | ||
NeMeSiS3
Canada2972 Posts
So here, instead of making a thread about whining, make a thread asking people who decided to quit to rank up past there previous ranking but a substantial margin (went from diamond to mid masters, bronze to plat) and then I'll be convinced protoss is to easy, I dont see it right now, and dont agree because we're comparing apples and oranges. | ||
Plansix
United States60190 Posts
On March 22 2012 02:46 Joedaddy wrote: Something I have been thinking about is my struggle to retain my ghosts in late game engagements and getting the critical emps needed against templar compositions. So many times my ghosts just die before I can use all their energy, and even if I do use all of their energy they feel really expensive in terms of both resources and build time to replace. It also makes it increasingly difficult to get the "mass" ghost numbers that Naruto and others talk about. I know cloak is the most obvious thing to look at, but I've found that its not always possible to snipe the observers before an engagement happens. So my question is this: Should I be using the hold fire command on my ghosts until after I get the emps off? If ghosts do have hold fire on will it make it so that enemy units will bypass them and target my actual attacking units first? Right now my biggest problem in the engagement seems to be my ghosts dying before I can get them in emp range of the HT's. Hope that made sense. Thanks. As a protoss, I would focus on getting denying scouting with the obs at that stage of the game. In the late game, protoss rely on their obs to determine where the terran army is and and to assure their collosis and HTs are safe. The more of them you take out, the more the protoss is going to have to use active units, like the stalkers, to poke around and find your army. It increases your chances of catching them off guard, with their HTs exposed. | ||
petro1987
Brazil374 Posts
On March 22 2012 02:48 Plansix wrote: A semi professional protoss comes in and lays out a road map for possible ways to beat late game protoss and this is what you ask? Do you just want him to admit that Protoss is an easier race so you can feel good about yourself? Do you even want to know/find a way to beat protoss late game? Well, It's not like what he said is new to anyone that plays TvP at diamond level. If you just watch streams like Nada, ForGG, Kas, etc. you will know exactly what to do in late game TvP. It'not a matter of knowing what to do, it's a matter of being able to do it. So If MC comes here at tell you exactly how to beat PvT in early, mid and late game, you would beat everyone right? Besides, he is just literally just saying he has a sick TvP. I want him to compare his PvT and TvP and then we can actually know how sick it is. | ||
Huragius
Lithuania1506 Posts
On March 22 2012 02:42 XXXSmOke wrote: Wow... Good post, Choking on the irony from naruto bahahahah. 30-40% TvP Winrate since summer. Broke the damn game. Well, I was high masters on EU and kinda stopped playing after one break when I faced 23 protosses of 30 games I played. Games were really frustrating and damn hard. After like 10 TvP in a row I started to do modified 1/1/1 (4/1/2 Mass Marine with banshees timing when raven has two PDD) and had some really great success because all of them were expecting tanks and I kept sniping observers lol. Smart protoss players learned how to deal with it and match-up became way too much for me lol... Because like 70% of my games were TvP (and straight up TvP win ratio is like 30% or less) I just simply stopped laddering. I don't see the point to play games which are so frustrating and demanding to play (at least for me). All I do now is hit Top 8 in my shitty division before season ends :D . | ||
Joedaddy
United States1948 Posts
On March 22 2012 02:54 Plansix wrote: As a protoss, I would focus on getting denying scouting with the obs at that stage of the game. In the late game, protoss rely on their obs to determine where the terran army is and and to assure their collosis and HTs are safe. The more of them you take out, the more the protoss is going to have to use active units, like the stalkers, to poke around and find your army. It increases your chances of catching them off guard, with their HTs exposed. In the late game, keeping observers off of my army and especially attack paths on the map in general is something I need to work on. However, I don't think that hoping you catch them off guard with their HT's exposed is the correct way to play. I don't want to rely on the other guy making a mistake. | ||
VTPerfect
United States487 Posts
Secondly I feel that Ghosts are easier to control than HTs. The reason for this is that even at the professional level, there is usually no disadvantage to having all your ghosts clumped up into a ball. Where as the Protoss player must manually compensate for the ball mechanic by ungrouping and individually splitting HT's. The 2 most common techniques for Protoss players to land those storms are 1. split HT's toward rear, wait for Colossus to kill Ghosts that the terran put in their MMM ball and stim a moved and then go in and carpet storm. 2. Speed prism from around the back (is this seen at lower leagues?) To correct the first mistake, you need to ungroup your ghosts from your MMM army, Your goal with ghosts should be identifiying and eliminating HT threats, if your opponents ghosts are 20 range away from ur bio ball, why would you want to engage with ghosts? The second goal of Ghosts is to counter the archon threat, Archons are really supply efficient units, 4 marines and 1 archon take up the same supply, luckily archons almost die instantly if your triple emp them, You should have 12-14 Ghosts in ur late game army and they should be in a seperate control group and used more defensively than the old 2.0 radius emp where you just carpet emp stim 1a and collected the ez win. Number 2 i've seen alot of high level players like Demuslim lose to this but the two most obvious counters is looking for the WP with vikings, and getting the feel for how the Drop mechanc works so u can pre emptive emp as well. | ||
XXXSmOke
United States1333 Posts
On March 22 2012 02:49 NeMeSiS3 wrote: All I'd like to see, is all of these whiny terrans making the exact same rank as protoss, or even better. That is a statistic, because I've been high masters P and high masters T, and I can say they both have a level of difficulty (masters T was before the ghost nerf for snipe but not before EMP nerf so PvT has been largely unchanged since the EMP range nerf) So here, instead of making a thread about whining, make a thread asking people who decided to quit to rank up past there previous ranking but a substantial margin (went from diamond to mid masters, bronze to plat) and then I'll be convinced protoss is to easy, I dont see it right now, and dont agree because we're comparing apples and oranges. uhmmm, we developed our MMR at release thats why were in the same league. Its not like TvP is so bad that I go from Masters to gold. | ||
Cyclone999
Canada331 Posts
For my TvPs, it's usually me spending 100 extra APM in double drops to force the Protoss to spend 20 more APM to defend it with warp-ins, or me winning three (3!) deathball engagements, but can never take advantage of that because a round of chargelots is warped in and holds off what's left of my army, where when I lose a battle I lose the game because one round of zealot warpins instantly gives them an extra 1,500 HP (10 zealots) in which my reinforcements can't deal with fast enough for you to either kill me OR double expand/whatever all of these whiny terrans making the exact same rank as protoss, or even better With all due respect, I did do this, with my best matchup being PvT. I got up to high diamond with Protoss, then switched to Terran (still high diamond now) because (1) PvP was horrible and (2) I felt guilty winning PvTs (honest, that's what I thought back then). I switched to Terran because I wanted to try my hand at splitting banelings, dodging storms, doing double drops, just like the pro players (this was right before Sad Zealots). I couldn't find a Protoss player that demonstrated the same amount of skill as a Terran player back then, in multitasking and in army control. With this I made my decision to switch to Terran because I felt, at least back then, it would be cooler to feel good when I win due to superior multitasking. When I played Protoss you basically do the same things every matchup (defend, do some "early map presence" and show off your "amazing forcefields", get third base, get deathball, win/lose) and that was just boring. | ||
decaf
Austria1797 Posts
On March 21 2012 11:21 Type|NarutO wrote: Well its just not that easy. How is Blizzard going to buff the lower-level players while not making it GomTvT again? Its just very tricky. I don't think the match up is broken, I just think its very hard if you are not mechanically clean. How? Make protoss harder, that's how. Pros are capable of adapting to a harder game, if charge wasn't autocasted and you had to micro zealots or something like that it shouldn't affect pros at all (as long as they're good and if they aren't they deserve to lose anyway), but you'll have better balance for noob players (masters to mid GM). | ||
Plansix
United States60190 Posts
On March 22 2012 03:11 decaf wrote: How? Make protoss harder, that's how. Pros are capable of adapting to a harder game, if charge wasn't autocasted and you had to micro zealots or something like that it shouldn't affect pros at all (as long as they're good and if they aren't they deserve to lose anyway), but you'll have better balance for noob players (masters to mid GM). Well if we are going to make insane, entitled request; how about you just get better at the game and save Blizzard the development cost of balancing it for your skill level? Seriously, I really think that money could be better spent, like on tacos for the balance team. Or better yet, icecream. Seriously, are you kidding. The professionals have no issues with balance, but you do. So the game should be changed for you because you don't want to put in the effort to get better? | ||
dde
Canada796 Posts
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Deleted User 137586
7859 Posts
On March 22 2012 02:30 VTPerfect wrote: I won't deny I have sick PvT, but I have sick TvP as well because I understand the Match up very well. It's true that Terran units are more cost efficient and Protoss units are more supply efficient, naturally Protoss wants survive to Max out without being too far behind of the early advantages Terran has in cost efficiency to steam roll the terran with extreme high tech army. What Terran needs to compete in the super late game is the game knowledge to know when to sack SCV's (preferably in a 180 supply engagement) and replace them with supply less mules, this gives Terran 30-40 more supply in an engagement to help close the supply efficiency. Secondly Terrans need to use Planetary fortresses more liberally in the late game to control areas of the map, as well as have a very healthy production capability. It's not uncommon for me to have 25 gateways in the Late Late game, so Terrans Need to Over Rax as well behind Planetaries. Also, Snipe/Emp still ourtanges Psi storm pretty healthilly so if alot of storms land on your army its because you need to learn how to EMP better. Most of the Terrans struggling against Protoss and even the Progamer ones are usually missing skillsets required in the MU, IE good unit control. When i switched to Sc2 from Wc3 I had to learn how to multitask several groups at the same time, always have my eye on the minimap and control economies more and more efficiently. Since the game isn't "broken" yet this thread shouldn't exist and should be trying to discover the best way to learn the skills necessary to play the TvP match up. Gee, thanks. I could not have figured out from my non-pro status that I do not have good control. If you'd bother to read the thread, a few posts above you was a good summary of the idea behind the thread, which is to say that there should be an easier and more rewarding way of playing terran, even if it should not help pros win games off P (or even if it should, only Beasty has the authority to talk about that in this thread). And I've ground my mechanics in customs for months, but that also means I have not had fun with this game for months. (Except for monobattling, sure... send all the sc2 terrans there instead...) I don't want to be a progamer, should this really be how I play it? | ||
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