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TLPD winrates February 2012 - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 24 Next All
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
March 02 2012 19:25 GMT
#161
On March 03 2012 04:21 shizna wrote:
even immortals are completely broken... for same cost/supply they kill all terran ground units... only banshee can kill immortals cost effectively...


You must be joking.
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
March 02 2012 19:27 GMT
#162
On March 03 2012 04:25 SeaSwift wrote:
Show nested quote +
On March 03 2012 04:21 shizna wrote:
even immortals are completely broken... for same cost/supply they kill all terran ground units... only banshee can kill immortals cost effectively...


You must be joking.


Sadly, I don't think he is.
eighteen8
Profile Joined December 2010
105 Posts
March 02 2012 19:28 GMT
#163
On March 03 2012 04:03 Plansix wrote:
Show nested quote +
On March 03 2012 03:45 eighteen8 wrote:
On March 03 2012 03:18 Plansix wrote:
On March 03 2012 03:15 eighteen8 wrote:
nice work.
game now seems pretty balanced for the top 1% of players.

fuck the 99%. wait...aren't we the..? shit


Games are balanced or not balanced. There is no qualification like "for x players". If you are unable to win and the game is balanced, you need to practice more. If you don't want to do that, but still want to win, you need to play another game that allows you to win at your current skill level.


at first i thought: it makes sense.
but: with this statement you say as well that you can only achieve the shown winrates if you are at the skill level of the top players :O
you already know that this is neither possible nor can this be intended through game design.



I did not say that. You made the argument that the game is not balanced for you, at your skill level. This means that you somehow feel that the some of the players who beat you are somehow less skilled that you, but are abusing some imbalance to win games. People make this argument all the time, that less talented players beat them and it is the games fault for this. There are parts of the game where one race has an advantage, but it is your job as a player, to be aware of these. If you have a poor win rate against a specific race, that is a bad match up. Not imbalance because you are in a specific league.

More importantly, if people with higher skill levels than you can have win rates at 50%, you should be asking "why is the game not balanced for me?" You should be asking, "what can I do, at my skill level, to be more like them?"


convinced 0_0
Mowr
Profile Joined November 2010
Sweden791 Posts
March 02 2012 19:29 GMT
#164
Next month will be much more interesting to see how the latest patch changed things. I do not expect terran to do much better but just judging from the latest tournaments terrans have made a decent job of dealing with the late game, mostly by not really letting it get there. Almost like old times.
Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
shiroiusagi
Profile Blog Joined September 2011
SoCal, USA3955 Posts
March 02 2012 19:35 GMT
#165
Talk about flip flop, shouldn't the international stats be Korean's and vice versa? lol. HUGE change imo since last few months. o_o
Graphics@shiroiusagi_ | shiroiusagi.net
Megabuster123
Profile Joined May 2011
Canada1837 Posts
March 02 2012 20:30 GMT
#166
On March 02 2012 20:00 MVTaylor wrote:
No surprise at all in the PvT win rate favoring Protoss, I sincerely hope the recent trend in patches from Blizzard is reversed if they are ever able to realise that they've gone too far.

Likewise I think the international ZvT win rates again make everyone question why snipe got changed. Blizzard had almost actually achieved a near perfect 50/50 match up in TvZ and then they make a change which I am 100% sure will show the different once TLPD March gets released.

Just as a general point on TLPD Korea that I think people should consider. If you think about the number of top, top, top tier Terrans there are and the number of decent Zergs then that is why the match up looks so bad. If there were more good Zergs other than DRG, NesTea, Leenock and Curious then it wouldn't look so bad as for each of them I can name five Terrans of similar or better skill level. Given how small the sample size is I'd even just state that CoCa competing in no tournaments has been detrimental (1400 TvZ's in 12 months, ~100 TvZ's a month, no CoCa, around 15 less TvZ's given KSL/ESV/GSL)

so, you have TLPD International rates, where there are loads of great players split about evenly between all races, or TLPD Korea where there are loads of amazing Terrans, then Protoss and then Zerg. Having said that I obviously can't explain why PvT is so favored in Korea as it shouldn't be given my reasoning, although Protoss did have a great month in GSL.... maybe I'll just refer back to the first point in my post.

Coca's ZvT wasn't very good.... He was a vP and vZ guy I believe...
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
March 02 2012 20:46 GMT
#167
I can only think of a few things I'm convinced really aren't OK in SC2 at the moment, and they're pretty minor:

-Carriers.

-Thor strike cannons.

-Raven Seeker Missile.

-Raven autoturret's attack not receiving upgrades from anything, to keep pace with armor.

-Hydras being weak, now that maps aren't teeny-tiny.

Overall, I'm very pleased with the improvements in Protoss early-game PvT, and I suspect clever counterattacks will be the simplest solution. Protoss seems to rely upon their ability to put every single attacking unit in one place due to warp-ins, but a couple Reapers/Hellions/Banshees can cheaply force a disproportionate amount of units to stay home and defend. A medivac can do a similar job, but not until you've got stim and a decent bio force, which leaves the window that current Protoss seem to be exploiting...
My strategy is to fork people.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 02 2012 20:49 GMT
#168
On March 03 2012 04:12 hasuterrans wrote:
Funny, if you had listened to many protoss posters over the past month you may have gotten the mistaken idea that mutalisks had completely unbalanced PvZ.


It was really only foreigner tosses who complained about it. I found it funny to when korean tosses already deal with mutalisks just fine as they adapted
When I think of something else, something will go here
ACrow
Profile Joined October 2011
Germany6583 Posts
March 02 2012 21:10 GMT
#169
On March 03 2012 04:21 shizna wrote:
...
imo zealots, HT, colossus and archon are far too versatile compared to terran units.
...

Absolutely. Marines totally need to be more versatile.
Get off my lawn, young punks
Cloud9157
Profile Joined December 2010
United States2968 Posts
March 02 2012 21:13 GMT
#170
PvT is starting to swing a lot in favor of Protoss it seems... Not too bad yet, but I hope it doesn't go much lower.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-03-02 21:51:39
March 02 2012 21:45 GMT
#171
On March 03 2012 06:10 ACrow wrote:
Show nested quote +
On March 03 2012 04:21 shizna wrote:
...
imo zealots, HT, colossus and archon are far too versatile compared to terran units.
...

Absolutely. Marines totally need to be more versatile.

Oh, that just made my day.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
March 02 2012 21:50 GMT
#172
korean zergs. =(

int'l seems to getting closer and closer to balance though.
RaiD.RaynoR
Profile Joined February 2012
United States294 Posts
March 02 2012 21:57 GMT
#173
Looking good protoss!
Redemption is the consequence of forgiveness
xrapture
Profile Blog Joined December 2011
United States1644 Posts
March 02 2012 22:00 GMT
#174
On March 03 2012 05:46 Severedevil wrote:
I can only think of a few things I'm convinced really aren't OK in SC2 at the moment, and they're pretty minor:

-Carriers.

-Thor strike cannons.

-Raven Seeker Missile.

-Raven autoturret's attack not receiving upgrades from anything, to keep pace with armor.

-Hydras being weak, now that maps aren't teeny-tiny.

Overall, I'm very pleased with the improvements in Protoss early-game PvT, and I suspect clever counterattacks will be the simplest solution. Protoss seems to rely upon their ability to put every single attacking unit in one place due to warp-ins, but a couple Reapers/Hellions/Banshees can cheaply force a disproportionate amount of units to stay home and defend. A medivac can do a similar job, but not until you've got stim and a decent bio force, which leaves the window that current Protoss seem to be exploiting...


Toss deal with harrass easiest out of all the races. They have static defense that hits air and ground without costing supply, and they can warp in units in response to anything.

"Reapers/Hellions/Banshees can cheaply force a disproportionate amount of units to stay home and defend"

well 2 stalkers is enough for reapers (not to mention if the terran builds more than 1 the toss already won the game), warp in is enough for helions, and banshee openings are pretty common but only do damage if the toss isn't prepared. Zerg and terran preemptively get spore crawlers and missle turrets nearly every game, yet I never see toss place a single cannon.

These past couple months toss have been hardcore greedy, and there aren't many timings that can punish them. When we see a Terran defeat toss from early timings it's because he is absurdly better than the toss, aka marineking vs Huk/naniwa, polt vs hero, puma vs titan. Evenely matched, like today Sjow vs Tod, or Thorzain vs Grubby at MLG toss has the advantage in nearly all aspects of the game besides super early.
Everyone is either delusional, a nihlilst, or dead from suicide.
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
March 02 2012 22:04 GMT
#175
Oh man Korean PvZ just took a complete 180...
windsupernova
Profile Joined October 2010
Mexico5280 Posts
March 02 2012 22:04 GMT
#176
Guys you do realize that because there are less Korean games it is more vulnerable to .... showing huge shifts, right? I mean I get that we want to judge around the highest level of play but when it comes to this its better to watch the overal trend over a few than the point data for the month before making conclusions.
"Its easy, just trust your CPU".-Boxer on being good at games
Recognizable
Profile Blog Joined December 2011
Netherlands1552 Posts
Last Edited: 2012-03-02 22:05:43
March 02 2012 22:05 GMT
#177
On March 03 2012 07:00 xrapture wrote:
Show nested quote +
On March 03 2012 05:46 Severedevil wrote:
I can only think of a few things I'm convinced really aren't OK in SC2 at the moment, and they're pretty minor:

-Carriers.

-Thor strike cannons.

-Raven Seeker Missile.

-Raven autoturret's attack not receiving upgrades from anything, to keep pace with armor.

-Hydras being weak, now that maps aren't teeny-tiny.

Overall, I'm very pleased with the improvements in Protoss early-game PvT, and I suspect clever counterattacks will be the simplest solution. Protoss seems to rely upon their ability to put every single attacking unit in one place due to warp-ins, but a couple Reapers/Hellions/Banshees can cheaply force a disproportionate amount of units to stay home and defend. A medivac can do a similar job, but not until you've got stim and a decent bio force, which leaves the window that current Protoss seem to be exploiting...


Toss deal with harrass easiest out of all the races. They have static defense that hits air and ground without costing supply, and they can warp in units in response to anything.

"Reapers/Hellions/Banshees can cheaply force a disproportionate amount of units to stay home and defend"

well 2 stalkers is enough for reapers (not to mention if the terran builds more than 1 the toss already won the game), warp in is enough for helions, and banshee openings are pretty common but only do damage if the toss isn't prepared. Zerg and terran preemptively get spore crawlers and missle turrets nearly every game, yet I never see toss place a single cannon.

These past couple months toss have been hardcore greedy, and there aren't many timings that can punish them. When we see a Terran defeat toss from early timings it's because he is absurdly better than the toss, aka marineking vs Huk/naniwa, polt vs hero, puma vs titan. Evenely matched, like today Sjow vs Tod, or Thorzain vs Grubby at MLG toss has the advantage in nearly all aspects of the game besides super early.


Indeed, another problem in the TvP matchup is how there are almost zero viable all ins for terran. I can think of 2, marine scv all in, which any non greedy build can stop without having to be scouted, and 1-1-1, which any 1 gate FE crushes. However, on the other hand protoss has about 8+ viable all ins I can think off, and any of them will basically kill you if not prepared. This allows protoss to be super greedy and they are already taking 3rd at minute 6 whilst pressuring with 8+ gateways. Really scary stuff.
EmperorKira
Profile Joined February 2012
United Kingdom107 Posts
March 02 2012 22:11 GMT
#178
I would say that ppl should hesitate to shout for a zvt buff since the patch just hit, lets wait a bit for that. Actually, we've recently had a lot of major patch changes. You can tell with the protoss matchups being really volatile from month to month. I think if protoss are still dominating next month, another patch will need to come in, probably to buff zerg a little. I think there isn't really much need to actually nerf anything as much buff imo
Xacalite
Profile Joined September 2010
Germany533 Posts
March 02 2012 22:13 GMT
#179
Koreans again breaking the perfect international balance xD

they are just so damn good
I feel fear...for the last time
ChaosTerran
Profile Joined August 2011
Austria844 Posts
March 02 2012 22:16 GMT
#180
On March 03 2012 07:05 Recognizable wrote:
Show nested quote +
On March 03 2012 07:00 xrapture wrote:
On March 03 2012 05:46 Severedevil wrote:
I can only think of a few things I'm convinced really aren't OK in SC2 at the moment, and they're pretty minor:

-Carriers.

-Thor strike cannons.

-Raven Seeker Missile.

-Raven autoturret's attack not receiving upgrades from anything, to keep pace with armor.

-Hydras being weak, now that maps aren't teeny-tiny.

Overall, I'm very pleased with the improvements in Protoss early-game PvT, and I suspect clever counterattacks will be the simplest solution. Protoss seems to rely upon their ability to put every single attacking unit in one place due to warp-ins, but a couple Reapers/Hellions/Banshees can cheaply force a disproportionate amount of units to stay home and defend. A medivac can do a similar job, but not until you've got stim and a decent bio force, which leaves the window that current Protoss seem to be exploiting...


Toss deal with harrass easiest out of all the races. They have static defense that hits air and ground without costing supply, and they can warp in units in response to anything.

"Reapers/Hellions/Banshees can cheaply force a disproportionate amount of units to stay home and defend"

well 2 stalkers is enough for reapers (not to mention if the terran builds more than 1 the toss already won the game), warp in is enough for helions, and banshee openings are pretty common but only do damage if the toss isn't prepared. Zerg and terran preemptively get spore crawlers and missle turrets nearly every game, yet I never see toss place a single cannon.

These past couple months toss have been hardcore greedy, and there aren't many timings that can punish them. When we see a Terran defeat toss from early timings it's because he is absurdly better than the toss, aka marineking vs Huk/naniwa, polt vs hero, puma vs titan. Evenely matched, like today Sjow vs Tod, or Thorzain vs Grubby at MLG toss has the advantage in nearly all aspects of the game besides super early.


Indeed, another problem in the TvP matchup is how there are almost zero viable all ins for terran. I can think of 2, marine scv all in, which any non greedy build can stop without having to be scouted, and 1-1-1, which any 1 gate FE crushes. However, on the other hand protoss has about 8+ viable all ins I can think off, and any of them will basically kill you if not prepared. This allows protoss to be super greedy and they are already taking 3rd at minute 6 whilst pressuring with 8+ gateways. Really scary stuff.


I completely agree. The only viable terran all-in is 1-1-1 period. There is nothing else that can actually kill a protoss player off 1 base unless he's terribad.

PvT has been Protoss favored for a while and Blizzard continues to nerf Terran, but hey terrans aren't allowed to complain ever, even when a matchup is obviously broken. So, yeah the game is perfectly balanced, protoss players are just way better and have amazing micro (especially with zealots and archons).
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