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Season 7 GSL Map Poll - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 15 16 Next All
Bumblebee
Profile Blog Joined August 2010
3237 Posts
February 29 2012 14:11 GMT
#241
Bel'Shir and Daybreak please. It's the maps that pro-gamers will benefit the most from as Metropolis is not used much in foreign tournaments so far. Also I like those two the best. :-)
There is no difference between a knight and any other man aside from what he wears. @robinnymann
Eufouria
Profile Blog Joined March 2011
United Kingdom4425 Posts
February 29 2012 14:16 GMT
#242
I went for Daybreak and Metropolis, I'm a little tired of Bel'shir Beach/Winter but it is a pretty balanced map so I wouldn't midn seeing it over Metropolis.

Dual sight being popular makes my brain hurt, but it doesn't suprise me. If I'd never watched professional SC2 I might vote for the prettiest map as well.
Crow!
Profile Joined September 2011
United States150 Posts
February 29 2012 14:50 GMT
#243
The GSL maps being offered are all absolutely terrible.

Dual Sight is a lot like Arid Plateau, only worse.

Bel'Shir Winter is like they took Tal'Dariim and thought, "how can we make this map even worse in even more matchups?"

Daybreak is designed such that, even if the game is essentially over in 10 minutes, it generally can't actually end for another 25 minutes. Only exception to this is pure cheese, which the map is too big to allow proper scouting for.

Metalopolis is like Daybreak, only rather than locking the game down because base trades are unavoidable, it locks the game down because there's no good way to attack in the first place.

Crevasse has the worst case of rotational-symmetry-borne unfairness in any map yet used in a tournament pool, and is terribly unbalanced racially to boot.

Terminus is like Crevasse meets Daybreak.

I haven't seen enough games on Xel'Naga Fortress, but its rotational symmetry leaves me leery.
Big J
Profile Joined March 2011
Austria16289 Posts
February 29 2012 14:55 GMT
#244
On February 29 2012 23:16 Eufouria wrote:
I went for Daybreak and Metropolis, I'm a little tired of Bel'shir Beach/Winter but it is a pretty balanced map so I wouldn't midn seeing it over Metropolis.

Dual sight being popular makes my brain hurt, but it doesn't suprise me. If I'd never watched professional SC2 I might vote for the prettiest map as well.


as far as I know the stats, Dual Sight disfavors Protoss slightly. All the other Matchups are very balanced on it.
dextrin303
Profile Joined May 2011
Sweden320 Posts
February 29 2012 14:56 GMT
#245
Daybreak was a easy choice. Then I took Metropolis over Bel'shir just because I think it would be much more fun to play on that map.
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
February 29 2012 15:16 GMT
#246
On February 29 2012 23:11 Bumblebee wrote:
Bel'Shir and Daybreak please. It's the maps that pro-gamers will benefit the most from as Metropolis is not used much in foreign tournaments so far. Also I like those two the best. :-)

Bel'shir isn't used that much in foreigner tournaments either.
I think Metropolis will start appearing, it is relatively new in GSL.
hunts
Profile Joined September 2010
United States2113 Posts
February 29 2012 15:20 GMT
#247
Why are so few people voting for terminus? I feel like it's still probably the best map they've made.
twitch.tv/huntstv 7x legend streamer
arcane1129
Profile Joined January 2011
United States271 Posts
February 29 2012 15:24 GMT
#248
Voted for belshir and metropolis. I figured dual sight would win so didn't want to vote for it, and I'm not as much a fan of daybreak as most other people are. It feels like games on that map are always under 10 or over 40 minutes.
TimeRunnerS
Profile Blog Joined August 2011
Denmark164 Posts
February 29 2012 16:52 GMT
#249
I would love if Daybreak and Dual Sight got in the Map Pool, they're so good and balanced i atleast think ^^
''OWN THOS SCRABNUBS!'' Athene - best gamer in the world
zazone
Profile Joined April 2011
Romania460 Posts
February 29 2012 18:46 GMT
#250
Daybreak and Crevasse please
Who, after all, speaks today of the annihilation of the Armenians?-Adolf Hitler
itkovian
Profile Blog Joined March 2011
United States1763 Posts
Last Edited: 2012-02-29 19:21:57
February 29 2012 19:16 GMT
#251
Daybreak I guess just because I hear so many good things about it. Also crevasse, just cause I've watched a lot of fun games there in the past, and am curiuos to try it out.

On February 29 2012 23:50 Crow! wrote:
The GSL maps being offered are all absolutely terrible.

Dual Sight is a lot like Arid Plateau, only worse.

Bel'Shir Winter is like they took Tal'Dariim and thought, "how can we make this map even worse in even more matchups?"

Daybreak is designed such that, even if the game is essentially over in 10 minutes, it generally can't actually end for another 25 minutes. Only exception to this is pure cheese, which the map is too big to allow proper scouting for.

Metalopolis is like Daybreak, only rather than locking the game down because base trades are unavoidable, it locks the game down because there's no good way to attack in the first place.

Crevasse has the worst case of rotational-symmetry-borne unfairness in any map yet used in a tournament pool, and is terribly unbalanced racially to boot.

Terminus is like Crevasse meets Daybreak.

I haven't seen enough games on Xel'Naga Fortress, but its rotational symmetry leaves me leery.


Are there any maps you do like? I mean, I don't think any map is gonna be perfect and your standards seem pretty high -_-
=)=
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
February 29 2012 20:39 GMT
#252
Daybreak and Metropolis. Bel'shir is good except for PvP.
Adebisi
Profile Blog Joined June 2010
Canada1637 Posts
February 29 2012 20:43 GMT
#253
On February 29 2012 23:11 Bumblebee wrote:
Bel'Shir and Daybreak please. It's the maps that pro-gamers will benefit the most from as Metropolis is not used much in foreign tournaments so far. Also I like those two the best. :-)

Bel'shir Beach is terrible, completely broken in PvP.... really feel like its played its role.... If you're going for foreign tournament used maps then Dual Sight/Terminus are much more proper choices, as bad as those maps are.
Klonere
Profile Blog Joined December 2010
Ireland4123 Posts
February 29 2012 20:54 GMT
#254
On February 29 2012 23:50 Crow! wrote:
The GSL maps being offered are all absolutely terrible.

Dual Sight is a lot like Arid Plateau, only worse.

Bel'Shir Winter is like they took Tal'Dariim and thought, "how can we make this map even worse in even more matchups?"

Daybreak is designed such that, even if the game is essentially over in 10 minutes, it generally can't actually end for another 25 minutes. Only exception to this is pure cheese, which the map is too big to allow proper scouting for.

Metalopolis is like Daybreak, only rather than locking the game down because base trades are unavoidable, it locks the game down because there's no good way to attack in the first place.

Crevasse has the worst case of rotational-symmetry-borne unfairness in any map yet used in a tournament pool, and is terribly unbalanced racially to boot.

Terminus is like Crevasse meets Daybreak.

I haven't seen enough games on Xel'Naga Fortress, but its rotational symmetry leaves me leery.


So errr, what maps would you have on offer?
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
February 29 2012 21:01 GMT
#255
On February 29 2012 23:50 Crow! wrote:
The GSL maps being offered are all absolutely terrible.

Dual Sight is a lot like Arid Plateau, only worse.

Bel'Shir Winter is like they took Tal'Dariim and thought, "how can we make this map even worse in even more matchups?"

Daybreak is designed such that, even if the game is essentially over in 10 minutes, it generally can't actually end for another 25 minutes. Only exception to this is pure cheese, which the map is too big to allow proper scouting for.

Metalopolis is like Daybreak, only rather than locking the game down because base trades are unavoidable, it locks the game down because there's no good way to attack in the first place.

Crevasse has the worst case of rotational-symmetry-borne unfairness in any map yet used in a tournament pool, and is terribly unbalanced racially to boot.

Terminus is like Crevasse meets Daybreak.

I haven't seen enough games on Xel'Naga Fortress, but its rotational symmetry leaves me leery.

Are you trolling?
"let your freak flag fly"
Prime Directive
Profile Joined December 2011
United States186 Posts
February 29 2012 21:09 GMT
#256
Picked Daybreak (obvious choice) and Belshir because I really want an ice map.
CreationSoul
Profile Blog Joined August 2010
Romania231 Posts
February 29 2012 21:09 GMT
#257
On February 29 2012 23:50 Crow! wrote:
The GSL maps being offered are all absolutely terrible.

Dual Sight is a lot like Arid Plateau, only worse.

Bel'Shir Winter is like they took Tal'Dariim and thought, "how can we make this map even worse in even more matchups?"

Daybreak is designed such that, even if the game is essentially over in 10 minutes, it generally can't actually end for another 25 minutes. Only exception to this is pure cheese, which the map is too big to allow proper scouting for.

Metalopolis is like Daybreak, only rather than locking the game down because base trades are unavoidable, it locks the game down because there's no good way to attack in the first place.

Crevasse has the worst case of rotational-symmetry-borne unfairness in any map yet used in a tournament pool, and is terribly unbalanced racially to boot.

Terminus is like Crevasse meets Daybreak.

I haven't seen enough games on Xel'Naga Fortress, but its rotational symmetry leaves me leery.


if you say that steppes of war was a good map i will laugh at you.

anyway daybreak is a really nice map, and for second i voted for belshir even though i will have PvP on that!
Quitting is the easy way out...
Greenei
Profile Joined November 2011
Germany1754 Posts
February 29 2012 21:29 GMT
#258
On February 29 2012 20:10 NeonFox wrote:
Show nested quote +
On February 29 2012 19:38 Greenei wrote:
why does everyone like daybreak? it's so anti-terran...


Tournament results respectfully disagree with you.

O' rly?

TvZ: 81-101 (44.5%) [ Games ]
ZvP: 130-105 (55.3%) [ Games ]
PvT: 72-69 (51.1%) [ Games ]
IMBA IMBA IMBA IMBA IMBA IMBA
Ben...
Profile Joined January 2011
Canada3485 Posts
February 29 2012 21:33 GMT
#259
Glad Daybreak is doing so well, it's the map I practice on the most (I do macro practice on it).

This comment made my brain hurt (along with most of the other ones but this one especially did):

honestly these maps are no fun, they are too clausterphobic. i likes the original season 1 maps when we had some different maps that started in positions other than exact opposite from each other every time
"Cliiiiiiiiiiiiiiiiide" -Tastosis
NGrNecris
Profile Joined January 2011
New Zealand855 Posts
February 29 2012 21:37 GMT
#260
So i voted for daybreak and belshir but why is everyone in the comments on bnet voting for calm?
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