Season 7 GSL Map Poll - Page 13
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Bumblebee
3237 Posts
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Eufouria
United Kingdom4425 Posts
Dual sight being popular makes my brain hurt, but it doesn't suprise me. If I'd never watched professional SC2 I might vote for the prettiest map as well. | ||
Crow!
United States150 Posts
Dual Sight is a lot like Arid Plateau, only worse. Bel'Shir Winter is like they took Tal'Dariim and thought, "how can we make this map even worse in even more matchups?" Daybreak is designed such that, even if the game is essentially over in 10 minutes, it generally can't actually end for another 25 minutes. Only exception to this is pure cheese, which the map is too big to allow proper scouting for. Metalopolis is like Daybreak, only rather than locking the game down because base trades are unavoidable, it locks the game down because there's no good way to attack in the first place. Crevasse has the worst case of rotational-symmetry-borne unfairness in any map yet used in a tournament pool, and is terribly unbalanced racially to boot. Terminus is like Crevasse meets Daybreak. I haven't seen enough games on Xel'Naga Fortress, but its rotational symmetry leaves me leery. | ||
Big J
Austria16289 Posts
On February 29 2012 23:16 Eufouria wrote: I went for Daybreak and Metropolis, I'm a little tired of Bel'shir Beach/Winter but it is a pretty balanced map so I wouldn't midn seeing it over Metropolis. Dual sight being popular makes my brain hurt, but it doesn't suprise me. If I'd never watched professional SC2 I might vote for the prettiest map as well. as far as I know the stats, Dual Sight disfavors Protoss slightly. All the other Matchups are very balanced on it. | ||
dextrin303
Sweden320 Posts
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Condor Hero
United States2931 Posts
On February 29 2012 23:11 Bumblebee wrote: Bel'Shir and Daybreak please. It's the maps that pro-gamers will benefit the most from as Metropolis is not used much in foreign tournaments so far. Also I like those two the best. :-) Bel'shir isn't used that much in foreigner tournaments either. I think Metropolis will start appearing, it is relatively new in GSL. | ||
hunts
United States2113 Posts
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arcane1129
United States268 Posts
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TimeRunnerS
Denmark164 Posts
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zazone
Romania460 Posts
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itkovian
United States1763 Posts
On February 29 2012 23:50 Crow! wrote: The GSL maps being offered are all absolutely terrible. Dual Sight is a lot like Arid Plateau, only worse. Bel'Shir Winter is like they took Tal'Dariim and thought, "how can we make this map even worse in even more matchups?" Daybreak is designed such that, even if the game is essentially over in 10 minutes, it generally can't actually end for another 25 minutes. Only exception to this is pure cheese, which the map is too big to allow proper scouting for. Metalopolis is like Daybreak, only rather than locking the game down because base trades are unavoidable, it locks the game down because there's no good way to attack in the first place. Crevasse has the worst case of rotational-symmetry-borne unfairness in any map yet used in a tournament pool, and is terribly unbalanced racially to boot. Terminus is like Crevasse meets Daybreak. I haven't seen enough games on Xel'Naga Fortress, but its rotational symmetry leaves me leery. Are there any maps you do like? I mean, I don't think any map is gonna be perfect and your standards seem pretty high -_- | ||
SnipedSoul
Canada2158 Posts
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Adebisi
Canada1637 Posts
On February 29 2012 23:11 Bumblebee wrote: Bel'Shir and Daybreak please. It's the maps that pro-gamers will benefit the most from as Metropolis is not used much in foreign tournaments so far. Also I like those two the best. :-) Bel'shir Beach is terrible, completely broken in PvP.... really feel like its played its role.... If you're going for foreign tournament used maps then Dual Sight/Terminus are much more proper choices, as bad as those maps are. | ||
Klonere
Ireland4123 Posts
On February 29 2012 23:50 Crow! wrote: The GSL maps being offered are all absolutely terrible. Dual Sight is a lot like Arid Plateau, only worse. Bel'Shir Winter is like they took Tal'Dariim and thought, "how can we make this map even worse in even more matchups?" Daybreak is designed such that, even if the game is essentially over in 10 minutes, it generally can't actually end for another 25 minutes. Only exception to this is pure cheese, which the map is too big to allow proper scouting for. Metalopolis is like Daybreak, only rather than locking the game down because base trades are unavoidable, it locks the game down because there's no good way to attack in the first place. Crevasse has the worst case of rotational-symmetry-borne unfairness in any map yet used in a tournament pool, and is terribly unbalanced racially to boot. Terminus is like Crevasse meets Daybreak. I haven't seen enough games on Xel'Naga Fortress, but its rotational symmetry leaves me leery. So errr, what maps would you have on offer? | ||
Mrvoodoochild1
United States1439 Posts
On February 29 2012 23:50 Crow! wrote: The GSL maps being offered are all absolutely terrible. Dual Sight is a lot like Arid Plateau, only worse. Bel'Shir Winter is like they took Tal'Dariim and thought, "how can we make this map even worse in even more matchups?" Daybreak is designed such that, even if the game is essentially over in 10 minutes, it generally can't actually end for another 25 minutes. Only exception to this is pure cheese, which the map is too big to allow proper scouting for. Metalopolis is like Daybreak, only rather than locking the game down because base trades are unavoidable, it locks the game down because there's no good way to attack in the first place. Crevasse has the worst case of rotational-symmetry-borne unfairness in any map yet used in a tournament pool, and is terribly unbalanced racially to boot. Terminus is like Crevasse meets Daybreak. I haven't seen enough games on Xel'Naga Fortress, but its rotational symmetry leaves me leery. Are you trolling? | ||
Prime Directive
United States186 Posts
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CreationSoul
Romania231 Posts
On February 29 2012 23:50 Crow! wrote: The GSL maps being offered are all absolutely terrible. Dual Sight is a lot like Arid Plateau, only worse. Bel'Shir Winter is like they took Tal'Dariim and thought, "how can we make this map even worse in even more matchups?" Daybreak is designed such that, even if the game is essentially over in 10 minutes, it generally can't actually end for another 25 minutes. Only exception to this is pure cheese, which the map is too big to allow proper scouting for. Metalopolis is like Daybreak, only rather than locking the game down because base trades are unavoidable, it locks the game down because there's no good way to attack in the first place. Crevasse has the worst case of rotational-symmetry-borne unfairness in any map yet used in a tournament pool, and is terribly unbalanced racially to boot. Terminus is like Crevasse meets Daybreak. I haven't seen enough games on Xel'Naga Fortress, but its rotational symmetry leaves me leery. if you say that steppes of war was a good map i will laugh at you. anyway daybreak is a really nice map, and for second i voted for belshir even though i will have PvP on that! | ||
Greenei
Germany1754 Posts
On February 29 2012 20:10 NeonFox wrote: Tournament results respectfully disagree with you. O' rly? TvZ: 81-101 (44.5%) [ Games ] ZvP: 130-105 (55.3%) [ Games ] PvT: 72-69 (51.1%) [ Games ] | ||
Ben...
Canada3485 Posts
This comment made my brain hurt (along with most of the other ones but this one especially did): honestly these maps are no fun, they are too clausterphobic. i likes the original season 1 maps when we had some different maps that started in positions other than exact opposite from each other every time | ||
NGrNecris
New Zealand855 Posts
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