|
Please DISCUSS the changes and the impact they will have on gameplay.
Straight up whining and bitching will get you a ban, no exceptions. |
On February 13 2012 02:52 PickledNoob wrote: Really wanted to see a change to TvP late game...
Yeah it's ridiculous that terran still ahve the higher winrate in TvP, so nerf Terran some more because it's stupid that they always have the highest winrate in non mirror matchup.
STOP THE FUCKING STUPID RIDICULOUS BRONZE LEVEL BALANCE WHINE IDIOTS
User was warned for this post
|
On February 13 2012 02:28 mlspmatt wrote:Show nested quote +On February 13 2012 02:17 lowercase wrote:On February 13 2012 01:55 Torra wrote:On February 13 2012 01:43 stormchaser wrote: This is such a good patch, terrans have the strongest lategame armies in the current metagame (pros have been quoted saying this recently as well) so a big change like the snipe nerf was much needed. The phoenix stuff should be interesting. If u actually had been following the current metagame, you would know that the strongest race in general is protoss (both terran and zerg players are saying this in GSL). And the race with the worst late game is terran. Pros have been saying this for quite a while now, so get ur facts straight. No, they haven't. In fact many BW pros have mentioned they will not consider changing to SC2 until it stops being "Terrancraft." Who? Where are the quotes. How many have said this? When was it said? I think it's likely this was said months and months ago, if it was said at all. Things that happened last summer aren't necessarily applicable to what's happening today. And regarding terran win rates, In a perfectley balanced game terran will have better than 50% win rates at GSL. There are a crap ton of good terrans in Korea, more than play Zerg and Protoss. Koreans tend to lean toward playing Terran, whether it's the BW effect, or the micro style that Koreans like, or the fact Terran was the best race in the beta, all of that contributes to the terran leaning. This is statistical nonsense. The number of players, who play one race has nothing to do with win rates.
|
On February 13 2012 02:55 TechSc2 wrote:Show nested quote +On February 13 2012 02:52 PickledNoob wrote: Really wanted to see a change to TvP late game... Yeah it's ridiculous that terran still ahve the higher winrate in TvP, so nerf Terran some more because it's stupid that they always have the highest winrate in non mirror matchup. STOP THE FUCKING STUPID RIDICULOUS BRONZE LEVEL BALANCE WHINE IDIOTS
Woah... calm down. People will always post retarded things. This is the Internet.
|
On February 13 2012 02:42 Elyvilon wrote:Show nested quote +On February 13 2012 02:35 PureBalls wrote:On February 13 2012 01:18 mlspmatt wrote:On February 13 2012 01:08 PureBalls wrote:On February 12 2012 21:25 xongnox wrote:On February 12 2012 21:19 PureBalls wrote:On February 12 2012 09:22 Naphal wrote:
so "try carriers" or "try doublenydus" please. There are zerg and toss players, who are experimenting with both. Whitera and HongUn come to mind (carriers). There are no terrans experimenting with BCs and ravens. lol We experimented them since beta, dude. For a raven exemple you can see Brat_Ok vs Nestea on shakuras @ blizzcon. Beastyqt or even Kas incorporate them more and more in their late game vs Z/T. For BC.... TLO, Beastyqt, all T in TvT, used to incorporate them. They are just overall bad vs Z, and we simply need too much costly infrastructure (fusion core, 4 starport, some more armory and upgrades) to do this non-powerful switch. Btw zerglings/bling counter BC. Did you watch Whitera and HongUn play carriers? Why dont zegling/bling counter carriers? And no, I havent seen BCs in TvZ even once after beta. I'm aware of the TvT situation, but thats a MU, where balance is a non issue. Compared to the late game standard play PvZ (almost every game with BL/Inf you will see toss going for Mamaship), ravens are non existent. Try, fail, try some more! This is the same argument people used to make about Mech in TvP. "No it really is good, you terrans just don't want to try it" says the Zerg player who's never played terran. Ravens suck as do Battlecruisers. The reason Terrans don't use them is not because they havn't tried, but because when they did they lost so badly, they realized how stupid that idea was and abandoned it for common sense. No, you are wrong. I can tell you this: when after the infestor DPS buff, first BL/Inf build popped up, most of us toss were bitching how imba it was. Sure, the fungal DPS was nerfed somewhat, but on its own, it wouldnt have done anything against the very strong BL/Inf composition. So, the people who were saying, that toss need to "figure it out" were actually right. And toss did figure it out. The solution was found in the least expected place. The mothership. If someone at that time would have told me, that mothership + archon would one day be toss' standard late game play against zerg, I would have told him, that he's nuts. And if I recall correctly, many toss have said the same things against air play, you are saying now. "The reason XXX don't use them is not because they havn't tried, but because when they did they lost so badly, they realized how stupid that idea was and abandoned it for common sense." Think about this. Luckily, when Terrans were whining about it, we did figure it out too. We got ghosts. Now let's suppose units were invincible for 6 seconds after vortex; would you say, "oh, no big deal, we'll just find something else"? (by the way, the problem with BC/Raven/Viking is it actually loses to simple pure corruptor, no infestors even needed. When they get added, it turns into a massacre). Sorry, but Vertex was already nerfed, and is now balanced. Units coming out of it are invincible for the duration of 2 sec.
And what you are getting now with your ghosts, is the same nerf. The nerf, that will make your play balanced.
|
On February 13 2012 03:00 PureBalls wrote: This is statistical nonsense. The number of players, who play one race has nothing to do with win rates.
His claim is that there are more good Terran players in GSL than there are good Protoss and Zerg players. so he actually claims that Terran players in GSL are overall more skilled than the other players.
The Vortex nerf only works for ground units. Ground units Ultralisks crush all forcefields. The archon toilet still works for air units such as broodlords and corrupters, since they take far longer than 2 seconds to spread out enough avoid the AOE damage. Only a few archons in a vortex kill any number of broodlords.
|
On February 13 2012 03:00 PureBalls wrote:Show nested quote +On February 13 2012 02:28 mlspmatt wrote:On February 13 2012 02:17 lowercase wrote:On February 13 2012 01:55 Torra wrote:On February 13 2012 01:43 stormchaser wrote: This is such a good patch, terrans have the strongest lategame armies in the current metagame (pros have been quoted saying this recently as well) so a big change like the snipe nerf was much needed. The phoenix stuff should be interesting. If u actually had been following the current metagame, you would know that the strongest race in general is protoss (both terran and zerg players are saying this in GSL). And the race with the worst late game is terran. Pros have been saying this for quite a while now, so get ur facts straight. No, they haven't. In fact many BW pros have mentioned they will not consider changing to SC2 until it stops being "Terrancraft." Who? Where are the quotes. How many have said this? When was it said? I think it's likely this was said months and months ago, if it was said at all. Things that happened last summer aren't necessarily applicable to what's happening today. And regarding terran win rates, In a perfectley balanced game terran will have better than 50% win rates at GSL. There are a crap ton of good terrans in Korea, more than play Zerg and Protoss. Koreans tend to lean toward playing Terran, whether it's the BW effect, or the micro style that Koreans like, or the fact Terran was the best race in the beta, all of that contributes to the terran leaning. This is statistical nonsense. The number of players, who play one race has nothing to do with win rates.
He was referring to quality, not quantity. He implied that the better players play Terran in Korea, a greater percentage of the very best, and that there were plenty of them.
I don't agree with his point, I just wanted to point out that you misunderstood him.
On topic, they'll probably buff the ghosts again, even though this current patch may have corrected it to the proper power level. Drastic changes rarely work out...there will be much screaming, it will be hard to adjust, Terran may lose a disproportionately large amount of games suddenly while adjusting. I'm just saying, Blizzard does very well with gradual nerfs. This ghost nerf may have been more easily accepted by players in two back2back patches.
|
On February 13 2012 02:51 mlspmatt wrote:Show nested quote +On February 13 2012 02:35 PureBalls wrote:On February 13 2012 01:18 mlspmatt wrote:On February 13 2012 01:08 PureBalls wrote:On February 12 2012 21:25 xongnox wrote:On February 12 2012 21:19 PureBalls wrote:On February 12 2012 09:22 Naphal wrote:
so "try carriers" or "try doublenydus" please. There are zerg and toss players, who are experimenting with both. Whitera and HongUn come to mind (carriers). There are no terrans experimenting with BCs and ravens. lol We experimented them since beta, dude. For a raven exemple you can see Brat_Ok vs Nestea on shakuras @ blizzcon. Beastyqt or even Kas incorporate them more and more in their late game vs Z/T. For BC.... TLO, Beastyqt, all T in TvT, used to incorporate them. They are just overall bad vs Z, and we simply need too much costly infrastructure (fusion core, 4 starport, some more armory and upgrades) to do this non-powerful switch. Btw zerglings/bling counter BC. Did you watch Whitera and HongUn play carriers? Why dont zegling/bling counter carriers? And no, I havent seen BCs in TvZ even once after beta. I'm aware of the TvT situation, but thats a MU, where balance is a non issue. Compared to the late game standard play PvZ (almost every game with BL/Inf you will see toss going for Mamaship), ravens are non existent. Try, fail, try some more! This is the same argument people used to make about Mech in TvP. "No it really is good, you terrans just don't want to try it" says the Zerg player who's never played terran. Ravens suck as do Battlecruisers. The reason Terrans don't use them is not because they havn't tried, but because when they did they lost so badly, they realized how stupid that idea was and abandoned it for common sense. No, you are wrong. I can tell you this: when after the infestor DPS buff, first BL/Inf build popped up, most of us toss were bitching how imba it was. Sure, the fungal DPS was nerfed somewhat, but on its own, it wouldnt have done anything against the very strong BL/Inf composition. So, the people who were saying, that toss need to "figure it out" were actually right. And toss did figure it out. The solution was found in the least expected place. The mothership. If someone at that time would have told me, that mothership + archon would one day be toss' standard late game play against zerg, I would have told him, that he's nuts. And if I recall correctly, many toss have said the same things against air play, you are saying now. "The reason XXX don't use them is not because they havn't tried, but because when they did they lost so badly, they realized how stupid that idea was and abandoned it for common sense." Think about this. But you're assuming that because that was true for Protoss, it's true for terran. They're not the same races. And terrans have tried different things. Thorzain inovated the Thor build way back - Blizzard nurfed it. Morrow with mass early reaper vs Zerg - Blizzard nearly removed the unit Team slayers inovated the blue flame hellion play vs. Zerg - Blizzard nurfed it. Terrans finially started using ghosts vs Toss - Blizzrd nurfed it. Now terrans are innovating with snipe in TvZ late game - Blizzard is about to nurf it. At some point it's not terrans fault for sticking to their basic compositions, Blizzard is saying "STICK WITH YOUR BASIC COMPOSITIONS" Actually, what Blizz is saying, is "we are going to keep nerfing you as long as your win % is not 50"
And if you look at the win % graphs, you will see, that in TvP terran had a 60% win rate in 4 months out of 12, and only in 2 out of 12 did they have a below 50%. And in TvZ its basically the same thing.
What this means, is, that the terran race was way to powerful over all these months. Now you are getting used to working with balanced tools.
|
;( Now we have to get marauder for ultra and z can just remax on ling T.T
|
On February 13 2012 02:53 Derez wrote:Show nested quote +On February 13 2012 02:35 PureBalls wrote:On February 13 2012 01:18 mlspmatt wrote:On February 13 2012 01:08 PureBalls wrote:On February 12 2012 21:25 xongnox wrote:On February 12 2012 21:19 PureBalls wrote:On February 12 2012 09:22 Naphal wrote:
so "try carriers" or "try doublenydus" please. There are zerg and toss players, who are experimenting with both. Whitera and HongUn come to mind (carriers). There are no terrans experimenting with BCs and ravens. lol We experimented them since beta, dude. For a raven exemple you can see Brat_Ok vs Nestea on shakuras @ blizzcon. Beastyqt or even Kas incorporate them more and more in their late game vs Z/T. For BC.... TLO, Beastyqt, all T in TvT, used to incorporate them. They are just overall bad vs Z, and we simply need too much costly infrastructure (fusion core, 4 starport, some more armory and upgrades) to do this non-powerful switch. Btw zerglings/bling counter BC. Did you watch Whitera and HongUn play carriers? Why dont zegling/bling counter carriers? And no, I havent seen BCs in TvZ even once after beta. I'm aware of the TvT situation, but thats a MU, where balance is a non issue. Compared to the late game standard play PvZ (almost every game with BL/Inf you will see toss going for Mamaship), ravens are non existent. Try, fail, try some more! This is the same argument people used to make about Mech in TvP. "No it really is good, you terrans just don't want to try it" says the Zerg player who's never played terran. Ravens suck as do Battlecruisers. The reason Terrans don't use them is not because they havn't tried, but because when they did they lost so badly, they realized how stupid that idea was and abandoned it for common sense. No, you are wrong. I can tell you this: when after the infestor DPS buff, first BL/Inf build popped up, most of us toss were bitching how imba it was. Sure, the fungal DPS was nerfed somewhat, but on its own, it wouldnt have done anything against the very strong BL/Inf composition. So, the people who were saying, that toss need to "figure it out" were actually right. And toss did figure it out. The solution was found in the least expected place. The mothership. If someone at that time would have told me, that mothership + archon would one day be toss' standard late game play against zerg, I would have told him, that he's nuts. And if I recall correctly, many toss have said the same things against air play, you are saying now. "The reason XXX don't use them is not because they havn't tried, but because when they did they lost so badly, they realized how stupid that idea was and abandoned it for common sense." Think about this. Nah, the actual solution P found is ending the game before Z can reach its 'ultimate' composition. Motherships almost never happen in high level PvZ. Which is exactly what this will do to TvZ, why bother with the endgame when your chances of winning are better in the midgame. It's a shame for TvZ, seeing how it currently is by far the best matchup in the game. Than I must have dreamt up all these cool PvZ matches involving motherships, over the past month. O_o
|
On February 13 2012 01:52 Torra wrote:Show nested quote +On February 13 2012 01:29 Moochlol wrote:On February 13 2012 00:34 TheDwf wrote:High Master Terran on Europe here, sometimes playing GMs. Since I'm usually only a spectator for the PvZ match-up, I will not talk about the Phoenix change. MULEs now harvest the same amount of minerals on both high yield minerals and normal minerals.This change is somewhat ok, though gold and MULE-haters should remember that Terran players gain little “more” by taking their fourth and fifth bases, unlike Zergs and Protosses who have then access to their precious 8/10 gases to build gas-heavy powerful units en masse. Since Terran do not benefit as much as the other races from 8/10 gases compared to 6 gases, is it that imbalanced that they're rewarded with a temporary income boost in the ressource that matters the most for them, i.e. minerals? People should remember that faster mining also means the base will be mined out earlier than normal, which means Terrans will have to (over)extend again to maintain the same income, something which is not easy to do on some maps. Now, talking about maps—I think this is the main issue with gold bases. Take Antiga for instance; gold bases were removed in recent tournament versions: did it change anything to the fact that, in ZvT, once the Terran player controls the center, the Zerg player is in deep trouble anyway? Snipe damage changed from 45 to 25 +25 PsionicThis is a terrible and very poorly thought change. As long as neither flying Banelings (read: Ravens) nor BattleCruisers are really viable, Terrans will still need some kind of “universal unit” against Zerg tier3. Reasons are known—thanks to the way their race works, Zergs are able to remax on Ultralisks after they've traded their Broodlords, and vice versa. Since Vikings don't do well against Ultralisks, nor Marauders are particularly hot against Broodlords, and with Terran having the slowest production in the game, the Zerg possibility to tech switch in a little more than a minut (55 sec for Ultralisks, 74 for Broodlords) without the Terran being able to know which unit the Zerg chose until he sees eggs spawning (this is of the utmost importance, because it means Terran is forced to wait at least 40 sec before starting his “counter units”) means that Terrans have to be able to rely on units that are good against one option, and at least “ok” against the other option—not to mention that at this point, Zergs should have banked enough larvae to be able to quickly build a Zergling swarm. Thors are somewhat ok against both Broodlords and Ultralisks, but their anti-air low rate of fire simply prevents them from killing Broodlords efficiently, especially with Queens being able to negate many shots in a single Transfuse. Besides, Thors are slow to replenish, and they cost 6 supply whereas Broodlords cost only 4. Macro OCs allow the Terran player to have a bigger army, but since Broodlords are air units while Thors are clumsy and bulky ground units, the more Thors you have the worst they will perform against high Broodlords count (and, once again, let us not forget the Broodlings swarm that comes with Broodlords, which at some point may simply prevent some Thors to reach Broodlords). So, we have the tech switch issue, but we also have the “mass Broodlords with Infests” issue. Unlike Ultralisks, which are melee ground units and cost 6 supply anyway, Broodlords do not become weaker the more you have of them; actually, thanks to the Broodlings mechanic, it's quite the contrary. Terrans need a realistic answer to mass Broodlords/Infestors (of course with Corruptor support if needed) armies that inevitably come with late late game. So Terran bro, wut u got? Marines?By lategame, though Marines are still useful, they cannot be played en masse the same way they are played by midgame since Infestors' Fungal Growths literally stop them dead. Marines would do fine against Broodlords on their own, but unfortunately Infestor support prevents them from ever reaching Broodlords, not to mention the Broodlings swarm that immediately spawns to surround them should they attempt to close the distance with Broodlords. Thors?Talked about them above. Vikings?Possible tech switch problem aside, in the end Vikings are simply not enough against Corruptors/Infestors. Even with the best splitting in the world (humanly speaking, I mean), Vikings inevitably tend to clump up when attacking, which means Fungal Growths will catch at least some of them, and then they will be food for Corruptors / Infested Terrans / more Fungals. Basically, Fungal Growth prevents Vikings to use their strength which is their long range; because speaking of values, it is not hard to see that the Corruptor does better in the toughness department (200 hps vs 125, 2 native armor vs 0). Flying Banelings—I mean, Ravens?So, the Raven—this “amazing unit of the future” which, strangely enough, is seldom seen outside of mirrors. For those who read those forums, you will always see that Raven guy who comes and teaches Terrans that “they bank 3k gas by lategame anyway,” so why not use that amazing HSM thing which will blow up your opponent's army (read: provided he's stupid enough not to micro his units[/strike)? Though you sometimes see Ravens in lategame TvZ play (don't know if Beastyqt still plays them sometimes, but this was one of the few players I saw using them; TLO was using them too), there are obvious and blatant issues which make it very hard to use them on a consistent basis. TimeRemember the part above about Terrans having the slowest production? Typically, when playing Marine/Tanks/Medivacs in midgame, Terrans will enter lategame with one Reactor Starport—maybe with 2 Starports if you have spared resources and scout the Broodlords transition. It means that to build your Raven fleet, you will have to build several Starports with Lab attached, all while holding your line (because the Zerg player will try to break your line with his Broodlords), then research HSM and Corvid Reactor, then build Ravens, then wait 90 sec for them to have enough energy to launch a single HSM. Now compare to Ghosts: they only require a Ghost Academy (40 sec) and Tech Labs on Barracks you already have, and depending on whether or not you have Moebius Reactor they come with 2 or 3 Snipes ready ( i. e. they can be useful as soon as they spawn, not at T+90s). What this means is that you can't really transition right away into Ravens off a standard Marines/Tank/Medivac midgame (even a mech midgame will seldom have more than 2 Starports, but they may have a Lab, so it could be a little bit easier for mech players); as costly and time-consuming as they are, in a standard game they're only viable in split map scenarii (or maybe past 4 bases for mech players who planned for a Raven transition). But then you run into the next issue: HSM rangeHSM range = 6 Fungal Growth range = 9 This simple fact makes it very difficult to use Ravens more than once, and this is why you see some people call them “flying Banelings”. Each time one of your Ravens moves forward to launch a HSM, he is at risk, because he enters the Zerg anti-air zone which is 9 range around the Infestors position. And 200 gas for possibly a single Missile which is not even guaranteed to hit a clump of units (remember: against HSM, Zerg players can still micro/spread their units) is simply too much. So, aside from the infrastructure/time problem, the main, critical issue with Ravens is that they simply lose the caster war. Both Infestors and High Templars are able to outrange Ravens with deadly spells which kills them in some way. And this is a very serious problem, because on every map resources are limited: at some point, you must trade cost-efficiently or you will simply end up losing the split map scenario. BattleCruisers?Corruptors + Fungal Growth (and even Neural Parasite). Enough said. Yes, I did see this very nice Polt vs [don't remember the Zerg, maybe an IM player] ladder game @ Shattered Temple, but he could probably have won with mass SCVs, and anyway Ghosts would have netted him the kill earlier and more efficiently. So… Ghosts.First, we need to dismiss the idea that Ghosts are an auto-win button against lategame Zerg. This is simply false. As proven in the Fin/fOrGG vs Leenock game @ Daybreak in GSL Code S Ro32, you have to carefully manage your Ghost squad, else one bad Fungal Growth goes through and you're in deep trouble. Ghosts have 100 hit points, so they're frail units for their high cost—which is fine given their potential, but I'm merely reminding you that Ghosts are neither immortal nor invincible. They take a lot of micro to use, and the more Broodlords there is, the harder it becomes to manage your Ghost squad. I'm also tired to hear that “Ghosts hard-counter tier3 Zerg”. This is not true. Immortals hard-counter Siege Tanks. The truth is Ghosts are a soft-counter: “Enough Ghosts with enough energy and careful micro are able to deal efficiently with Zerg tier3.” Which is very different from the usual “trololol Ghost auto-win button eznb” that you sometimes read on Live Report threads. As a Terran player, I say to Zerg players who are not convinced by this to play Terran against their own race (offracing against your own race really is a good experience anyway). You will quickly notice how fast your Ghosts fall each time you mismicro them. You will see that it takes a lot of resources and time to bank enough energy to be able to snipe a lot of Broodlords (or Ultralisks) and EMP Infestors. I mean, each time I enter lategame against Zerg, my purpose is to get this Ghost squad, but I can tell you it simply looks much easier when Mvp does it. Watching GSL, you may say “lol Ghost ez,” but then you can try it, even in a Unit test map, and you will see how hard it is to pull off, and how hard you will actually fail in a real game, desperately trying to micro your Ghost in a Broodlings sea while Broodlords relentlessly rain down death on your position. Are Ghosts too efficient against Ultralisks? The thing is, a lot of Zerg players (including progamers) simply have a terrible Ultralisks use, making either too much of them ( i. e. not enough support) or sending them to death in heavily fortified positions and then complaining about them being “horrible” or something. Like Broodlords, Ultralisks need support (Banelings and/or Infestors, and most importantly Zerglings) to do their job—but anyway, in the end, you likely won't win a split map scenario (and I'm talking about real split map, not 4/5 bases vs 3/4) against Terran with only Ultralisks, simply because, well, all melee units can be defended quite easily using chokes and mass ranged units behind defences; whether death comes from Snipes or something else is irrelevant at this point, I think you simply have to transition to Broodlords in a split map scenario, just as Protosses simply cannot afford to keep running on pure Blink Stalkers + Colossi against a mass Broodlords/Infestors/Spines split map scenario. I know, Ultralisks are tier3 while Blink Stalkers are not; still, regardless of tiers, there simply is some point beyond which some compositions are no more playable in some scenarii. For Ultralisks, the reason is quite self-explanatory: ranged units (especially air ones) get exponentially better while ground melee units do not (partly due to collision size issues). So basically, when looking at Ghosts vs Ultralisks skirmishes, you have to wonder if using Ultralisks was the right thing to do given the state of the game, i. e. if the Terran had enough time to bank full energy on 20+ Ghosts, it was probably not a good choice anyway to head this way. Ultralisks' effectiveness simply starts decreasing beyond some point. While they're viable at the beginning of the late game, I'm not convinced about their uses in split map scenarii in which both players are allowed to bank mass resources. Killing Infestors with 2 Snipes, down to 3, is basically irrelevant since Infestors will safely stand behind Broodlords if you can no longer kill them as fast and efficiently as now. I mean, even with the current Snipe, facing 15+ Broodlords with Infestor (and Overseers!) support is still a challenge even for the best players in the world—so how are Terrans supposed to deal with this if this silly change goes through? As stated above, even tech switch problems aside, Vikings, Thors and Ravens all have obvious problems. Sniping is a bit like a race against the clock anyway, since the longer your Ghosts take to kill Broodlords, the more Broodlords, Broodlings and your own Siege Tanks hurt them, so going up to 10 hits from 6 is simply stupid. Once again, even with the current Snipe, a lot of Terrans have difficulties in late game, because as stated above managing your Ghost squad is not easy at all—even pros fail it sometimes, so how are people with only two arms supposed to deal with this? And for people who will answer “don't let this happen,” do you realize how stupid it would be if one race had close to no chance by late game against some armies? All races should have fair chances to win by lategame, even against “the ultimate army”. This Snipe change simply means that Zergs will now be able to turtle into 20+ Broodlords with Corruptors/Infestors support, and then laugh at you because you won't have any efficient tool to deal with this. Well now that I almost threw up in my mouth, the after taste of those tears is delicious. Can't tell you how many games I have seen Terran just demolish ZT3, this change is for the highest levels of play, so the pros can play in a more balanced environment, who gives a shit about master league and the ramifications, if you find it to hard to use ghosts that's your problem. Nothing is stopping you from making vikings and upgrading them, nothing is stopping you from still making ghosts, blizzard wants you to save some energy on your ghosts instead of just shitting out snipes like you don't even give a fuck. I also would not be surprised if this isn't a sub reaction to the mouse scroll bind. All in all I think these are great changes. Here is a tip, scout, plan ahead, make more ghosts and buy more time, the only thing that owns Ghosts is the Infestor, so research cloak, snipe the Overseers, proceed to snipe x2/EMP the Infestors while your vikings and Thors demolish the Corrupters, and lets not forget about 3/3 marines who do a damn good job on hold position vs Corrupters flying in to deep. Just because Ghost isn't auto win (If you can use them) don't act like TVZ end game is totally broken. This is a standard case of one strategy being way easier to execute for X race, yet insanely difficult for Y race ala 1/1/1 in TVP. WOL is what it is, damage in this game was way to high and still is. Anything that allows for battles to last longer is great for everyone involved. You haven't seen more than more than 20 games with mass ghosts. And when even MVP, who is the best at turtling to get high ghost counts still lose games with it then it's not totally broken like ur saying. We haven't seen enough END game TvZ to say that. What is a fact tho, is that the W/L ratio in TvZ in LATE game is just disgustingly in favour of zerg. Unless the zerg messes up big time after getting to BLs + infestors + corruptor support, there's basically nothing terran can do to stop it. And it will become even worse now.
Good point it's like MC FF. Sure he can make them look imba as hell but no one else can and surly not ladder guys like me. MVP dealing with overseers, masses of broodlings swimming around, infestors, etc to get those snipes off is not easy at all and instead of screaming imba which it looks like perhaps MVP should be congratulated for such awesome micro to make that happen?
Imba to me means something that takes little skill and almost impossible to stop/require insane skill to beat. I can think of a lot of imba things in this game but ghost snipe is not one of them because of high skill ceiling to use effectivly.
|
On February 11 2012 07:09 Uhh Negative wrote:Show nested quote +On February 11 2012 06:57 HallBregg wrote: What bother me the most is how blizzard keeps forcing players to play the game the way they think it has to be played, and if someone uses a unit in a different way to what they intended they nerf the hell out of it so its no longer possible. Balance is secundary to their vision of the game :\ So making Terran actually choose what unit they need to make late game TvZ instead of just mindlessly making ghosts is their vision and not related to balance? I think everyone's vision for the game should be a game in which you need to make decisions throughout the entire game and one unit isn't versatile enough to mass against anything. Same thing happened with infestors and now infestors seem pretty balanced with the fungal nerf.
I agree with you that snipe was a little too good/versatile but this nerf is also probably too drastic as TLO and Thorzain have mentioned in this thread. The game has been out for a while now and drastic changes at this stage are not a good thing. What happened to blizzard letting players evolve and taking baby steps when they make changes? I personally think it should have been a slightly smaller damage decrease as many others have voiced in this thread.
You also say they should not be able to blindly build ghost every game and should make decisions based on what hive tech the zerg picks yet it somewhat hypocritical as zergs are able to blindly mass mutas in pvz and also expect to win with BL against a player who is massing ghosts. its very counter-intuitive to watch...
So while you say the terran should not have a band-aid unit vs zergs (which have the fastest tech switching of any race) the players have refused to utilize the races flexibility with larvae to counter the mass ghost play which IMO is already a VERY map dependent strategy..... I am getting tired of ppl bitching about the terran race. Yes they have excellent early and mid-game but I think many of us fail to appreciate the amount of ctrl and decision making that must go into playing cost efficiently. I don't foresee terran wins rate dropping much from this change BUT that will simply be because they will fall back to doing more calculated allins and timings. Its not very fair or fun to be playing against the clock every game because one races late game is far superior.
I am not a high lvl player (nor do I play terran) but I watch and analyze A LOT of pro games and this change simply ='s less diversity and furthers terrans weakens late game..... TvZ to date has been one of the most balanced and best MU's from a spectators POV and I think this drastic of a change really hurts SC2....
|
On February 13 2012 03:00 PureBalls wrote:Show nested quote +On February 13 2012 02:28 mlspmatt wrote:On February 13 2012 02:17 lowercase wrote:On February 13 2012 01:55 Torra wrote:On February 13 2012 01:43 stormchaser wrote: This is such a good patch, terrans have the strongest lategame armies in the current metagame (pros have been quoted saying this recently as well) so a big change like the snipe nerf was much needed. The phoenix stuff should be interesting. If u actually had been following the current metagame, you would know that the strongest race in general is protoss (both terran and zerg players are saying this in GSL). And the race with the worst late game is terran. Pros have been saying this for quite a while now, so get ur facts straight. No, they haven't. In fact many BW pros have mentioned they will not consider changing to SC2 until it stops being "Terrancraft." Who? Where are the quotes. How many have said this? When was it said? I think it's likely this was said months and months ago, if it was said at all. Things that happened last summer aren't necessarily applicable to what's happening today. And regarding terran win rates, In a perfectley balanced game terran will have better than 50% win rates at GSL. There are a crap ton of good terrans in Korea, more than play Zerg and Protoss. Koreans tend to lean toward playing Terran, whether it's the BW effect, or the micro style that Koreans like, or the fact Terran was the best race in the beta, all of that contributes to the terran leaning. This is statistical nonsense. The number of players, who play one race has nothing to do with win rates.
More players of one race means more development, variety and strength of strategies for that race.
|
I find the whole "the reason for the skewed statistics in late game TvZ in Z's favour is because Z won it earlier but it takes a long time to break T's defense" an extremely poor straw man argument.
Lets flip it around, "the reason why T win so much early/mid game vs Z is because Z never have the units to beat T's army because they droned too much"
Now, I am sure you're ready to say stuff like "2 base Terran timing pushes are strong and that's the reason!" But I like confiding in my own bias reason for why statistics aren't favouring my opinion.
An example of bias stupidity I find sickening is when people have quoted win rates as proof of balance issues and when the win rates unfavour their opinion, they make excuses for why the win rates aren't relevant.
|
On February 13 2012 03:05 S1eth wrote:Show nested quote +On February 13 2012 03:00 PureBalls wrote: This is statistical nonsense. The number of players, who play one race has nothing to do with win rates. His claim is that there are more good Terran players in GSL than there are good Protoss and Zerg players. so he actually claims that Terran players in GSL are overall more skilled than the other players. Ohhh, I didnt realize, that its that same old nonsensical argument.
On February 13 2012 03:05 S1eth wrote:The Vortex nerf only works for ground units. Ground units Ultralisks crush all forcefields. The archon toilet still works for air units such as broodlords and corrupters, since they take far longer than 2 seconds to spread out enough avoid the AOE damage. Only a few archons in a vortex kill any number of broodlords. ????
Works for all units. And what do ultras and their ability to crush FFs have to do with vortex?
Before the nerf, archon toilet raped all zerg compositions even harder.
|
Sweeeeet! Go Blizzard ! Hope the snife nerf isn't overdoing it. Phoenix buff looks fun!
|
On February 13 2012 03:11 Holey wrote: ;( Now we have to get marauder for ultra and z can just remax on ling T.T
We will just have to adapt.We need less marauders than marines even for ultralisks but from this moment on it will be imperative to snipe infestors i think.Emping wont work from now on because we will actually want to kill infestors in order to make the zerg choose if he wants to replenish his infestors or go for a tech switch.I don't think it's going to be that terrible.We just need to let it play and be even more aggressive/abusive in mid and early late game in order to make it even more difficult for the zerg to reach a comfortable T3 imba army
|
On February 13 2012 03:09 PureBalls wrote:Show nested quote +On February 13 2012 02:51 mlspmatt wrote:On February 13 2012 02:35 PureBalls wrote:On February 13 2012 01:18 mlspmatt wrote:On February 13 2012 01:08 PureBalls wrote:On February 12 2012 21:25 xongnox wrote:On February 12 2012 21:19 PureBalls wrote:On February 12 2012 09:22 Naphal wrote:
so "try carriers" or "try doublenydus" please. There are zerg and toss players, who are experimenting with both. Whitera and HongUn come to mind (carriers). There are no terrans experimenting with BCs and ravens. lol We experimented them since beta, dude. For a raven exemple you can see Brat_Ok vs Nestea on shakuras @ blizzcon. Beastyqt or even Kas incorporate them more and more in their late game vs Z/T. For BC.... TLO, Beastyqt, all T in TvT, used to incorporate them. They are just overall bad vs Z, and we simply need too much costly infrastructure (fusion core, 4 starport, some more armory and upgrades) to do this non-powerful switch. Btw zerglings/bling counter BC. Did you watch Whitera and HongUn play carriers? Why dont zegling/bling counter carriers? And no, I havent seen BCs in TvZ even once after beta. I'm aware of the TvT situation, but thats a MU, where balance is a non issue. Compared to the late game standard play PvZ (almost every game with BL/Inf you will see toss going for Mamaship), ravens are non existent. Try, fail, try some more! This is the same argument people used to make about Mech in TvP. "No it really is good, you terrans just don't want to try it" says the Zerg player who's never played terran. Ravens suck as do Battlecruisers. The reason Terrans don't use them is not because they havn't tried, but because when they did they lost so badly, they realized how stupid that idea was and abandoned it for common sense. No, you are wrong. I can tell you this: when after the infestor DPS buff, first BL/Inf build popped up, most of us toss were bitching how imba it was. Sure, the fungal DPS was nerfed somewhat, but on its own, it wouldnt have done anything against the very strong BL/Inf composition. So, the people who were saying, that toss need to "figure it out" were actually right. And toss did figure it out. The solution was found in the least expected place. The mothership. If someone at that time would have told me, that mothership + archon would one day be toss' standard late game play against zerg, I would have told him, that he's nuts. And if I recall correctly, many toss have said the same things against air play, you are saying now. "The reason XXX don't use them is not because they havn't tried, but because when they did they lost so badly, they realized how stupid that idea was and abandoned it for common sense." Think about this. But you're assuming that because that was true for Protoss, it's true for terran. They're not the same races. And terrans have tried different things. Thorzain inovated the Thor build way back - Blizzard nurfed it. Morrow with mass early reaper vs Zerg - Blizzard nearly removed the unit Team slayers inovated the blue flame hellion play vs. Zerg - Blizzard nurfed it. Terrans finially started using ghosts vs Toss - Blizzrd nurfed it. Now terrans are innovating with snipe in TvZ late game - Blizzard is about to nurf it. At some point it's not terrans fault for sticking to their basic compositions, Blizzard is saying "STICK WITH YOUR BASIC COMPOSITIONS" Actually, what Blizz is saying, is "we are going to keep nerfing you as long as your win % is not 50" And if you look at the win % graphs, you will see, that in TvP terran had a 60% win rate in 4 months out of 12, and only in 2 out of 12 did they have a below 50%. And in TvZ its basically the same thing. What this means, is, that the terran race was way to powerful over all these months. Now you are getting used to working with balanced tools. Those are two different points. The first was regarding terrans not innovating which as shown above is clearly not true, they have innovated plenty. But coincidence or not, a lot of the terran innovations were nurfed. I'm not suggesting they should not have been, but they were examples of innovative play, a lot of innovative play.
The second point is about win rate. And my earlier point still stands. I'm not suggesting Terran should have a 60% win rate, never did. But I still believe there are more quality Terrans in GSL than the other two races, and in a perfectley balanced game I would expect, at least for the time being, that Terran would have a higher win rate at GSL. You're welcome to disagree.
|
juicyjames
United States3815 Posts
Not sure if this has been posted yet, but Blizzard Employee Aldrexus further explains the Snipe change and says it will be on the PTR in "the coming weeks."
On February 10 2012 5:15 PM Aldrexus, Blizzard Employee wrote: We felt that the Snipe ability was countering broodlords and ultralisks slightly too well, but we wanted the Snipe ability to remain viable in the matchup. It’s important to keep in mind that zerg’s late game strength is not derived exclusively from their tier 3 units; much of their late game strength comes as a result of their ability to combine these higher tech units with other units, especially infestors. Accordingly, we elected to lower the ability’s base damage to increase the number of Snipes required to kill ultralisks and broodlords and supplement it by having it deal additional damage to Psionic units to reduce the number of snipes required to kill infestors.
We wanted to improve Snipe’s effectiveness against infestors since EMPs can be difficult to land due to the unit’s size, so we decided to increase the amount of total damage it deals to against Psionic units only. Making the ability deal 30 + 15 Light would reduce its effectiveness versus broodlords and ultralisks, but it would not provide the desired effect versus infestors. In fact, changing the bonus damage to + Light would make it more difficult to kill infestors, and we believe this would further weaken terran late game versus zerg. We understand that this change will require terran players to use more Snipes versus a variety of other units; however, we do not feel as if this will have a noticeable effect on balance since the ability isn’t used frequently versus units other than broodlords, ultralisks, infestors, and high templar. Our desire is not to redesign the ability or redefine the ghost’s role in the TvZ matchup, but to reduce its effectiveness versus broodlords and ultralisks while increasing its effectiveness versus infestors.
We appreciate all the constructive feedback we’ve received thus far. As a reminder, you’ll be able to test these changes first-hand once Patch 1.4.3 is placed on the PTR in the coming weeks, so we encourage you to try it out and let us know what you think.
|
On February 13 2012 03:25 mlspmatt wrote:Show nested quote +On February 13 2012 03:09 PureBalls wrote:On February 13 2012 02:51 mlspmatt wrote:On February 13 2012 02:35 PureBalls wrote:On February 13 2012 01:18 mlspmatt wrote:On February 13 2012 01:08 PureBalls wrote:On February 12 2012 21:25 xongnox wrote:On February 12 2012 21:19 PureBalls wrote:On February 12 2012 09:22 Naphal wrote:
so "try carriers" or "try doublenydus" please. There are zerg and toss players, who are experimenting with both. Whitera and HongUn come to mind (carriers). There are no terrans experimenting with BCs and ravens. lol We experimented them since beta, dude. For a raven exemple you can see Brat_Ok vs Nestea on shakuras @ blizzcon. Beastyqt or even Kas incorporate them more and more in their late game vs Z/T. For BC.... TLO, Beastyqt, all T in TvT, used to incorporate them. They are just overall bad vs Z, and we simply need too much costly infrastructure (fusion core, 4 starport, some more armory and upgrades) to do this non-powerful switch. Btw zerglings/bling counter BC. Did you watch Whitera and HongUn play carriers? Why dont zegling/bling counter carriers? And no, I havent seen BCs in TvZ even once after beta. I'm aware of the TvT situation, but thats a MU, where balance is a non issue. Compared to the late game standard play PvZ (almost every game with BL/Inf you will see toss going for Mamaship), ravens are non existent. Try, fail, try some more! This is the same argument people used to make about Mech in TvP. "No it really is good, you terrans just don't want to try it" says the Zerg player who's never played terran. Ravens suck as do Battlecruisers. The reason Terrans don't use them is not because they havn't tried, but because when they did they lost so badly, they realized how stupid that idea was and abandoned it for common sense. No, you are wrong. I can tell you this: when after the infestor DPS buff, first BL/Inf build popped up, most of us toss were bitching how imba it was. Sure, the fungal DPS was nerfed somewhat, but on its own, it wouldnt have done anything against the very strong BL/Inf composition. So, the people who were saying, that toss need to "figure it out" were actually right. And toss did figure it out. The solution was found in the least expected place. The mothership. If someone at that time would have told me, that mothership + archon would one day be toss' standard late game play against zerg, I would have told him, that he's nuts. And if I recall correctly, many toss have said the same things against air play, you are saying now. "The reason XXX don't use them is not because they havn't tried, but because when they did they lost so badly, they realized how stupid that idea was and abandoned it for common sense." Think about this. But you're assuming that because that was true for Protoss, it's true for terran. They're not the same races. And terrans have tried different things. Thorzain inovated the Thor build way back - Blizzard nurfed it. Morrow with mass early reaper vs Zerg - Blizzard nearly removed the unit Team slayers inovated the blue flame hellion play vs. Zerg - Blizzard nurfed it. Terrans finially started using ghosts vs Toss - Blizzrd nurfed it. Now terrans are innovating with snipe in TvZ late game - Blizzard is about to nurf it. At some point it's not terrans fault for sticking to their basic compositions, Blizzard is saying "STICK WITH YOUR BASIC COMPOSITIONS" Actually, what Blizz is saying, is "we are going to keep nerfing you as long as your win % is not 50" And if you look at the win % graphs, you will see, that in TvP terran had a 60% win rate in 4 months out of 12, and only in 2 out of 12 did they have a below 50%. And in TvZ its basically the same thing. What this means, is, that the terran race was way to powerful over all these months. Now you are getting used to working with balanced tools. Those are two different points. The first was regarding terrans not innovating which as shown above is clearly not true, they have innovated plenty. But coincidence or not, a lot of the terran innovations were nurfed. I'm not suggesting they should not have been, but they were examples of innovative play, a lot of innovative play. The second point is about win rate. And my earlier point still stands. I'm not suggesting Terran should have a 60% win rate, never did. But I still believe there are more quality Terrans in GSL than the other two races, and in a perfectley balanced game I would expect, at least for the time being, that Terran would have a higher win rate at GSL. You're welcome to disagree. And I do disagree. In fact, I think that all this "terran players are simply better" nonsense comes from the fact, that the race was too powerful all this time, which made it appear as if terran players were better, because they were winning more, while all along they were doing it by abusing overpowered features of the race.
|
On February 13 2012 03:35 PureBalls wrote:Show nested quote +On February 13 2012 03:25 mlspmatt wrote:On February 13 2012 03:09 PureBalls wrote:On February 13 2012 02:51 mlspmatt wrote:On February 13 2012 02:35 PureBalls wrote:On February 13 2012 01:18 mlspmatt wrote:On February 13 2012 01:08 PureBalls wrote:On February 12 2012 21:25 xongnox wrote:On February 12 2012 21:19 PureBalls wrote:On February 12 2012 09:22 Naphal wrote:
so "try carriers" or "try doublenydus" please. There are zerg and toss players, who are experimenting with both. Whitera and HongUn come to mind (carriers). There are no terrans experimenting with BCs and ravens. lol We experimented them since beta, dude. For a raven exemple you can see Brat_Ok vs Nestea on shakuras @ blizzcon. Beastyqt or even Kas incorporate them more and more in their late game vs Z/T. For BC.... TLO, Beastyqt, all T in TvT, used to incorporate them. They are just overall bad vs Z, and we simply need too much costly infrastructure (fusion core, 4 starport, some more armory and upgrades) to do this non-powerful switch. Btw zerglings/bling counter BC. Did you watch Whitera and HongUn play carriers? Why dont zegling/bling counter carriers? And no, I havent seen BCs in TvZ even once after beta. I'm aware of the TvT situation, but thats a MU, where balance is a non issue. Compared to the late game standard play PvZ (almost every game with BL/Inf you will see toss going for Mamaship), ravens are non existent. Try, fail, try some more! This is the same argument people used to make about Mech in TvP. "No it really is good, you terrans just don't want to try it" says the Zerg player who's never played terran. Ravens suck as do Battlecruisers. The reason Terrans don't use them is not because they havn't tried, but because when they did they lost so badly, they realized how stupid that idea was and abandoned it for common sense. No, you are wrong. I can tell you this: when after the infestor DPS buff, first BL/Inf build popped up, most of us toss were bitching how imba it was. Sure, the fungal DPS was nerfed somewhat, but on its own, it wouldnt have done anything against the very strong BL/Inf composition. So, the people who were saying, that toss need to "figure it out" were actually right. And toss did figure it out. The solution was found in the least expected place. The mothership. If someone at that time would have told me, that mothership + archon would one day be toss' standard late game play against zerg, I would have told him, that he's nuts. And if I recall correctly, many toss have said the same things against air play, you are saying now. "The reason XXX don't use them is not because they havn't tried, but because when they did they lost so badly, they realized how stupid that idea was and abandoned it for common sense." Think about this. But you're assuming that because that was true for Protoss, it's true for terran. They're not the same races. And terrans have tried different things. Thorzain inovated the Thor build way back - Blizzard nurfed it. Morrow with mass early reaper vs Zerg - Blizzard nearly removed the unit Team slayers inovated the blue flame hellion play vs. Zerg - Blizzard nurfed it. Terrans finially started using ghosts vs Toss - Blizzrd nurfed it. Now terrans are innovating with snipe in TvZ late game - Blizzard is about to nurf it. At some point it's not terrans fault for sticking to their basic compositions, Blizzard is saying "STICK WITH YOUR BASIC COMPOSITIONS" Actually, what Blizz is saying, is "we are going to keep nerfing you as long as your win % is not 50" And if you look at the win % graphs, you will see, that in TvP terran had a 60% win rate in 4 months out of 12, and only in 2 out of 12 did they have a below 50%. And in TvZ its basically the same thing. What this means, is, that the terran race was way to powerful over all these months. Now you are getting used to working with balanced tools. Those are two different points. The first was regarding terrans not innovating which as shown above is clearly not true, they have innovated plenty. But coincidence or not, a lot of the terran innovations were nurfed. I'm not suggesting they should not have been, but they were examples of innovative play, a lot of innovative play. The second point is about win rate. And my earlier point still stands. I'm not suggesting Terran should have a 60% win rate, never did. But I still believe there are more quality Terrans in GSL than the other two races, and in a perfectley balanced game I would expect, at least for the time being, that Terran would have a higher win rate at GSL. You're welcome to disagree. And I do disagree. In fact, I think that all this "terran players are simply better" nonsense comes from the fact, that the race was too powerful all this time, which made it appear as if terran players were better, because they are winning more, while all along they are doing it by abusing overpowered features of the race. If the Terran race is so overpowered and dominant, how do you explain the lack of terran dominance in Europe and NA. It's only in Korea. Would you suggest that the Zerg and Protoss players are better in NA and Europe, but at the same time claim that isn't the case with terran in Korea?
|
|
|
|