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Monetizing Starcraft / LordJerith rant. Thoughts? - Page 23

Forum Index > SC2 General
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ZasZ.
Profile Joined May 2010
United States2911 Posts
February 09 2012 21:30 GMT
#441
On February 10 2012 06:14 SACtheXchng wrote:
Show nested quote +
On February 10 2012 03:53 Chill wrote:
On February 10 2012 03:48 SupLilSon wrote:
On February 10 2012 03:32 KingOfAmerica wrote:
On February 10 2012 03:21 1sz2sz3sz wrote:
On February 10 2012 03:18 Klipsys wrote:
I find it hysterical how many people are quick to claim eSports is their passion/hobby or whatever, but balk at the idea of *GASP* Spending money on it!?


I spent money on it, I paid for my copy of Starcraft 2.

Im not paying to watch other people play it, just like how I dont give my money to the NBA to watch their players play basketball


Except you do pay money for that. The cable / satellite provider pays hundreds of millions to the NBA for the right to broadcast their games, and that cost is passed on to you as part of your monthly subscription.

If these organizations really loved E-sports then they wouldn't be so hung up on the money.

This stupid comment is the crux of the problem. "Spend your money to give me free content or don't bother." Ridiculous. It's ESPORTS, not C(harity)SPORTS


Chill,

that's the second time you're using the term "Charity", and it's the second time I'm feeling offended by it. It's insulting to the community of content consumers of which I am a part.

So here we go again:
Yes, I (and many others) consume free SC2 content. No, we're not asking for charity in this thread. Au contraire. This thread exists because content producers are asking the community (i.e. us) for charity. They are asking us to pay $X for content that's worth $Y (where Y<X), ore else "ZOMG ESPORTS will die". We are the ones who get fingers pointed at us, that if we don't DONATE (yes, that's what it is) we are spoiled brats, and if ESPORTS dies, then it's our fault.

BULLSHIT!!!

If ESPORTS dies, it's the fault of incompetent companies who tried jumping on a bandwaggon, seeing big bucks.
If ESPORTS dies, it's the fault of these companies not earning these big bucks and hence asking for donations from the fans now.
If ESPORTS dies, it's the fault of "Pro" gamers who throw games out of (in)convenience.

I could probably name a few more if I could be bothered, but one thing I am absolutely sure about:

If ESPORTS dies, it's NOT the fault of consumers who are unwilling to pay to watch people play a video game.

If leagues want to charge fees PPV style, I'm the last one to tell them not to. I know however that the day the last freely viewable tournament will begin charging, will be the last day of me consuming SC2 content.


You call yourself a "consumer" and yet balk at paying any amount of money for the content you are receiving. This doesn't make you a "consumer" it makes you a parasite.

It's fairly obvious that you just don't want to give up your cushy situation where a vast amount of content is provided for free. I hate to break it to you, but the real world doesn't work that way. I know nothing of the finance behind these organizations and events, but if ad revenue isn't enough to keep the content flowing, they are more than justified in charging a reasonable amount to the consumer. A lot of people put in a lot of work into every tournament, and you want them to do it for free? That's just selfish.

That said, there are very few (read: GSL) events that I would (and do) pay a premium price for. If event organizers want to charge in the neighborhood of $20-$25 for premium passes, they better deliver on the production. None of this half-assed, technical difficulties, sound problems, long delays between games, etc. Right now, many tournaments still have those pitfalls and are absolutely not worth paying a premium price for HD content. They can continue to float on ad revenue and pittance prices ($5) for HD streams until they get their shit in gear.
halfies
Profile Joined November 2011
United Kingdom327 Posts
February 09 2012 21:31 GMT
#442
On February 10 2012 05:31 skipdog172 wrote:
Show nested quote +
On February 10 2012 04:14 SupLilSon wrote:
On February 10 2012 04:09 Chill wrote:
On February 10 2012 04:04 SupLilSon wrote:
On February 10 2012 03:56 Canucklehead wrote:
On February 10 2012 03:53 Chill wrote:
On February 10 2012 03:48 SupLilSon wrote:
On February 10 2012 03:32 KingOfAmerica wrote:
On February 10 2012 03:21 1sz2sz3sz wrote:
On February 10 2012 03:18 Klipsys wrote:
I find it hysterical how many people are quick to claim eSports is their passion/hobby or whatever, but balk at the idea of *GASP* Spending money on it!?


I spent money on it, I paid for my copy of Starcraft 2.

Im not paying to watch other people play it, just like how I dont give my money to the NBA to watch their players play basketball


Except you do pay money for that. The cable / satellite provider pays hundreds of millions to the NBA for the right to broadcast their games, and that cost is passed on to you as part of your monthly subscription.

If these organizations really loved E-sports then they wouldn't be so hung up on the money.

This stupid comment is the crux of the problem. "Spend your money to give me free content or don't bother." Ridiculous. It's ESPORTS, not C(harity)SPORTS


Haha, that is a pretty silly comment. Conversely, if players really loved e-sports then they would accept love as salaries and prize money, then the entire e-sports industry could run on love for e-sports!


Honestly maybe they should. People have all these delusions of grandeur of SC2 and E-sports being the next NFL or NBA when in reality SC2 is just a video game. People see HuK, IdrA, etc getting large figure contracts and think that is supposed to be the norm. Even in Korea, the MECHA OF ESPORTS, Starcraft is in reality just a small niche of entertainment. Like I said, it sounds harsh but if half the pros out there right now had to go back to school and get a real job to make money, I wouldn't shed a tear.

What's your point? I'm honestly struggling to find it.


My point is that SC2 is a hobby for most of us, not a necessity. If I have excess money to donate, it will be to a charity that benefits people in need, not a bunch of people who are disappointed because SC2 wasn't the cash cow they thought it would be.


The point is... you don't care about watching Starcraft? Some of us are spectators. I watch NFL/College football and Starcraft. Those are the two competitive things I enjoy watching. You might as well go to a thread about the popularity of baseball and just scream "I DONT CARE ABOUT BASEBALL!! BASEBALL IS JUST SOMETHING I PLAY SOMETIMES! I DONT WANT TO WATCH IT AND NEITHER DO MOST PEOPLE!". Because.. that is basically what you are saying. It isn't adding anything valuable to the conversation.

I don't think anybody can deny that theres almost always at least 30+k viewers watching some form of Starcraft. That's pretty much 'at any random time during the day'. Probably more if you counted the people watching VoDs(that we can't get a number for). Do you people realize that many channels can't hit 300k viewers most nights? The very top shows for specific time slots rarely get over 700k-800k viewers. Many networks survive on mostly ~100k/viewers shows, with a few of their 'top' shows getting 200-300k. It isn't that far off from where SC2 peak viewer times sit and it is only growing. I just don't see a point to come in to this thread and go HAHA PPL DONT WATCH STARCRAFT!!

yeah, 30k peopel watching SC2. for free.
xSixGeneralHan
Profile Joined April 2011
United States528 Posts
February 09 2012 21:33 GMT
#443
On February 10 2012 06:26 karpo wrote:
Show nested quote +
On February 10 2012 06:22 SugarBear wrote:
On February 10 2012 05:42 gnatinator wrote:
PPV is likely not the right business model for esports. Trying to fit a square peg into a round hole just reaks of corporate laziness.

The numbers for UFC are massively inflated due to its broadcast in gyms, bars, etc. These numbers do not directly translate into $20-$30 each.


Wouldn't that make the number DEFLATED since there would be more people watching in a gym/bar/etc. than if each sale was a single individual?


I'm pretty sure bars need to pay more to show the content OR the UFC has some kind of average viewer/bar thing that inflates numbers.

Commercial license is anywhere from 500 and on up depending how big the gathering is
Team Operations Director for CheckSix Gaming
m4inbrain
Profile Joined November 2011
1505 Posts
Last Edited: 2012-02-09 21:39:01
February 09 2012 21:35 GMT
#444
Just throwing it in there, 22k viewers for IEM right now.

What a base to go for it, ..

Even IF they all of them would pay 10 bucks (which i am absolutely sure they wont), it wouldnt be enough to sustain a sufficient and professional produced stream. By far.

SC2 is a dead horse when it comes to making cash, it was from the beginning. Why? Because its to niche, at least for now.

edit: talking about premium prices here, i think no one would mind 5$/€ for a mediocre tournament. A HQ stream, i mean. Fees like GSL? Yeah, right. Cant wait to see the outcome of that, im actually really curious what the "goodbye letter" on TL.net would look like.
SugarBear
Profile Blog Joined June 2010
United States842 Posts
Last Edited: 2012-02-09 21:40:30
February 09 2012 21:37 GMT
#445
On February 10 2012 06:05 Novalisk wrote:
Never liked LordJerith. He acts like a tip-top businessman but has nothing to show for it.


Yeah, you're probably right...

http://www.vvv-gaming.com/page/hall-fame
Staff vVv Gaming | "So what did you do today?" "Oh not much, mined some minerals, harvested some gas, spawned some zergs, the usual"
Duravi
Profile Joined September 2010
United States1205 Posts
February 09 2012 21:38 GMT
#446
On February 10 2012 06:35 m4inbrain wrote:
Just throwing it in there, 22k viewers for IEM right now.

What a base to go for it, ..

Even IF they all of them would pay 10 bucks (which i am absolutely sure they wont), it wouldnt be enough to sustain a sufficient and professional produced stream. By far.

SC2 is a dead horse when it comes to making cash, it was from the beginning. Why? Because its to niche, at least for now.

to be fair this IEM tournament is pretty bad, both production wise, and player pool
Scribble
Profile Blog Joined March 2011
2077 Posts
February 09 2012 21:39 GMT
#447
On February 10 2012 06:31 halfies wrote:
Show nested quote +
On February 10 2012 05:31 skipdog172 wrote:
On February 10 2012 04:14 SupLilSon wrote:
On February 10 2012 04:09 Chill wrote:
On February 10 2012 04:04 SupLilSon wrote:
On February 10 2012 03:56 Canucklehead wrote:
On February 10 2012 03:53 Chill wrote:
On February 10 2012 03:48 SupLilSon wrote:
On February 10 2012 03:32 KingOfAmerica wrote:
On February 10 2012 03:21 1sz2sz3sz wrote:
[quote]

I spent money on it, I paid for my copy of Starcraft 2.

Im not paying to watch other people play it, just like how I dont give my money to the NBA to watch their players play basketball


Except you do pay money for that. The cable / satellite provider pays hundreds of millions to the NBA for the right to broadcast their games, and that cost is passed on to you as part of your monthly subscription.

If these organizations really loved E-sports then they wouldn't be so hung up on the money.

This stupid comment is the crux of the problem. "Spend your money to give me free content or don't bother." Ridiculous. It's ESPORTS, not C(harity)SPORTS


Haha, that is a pretty silly comment. Conversely, if players really loved e-sports then they would accept love as salaries and prize money, then the entire e-sports industry could run on love for e-sports!


Honestly maybe they should. People have all these delusions of grandeur of SC2 and E-sports being the next NFL or NBA when in reality SC2 is just a video game. People see HuK, IdrA, etc getting large figure contracts and think that is supposed to be the norm. Even in Korea, the MECHA OF ESPORTS, Starcraft is in reality just a small niche of entertainment. Like I said, it sounds harsh but if half the pros out there right now had to go back to school and get a real job to make money, I wouldn't shed a tear.

What's your point? I'm honestly struggling to find it.


My point is that SC2 is a hobby for most of us, not a necessity. If I have excess money to donate, it will be to a charity that benefits people in need, not a bunch of people who are disappointed because SC2 wasn't the cash cow they thought it would be.


The point is... you don't care about watching Starcraft? Some of us are spectators. I watch NFL/College football and Starcraft. Those are the two competitive things I enjoy watching. You might as well go to a thread about the popularity of baseball and just scream "I DONT CARE ABOUT BASEBALL!! BASEBALL IS JUST SOMETHING I PLAY SOMETIMES! I DONT WANT TO WATCH IT AND NEITHER DO MOST PEOPLE!". Because.. that is basically what you are saying. It isn't adding anything valuable to the conversation.

I don't think anybody can deny that theres almost always at least 30+k viewers watching some form of Starcraft. That's pretty much 'at any random time during the day'. Probably more if you counted the people watching VoDs(that we can't get a number for). Do you people realize that many channels can't hit 300k viewers most nights? The very top shows for specific time slots rarely get over 700k-800k viewers. Many networks survive on mostly ~100k/viewers shows, with a few of their 'top' shows getting 200-300k. It isn't that far off from where SC2 peak viewer times sit and it is only growing. I just don't see a point to come in to this thread and go HAHA PPL DONT WATCH STARCRAFT!!

yeah, 30k peopel watching SC2. for free.


The problem isn't necessarily that they aren't paying for the stream, but that they (and I'm casting a wide net) aren't paying for anything. If people aren't going to pay for MLG's stream, they need to be paying for their merchandise. If people aren't buying merchandise, MLG, IPL, GSL, etc. should all partner with Twitch and Twitch can act as the cable service and sell one big package for access to everything. If those solutions aren't serviceable, we need another one.

30k viewers means nothing if nobody is putting money up. Sponsorship can only carry this so far.
Sc1pio
Profile Blog Joined August 2009
United States823 Posts
February 09 2012 21:39 GMT
#448
I kind of have to have a pessimistic view of the future of monetization in eSports when people bitch about korean progamers running three ads after games... that's about half as many as TV in that timespan and it's a huge source of income for them, and yet people act like their inalienable right of watching NaDa queue for a ladder game has been violated.

In terms of the PPV argument, you have to provide a service that justifies the payment, as any service that is paid for works. What that is depends on how much you want them to pay, but at the end of the day if people don't want to buy something they don't want to buy it.
"In the beginner's mind there are many possibilities, in the expert's there are few. " -Shunro Suzuki | fortuna fortes adiuvat
karpo
Profile Joined October 2010
Sweden1998 Posts
Last Edited: 2012-02-09 21:42:51
February 09 2012 21:40 GMT
#449
On February 10 2012 06:37 SugarBear wrote:
Show nested quote +
On February 10 2012 06:05 Novalisk wrote:
Never liked LordJerith. He acts like a tip-top businessman but has nothing to show for it.


Yeah, you're probably right...

http://www.vvv-gaming.com/forum/topic/37301-vvv-gamings-lan-placements-in-top-4/


I'm sorry but i think most people here wouldn't consider most of those games esports at all. And the big name games there's little to no accomplishments.

124k $ for all that, dating back to 2008. We're discussing if SC2 has a future and even SC2 has a bunch of players with price money totals far exceeding that.
ronpaul012
Profile Joined March 2011
United States769 Posts
February 09 2012 21:41 GMT
#450
I have to say, in a few years I'd be willing to pay more for events. But as a college student who tries to play other games and still have some fun money to do stuff with, if prices were to increase much I'd have to cancel my subscription to most events. Right now I have a gold pass for MLG, and buy most GSL passes and thats all I can afford. Thats just me personally, and I think companies like MLG would have to look at if it would be worth it lose my $25 if it meant it got and extra $10-$15 from other people.
I'm a gooner.
Lncognit0
Profile Joined March 2011
United States97 Posts
February 09 2012 21:41 GMT
#451
It makes no sense at this point to be charging a lot of money to watch Starcraft. That kind of system works when there is a much larger audience watching. Right now, eSports is still in a baby stage and growing. Charge money now before its more grown will just drive away a lot of the casual audience. Right now the goal should be to expand the knowledge of eSports to more people.
chadissilent
Profile Blog Joined September 2010
Canada1187 Posts
Last Edited: 2012-02-09 21:44:32
February 09 2012 21:41 GMT
#452
On February 10 2012 06:37 SugarBear wrote:
Show nested quote +
On February 10 2012 06:05 Novalisk wrote:
Never liked LordJerith. He acts like a tip-top businessman but has nothing to show for it.


Yeah, you're probably right...

http://www.vvv-gaming.com/forum/topic/37301-vvv-gamings-lan-placements-in-top-4/

A few 1st/2nds in local LANs and a 4th place in 1 large tournament taking place the same weekend as MLG. I have more 1st/2nd in local LANs than all of vVv combined, apparently.

Would anybody be opposed to playing $2 for SD or $8 for HD for a tournament weekend? I think there would be a ton of people willing to pay $2 for an MLG weekend at 480p, even those claiming they would never buy a tournament PPV subscription. If you have 15,000 people paying $2 to watch your tournament, that adds $30k to your bottom line. For a large tournament like IEM/MLG/IPL, they should have no problem getting 15k subscribers at that price.
deathly rat
Profile Blog Joined October 2010
United Kingdom911 Posts
Last Edited: 2012-02-09 21:43:39
February 09 2012 21:41 GMT
#453
On February 10 2012 06:35 m4inbrain wrote:
Just throwing it in there, 22k viewers for IEM right now.

What a base to go for it, ..

Even IF they all of them would pay 10 bucks (which i am absolutely sure they wont), it wouldnt be enough to sustain a sufficient and professional produced stream. By far.

SC2 is a dead horse when it comes to making cash, it was from the beginning. Why? Because its to niche, at least for now.


I don't believe this for the following reason. I go to watch my local football team play. They get average 4000 people watching every other week, with ticket prices ranging from £30 to £5 (standing), and some people pay less i bet for different reasons (like youth players etc.) When i consider the overheads for running a professional football team, and that of running a SC2 tournament, i think there is a lot of room to make money in proffesional E-sports.

(yes they have some money from higher leagues and tv money but it isn't that much)
No logo (logo)
crms
Profile Joined February 2010
United States11933 Posts
February 09 2012 21:43 GMT
#454
On February 10 2012 06:33 xSixGeneralHan wrote:
Show nested quote +
On February 10 2012 06:26 karpo wrote:
On February 10 2012 06:22 SugarBear wrote:
On February 10 2012 05:42 gnatinator wrote:
PPV is likely not the right business model for esports. Trying to fit a square peg into a round hole just reaks of corporate laziness.

The numbers for UFC are massively inflated due to its broadcast in gyms, bars, etc. These numbers do not directly translate into $20-$30 each.


Wouldn't that make the number DEFLATED since there would be more people watching in a gym/bar/etc. than if each sale was a single individual?


I'm pretty sure bars need to pay more to show the content OR the UFC has some kind of average viewer/bar thing that inflates numbers.

Commercial license is anywhere from 500 and on up depending how big the gathering is


yep, 500-1500 for most 'bars' etc. for open circuit broadcasts can get as high as 5k+.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
halfies
Profile Joined November 2011
United Kingdom327 Posts
February 09 2012 21:43 GMT
#455
On February 10 2012 06:30 ZasZ. wrote:
Show nested quote +
On February 10 2012 06:14 SACtheXchng wrote:
On February 10 2012 03:53 Chill wrote:
On February 10 2012 03:48 SupLilSon wrote:
On February 10 2012 03:32 KingOfAmerica wrote:
On February 10 2012 03:21 1sz2sz3sz wrote:
On February 10 2012 03:18 Klipsys wrote:
I find it hysterical how many people are quick to claim eSports is their passion/hobby or whatever, but balk at the idea of *GASP* Spending money on it!?


I spent money on it, I paid for my copy of Starcraft 2.

Im not paying to watch other people play it, just like how I dont give my money to the NBA to watch their players play basketball


Except you do pay money for that. The cable / satellite provider pays hundreds of millions to the NBA for the right to broadcast their games, and that cost is passed on to you as part of your monthly subscription.

If these organizations really loved E-sports then they wouldn't be so hung up on the money.

This stupid comment is the crux of the problem. "Spend your money to give me free content or don't bother." Ridiculous. It's ESPORTS, not C(harity)SPORTS


Chill,

that's the second time you're using the term "Charity", and it's the second time I'm feeling offended by it. It's insulting to the community of content consumers of which I am a part.

So here we go again:
Yes, I (and many others) consume free SC2 content. No, we're not asking for charity in this thread. Au contraire. This thread exists because content producers are asking the community (i.e. us) for charity. They are asking us to pay $X for content that's worth $Y (where Y<X), ore else "ZOMG ESPORTS will die". We are the ones who get fingers pointed at us, that if we don't DONATE (yes, that's what it is) we are spoiled brats, and if ESPORTS dies, then it's our fault.

BULLSHIT!!!

If ESPORTS dies, it's the fault of incompetent companies who tried jumping on a bandwaggon, seeing big bucks.
If ESPORTS dies, it's the fault of these companies not earning these big bucks and hence asking for donations from the fans now.
If ESPORTS dies, it's the fault of "Pro" gamers who throw games out of (in)convenience.

I could probably name a few more if I could be bothered, but one thing I am absolutely sure about:

If ESPORTS dies, it's NOT the fault of consumers who are unwilling to pay to watch people play a video game.

If leagues want to charge fees PPV style, I'm the last one to tell them not to. I know however that the day the last freely viewable tournament will begin charging, will be the last day of me consuming SC2 content.


You call yourself a "consumer" and yet balk at paying any amount of money for the content you are receiving. This doesn't make you a "consumer" it makes you a parasite.

It's fairly obvious that you just don't want to give up your cushy situation where a vast amount of content is provided for free. I hate to break it to you, but the real world doesn't work that way. I know nothing of the finance behind these organizations and events, but if ad revenue isn't enough to keep the content flowing, they are more than justified in charging a reasonable amount to the consumer. A lot of people put in a lot of work into every tournament, and you want them to do it for free? That's just selfish.

That said, there are very few (read: GSL) events that I would (and do) pay a premium price for. If event organizers want to charge in the neighborhood of $20-$25 for premium passes, they better deliver on the production. None of this half-assed, technical difficulties, sound problems, long delays between games, etc. Right now, many tournaments still have those pitfalls and are absolutely not worth paying a premium price for HD content. They can continue to float on ad revenue and pittance prices ($5) for HD streams until they get their shit in gear.

your point might be valid if ad revenue didnt entirely support the biggest internet companies
im pretty sure if there was a fee to use facebook, it wouldnt be anywhere near as successful as it is now. the same goes for google.
its all very well to say that if you dont pay for streams your a 'parasite', but the truth is that the people who watch free streams are the people who enable so many tournaments to take place. unless your telling me that the number of people who pay subscriptions to IPL is enough to support the tournaments and show matches entirely, and that the sponsorship would still be worth the same amount with the lower view count.
if you can get something better for free, why should you pay? if gsl had a better quality stream with more ads, id watch it, instead of just torrenting VODs when i hear about a good match, and watching them lag free whenever i want to.
its great that you pay for GSL if thats what you want to do, but is sure as shit doesn't make you more supportive of SC2
skipdog172
Profile Joined June 2010
United States331 Posts
February 09 2012 21:43 GMT
#456
On February 10 2012 06:31 halfies wrote:
Show nested quote +
On February 10 2012 05:31 skipdog172 wrote:
On February 10 2012 04:14 SupLilSon wrote:
On February 10 2012 04:09 Chill wrote:
On February 10 2012 04:04 SupLilSon wrote:
On February 10 2012 03:56 Canucklehead wrote:
On February 10 2012 03:53 Chill wrote:
On February 10 2012 03:48 SupLilSon wrote:
On February 10 2012 03:32 KingOfAmerica wrote:
On February 10 2012 03:21 1sz2sz3sz wrote:
[quote]

I spent money on it, I paid for my copy of Starcraft 2.

Im not paying to watch other people play it, just like how I dont give my money to the NBA to watch their players play basketball


Except you do pay money for that. The cable / satellite provider pays hundreds of millions to the NBA for the right to broadcast their games, and that cost is passed on to you as part of your monthly subscription.

If these organizations really loved E-sports then they wouldn't be so hung up on the money.

This stupid comment is the crux of the problem. "Spend your money to give me free content or don't bother." Ridiculous. It's ESPORTS, not C(harity)SPORTS


Haha, that is a pretty silly comment. Conversely, if players really loved e-sports then they would accept love as salaries and prize money, then the entire e-sports industry could run on love for e-sports!


Honestly maybe they should. People have all these delusions of grandeur of SC2 and E-sports being the next NFL or NBA when in reality SC2 is just a video game. People see HuK, IdrA, etc getting large figure contracts and think that is supposed to be the norm. Even in Korea, the MECHA OF ESPORTS, Starcraft is in reality just a small niche of entertainment. Like I said, it sounds harsh but if half the pros out there right now had to go back to school and get a real job to make money, I wouldn't shed a tear.

What's your point? I'm honestly struggling to find it.


My point is that SC2 is a hobby for most of us, not a necessity. If I have excess money to donate, it will be to a charity that benefits people in need, not a bunch of people who are disappointed because SC2 wasn't the cash cow they thought it would be.


The point is... you don't care about watching Starcraft? Some of us are spectators. I watch NFL/College football and Starcraft. Those are the two competitive things I enjoy watching. You might as well go to a thread about the popularity of baseball and just scream "I DONT CARE ABOUT BASEBALL!! BASEBALL IS JUST SOMETHING I PLAY SOMETIMES! I DONT WANT TO WATCH IT AND NEITHER DO MOST PEOPLE!". Because.. that is basically what you are saying. It isn't adding anything valuable to the conversation.

I don't think anybody can deny that theres almost always at least 30+k viewers watching some form of Starcraft. That's pretty much 'at any random time during the day'. Probably more if you counted the people watching VoDs(that we can't get a number for). Do you people realize that many channels can't hit 300k viewers most nights? The very top shows for specific time slots rarely get over 700k-800k viewers. Many networks survive on mostly ~100k/viewers shows, with a few of their 'top' shows getting 200-300k. It isn't that far off from where SC2 peak viewer times sit and it is only growing. I just don't see a point to come in to this thread and go HAHA PPL DONT WATCH STARCRAFT!!

yeah, 30k peopel watching SC2. for free.


Free how? They are paying for internet, right? I pay my cable company for TV channels that throw advertisements at me. Yeah, clearly 30k isn't enough. The point I was making is that SC2 isn't that far off. Many networks are running shows right now in the mid-afternoon that won't hit 100k viewers. They are still running ads and making enough money off of them. Yeah, clearly we need more viewers.. but its growing. To me, the path is clear... continue to grow the viewer base and the money will keep growing. I mean, we are further along now than we are last year. I'm not saying 30k demands anything... I am saying that it isn't as far off as what is required for SC2 to be shown as an 'obscure sport' like snowboarding, billiards, bowling, curling, womens basketball etc.
m4inbrain
Profile Joined November 2011
1505 Posts
February 09 2012 21:43 GMT
#457
On February 10 2012 06:38 Duravi wrote:
Show nested quote +
On February 10 2012 06:35 m4inbrain wrote:
Just throwing it in there, 22k viewers for IEM right now.

What a base to go for it, ..

Even IF they all of them would pay 10 bucks (which i am absolutely sure they wont), it wouldnt be enough to sustain a sufficient and professional produced stream. By far.

SC2 is a dead horse when it comes to making cash, it was from the beginning. Why? Because its to niche, at least for now.

to be fair this IEM tournament is pretty bad, both production wise, and player pool


So? Which tournaments are not, apart from GSL? Dreamhack comes to mind, and maybe IGN. Talking production here. MLG? Hell no. IEM? As you said, no. HSC? Well, i actually think the quality there is pretty high, but that kind of tournament is a niche. Etc..

Again, we are talking premium-prices here. No one (at least not me) would bother to pay 5 bucks to watch a mediocre thing in HD. But if they start to charge like 25 bucks, they better bring out the big guns. Or boobs, but meh.
Tyree
Profile Joined November 2010
1508 Posts
February 09 2012 21:49 GMT
#458
It is "okay" to charge for anything, even a handful of dirt.

The real question is whether people would want to buy the product and if that number ends up making more money than if they made their product freely available.

For example WWE raised their PPV prices to 50-60 dollars, just years ago it as 35$, this naturally meant that less people bought it, however they still make about as much money.


The problem with esports and especially SC2 is that we are overfed content on a daily basis, there is too much. This means that charging for it will not be a succesful bussiness practice.

Same reason why a match you can see for free on Monday Night Raw draws far less than a special match, say Rock vs Cena at WM28, which will likely surpass 1 million buys. Its why UFC is so successful, you only get to see your favorite fighter 2-3 times a year if you are lucky, this means that people dont get sick of watching GSP, Silva, or whomever they like.

eSports, and in this case SC2 is oversaturated, charging for it would be a bad decision, especially since the community percieves western tournaments as second rate, barely the quality to that of Code A.

The only esport content i would pay for is something like Evo, which is once a year, spectacle and a tribute to fighting games. There is nothing like that for SC2 at the moment, GSL dosent feel like Superbowl or Wrestlemania, it feels like a regular ass edition of Monday Night Raw, and every other tournament feels like TNA Impact. We just dont have that grand major event it seems for this game yet.
★ Top Gun ★
m4inbrain
Profile Joined November 2011
1505 Posts
February 09 2012 21:49 GMT
#459
On February 10 2012 06:41 deathly rat wrote:
Show nested quote +
On February 10 2012 06:35 m4inbrain wrote:
Just throwing it in there, 22k viewers for IEM right now.

What a base to go for it, ..

Even IF they all of them would pay 10 bucks (which i am absolutely sure they wont), it wouldnt be enough to sustain a sufficient and professional produced stream. By far.

SC2 is a dead horse when it comes to making cash, it was from the beginning. Why? Because its to niche, at least for now.


I don't believe this for the following reason. I go to watch my local football team play. They get average 4000 people watching every other week, with ticket prices ranging from £30 to £5 (standing), and some people pay less i bet for different reasons (like youth players etc.) When i consider the overheads for running a professional football team, and that of running a SC2 tournament, i think there is a lot of room to make money in proffesional E-sports.

(yes they have some money from higher leagues and tv money but it isn't that much)


So, how many of these 4000 viewers are not local? I am a soccerfan as well (although a pretty small club), and the stadium is filled like 75% of the time, with quite more than 4000 ppl. Almost all of them come from my city. I go there to root and cheer for my HOMETEAM. I dont have something like that here in eSports. I like team mouz. I want their games. So with your example, i would have to pay mouz to do that (not arguing if good or not - just saying). But in this case here i would not.

So its quite a stretch to compare a local team with a fanbase (and, lets just be honest here from fan to fan, most of them would pay even more, just to bash their heads in after the game), and a game where i have no "emotional" connection to.
karpo
Profile Joined October 2010
Sweden1998 Posts
February 09 2012 21:51 GMT
#460
On February 10 2012 06:49 m4inbrain wrote:
Show nested quote +
On February 10 2012 06:41 deathly rat wrote:
On February 10 2012 06:35 m4inbrain wrote:
Just throwing it in there, 22k viewers for IEM right now.

What a base to go for it, ..

Even IF they all of them would pay 10 bucks (which i am absolutely sure they wont), it wouldnt be enough to sustain a sufficient and professional produced stream. By far.

SC2 is a dead horse when it comes to making cash, it was from the beginning. Why? Because its to niche, at least for now.


I don't believe this for the following reason. I go to watch my local football team play. They get average 4000 people watching every other week, with ticket prices ranging from £30 to £5 (standing), and some people pay less i bet for different reasons (like youth players etc.) When i consider the overheads for running a professional football team, and that of running a SC2 tournament, i think there is a lot of room to make money in proffesional E-sports.

(yes they have some money from higher leagues and tv money but it isn't that much)


So, how many of these 4000 viewers are not local? I am a soccerfan as well (although a pretty small club), and the stadium is filled like 75% of the time, with quite more than 4000 ppl. Almost all of them come from my city. I go there to root and cheer for my HOMETEAM. I dont have something like that here in eSports. I like team mouz. I want their games. So with your example, i would have to pay mouz to do that (not arguing if good or not - just saying). But in this case here i would not.

So its quite a stretch to compare a local team with a fanbase (and, lets just be honest here from fan to fan, most of them would pay even more, just to bash their heads in after the game), and a game where i have no "emotional" connection to.


Yeah and local teams get local sponsors that benefit alot more from local advertisment compared to the worldwide ads we see on MLG.
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