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The word metagame - Page 8

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sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2012-02-03 13:34:22
February 03 2012 13:30 GMT
#141
On February 03 2012 22:21 forelmashi wrote:
What Inca did is metagame. If you double gas, fake shrine and cancel it, or something, that is merely a mind game, but what Inca did is something _outside_ the game, a game of the game.


I wouldn't say its metagaming, and merely just being unpredictable. I believe metagaming has to have a predictable outcome, for example Inca's past actions didn't willfully cause Bomber to make those turrets, sure Bomber is making those turrets to stay safe sure, but Inca wouldn't have known that before the game. Otherwise it's not really metagame, you are just flipping coins.

It would be different however, if Inca knew he could make Bomber to make those Turrets by mimicing what he did before but then do a timing attack of which turrets can't defend against at all. Or even lets say Bomber makes less than optimal turrets this time knowing that it will cause Inca to do a timing push, and then do a counter to that timing push.

Metagaming should cause predictable outcomes in players which you can exploit.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Macpo
Profile Joined September 2010
453 Posts
Last Edited: 2012-02-03 13:34:25
February 03 2012 13:30 GMT
#142
I would define metagame

(1) as the a priori (i.e. before actually playing the game) knowledge about your opponent's strategy. Metagame can apply to a player : against someone I know well, who always make a timing push, I'll prepare for it. But it can apply to the community as a whole: for instance, on Shakuras ZvP, I can expect protoss to forge fast expand.

(2) Metagaming, as a consequence would be adapting your strategy to this knowledge called metagame. (either cutting corners when you know there is no danger, or all-ining when you know your opponent will be exposed).

Then I think the big question would be: is metagame (as the a priori knowledge about the game) the description of what someone can do (in absolute), or what someone is used to doing ? and as a consequence, when metagaming, are you rationnally anticipating all possibilities, or are you just betting on some habits of your opponent?

Then, to say it differently, if we restrict the meaning of metagaming to that of (3) betting on habits (against rational anticipation), there is the following question: can you game without metagaming?
what is at stake here is luck: because if you are betting on habits of your opponent, then your opponent may want to bet on your bet, or metagame your metagame habits and and so on, logically ad infinitum, to the point where strategies are luck based (because in the real world you randomly stop at some point of the regression).

To tell it differently, is sc2 luck based or not? is there a way to play that will not bet to get a superior position? That would be the question My impression being that all other things being equal (like execution capacities, and so on) it may well be the case.


"Courage consists, however, in agreeing to flee rather than live tranquilly and hypocritically in false refuges." G. Deleuze
5ukkub
Profile Joined September 2009
Poland507 Posts
Last Edited: 2012-02-03 13:35:24
February 03 2012 13:33 GMT
#143
From the dawn of all time (starcraft 1 release) to this moment, word "metagame" was used to describe current tredns in choosing an opening strategy, how to counter opponent's opening. It also describes current ways of choosing certain unit compositions, rate of expanding etc.
It's a set of rules that govern most players to play the game in this particular way, because they think it's currently the best way to play.

It's important to point out that metagame constantly shifts.
Metagame changes everytime when certain strategy/tactic is being discovered/perfected, so more players start to use it.
In order to counter the new strategy, other races need to figure out strategies that counter/defend it.
That's why we constantly see small fluctuations in win rates of each race as the time passes.

What is very curious though, Metagame can be different in the same time period.
For example between servers (NA, EU, KR). On one server, players tend to all-in more, on another we can observe fast expands almost all the time.
Rationalism - Don't take evereything what you hear as a fact! Thinking process makes us human.
Champi
Profile Joined March 2010
1422 Posts
February 03 2012 13:43 GMT
#144
100% agree. nice writeup mate
RedFury
Profile Joined September 2011
Italy85 Posts
February 03 2012 13:49 GMT
#145
On February 03 2012 22:33 5ukkub wrote:
From the dawn of all time (starcraft 1 release) to this moment, word "metagame" was used to describe current tredns in choosing an opening strategy, how to counter opponent's opening. It also describes current ways of choosing certain unit compositions, rate of expanding etc.
It's a set of rules that govern most players to play the game in this particular way, because they think it's currently the best way to play.

It's important to point out that metagame constantly shifts.
Metagame changes everytime when certain strategy/tactic is being discovered/perfected, so more players start to use it.
In order to counter the new strategy, other races need to figure out strategies that counter/defend it.
That's why we constantly see small fluctuations in win rates of each race as the time passes.

What is very curious though, Metagame can be different in the same time period.
For example between servers (NA, EU, KR). On one server, players tend to all-in more, on another we can observe fast expands almost all the time.


THIS.


User was warned for this post
Slipspace
Profile Joined May 2010
United States381 Posts
February 03 2012 14:22 GMT
#146
On February 03 2012 22:49 RedFury wrote:
Show nested quote +
On February 03 2012 22:33 5ukkub wrote:
From the dawn of all time (starcraft 1 release) to this moment, word "metagame" was used to describe current tredns in choosing an opening strategy, how to counter opponent's opening. It also describes current ways of choosing certain unit compositions, rate of expanding etc.
It's a set of rules that govern most players to play the game in this particular way, because they think it's currently the best way to play.

It's important to point out that metagame constantly shifts.
Metagame changes everytime when certain strategy/tactic is being discovered/perfected, so more players start to use it.
In order to counter the new strategy, other races need to figure out strategies that counter/defend it.
That's why we constantly see small fluctuations in win rates of each race as the time passes.

What is very curious though, Metagame can be different in the same time period.
For example between servers (NA, EU, KR). On one server, players tend to all-in more, on another we can observe fast expands almost all the time.


THIS.


no its not... lol



User was warned for this post
NekoFlandre
Profile Joined March 2011
United States497 Posts
February 03 2012 14:28 GMT
#147
Having played M:TG A long while ago. I remember when it was meta-game to main deck splinter vs tinker.

Then again, what you did in your deck to kill Masticore + Tinker + Metalworker.... and grim monoliths.

Or, when bargain first hit..... Hell I had a Spellbomb deck that beat most everything was hillarious and yes, that was metagame.

Currently? The term has changed for SC2 and it does somewhat fit by making a choice that is not the normal of play which is what metagame to me means. anyway.
Kitty Flandre....even more scary..
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
Last Edited: 2012-02-03 14:40:08
February 03 2012 14:37 GMT
#148
On February 03 2012 06:19 Chill wrote:
99% of the discussion: Metagame doesn't mean "the current state of strategy". You hear LoL players talking about "new meta" or "current meta". That's the wrong usage. That's just "current strategies", not "metagame".

A word means what people make it mean, like history has shown thousands of times. Whatever metagame first meant, I like the meaning it has adopted.
The 'state of currently popular/dominant strategies' is metagame. The fact stands that there's a need for a word to fill this meaning, whether you use metagame or some other word - and good luck introducing a completely new word.

I'd rather use metagame 'wrongly', than have to use 'the current popular strategies' all the time.

On the other hand, your version of the meaning of "metagame" is perfectly covered by the term 'mind games', is it not?

-----
Also, "current strategies" doesn't mean anything. A strategy can't be not-current. A strategy is a strategy. A brick is a brick. A certain way of laying bricks is not popular in the current state of architectural knowledge. Just like a certain strategy isn't popular in the current metagame.
zarepath
Profile Blog Joined April 2010
United States1626 Posts
February 03 2012 14:41 GMT
#149
On February 03 2012 23:28 NekoFlandre wrote:
Having played M:TG A long while ago. I remember when it was meta-game to main deck splinter vs tinker.

Then again, what you did in your deck to kill Masticore + Tinker + Metalworker.... and grim monoliths.

Or, when bargain first hit..... Hell I had a Spellbomb deck that beat most everything was hillarious and yes, that was metagame.

Currently? The term has changed for SC2 and it does somewhat fit by making a choice that is not the normal of play which is what metagame to me means. anyway.

Wait, so the definition of the word metagame shifts depending on the game?

Does that mean that there's a...

*sunglasses*

Metametagame?
"Your efforts you put in will never betray you." - Flash | "If I'm not good enough, I don't wanna win." - Naniwa
hypercube
Profile Joined April 2010
Hungary2735 Posts
February 03 2012 15:01 GMT
#150
I think a lot of people were pissed that others were missusing the term so they just wanted to get rid of it altogether. But that leaves us with an important concept (the prevailing strategies and the reasoning behind them) with no label.

The problem is that metagame is used in different games often with similar but not exactly identical meanings. Poker is ok, because metagame means pretty much the same (or at least it did, when it was in common use, the commenting metagame has shifted since 2008). But in Mafia playing the metagame used to mean planning your play ahead between games, playing in a way that allowed you to win with any role. More closely related to mindgames, style and balancing in poker or starcraft. And the metagame was just the unending series of games played by a community who had a shared knowledge of the players' preferred posting styles.
"Sending people in rockets to other planets is a waste of money better spent on sending rockets into people on this planet."
NonY
Profile Blog Joined June 2007
8748 Posts
February 03 2012 15:09 GMT
#151
On February 03 2012 13:04 HardlyNever wrote:
Show nested quote +
On February 03 2012 11:04 Liquid`Tyler wrote:
On February 03 2012 08:13 HardlyNever wrote:
This discussion is pretty pointless, tbh.

First, there are people trying to control language, particularly English, which is dumb. People have tried to do it for centuries, and it doesn't work. Only in places like France, where the government controls the language, and it isn't spoken all that widely outside of the country anymore (yes, I know they speak in in parts of Canada and other places) does something like "controlling language" even begin to work.

Technical language can be controlled pretty well and sees more benefits from such control. Comparing the evolution of the meaning of metagame to the evolution of slang or idioms or language in general is not helpful.


How can it be controlled "pretty well?" Who is doing the controlling? Do you honestly believe this thread or even the TL community will change the way casters/players use the term "metagame?"

By controlling pretty well I mean that the correct and most useful definition of a term stays consistent. I don't believe that the TL community will change anything because the TL community already has changed it. Casters and players have been using the term well for years due to efforts by the TL community.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Xenocryst
Profile Joined December 2010
United States521 Posts
February 03 2012 15:27 GMT
#152
Good write up ^^
HardlyNever
Profile Blog Joined July 2011
United States1258 Posts
February 03 2012 17:56 GMT
#153
On February 04 2012 00:09 Liquid`Tyler wrote:
Show nested quote +
On February 03 2012 13:04 HardlyNever wrote:
On February 03 2012 11:04 Liquid`Tyler wrote:
On February 03 2012 08:13 HardlyNever wrote:
This discussion is pretty pointless, tbh.

First, there are people trying to control language, particularly English, which is dumb. People have tried to do it for centuries, and it doesn't work. Only in places like France, where the government controls the language, and it isn't spoken all that widely outside of the country anymore (yes, I know they speak in in parts of Canada and other places) does something like "controlling language" even begin to work.

Technical language can be controlled pretty well and sees more benefits from such control. Comparing the evolution of the meaning of metagame to the evolution of slang or idioms or language in general is not helpful.


How can it be controlled "pretty well?" Who is doing the controlling? Do you honestly believe this thread or even the TL community will change the way casters/players use the term "metagame?"

By controlling pretty well I mean that the correct and most useful definition of a term stays consistent. I don't believe that the TL community will change anything because the TL community already has changed it. Casters and players have been using the term well for years due to efforts by the TL community.


Ok, I'm honestly a little confused. I was lead to believe(by this thread) that the way the community (i.e. casters/players) have been using the word metagame to describe the current set of strategies in any given matchup was "incorrect" by the "true definition" of the word.

My argument was that, in general, the community had been using the word fairly consistently, even if it doesn't match up exactly with the "definition" of the word, and most people understood what each other meant by the term "metagame" within the context of starcraft.

Whether this has been a result of any effort by TL or any other community is, frankly, impossible to measure, but that isn't that important.

Are you saying that the word has been consistently used "incorrectly" (i.e. the current strategies usage), or that is has been use "correctly" consistently?
Out there, the Kid learned to fend for himself. Learned to build. Learned to break.
Testuser
Profile Blog Joined June 2011
6469 Posts
February 03 2012 18:01 GMT
#154
On February 03 2012 04:14 iamke55 wrote:
Yeah it's really annoying when people use "metagame" when they mean to say "mindgame". No, you didn't metagame your opponent no matter how smart you think you sound when you say that. You predicted him. Or mindgamed him.

I think to say the "probabilistic distribution of strategies" is a little too specific though. In the SC community we don't have access to probability distributions like in Magic or other cardgames where you can map out the metagame with specific percentages for each deck type, but we can still do it by feel. I don't think anyone has stats about how often 2 rax is used instead of reactor hellions in TvZ, for example, but it's obvious that reactor hellions have become a bigger part of the metagame over time. On Smogon we use probabilistic distributions within each of the different metagames played, so the latter term is clearly quite different.

Show nested quote +
If you disagree with my definitions, please realize that there are gaming communities where they are the common use. The starcraft community did not invent the term "metagame", so if you feel the need to correct them to the standard local usage, please do so politely.

I'd replace the "please do so politely" with a "don't post at all".


Am I not metagaming you right now?!?!?!?
https://soundcloud.com/papercranesdk
TBO
Profile Joined September 2009
Germany1350 Posts
Last Edited: 2012-02-03 23:12:14
February 03 2012 23:11 GMT
#155
+ Show Spoiler +
On February 03 2012 11:02 Liquid`Tyler wrote:
Show nested quote +
On February 03 2012 03:54 pandaburn wrote:
In this community, the standard, accepted use of the word "metagame" was, essentially, the probabilistic distribution of strategies you expect to face when sitting down across from a random opponent. This makes sense to me, as these are the factors that one has to consider when choosing a deck to play, or a decision to make in a game, that have nothing to do with the actual rules.

What you've described is just trends, or one step beyond trends. Trends are useful for one part of the metagame but they aren't the metagame.

For example, if the trend is for Protoss to fast expand PvT on Terminus, then a Terran would be playing the metagame by doing a blind proxy 2rax, or would be "metagaming him" by doing a blind proxy 2rax. Protoss going fast expand PvT on Terminus is not the metagame.




Maybe we should release a Starcraft dictionary, the misuage and misconclusions drive me a little bit insane from time to time.

EDIT: Fail, I was still logged in as my brother.
TrickyGilligan
Profile Joined September 2010
United States641 Posts
February 03 2012 23:39 GMT
#156
So I'll admit I didn't read through every post on this thread, but I was wondering if this example would conform to most people's definition of the word:

Current strategies are not the metagame, they are simply current popular strategies.

Using your knowledge of current strategies (knowledge that extends past the current game you're in) to gain an in-game advantage without any actual in-game knowledge (ie scouting) would be considered metagaming.

Does this look right to people? It's about the use of the outside knowledge you have, rather than the actual knowledge itself.
"I've had a perfectly wonderful evening. But this wasn't it." -Groucho Marx
Dakure
Profile Joined February 2011
United States513 Posts
Last Edited: 2012-02-03 23:52:40
February 03 2012 23:51 GMT
#157
On February 03 2012 19:42 derfuhrer wrote:
A friend who frequents this website directed me to this thread, since it's active and we recently argued about the term metagame when he used the word in a text message, and I screamed at him for uttering nonsense. The subject, and the game in question, are both interesting to me, and I thought I might take this opportunity to set the record straight once and for all.

I will preface this by saying that I am more educated on this subject than every single person on this forum. I will treat the subject from every angle I can think of. Bear with me, because these concepts will by the end of this post become quite relevant to StarCraft -- far more than anything that's been said so far.

Yes, "meta" does mean outside/beyond/above/etc., even though in Greek it means adjacent. This is because when Aristotle wrote Metaphysics, it was so named because it came right after Physics, and was therefore adjacent. But the subject matter was (mis)understood to be "above" or "beyond" physics, so the prefix evolved to mean beyond/outside. And now it DOES mean that, as far as anyone needs to be concerned, and don't let anyone tell you otherwise. This is English now, not Greek anymore, and we have our own relationships between words unique to our language.

It was brought up in this thread that the sounds that make up words do not have intrinsic meaning but are merely signifiers. This is technically correct, but in practice you are employing this principle to reach a false conclusion. Words in practice DO have intrinsic meaning because they do in our minds. The word red in our minds will always be tied to the image, and when enough of these images are related to sounds, we are able to write dictionaries where words actually do mean something. So our experiences CREATE intrinsic meaning in words (not in the strict logical sense, but psychologically)... and then, those words in turn create new experiences in our minds. I'll get to that later.

And now I will have to completely change direction and attack the nature of a game. The word "game" is undefined (philosophically), but what's known is that games have rules, and rules by definition cannot be broken. Laws, in contrast, can. You might be thinking, "What about the laws of the universe?!" The word "laws" belongs in the context of humanity. You can break the law -- by stealing, etc. The universe is a Game (the only game), and physics is an approximation and an abstraction of the rules of that game. Those rules cannot be broken because they follow as absolute necessities from cause and effect -- that is a deep philosophical subject, however, and one that you will just have to trust me on. Rules cannot be broken.

Further, it is impossible to draw a line and saw that this is where the rules of one game end and where the rules of another game begin. The reason, for example, that you can't travel faster than light in a videogame is because you can't travel faster than light in the universe (according to Einstein's theory, that is). BUT WHAT?! WHAT ABOUT GAMES WHERE YOU GO INTO HYPERSPACE? -- Those are just randomly colored pixels on a screen, moron. Images and words creating the illusion of hyperspace travel is not identical to hyperspace travel. Even if a computer simulation were developed with the intention of simulating faster-than-light travel, it would be impossible for that simulation to actually be able to simulate faster-than-light travel, because that would require... metaprogramming! It would only ever be able to simulate an illusion of faster-than-light travel. (Again, assuming Einstein was right.)

Now before we can reach the final point, we have to make a distinction between electronic games/board games/card games/etc. and games in real life. It is truly impossible to break a game's rules, no matter what kind of game it is. When you do "break" a game's rules, what's MEANT by this expression is that you started playing your own game. So if you break a "rule" in a tournament (a tournament is a real life game), in my language that would mean you broke a (human) law, which actually means that you stopped playing the game (the tournament) everyone else was playing and started playing your own version of the game (your own tournament with its own rules).

So a tournament, as such, being a game, consists of rules that can never, therefore, be laws, but in practice they are laws because people break them. If you remind someone before a match that you beat them last time (in order to mess with their head), is there some code that executes in the electronic game (or some rule that magically appears in the rulebook) to delete that comment and erase it from their memory? If not, then it is within the rules of the game because you were ABLE TO DO IT. Now you might have broken a tournament's rules (laws, because they're breakable), at which point you aren't playing their game anymore, since a game is defined as something with rules. Or you may have stopped playing some weird board game that forbids you from talking or whatever, and started playing your own version of the game that does permit you.

So now we come to StarCraft and its use of the word "metagame". This word essentially refers to a game's morality. Morality is a set of conventions, mores, TRENDS, etc. A game like Go is very simple in its ruleset (it's like 3-5 rules, depending on how you count them I guess), so it's assumed and expected that you're going to play mindgames in some way shape or form. It's assumed that you're going to know how people are playing the game today. It's assumed you're going to know contemporary joseki, and it would be surprising to a modern Go player if they saw you using some really old joseki. But it's all part of the game.

StarCraft, on the other hand, is a videogame and therefore is the product of thousands of years of art/game development. It has a shitload of rules. So psychological warfare and the like aren't immediately considered even as primary tactics, morally speaking. People who use the word "metagame" a lot are basically saying that there is a MINIGAME within StarCraft with its own rules (which, in practice are laws because this minigame is a social contract as it is in tournaments) and anyone who incorporates knowledge from outside that minigame is "metagaming". The problem with this is that it would be physically impossible for StarCraft to exist without bringing in externalities, because if you couldn't bring you and your experiences to the game you wouldn't be able to play it, and if you wouldn't be able to play it, it wouldn't exist. It would just be 1s and 0s on a disc.

In other words, by telling people that they are bringing their selves and their experiences into the "game", the "metagaming" people have turned the act of playing a game, such as StarCraft, Magic, etc., into a metagame by introducing their own games that exist within the electronic, board, or card games. There is simply no way a person can divorce their StarCraft life from everything else. The breakfast you ate on a particular morning will influence how well you play to some small degree, and knowledge of the trends will ALWAYS influence how you play whether you want it to or not. Even if you were to deliberately try avoiding acting on that knowledge, you would simply be acting on it anyway -- by avoiding it, because you might have done something else if you had remained completely ignorant.

By using this word "metagame" you (as well as MTG players, etc.), have allowed it TO INVADE YOUR PSYCHOLOGY (which is what words do), creating a fictional layer of morality (a minigame) within the unbreakable ruleset of StarCraft. The correct way to say "the metagame has changed a lot" is "the game has changed a lot" (if we're talking about patches) or otherwise "the strategies have shifted". It's fucking clear and simple, lol, no more dumb threads about it. And then, "she wanted to cheese him, so he metagamed her" is certainly not "she wanted to cheese him, so he 'PARADIGMED' her" or whatever lolol. You say "he gamed her", meaning he fully exploited the game's possibility-space to win using all the means at his disposal, including his brain without which he wouldn't be playing at all. Duh. Problem solved, everyone can be happy now except losers who fear change.

It really surprises me how some people can talk so much without saying anything.

On February 04 2012 08:39 TrickyGilligan wrote:
So I'll admit I didn't read through every post on this thread, but I was wondering if this example would conform to most people's definition of the word:

Current strategies are not the metagame, they are simply current popular strategies.

Using your knowledge of current strategies (knowledge that extends past the current game you're in) to gain an in-game advantage without any actual in-game knowledge (ie scouting) would be considered metagaming.

Does this look right to people? It's about the use of the outside knowledge you have, rather than the actual knowledge itself.

Yes.
Divinek
Profile Blog Joined November 2006
Canada4045 Posts
February 04 2012 03:01 GMT
#158
On February 04 2012 08:39 TrickyGilligan wrote:
So I'll admit I didn't read through every post on this thread, but I was wondering if this example would conform to most people's definition of the word:

Current strategies are not the metagame, they are simply current popular strategies.

Using your knowledge of current strategies (knowledge that extends past the current game you're in) to gain an in-game advantage without any actual in-game knowledge (ie scouting) would be considered metagaming.

Does this look right to people? It's about the use of the outside knowledge you have, rather than the actual knowledge itself.


Exactly right
Never attribute to malice that which can be adequately explained by stupidity.
Oh goodness me, FOX tv where do you get your sight? Can't you keep track, the puck is black. That's why the ice is white.
IPA
Profile Joined August 2010
United States3206 Posts
February 04 2012 03:22 GMT
#159
On February 03 2012 11:33 itsjustatank wrote:
Speak for yourself. In my case, I'd rather people communicate effectively and correctly moving forward. I do not believe that our language is inevitability doomed to 'degradation and dithering,' and everything I have said in this thread is in an attempt to prevent that from happening.
.


It is absolutely doomed to "degradation and dithering." It has been for centuries. This isn't something to bemoan though; rather, it is the beautiful fluidity and vitality of a language that allows its meanings, constructions and uses to fit the experiences of new generations.

I agree with some of your post and we obviously cannot effectively communicate in a world where we make meaningless sounds and signs, but meaning is changed, obscured, amplified and annihilated over time, without stopping. Words and meaning are never, ever static. I'm sure you know just as many examples as I do.
Time held me green and dying though I sang in my chains like the sea.
deadmau
Profile Joined September 2010
960 Posts
Last Edited: 2012-02-04 04:11:20
February 04 2012 04:00 GMT
#160
On February 04 2012 00:09 Liquid`Tyler wrote:
Show nested quote +
On February 03 2012 13:04 HardlyNever wrote:
On February 03 2012 11:04 Liquid`Tyler wrote:
On February 03 2012 08:13 HardlyNever wrote:
This discussion is pretty pointless, tbh.

First, there are people trying to control language, particularly English, which is dumb. People have tried to do it for centuries, and it doesn't work. Only in places like France, where the government controls the language, and it isn't spoken all that widely outside of the country anymore (yes, I know they speak in in parts of Canada and other places) does something like "controlling language" even begin to work.

Technical language can be controlled pretty well and sees more benefits from such control. Comparing the evolution of the meaning of metagame to the evolution of slang or idioms or language in general is not helpful.


How can it be controlled "pretty well?" Who is doing the controlling? Do you honestly believe this thread or even the TL community will change the way casters/players use the term "metagame?"

By controlling pretty well I mean that the correct and most useful definition of a term stays consistent. I don't believe that the TL community will change anything because the TL community already has changed it. Casters and players have been using the term well for years due to efforts by the TL community.


Thanks to Tyler/Chill for pointing out the correct usage, as well as the stubborn individuals that have atrociously butchered the term...I now know after 1 year on TL the correct usage of metagame. Now that I understand that it doesn't mean "current trends/popular strategies" as I thought it was, I feel relieved cause it bugged the crap outta me that people kept bitching back and forth about it's this, and it's not that but I never knew who was right. Now that it's clear, everyone should man the fuck up and use the proper term (actually don't even need to 'man up' just do it not that hard). All I hear is people being lazy, "wahh wahh I don't wanna use it correctly because I was always too lazy to figure out the proper usage." Yes that is basically what many of you are saying. I admit I too didn't know it's real meaning before, but now that I do I'm glad I can use it correctly.

Quit being lazy. Is it that difficult to use it correctly now that you guys have been shown the correct way?

It's like when you think you're right, but then later you find out you were wrong all along. On this thread people think they were right, then find out they're wrong, but still want to be wrong "just because"...you guys make no sense.
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