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Why Battlecruisers Arent Used Often In Top Tier? - Page 7

Forum Index > SC2 General
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willoc
Profile Joined February 2011
Canada1530 Posts
January 31 2012 18:38 GMT
#121
On February 01 2012 02:00 TheDwf wrote:
Show nested quote +
On February 01 2012 01:43 HackBenjamin wrote:
On February 01 2012 01:42 TeeTS wrote:
BC are good against Terrans, because there is no groundunit that is efficient against them, when there are equal upgrades between them.
But they are not used against Zerg/Protoss, because they are countered by units, that protoss/zerg make anyway in the matchup (High Templar, Infestor, Corruptor, Blink Stalker). That's the reason, quite simple.


I'm gonna tell you about a little something I like to call the Thor...

Are you seriously telling us that Thors are efficient against BattleCruisers? Thors are terrible against BattleCruisers. Given equal upgrades, Thors deal something like 4 dps to them...


The cannon ability does massive damage and stuns BCs.
Be bold and mighty forces will come to your aid!
HackBenjamin
Profile Blog Joined January 2011
Canada1094 Posts
January 31 2012 18:40 GMT
#122
On February 01 2012 03:38 willoc wrote:
Show nested quote +
On February 01 2012 02:00 TheDwf wrote:
On February 01 2012 01:43 HackBenjamin wrote:
On February 01 2012 01:42 TeeTS wrote:
BC are good against Terrans, because there is no groundunit that is efficient against them, when there are equal upgrades between them.
But they are not used against Zerg/Protoss, because they are countered by units, that protoss/zerg make anyway in the matchup (High Templar, Infestor, Corruptor, Blink Stalker). That's the reason, quite simple.


I'm gonna tell you about a little something I like to call the Thor...

Are you seriously telling us that Thors are efficient against BattleCruisers? Thors are terrible against BattleCruisers. Given equal upgrades, Thors deal something like 4 dps to them...


The cannon ability does massive damage and stuns BCs.


Can't be used against air. I just learned this too =/
willoc
Profile Joined February 2011
Canada1530 Posts
January 31 2012 18:43 GMT
#123
On February 01 2012 03:40 HackBenjamin wrote:
Show nested quote +
On February 01 2012 03:38 willoc wrote:
On February 01 2012 02:00 TheDwf wrote:
On February 01 2012 01:43 HackBenjamin wrote:
On February 01 2012 01:42 TeeTS wrote:
BC are good against Terrans, because there is no groundunit that is efficient against them, when there are equal upgrades between them.
But they are not used against Zerg/Protoss, because they are countered by units, that protoss/zerg make anyway in the matchup (High Templar, Infestor, Corruptor, Blink Stalker). That's the reason, quite simple.


I'm gonna tell you about a little something I like to call the Thor...

Are you seriously telling us that Thors are efficient against BattleCruisers? Thors are terrible against BattleCruisers. Given equal upgrades, Thors deal something like 4 dps to them...


The cannon ability does massive damage and stuns BCs.


Can't be used against air. I just learned this too =/


Oh harsh! Thanks for the tips!
Be bold and mighty forces will come to your aid!
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
January 31 2012 18:46 GMT
#124
bc's have a place in tvt late game yes, but going thor viking is just as viable instead bc viking. TvP/Z they are too easily countered
savior did nothing wrong
bLah.
Profile Joined July 2009
Croatia497 Posts
January 31 2012 18:47 GMT
#125
On February 01 2012 02:09 StarBrift wrote:
Fully upgraded battlecruisers are almost unkillable with ghost backup vs zerg. The biggest problem with the unit though is that while BCs are good with matching upgrades they aren't that good with no upgrades. So someone basically has to get full air upgrades before they are effective and that is WAAAY late into a game. If you wanted to get those upgrades early you would have way weaker siege tanks or marines and it's just not worth it.

It is actually ridiculously strong vs zerg, You have to have 30+ corruptors to counter 5 BC sice 10+ corruptors will die to snipes and yamato before the first BC falls. Also if you add vikings to the group the corruptors can't really wittle down BCs since they have low range.


If you're facing fully upgraded BCs with ghost backup then you've already lost that game before because that's just too expensive army to get it normally. Terran should be way ahead to go for that. That's like ultimate army.


But yea, what people already said, upgrades screw BCs because they have great rate of fire but small dmg.
in TvT you'll see them in late late game
in TvZ you can get them in laze game if you're in good situation but they are slow so zerg can run around and screw with you + corruptors own you
in TvP stalkers will have 3 armor while you'll have maybe 1 on BC. Add guardian shield = BC does 4 dmg to stalker
-FooFighter-
Profile Joined July 2011
Serbia35 Posts
January 31 2012 18:49 GMT
#126
its only usable against terran, in other situations they are just bad and slow.
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
January 31 2012 18:51 GMT
#127
upgrades

you have to already be ahead to make air tier 3 viable. and if your already ahead well, why extend the game and give your opponent another opportunity
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
January 31 2012 18:54 GMT
#128
How the hell did people think Thors countered BC's? BC's are the counter to Thors. Yamato shits on Thors, and any nonlight unit with a decent amount of armor is going to laugh as Thors tickle them.... Even somewhat clumped BC's counter Thors, assuming you aren't moronic and don't have 50% of them clumped getting hit by the same units.

And it would never get to the mass Thor vs BC situation. Whenever you go BC's you get ravens, and they'd simply drop a ton of PDDs, which Thors are awful vs with their crazy long cooldown. Thors aren't plausible at all in the longrun, only good while you're looking for a transition. Only time I've seen it remotely work is in a game Demuslim vs Murder on Demuslims stream where Demuslim had like 3/3 vs 1/0 and was fighting like 3 thors vs 3 BC's constantly and the BC's were always clumped and never had yamato, and never managed to get large numbers because Murder was starved.
Icemind
Profile Joined May 2010
Germany570 Posts
Last Edited: 2012-01-31 18:55:39
January 31 2012 18:54 GMT
#129
On February 01 2012 03:43 willoc wrote:
Show nested quote +
On February 01 2012 03:40 HackBenjamin wrote:
On February 01 2012 03:38 willoc wrote:
On February 01 2012 02:00 TheDwf wrote:
On February 01 2012 01:43 HackBenjamin wrote:
On February 01 2012 01:42 TeeTS wrote:
BC are good against Terrans, because there is no groundunit that is efficient against them, when there are equal upgrades between them.
But they are not used against Zerg/Protoss, because they are countered by units, that protoss/zerg make anyway in the matchup (High Templar, Infestor, Corruptor, Blink Stalker). That's the reason, quite simple.


I'm gonna tell you about a little something I like to call the Thor...

Are you seriously telling us that Thors are efficient against BattleCruisers? Thors are terrible against BattleCruisers. Given equal upgrades, Thors deal something like 4 dps to them...


The cannon ability does massive damage and stuns BCs.


Can't be used against air. I just learned this too =/


Oh harsh! Thanks for the tips!

For future reference: Actually try things out next time before posting about them.


One of the major reasons why you will pretty much never see BCs in competitive play except maybe TvT is, that at the point where it is viable to build them (3+ bases, 20min+ games and possibly split map scenarios) most units will already be fully upgraded or well on the way to be so.
Most units with the exception of BCs that is, since terran air upgrades are usually only gotten in TvT.
3/3 Battlecruisers would be actually viable in TvP at least and possibly TvZ as well, but since there is no really viable way to make use of those upgrades anytime before, there just is no transition to that 3/3 BC state. And if you just send unupgraded BCs into battle against upgraded P or Z armies they quite frankly suck big time for their cost. This i especially true since they greatly suffer from opponents armor upgrades, each of those decreasing their damage output by at least 16%.

edit: oh well other people were faster ...
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
January 31 2012 18:56 GMT
#130
On February 01 2012 03:47 bLah. wrote:
Show nested quote +
On February 01 2012 02:09 StarBrift wrote:
Fully upgraded battlecruisers are almost unkillable with ghost backup vs zerg. The biggest problem with the unit though is that while BCs are good with matching upgrades they aren't that good with no upgrades. So someone basically has to get full air upgrades before they are effective and that is WAAAY late into a game. If you wanted to get those upgrades early you would have way weaker siege tanks or marines and it's just not worth it.

It is actually ridiculously strong vs zerg, You have to have 30+ corruptors to counter 5 BC sice 10+ corruptors will die to snipes and yamato before the first BC falls. Also if you add vikings to the group the corruptors can't really wittle down BCs since they have low range.


If you're facing fully upgraded BCs with ghost backup then you've already lost that game before because that's just too expensive army to get it normally. Terran should be way ahead to go for that. That's like ultimate army.


But yea, what people already said, upgrades screw BCs because they have great rate of fire but small dmg.
in TvT you'll see them in late late game
in TvZ you can get them in laze game if you're in good situation but they are slow so zerg can run around and screw with you + corruptors own you
in TvP stalkers will have 3 armor while you'll have maybe 1 on BC. Add guardian shield = BC does 4 dmg to stalker


You can't take GS into account lategame, because rarely are there sentries even involved. It's usually blink stalkers trying to get in and out. And 1/1 BC's are extremely good vs 3/3 stalkers. You should be more worried about HT than anything else.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
January 31 2012 18:57 GMT
#131
On paper, they could be decent against protoss because Voids are unused (terribad) and stalkers scale terribly with upgrades in the late game. But the rest of the terran units are designed to hardcounter in more efficient ways the protoss stuff (vikings counter collo, ghosts counter HT) which outshine the BC... So I guess it's because it has no real use, and is slow.

Maybe if Carriers were playable...
Revolutionist fan
DeathAngel[ro]
Profile Joined December 2009
Romania79 Posts
January 31 2012 19:00 GMT
#132
naama makes bcs very often , seems funny when he pwns some korean dude with 2 bcs and all scvs that repair bcs from the queens + spors damage while also pwning with like 10 marines 2 tanks (high ladder level games vs kor gms)
a very funny zerg player
s15sLiDER
Profile Joined January 2011
United States112 Posts
January 31 2012 19:05 GMT
#133
The main issues with battle cruisers is that their dps is significantly cut down due to armor upgrades. I only use battle cruisers in tvt due to the fact that if the opponent gets vikings i just have vikings of my own along with yamato.
Thylacine
Profile Joined August 2011
Sweden882 Posts
January 31 2012 19:13 GMT
#134
On January 31 2012 11:05 Lebzetu wrote:
They are used in TvT. God knows why, since Vikings hard counter them and each terran is already massing vikings.

In TvZ, if you go BC, you die to corruptor.
In TvP, they go blink stalkers or void rays.

And above all else, they are expensive, hard to tech to and they have to pay for themselves.
You need like 4+ bases to get them anyway, and terrans cant get to 4+ bases since they dont know how to macro.


Hahaha, yeah sure man.
What you're looking at could be the end of a particularly terrifying nightmare. It isn't. It's the beginning. Introducing Mr. John Valentine, air traveler. His destination: the Twilight Zone...
RinconH
Profile Joined April 2010
United States512 Posts
January 31 2012 19:22 GMT
#135
[Team Liquid Poster] Because Marines are too good [/Team Liquid Poster]
HungrySC2
Profile Blog Joined September 2011
United States191 Posts
January 31 2012 19:25 GMT
#136
The battlecruiser has "High" DPS?

The DPS per supply/cost for Battlecruisers is abysmal. The only value the unit has is its high armor and decently high hp per supply.
"First say to yourself what you would be; And then do what you have to do. (Epictetus)
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
January 31 2012 19:28 GMT
#137
Everything people above have said, and upgrades. Its similar to why a bio terran cant make a mech switch. BCs only come out late game when marines are 3/3 already and the BC has squat
Stop procrastinating
SC2NeCro
Profile Joined November 2011
Canada507 Posts
January 31 2012 19:35 GMT
#138
Yamato Cannon+Seeker Missile+Timed Nuke hitting at the same time.

= Apocalypse

I want to see THAT in one game.
Fav Terran: forGG, aLive, Jinro ||| Fav Zerg: Moon, TLO, DRG ||| Fav Protoss: Genius, Grubby, ToD
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
January 31 2012 20:43 GMT
#139
On February 01 2012 04:25 HungrySC2 wrote:
The battlecruiser has "High" DPS?

The DPS per supply/cost for Battlecruisers is abysmal. The only value the unit has is its high armor and decently high hp per supply.


considering BC's are flying units and thus can stack and all fire at once, the effective DPS they can dish out is pretty significant.
unix04
Profile Joined November 2011
United States89 Posts
January 31 2012 21:14 GMT
#140
I think BC's are a viable transition for bio terrans who need some support for meching or marine/tank terrans in vs T matchups. Just requires about 5~6 BC's with a lot of vikings and some banshees for extra dps
i am the captain of my fate, the master of my soul
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