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Active: 1258 users

We Must Fight For The Carrier - Page 80

Forum Index > SC2 General
Post a Reply
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Rorschach
Profile Joined May 2010
United States623 Posts
August 25 2012 14:23 GMT
#1581
I miss beta voidrays. At least give them +1 range and move speed back at the fleet beacon....
En Taro Adun, Executor!
baba1
Profile Joined April 2005
Canada355 Posts
August 25 2012 14:35 GMT
#1582
Don't worry guys, it's a marketing strategy.
They will put it back in Legacy of the void and we will all be saved.
noq uote
Archerofaiur
Profile Joined August 2008
United States4101 Posts
August 25 2012 17:03 GMT
#1583
On August 25 2012 23:35 baba1 wrote:
Don't worry guys, it's a marketing strategy.
They will put it back in Legacy of the void and we will all be saved.

Ive heard this from a couple of people. Im curious what your reasoning is?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
SarcasmMonster
Profile Joined October 2011
3136 Posts
August 25 2012 17:05 GMT
#1584
On August 26 2012 02:03 Archerofaiur wrote:
Show nested quote +
On August 25 2012 23:35 baba1 wrote:
Don't worry guys, it's a marketing strategy.
They will put it back in Legacy of the void and we will all be saved.

Ive heard this from a couple of people. Im curious what your reasoning is?


Denial.
MMA: The true King of Wings
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2012-08-25 18:14:20
August 25 2012 18:13 GMT
#1585
On August 25 2012 23:23 Rorschach wrote:
I miss beta voidrays. At least give them +1 range and move speed back at the fleet beacon....

The voidrays need work done on them. Currently the Tempest does +massive damage which makes it further overlap with the tempest.

Part of the issue is not looking at protoss air as a whole. The deathball, although overuses, is well designed in giving different units differenr roles, sentry creates favorable positions, zealots tank, stalkers defend collosus and colusus deals damage.
Protoss air has some features that could be used, phoenix cc...but all in all there needs to be more synergy.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2012-08-27 12:25:11
August 27 2012 12:24 GMT
#1586
Hey guys, I dont think we had the Alicia vs Hero game here yet. Game is sick and goes on for 50 min!


Alicia vs Hero
http://tv.majorleaguegaming.com/videos/91782-summer-arena-alicia-vs-hero-g3
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Walnut_SC
Profile Joined September 2011
Canada33 Posts
Last Edited: 2012-08-27 16:19:24
August 27 2012 16:05 GMT
#1587
A few days ago I promised to upload some replays of me using carriers to win games that I highly doubt I would be able to win otherwise. I am a rank 6 Masters protoss player with close to 1600 points so I'm not TERRIBLE

Anyways feel free to watch, game number 1 was a longer game... 1 hour and 20 minutes long...

+ Show Spoiler +

http://drop.sc/243778

RAGEpandas vs sMiThor PvZ Entombed Valley

http://drop.sc/243777

RAGEpandas vs Gom PvZ Daybreak LE

http://drop.sc/243779

RAGEpandas vs VocaloiD PvT Entombed Valley


P.S. No making fun of my opponents, only me ♥
Disengaged
Profile Joined July 2010
United States6994 Posts
August 27 2012 16:07 GMT
#1588
It is kinda stupid as hell that Blizzard buffs/nerfs, change around the Battlecruiser, but they won't fucking touch the Carrier.
WGT-Baal
Profile Blog Joined June 2008
France3444 Posts
August 27 2012 16:23 GMT
#1589
As a BW Protoss player, I can only agree with the OP!

Let's save the carrier! Let s make a petition or something! I m sick of being stuck to the ground. I played P in BW mainly for carriers in PvT and Reaver play in PvZ/PvP for the mobility and micro intensive fights it gave (and because the dragoons were stupid, but anyways...)
Horang2 fan
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
August 27 2012 16:27 GMT
#1590
On August 28 2012 01:23 WGT-Baal wrote:
As a BW Protoss player, I can only agree with the OP!

Let's save the carrier! Let s make a petition or something! I m sick of being stuck to the ground. I played P in BW mainly for carriers in PvT and Reaver play in PvZ/PvP for the mobility and micro intensive fights it gave (and because the dragoons were stupid, but anyways...)

I think this is the petition...
Knowing is half the battle... the other half is lasers.
RobCorso
Profile Joined May 2011
United States111 Posts
August 27 2012 16:36 GMT
#1591
Make carriers cost only minerals; late game mineral dump that takes 935019 years to get to and lots of gas to do so. It would also make them synergize with sentries more
We make expand, then defense it-WhiteRa
cpc
Profile Joined June 2011
Australia126 Posts
August 28 2012 01:55 GMT
#1592
Clearly if there is no carrier when the hots beta comes out we just have to convince everyone to never build tempests ever therefore they will have to replace them cause no one ever builds them. Is that not the perfect plan to save the carrier from the boringness of the tempest?
Knee_of_Justice
Profile Joined October 2009
United States388 Posts
August 28 2012 03:33 GMT
#1593
The carrier suffers from numerous problems, several of which could actually be substantially improved with simple numbers fixes, despite what DKim claims.

Things like speed, range, acquisition range, microability, damage/upgrades, interceptor health/armor are all things that can be tweaked without any significant changes in other ares.

Hell, Blizzard has even shown willingness to change other things like the carrier interceptor footprint (make it smaller) which was never really an issue and perhaps leads to other issues (fungal lockdown).

Blizzard's problem is that they are always very concerned about how they think a unit should be used. It's been a key factor in several of their design/balance decisions (look at mass thor nerfs among others) and not always for the best. When will they realize they cannot just continue to micromanage a huge and competitive game the way they are?

Let the carrier stay, and buff it just into the realm of usefulness. The players will do the rest.
Protoss Tactical Guide: http://www.sc2armory.com/forums/topic/7903
Archerofaiur
Profile Joined August 2008
United States4101 Posts
August 28 2012 14:30 GMT
#1594
On August 28 2012 01:05 RagePandas2 wrote:
A few days ago I promised to upload some replays of me using carriers to win games that I highly doubt I would be able to win otherwise. I am a rank 6 Masters protoss player with close to 1600 points so I'm not TERRIBLE

Anyways feel free to watch, game number 1 was a longer game... 1 hour and 20 minutes long...

+ Show Spoiler +

http://drop.sc/243778

RAGEpandas vs sMiThor PvZ Entombed Valley

http://drop.sc/243777

RAGEpandas vs Gom PvZ Daybreak LE

http://drop.sc/243779

RAGEpandas vs VocaloiD PvT Entombed Valley


P.S. No making fun of my opponents, only me ♥



Wow man good work. I can't wait to watch those. Why exactly do you think that you couldn't have won the games without Carriers?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
ThirdDegree
Profile Joined February 2011
United States329 Posts
August 28 2012 14:35 GMT
#1595
I think the biggest problem with carriers is the colossus. going for robo tech is pretty standard for toss, and so every match up works in anti air in order to take them down. if you try to go for hidden carrier tech, there is a good chance your opponent still makes vikings/corruptors. its the same problem for trying to tech switch. they are already there. that being said, i really want to see the carriers become useful and make a comeback.
I am terrible
Walnut_SC
Profile Joined September 2011
Canada33 Posts
August 28 2012 15:30 GMT
#1596
On August 28 2012 23:30 Archerofaiur wrote:
Show nested quote +
On August 28 2012 01:05 RagePandas2 wrote:
A few days ago I promised to upload some replays of me using carriers to win games that I highly doubt I would be able to win otherwise. I am a rank 6 Masters protoss player with close to 1600 points so I'm not TERRIBLE

Anyways feel free to watch, game number 1 was a longer game... 1 hour and 20 minutes long...

+ Show Spoiler +

http://drop.sc/243778

RAGEpandas vs sMiThor PvZ Entombed Valley

http://drop.sc/243777

RAGEpandas vs Gom PvZ Daybreak LE

http://drop.sc/243779

RAGEpandas vs VocaloiD PvT Entombed Valley


P.S. No making fun of my opponents, only me ♥



Wow man good work. I can't wait to watch those. Why exactly do you think that you couldn't have won the games without Carriers?


The reason I don't think I could have won those games without carriers because for the 2 games vs Zerg, I still think the archon toilet is a big gimmick and The only real way to beat a zerg who has broodlord corruptor infestor is with mass carrier mothership and about 4 archons. This way even if the vortex isnt perfect you will still be able to kill his corruptors, and if he has no broodlords all you have to do is make a few extra archons and focus the middle of the group.
When I'm playing vs a Terran I do a very different style, I like to call it Toss Mech. It consists mostly of collosus phoenix immortal, until the very late game where i start to go very carrier heavy and since I go phoenix in the mid game they will be very upgraded carriers vs the Terrans less upgraded vikings. However, in this game, I got a very bad engage vs a meching player, and this were looking pretty terrible, but carriers are incredibly good vs mech, because if you spread the carriers , the Thor splash damage does very little damage.
ZeromuS
Profile Blog Joined October 2010
Canada13401 Posts
Last Edited: 2012-08-28 15:38:09
August 28 2012 15:36 GMT
#1597
On August 29 2012 00:30 RagePandas2 wrote:
Show nested quote +
On August 28 2012 23:30 Archerofaiur wrote:
On August 28 2012 01:05 RagePandas2 wrote:
A few days ago I promised to upload some replays of me using carriers to win games that I highly doubt I would be able to win otherwise. I am a rank 6 Masters protoss player with close to 1600 points so I'm not TERRIBLE

Anyways feel free to watch, game number 1 was a longer game... 1 hour and 20 minutes long...

+ Show Spoiler +

http://drop.sc/243778

RAGEpandas vs sMiThor PvZ Entombed Valley

http://drop.sc/243777

RAGEpandas vs Gom PvZ Daybreak LE

http://drop.sc/243779

RAGEpandas vs VocaloiD PvT Entombed Valley


P.S. No making fun of my opponents, only me ♥



Wow man good work. I can't wait to watch those. Why exactly do you think that you couldn't have won the games without Carriers?


The reason I don't think I could have won those games without carriers because for the 2 games vs Zerg, I still think the archon toilet is a big gimmick and The only real way to beat a zerg who has broodlord corruptor infestor is with mass carrier mothership and about 4 archons. This way even if the vortex isnt perfect you will still be able to kill his corruptors, and if he has no broodlords all you have to do is make a few extra archons and focus the middle of the group.
When I'm playing vs a Terran I do a very different style, I like to call it Toss Mech. It consists mostly of collosus phoenix immortal, until the very late game where i start to go very carrier heavy and since I go phoenix in the mid game they will be very upgraded carriers vs the Terrans less upgraded vikings. However, in this game, I got a very bad engage vs a meching player, and this were looking pretty terrible, but carriers are incredibly good vs mech, because if you spread the carriers , the Thor splash damage does very little damage.


I've seen a lot of pro players start to transition into storm so that they can storm the corrupters when they try to kill the mothership. Though I agree, you really need to go air to have a chance against broodlord death balls since their Air to Ground DPS alongside fungal is just way too high.

Plus: If you have vortex and air units instead of trying to vortex all the broods you only need to vortex a portion of the army OR you can vortex the overseers if they are clumped up and move too far forward. A Zerg with no detection against a mommaship is a dead zerg after all.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
SayGen
Profile Joined May 2010
United States1209 Posts
August 28 2012 15:45 GMT
#1598
I don't care if it get removed, they won't remove it from custom games, only the melee so it's not like we are actually losing it.
We Live to Die
Rabiator
Profile Joined March 2010
Germany3948 Posts
August 28 2012 16:02 GMT
#1599
On August 29 2012 00:36 ZeromuS wrote:
Show nested quote +
On August 29 2012 00:30 RagePandas2 wrote:
On August 28 2012 23:30 Archerofaiur wrote:
On August 28 2012 01:05 RagePandas2 wrote:
A few days ago I promised to upload some replays of me using carriers to win games that I highly doubt I would be able to win otherwise. I am a rank 6 Masters protoss player with close to 1600 points so I'm not TERRIBLE

Anyways feel free to watch, game number 1 was a longer game... 1 hour and 20 minutes long...

+ Show Spoiler +

http://drop.sc/243778

RAGEpandas vs sMiThor PvZ Entombed Valley

http://drop.sc/243777

RAGEpandas vs Gom PvZ Daybreak LE

http://drop.sc/243779

RAGEpandas vs VocaloiD PvT Entombed Valley


P.S. No making fun of my opponents, only me ♥



Wow man good work. I can't wait to watch those. Why exactly do you think that you couldn't have won the games without Carriers?


The reason I don't think I could have won those games without carriers because for the 2 games vs Zerg, I still think the archon toilet is a big gimmick and The only real way to beat a zerg who has broodlord corruptor infestor is with mass carrier mothership and about 4 archons. This way even if the vortex isnt perfect you will still be able to kill his corruptors, and if he has no broodlords all you have to do is make a few extra archons and focus the middle of the group.
When I'm playing vs a Terran I do a very different style, I like to call it Toss Mech. It consists mostly of collosus phoenix immortal, until the very late game where i start to go very carrier heavy and since I go phoenix in the mid game they will be very upgraded carriers vs the Terrans less upgraded vikings. However, in this game, I got a very bad engage vs a meching player, and this were looking pretty terrible, but carriers are incredibly good vs mech, because if you spread the carriers , the Thor splash damage does very little damage.


I've seen a lot of pro players start to transition into storm so that they can storm the corrupters when they try to kill the mothership. Though I agree, you really need to go air to have a chance against broodlord death balls since their Air to Ground DPS alongside fungal is just way too high.

Plus: If you have vortex and air units instead of trying to vortex all the broods you only need to vortex a portion of the army OR you can vortex the overseers if they are clumped up and move too far forward. A Zerg with no detection against a mommaship is a dead zerg after all.

One of the reasons why air units are quite good against Zerg is their limited anti-air. Hydras, Fungal Growth and Corruptors are the only thing Zerg can effectively use to combat Carriers. Queens dont really count IMO due to the limited number they are usually built, but then Zerg could switch to a massive number of Queens as a way to counter air armies.

Storm always has the problem of being ground based and Zerglings are MUCH faster than Protoss units and thus the HTs are pretty vulnerable in comparison to potentially cloaked Carriers. Carriers are also able to abuse terrain, although many of the current maps dont have much terrain to abuse and are pretty open in the center.
If you cant say what you're meaning, you can never mean what you're saying.
SarcasmMonster
Profile Joined October 2011
3136 Posts
August 30 2012 17:13 GMT
#1600
Blizz should replace units that people hate and make the game LESS FUN rather than units that are underpowered (due to no patch love). Can you imagine how much better SC2 would be if Colossus was replaced with something more interesting.

Poll from May 14, 2012
Poll: Which unit would you most like to see removed?

Colossus (1057)
 
67%

Marauder (181)
 
11%

Roach (92)
 
6%

Other (70)
 
4%

Infestor (69)
 
4%

Corruptor (39)
 
2%

Mothership (23)
 
1%

Banshee (22)
 
1%

Carrier (18)
 
1%

Nydus Worm (10)
 
1%

1581 total votes

Your vote: Which unit would you most like to see removed?

(Vote): Colossus
(Vote): Roach
(Vote): Marauder
(Vote): Corruptor
(Vote): Mothership
(Vote): Nydus Worm
(Vote): Carrier
(Vote): Infestor
(Vote): Banshee
(Vote): Other



Poll from May 22, 2012
Poll: Most hated protoss unit?

Colossus (348)
 
71%

Sentry (54)
 
11%

Void Ray (31)
 
6%

Stalker (14)
 
3%

Phoenix (13)
 
3%

Mothership (13)
 
3%

Immortal (12)
 
2%

Warp Prism (5)
 
1%

490 total votes

Your vote: Most hated protoss unit?

(Vote): Stalker
(Vote): Sentry
(Vote): Immortal
(Vote): Warp Prism
(Vote): Colossus
(Vote): Phoenix
(Vote): Void Ray
(Vote): Mothership



Poll from July 24, 2012
Poll: The most Despised Sc2 Unit

Collsi (296)
 
59%

Infestors (100)
 
20%

Marines (36)
 
7%

Brood Lords (23)
 
5%

High Templar (10)
 
2%

Dark Templar (9)
 
2%

Medivacs (5)
 
1%

Phoenix/Voidray (5)
 
1%

Carriers/CattleBruiser (4)
 
1%

Reapers/Helions (4)
 
1%

Banelings (4)
 
1%

Siege Tanks (3)
 
1%

499 total votes

Your vote: The most Despised Sc2 Unit

(Vote): Collsi
(Vote): High Templar
(Vote): Medivacs
(Vote): Siege Tanks
(Vote): Brood Lords
(Vote): Infestors
(Vote): Carriers/CattleBruiser
(Vote): Reapers/Helions
(Vote): Dark Templar
(Vote): Marines
(Vote): Banelings
(Vote): Phoenix/Voidray





The dreaded "War of the Worlds", ie. late game PvP.

MMA: The true King of Wings
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