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Active: 4212 users

We Must Fight For The Carrier - Page 77

Forum Index > SC2 General
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Walnut_SC
Profile Joined September 2011
Canada33 Posts
August 21 2012 02:27 GMT
#1521
On August 21 2012 11:24 Archerofaiur wrote:
Show nested quote +
On August 21 2012 11:23 RagePandas2 wrote:
In the next couple days ill upload a bunch of replays of me going carriers and them helping me win a game in PvZ. Also i'm a 1450 point masters so this isnt me just trolling the lower leagues. Carriers are a very viable late game unit that upgrades very well and is the only non gimmicky way to beating zerg late game. (Please don't say archon toilet isn't a gimmick, even though pros have made the least gimmicky way possible, 4 archons only it's still a gimmick) A mass carrier mothership army best answer to a late late game zerg. If Blizzard is taking away that vortex affects air units, TEMPEST WILL DO NOTHING TO MASS CORRUPTOR!!!

Anyways ill add replays in a day or two once I get at least 5, so far I have 2, both showing well the power of the carriers and the NECCESITY OF THEM IN STARCRAFT 2!!!!

BLIZZ KEEP THE CARRIER!!!



Alright man!


I have to warn you, one game was 1 hour and 20 minutes though =D
I would've been pissed if I lost that game...
shackes
Profile Joined August 2010
Germany148 Posts
August 21 2012 02:30 GMT
#1522
I hope Blizzard is just setting up for the majestic return of the Carrier in LotV.
Moobla
Profile Joined May 2011
United States186 Posts
August 21 2012 04:07 GMT
#1523
On August 21 2012 11:30 shackes wrote:
I hope Blizzard is just setting up for the majestic return of the Carrier in LotV.

I have no idea why so many people think that they might do this. If Blizzard doesn't think that the carrier has a place anymore in sc2, then they aren't going to add it again later. The expansions are about adding new content, they don't bring back old units.

Tempests won't have a place in lategame PvZ, because all zerg has to do is chase them down with mass corrupters, then they can do their broodlord morphing. If a protoss makes too many tempests then a zerg could just put hydras in overlords and drop them under the tempests. Sky-toss won't work anymore. http://www.teamliquid.net/forum/viewmessage.php?topic_id=333403 Right here is just one guide showing how to go skytoss. I have my own build that starts off with a +1 air double stargate attack, which transitions nicely into a third base and carriers. The reason why Blizzard doesn't think carriers work is because (pro) players haven't experimented with them enough. WhiteRa is the only pro player that actually has used them a fair amount.
"If you aren't attacking, you are probably losing." -QXC
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
August 21 2012 09:35 GMT
#1524
Why replace the awesome and iconic carrier with the terrible slow dumb expensive no dps 23-freaking-range whatever it's name is... Just let the interceptors auto heal inside the carrier OR make the interceptors automatically aquire new targets if they are out of the carrier up to 14 range, and not just what is targeted.
HelioSeven
Profile Joined February 2012
United States193 Posts
August 21 2012 12:12 GMT
#1525
On August 21 2012 11:05 johnny123 wrote:
Show nested quote +
On August 21 2012 05:02 HelioSeven wrote:
On August 20 2012 21:26 johnny123 wrote:
I made this post on the battlenet forums, i do know its kinda out of context, but its my argument as to why i think the tempest will be VERY useful. I do fully agree with the guy that said david kim thinks they will be much more useful than carriers.

Just quoting my post

do note, that the tempest will come out alot faster than some people seem to think ( people say stuff like Oh my god, it requires fleet beacon , Takes so long to come out! )

If you look at the mother ship core,it has an ability called energize. if you keep energizing your nexus it will literally have unlimited chronboost. With a permanent chronoboost on your stargates i see these suckers coming out fast.

I definately do not think tempest will be useless, they will pick away so much units from a distance and if you ever fly them into trouble a nexus recall should help.

if you think your base will be weak to timing pushes because of getting the tempest unit. This is where mothership core comes in yet again, it has a huge 13 range 60 damage cannon with just a simple click.

I dont think we can come to any conclusions as yet when determining what units will suck or be op.

Now to answer the question about if i think tempest will have a role?

yes i do think they will have many key roles in the game.

- they will be key units in the fight against swarm host timing pushes with spine crawlers. Think about it, if you loose your ground army to swarm hosts /spine-crawlers there is literally no way you can fight threw it to save your base. Tempests are the only units you have that can attack swarm hosts from a distance . That big cannon from the mothership core only lasts 20 seconds. With swarm hosts beign able to put out infinite units the realistic counter is THE TEMPEST. We all know what happens when protoss trys to engage into mass spinecrawlers /broodlords. There is no reason not to believe engaging into 7 + spine crawlers with swarmhosts/couple lings or roachs + easier to spread creep would present a serious problem for protoss. Tempests are more than likely to be THE answer to fend of this push.


-they will be key units in the fight against the zerg air death ball ( infestor/broodlord) and doing econ damage mid game.

-they will be key units in PvP against the massing of the colosus death ball. Think about it, in pvp what robo unit will counter the tempest? if you think you can blindly mass colosus in pvp late game anymore u will be mistaken. IF you think Blink stalkers will counter these guys, you are wrong, blink stalkers cannot reach that which is not on ground. I see alot of air wars happening in PvP, with both void rays and tempests . I see orcales coming in with energize casted on them and preodain granting vision for tempest to blast probes away from a distance. No robo unit will be able to reach tempest hence air wars will happen. With the mothership core cannon being able to handle 4 gate pushes easily, i think PvP is going to see massive changes in HOTS with literally every unit being used.

-They will be usefull in tvp, but i dont see them being TOO usefull. I personally think that if mech becomes more used in this matchup, voidrays instead will be the units to make a huge return in this matchup, especially for voidray busts.


See, here's my problem: all those roles you mention as to why tempests will be good for the meta-game? The carrier already does all of those things:

- Spine crawler/swarm host will be very similar to spine crawler/brood lord, and carriers are already the counter to that. The only thing that carriers do really badly against is things with high base armor, which neither spine crawlers, swarm hosts, nor brood lords have.

- Skytoss is already the most effective build I have in PvZ. Carriers with mass recall is stupidly effective at base raiding, and forces Zerg to re-engineer his late-game army composition.

- Carriers are already the answer to the late-game PvP colossus problem. Carrier/immortal compositions absolutely wreck your standard colossus/stalker composition, even void ray/colossus compositions as well. It's pretty easy to spread immortals out to minimize colossus splash, and after that colossi kind of become a joke.

- Carriers are also already the answer to mech TvP. Phoenixes are stupid effective against mech, and Terran's natural counter choice is obviously the thor. Carriers are pretty good against thors, last time I checked (maybe the ninja 1.5 changes made thor splash more effective against the newer, more bunched up interceptors, I dunno). Void rays are pretty good as well, but they stack much worse than carriers, have shorter range, and are generally more susceptible to air splash (a la thor). The only thing that the tempest has over the carrier in this scenario is bonus vs massive, making tempests more viable against battlecruisers (the only thing the carrier is extremely weak against vs mech), but the void ray exists for a reason.



ill go threw your answers 1 by 1

-spinecrawler /swarm host is not countered by carrier. Swarmhosts can hit AIR as well , that would be utterly retarded to try and fend of swarm hosts with carriers since its like running all your interceptors into a meat grinder. Not to mention the amount of tech you need to get out a few carriers.. I dont see them as the counter to swarmhost timing pushes at all compared to tempests.

-carriers are hardly ever used in PvZ, only ultra ultra ultra late game , The tempest can be purchased very early on in the game and stay useful threwout.

-Again, Carriers hardly ever see use in pvp, Thats if you can even live to late game. Saw last gsl ? the whole series ended in like 1/2 hr .. As i said, tempest will force air battles because protoss has nothing on the ground that can hit tempest if they are shooting from far off land, thereby diversifying the matchup.

-For carriers against mech, yea that is the only use i can see for them, but your example is prettty bad because nobody ever goes mech in WOL against protoss . And If they do you certainly do not need carriers to defeat it.

So far you have identified 1 use of the carrier in HOTS. My vote as i said in the previous post was to have both of them in, but if blizzard insists they have to cut. I hope the tempest stays in, it seems way more interesting to me.


Samsies:

- The fact that locusts can shoot upwards makes no difference whatsoever, and here's a long list of reasons why: for starters, swarm hosts start out with 0 locusts, and only start spawning them once burrowed, while carriers come with a compliment of 8 interceptors, can launch them all in 1.5 seconds anywhere, anytime, and can remake said interceptors only slightly slower than swarm hosts can make locusts. The instantaneous dps is simply so much higher it makes the swarm hosts look silly. Throw on top of that the fact that carriers nearly triple the range of locusts, are more mobile, and have the extended range feature, and swarm hosts won't stand a chance in any kind of late-game PvZ scenario. Maybe as a mid-game pressure, but late-game hard counter? Surely you jest.

- Carriers are hardly ever used in PvZ my left ass cheek. Your fellow TL forumites would care to disagree. Just because you never use them doesn't mean no one does.

- I have developed builds for getting to carrier/immortal compositions in mid-game PvP out of both 5 phoenix and speed prism harass openers. Skytoss builds currently work in PvP because of the raw dps of carriers, which, incidentally, is exactly why tempests won't force air battles: their extremely low dps can basically be ignored. Combined with the fact that most maps don't have that much dead space to be abused, and ground armies will simply walk past the tempests and sack your base. Now granted, Skytoss is not exactly ubiquitous in current PvP metagame, but then again, Skytoss is generally pretty overlooked in every match up because ground upgrades are just so much easier to get. Remember though that non-standard doesn't mean bad, and thinking so would make you an absolute fool. If you had said Ravens were going to be hugely popular even a month ago, you'd have been a laughing stock, but the most recent IEM has changed all that, hasn't it?

- In this last point, you are indeed correct. Nobody ever goes mech in WoL TvP, and if they do, you certainly don't need carriers to beat it. That said, the fact that carriers are currently the ultimate answer to TvP mech will only become further true as HotS comes out, for all the same reasons that I previously stated above.

So all that said, I don't really care what you think because you seem pretty convinced of yourself and you can keep on being convinced of yourself for all I care. I will say, however, that I use carriers in every single matchup with a high degree of success, and if Blizzard goes through with removing the carrier in HotS, I will stop playing Protoss and most likely stop playing Starcraft altogether. If Blizzard is seriously as short-sighted as you are in not seeing the various niches and metagame gaps that carrier play fills, I have absolutely no faith in them whatsoever to maintain a deeply intricate yet balanced gameplay dynamic.
If I smite you, have you been smitten?
i)awn
Profile Joined October 2011
United States189 Posts
August 21 2012 13:39 GMT
#1526
I really want the carrier to stay in Hots however I have a feeling that HotS have a lot of issues that won't be fixed by keeping the carrier. It's like fighting for a dead game anyways.
Adonminus
Profile Joined January 2012
Israel543 Posts
August 21 2012 15:50 GMT
#1527
I think this is the current state of the carrier:

PvZ:
Carrier is most used in this match up, a powerful unit lategame against broodlord compositions. Also used in skytoss builds mid game.

PvP:
Carrier used as a late game transition out of colossi wars.

PvT:
Used as a surprise build off 2 bases to deal damage and possibly end the game.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
August 21 2012 19:26 GMT
#1528
On August 22 2012 00:50 Adonminus wrote:
I think this is the current state of the carrier:

PvZ:
Carrier is most used in this match up, a powerful unit lategame against broodlord compositions. Also used in skytoss builds mid game.

PvP:
Carrier used as a late game transition out of colossi wars.

PvT:
Used as a surprise build off 2 bases to deal damage and possibly end the game.



Have you seen any games that support your statements about PvP or PvT?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
August 21 2012 19:30 GMT
#1529
On August 22 2012 04:26 Archerofaiur wrote:
Show nested quote +
On August 22 2012 00:50 Adonminus wrote:
I think this is the current state of the carrier:

PvZ:
Carrier is most used in this match up, a powerful unit lategame against broodlord compositions. Also used in skytoss builds mid game.

PvP:
Carrier used as a late game transition out of colossi wars.

PvT:
Used as a surprise build off 2 bases to deal damage and possibly end the game.



Have you seen any games that support your statements about PvP or PvT?

Alicia beat Hero with carriers at MLG. MC 2 base carrier rushed Kas at IEM. I assume that's where he got these examples.
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Walnut_SC
Profile Joined September 2011
Canada33 Posts
August 21 2012 19:32 GMT
#1530
http://us.battle.net/sc2/en/forum/topic/6368307970

Interview with David Kim. He said that THE CARRIER DECISION IS NOT FINAL!!! THERE IS STILL HOPE!!!
johnny123
Profile Joined February 2012
521 Posts
Last Edited: 2012-08-21 19:38:04
August 21 2012 19:32 GMT
#1531
On August 22 2012 04:30 Shellshock1122 wrote:
Show nested quote +
On August 22 2012 04:26 Archerofaiur wrote:
On August 22 2012 00:50 Adonminus wrote:
I think this is the current state of the carrier:

PvZ:
Carrier is most used in this match up, a powerful unit lategame against broodlord compositions. Also used in skytoss builds mid game.

PvP:
Carrier used as a late game transition out of colossi wars.

PvT:
Used as a surprise build off 2 bases to deal damage and possibly end the game.



Have you seen any games that support your statements about PvP or PvT?

Alicia beat Hero with carriers at MLG. MC 2 base carrier rushed Kas at IEM. I assume that's where he got these examples.



brilliant, flash in the pan games used as evidence as to why units should stay in. You know , there was that one game where i got reapers late game and well, i killled alot of buildings. They are GOOD UNITS! . As i said before, i hope they keep both the carrier and the tempest in, but if they insist on removing, i hope the carrier is removed and not the tempest.
Favorite players,Stephano/MVP/Nestea/Gumiho/Life/Jaedong/MMA
Archerofaiur
Profile Joined August 2008
United States4101 Posts
August 21 2012 19:43 GMT
#1532
On August 22 2012 04:32 johnny123 wrote:
Show nested quote +
On August 22 2012 04:30 Shellshock1122 wrote:
On August 22 2012 04:26 Archerofaiur wrote:
On August 22 2012 00:50 Adonminus wrote:
I think this is the current state of the carrier:

PvZ:
Carrier is most used in this match up, a powerful unit lategame against broodlord compositions. Also used in skytoss builds mid game.

PvP:
Carrier used as a late game transition out of colossi wars.

PvT:
Used as a surprise build off 2 bases to deal damage and possibly end the game.



Have you seen any games that support your statements about PvP or PvT?

Alicia beat Hero with carriers at MLG. MC 2 base carrier rushed Kas at IEM. I assume that's where he got these examples.



brilliant, flash in the pan games used as evidence as to why units should stay in.


Which is why im cataloging them. If you see any games where players lose going Carrier post them here too.

As i said before, i hope they keep both the carrier and the tempest in, but if they insist on removing, i hope the carrier is removed and not the tempest.


What do people feel happens to the Void Ray if the Tempest is added?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
August 21 2012 20:10 GMT
#1533
On August 22 2012 04:32 johnny123 wrote:
Show nested quote +
On August 22 2012 04:30 Shellshock1122 wrote:
On August 22 2012 04:26 Archerofaiur wrote:
On August 22 2012 00:50 Adonminus wrote:
I think this is the current state of the carrier:

PvZ:
Carrier is most used in this match up, a powerful unit lategame against broodlord compositions. Also used in skytoss builds mid game.

PvP:
Carrier used as a late game transition out of colossi wars.

PvT:
Used as a surprise build off 2 bases to deal damage and possibly end the game.



Have you seen any games that support your statements about PvP or PvT?

Alicia beat Hero with carriers at MLG. MC 2 base carrier rushed Kas at IEM. I assume that's where he got these examples.



brilliant, flash in the pan games used as evidence as to why units should stay in. You know , there was that one game where i got reapers late game and well, i killled alot of buildings. They are GOOD UNITS! . As i said before, i hope they keep both the carrier and the tempest in, but if they insist on removing, i hope the carrier is removed and not the tempest.

I was just providing examples where I believe he got the idea from. I never sided one way or the other. Obviously there needs to be a decent sample size of games before you can decide whether something works or not. 1 game is a start though. you could see more people experiment with the idea to see whether these strategies are truly viable or was it just luck they worked this one time because they caught their opponent off guard.
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Fig
Profile Joined March 2010
United States1324 Posts
August 21 2012 20:30 GMT
#1534
On August 22 2012 04:43 Archerofaiur wrote:
Show nested quote +
On August 22 2012 04:32 johnny123 wrote:
On August 22 2012 04:30 Shellshock1122 wrote:
On August 22 2012 04:26 Archerofaiur wrote:
On August 22 2012 00:50 Adonminus wrote:
I think this is the current state of the carrier:

PvZ:
Carrier is most used in this match up, a powerful unit lategame against broodlord compositions. Also used in skytoss builds mid game.

PvP:
Carrier used as a late game transition out of colossi wars.

PvT:
Used as a surprise build off 2 bases to deal damage and possibly end the game.



Have you seen any games that support your statements about PvP or PvT?

Alicia beat Hero with carriers at MLG. MC 2 base carrier rushed Kas at IEM. I assume that's where he got these examples.



brilliant, flash in the pan games used as evidence as to why units should stay in.


Which is why im cataloging them. If you see any games where players lose going Carrier post them here too.

Show nested quote +
As i said before, i hope they keep both the carrier and the tempest in, but if they insist on removing, i hope the carrier is removed and not the tempest.


What do people feel happens to the Void Ray if the Tempest is added?

Well the Void Ray is terrible. Blizzard already stripped it's primary role over a year ago with the huge nerfs to charged damage, meaning that spending all that micro on them was no longer worth it. And then they stripped it's secondary role by removing the speed upgrade which made them decent lategame.

Literally all it's used for now is to clear some creep tumors. They are easily deflected by queens/spores/marines/ a single viking.

Void rays never even get to charge anymore! That right there should tell you that it's a failed unit.

You would think that with all the focus Blizzard has put on toss air units for HotS, they would have realized the Void Ray is actually the dud of the stargate.

Hopefully through all of this, they completely change the role of the void ray. Maybe make the Void Ray only hit ground targets, and increase the damage, so it actually scares off those roaches that are just killing your base anyway. Toss has way too many things that hit both ground and air. The reason why terran units are designed to be so powerful is because they are very specialized with what they do. Many toss units are much weaker for cost because they have versatile firing.

However, the whole concept of the Void Ray charging up obviously did not work. So unless they can totally revamp the unit, I would rather see them take it out, keeping both the carrier and tempest. Then they can tweak the role of one of those two so they don't overlap.
Can't elope with my cantaloupe
SarcasmMonster
Profile Joined October 2011
3136 Posts
August 21 2012 21:06 GMT
#1535
At the very least, Blizz should have BOTH the Tempest and the Carrier in Beta, and let the community decide which one to keep after a few months of public play-testing.
MMA: The true King of Wings
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-08-21 21:13:17
August 21 2012 21:12 GMT
#1536
On August 22 2012 06:06 SarcasmMonster wrote:
At the very least, Blizz should have BOTH the Tempest and the Carrier in Beta, and let the community decide which one to keep after a few months of public play-testing.

Is that really the best way? I don't believe it is. The community want to get what they already know.
You don't choose to play zerg. The zerg choose you.
Adonminus
Profile Joined January 2012
Israel543 Posts
Last Edited: 2012-08-21 21:20:47
August 21 2012 21:18 GMT
#1537
On August 22 2012 04:26 Archerofaiur wrote:
Show nested quote +
On August 22 2012 00:50 Adonminus wrote:
I think this is the current state of the carrier:

PvZ:
Carrier is most used in this match up, a powerful unit lategame against broodlord compositions. Also used in skytoss builds mid game.

PvP:
Carrier used as a late game transition out of colossi wars.

PvT:
Used as a surprise build off 2 bases to deal damage and possibly end the game.



Have you seen any games that support your statements about PvP or PvT?

Watch MC vs Kas in IEM for the PvT. Mothership and carrier are common in PvP lategame, no need to give examples here.
Mohdoo
Profile Joined August 2007
United States15743 Posts
August 21 2012 21:23 GMT
#1538
On August 22 2012 04:32 johnny123 wrote:
Show nested quote +
On August 22 2012 04:30 Shellshock1122 wrote:
On August 22 2012 04:26 Archerofaiur wrote:
On August 22 2012 00:50 Adonminus wrote:
I think this is the current state of the carrier:

PvZ:
Carrier is most used in this match up, a powerful unit lategame against broodlord compositions. Also used in skytoss builds mid game.

PvP:
Carrier used as a late game transition out of colossi wars.

PvT:
Used as a surprise build off 2 bases to deal damage and possibly end the game.



Have you seen any games that support your statements about PvP or PvT?

Alicia beat Hero with carriers at MLG. MC 2 base carrier rushed Kas at IEM. I assume that's where he got these examples.



brilliant, flash in the pan games used as evidence as to why units should stay in. You know , there was that one game where i got reapers late game and well, i killled alot of buildings. They are GOOD UNITS! . As i said before, i hope they keep both the carrier and the tempest in, but if they insist on removing, i hope the carrier is removed and not the tempest.


Notice how many games you've seen with BCs lately? Units being very niche and situational doesn't mean they should be removed. As long as Carriers are a good option in some scenarios, they should remain. As it currently stands, they have more practical uses than a BC.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
August 21 2012 21:27 GMT
#1539
On August 22 2012 06:18 Adonminus wrote:
Show nested quote +
On August 22 2012 04:26 Archerofaiur wrote:
On August 22 2012 00:50 Adonminus wrote:
I think this is the current state of the carrier:

PvZ:
Carrier is most used in this match up, a powerful unit lategame against broodlord compositions. Also used in skytoss builds mid game.

PvP:
Carrier used as a late game transition out of colossi wars.

PvT:
Used as a surprise build off 2 bases to deal damage and possibly end the game.



Have you seen any games that support your statements about PvP or PvT?

Watch MC vs Kas in IEM for the PvT. Mothership and carrier are common in PvP lategame, no need to give examples here.


Actually I was aware of the MC Kas game. Can you provide links to PvP carrier games? I dont have any of those yet.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
SarcasmMonster
Profile Joined October 2011
3136 Posts
August 21 2012 21:34 GMT
#1540
On August 22 2012 06:12 [F_]aths wrote:
Show nested quote +
On August 22 2012 06:06 SarcasmMonster wrote:
At the very least, Blizz should have BOTH the Tempest and the Carrier in Beta, and let the community decide which one to keep after a few months of public play-testing.

Is that really the best way? I don't believe it is. The community want to get what they already know.


The only reason I suggested it is because I know the Carrier is going to win
MMA: The true King of Wings
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