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Save/Load multiplayer games - implemented - Page 6

Forum Index > SC2 General
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Prev 1 4 5 6 7 Next All
ptrpb
Profile Joined March 2011
Canada753 Posts
Last Edited: 2012-04-08 02:58:26
April 08 2012 02:58 GMT
#101
Looks pretty cool, shame it didn't get bigger
MBAACC | SG | shit at fighting games
BretZ
Profile Joined May 2011
United States1510 Posts
April 08 2012 02:59 GMT
#102
On April 08 2012 11:58 ptrpb wrote:
Looks pretty cool, shame it didn't get bigger


Lol amazing timing.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
April 08 2012 03:01 GMT
#103
On April 08 2012 11:59 BretZ wrote:
Show nested quote +
On April 08 2012 11:58 ptrpb wrote:
Looks pretty cool, shame it didn't get bigger


Lol amazing timing.

Hardly coincidental
KevinIX
Profile Joined October 2009
United States2472 Posts
April 08 2012 04:13 GMT
#104
and used in tournaments in the case of a player who gets disconnected.


Is this actually possible?
Liquid FIGHTING!!!
memcpy
Profile Blog Joined April 2010
United States459 Posts
Last Edited: 2012-04-08 04:59:03
April 08 2012 04:32 GMT
#105
On April 08 2012 13:13 KevinIX wrote:
Show nested quote +
and used in tournaments in the case of a player who gets disconnected.


Is this actually possible?


From what I've heard it's currently not possible due to the size limit on save data files.

Edit: Found turtle's post in the thread about it. He said he was working on compressing the data to make it fit. This was posted a while ago so idk what the current status is.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
April 08 2012 04:37 GMT
#106
On April 08 2012 11:50 mastergriggy wrote:
If only blizzard implemented half of the amazing things their community has created...

Or in the least if they'd keep on their policy of WoW, any good addon that the community makes, they steal and call their own. If only.
rotegirte
Profile Joined April 2011
Germany2859 Posts
April 08 2012 04:45 GMT
#107
On April 08 2012 13:37 Zarahtra wrote:
Show nested quote +
On April 08 2012 11:50 mastergriggy wrote:
If only blizzard implemented half of the amazing things their community has created...

Or in the least if they'd keep on their policy of WoW, any good addon that the community makes, they steal and call their own. If only.


Or- for once, created a proper infrastructure in the first place
LimitSEA
Profile Blog Joined August 2011
Australia9580 Posts
April 08 2012 04:49 GMT
#108
On April 08 2012 13:45 rotegirte wrote:
Show nested quote +
On April 08 2012 13:37 Zarahtra wrote:
On April 08 2012 11:50 mastergriggy wrote:
If only blizzard implemented half of the amazing things their community has created...

Or in the least if they'd keep on their policy of WoW, any good addon that the community makes, they steal and call their own. If only.


Or- for once, created a proper infrastructure in the first place

Yeah, good luck with ever getting that to happen.

I am interested to see what 1.5 will bring however. It would be amazing if something like this could be brought in for future tournaments. Would make it so much easier and save us a whole lot of drama.
Long live the King of Wings
DreadKnight
Profile Joined October 2010
United Kingdom123 Posts
April 08 2012 04:55 GMT
#109
This is insane. Really cool stuff man. Well done!
bearhug
Profile Joined September 2010
United States999 Posts
April 08 2012 05:17 GMT
#110
Blizzard should hire this guy to make their ladder system better.

Please, Blizzard, give this guy 100k salary.
We are dusts in the vast cosmic arena. Need to make the most out of life when we still have it.
JiPrime
Profile Joined June 2011
Canada688 Posts
April 08 2012 05:23 GMT
#111
Holy shit, someone show this to GOM, ASAP
BicBootyBoi
Profile Joined December 2011
Canada38 Posts
April 08 2012 05:30 GMT
#112
This is such an amazing tool, can't believe no one thought of this any sooner! I will definitely be using this to practice
urashimakt
Profile Joined October 2009
United States1591 Posts
April 08 2012 12:07 GMT
#113
On April 08 2012 14:23 JiPrime wrote:
Holy shit, someone show this to GOM, ASAP

As amazing as this project is, how would the ability to reload a gamestate as long as no one disconnects from the game help in the case of a disconnect?
Who dat ninja?
Adventurekid
Profile Blog Joined April 2011
Sweden505 Posts
April 08 2012 12:51 GMT
#114
Wow, this seems awesome!
You should build a turtle fence!
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 08 2012 13:05 GMT
#115
I wonder if this could be modified to work for tournament games in case a player disconnects ...
TheSilverfox
Profile Joined December 2010
Sweden1928 Posts
Last Edited: 2012-04-08 13:30:03
April 08 2012 13:27 GMT
#116
On April 08 2012 22:05 StarcraftMan wrote:
I wonder if this could be modified to work for tournament games in case a player disconnects ...


One solution would be if you have a backup computer with the sole purpose to be an idle observer of the game. With a save functionality directly when someone disconnects that observer could be voted to become one of the players.

In reality it only requires a player to switch to the backup computer and then continue the game. Everything is stored locally on the computers so that would not be a problem.

At IPL they had 4 computers at stage. 2 of the computers that were idle could become backup computers.
Also known as Joinsimon on Twitter/Reddit
Archerofaiur
Profile Joined August 2008
United States4101 Posts
April 08 2012 15:05 GMT
#117
Can anyone confirm what games have reconnect functionality?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Yuffie
Profile Joined June 2010
132 Posts
April 08 2012 15:09 GMT
#118
good job ! will defenitely find use for better training with that maps !

ty, keep on your work please
Damrak
Profile Joined January 2012
Netherlands124 Posts
April 08 2012 15:57 GMT
#119
are these maps stable enough for tourney play?
RockOut
Profile Joined September 2010
Norway39 Posts
April 08 2012 21:14 GMT
#120
Works great This is awesome! Thanks a lot!
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