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Save/Load multiplayer games - implemented - Page 4

Forum Index > SC2 General
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FlamingTurd
Profile Joined April 2010
United States1059 Posts
February 05 2012 01:05 GMT
#61
The possibilities this creates!! Reading this makes me wonder why Blizzard hasn't come up with something like this with all their people working there yet some regular TL user can make such an amazing program for free!? This and many other things like this like seeing your own personal stats over your SC2 career vs different races etc etc. Common Blizzard!!!
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
February 05 2012 01:31 GMT
#62
This is really cool. Lot's of possibilities for more efficient practice.
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
February 21 2012 01:39 GMT
#63
This map is awesome. turtles also fixes bugs and replies to emails once you message him

So baller.
Jaedong :3
how
Profile Blog Joined January 2011
United States538 Posts
February 21 2012 01:44 GMT
#64
This is really cool, I hope it has a lot of great uses, can't wait to try it out.
http://twitter.com/howsc
KrsOne
Profile Joined March 2011
United States64 Posts
February 21 2012 02:04 GMT
#65
Wow man, sure appreciate the time and effort that you have put into the making and updating of this.
Life is to short so love the one you got, cause you might get run over or you might get shot-Sublime
how
Profile Blog Joined January 2011
United States538 Posts
February 21 2012 02:08 GMT
#66
This is really cool, I hope it has a lot of great uses, can't wait to try it out.
http://twitter.com/howsc
BearStorm
Profile Joined September 2010
United States795 Posts
February 21 2012 02:08 GMT
#67
Haha cool! Can you implement an automated save system that saves every 10s while deleting old saves every 10s? That way if tournaments have internet issues they might be able to reload depending on how refs/players feel?
"Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge."
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
February 21 2012 02:27 GMT
#68
This is so sick, I need to try it out.
kiss kiss fall in love
Azzur
Profile Blog Joined July 2010
Australia6257 Posts
February 21 2012 02:31 GMT
#69
This is extremely fantastic!

Should be spotlighted!
turdburgler
Profile Blog Joined January 2011
England6749 Posts
February 21 2012 02:37 GMT
#70
if your scared about some stranger being a dick about if you could entrust it to either a pro or a TL mod to upload it for you
DarkPlasmaBall
Profile Blog Joined March 2010
United States44105 Posts
February 21 2012 02:43 GMT
#71
This sounds incredibly useful Thank you for this ^^
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
WigglingSquid
Profile Joined August 2011
5194 Posts
February 21 2012 02:47 GMT
#72
Ask Blizzard to give you a few thousands dollars for implementing a necessary feature that they have been neglecting for ages. =P
Nice job, kudos to you. I think you should submit this to reddit/notify a few casters to spread the word.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-02-21 03:35:14
February 21 2012 03:32 GMT
#73
This could be used to resume disconnects in tournament games and stuff if the data can be banked to file instead of just in the memory for the match.

Both players (and/or a ref) just need to watch the time the disconnect occurred, and one of them needs to save and reload. The ref/player(s) would then ensure the time displayed by the load matches the disconnect time.
Obviously if a ref is present, they can put their trust in him and there'd be no real need to double-check the times.
On February 05 2012 10:05 FlamingTurd wrote: Reading this makes me wonder why Blizzard hasn't come up with something like this with all their people working there yet some regular TL user can make such an amazing program for free!? This and many other things like this like seeing your own personal stats over your SC2 career vs different races etc etc. Common Blizzard!!!

Totally. Although I don't need to hear about stuff like this to know it could have been done. Freaking Blizard talking about releasing a game "when it's ready" but starcraft 2 wasn't ready at all. What's appalling is that it's hardly made any feature progress at all over the last 2 years. Chat was added but it's kinda crap; fun-or-not was added but it's completely useless.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
turtles
Profile Blog Joined August 2011
Australia360 Posts
February 21 2012 03:57 GMT
#74
On February 21 2012 11:47 WigglingSquid wrote:
Ask Blizzard to give you a few thousands dollars...


*sigh*, if only

about 10 minutes ago I saw that this thread had been bumped which will probably bring in some new users. So I have uploaded the newest version for people to use which is much more user friendly. When you save the game you no longer have to manually select each control group. Just type "save" and it is all done automatically!

Also a few other changes and bug fixes.

If you use custom hotkeys for control groups though you will need to edit a file to let the game know which keys you use. The first post has been updated with details about this.

As for disconnects during a tournament I do not want to save periodically as this might be a cause of lag. However I can detect when 1 player drops and save the game when that happens. But this will only be AFTER I have found a way to squeeze a save game into a tiny file (Blizz imposes small file size restrictions which to be fair is a good idea most of the time)

Hope you guys like
turtles
Profile Blog Joined August 2011
Australia360 Posts
February 21 2012 04:43 GMT
#75
Oh, also I forgot:

I found someone to upload to Europe. I'm going to port the mod to a bunch of maps first so he can just upload them in a big batch.
wunsun
Profile Joined October 2010
Canada622 Posts
February 21 2012 04:45 GMT
#76
Dear god. I love you.

XD This is awesome.
Antimatterz
Profile Blog Joined October 2010
United States1010 Posts
February 21 2012 04:49 GMT
#77
This is the kind of map that I would pay for in HOTS.
"HotBid [11:45 AM]: i dunno i kinda like the big muta shooting smaller mutas out"
Xapti
Profile Joined April 2010
Canada2473 Posts
February 22 2012 03:10 GMT
#78
On February 21 2012 12:57 turtles wrote:
However I can detect when 1 player drops and save the game when that happens. But this will only be AFTER I have found a way to squeeze a save game into a tiny file (Blizz imposes small file size restrictions which to be fair is a good idea most of the time)
Yeah, that sucks.
I'd really just have to blame blizzard for that — not for limiting the bank file size (what is the limit BTW?), but for simply not implementing such a relatively simple feature into the game; a feature that even existed in the 13-year old ancestor of Starcraft 2 (SC1).
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
yawnoC
Profile Joined December 2010
United States3704 Posts
Last Edited: 2012-02-22 03:22:12
February 22 2012 03:20 GMT
#79
"SALT"Y RUN BACKS ARE NOW POSSIBLE!

Amazing Tool. Thumbs up and a million thank yous for this.
GG - UNiVeRsE is the best player in the WORLD
Flamingo777
Profile Joined October 2010
United States1190 Posts
February 22 2012 03:31 GMT
#80
Wow, could a spectator just keep constantly "saving" a game like, during a tournament match? That would be pretty freaking sweet to implement into high-level tournament play, curing some of the plagues related to BNet2.0 and having to be online to play.
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