Save/Load multiplayer games - implemented - Page 4
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FlamingTurd
United States1059 Posts
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acrimoneyius
United States983 Posts
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ReketSomething
United States6012 Posts
So baller. | ||
how
United States538 Posts
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KrsOne
United States64 Posts
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how
United States538 Posts
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BearStorm
United States795 Posts
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intotheheart
Canada33091 Posts
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Azzur
Australia6250 Posts
Should be spotlighted! | ||
turdburgler
England6749 Posts
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DarkPlasmaBall
United States43512 Posts
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WigglingSquid
5194 Posts
Nice job, kudos to you. I think you should submit this to reddit/notify a few casters to spread the word. | ||
Xapti
Canada2473 Posts
Both players (and/or a ref) just need to watch the time the disconnect occurred, and one of them needs to save and reload. The ref/player(s) would then ensure the time displayed by the load matches the disconnect time. Obviously if a ref is present, they can put their trust in him and there'd be no real need to double-check the times. On February 05 2012 10:05 FlamingTurd wrote: Reading this makes me wonder why Blizzard hasn't come up with something like this with all their people working there yet some regular TL user can make such an amazing program for free!? This and many other things like this like seeing your own personal stats over your SC2 career vs different races etc etc. Common Blizzard!!! Totally. Although I don't need to hear about stuff like this to know it could have been done. Freaking Blizard talking about releasing a game "when it's ready" but starcraft 2 wasn't ready at all. What's appalling is that it's hardly made any feature progress at all over the last 2 years. Chat was added but it's kinda crap; fun-or-not was added but it's completely useless. | ||
turtles
Australia360 Posts
On February 21 2012 11:47 WigglingSquid wrote: Ask Blizzard to give you a few thousands dollars... *sigh*, if only about 10 minutes ago I saw that this thread had been bumped which will probably bring in some new users. So I have uploaded the newest version for people to use which is much more user friendly. When you save the game you no longer have to manually select each control group. Just type "save" and it is all done automatically! Also a few other changes and bug fixes. If you use custom hotkeys for control groups though you will need to edit a file to let the game know which keys you use. The first post has been updated with details about this. As for disconnects during a tournament I do not want to save periodically as this might be a cause of lag. However I can detect when 1 player drops and save the game when that happens. But this will only be AFTER I have found a way to squeeze a save game into a tiny file (Blizz imposes small file size restrictions which to be fair is a good idea most of the time) Hope you guys like | ||
turtles
Australia360 Posts
I found someone to upload to Europe. I'm going to port the mod to a bunch of maps first so he can just upload them in a big batch. | ||
wunsun
Canada622 Posts
XD This is awesome. | ||
Antimatterz
United States1010 Posts
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Xapti
Canada2473 Posts
On February 21 2012 12:57 turtles wrote: Yeah, that sucks.However I can detect when 1 player drops and save the game when that happens. But this will only be AFTER I have found a way to squeeze a save game into a tiny file (Blizz imposes small file size restrictions which to be fair is a good idea most of the time) I'd really just have to blame blizzard for that — not for limiting the bank file size (what is the limit BTW?), but for simply not implementing such a relatively simple feature into the game; a feature that even existed in the 13-year old ancestor of Starcraft 2 (SC1). | ||
yawnoC
United States3704 Posts
Amazing Tool. Thumbs up and a million thank yous for this. | ||
Flamingo777
United States1190 Posts
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