• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:18
CET 21:18
KST 05:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket12Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA12
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
Data analysis on 70 million replays A cwal.gg Extension - Easily keep track of anyone soO on: FanTaSy's Potential Return to StarCraft [ASL20] Ask the mapmakers — Drop your questions FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread EVE Corporation Path of Exile [Game] Osu! Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2087 users

Save/Load multiplayer games - implemented - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 All
JackDT
Profile Joined January 2012
724 Posts
Last Edited: 2012-04-08 21:33:53
April 08 2012 21:33 GMT
#121
This doesn't allow for tournament reconnects guys. That's impossible to implement as it stands. You can't output the state of the game, then start a new game and resume it. Blizzard would have to allow filesystem access to custom maps for that, or some other method of input.
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-04-08 21:46:34
April 08 2012 21:40 GMT
#122
On April 09 2012 06:33 JackDT wrote:
This doesn't allow for tournament reconnects guys. That's impossible to implement as it stands. You can't output the state of the game, then start a new game and resume it. Blizzard would have to allow filesystem access to custom maps for that, or some other method of input.

its possible,
The problem is the maximum size of the bank file.

SALT did it without saving into bankfile yet.
However the main work makeing such a map is to bypass blizzard retarded mapeditor functions.

To get it into a bankfile you have to pack the gamedata very low. Like break down the most needed information and formation everything into String ( string because blizz count the hole dank file -XML with ton of wasted headerinfos- .
All of this in a sc2 editor, a MAPEDITOR not a real programming system.

A TON of work. but possible... (at least for early-midgame)

However if you have power over the fileaccess and the real unit functions, like blizzard have, a save/load system could be done in 1 day.
Shows how much they care....
Save gaming: kill esport
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
April 08 2012 21:46 GMT
#123
Awesome map, this will be very useful for build order practice!
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-04-08 22:46:08
April 08 2012 22:38 GMT
#124
Without using the bank file, it should still be possible to have a load game feature, but it'd be a lot of work.

This would take a lot of work in 3 different ways:
1. A bunch of work to parse replay files into a coded format for the map script to read (3rd party program)
2. A bunch of work to make a map script that will read/execute/translate the coded format into game actions (not sure how much of that is already done in this map)
3. A bit of work any time anyone wants to load a map based off a replay. They would need to create a version of the map with that script in it (unless it already existed), they would need to run the parsing program, then they would need to copy and paste the data into the custom map.


Overall, it would just be a whole lot better if blizzard added save/load for multiplayer. The single player version that exists already would probably be sufficient I would think.

At the least they could increase bank size. There should be a setting in Starcraft 2's options that lets a user control how much space is used up for both maps and bank files (note I'm not suggesting that users get individual max file size control). Considering that placing a limit on bank size doesn't even limit the amount of space those bank files could in-total take up on a user's hard drive, I still don't understand the point of the size limit.

I have no clue why their bank file size is limited to such a small size, especially compared to how large the limits are for map size. Bank files aren't even stored on Blizzard servers so it's not even an issue for them in that sense —unlike map size— so WTF?
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Mirrikh
Profile Joined January 2012
Romania105 Posts
April 09 2012 13:24 GMT
#125
Of course, Blizzard should implement support for resuming games where disconnects occur. There is no need for LAN support to avoid incidents like there were at the GSTL finals and other major tournaments. It would really solve a lot of problems.

It should be possible that an observer or one of the players can save such a game as a custom map and then players can use that to resume their game. Or have some tool to convert the replay.

I can not know how difficult it really is for blizzard to implement that, but it is possible.
Eelek
Profile Joined October 2010
United States21 Posts
May 04 2012 00:07 GMT
#126
First of all I want to say SALT is an AMAZING idea. I want to thank you so much turtles for creating such an amazing training tool.

That being said, I just started using SALT with my brother and we found a bug on Antiga Shipyard where my brother was playing protoss and his blink and warpgate were cancelled when the game was reloaded while the +1 attack on the forge continued. I as zerg didn't really have much of a problem. Thought I would just throw that out there.
Prev 1 5 6 7 All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 322
White-Ra 197
IndyStarCraft 133
UpATreeSC 126
SpeCial 92
MindelVK 35
JuggernautJason29
StarCraft: Brood War
Britney 29296
Calm 2703
Dewaltoss 129
Leta 58
HiyA 14
Dota 2
Gorgc5327
Counter-Strike
fl0m1137
pashabiceps1038
ScreaM667
Heroes of the Storm
Liquid`Hasu310
Other Games
Grubby2855
FrodaN1996
B2W.Neo545
DeMusliM391
crisheroes357
XaKoH 262
mouzStarbuck153
Sick133
RotterdaM125
C9.Mang095
Trikslyr46
SteadfastSC24
OptimusSC21
Organizations
Dota 2
PGL Dota 2 - Main Stream14943
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• intothetv
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
• Kozan
StarCraft: Brood War
• FirePhoenix15
• 80smullet 13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2677
• WagamamaTV439
• Ler95
League of Legends
• Nemesis3150
• TFBlade1075
Other Games
• imaqtpie862
• Shiphtur227
Upcoming Events
RSL Revival
11h 13m
Classic vs MaxPax
SHIN vs Reynor
herO vs Maru
WardiTV Korean Royale
15h 43m
SC Evo League
16h 13m
IPSL
20h 43m
Julia vs Artosis
JDConan vs DragOn
OSC
20h 43m
BSL 21
23h 43m
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
1d 11h
Wardi Open
1d 17h
IPSL
1d 23h
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
1d 23h
StRyKeR vs Artosis
OyAji vs KameZerg
[ Show More ]
OSC
2 days
OSC
2 days
Monday Night Weeklies
2 days
OSC
3 days
Wardi Open
3 days
Replay Cast
4 days
Wardi Open
4 days
Tenacious Turtle Tussle
5 days
The PondCast
5 days
Replay Cast
6 days
LAN Event
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.