• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:28
CEST 21:28
KST 04:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo21Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)12[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
HomeStory Cup In Early July StarCraft II 5.0.16 PTR Patch Notes may 26th Daily SC2 Player Grid - feedback wanted Is the larve respawn broken? Yamato Cup Series
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) GSL CK #4 20-21th June Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
Fact based Zerg Upgrade Tier List BGH Auto Balance -> http://bghmmr.eu/ STARCRAFT MOVIE - Last Night at the Command center BW General Discussion Battle cruiser feet vs Carrier fleet
Tourneys
CSLAN 4 is Coming! [Megathread] Daily Proleagues Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace at Steam NextFest - Last free demo Beyond All Reason Nintendo Switch Thread Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
ICO Development for AI, G…
Joshlittle
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7354 users

Save/Load multiplayer games - implemented - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
stanik
Profile Blog Joined June 2010
Canada213 Posts
February 22 2012 03:44 GMT
#81
On February 21 2012 12:57 turtles wrote:
Show nested quote +
On February 21 2012 11:47 WigglingSquid wrote:
Ask Blizzard to give you a few thousands dollars...


*sigh*, if only

about 10 minutes ago I saw that this thread had been bumped which will probably bring in some new users. So I have uploaded the newest version for people to use which is much more user friendly. When you save the game you no longer have to manually select each control group. Just type "save" and it is all done automatically!

Also a few other changes and bug fixes.

If you use custom hotkeys for control groups though you will need to edit a file to let the game know which keys you use. The first post has been updated with details about this.

As for disconnects during a tournament I do not want to save periodically as this might be a cause of lag. However I can detect when 1 player drops and save the game when that happens. But this will only be AFTER I have found a way to squeeze a save game into a tiny file (Blizz imposes small file size restrictions which to be fair is a good idea most of the time)

Hope you guys like


Would it be possible for you to create a script that will convert the local SC2Hotkey file that we use into your version of SALT.SC2Hotkey?
Reason.SC2
Profile Joined April 2010
Canada1047 Posts
February 22 2012 03:49 GMT
#82
This has the potential to be revolutionary both in its tournament and training implementations. You sir, are a gentleman and a scholar.
turtles
Profile Blog Joined August 2011
Australia360 Posts
February 22 2012 04:08 GMT
#83
On February 22 2012 12:44 stanik wrote:
Would it be possible for you to create a script that will convert the local SC2Hotkey file that we use into your version of SALT.SC2Hotkey?


That would be good, however for security reasons the only files we are allowed to read/write are bank files inside the players "Banks" folder. The easiest solution would be if Blizzard implemented a function that lets custom map code know what units are in a control group. You can add and remove units from player control groups, just not know whats in there at any given time. Hence why it is awkward to keep track of.
PlateCaptain
Profile Joined February 2012
United States26 Posts
February 22 2012 04:12 GMT
#84
This is great. Thanks for all the hard work.
getSome[703]
Profile Blog Joined December 2009
United States753 Posts
February 22 2012 04:15 GMT
#85
I haven't tried this, but it seems to be an awesome development and a great training tool. Definitely deserving of a spotlight imo
Running Log! http://www.runningahead.com/logs/5081b4d7a4a94c5e8fa20b01e668dfb6/calendar
turtles
Profile Blog Joined August 2011
Australia360 Posts
February 26 2012 19:13 GMT
#86
By popular demand.... I have some good news!

SALT is now finally up and running on EU

instead of the 4 maps that there used to be there are now 13 maps
+ Show Spoiler +

LADDER / TOURNAMENT:
SALT Antiga Shipyard
SALT Entombed Valley
SALT Cloud Kingdom
SALT Metalopolis
SALT Shakuras Plateau
SALT Shattered Temple
SALT Tal'Darim Altar

TOURNAMENT:
SALT Dual Sight
SALT Crevasse
SALT Daybreak
SALT Terminus

NOT IN COMPETITIVE USE:
SALT Xel'naga Caverns
SALT Bel'shir swamp (one of my own maps, not balance tested)

on which SALT has been ported to which are now all available on NA, EU and SEA*

On top of that I have edited the OP to reflect some other news items. usability is now greatly improved with control groups now recognized automatically, QXC has graciously offered to help host the maps to NA and SALT has been covered by H-to-the-usky-HUSKY


(note, near the end of the clip his opponent clicks on the "restart" button hence the confussion)

I do not plan on spamming the general forum everytime there is an update, but given the number of people who got in contact with me requesting this be uploaded to Europe I think this definitely warrants a good hearty bump.

One last item, I recently learned that if a game is private it does not count towards the amount of time played on a map. It would help out if games played on SALT were set to "open to public" even if it is a private game between you and a friend as this would help spread the visibility of this project. there is a maximum of two players so if you create the game and add your friend there will be absolutely no difference.

Thank you for your time patience. Now get out there and "practice being a better gamer"
Turtles

+ Show Spoiler +

*SEA will have to wait until after the new patch which occurs tomorrow
Moochlol
Profile Joined August 2010
United States456 Posts
Last Edited: 2012-02-26 19:26:33
February 26 2012 19:26 GMT
#87
Been using this bit since I heard about it from reddit, truly awesome idea, I have some input for the OP, It seems there is a bug when loading states, Worker rally seem to be destroyed, causing workers to try and travel to your opponents base, and the severity of this seems to depend on the map.

On another topic, I thought adding a countdown after loading a state might be nice. Of course you CAN just observe the state and soak in the following tasks to follow, but i just thought it could make it a little easier to jump back in, idk just an idea.

Love this custom, great tool.
blaaaaaarghhhhh
sVnteen
Profile Joined January 2011
Germany2238 Posts
February 26 2012 19:39 GMT
#88
absolutely AWESOME

big thanks for doing this for us

have to test it right away
i think this is going to be sooooo helpful to find out if you made the correct choices
AWESOME it just adds so much much much more to practice
MY LIFE STARTS NOW ♥
dacimvrl
Profile Joined December 2011
Vatican City State582 Posts
February 26 2012 19:44 GMT
#89
this sounds like a very interesting add on, thanks!
skeldark
Profile Joined April 2010
Germany2223 Posts
February 28 2012 15:05 GMT
#90
I uploaded "SALT Antiga shipyard" to KR.

Can someone with kr client please confirm, that the text ingame works?
Then i upload the rest too.
Save gaming: kill esport
venom0us
Profile Joined November 2010
United States60 Posts
February 28 2012 16:34 GMT
#91
Never realized the importance of such a tool. Plan on using this when i get home, nice job!
Tarz
Profile Joined October 2011
Canada106 Posts
February 29 2012 06:14 GMT
#92
I remember saving in BW. Can't believe Blizzard didn't implement this for SC2
This mod is great, thank you.
anvi
Profile Joined November 2010
United States22 Posts
February 29 2012 06:20 GMT
#93
I've always been wondering (in showers) why this isn't implemented into the game. Thank you for doing this!
bobsire
Profile Joined December 2011
Canada296 Posts
February 29 2012 06:32 GMT
#94
really handy for practice!
skeldark
Profile Joined April 2010
Germany2223 Posts
March 01 2012 17:52 GMT
#95
ask again:
can pls someone from kr confirm that the map
SALT Antiga Shipyard
runs without errors?

thx alot.
Save gaming: kill esport
Danglars
Profile Blog Joined August 2010
United States12133 Posts
March 21 2012 01:50 GMT
#96
If you need help deploying the latest versions to KR, lemme know via PM
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
memcpy
Profile Blog Joined April 2010
United States459 Posts
March 21 2012 01:55 GMT
#97
I love this map so much. If you're still working on it I would appreciate if you could fix these bugs:
Larva doesn't start on the ground. You have to wait a second before you can make your first drone.
If the game was saved while a hatchery was building and the state is loaded after it completes, the creep is still there.
Rallies sometimes are not saved.
turtles
Profile Blog Joined August 2011
Australia360 Posts
March 26 2012 19:24 GMT
#98
If you need help deploying the latest versions to KR, lemme know via PM


SALT Antiga Shipyard is uploaded to KR server. I'm not sure about the others. Could you check if it works on KR server? Does it work with KR language pack?

Thank you for the offer. skeldark uploaded to KR with a friends account but if he can't upload there and I need help I might send you a message


On March 21 2012 10:55 memcpy wrote:
I love this map so much.


Thank you, I'm glad to know it's getting some love. <3

If you're still working on it I would appreciate if you could fix these bugs:

Yes, I am still working on it, I have a new patch 70% done. I'm going camping for 2 weeks starting Thu so I'm trying to push out the newest version before I go but I don't know if I can make it in time. I might release a beta version on one map so people can have a look and give feedback.

new version has several tweaks, better menus and the ability to swap to help demonstrate things in coaching scenarios or to have fun fighting the same battle from the other side.

Larva doesn't start on the ground.

problem fixed already in the new patch

If the game was saved while a hatchery was building and the state is loaded after it completes, the creep is still there.

I'll add it to my very long list of tweaks that need to happen

Rallies sometimes are not saved.

If an outright bug happens it might help if you sent me the replay file. It has sometimes been helpfull to look at the replay of when problems have occured. The map has my email add in it or you could just PM me.

Thanks for support,
Turtles
WigglingSquid
Profile Joined August 2011
5194 Posts
April 08 2012 02:48 GMT
#99
Bump for GSTL finals drama.
mastergriggy
Profile Blog Joined May 2010
United States1312 Posts
April 08 2012 02:50 GMT
#100
If only blizzard implemented half of the amazing things their community has created...
Write your own song!
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#57
RotterdaM938
TKL 469
TaKeTV 457
SteadfastSC255
IndyStarCraft 210
BRAT_OK 146
ZombieGrub118
HolyHit13
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 938
TKL 469
SteadfastSC 255
IndyStarCraft 210
BRAT_OK 146
ZombieGrub118
JuggernautJason23
ProTech3
StarCraft: Brood War
Calm 3362
Leta 106
Dewaltoss 91
scan(afreeca) 32
Rock 20
Sacsri 7
Dota 2
420jenkins421
XaKoH 396
canceldota86
capcasts71
Counter-Strike
fl0m2291
pashabiceps1885
Heroes of the Storm
Liquid`Hasu246
MindelVK20
Other Games
Grubby2732
FrodaN1230
Beastyqt691
ceh9599
PiGStarcraft455
C9.Mang0204
Trikslyr60
Organizations
Dota 2
PGL Dota 2 - Main Stream6639
StarCraft 2
angryscii 29
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• kabyraGe 188
• EnkiAlexander 19
• mYiSmile118
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 54
• 80smullet 21
• FirePhoenix6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis2739
Other Games
• imaqtpie436
• Shiphtur281
Upcoming Events
Sparkling Tuna Cup
14h 32m
The PondCast
1d 14h
Douyu Cup 2020
2 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Douyu Cup 2020
3 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
4 days
Maestros of the Game
4 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
4 days
Douyu Cup 2020
5 days
BSL22 NKC (BSL vs China)
5 days
Online Event
5 days
[ Show More ]
RSL Revival
6 days
RSL Revival
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-06-19
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.