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Save/Load multiplayer games - implemented - Page 2

Forum Index > SC2 General
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timed
Profile Joined April 2011
Canada40 Posts
January 25 2012 02:33 GMT
#21
I can't believe Blizzard didn't implement this themselves.
Butteryllama
Profile Blog Joined June 2009
United States22 Posts
January 25 2012 02:37 GMT
#22
Hey,
I just wanted and express my opinion on how great of a training tool this could be for people that actually know how to practice. A large part of getting good at anything is understanding how to practice it (Starcraft or otherwise), and being forced to start your practice at the same point in every game (and even more so at the easiest point in the game) is a severe limitation. My map editing skills are fairly weak, and I've spent many fruitless nights trying to best replicate a point in specific games I've played against practice partners, getting unsatisfactory results at best. Assuming this works as advertised, this could save serious players hours of practice time each week. I feel much of my best practice in Broodwar stemmed from the saved games I played against my teammates, and I've always been frustrated that the function wasn't implemented in Starcraft II. I would love to eventually have a saved game version of all maps used in the modern tournament scene in addition to the ladder maps (I understand that's probably a huge request though).

Thank you so much for doing this and making your work public. I don't know if I could help in anyway, but if you think I could be useful, feel free to fire a message my way.
Acritter
Profile Joined August 2010
Syria7637 Posts
Last Edited: 2012-01-25 02:43:26
January 25 2012 02:41 GMT
#23
This is pretty slick. I'm gonna have to practice engagements and micro with this. Thanks, and please port to TDA!

EDIT: What this is really good for is practicing late-game scenarios. You get to practice early-game stuff all the time, but practicing things like HT WP drop micro doesn't come too often.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Herper
Profile Joined January 2011
501 Posts
January 25 2012 02:42 GMT
#24
This was in WC3 iirc
Don't know why Blizzard didn't implement a similar feature in sc2
Maybe because "b.net 2.0 is so good, you won't need LAN!"
turtles
Profile Blog Joined August 2011
Australia360 Posts
January 25 2012 03:46 GMT
#25
On January 25 2012 11:37 Butteryllama wrote:
Hey,
I just wanted and express my opinion on how great of a training tool this could be for people that actually know how to practice. A large part of getting good at anything is understanding how to practice it (Starcraft or otherwise), and being forced to start your practice at the same point in every game (and even more so at the easiest point in the game) is a severe limitation. My map editing skills are fairly weak, and I've spent many fruitless nights trying to best replicate a point in specific games I've played against practice partners, getting unsatisfactory results at best. Assuming this works as advertised, this could save serious players hours of practice time each week. I feel much of my best practice in Broodwar stemmed from the saved games I played against my teammates, and I've always been frustrated that the function wasn't implemented in Starcraft II. I would love to eventually have a saved game version of all maps used in the modern tournament scene in addition to the ladder maps (I understand that's probably a huge request though).

Thank you so much for doing this and making your work public. I don't know if I could help in anyway, but if you think I could be useful, feel free to fire a message my way.



Thanks, I'm glad to know there is a healthy demand for this in the higher leagues.

If you find it to be a useful training tool and you know of people that could really benefit from this then do them a favour and let them know.

If you have tried it out and like it there are two things everyone can do to help get the word out.
1) tell your friends about all the good things that make it great!
2) tell me about any of the bad things that make it horrible


As for maps, it takes me about 5-10 minutes to port the mod to a new map. There is a limit of how many maps you can have uploaded (I think it is about 20 or so?).

The main issue is finding where to download the maps from. If you download a map off of Battlenet and try and edit it and re-upload it there can be a lot of issues. (pretty sure these are bugs but it might be some sort of strange Battlenet protection feature). So at the moment I am looking for map packs to download them externally from Battlenet and then upload them with the SALT mod in it.
Gator
Profile Blog Joined February 2011
United States3432 Posts
January 25 2012 03:50 GMT
#26
wow this is so awesome, hopeful this can be implemented in tournament matches after various testing
TSM
MaxSBM
Profile Joined January 2012
New Zealand1 Post
January 26 2012 07:55 GMT
#27
Cool, I can't find a download link anywhere D:
"OK HERES THE PLAN" -Destiny
turtles
Profile Blog Joined August 2011
Australia360 Posts
January 26 2012 11:03 GMT
#28
On January 26 2012 16:55 MaxSBM wrote:
Cool, I can't find a download link anywhere D:


Just log into Battlenet, click on "create game" under custom games and do a search for "SALT".

There will be 5 different maps with this mod pop up on the first page. (Also you can right click them to bookmark for later use if you want)
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
January 26 2012 11:06 GMT
#29
This sounds so legit :D

I'm loving it.
Jaedong :3
bgx
Profile Joined August 2010
Poland6595 Posts
January 26 2012 11:09 GMT
#30
Sounds awesome, if it really works as intented than its powerfull tool. Great job.
Stork[gm]
GeyzeR
Profile Joined November 2010
250 Posts
January 26 2012 11:14 GMT
#31
What a tool! I wish I had it long time ago.
Great work, many thanks!
bugabinga
Profile Joined February 2011
Germany17 Posts
January 26 2012 11:46 GMT
#32
So, i assume this is NA only for now ^^. Couldn't find anything under "salt" at least on EU.

Also touching again on the idea of automatically saving disconnect games; maybe it would not be neccesary to save in intervals. Is there something like a "disconnect trigger" in the mapmaper?

I think its also important, that race/spawn loc selection takes place in the lobby, not ingame. It makes the map "cleaner", more standard and more similiar to the melee maps everybody is used to; and it would not disturbe the gameplay as much, which was one of your goals.

Typing "save" during a game, especially late game, is also interrupting gameflow imo, a hotkey would be a better alternative I think. Optimally, the whole saving process would be integrated in the blizzard UI, for example in the pause interface or menu interface, but as far as I can tell the mapmaker does not support customization of blizz UI ,yet ( might change for HOTS ).

Love that you are taking the time to do this^^ , keep it up and if you need my EU account to upload maps , PM

glhf, bugabinga
Mass Orbital, hard counter to Charge!
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
January 26 2012 11:50 GMT
#33
On January 25 2012 11:32 TehTemplar wrote:
Show nested quote +
On January 25 2012 11:03 canikizu wrote:
Why not name it LAST (Last And Save Tool)? SALT sounds like salt.

Really?! =O

Explain how it's better to name it last than salt?
turtles
Profile Blog Joined August 2011
Australia360 Posts
January 26 2012 12:29 GMT
#34
On January 26 2012 20:46 bugabinga wrote:
So, i assume this is NA only for now ^^. Couldn't find anything under "salt" at least on EU.

Also touching again on the idea of automatically saving disconnect games; maybe it would not be neccesary to save in intervals. Is there something like a "disconnect trigger" in the mapmaper?

I think its also important, that race/spawn loc selection takes place in the lobby, not ingame. It makes the map "cleaner", more standard and more similiar to the melee maps everybody is used to; and it would not disturbe the gameplay as much, which was one of your goals.

Typing "save" during a game, especially late game, is also interrupting gameflow imo, a hotkey would be a better alternative I think. Optimally, the whole saving process would be integrated in the blizzard UI, for example in the pause interface or menu interface, but as far as I can tell the mapmaker does not support customization of blizz UI ,yet ( might change for HOTS ).

Love that you are taking the time to do this^^ , keep it up and if you need my EU account to upload maps , PM

glhf, bugabinga


Sorry, it's only on SEA and NA for the moment.

There is no "disconnect trigger" but there IS a "player leaves the game" trigger which could be used! (it won't matter if a player leaves the game on purpose) Although, when a player leaves the game all of their units stop what they were doing so when saved all the players units will be idle and probably their unit control groups (0-9 unit keys) will no longer exist. However it is probably better than nothing.

That will only work if I can save the game state as an SC2 bank file which is what I will be working on soon.
bugabinga
Profile Joined February 2011
Germany17 Posts
January 26 2012 14:00 GMT
#35
That will only work if I can save the game state as an SC2 bank file which is what I will be working on soon.


sounds awesome

can I share those bank files with my friends though ?
Mass Orbital, hard counter to Charge!
Saiton
Profile Blog Joined February 2011
Sweden467 Posts
January 26 2012 14:00 GMT
#36
This is fantastic, thank you so much for your hard work
Top diamond terran streaming at http://www.twitch.tv/saitontv
turtles
Profile Blog Joined August 2011
Australia360 Posts
January 26 2012 14:32 GMT
#37
On January 26 2012 23:00 bugabinga wrote:
Show nested quote +
That will only work if I can save the game state as an SC2 bank file which is what I will be working on soon.


sounds awesome

can I share those bank files with my friends though ?


Yep

getting it to save as a bank file is the holy grail of training tools for me.

I am yet to do any serious research into bank files but a quick look and a few rough calculations tell me it should be possible. It will probably take me a while to complete that phase of the project.
Disconnect
Profile Joined September 2010
United States84 Posts
January 26 2012 16:54 GMT
#38
Things like this will hopefully push Blizzard to implement this function. How it already isn't in the game considering all the connection issues and regames that tournaments have is beyond me. It worked the same in WoW though. Modders would implement something and 2 years later Blizzard would finally get around to putting it in the default UI.


For the dropped player issue it would be cool if when the game loaded up that the game would automatically pause so that the players can get their bearings.
Techno
Profile Joined June 2010
1900 Posts
January 26 2012 16:55 GMT
#39
Gosu coder right here.
Hell, its awesome to LOSE to nukes!
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-01-26 17:01:44
January 26 2012 16:57 GMT
#40
worked on this in the past. Finally someone did it. thx alot.

Btw: i think, i found a way to save controll-groups back then.
How did you save something like 60% oc in building? or lair 40% morphing. I did not find any way to do so.
Save gaming: kill esport
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