• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:55
CEST 14:55
KST 21:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course10Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Maestros of The Game 2 announcement and schedule !8Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Master Swan Open (Global Bronze-Master 2) 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) WardiTV Mondays
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
ASL Tickets to Live Event Finals? [ASL21] Ro4 Preview: On Course Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps? RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Semifinals A [BSL22] RO16 Group Stage - 02 - 10 May [Megathread] Daily Proleagues [ASL21] Ro8 Day 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Path of Exile Nintendo Switch Thread Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread The Letting Off Steam Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1479 users

Do We Want the Game Harder? - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 28 29 30 Next All
netherh
Profile Blog Joined November 2011
United Kingdom333 Posts
January 23 2012 13:35 GMT
#81
As a noob, with no BW experience, I don't think I want the game to be harder.

Having automine / smartcast lowers the "bullshit tolerance" prerequisite of players AND makes the game more fun. So I can't understand why they would take it out.

Seriously though, adding macro difficulty just takes more apm / attention from things that are actually enjoyable, and are actually part of the game (i.e. strategy and execution). Macro isn't part of the game - it's just something you have to do - like getting a Battle.net account.

Also, anyone who says that just macro can take you to masters clearly hasn't had to try working their way up lately. You'll lose to anyone with a basic grasp of strategy / execution - and that's great, because it's a strategy game!

HOTS will have some cool new units and strategies. That's awesome. But I doubt that anyone (even pros) can actually say that they're doing everything they would like to at the moment.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
January 23 2012 13:36 GMT
#82
Increasing the skill cap will help separate the bonjwas from the champions. I see no harm in cranking up the difficulty, I'm all for it.
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
January 23 2012 13:39 GMT
#83
yes the game should be harder...and no im not speaking about things that are in bw like 12 unit selection!
there must be other ways like new units, maps, strategies...
FTD
Zorkmid
Profile Joined November 2008
4410 Posts
Last Edited: 2012-01-23 13:46:31
January 23 2012 13:44 GMT
#84
I'd like to see them game be a bit harder. When I played BW it was so completely obvious how the players were 100x more talented and fast than I was. In SC2 a professional game doesn't look far and away different or higher level than a masters league game.

On the other hand, I think making the game harder would all but eliminate the chances of foreign players from winning major and international tournaments.


On January 23 2012 22:39 TRAP[yoo] wrote:
yes the game should be harder...and no im not speaking about things that are in bw like 12 unit selection!
there must be other ways like new units, maps, strategies...


To me the unlimited building/unit selection is the only real tangible difference from BW that makes the game so much easier (along with smartcasting/deathballs)
Big-t
Profile Joined January 2011
Austria1350 Posts
January 23 2012 13:45 GMT
#85
For me, BW was boring to play, because I had to do way more than i could. 50 APM ftw!!!
monchi | IdrA | Flash
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
January 23 2012 13:47 GMT
#86
I would just like to be awarded when I have better mechanics and apm than my opponent. A prime example of this is TvP which is really unfair for one side when it comes to the multitasking and apm, you gotta drop, control that drop to snipe tech and save the dropship, at the same time control your army and not get owned by forcefields, micro from forcefields, kite chargelots, dodge storms, make bionic, make vikings/dropships, scvs, add depos and rax yeah you know how it goes. Even if you do all this the Protoss player can just roll over you. How often don't you get beaten in TvP by someone with like 80-120 apm that just sit and build things whole game while you have over 200 apm to just keep up with everything?

Thats why ZvT is such a great matchup because it's so fair on this part and the better player can actually punish you for having better mechanics. I don't know how this is in ZvP, is it like TvP or is it like TvZ?

User was warned for this post
[13:40] <Qbek> gosi i dreanmt about you
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
January 23 2012 13:52 GMT
#87
On January 23 2012 22:34 Facultyadjutant wrote:
[...]
Everyone have apm to burn, and everyone can do things betters. There are players who are dominating the scene like mvp's tvt or nesteas zvz, or polts zvp. However the problem people are losing is also that everyone is contending for first place. There are tons of incredible players in both code b, code a and code s.
[...]

Huh?
http://i.imgur.com/M7t7egx.png
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
January 23 2012 13:54 GMT
#88
The question isn't whether we should make StarCraft II harder to play. The question is whether or not it should be more fun to play. And right now, I can't think of any Blizzard strategy game other than Warcraft: Orcs and Humans that is less fun to play than StarCraft II. (Which is not to knock on StarCraft II: Wings of Liberty, which is a good real-time strategy game, but it's a firm notch below the best real-time strategy games ever made, a number of which were developed by Blizzard, a number developed by other companies.) As it stands right now, the the game only has a hand-me-down tournament scene to thank for its potential as a long-term competitive game and a figurehead for the genre.
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
TheLOLas
Profile Joined May 2011
United States646 Posts
January 23 2012 13:54 GMT
#89
Honestly, I don't think that we have seen anyone reach the skill cap of the game yet. mvp, nestea, mc, drg, are all good, but they are not perfect. I think that if someone does start playing perfect, we will need to make the game more difficult in some way, although i'm not sure what one would define as "more difficult".
Klonere
Profile Blog Joined December 2010
Ireland4123 Posts
January 23 2012 13:54 GMT
#90
I would love if smart-casting was removed.

Alas, this thread is largely pointless as I highly doubt Blizzard will ever make any basic mechanical changes to how SC2 works. Its a game where a large portion of the casual population find any sort of multiplayer play highly intimidating (ladder fear, overwhelmed by strategies, etc). Blizzard see these people shy away from playing and would want to make the game easier if anything. When they see LoL pulling in so much numbers due to its model of removing most of the "non-fun" (which dumb down the game and remove a lot of fun IMO) elements of DotA, being f2p and fairly easy to get into, they will undoubtedly be thinking on how to follow that model.

TL;DR - Blizzard will never implement any of the suggestions in this thread, like they never implemented 99% of the requests in Beta.
Faranth
Profile Blog Joined December 2009
933 Posts
Last Edited: 2012-03-09 17:47:39
January 23 2012 13:56 GMT
#91
--- Nuked ---
eighteen8
Profile Joined December 2010
105 Posts
January 23 2012 13:56 GMT
#92
On January 23 2012 22:47 Gosi wrote:
I would just like to be awarded when I have better mechanics and apm than my opponent. A prime example of this is TvP which is really unfair for one side when it comes to the multitasking and apm, you gotta drop, control that drop to snipe tech and save the dropship, at the same time control your army and not get owned by forcefields, micro from forcefields, kite chargelots, dodge storms, make bionic, make vikings/dropships, scvs, add depos and rax yeah you know how it goes. Even if you do all this the Protoss player can just roll over you. How often don't you get beaten in TvP by someone with like 80-120 apm that just sit and build things whole game while you have over 200 apm to just keep up with everything?

Thats why ZvT is such a great matchup because it's so fair on this part and the better player can actually punish you for having better mechanics. I don't know how this is in ZvP, is it like TvP or is it like TvZ?


this.


BadgerBadger8264
Profile Joined March 2011
Netherlands409 Posts
Last Edited: 2012-01-23 14:00:09
January 23 2012 13:57 GMT
#93
Under that logic there must not be a skill cap in BW, last I checked Flash and Jaedong have rather retarded high w/l.


Same W/L ratio as MVP, so you can pick, either:

#1: Both games do not have a significant skill cap, in which case comparing SC2 to BW in terms of skill is pointless as they both have no skill cap high enough
#2: Both games have a significant skill cap, in which case this thread is pointless
#3: SC2 is so new we don't know whether or not there is a high skill cap as it has not been close to reached yet, therefore this thread is pointless and pure speculation
GoSuChicken
Profile Blog Joined December 2011
Germany1726 Posts
January 23 2012 14:00 GMT
#94
The Game was harder back then, because RTS games were quite young back then. Today RTS-Genre has developed alot and a game, thats how blizz designs a game: On the current standards.
GeorgeyBeats
Profile Joined April 2011
United Kingdom338 Posts
January 23 2012 14:00 GMT
#95
On January 23 2012 21:11 Blazinghand wrote:
The hardness of the game is all that matters to me.

Yes, oh, yes.... I want this game to be hard. All I want to be able to feel its hardness. I wish to sense it as I grasp my mouse and feel its sinewy cord and its coarse texture pads. I need to know it's hard as I gently brush my fingertips across my slick black keyboard. I yearn to press against the hardness of the high skill ceiling as I ladder. I love to feel it pushing me down. I need to feel the hardness inside me as I become hard like the game, as it hardens me and makes me a better gamer. I want to feel the hardness pound away at me and make me gosu.

I like it hard.

This post did in fact make my day! :L
I thinks it's good where it is. Stopping auto mine and reverting back to the 12 units per hotkey would be stupid and although that has made the game easier, I think it was needed to keep the game moving with the times.
Its also very easy to compare a game that has had a very short stay in the esports spotlight with a game such as BW which has had a ten year tenure in the scene and has had so much time to mature.
Saying all this, more micro intensive units would be cool as I actually have a lot of fun when micro'ing :D
How many bears could bear grylls grill if bear grylls coud grill bears?
petro1987
Profile Joined May 2009
Brazil374 Posts
January 23 2012 14:01 GMT
#96
On January 23 2012 22:47 Gosi wrote:
I would just like to be awarded when I have better mechanics and apm than my opponent. A prime example of this is TvP which is really unfair for one side when it comes to the multitasking and apm, you gotta drop, control that drop to snipe tech and save the dropship, at the same time control your army and not get owned by forcefields, micro from forcefields, kite chargelots, dodge storms, make bionic, make vikings/dropships, scvs, add depos and rax yeah you know how it goes. Even if you do all this the Protoss player can just roll over you. How often don't you get beaten in TvP by someone with like 80-120 apm that just sit and build things whole game while you have over 200 apm to just keep up with everything?

Thats why ZvT is such a great matchup because it's so fair on this part and the better player can actually punish you for having better mechanics. I don't know how this is in ZvP, is it like TvP or is it like TvZ?


I can totally relate to this. That's why I do mostly 1-1-1. But then again when I stop to think about it, where is the fun? Doing the same allin everytime gets really boring. The problem is I get frustrated either way, losing to a lesser player or allining everytime. Hopefully they'll make mech viable in TvP in HOTS and this won't be an issue anymore.
Omar91
Profile Joined April 2010
Angola620 Posts
January 23 2012 14:01 GMT
#97
On January 23 2012 22:57 BadgerBadger8264 wrote:
Show nested quote +
Under that logic there must not be a skill cap in BW, last I checked Flash and Jaedong have rather retarded high w/l.


Same W/L ratio as MVP, so you can pick, either:

#1: Both games do not have a significant skill cap, in which case comparing SC2 to BW in terms of skill is pointless as they both have no skill cap high enough
#2: Both games have a significant skill cap, in which case this thread is pointless
#3: SC2 is so new we don't know whether or not there is a high skill cap as it has not been close to reached yet, therefore this thread is pointless and pure speculation


Are you serious ?
itsMAHVELbaybee
Profile Joined October 2008
292 Posts
January 23 2012 14:01 GMT
#98
The system changes including unlimited unit selection, MBS, auto-mining, unit pathing, custom hotkeys, etc.; are completely 100% fine and make sense for the game. However SC2 sort of failed in its unit creation for the races and unit-vs-unit counter logic which ruins the utility of units and creates units with 1a syndrome(maruader, roach, colossus, etc) and leaves certain unit roles very limited(raven, viking, carrier, etc).

I think the future of the game depends on how Blizzard handles its new units and the current units. From the looks of the new units they understand that.
I am boss. -Minami-ke
Scarbo
Profile Joined January 2012
294 Posts
Last Edited: 2012-01-23 14:03:51
January 23 2012 14:02 GMT
#99
On January 23 2012 22:47 Gosi wrote:
I would just like to be awarded when I have better mechanics and apm than my opponent. A prime example of this is TvP which is really unfair for one side when it comes to the multitasking and apm, you gotta drop, control that drop to snipe tech and save the dropship, at the same time control your army and not get owned by forcefields, micro from forcefields, kite chargelots, dodge storms, make bionic, make vikings/dropships, scvs, add depos and rax yeah you know how it goes. Even if you do all this the Protoss player can just roll over you. How often don't you get beaten in TvP by someone with like 80-120 apm that just sit and build things whole game while you have over 200 apm to just keep up with everything?

Thats why ZvT is such a great matchup because it's so fair on this part and the better player can actually punish you for having better mechanics. I don't know how this is in ZvP, is it like TvP or is it like TvZ?


Altought I'd like to be awarded for having better mechanics as well, I feel the exact opposite in PvT. Maybe that's because I play toss but it looks to me like it's so much easier for T... just press T and kite = win. When the storm comes, keep kiting... it's not like the HT will ever catch up with stimmed MM anyways... now for the P player there's a lot to do... first of all u need to keep ur zealots in front of ur army, which is a pain in itself seeing that the friggin melee meatshield of the army is slower than pretty much everything else (bring speedlots back plz blizz). You also need to worry about position 100% of the time seeing that FFs are much weaker in the open field. Also you need to babysit the HT so they dont get behind/die/get emp... looks like a lot of shit to me. Dropping is not that hard as well, seriously.

Regarding the macro aspect: it's not like we dont have to build structures and stuff right? And chronoboost.

User was warned for this post
.Noize
Profile Joined January 2011
Australia9 Posts
January 23 2012 14:07 GMT
#100
On January 23 2012 23:02 Scarbo wrote:


Altought I'd like to be awarded for having better mechanics as well, I feel the exact opposite in PvT. Maybe that's because I play toss but it looks to me like it's so much easier for T... just press T and kite = win. When the storm comes, keep kiting... it's not like the HT will ever catch up with stimmed MM anyways... now for the P player there's a lot to do... first of all u need to keep ur zealots in front of ur army, which is a pain in itself seeing that the friggin melee meatshield of the army is slower than pretty much everything else (bring speedlots back plz blizz). You also need to worry about position 100% of the time seeing that FFs are much weaker in the open field. Also you need to babysit the HT so they dont get behind/die/get emp... looks like a lot of shit to me. Dropping is not that hard as well, seriously.

Regarding the macro aspect: it's not like we dont have to build structures and stuff right? And chronoboost.



Gave me a good laugh. protoss is so hard i have to like keep my zealots in front of my army and a move, so much harder than the 30 actions kiting requires the other 10 or so droppin. come on if your gonna make an argument make it plausible
Prev 1 2 3 4 5 6 7 28 29 30 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#86
WardiTV657
Rex89
Liquipedia
GSL
08:00
2026 Season 2: Qualifiers
ByuN vs sOsLIVE!
SHIN vs Creator
Zoun vs Cure
IntoTheiNu 1129
CranKy Ducklings SOOP119
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko401
OGKoka 275
Rex 89
ProTech23
StarCraft: Brood War
Calm 9427
Bisu 2796
Sea 2110
Jaedong 1619
Horang2 905
Leta 841
Hyuk 491
EffOrt 479
BeSt 385
actioN 253
[ Show more ]
Mini 223
Rush 205
ZerO 181
Larva 176
Soulkey 176
ggaemo 138
Pusan 129
Snow 124
Bonyth 104
Hyun 94
Mind 90
Sharp 62
Aegong 56
HiyA 54
Sea.KH 51
Killer 42
Mong 31
sorry 22
Barracks 21
soO 19
SilentControl 18
Hm[arnc] 16
Terrorterran 14
IntoTheRainbow 12
Bale 10
Icarus 4
[sc1f]eonzerg 3
Dota 2
XcaliburYe231
Counter-Strike
byalli281
Other Games
hiko597
B2W.Neo590
crisheroes251
monkeys_forever137
elazer97
ArmadaUGS80
Livibee54
ZerO(Twitch)8
Organizations
Counter-Strike
PGL36015
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• iHatsuTV 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis6377
• TFBlade1217
Other Games
• WagamamaTV445
Upcoming Events
Monday Night Weeklies
3h 5m
OSC
11h 5m
CranKy Ducklings
21h 5m
Afreeca Starleague
21h 5m
Light vs Flash
Replay Cast
1d 20h
Replay Cast
2 days
The PondCast
2 days
OSC
2 days
Replay Cast
3 days
RSL Revival
3 days
[ Show More ]
OSC
4 days
Korean StarCraft League
4 days
RSL Revival
4 days
BSL
5 days
GSL
5 days
Cure vs TBD
TBD vs Maru
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL 2026 SPRING (S20)
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.