• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:15
CEST 21:15
KST 04:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.161Rollback Netcode in Brood War845.0.17 Patch Notes - October 7, 202622Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
Weekly Cups (October 5-11): Farewell to 5.0.16 StarCraft open world shooter announced at BlizzCon 5.0.17 Patch Notes - October 7, 2026 ESL Pro Tour for SC2 discontinued [Old] StarCraft 3 Reportedly in Development
Tourneys
$3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
BW General Discussion BSL23 Confirmations Starts on New BSL Portal ASL FINALS HYPE VIDEO 2X ASL22 General Discussion Sagi.gg Launcher Released
Tourneys
ASL 22 Finals [Megathread] Daily Proleagues [ASL22] Semifinal A [ASL22] Semifinal B
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10629 users

Do We Want the Game Harder? - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 28 29 30 Next All
netherh
Profile Blog Joined November 2011
United Kingdom333 Posts
January 23 2012 13:35 GMT
#81
As a noob, with no BW experience, I don't think I want the game to be harder.

Having automine / smartcast lowers the "bullshit tolerance" prerequisite of players AND makes the game more fun. So I can't understand why they would take it out.

Seriously though, adding macro difficulty just takes more apm / attention from things that are actually enjoyable, and are actually part of the game (i.e. strategy and execution). Macro isn't part of the game - it's just something you have to do - like getting a Battle.net account.

Also, anyone who says that just macro can take you to masters clearly hasn't had to try working their way up lately. You'll lose to anyone with a basic grasp of strategy / execution - and that's great, because it's a strategy game!

HOTS will have some cool new units and strategies. That's awesome. But I doubt that anyone (even pros) can actually say that they're doing everything they would like to at the moment.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
January 23 2012 13:36 GMT
#82
Increasing the skill cap will help separate the bonjwas from the champions. I see no harm in cranking up the difficulty, I'm all for it.
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
January 23 2012 13:39 GMT
#83
yes the game should be harder...and no im not speaking about things that are in bw like 12 unit selection!
there must be other ways like new units, maps, strategies...
FTD
Zorkmid
Profile Joined November 2008
4410 Posts
Last Edited: 2012-01-23 13:46:31
January 23 2012 13:44 GMT
#84
I'd like to see them game be a bit harder. When I played BW it was so completely obvious how the players were 100x more talented and fast than I was. In SC2 a professional game doesn't look far and away different or higher level than a masters league game.

On the other hand, I think making the game harder would all but eliminate the chances of foreign players from winning major and international tournaments.


On January 23 2012 22:39 TRAP[yoo] wrote:
yes the game should be harder...and no im not speaking about things that are in bw like 12 unit selection!
there must be other ways like new units, maps, strategies...


To me the unlimited building/unit selection is the only real tangible difference from BW that makes the game so much easier (along with smartcasting/deathballs)
Big-t
Profile Joined January 2011
Austria1351 Posts
January 23 2012 13:45 GMT
#85
For me, BW was boring to play, because I had to do way more than i could. 50 APM ftw!!!
monchi | IdrA | Flash
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
January 23 2012 13:47 GMT
#86
I would just like to be awarded when I have better mechanics and apm than my opponent. A prime example of this is TvP which is really unfair for one side when it comes to the multitasking and apm, you gotta drop, control that drop to snipe tech and save the dropship, at the same time control your army and not get owned by forcefields, micro from forcefields, kite chargelots, dodge storms, make bionic, make vikings/dropships, scvs, add depos and rax yeah you know how it goes. Even if you do all this the Protoss player can just roll over you. How often don't you get beaten in TvP by someone with like 80-120 apm that just sit and build things whole game while you have over 200 apm to just keep up with everything?

Thats why ZvT is such a great matchup because it's so fair on this part and the better player can actually punish you for having better mechanics. I don't know how this is in ZvP, is it like TvP or is it like TvZ?

User was warned for this post
[13:40] <Qbek> gosi i dreanmt about you
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
January 23 2012 13:52 GMT
#87
On January 23 2012 22:34 Facultyadjutant wrote:
[...]
Everyone have apm to burn, and everyone can do things betters. There are players who are dominating the scene like mvp's tvt or nesteas zvz, or polts zvp. However the problem people are losing is also that everyone is contending for first place. There are tons of incredible players in both code b, code a and code s.
[...]

Huh?
http://i.imgur.com/M7t7egx.png
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
January 23 2012 13:54 GMT
#88
The question isn't whether we should make StarCraft II harder to play. The question is whether or not it should be more fun to play. And right now, I can't think of any Blizzard strategy game other than Warcraft: Orcs and Humans that is less fun to play than StarCraft II. (Which is not to knock on StarCraft II: Wings of Liberty, which is a good real-time strategy game, but it's a firm notch below the best real-time strategy games ever made, a number of which were developed by Blizzard, a number developed by other companies.) As it stands right now, the the game only has a hand-me-down tournament scene to thank for its potential as a long-term competitive game and a figurehead for the genre.
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
TheLOLas
Profile Joined May 2011
United States646 Posts
January 23 2012 13:54 GMT
#89
Honestly, I don't think that we have seen anyone reach the skill cap of the game yet. mvp, nestea, mc, drg, are all good, but they are not perfect. I think that if someone does start playing perfect, we will need to make the game more difficult in some way, although i'm not sure what one would define as "more difficult".
Klonere
Profile Blog Joined December 2010
Ireland4123 Posts
January 23 2012 13:54 GMT
#90
I would love if smart-casting was removed.

Alas, this thread is largely pointless as I highly doubt Blizzard will ever make any basic mechanical changes to how SC2 works. Its a game where a large portion of the casual population find any sort of multiplayer play highly intimidating (ladder fear, overwhelmed by strategies, etc). Blizzard see these people shy away from playing and would want to make the game easier if anything. When they see LoL pulling in so much numbers due to its model of removing most of the "non-fun" (which dumb down the game and remove a lot of fun IMO) elements of DotA, being f2p and fairly easy to get into, they will undoubtedly be thinking on how to follow that model.

TL;DR - Blizzard will never implement any of the suggestions in this thread, like they never implemented 99% of the requests in Beta.
Faranth
Profile Blog Joined December 2009
933 Posts
Last Edited: 2012-03-09 17:47:39
January 23 2012 13:56 GMT
#91
--- Nuked ---
eighteen8
Profile Joined December 2010
105 Posts
January 23 2012 13:56 GMT
#92
On January 23 2012 22:47 Gosi wrote:
I would just like to be awarded when I have better mechanics and apm than my opponent. A prime example of this is TvP which is really unfair for one side when it comes to the multitasking and apm, you gotta drop, control that drop to snipe tech and save the dropship, at the same time control your army and not get owned by forcefields, micro from forcefields, kite chargelots, dodge storms, make bionic, make vikings/dropships, scvs, add depos and rax yeah you know how it goes. Even if you do all this the Protoss player can just roll over you. How often don't you get beaten in TvP by someone with like 80-120 apm that just sit and build things whole game while you have over 200 apm to just keep up with everything?

Thats why ZvT is such a great matchup because it's so fair on this part and the better player can actually punish you for having better mechanics. I don't know how this is in ZvP, is it like TvP or is it like TvZ?


this.


BadgerBadger8264
Profile Joined March 2011
Netherlands409 Posts
Last Edited: 2012-01-23 14:00:09
January 23 2012 13:57 GMT
#93
Under that logic there must not be a skill cap in BW, last I checked Flash and Jaedong have rather retarded high w/l.


Same W/L ratio as MVP, so you can pick, either:

#1: Both games do not have a significant skill cap, in which case comparing SC2 to BW in terms of skill is pointless as they both have no skill cap high enough
#2: Both games have a significant skill cap, in which case this thread is pointless
#3: SC2 is so new we don't know whether or not there is a high skill cap as it has not been close to reached yet, therefore this thread is pointless and pure speculation
GoSuChicken
Profile Blog Joined December 2011
Germany1726 Posts
January 23 2012 14:00 GMT
#94
The Game was harder back then, because RTS games were quite young back then. Today RTS-Genre has developed alot and a game, thats how blizz designs a game: On the current standards.
GeorgeyBeats
Profile Joined April 2011
United Kingdom338 Posts
January 23 2012 14:00 GMT
#95
On January 23 2012 21:11 Blazinghand wrote:
The hardness of the game is all that matters to me.

Yes, oh, yes.... I want this game to be hard. All I want to be able to feel its hardness. I wish to sense it as I grasp my mouse and feel its sinewy cord and its coarse texture pads. I need to know it's hard as I gently brush my fingertips across my slick black keyboard. I yearn to press against the hardness of the high skill ceiling as I ladder. I love to feel it pushing me down. I need to feel the hardness inside me as I become hard like the game, as it hardens me and makes me a better gamer. I want to feel the hardness pound away at me and make me gosu.

I like it hard.

This post did in fact make my day! :L
I thinks it's good where it is. Stopping auto mine and reverting back to the 12 units per hotkey would be stupid and although that has made the game easier, I think it was needed to keep the game moving with the times.
Its also very easy to compare a game that has had a very short stay in the esports spotlight with a game such as BW which has had a ten year tenure in the scene and has had so much time to mature.
Saying all this, more micro intensive units would be cool as I actually have a lot of fun when micro'ing :D
How many bears could bear grylls grill if bear grylls coud grill bears?
petro1987
Profile Joined May 2009
Brazil374 Posts
January 23 2012 14:01 GMT
#96
On January 23 2012 22:47 Gosi wrote:
I would just like to be awarded when I have better mechanics and apm than my opponent. A prime example of this is TvP which is really unfair for one side when it comes to the multitasking and apm, you gotta drop, control that drop to snipe tech and save the dropship, at the same time control your army and not get owned by forcefields, micro from forcefields, kite chargelots, dodge storms, make bionic, make vikings/dropships, scvs, add depos and rax yeah you know how it goes. Even if you do all this the Protoss player can just roll over you. How often don't you get beaten in TvP by someone with like 80-120 apm that just sit and build things whole game while you have over 200 apm to just keep up with everything?

Thats why ZvT is such a great matchup because it's so fair on this part and the better player can actually punish you for having better mechanics. I don't know how this is in ZvP, is it like TvP or is it like TvZ?


I can totally relate to this. That's why I do mostly 1-1-1. But then again when I stop to think about it, where is the fun? Doing the same allin everytime gets really boring. The problem is I get frustrated either way, losing to a lesser player or allining everytime. Hopefully they'll make mech viable in TvP in HOTS and this won't be an issue anymore.
Omar91
Profile Joined April 2010
Angola620 Posts
January 23 2012 14:01 GMT
#97
On January 23 2012 22:57 BadgerBadger8264 wrote:
Show nested quote +
Under that logic there must not be a skill cap in BW, last I checked Flash and Jaedong have rather retarded high w/l.


Same W/L ratio as MVP, so you can pick, either:

#1: Both games do not have a significant skill cap, in which case comparing SC2 to BW in terms of skill is pointless as they both have no skill cap high enough
#2: Both games have a significant skill cap, in which case this thread is pointless
#3: SC2 is so new we don't know whether or not there is a high skill cap as it has not been close to reached yet, therefore this thread is pointless and pure speculation


Are you serious ?
itsMAHVELbaybee
Profile Joined October 2008
292 Posts
January 23 2012 14:01 GMT
#98
The system changes including unlimited unit selection, MBS, auto-mining, unit pathing, custom hotkeys, etc.; are completely 100% fine and make sense for the game. However SC2 sort of failed in its unit creation for the races and unit-vs-unit counter logic which ruins the utility of units and creates units with 1a syndrome(maruader, roach, colossus, etc) and leaves certain unit roles very limited(raven, viking, carrier, etc).

I think the future of the game depends on how Blizzard handles its new units and the current units. From the looks of the new units they understand that.
I am boss. -Minami-ke
Scarbo
Profile Joined January 2012
294 Posts
Last Edited: 2012-01-23 14:03:51
January 23 2012 14:02 GMT
#99
On January 23 2012 22:47 Gosi wrote:
I would just like to be awarded when I have better mechanics and apm than my opponent. A prime example of this is TvP which is really unfair for one side when it comes to the multitasking and apm, you gotta drop, control that drop to snipe tech and save the dropship, at the same time control your army and not get owned by forcefields, micro from forcefields, kite chargelots, dodge storms, make bionic, make vikings/dropships, scvs, add depos and rax yeah you know how it goes. Even if you do all this the Protoss player can just roll over you. How often don't you get beaten in TvP by someone with like 80-120 apm that just sit and build things whole game while you have over 200 apm to just keep up with everything?

Thats why ZvT is such a great matchup because it's so fair on this part and the better player can actually punish you for having better mechanics. I don't know how this is in ZvP, is it like TvP or is it like TvZ?


Altought I'd like to be awarded for having better mechanics as well, I feel the exact opposite in PvT. Maybe that's because I play toss but it looks to me like it's so much easier for T... just press T and kite = win. When the storm comes, keep kiting... it's not like the HT will ever catch up with stimmed MM anyways... now for the P player there's a lot to do... first of all u need to keep ur zealots in front of ur army, which is a pain in itself seeing that the friggin melee meatshield of the army is slower than pretty much everything else (bring speedlots back plz blizz). You also need to worry about position 100% of the time seeing that FFs are much weaker in the open field. Also you need to babysit the HT so they dont get behind/die/get emp... looks like a lot of shit to me. Dropping is not that hard as well, seriously.

Regarding the macro aspect: it's not like we dont have to build structures and stuff right? And chronoboost.

User was warned for this post
.Noize
Profile Joined January 2011
Australia9 Posts
January 23 2012 14:07 GMT
#100
On January 23 2012 23:02 Scarbo wrote:


Altought I'd like to be awarded for having better mechanics as well, I feel the exact opposite in PvT. Maybe that's because I play toss but it looks to me like it's so much easier for T... just press T and kite = win. When the storm comes, keep kiting... it's not like the HT will ever catch up with stimmed MM anyways... now for the P player there's a lot to do... first of all u need to keep ur zealots in front of ur army, which is a pain in itself seeing that the friggin melee meatshield of the army is slower than pretty much everything else (bring speedlots back plz blizz). You also need to worry about position 100% of the time seeing that FFs are much weaker in the open field. Also you need to babysit the HT so they dont get behind/die/get emp... looks like a lot of shit to me. Dropping is not that hard as well, seriously.

Regarding the macro aspect: it's not like we dont have to build structures and stuff right? And chronoboost.



Gave me a good laugh. protoss is so hard i have to like keep my zealots in front of my army and a move, so much harder than the 30 actions kiting requires the other 10 or so droppin. come on if your gonna make an argument make it plausible
Prev 1 2 3 4 5 6 7 28 29 30 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 372
ProTech152
UpATreeSC 101
JuggernautJason31
Railgan 17
StarCraft: Brood War
actioN 340
firebathero 131
Dewaltoss 86
Zeus 73
Trap 56
sSak 41
Sexy 37
Light 24
PianO 18
HiyA 13
[ Show more ]
Sharp 10
ajuk12(nOOB) 7
Sacsri 5
Dota 2
420jenkins345
Pyrionflax127
Counter-Strike
fl0m1598
pashabiceps1304
Heroes of the Storm
Grubby3300
MindelVK12
Other Games
FrodaN1025
ceh9664
Beastyqt545
B2W.Neo538
Liquid`Hasu267
IndyStarCraft 110
RotterdaM92
QueenE61
Organizations
Other Games
WardiTV228
[ Show 16 non-featured ]
StarCraft 2
• niya90s 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• 80smullet 22
• ChaeLyn 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2215
• masondota21232
Other Games
• imaqtpie1052
• Shiphtur798
• WagamamaTV316
Upcoming Events
PiGosaur Cup
5h 15m
Kung Fu Cup
15h 45m
The PondCast
1d 14h
Online Event
2 days
Korean StarCraft League
3 days
Afreeca Starleague
3 days
Rush vs Soulkey
CranKy Ducklings
3 days
BSL Open Qualifier
3 days
Sparkling Tuna Cup
4 days
IPSL
4 days
[ Show More ]
BSL Open Qualifier
4 days
WardiTV Weekly
5 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-10-12
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.