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Do We Want the Game Harder? - Page 7

Forum Index > SC2 General
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Prev 1 5 6 7 8 9 30 Next All
imperator-xy
Profile Blog Joined March 2009
Germany1377 Posts
January 23 2012 14:51 GMT
#121
continue to get harder? as far as i know its getting easier because some "bugs" which are good for the game are getting fixed
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
January 23 2012 14:54 GMT
#122
On January 23 2012 23:51 imperator-xy wrote:
continue to get harder? as far as i know its getting easier because some "bugs" which are good for the game are getting fixed


...Say what now?
orangesunglasses
Profile Blog Joined January 2012
United States110 Posts
January 23 2012 14:55 GMT
#123
making it harder makes it better for those that have aspects that are better in the speed category. i myself am a very fast player who cant really make use of my speed in certain situations. i dont like getting beat by luck or 1 bad fight and id rather have the game be harder to offset these issues

less people would play and it would be less popular but what can you do. i wish there was a sc2 bw mode and a sc2 normal mode. make the BW mode same control style as bw and let that be ladder.
How you win is the only thing that matters
iFU.pauline
Profile Joined September 2009
France1686 Posts
January 23 2012 14:58 GMT
#124
The micro should be much harder. If macro and micro are too easy to master then they are few things left you can be better at. in a couple of year the game understanding could already be maxed out and even before that.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
canikizu
Profile Joined September 2010
4860 Posts
January 23 2012 15:01 GMT
#125
Seige tank, Psystorm, lurkers in BW are much much much better aoe than SC2, it is a blessing that BW units don't clump up because of the bad and clunky old UI. On the other hand, SC2 mechanic just automatically clump units up, so it's another battle to try to spread out your units.

Ball vs Ball is just the result of the UI. If BW had clump-up mechanic like SC2, we would have seen way more ball vs ball than in SC2. RIght now we all know that clumping up units is bad in every possible way. If 2 sides have equal army force engage, the one with least clump up units will almost win, yet we almost never see current pro doing that consistently. TLDR, SC2 pro have to fight against good mechanic in years to come too.


Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2012-01-23 15:03:10
January 23 2012 15:01 GMT
#126
On January 23 2012 23:47 turnip wrote:
I don't understand why people keep saying SC2 is easy. Just because the control scheme is easier doesn't mean the game is easy. Battle speed and the importance of solid map awareness and tactical decision making

Then again, I still haven't seen any player play SC2 as well as I've seen jaedong play BW, a much more awkward and mechanically demanding game. Once BW pros start playing this may become a more obviously valid point.

I don't know why people think "BW pros" would automatically be the gods of SC2. What allows Flash, Jaedong and Bisu play as well as they do is years of metagame development and years of training. Obviously BW wasn't figured out 1 year after its release, so why would SC2 be? They are just guys who have had all this stuff to work with, not some superhuman beings.

I can assure you that there are already people playing SC2 that have the potential to reach the same level of refinement that current BW pros have. Its simply a matter of time, let the game mature first.
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
January 23 2012 15:01 GMT
#127
On January 23 2012 23:41 Leetley wrote:
Show nested quote +
On January 23 2012 23:20 Yorbon wrote:
When I look at code s, I realise the skill ceiling hasn't been reached.

There won't ever be a point where some player achieves the near perfect skill to pla the game. Sure at some point there is possible play the game at seemingly perfect level, but there is always room for improvement.
I agree.
I'm not talking about that, though.

I don't see a Messi of sc2 atm.
MeatlessTaco
Profile Blog Joined March 2011
United States302 Posts
January 23 2012 15:04 GMT
#128
Are people seriously sad that we don't have to select individual workers to mine? Was their favorite part of Broodwar playing digital wack-a-mole?
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 23 2012 15:04 GMT
#129
lets talk about making sc2 harder when someone reaches the skill ceiling (which means their apm would drop on 0 because they done anything that is possible). My opinion is that sc2 is harder because of the increased speed and ai, where you have to make decisions faster then in bw, to compensate the mechanics got easier which are the easiest part to train.

Might just be me but i always feel i have more time in bw. And with HotS the game will get harder, especially if carriers and the ms are really taken out, atleast for toss. As they seem to want to increase the defenders advantage and the harassment ability. (will turn sc2 a bit more bwish)
Will have to wait and see how it plays out and then the last one as well, or the one after the last one if they are unhappy.

Now on topic, i think blizzard made sc2 easier to learn and harder to master then bw, so i would say a complete success in that regard and that with 2 expansions to go.
They might have made it to hard to master for the start though as some people are unimpressed from the top play. But sadly its hard to judge really, as there is the fanboy syndrome. Someone totally into something for a long period of time, will either defend it against competition by their teeth or they will move on to the new and start to hate where they came from with passion. Of course not everyone is like this, but those fanboys/hurt fanboys, never let a chance slide to let everyone know.

But i think what we got out of everything is, that we don't want the game to become easier and what we are missing and i think Blizzard understood us there. Atleast that how it looked like at blizzcon, though blizzard was probably surprised how people reacted on the toss no deathball units. But going deeper into that would go to far off topic as those units are probably scrapped already.
Choboo
Profile Blog Joined January 2011
Sweden2088 Posts
January 23 2012 15:06 GMT
#130
On January 24 2012 00:01 Yorbon wrote:
Show nested quote +
On January 23 2012 23:41 Leetley wrote:
On January 23 2012 23:20 Yorbon wrote:
When I look at code s, I realise the skill ceiling hasn't been reached.

There won't ever be a point where some player achieves the near perfect skill to pla the game. Sure at some point there is possible play the game at seemingly perfect level, but there is always room for improvement.
I agree.
I'm not talking about that, though.

I don't see a Messi of sc2 atm.

MMA?
SaSe fan club manager
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
Last Edited: 2012-01-23 15:07:25
January 23 2012 15:06 GMT
#131
All please read: this thread was supposed to be arguing the fact that it is the ease of the game that draws the large crowds, and without it it would be a game for the minority, not the masses. It is not really a discussion on whether or not it should be harder, that is for another thread


Sadly op , no one is reading the bold words you put it in the opening of the thread . Although you are asking for the discussion that whether it is a fact that the ease of the game is drawing in the crowds and without it would have the same popularity of broodwar .

Than why make a poll stating do you want the game to be harder ? . This thread would have make do without the poll and people won't be discussing whether if the game should be harder than .
BW/KT Forever R.I.P KT.Violet dearly missed ..
Chunhyang
Profile Joined December 2011
Bangladesh1389 Posts
Last Edited: 2012-01-23 15:11:17
January 23 2012 15:06 GMT
#132
Replied based on a misunderstanding.

Um, yeah, I agree. No need for a harder game. But making the game a little more interactive would be nice.
BTW, we need more and better custom games!!!
If you could reason with haters, there would be no haters. YGTMYFT
Roxy
Profile Joined November 2010
Canada753 Posts
January 23 2012 15:08 GMT
#133
I have always subscribed to the belief that this game should revolve around and reward decision making as a primary skill indicator. Mechanically, yes, i think that this game should be as easy as possible. Its not like you would limit a football player to having to manditorily run with crutches.

We should have the best tools to get the job done. Having to spend 50 APM just to get your workers to mine diminishes the apm that you are able to spend on more entertaining actions. There is an unlimited amount of things that you can spend APM on, so it is not like anyone would be sitting around with nothing to do if redundant things were more automated.

Dont get me wrong, im not suggesting that injured units should automatically pull themselvs back until their oponents have retargeted. I also am certainly not suggesting that each unit should auto target on the unit with lowest life. Im just suggesting that things such as having the probes auto mine, or being able to que up units or shift-commands is good for this game.

What is more impressive to you? watching a pro suicide walk 6 high templars into the enemy but get 1 storm off? or succesfully land 6 perfectly placed storms?.. in the respective games, both could be considered impressive based on the mechanics available, but I would abosultely suggest that it is important that people be given the abiltiy to control their units with the most precision as possible.

I would fully throw my support behind any mechanical/ui enhancements that would allow me to quickly execute

im sure a lot of fan boys will jump on this post. i honestly get the impression that the majority of the people who advocate harder controls cant even play this game with the enhanced controls we already have. in the past i have challenged many of these fanboys to a 1v1 in which I will go mouse only, and i have still won every time (except 1 time). I really just get the feeling that people support having harder abilities because they currently suck at this game and cant believe that it is actually just them that sucks. People will blame anything.. game mechanics.. race.. maps... god forbid you are actually just bad???

if any high level pros are losing to mid level pro's, there are many explanations other than the mechanics and game being too easy.
for example, all-ins are very strong.
sometimes pros get greedy and take a risk that doesnt pay off
sometimes they dont respond properly to what they scout (or dont even scout properly)

also, the various macro mechanics allow for the game to be very friendly if you screw up.

These are all gameplay issues, not UI issues.

to make the game more micro-friendly, wouldn't giving a high ground advantage be much more reasonable than making it 12 units max selection?
is anyone really suggesting that shitty unit pathing would be good for this game?


http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
January 23 2012 15:10 GMT
#134
On January 23 2012 21:26 MCDayC wrote:
Show nested quote +
On January 23 2012 21:20 aTnClouD wrote:
On January 23 2012 20:54 firehand101 wrote:
TL DR
The game being hard makes it better for the pros, but we owe the success of SC2 in the west compared to BW to its ease of use and accessibility


It's not proven that the SC2 success in the west comes from that. It's most likely just the fact it has been marketed on a larger scale as a game and eSport, and since we are way more superficial than asians we think graphic matters a lot. We can just make speculations but my eyes bleed whenever somebody take for granted that SC2 success is most likely given by the fact the game is easier than SCBW.

Where does that come from?

He probably means "we have way more surface area than Asians do.

+ Show Spoiler +
We're fatter.
divinesage
Profile Joined April 2010
Singapore649 Posts
January 23 2012 15:11 GMT
#135
We do not need to make the game harder, we just need the game to have a higher skill ceiling. This means allowing for more microing during battles instead of deathball vs deathball ending in under 20 seconds, and creating units with have soft counters instead of pure hard counter units.
Whitewing
Profile Joined October 2010
United States7483 Posts
January 23 2012 15:18 GMT
#136
When players are playing perfectly you can complain about skill caps being too low and the game being too easy. For a so called 'easy' game, people sure make a lot of mistakes.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
January 23 2012 15:19 GMT
#137
Yay for people reading the thread! xD

I feel like it's a slender line to tread. The game has to be hard enough that watching pro's is worth it over watching your friends, but similarly the common man has to be able to understand the mechanics and at least have a rudimentary capacity to execute them, simply for the sake of relatability for the crowd.

i.e.
-I can muta micro, but if I do it to the maximum extent of my abilities my macro slips pretty hard. Like, 1.5K hard. I am capable of executing the micro well, but the difficulty of the entire game limits my ability to properly execute the entire strategy, thus, in this regard, we see a balanced mechanic.

(Muta Micro in BW btw...)
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
anApple
Profile Joined November 2011
Singapore275 Posts
January 23 2012 15:22 GMT
#138
Game needs to reward people with better mechanics and strategy instead of rewarding people who choose a certain race, coin flip and etc. So yes, it definitely needs to be harder. I mean, there are certain units which debatably, can't be micro'd like the roach.
huehuehue
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
January 23 2012 15:23 GMT
#139
On January 24 2012 00:18 Whitewing wrote:
When players are playing perfectly you can complain about skill caps being too low and the game being too easy. For a so called 'easy' game, people sure make a lot of mistakes.


I see (T)firebathero and (T)Flash getting supply block in the middle phase of the game . Bw must be easy because they do make a lot of mistakes too.
BW/KT Forever R.I.P KT.Violet dearly missed ..
Whitewing
Profile Joined October 2010
United States7483 Posts
January 23 2012 15:27 GMT
#140
On January 24 2012 00:23 Sawamura wrote:
Show nested quote +
On January 24 2012 00:18 Whitewing wrote:
When players are playing perfectly you can complain about skill caps being too low and the game being too easy. For a so called 'easy' game, people sure make a lot of mistakes.


I see (T)firebathero and (T)Flash getting supply block in the middle phase of the game . Bw must be easy because they do make a lot of mistakes too.


That was exactly my point -_-. Neither game is 'easy', they're just 'different'.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
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