• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:02
CET 20:02
KST 04:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)21Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! Oliveira Would Have Returned If EWC Continued StarCraft 2 not at the Esports World Cup 2026 [Short Story] The Last GSL Stellar Fest "01" Jersey Charity Auction
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
[ASL21] Potential Map Candidates Fantasy's Q&A video BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread NASA and the Private Sector
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1777 users

Do We Want the Game Harder? - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 30 Next All
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
Last Edited: 2012-01-23 15:29:25
January 23 2012 15:28 GMT
#141
On January 24 2012 00:23 Sawamura wrote:
Show nested quote +
On January 24 2012 00:18 Whitewing wrote:
When players are playing perfectly you can complain about skill caps being too low and the game being too easy. For a so called 'easy' game, people sure make a lot of mistakes.


I see (T)firebathero and (T)Flash getting supply block in the middle phase of the game . Bw must be easy because they do make a lot of mistakes too.

What you said there just made absolutely and positively no sense. In-fact, I'm completely baffled by how your thought process came to that conclusion in instinctively defending Brood War for no apparent reason.
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
Jojo131
Profile Joined January 2011
Brazil1631 Posts
Last Edited: 2012-01-23 15:32:11
January 23 2012 15:28 GMT
#142
I dont agree with making the UI harder like in BW (no automine, clunky pathing, etc), because that was just unnecessary, except for maybe stuff like 12-unit control groups would really bring back a staple multitasking/mechanical element that should make the game harder + more fun to watch. I think once people stop bitching about how they can't 1a big 200/200 armies we could really see some new dynamics to how the game is played.

Dalavita
Profile Joined August 2010
Sweden1113 Posts
January 23 2012 15:30 GMT
#143
On January 23 2012 22:13 HiSi wrote:
Show nested quote +
On January 23 2012 20:58 Lysenko wrote:
That there are GSL Code S players who win two thirds or more of their games tells me there's no skill cap that matters in SC2.


Under that logic there must not be a skill cap in BW, last I checked Flash and Jaedong have rather retarded high w/l.


There isn't a skill cap that can realistically be reached in a game with this many variables regardless of the potential being lower than BWs. Starcraft 2 might be easier than BW, but it's still one of the hardest and most competitive games out there.

As for the topic at hand.

Make the game more mechanically demanding by gimping the UI? No.

Make the game more mechanically demanding by adding units get exponentially better with micro for all races? Yes.

Make the game more mechanically demanding by adding macro mechanics that enforce good mechanics? Yes.

Design the maps to allow for more intelligent and strategic play? Yes.

No more needs to be said really.

/thread
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
January 23 2012 15:32 GMT
#144
On January 24 2012 00:28 MichaelJLowell wrote:
Show nested quote +
On January 24 2012 00:23 Sawamura wrote:
On January 24 2012 00:18 Whitewing wrote:
When players are playing perfectly you can complain about skill caps being too low and the game being too easy. For a so called 'easy' game, people sure make a lot of mistakes.


I see (T)firebathero and (T)Flash getting supply block in the middle phase of the game . Bw must be easy because they do make a lot of mistakes too.

What you said there just made absolutely and positively no sense. In-fact, I'm completely baffled by how your thought process came to that conclusion in instinctively defending Brood War for no apparent reason.


I am not defending broodwar at all , I watch their fpvods and I do realized that they do get supply block when things get too hot and I mean hot in terms of engagements every where :O.
BW/KT Forever R.I.P KT.Violet dearly missed ..
Dariusz
Profile Joined May 2011
Poland657 Posts
Last Edited: 2012-01-23 15:34:26
January 23 2012 15:33 GMT
#145
Ease of gameplay and just being able to '1A' to victory, rather than selecting 12 units at a time to attack, has sparked a universal debate that will most likely go on for a long time still.

I, for one, am on the side that Starcraft 2 is a much, MUCH easier game than BW after playing both, strategically (most likely due to the time it had to develop) but more importantly, mechanically. Is this bad? This is the question I am asking, and I for one think that it is the most important aspect of the game.


Try A-moving vs someone set up in defensive position with concave and good spread then talk.
God, when will those stupid threads end. People talking about skill cap and having no fucking clue what it means. There is plenty more actions to be done to win battles that top tier players are not even close of achieving.
DawN883
Profile Joined November 2011
Sweden558 Posts
January 23 2012 15:34 GMT
#146
On January 23 2012 23:50 EternaLLegacy wrote:
I'll tell you what.

If this game is not easy, then why don't some of you guys in GM/top masters come play some BW for a while. Clearly it shouldn't be that hard, because the game is just as hard, right?



No one ever stated that SC2 was just as hard as BW. People just discuss that there is no need to make SC2 harder since the skill cap is not reached
If the dead are not raised, Let us eat and drink, for tomorrow we die
ZackAttack
Profile Joined June 2011
United States884 Posts
January 23 2012 15:34 GMT
#147
I dont like how you sell all the pros of this sport short by saying "you don't have to work hard to reach the top". It does take a lot of work to reach the top, and SC2 is the hardest game since BW.
It's better aerodynamics for space. - Artosis
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
Last Edited: 2012-01-23 15:36:20
January 23 2012 15:35 GMT
#148
I believe there are many ways to make SC2 better that don't involve directly increasing the mechanical difficulty. For instance if units didn't clump so much it would instantly make it a better game to me. That's almost zero sum mechanically, in some circumstances you want your cute lil ball of bio to occupy a tiny amount of space and destroy everything with absolutely no input from the user and others you want your units spread out. Aesthetically it improves the game, and gameplay wise it makes splash less rapey
Akta
Profile Joined February 2011
447 Posts
January 23 2012 15:37 GMT
#149
On January 24 2012 00:23 Sawamura wrote:
Show nested quote +
On January 24 2012 00:18 Whitewing wrote:
When players are playing perfectly you can complain about skill caps being too low and the game being too easy. For a so called 'easy' game, people sure make a lot of mistakes.


I see (T)firebathero and (T)Flash getting supply block in the middle phase of the game . Bw must be easy because they do make a lot of mistakes too.
Lets see.

-Sc2 too easy mechanically.
Counter argument: Then why are good players making simple mistakes?

-Something
Rhetorical conclusion: BW is easy because good players make simple mistakes.



scratches head
SnuggleZhenya
Profile Joined July 2010
596 Posts
January 23 2012 15:37 GMT
#150
Ideally Blizzard could find a way to up the skill ceiling at the top levels while keeping the game accessible and fun to newbies, but that is a tall order.
You'll never get better being an angry nerd sitting alone in your room.
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
January 23 2012 15:37 GMT
#151
On January 24 2012 00:34 AceTenRyu wrote:
Show nested quote +
On January 23 2012 23:50 EternaLLegacy wrote:
I'll tell you what.

If this game is not easy, then why don't some of you guys in GM/top masters come play some BW for a while. Clearly it shouldn't be that hard, because the game is just as hard, right?



No one ever stated that SC2 was just as hard as BW. People just discuss that there is no need to make SC2 harder since the skill cap is not reached


How can we define the term skill cap ? for broodwar and sc2 ?
BW/KT Forever R.I.P KT.Violet dearly missed ..
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
January 23 2012 15:41 GMT
#152
On January 24 2012 00:32 Sawamura wrote:
Show nested quote +
On January 24 2012 00:28 MichaelJLowell wrote:
On January 24 2012 00:23 Sawamura wrote:
On January 24 2012 00:18 Whitewing wrote:
When players are playing perfectly you can complain about skill caps being too low and the game being too easy. For a so called 'easy' game, people sure make a lot of mistakes.


I see (T)firebathero and (T)Flash getting supply block in the middle phase of the game . Bw must be easy because they do make a lot of mistakes too.

What you said there just made absolutely and positively no sense. In-fact, I'm completely baffled by how your thought process came to that conclusion in instinctively defending Brood War for no apparent reason.


I am not defending broodwar at all , I watch their fpvods and I do realized that they do get supply block when things get too hot and I mean hot in terms of engagements every where :O.

The original statement was that "You can't call StarCraft II easy when players make mistakes all the time." Your reply was "People still make cheap mistakes in StarCraft: Brood War, does that mean that game is easy?" You misunderstood what he said.
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
holynorth
Profile Blog Joined August 2010
United States590 Posts
January 23 2012 15:42 GMT
#153
Why are we arguing about this? We have not gotten close to the skillcap. Marine splitting is at a fraction where it will be. Stalker blink micro is getting good but will become even better. I watch top protoss players sitting with an afk phoenix for half the game when it should constantly be moving and annoying the enemy. Just give it more time.
Big J
Profile Joined March 2011
Austria16289 Posts
January 23 2012 15:43 GMT
#154
On January 24 2012 00:37 Sawamura wrote:
Show nested quote +
On January 24 2012 00:34 AceTenRyu wrote:
On January 23 2012 23:50 EternaLLegacy wrote:
I'll tell you what.

If this game is not easy, then why don't some of you guys in GM/top masters come play some BW for a while. Clearly it shouldn't be that hard, because the game is just as hard, right?



No one ever stated that SC2 was just as hard as BW. People just discuss that there is no need to make SC2 harder since the skill cap is not reached


How can we define the term skill cap ? for broodwar and sc2 ?


Here is a possibility...
http://www.teamliquid.net/forum/viewmessage.php?topic_id=210057

--> Skill cap not humanly reachable
Mr.X
Profile Joined July 2010
Spain115 Posts
January 23 2012 15:44 GMT
#155
I was just about to make a similar post to this. Op says truth, and i gonna put my thoughts in here later.
Freddybear
Profile Joined December 2011
United States126 Posts
January 23 2012 15:45 GMT
#156
Should SC2 be more mechanically difficult? No, it's already bloody hard to master all the mechanics of Starcraft 2.
Think about Chess or Go; it is very easy to learn the mechanics, but there is enormous strategic and tactical depth to them such that players can spend a lifetime on them and still find them challenging.
SC2 shouldn't be so physically demanding that only a few have the reflexes to play it at all, it's the strategic depth that makes the game interesting at high levels, not just the display of high APM skills.
Older than the usual n00b
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
Last Edited: 2012-01-23 15:47:02
January 23 2012 15:45 GMT
#157
On January 24 2012 00:41 MichaelJLowell wrote:
Show nested quote +
On January 24 2012 00:32 Sawamura wrote:
On January 24 2012 00:28 MichaelJLowell wrote:
On January 24 2012 00:23 Sawamura wrote:
On January 24 2012 00:18 Whitewing wrote:
When players are playing perfectly you can complain about skill caps being too low and the game being too easy. For a so called 'easy' game, people sure make a lot of mistakes.


I see (T)firebathero and (T)Flash getting supply block in the middle phase of the game . Bw must be easy because they do make a lot of mistakes too.

What you said there just made absolutely and positively no sense. In-fact, I'm completely baffled by how your thought process came to that conclusion in instinctively defending Brood War for no apparent reason.


I am not defending broodwar at all , I watch their fpvods and I do realized that they do get supply block when things get too hot and I mean hot in terms of engagements every where :O.

The original statement was that "You can't call StarCraft II easy when players make mistakes all the time." Your reply was "People still make cheap mistakes in StarCraft: Brood War, does that mean that game is easy?" You misunderstood what he said.


In both games , both of this "Progamers" do make mistake getting supply block , not injecting larvae to get more larvae,not chrono boosting and pro gamers in broodwar also do miss their macro cycle timing . Both games are not easy .


On January 24 2012 00:43 Big J wrote:
Show nested quote +
On January 24 2012 00:37 Sawamura wrote:
On January 24 2012 00:34 AceTenRyu wrote:
On January 23 2012 23:50 EternaLLegacy wrote:
I'll tell you what.

If this game is not easy, then why don't some of you guys in GM/top masters come play some BW for a while. Clearly it shouldn't be that hard, because the game is just as hard, right?



No one ever stated that SC2 was just as hard as BW. People just discuss that there is no need to make SC2 harder since the skill cap is not reached


How can we define the term skill cap ? for broodwar and sc2 ?


Here is a possibility...
http://www.teamliquid.net/forum/viewmessage.php?topic_id=210057

--> Skill cap not humanly reachable


But that kind of capability is only capable of being done by robots ...
BW/KT Forever R.I.P KT.Violet dearly missed ..
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2012-01-23 15:49:55
January 23 2012 15:47 GMT
#158
On January 24 2012 00:37 Sawamura wrote:
Show nested quote +
On January 24 2012 00:34 AceTenRyu wrote:
On January 23 2012 23:50 EternaLLegacy wrote:
I'll tell you what.

If this game is not easy, then why don't some of you guys in GM/top masters come play some BW for a while. Clearly it shouldn't be that hard, because the game is just as hard, right?



No one ever stated that SC2 was just as hard as BW. People just discuss that there is no need to make SC2 harder since the skill cap is not reached


How can we define the term skill cap ? for broodwar and sc2 ?


The skill cap of a game is the point where you execute every single action optimally, or at the very least, every aspect that has a significant bearing on the game.

The skill cap of Starcraft 2 might be as massive as the sun in comparison to Brood Wars Antares to make a silly comparison. You'd be a fool thinking you could bench press the sun because it's not as massive as Antares. Both have a mass/skill cap that's way beyond anything a human being can pull off, which makes it irrelevant.

If the current SC2 pros are at an average skill level of x, the current top tier Brood war average pros would be at a skill level of x+5. BW is just that much more mechanically harder to play, and the BW pros, while being better than the current SC2 pros due to their experience and training regimen, are still human beings who are limited by their human bodies and minds, and they prioritize on what makes the biggest impact when they play the game, and there are always a x+trillion variables left untouched because they're to slow handle them, whereas in SC2 there'd "only" be x+billion variables left untouched because the pros are to slow to handle them. The skill cap of the games lie in handling all the variables of the game. When people actually peak SC2 and play like automatons, you can complain about the skill cap being reached.

THAT SAID, there is still a lot you can do to make the game more interesting, which is implementing units that have a ton more variables to use, variables that are interesting and mechanically rewarding rather than small, to make the game better.
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
January 23 2012 15:48 GMT
#159
On January 24 2012 00:45 Freddybear wrote:
Should SC2 be more mechanically difficult? No, it's already bloody hard to master all the mechanics of Starcraft 2.
Think about Chess or Go; it is very easy to learn the mechanics, but there is enormous strategic and tactical depth to them such that players can spend a lifetime on them and still find them challenging.
SC2 shouldn't be so physically demanding that only a few have the reflexes to play it at all, it's the strategic depth that makes the game interesting at high levels, not just the display of high APM skills.

having enough apm should/do make certain strategies viable. just look at marine micro vs banelings...
FTD
WombaT
Profile Blog Joined May 2010
Northern Ireland26225 Posts
January 23 2012 15:54 GMT
#160
Ok I was thinking about this the other day, and postulating as to what Blizzards thinking is.

1. Macro is easier, it is harder to get ahead just by macroing like a beast, and hard to come back from a deficit if your opponent is just macroing 'ok'. This makes the games defined by critical engagements because you can't make up a deficit if your opponent isn't retarded. There are relatively few players who are lauded specifically for being good at macro, because it's pretty easy to get up to par in that respect.
2. Micro is still a good area that skill differentials exist in, but the problem here is that after the early/midgame and the arrival of deathballs, micro becomes less and less important as the army sizes grow bigger.

Now it is fine for these two areas to be easier, in my view. I don't like the deathball syndrome but Blizzard seem loathe to change it. There needs to be more variation in a third category.

3. Strategy. If there is little to separate the average from the good in the prior two categories, there must be more capacity to out-think your opponent. I think this is where Blizzard are trying to push things with the next two expansions. The problem with the game as it is at present is that there are not enough ways to do this. The matchups progress in a pretty standard way with little scope for imagination.

Note I don't count coinflip bo wins as 'out-thinking' your opponent, though they are an important and interesting facet of competitive Starcraft. I'm referring to the ability to think on your feet and make dynamic tactical choices.

Here are just a few ideas that have been put forward in the past
1. Make warpgate cooldown > gateway cooldown. This is a simple, simple change that would introduce an interesting strategic dynamic. You can go aggression heavy, with fewer units but utilising forward pylons to try and pressure your opponent, or you can safely macro up and get more units, but without as much aggressive potential.


I think Blizzard really need to not drop the ball with the next few expansions and patches. Appealing to casual players by dumbing the game down is retarded, because they don't tend to advertise the game in the same way that high-level players do. I for example and some of my friends have streamed in the past, done video diaries from Dreamhack, and people on my Facebook who had never played an RTS were intrigued and bought Starcraft because of it.

Making a game easier to appeal to casuals is a stupid concept that doesn't work. As an analogy I'll take the Call of Duty series. Basically whether through incompetence or intention, the devs always included one weapon that was super powerful, good at everything and easy to use, in short it was 'imba'. I believe this was intentional (it happened in like 5 separate titles), to appeal to the casual players. However, when you give bad players an easy to use weapon, you also give the good players such a weapon so the casuals still end up getting destroyed, but the game is railroaded down a path that everyone at a competitive level HAS to use such a weapon to compete.

Starcraft has a matchmaking system that pits you against players of an equivalent level. That should be enough to not dishearten the casual player, as they will be playing similarly skilled opponents, you don't need to dumb down the game more to do so.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Prev 1 6 7 8 9 10 30 Next All
Please log in or register to reply.
Live Events Refresh
BSL 21
15:00
N-Korea Champ Playoff Day 1/2
Dewalt vs BonythLIVE!
Mihu vs TBD
QiaoGege vs TBD
ZZZero.O350
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 146
ForJumy 57
MindelVK 55
trigger 54
StarCraft: Brood War
Shuttle 377
ZZZero.O 350
Soulkey 48
Mind 34
scan(afreeca) 28
NaDa 14
Bale 8
sas.Sziky 1
Dota 2
qojqva2997
Dendi795
LuMiX1
Counter-Strike
fl0m3366
ptr_tv22
Super Smash Bros
hungrybox823
Heroes of the Storm
Liquid`Hasu415
Khaldor374
Other Games
summit1g6336
Grubby2071
QueenE167
Harstem157
KnowMe151
Hui .136
XaKoH 118
Livibee72
FrodaN41
febbydoto13
RotterdaM7
OptimusSC24
Organizations
Other Games
EGCTV1506
gamesdonequick972
StarCraft 2
angryscii 19
StarCraft: Brood War
Kim Chul Min (afreeca) 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH165
• davetesta34
• printf 32
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
StarCraft: Brood War
• Pr0nogo 14
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos3038
• TFBlade1215
Other Games
• imaqtpie2256
• Shiphtur514
Upcoming Events
Replay Cast
4h 58m
Replay Cast
13h 58m
RongYI Cup
15h 58m
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
16h 58m
BSL 21
19h 58m
Replay Cast
1d 4h
Wardi Open
1d 18h
Monday Night Weeklies
1d 21h
OSC
2 days
WardiTV Invitational
2 days
[ Show More ]
WardiTV Invitational
3 days
The PondCast
4 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Escore Tournament S1: W5
OSC Championship Season 13
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
Underdog Cup #3
Tektek Cup #1
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Acropolis #4 - TS4
Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.