• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:03
CEST 22:03
KST 05:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror5[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War565.0.17 Patch Notes - October 7, 202621Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4)
Tourneys
$3,500 WardiTV Not-Summer Championship ScienceCraft (October 24-25) - Live Event RSL 2026 Offline Finals LCQ Sign-Ups Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Repalyzer - replay analysis app for StarCraft: Rem Fantasy returning? TL Sidebar missing streams Rollback Netcode in Brood War BW General Discussion
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8738 users

Do We Want the Game Harder? - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 30 Next All
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2012-01-23 16:24:42
January 23 2012 16:24 GMT
#181
On January 24 2012 01:20 thesums wrote:
Show nested quote +
On January 24 2012 01:11 Switchy wrote:
I havent seen any bad players win tournaments yet so i do not see the problem with the skill cap not being high enough.



I dont really see GSL being won through consistent good performance other than MVP. Here are some inconsistencies that show that skill cap not being high enough, and the volatility of the game at the moment. Too much of the game is based on luck of build order prepared.

- Jakji being a darkhorse winning the GSL recently.
- Oz to semi-finals
- Nestea drop to UpAndDown (after he recently winning GSL)
- MC drop to UpAndDown (after recently winning GSL)
- MVP drop to UpAndDown (after previously winning GSL)
- MKP struggling to stay in Code S
- Inca in GSL finals....
- OgsFIN, ForGG winning Code A yet knocked out in GSL groups in 4th place too



Wat? If you want consistency you check win ratios, where you'll see a lot of the higher level players at 65%+s (which incidentally mean that they lose 35% of their games). People get better, some people get worse. Everyone have off days and do mistakes.

Also the strength you give to plays doesn't mean that the game is flawed when they can't live up to your standards.
CakeSauc3
Profile Joined February 2011
United States1437 Posts
January 23 2012 16:24 GMT
#182
The game is only as hard as the competition, and since human beings aren't perfect, the skill cap on SC2 will never be reached. Therefore, the game doesn't need to get harder. There will always be someone who can play better than the level at which the game is currently being played. This goes for sc2 as well as sc:bw. I've played both games, bw far more than sc2, but I can say that they both take a such a high level of play that I could never master either game. And guess what? The pros never will, either. As someone else stated earlier, even Flash still misses depots. Why would we want sc2 to be harder mechanically when even the best of the best can't play sc:bw perfectly? Playing an impossible game isn't fun for anyone.

If hitting a home run was so impossibly hard that no one could do it, even the best of the best, I'd never have any desire to play or watch baseball. Keep sc2 how it is (generally)- it's better this way. (I'm not opposed to the adding/changing of units and timings.)
thesums
Profile Joined December 2010
Taiwan257 Posts
January 23 2012 16:24 GMT
#183
On January 24 2012 01:16 perestain wrote:

The whole SC2 is easier than BW talk is nothing more than the whining of people who are butthurt that their skills in one game dont transfer completely to another game.

Sorry to break it to you, but you actually never lose on ladder to someone "obviously below your skill level". Your skill is your ability to win in this game, nothing more, nothing less. If you lose, the other guy was better, at least for that one game, everything else is delusional.


Disagree, I never played much SC1, I play much more SC2 because it is easier. Many people feel that as well. Why is it a lot of foreigners play SC2? When SC1 started foreigners also participated (in Korea), but soon the majority left and why is that? The mechanics of the game is harder. I wish it was not, but the fact is it really is... And the skills really transfer because the more successful BW players (not counting old players that already retired) are more successful here. MVP was an A teamer and he is the best player atm, too good to be a coincidence right? Even with carpel tunnel syndrome
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 23 2012 16:25 GMT
#184
implying the game won't naturally get harder through meta shifts.
liftlift > tsm
chenchen
Profile Joined November 2010
United States1136 Posts
January 23 2012 16:26 GMT
#185
On January 23 2012 21:20 aTnClouD wrote:
Show nested quote +
On January 23 2012 20:54 firehand101 wrote:
TL DR
The game being hard makes it better for the pros, but we owe the success of SC2 in the west compared to BW to its ease of use and accessibility


It's not proven that the SC2 success in the west comes from that. It's most likely just the fact it has been marketed on a larger scale as a game and eSport, and since we are way more superficial than asians we think graphic matters a lot. We can just make speculations but my eyes bleed whenever somebody take for granted that SC2 success is most likely given by the fact the game is easier than SCBW.


East Asian culture is much much more superficial than Western culture.
People will literally get rejected from office non-service jobs for being uglier than the other candidates, and this is considered socially acceptable. This is why there's such a high rate of plastic surgery and make up stores on every block in places like Korea.

The reason why Koreans stuck to BW for so many years is because nothing better than it ever came out.
powerade = dragoon blood
thezanursic
Profile Blog Joined July 2011
5504 Posts
Last Edited: 2012-01-23 16:32:55
January 23 2012 16:26 GMT
#186
I don't know how, but blizzard has to add another level to the game lots of mechanics where without them the player would still be fine, but not fully optimal and thats very hard to do and more tricks for instance I believe you gotta hotkey an overlord with the muta clump to make microing the mutalisks even possible (in brood war). Sc2 needs more shit like that or mechanics as they are called.

The game can't be made easier tho because you know it's a multiplayer game and both players got the perks.

What blizzard has to do is make defender's advantage bigger late game. If blizzard does that then it will take significent skill to kill an opponent so your goal won't be to kill somebody outright, but get yourself an advantage first and in that case some players could make something happen. I don't know this is my idea tho I think thats the only way to resolve the 1 battle syndrome (and worse that battle being luck in certain situations PvP comes to mind...)

Reply if you believe what I said is invalid or you believe you can expand on my idea
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
scDeluX
Profile Blog Joined October 2007
Canada1341 Posts
January 23 2012 16:26 GMT
#187
Skillcap isn't the real problem of sc2. I was an avid BW follower and kinda dropped it when sc2 came out. What sc2 really miss is those AWWW moments. Not enough clutch strom drops, reaver harass and stop lurkers epicness for me.
Brood War is forever
shaftofpleasure
Profile Blog Joined December 2011
Korea (North)1375 Posts
January 23 2012 16:27 GMT
#188
I find these types of thread very amusing.

"My game is infinitely better than yours"

"Fuck you, it doesn't"

*rinse and repeat.
It's either the holes of my nose are getting smaller or my fingers are getting bigger. /// Always Rooting for the Underdog. Hyuk/Sin/Jaehoon/Juni/Hyvva/Hoejja/Canata //// Hiding in thread somewhere where BW is still in it's pure form here on TL.
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2012-01-23 16:29:36
January 23 2012 16:27 GMT
#189
On January 24 2012 01:26 scDeluX wrote:
Skillcap isn't the real problem of sc2. I was an avid BW follower and kinda dropped it when sc2 came out. What sc2 really miss is those AWWW moments. Not enough clutch strom drops, reaver harass and stop lurkers epicness for me.


They exist, you probably just dropped off before people figured out the game enough for them to exist. Burrowed banelings with marines running near them is the most heartstopping thing ever. Seeker missiles in TvT can be absurdly exciting in the late game in the right circumstances.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
soapyy.
Profile Joined October 2011
United States103 Posts
January 23 2012 16:29 GMT
#190
I think in HoTs that the new units will make the game harder. Maybe bring in new styles that hard counter certain races.
www.twitch.tv/sirsoapyy A little bit of soul train is in everyone.
Tarotis
Profile Blog Joined October 2011
Germany1931 Posts
January 23 2012 16:30 GMT
#191
On January 24 2012 01:24 Dalavita wrote:
Show nested quote +
On January 24 2012 01:20 thesums wrote:
On January 24 2012 01:11 Switchy wrote:
I havent seen any bad players win tournaments yet so i do not see the problem with the skill cap not being high enough.



I dont really see GSL being won through consistent good performance other than MVP. Here are some inconsistencies that show that skill cap not being high enough, and the volatility of the game at the moment. Too much of the game is based on luck of build order prepared.

- Jakji being a darkhorse winning the GSL recently.
- Oz to semi-finals
- Nestea drop to UpAndDown (after he recently winning GSL)
- MC drop to UpAndDown (after recently winning GSL)
- MVP drop to UpAndDown (after previously winning GSL)
- MKP struggling to stay in Code S
- Inca in GSL finals....
- OgsFIN, ForGG winning Code A yet knocked out in GSL groups in 4th place too



Wat? If you want consistency you check win ratios, where you'll see a lot of the higher level players at 65%+s (which incidentally mean that they lose 35% of their games). People get better, some people get worse. Everyone have off days and do mistakes.

Also the strength you give to plays doesn't mean that the game is flawed when they can't live up to your standards.

Where did forGG win Code A?...
Papulatus
Profile Joined July 2010
United States669 Posts
January 23 2012 16:30 GMT
#192
If the game is too easy it means you're playing protoss. if you want a hard game play zerg.

User was warned for this post
4 Corners in a day.
RPR_Tempest
Profile Blog Joined February 2011
Australia7799 Posts
January 23 2012 16:32 GMT
#193
On January 24 2012 01:20 thesums wrote:
Show nested quote +
On January 24 2012 01:11 Switchy wrote:
I havent seen any bad players win tournaments yet so i do not see the problem with the skill cap not being high enough.



I dont really see GSL being won through consistent good performance other than MVP. Here are some inconsistencies that show that skill cap not being high enough, and the volatility of the game at the moment. Too much of the game is based on luck of build order prepared.

- Jakji being a darkhorse winning the GSL recently.
- Oz to semi-finals
- Nestea drop to UpAndDown (after he recently winning GSL)
- MC drop to UpAndDown (after recently winning GSL)
- MVP drop to UpAndDown (after previously winning GSL)
- MKP struggling to stay in Code S
- Inca in GSL finals....
- OgsFIN, ForGG winning Code A yet knocked out in GSL groups in 4th place too


Oz and Jjakji have always been really good. Just because you're ignorant of their skill doesn't mean they weren't good.

MKP struggled to stay in Code S because of Bo1s.

MC and NesTea dropping to U/D is fine. MC wasn't playing well for a brief period. NesTea has had hard groups.

InCa in GSL finals...I'll give you that.

oGsFin did not win Code A, lol. He beat his 3 opponents, and then got a really fucking hard Code S group with 3 of the best players in the world. Nothing to do with volatility there.
Soundwave, Zerg player from Canberra, Australia. @SoundwaveSC
S2Lunar
Profile Joined June 2011
1051 Posts
January 23 2012 16:32 GMT
#194
On January 24 2012 01:24 thesums wrote:
Show nested quote +
On January 24 2012 01:16 perestain wrote:

The whole SC2 is easier than BW talk is nothing more than the whining of people who are butthurt that their skills in one game dont transfer completely to another game.

Sorry to break it to you, but you actually never lose on ladder to someone "obviously below your skill level". Your skill is your ability to win in this game, nothing more, nothing less. If you lose, the other guy was better, at least for that one game, everything else is delusional.


Disagree, I never played much SC1, I play much more SC2 because it is easier. Many people feel that as well. Why is it a lot of foreigners play SC2? When SC1 started foreigners also participated (in Korea), but soon the majority left and why is that? The mechanics of the game is harder. I wish it was not, but the fact is it really is... And the skills really transfer because the more successful BW players (not counting old players that already retired) are more successful here. MVP was an A teamer and he is the best player atm, too good to be a coincidence right? Even with carpel tunnel syndrome



You're post is riddled with unrelated points and logical fallacies that aren't worth my time to address.
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
January 23 2012 16:33 GMT
#195
On January 23 2012 21:34 Tobberoth wrote:
The important factor isn't that it should be harder / more difficult to play. I don't think anyone seriously wants 12 unit selection back. We want to keep all of those aspects which make the game more playable, and instead make the strategy more complex and important.

For example, defenders advantage. In BW, you had a lesser chance to hit your opponent when firing up a cliff, even if you had vision. In SC2, it's all about vision, nothing else matters. Is this easier? Not really, but it's simpler. THAT'S what most people who laud BW want to get into SC2: Make the game more complex without making it harder to physically play.

While micro skills and macro skills are more appreciated in BW because they are harder to perform physically, it's the higher level we want to enjoy. Seeing two 200/200 armies bash into each other for 4 seconds and then seeing a winner is boring, even if there was some nice drop play in the middle of it. What we want are long games which are constantly back and forth with minor engagements, zoning and multitasking, and a game which is complex enough to support this and discourage people from A-moving everything for the win.


The best post in the thread.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2012-01-23 16:43:42
January 23 2012 16:41 GMT
#196
On January 24 2012 01:32 RPR_Tempest wrote:
Show nested quote +
On January 24 2012 01:20 thesums wrote:
On January 24 2012 01:11 Switchy wrote:
I havent seen any bad players win tournaments yet so i do not see the problem with the skill cap not being high enough.



I dont really see GSL being won through consistent good performance other than MVP. Here are some inconsistencies that show that skill cap not being high enough, and the volatility of the game at the moment. Too much of the game is based on luck of build order prepared.

- Jakji being a darkhorse winning the GSL recently.
- Oz to semi-finals
- Nestea drop to UpAndDown (after he recently winning GSL)
- MC drop to UpAndDown (after recently winning GSL)
- MVP drop to UpAndDown (after previously winning GSL)
- MKP struggling to stay in Code S
- Inca in GSL finals....
- OgsFIN, ForGG winning Code A yet knocked out in GSL groups in 4th place too


Oz and Jjakji have always been really good. Just because you're ignorant of their skill doesn't mean they weren't good.

MKP struggled to stay in Code S because of Bo1s.

MC and NesTea dropping to U/D is fine. MC wasn't playing well for a brief period. NesTea has had hard groups.

InCa in GSL finals...I'll give you that.

oGsFin did not win Code A, lol. He beat his 3 opponents, and then got a really fucking hard Code S group with 3 of the best players in the world. Nothing to do with volatility there.


InCa got to the GSL finals by playing PvP's up until the finals, and he's a freaking PvP sniper. He's ridiculously good in that matchup, it's just that his PvZ is bad and his PvT isn't particularly good either.

Oh, and if you watched the finals between Jjakji and Leenock, you wouldn't think he was just some dark horse who was bad. He played very, very well.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
thezanursic
Profile Blog Joined July 2011
5504 Posts
Last Edited: 2012-01-23 16:47:45
January 23 2012 16:42 GMT
#197
On January 24 2012 01:24 CakeSauc3 wrote:
The game is only as hard as the competition, and since human beings aren't perfect, the skill cap on SC2 will never be reached. Therefore, the game doesn't need to get harder. There will always be someone who can play better than the level at which the game is currently being played. This goes for sc2 as well as sc:bw. I've played both games, bw far more than sc2, but I can say that they both take a such a high level of play that I could never master either game. And guess what? The pros never will, either. As someone else stated earlier, even Flash still misses depots. Why would we want sc2 to be harder mechanically when even the best of the best can't play sc:bw perfectly? Playing an impossible game isn't fun for anyone.

If hitting a home run was so impossibly hard that no one could do it, even the best of the best, I'd never have any desire to play or watch baseball. Keep sc2 how it is (generally)- it's better this way. (I'm not opposed to the adding/changing of units and timings.)

I agree with what you've said, but the difference is that skill is less effective in SC 2. There is a lot more luck involved in what BO you are going against. If I were to absolutely BO win against an A on iccup I still wouldn't have a chance, but in sc2 just hidding a few proxies or doing something very all in and while he plays greedy I might tak,e a win from a mid-high master and I have before. Blizzard has to make something that will make having good mechanics, micro and macro a bigger advantage.
You should listen to grubby and what happened in wc3 he said only the 5 best players could take wins off of each other. You should check his channel I'll link it latter.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
January 23 2012 16:43 GMT
#198
The only question is whether SC2 has a skill cap reachable by humans. I would say that it doesn't, that, like Brood War, we will never seen humans perfectly execute a game that's not a 5 minute cheese. If the skill cap is above what is physically possible, then talk about hardness doesn't matter. At that point, game difficultly is entirely decided by competition. The reason why people say BW is so hard is because of the competition. Over a decade of mechanical and strategical development has meant that competing in BW is crushingly difficult.
VERY FRAGILE, LIKE A BABY PANDA EGG
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
January 23 2012 16:47 GMT
#199
On January 24 2012 01:26 scDeluX wrote:
Skillcap isn't the real problem of sc2. I was an avid BW follower and kinda dropped it when sc2 came out. What sc2 really miss is those AWWW moments. Not enough clutch strom drops, reaver harass and stop lurkers epicness for me.


A pair of scourge chasing a shuttle?
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
Raneth
Profile Joined December 2009
England527 Posts
January 23 2012 16:59 GMT
#200
Just to start, i was and am a broowar fan, i am not a sc2 fan boy.

First of all, it does not have a lower skill ceiling. Any game which involves micro and direct competitive play (that is, an opponent reacting to your actions and vice versa) has an unlimited skill ceiling. Just because you need less apm to macro, doesn't mean you cant spend it in micro, you opponent can also do this, which makes it even harder to out micro your opponent.

I get tired of hearing how this is an easy game. Right up until the point that people are macroing flawlessly and controlling every unit like its a dota hero all this skill ceiling nonsense can stop.

Also, metagaming is not luck its just a different skill. So build order wins are not blind luck (you get consitent rock paper scissor champions) its about reading people. This is a skill not luck. When boxer bunker rushed yellow three times in a row, it was not luck, it was getting in his head, it was clever, it was skill.

The ONLY ways that sc2 can be seen as easier than Broodwar are that:
- It is easier to learn broodwar IN THE BEGINNING becuase the FUNDAMENTAL mechanics ARE harder
- Broodwar has a much more developed and in depth play style AND metagame (this WILL change over time)

These thing in no way effect the top tier skill ceiling. These threads are ridiculous, irritating and obnoxious. If sc2 was any more complex from game DESIGN rather than game PLAY then it would be difficult to watch and follow even to those also at a high level.

So to conclude, the games complexity and difficulty are fine and i cant believe threads like this are allowed to exist :|
tom: "dont you mean TWO g keys???" kwark: "nah, i'll probably just press it twice"
Prev 1 8 9 10 11 12 30 Next All
Please log in or register to reply.
Live Events Refresh
BSL: Ladder Tournament
04:00
#3 - $100
ZZZero.O126
LiquipediaDiscussion
AI Arena Tournament
02:00
Swiss - Round 5
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`TLO 291
JuggernautJason114
StarCraft: Brood War
Leta 654
Shuttle 521
ZZZero.O 128
Zeus 69
Hyun 42
soO 37
Dota 2
qojqva2590
canceldota46
League of Legends
Doublelift1
Counter-Strike
fl0m5273
Heroes of the Storm
Grubby3844
Liquid`Hasu639
Other Games
summit1g3760
FrodaN1015
KnowMe296
420jenkins257
Pyrionflax198
ToD196
Livibee171
QueenE60
Organizations
Other Games
gamesdonequick783
StarCraft 2
angryscii 37
[ Show 17 non-featured ]
StarCraft 2
• printf 85
• Hupsaiya 41
• Adnapsc2 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 30
• FirePhoenix5
• niya90s 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Counter-Strike
• C_a_k_e 1803
Other Games
• imaqtpie947
• Shiphtur655
Upcoming Events
Sparkling Tuna Cup
13h 57m
Patches Events
18h 57m
BSL Open Qualifier
22h 57m
BSL Open Qualifier
22h 57m
OSC
1d 2h
OSC
1d 15h
WardiTV Weekly
2 days
PiGosaur Cup
3 days
The PondCast
4 days
Online Event
5 days
[ Show More ]
Korean StarCraft League
6 days
Afreeca Starleague
6 days
Rush vs Soulkey
CranKy Ducklings
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

Acropolis #5 - GSB
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.