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Do We Want the Game Harder? - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 30 Next All
dextrin303
Profile Joined May 2011
Sweden320 Posts
January 23 2012 17:00 GMT
#201
I think its good the way it is.
Ryndika
Profile Blog Joined August 2010
1489 Posts
Last Edited: 2012-01-23 17:01:50
January 23 2012 17:00 GMT
#202
I'm actually very casual sc player and it's common misunderstanding that casual players want easier. I want SC2 to be as hard as fuck seriously, maybe I'll get more interested in actualy playing too then.

e: Maybe something regarding unit design and control.
as useful as teasalt
thezanursic
Profile Blog Joined July 2011
5497 Posts
January 23 2012 17:02 GMT
#203
On January 24 2012 01:43 MCDayC wrote:
The only question is whether SC2 has a skill cap reachable by humans. I would say that it doesn't, that, like Brood War, we will never seen humans perfectly execute a game that's not a 5 minute cheese. If the skill cap is above what is physically possible, then talk about hardness doesn't matter. At that point, game difficultly is entirely decided by competition. The reason why people say BW is so hard is because of the competition. Over a decade of mechanical and strategical development has meant that competing in BW is crushingly difficult.

A perfectly executed defense would still die to a not nearly perfect cheese if the BO advantage was such. We aren't arguing if the game skill cap was reached the problem are luck based engagements and not being able to get yourself back in the lead if you made a small mistake and your overall skill is a lot bigger or simply said skill not giving a big enough benefit to overcome a BO advantage or an SMALL early mistake.
I'll give an example recently in bw PvP bisu managed to destroy a greedy protoss who went an FE with delayed goon range he DESTROYED the other player next week we had the same situation between two mid level progamers and the protoss just couldn't kill the other protoss without any early game mistakes it just came to micro and maybe a better executed timing, but the goons still hadn't had range in both situations.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
PHC
Profile Joined March 2011
United States472 Posts
January 23 2012 17:06 GMT
#204
On January 24 2012 01:26 chenchen wrote:
Show nested quote +
On January 23 2012 21:20 aTnClouD wrote:
On January 23 2012 20:54 firehand101 wrote:
TL DR
The game being hard makes it better for the pros, but we owe the success of SC2 in the west compared to BW to its ease of use and accessibility


It's not proven that the SC2 success in the west comes from that. It's most likely just the fact it has been marketed on a larger scale as a game and eSport, and since we are way more superficial than asians we think graphic matters a lot. We can just make speculations but my eyes bleed whenever somebody take for granted that SC2 success is most likely given by the fact the game is easier than SCBW.


East Asian culture is much much more superficial than Western culture.
People will literally get rejected from office non-service jobs for being uglier than the other candidates, and this is considered socially acceptable. This is why there's such a high rate of plastic surgery and make up stores on every block in places like Korea.

The reason why Koreans stuck to BW for so many years is because nothing better than it ever came out.



He's talking about less superficial when it comes to playing games. How is having a pretty face relevant to graphics in a fucking video game?

My mind is full of fuck right now. Do I really need to TL;DR Cloud's three sentence post for some of you guys?

Here it goes:

TL;DR: SC2 is more popular in the west probably because of its marketing and westerners buy games that have good graphics.


Some of you in this thread: "Cloud thinks we're more superficial than asians. I must respond with an ignorant ass statement that is completely irrelevant to his message." Jesus Christ please use reading comprehension.

If I'm getting trolled, good job, you got me.

omgimonfire15
Profile Blog Joined November 2011
United States233 Posts
January 23 2012 17:11 GMT
#205
While making the game harder may or may not make the gamer more entertaining to watch, Blizzard will not do that. Why? Because they care more about the millions of fans worldwide over the couple hundred pro gamers. Starcraft 2 sold 4.5 million copies by the end of 2010 alone, and I have many friends who play casually that don't give a damn about the professional scene. They don't want harder mechanics, they find it enjoyable enough the way it is. you don't need higher mechanics in football, baseball, basketball, etc to find it fun. It is fun to find your efforts pay off, but that is you personally improving over the game becoming harder.

If blizzard makes the game harder, it may sell just as much, but the enjoyabillity factor and the time spent playing may be impacted. If a young gamer loses every game because he cannot get the mechanics down because they can't practice 4-6 hours a day and they can't get strategy down because they can't comprehend it, then he will inevitably find the game less enjoyable. Not everyone perseveres, most people actually give up after repeated attempts and multiple failures/frustrations at a game.

And I personally believe the skill level of SC2 has not been reached yet, look at how much we came from the first GSL and its only been 1 year. Wait till bw pros switch over, the rest of the expansions come out, and when the game is finally at a decently balanced level. Then we can talk about whether SC2 is easy or hard.
d9mmdi
Profile Blog Joined April 2011
Germany179 Posts
January 23 2012 17:14 GMT
#206
actually harder does not always mean skill ceiling rises... micro in bw is more possible due to units dieing and moving slower
You gotta step over dead bodies - Momma Plott
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
January 23 2012 17:17 GMT
#207
On January 23 2012 20:58 Lysenko wrote:
That there are GSL Code S players who win two thirds or more of their games tells me there's no skill cap that matters in SC2.


agreed, i really think people underestimate the extent that sc2 can go... it took SC1/BW to get to where it is now in terms of skill, calm down! XD
Artosis : Clide. idrA : Shut up.
klicken
Profile Joined May 2011
Sweden206 Posts
January 23 2012 17:17 GMT
#208
On January 24 2012 01:41 Whitewing wrote:
Show nested quote +
On January 24 2012 01:32 RPR_Tempest wrote:
On January 24 2012 01:20 thesums wrote:
On January 24 2012 01:11 Switchy wrote:
I havent seen any bad players win tournaments yet so i do not see the problem with the skill cap not being high enough.



I dont really see GSL being won through consistent good performance other than MVP. Here are some inconsistencies that show that skill cap not being high enough, and the volatility of the game at the moment. Too much of the game is based on luck of build order prepared.

- Jakji being a darkhorse winning the GSL recently.
- Oz to semi-finals
- Nestea drop to UpAndDown (after he recently winning GSL)
- MC drop to UpAndDown (after recently winning GSL)
- MVP drop to UpAndDown (after previously winning GSL)
- MKP struggling to stay in Code S
- Inca in GSL finals....
- OgsFIN, ForGG winning Code A yet knocked out in GSL groups in 4th place too


Oz and Jjakji have always been really good. Just because you're ignorant of their skill doesn't mean they weren't good.

MKP struggled to stay in Code S because of Bo1s.

MC and NesTea dropping to U/D is fine. MC wasn't playing well for a brief period. NesTea has had hard groups.

InCa in GSL finals...I'll give you that.

oGsFin did not win Code A, lol. He beat his 3 opponents, and then got a really fucking hard Code S group with 3 of the best players in the world. Nothing to do with volatility there.


InCa got to the GSL finals by playing PvP's up until the finals, and he's a freaking PvP sniper. He's ridiculously good in that matchup, it's just that his PvZ is bad and his PvT isn't particularly good either.

Oh, and if you watched the finals between Jjakji and Leenock, you wouldn't think he was just some dark horse who was bad. He played very, very well.



So NaDa, Virus and Rain are all Protoss? Didn't know that.
| MC | Hero | Parting | Seed | Oz | Jangbi | MKP | sC | Keen | Clide | NaDa | Losira | Moon | DIMAGA | Jaedong | Nestea |
Big J
Profile Joined March 2011
Austria16289 Posts
January 23 2012 17:18 GMT
#209
On January 24 2012 02:02 thezanursic wrote:
Show nested quote +
On January 24 2012 01:43 MCDayC wrote:
The only question is whether SC2 has a skill cap reachable by humans. I would say that it doesn't, that, like Brood War, we will never seen humans perfectly execute a game that's not a 5 minute cheese. If the skill cap is above what is physically possible, then talk about hardness doesn't matter. At that point, game difficultly is entirely decided by competition. The reason why people say BW is so hard is because of the competition. Over a decade of mechanical and strategical development has meant that competing in BW is crushingly difficult.

A perfectly executed defense would still die to a not nearly perfect cheese if the BO advantage was such. We aren't arguing if the game skill cap was reached the problem are luck based engagements and not being able to get yourself back in the lead if you made a small mistake and your overall skill is a lot bigger or simply said skill not giving a big enough benefit to overcome a BO advantage or an SMALL early mistake.
I'll give an example recently in bw PvP bisu managed to destroy a greedy protoss who went an FE with delayed goon range he DESTROYED the other player next week we had the same situation between two mid level progamers and the protoss just couldn't kill the other protoss without any early game mistakes it just came to micro and maybe a better executed timing, but the goons still hadn't had range in both situations.


And Losira held Zenio's (???) 8pool two times with hatch first, while a lot of progamers die time and time again in the same situation.
Drake
Profile Joined October 2010
Germany6146 Posts
January 23 2012 17:20 GMT
#210
On January 23 2012 21:10 ampson wrote:
When some random code B player beats MVP in a BO5 you can tell me that the skillcap is too low.


some code B are incredible strong, code b nto means someone is bad

skillcap is fine i am hardcore bw fan 10 years and i say let it as it is to have alot new blood always
otherwise game dies like bw
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
hooktits
Profile Blog Joined February 2008
United States972 Posts
Last Edited: 2012-01-23 17:21:07
January 23 2012 17:20 GMT
#211
i was better at bw then i am at sc 2, dunno how that worked out t.t collecting tears in a bucket

I would prefer that the game be harder.
Hooktits of Tits gaming @hooktits twit
Keyboard Warrior
Profile Joined December 2011
United States1178 Posts
January 23 2012 17:23 GMT
#212
The game should be harder, but only in the context that there is reward for those pulling it off, and not being harder for the sake of it.

Like give carriers micro mechanics, which require some apm and are "harder" to execute, such thatt when between tow players, the one who can execute the harder mechanics will be better rewarded.
Not your regular Keyboard Warrior ¯\_(ツ)_/¯
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
January 23 2012 17:24 GMT
#213
Lol at people thinking BW was only 'harder' because of UI. What about uhh you know unit design. the things you are controlling and the fact they are all completely simplistic tactically and in micro potential. That isn't UI it's just shitty.
archonOOid
Profile Blog Joined March 2011
1983 Posts
January 23 2012 17:25 GMT
#214
Firstly, not harder but a more diverse and "better" game play. Secondly i would like to see the skill-cap being raised not by increasing the macro mechanics but by the units themselves. Blizzard needs to move away from 1a units and microless units. In combination with lowering the damage output (dps) the battles will last longer and thus allowing a skilled player to perform better in a battle situation.

I'm Quotable (IQ)
orangesunglasses
Profile Blog Joined January 2012
United States110 Posts
Last Edited: 2012-01-23 17:28:39
January 23 2012 17:27 GMT
#215
On January 24 2012 00:27 Whitewing wrote:
Show nested quote +
On January 24 2012 00:23 Sawamura wrote:
On January 24 2012 00:18 Whitewing wrote:
When players are playing perfectly you can complain about skill caps being too low and the game being too easy. For a so called 'easy' game, people sure make a lot of mistakes.


I see (T)firebathero and (T)Flash getting supply block in the middle phase of the game . Bw must be easy because they do make a lot of mistakes too.


That was exactly my point -_-. Neither game is 'easy', they're just 'different'.



no sc2 is easy compared to BW

its a simple fact of math. macro in sc2 is easier so is micro. strats the same

so we have a 2-0 in favor of BW
How you win is the only thing that matters
Techno
Profile Joined June 2010
1900 Posts
Last Edited: 2012-01-23 17:30:48
January 23 2012 17:28 GMT
#216
Pretty sure everyone who thinks the game has a low skill ceiling or "is easy to get to the top" are just spectators who dont play.

Micro in SC2 is alot harder than it was in BW (IMO). But micro was more rewarding in BW. You had less units on the screen at once, which meant there was less to manage overall. The units were all way slower too. No one had to split marines or dodge storms in BW. (mostly because it was impossible to dodge storms). Dragoons (for instance) had way more health and were way bigger. Play PvT in BW. the first 10 minutes of the game involve controlling less than 10 units with no forcefield.
Hell, its awesome to LOSE to nukes!
Whitewing
Profile Joined October 2010
United States7483 Posts
January 23 2012 17:30 GMT
#217
On January 24 2012 02:17 klicken wrote:
Show nested quote +
On January 24 2012 01:41 Whitewing wrote:
On January 24 2012 01:32 RPR_Tempest wrote:
On January 24 2012 01:20 thesums wrote:
On January 24 2012 01:11 Switchy wrote:
I havent seen any bad players win tournaments yet so i do not see the problem with the skill cap not being high enough.



I dont really see GSL being won through consistent good performance other than MVP. Here are some inconsistencies that show that skill cap not being high enough, and the volatility of the game at the moment. Too much of the game is based on luck of build order prepared.

- Jakji being a darkhorse winning the GSL recently.
- Oz to semi-finals
- Nestea drop to UpAndDown (after he recently winning GSL)
- MC drop to UpAndDown (after recently winning GSL)
- MVP drop to UpAndDown (after previously winning GSL)
- MKP struggling to stay in Code S
- Inca in GSL finals....
- OgsFIN, ForGG winning Code A yet knocked out in GSL groups in 4th place too


Oz and Jjakji have always been really good. Just because you're ignorant of their skill doesn't mean they weren't good.

MKP struggled to stay in Code S because of Bo1s.

MC and NesTea dropping to U/D is fine. MC wasn't playing well for a brief period. NesTea has had hard groups.

InCa in GSL finals...I'll give you that.

oGsFin did not win Code A, lol. He beat his 3 opponents, and then got a really fucking hard Code S group with 3 of the best players in the world. Nothing to do with volatility there.


InCa got to the GSL finals by playing PvP's up until the finals, and he's a freaking PvP sniper. He's ridiculously good in that matchup, it's just that his PvZ is bad and his PvT isn't particularly good either.

Oh, and if you watched the finals between Jjakji and Leenock, you wouldn't think he was just some dark horse who was bad. He played very, very well.



So NaDa, Virus and Rain are all Protoss? Didn't know that.


Sorry, I was getting his code S run confused for something else. IIRC, his non-protoss opponents did not play well at all those games. He demolished Killer though.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Big J
Profile Joined March 2011
Austria16289 Posts
January 23 2012 17:31 GMT
#218
On January 24 2012 02:24 infinity2k9 wrote:
Lol at people thinking BW was only 'harder' because of UI. What about uhh you know unit design. the things you are controlling and the fact they are all completely simplistic tactically and in micro potential. That isn't UI it's just shitty.


I disagree. A lot of BW units would be pure a-move units with SC2 AI, but with BW AI they/most of them aren't:
dragoon, hydralisk, zealot, corsair, scout, reaver, goliath, guardian...
Big J
Profile Joined March 2011
Austria16289 Posts
January 23 2012 17:33 GMT
#219
On January 24 2012 02:27 orangesunglasses wrote:
Show nested quote +
On January 24 2012 00:27 Whitewing wrote:
On January 24 2012 00:23 Sawamura wrote:
On January 24 2012 00:18 Whitewing wrote:
When players are playing perfectly you can complain about skill caps being too low and the game being too easy. For a so called 'easy' game, people sure make a lot of mistakes.


I see (T)firebathero and (T)Flash getting supply block in the middle phase of the game . Bw must be easy because they do make a lot of mistakes too.


That was exactly my point -_-. Neither game is 'easy', they're just 'different'.



no sc2 is easy compared to BW

its a simple fact of math. macro in sc2 is easier so is micro. strats the same

so we have a 2-0 in favor of BW

"its a simple fact of math. macro in bw is easier so is micro. strats the same
so we have a 2-0 in favor of SC2"

you really have to give me something better than that. You just state things as though they were facts without any argumentation.
Sky0
Profile Blog Joined June 2010
United States214 Posts
January 23 2012 17:34 GMT
#220
maybe you all should stop saying what makes sc2 easier then bw and start talking about what makes sc2 harder then bw. yes it might be easier to make certain actions happen. But that just makes it harder to beat someone in my opinion. But i dont see masters players easily beating pros, so that tells me there is a skill gap and the skill ceiling is high. In sc2 there are really strong units that can end the game tier 1 tier 2 tier 3 if you dont know how to stop it or scout it. its just a different game.
"We are not retreating, we are advancing in another direction"
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